Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 66 | 27% |
| USP-S | 11 | 36% |
| Desert Eagle | 9 | 11% |
| M4A4 | 8 | 38% |
| M4A1-S | 5 | 20% |
| Glock-18 | 2 | 50% |
| Galil AR | 2 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 12/94 | 12 1:15 | 2 kills (AK-47 ×2), 1 through smoke, all headshots, in 17.7 s T | 4.5 |
| 31/94 | 16 1:15 | 1 kill (Deagle) CT | 1.7 |
| 37/94 | 1 1:31 | 1 kill (Glock), 1 headshot T | 1.0 |
| 42/94 | 14 1:41 | 1 kill (M4A4), 1 headshot CT | 1.0 |
| 50/94 | 6 1:46 | 1 kill (AK-47), 1 headshot T | 0.7 |
| 51/94 | 10 1:21 | 1 kill (AK-47), 1 headshot T | 0.7 |
| 53/94 | 13 1:31 | 1 kill (USP-S), 1 headshot CT | 0.6 |
| 57/94 | 17 1:43 | 2 kills (AK-47 ×2), 1 headshot, in 73.6 s CT | 0.4 |
| 90/94 | 3 1:21 | 1 kill (AK-47) T | -1.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 1:14 | 1v3 before the plant T · 100 HP · Long Doors | lost - died in the first fight · saw each other |
| 12 1:05 | 1v2 before the plant T · 75 HP · Long Doors | lost - died later, after 1 kill · saw each other |
| 15 1:39 | 1v4 before the plant CT · 96 HP · Top Mid | lost - died in the first fight · neither was looking |
Flashes
5 flashes: 3 good, 0 weak, 2 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 11 1:47 | good | blinded soup 3.8 s (1.1 s white), JindraUwU 3.3 s (0.7 s white); blinded Gnupi 2.5 s on the move through T Spawn - safe |
| 11 1:44 | good | blinded soup 4.2 s (1.5 s white), JindraUwU 3.4 s (0.8 s white); blinded Gnupi 1.2 s on the move through Outside Long - safe Ciuko 🐴 peeked soup 0.1 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first |
| 14 1:30 | wasted | no enemy blinded for long |
| 17 1:45 | good | blinded Terin 3.2 s (0.6 s white) |
| 21 1:43 | wasted | no enemy blinded for long; blinded themselves 1.7 s on the move through Catwalk - safe |
Throws
17 grenades: 13 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Catwalk (2 of 6 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 5 bomb 0:40 | punished | killed by Terin with a flash in hand at Outside Long - seen by 1 enemy for 0.8 s, the nearest 750 units away |
| 18 1:37 | exposed | an HE at Catwalk - seen by 1 enemy for 0.1 s, the nearest 1509 units away; a running throw |
| 18 bomb 0:32 | exposed | a molotov at B Doors - seen by 1 enemy for 0.2 s, the nearest 868 units away |
| 19 1:40 | exposed | an HE at Catwalk - seen by 2 enemies for 0.8 s, the nearest 354 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 15 1:33 | Top Mid | cover not used: 96 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 21 rounds. You traded 3 of the 21 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:45 | trade | Ganjalf was killed 739 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:37 | trade | Ciuko 🐴 was killed 991 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:14 | trade | 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘 was killed 986 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:31 | trade | Ganjalf was killed 518 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:33 | trade | 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘 was killed 387 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:21 | trade | Ganjalf was killed 297 units away: you traded in 266 ms (pros: 625 ms) |
| 4 1:24 | trade | Gnupi was killed 318 units away: not traded within 5 s (pros: 625 ms) |
| 4 1:22 | trade | Ganjalf was killed 325 units away: not traded within 5 s (pros: 625 ms) |
| 7 1:37 | trade | Ciuko 🐴 was killed 754 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:34 | trade | Ciuko 🐴 was killed 584 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:22 | trade | Ganjalf was killed 79 units away: not traded within 5 s (pros: 625 ms) |
| 12 1:41 | trade | Gnupi was killed 199 units away: not traded within 5 s (pros: 969 ms) |
| 12 1:37 | trade | Ciuko 🐴 was killed 916 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:24 | trade | Ganjalf was killed 622 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:05 | trade | 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘 was killed 581 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:36 | trade | 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘 was killed 794 units away: you traded in 4,562 ms (pros: 2,031 ms) |
| 15 1:43 | trade | Ciuko 🐴 was killed 428 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:17 | trade | Ganjalf was killed 467 units away: you traded in 1,688 ms (pros: 1,641 ms) |
