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Dust II, lost 8-13 · Sun 25 Oct, 20:32

AgnosticGold Nova Master

The match

Aim

375 msTTD430 msTTK1.3°Crosshair↓20%1st bullet25%Spray28%Head86%Counter-strafe

Scoreboard

63ADR57%KAST

Positioning

Shots

24/57Rushed↓23/35Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-476627%
USP-S1136%
Desert Eagle911%
M4A4838%
M4A1-S520%
Glock-18250%
Galil AR20%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
12/9412 1:15 2 kills (AK-47 ×2), 1 through smoke, all headshots, in 17.7 s T4.5
31/9416 1:15 1 kill (Deagle) CT1.7
37/941 1:31 1 kill (Glock), 1 headshot T1.0
42/9414 1:41 1 kill (M4A4), 1 headshot CT1.0
50/946 1:46 1 kill (AK-47), 1 headshot T0.7
51/9410 1:21 1 kill (AK-47), 1 headshot T0.7
53/9413 1:31 1 kill (USP-S), 1 headshot CT0.6
57/9417 1:43 2 kills (AK-47 ×2), 1 headshot, in 73.6 s CT0.4
90/943 1:21 1 kill (AK-47) T-1.6

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 1:14 1v3 before the plant T · 100 HP · Long Doorslost - died in the first fight · saw each other
12 1:05 1v2 before the plant T · 75 HP · Long Doorslost - died later, after 1 kill · saw each other
15 1:39 1v4 before the plant CT · 96 HP · Top Midlost - died in the first fight · neither was looking

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
5 flashes: 3 good, 0 weak, 2 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
11 1:47 goodblinded soup 3.8 s (1.1 s white), JindraUwU 3.3 s (0.7 s white); blinded Gnupi 2.5 s on the move through T Spawn - safe
11 1:44 goodblinded soup 4.2 s (1.5 s white), JindraUwU 3.4 s (0.8 s white); blinded Gnupi 1.2 s on the move through Outside Long - safe Ciuko 🐴 peeked soup 0.1 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first
14 1:30 wastedno enemy blinded for long
17 1:45 goodblinded Terin 3.2 s (0.6 s white)
21 1:43 wastedno enemy blinded for long; blinded themselves 1.7 s on the move through Catwalk - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
17 grenades: 13 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Catwalk (2 of 6 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
5 bomb 0:40 punishedkilled by Terin with a flash in hand at Outside Long - seen by 1 enemy for 0.8 s, the nearest 750 units away
18 1:37 exposedan HE at Catwalk - seen by 1 enemy for 0.1 s, the nearest 1509 units away; a running throw
18 bomb 0:32 exposeda molotov at B Doors - seen by 1 enemy for 0.2 s, the nearest 868 units away
19 1:40 exposedan HE at Catwalk - seen by 2 enemies for 0.8 s, the nearest 354 units away; a running throw