| 17 1:19 | hold | held with 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘, 934 units and 27° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 19 1:45 | trade | Ganjalf was killed 846 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:41 | trade | Ciuko 🐴 was killed 547 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 bomb 0:34 | trade | Ciuko 🐴 was killed 371 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:31 | killed them | Glock-18 | 203 ms | 203 ms | 1.1° | ||
| 1 1:04 | killed by them | P2000 | 250 ms | 250 ms | 0.8° | ||
| 2 1:29 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:26 | killed by them | MP9 | 344 ms | 406 ms | 2.6° | ||
| 3 1:42 | hit them | AK-47 | 406 ms | – | 9.4° | ||
| 3 1:41 | hit by them | M4A4 | 1078 ms | – | 0.0° | ||
| 3 1:21 | killed them | AK-47 | 703 ms | 703 ms | 1.0° | ||
| 3 1:20 | killed by them | M4A4 | 203 ms | 297 ms | 0.5° | ||
| 4 1:21 | killed by them | M4A1-S | 719 ms | 1156 ms | 19.6° | ||
| 5 1:30 | hit by them | FAMAS | 391 ms | – | 3.1° | ||
| 5 bomb 0:40 | killed by them | M4A1-S | 406 ms | 609 ms | 0.9° | ||
| 6 1:46 | hit by them | M4A4 | 328 ms | – | 1.8° | ||
| 6 1:46 | killed them | AK-47 | 422 ms | 422 ms | 0.9° | ||
| 6 1:43 | hit them | AK-47 | 438 ms | – | 1.6° | ||
| 6 1:43 | killed by them | AK-47 | 797 ms | 1297 ms | 2.1° | ||
| 7 1:34 | hit them | AK-47 | 250 ms | – | 0.4° | ||
| 7 1:34 | killed by them | AUG | 484 ms | 1438 ms | 2.0° | ||
| 8 1:39 | killed by them | M4A4 | 172 ms | 516 ms | 0.2° | ||
| 9 1:20 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:21 | killed them | AK-47 | 438 ms | 438 ms | 3.1° | ||
| 11 1:31 | killed by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:30 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:15 | killed them | AK-47 | 406 ms | 578 ms | 1.3° | ||
| 12 1:15 | hit by them | M4A4 | 547 ms | – | 1.1° | ||
| 12 0:57 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 0:57 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 0:30 | hit them | AK-47 | 359 ms | – | 2.2° | ||
| 12 0:29 | hit them | AK-47 | 328 ms | – | 1.1° | ||
| 12 0:28 | hit by them | P2000 | 609 ms | – | 7.8° | ||
| 12 0:26 | killed by them | P2000 | 547 ms | 547 ms | 6.1° | ||
| 13 1:31 | killed them | USP-S | 344 ms | 344 ms | 8.2° | ||
| 13 1:28 | hit them | P2000 | 78 ms | – | 1.8° | ||
| 13 1:19 | hit them | P2000 | 703 ms | – | 2.4° | ||
| 13 1:16 | killed by them | Glock-18 | 859 ms | 1250 ms | 0.3° | ||
| 14 1:41 | killed them | M4A4 | 250 ms | 328 ms | 1.5° | ||
| 14 1:41 | hit by them | MAC-10 | 297 ms | – | 1.9° | ||
| 14 1:29 | hit by them | Desert Eagle | 422 ms | – | 0.6° | ||
| 14 1:29 | killed by them | MAC-10 | 375 ms | 531 ms | 13.5° | ||
| 15 1:33 | killed by them | AK-47 | 609 ms | 1109 ms | 22.8° | ||
| 16 1:15 | killed them | Desert Eagle | 375 ms | 375 ms | 0.3° | ||
| 17 1:43 | killed them | AK-47 | 531 ms | 531 ms | 5.5° | ||
| 17 0:31 | hit them | AK-47 | 125 ms | – | 0.2° | ||
| 17 0:30 | hit by them | Galil AR | 938 ms | – | 52.1° | ||
| 17 0:30 | killed them | AK-47 | 1984 ms | 1984 ms | 0.2° | ||
| 17 0:17 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:42 | hit them | M4A4 | 297 ms | – | 0.5° | ||
| 18 bomb 0:29 | hit them | M4A4 | 297 ms | – | 0.8° | ||
| 18 bomb 0:29 | killed by them | AK-47 | 531 ms | 531 ms | 16.9° | ||
| 19 1:43 | hit by them | MP7 | 266 ms | – | 0.4° | ||
| 19 1:38 | killed by them | Galil AR | 344 ms | 344 ms | 5.8° | ||
| 21 bomb 0:27 | hit by them | Galil AR | 984 ms | – | 11.3° | ||
| 21 bomb 0:27 | killed by them | AK-47 | 1062 ms | 1156 ms | 35.5° | ||
| 21 bomb 0:27 | hit them | M4A4 | 1109 ms | – | 16.4° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:31 | Glock-18 | 422 | fine - pros would have fired it too | 1/1 | killed them | 49% / 49% | |
| 1 1:26 | Glock-18 | 1270 | fired while moving (125 u/s), too fast to be accurate - stop first | 0/1 | 1% / 41% | ||
| 3 1:42 | AK-47 | 1241 | fired while moving (119 u/s), too fast to be accurate - stop first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 23% / 72% | |
| 3 1:41 | AK-47 | 1249 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 23% / 52% | |
| 3 1:41 | AK-47 | 1249 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 48% / 48% | |
| 3 1:22 | AK-47 | 1131 | fired while moving (76 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 19% / 54% | |
| 3 1:21 | AK-47 | 1127 | fine - pros would have fired it too | 1/1 | killed them | 68% / 68% | |
| 4 1:21 | Desert Eagle | 988 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 21% / 59% | |
| 5 1:37 | AK-47 | 1179 | fired while moving (165 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 18% / 68% | |
| 5 1:37 | AK-47 | 1177 | fired while moving (114 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 16% / 60% | |
| 5 1:30 | AK-47 | 1102 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/4 | 21% / 53% | ||