Positioning

In 1 of your 32 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 2 of your 24 duels (8%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 13 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
15 1:33 TerinTop Midcover not used: 96 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 21 rounds. You traded 3 of the 21 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:45 tradeGanjalf was killed 739 units away: not traded within 5 s (pros: 2,031 ms)
1 1:37 tradeCiuko 🐴 was killed 991 units away: not traded within 5 s (pros: 2,031 ms)
1 1:14 trade𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘 was killed 986 units away: not traded within 5 s (pros: 2,031 ms)
2 1:31 tradeGanjalf was killed 518 units away: not traded within 5 s (pros: 2,031 ms)
3 1:33 trade𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘 was killed 387 units away: not traded within 5 s (pros: 1,641 ms)
3 1:21 tradeGanjalf was killed 297 units away: you traded in 266 ms (pros: 625 ms)
4 1:24 tradeGnupi was killed 318 units away: not traded within 5 s (pros: 625 ms)
4 1:22 tradeGanjalf was killed 325 units away: not traded within 5 s (pros: 625 ms)
7 1:37 tradeCiuko 🐴 was killed 754 units away: not traded within 5 s (pros: 2,031 ms)
9 1:34 tradeCiuko 🐴 was killed 584 units away: not traded within 5 s (pros: 2,031 ms)
9 1:22 tradeGanjalf was killed 79 units away: not traded within 5 s (pros: 625 ms)
12 1:41 tradeGnupi was killed 199 units away: not traded within 5 s (pros: 969 ms)
12 1:37 tradeCiuko 🐴 was killed 916 units away: not traded within 5 s (pros: 2,031 ms)
12 1:24 tradeGanjalf was killed 622 units away: not traded within 5 s (pros: 2,031 ms)
12 1:05 trade𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘 was killed 581 units away: not traded within 5 s (pros: 2,031 ms)
13 1:36 trade𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘 was killed 794 units away: you traded in 4,562 ms (pros: 2,031 ms)
15 1:43 tradeCiuko 🐴 was killed 428 units away: not traded within 5 s (pros: 1,641 ms)
16 1:17 tradeGanjalf was killed 467 units away: you traded in 1,688 ms (pros: 1,641 ms)
17 1:19 holdheld with 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘, 934 units and 27° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
19 1:45 tradeGanjalf was killed 846 units away: not traded within 5 s (pros: 2,031 ms)
19 1:41 tradeCiuko 🐴 was killed 547 units away: not traded within 5 s (pros: 2,031 ms)
21 bomb 0:34 tradeCiuko 🐴 was killed 371 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:31 soupkilled themGlock-18203 ms203 ms1.1°
1 1:04 broodkilled by themP2000250 ms250 ms0.8°
2 1:29 Duplawemhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
2 1:26 Terinkilled by themMP9344 ms406 ms2.6°
3 1:42 JindraUwUhit themAK-47406 ms–9.4°
3 1:41 JindraUwUhit by themM4A41078 ms–0.0°
3 1:21 soupkilled themAK-47703 ms703 ms1.0°
3 1:20 broodkilled by themM4A4203 ms297 ms0.5°
4 1:21 Terinkilled by themM4A1-S719 ms1156 ms19.6°
5 1:30 souphit by themFAMAS391 ms–3.1°
5 bomb 0:40 Terinkilled by themM4A1-S406 ms609 ms0.9°
6 1:46 Terinhit by themM4A4328 ms–1.8°
6 1:46 Terinkilled themAK-47422 ms422 ms0.9°
6 1:43 souphit themAK-47438 ms–1.6°
6 1:43 soupkilled by themAK-47797 ms1297 ms2.1°
7 1:34 JindraUwUhit themAK-47250 ms–0.4°
7 1:34 JindraUwUkilled by themAUG484 ms1438 ms2.0°
8 1:39 soupkilled by themM4A4172 ms516 ms0.2°
9 1:20 Terinkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 1:21 Terinkilled themAK-47438 ms438 ms3.1°
11 1:31 Duplawemkilled by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
11 1:30 Duplawemhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:15 soupkilled themAK-47406 ms578 ms1.3°
12 1:15 souphit by themM4A4547 ms–1.1°
12 0:57 Terinkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 0:57 Terinhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
12 0:30 broodhit themAK-47359 ms–2.2°
12 0:29 broodhit themAK-47328 ms–1.1°
12 0:28 broodhit by themP2000609 ms–7.8°
12 0:26 broodkilled by themP2000547 ms547 ms6.1°
13 1:31 Duplawemkilled themUSP-S344 ms344 ms8.2°
13 1:28 souphit themP200078 ms–1.8°
13 1:19 Terinhit themP2000703 ms–2.4°
13 1:16 Terinkilled by themGlock-18859 ms1250 ms0.3°
14 1:41 Terinkilled themM4A4250 ms328 ms1.5°
14 1:41 Terinhit by themMAC-10297 ms–1.9°
14 1:29 JindraUwUhit by themDesert Eagle422 ms–0.6°
14 1:29 Duplawemkilled by themMAC-10375 ms531 ms13.5°
15 1:33 Terinkilled by themAK-47609 ms1109 ms22.8°
16 1:15 Duplawemkilled themDesert Eagle375 ms375 ms0.3°
17 1:43 Terinkilled themAK-47531 ms531 ms5.5°
17 0:31 Duplawemhit themAK-47125 ms–0.2°
17 0:30 Duplawemhit by themGalil AR938 ms–52.1°
17 0:30 Duplawemkilled themAK-471984 ms1984 ms0.2°
17 0:17 broodkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 1:42 Terinhit themM4A4297 ms–0.5°
18 bomb 0:29 broodhit themM4A4297 ms–0.8°
18 bomb 0:29 broodkilled by themAK-47531 ms531 ms16.9°
19 1:43 Duplawemhit by themMP7266 ms–0.4°
19 1:38 Terinkilled by themGalil AR344 ms344 ms5.8°
21 bomb 0:27 souphit by themGalil AR984 ms–11.3°
21 bomb 0:27 broodkilled by themAK-471062 ms1156 ms35.5°
21 bomb 0:27 souphit themM4A41109 ms–16.4°