| 5 1:25 | AK-47 | 932 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 49% / 49% | |
| 5 1:25 | AK-47 | 1160 | fired while moving (181 u/s), too fast to be accurate - stop first | 0/1 | 0% / 45% | ||
| 6 1:46 | AK-47 | 719 | fired while moving (124 u/s), too fast to be accurate - stop first | 1/5 | killed them | 21% / 64% | |
| 6 1:43 | AK-47 | 1115 | fine - pros would have fired it too | 2/9 | cut short (a death, a reload) | 47% / 55% | |
| 7 1:34 | AK-47 | 1465 | fine - pros would have fired it too | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 70% / 70% | |
| 7 1:33 | AK-47 | 1458 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 34% / 47% | |
| 7 1:33 | AK-47 | 1458 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 39% / 44% | |
| 7 1:33 | AK-47 | 1458 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 61% / 61% | |
| 8 1:41 | AK-47 | 2048 | fine - pros would have fired it too | 0/2 | 1 bullet after pros would have stopped | 60% / 60% | |
| 8 1:40 | AK-47 | 2048 | fine - pros would have fired it too | 0/1 | 59% / 59% | ||
| 8 1:39 | AK-47 | 2048 | fine - pros would have fired it too | 0/1 | 67% / 67% | ||
| 8 1:39 | AK-47 | 2048 | fine - pros would have fired it too | 0/1 | 31% / 43% | ||
| 8 1:38 | AK-47 | 2048 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 46% / 46% | |
| 9 1:20 | Galil AR | 1066 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 18% / 49% | |
| 10 1:21 | AK-47 | 684 | fine - pros would have fired it too | 1/5 | killed them | 53% / 53% | |
| 12 1:30 | AK-47 | 1152 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 0/2 | 6% / 59% | ||
| 12 1:15 | AK-47 | 1164 | fine - pros would have fired it too | 2/3 | killed them | 60% / 60% | |
| 12 0:30 | AK-47 | 857 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 38% / 51% | |
| 12 0:29 | AK-47 | 850 | fine - pros would have fired it too | 1/4 | 62% / 62% | ||
| 12 0:27 | AK-47 | 861 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 14% / 60% | |
| 13 1:31 | USP-S | 819 | fine - pros would have fired it too | 1/1 | killed them | 45% / 45% | |
| 13 1:28 | USP-S | 1157 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 59% / 59% | |
| 13 1:28 | USP-S | 1157 | fine - pros would have fired it too | 0/2 | 22% / 42% | ||
| 13 1:19 | USP-S | 1848 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 41% / 41% | |
| 13 1:19 | USP-S | 1830 | fired while moving (160 u/s), too fast to be accurate - stop first | 1/1 | 46% / 54% | ||
| 13 1:18 | USP-S | 1702 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 12% / 34% | |
| 13 1:17 | USP-S | 1469 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 37% / 37% | |
| 13 1:16 | USP-S | 1426 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 30% / 34% | |
| 14 1:41 | M4A4 | 519 | fine - pros would have fired it too | 2/4 | killed them | 70% / 70% | |
| 14 1:29 | M4A4 | 191 | aim far off: your crosshair was about 4 player widths (135 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 1% / 50% | |
| 15 1:33 | Desert Eagle | 926 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 24% / 52% | |
| 16 1:36 | Desert Eagle | 1099 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 9% / 42% | |
| 16 1:15 | Desert Eagle | 1204 | fired while moving (98 u/s), too fast to be accurate - stop first | 1/1 | killed them | 17% / 36% | |
| 17 1:43 | AK-47 | 1345 | fine - pros would have fired it too | 1/2 | killed them | 45% / 46% | |
| 17 1:30 | AK-47 | 1222 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 24% / 46% | |
| 17 0:31 | AK-47 | 1482 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 68% / 68% | |
| 17 0:31 | AK-47 | 1484 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 56% / 56% | |
| 17 0:31 | AK-47 | 1480 | fine - pros would have fired it too | 0/2 | 28% / 52% | ||
| 17 0:31 | AK-47 | 1478 | fired while moving (118 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 46% | |
| 17 0:30 | AK-47 | 1469 | fired while moving (79 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 9% / 45% | |
| 17 0:30 | AK-47 | 1462 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 56% / 56% | |
| 17 0:30 | AK-47 | 1462 | fine - pros would have fired it too | 1/1 | killed them | 48% / 48% | |
| 18 bomb 0:29 | M4A4 | 799 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 36% / 53% | |
| 19 1:38 | M4A4 | 406 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 29% / 55% | |
| 21 bomb 0:27 | M4A1-S | 954 | aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 60% | |
| 21 bomb 0:27 | M4A1-S | 952 | fired while moving (83 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 44% / 70% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