Shots

You fired 24 of your 57 first shots too soon: 12 while moving, 12 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 23 of 35 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 35% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:31 soupGlock-18422fine - pros would have fired it too1/1killed them49% / 49%
1 1:26 DuplawemGlock-181270fired while moving (125 u/s), too fast to be accurate - stop first0/11% / 41%
3 1:42 JindraUwUAK-471241fired while moving (119 u/s), too fast to be accurate - stop first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight23% / 72%
3 1:41 JindraUwUAK-471249aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight23% / 52%
3 1:41 JindraUwUAK-471249fine - pros would have fired it too1/1cut short (a death, a reload)48% / 48%
3 1:22 soupAK-471131fired while moving (76 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight19% / 54%
3 1:21 soupAK-471127fine - pros would have fired it too1/1killed them68% / 68%
4 1:21 TerinDesert Eagle988aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/3cut short (a death, a reload)21% / 59%
5 1:37 soupAK-471179fired while moving (165 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight18% / 68%
5 1:37 soupAK-471177fired while moving (114 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight16% / 60%
5 1:30 soupAK-471102aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/421% / 53%
5 1:25 soupAK-47932fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight49% / 49%
5 1:25 TerinAK-471160fired while moving (181 u/s), too fast to be accurate - stop first0/10% / 45%
6 1:46 TerinAK-47719fired while moving (124 u/s), too fast to be accurate - stop first1/5killed them21% / 64%
6 1:43 soupAK-471115fine - pros would have fired it too2/9cut short (a death, a reload)47% / 55%
7 1:34 JindraUwUAK-471465fine - pros would have fired it too2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight70% / 70%
7 1:33 JindraUwUAK-471458fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight34% / 47%
7 1:33 JindraUwUAK-471458fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight39% / 44%
7 1:33 JindraUwUAK-471458fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight61% / 61%
8 1:41 soupAK-472048fine - pros would have fired it too0/21 bullet after pros would have stopped60% / 60%
8 1:40 soupAK-472048fine - pros would have fired it too0/159% / 59%
8 1:39 soupAK-472048fine - pros would have fired it too0/167% / 67%
8 1:39 soupAK-472048fine - pros would have fired it too0/131% / 43%
8 1:38 soupAK-472048fine - pros would have fired it too0/1cut short (a death, a reload)46% / 46%
9 1:20 TerinGalil AR1066aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight18% / 49%
10 1:21 TerinAK-47684fine - pros would have fired it too1/5killed them53% / 53%
12 1:30 broodAK-471152aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first0/26% / 59%
12 1:15 soupAK-471164fine - pros would have fired it too2/3killed them60% / 60%
12 0:30 broodAK-47857fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight38% / 51%
12 0:29 broodAK-47850fine - pros would have fired it too1/462% / 62%
12 0:27 broodAK-47861aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/3cut short (a death, a reload)14% / 60%
13 1:31 DuplawemUSP-S819fine - pros would have fired it too1/1killed them45% / 45%
13 1:28 soupUSP-S1157fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight59% / 59%
13 1:28 soupUSP-S1157fine - pros would have fired it too0/222% / 42%
13 1:19 TerinUSP-S1848fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight41% / 41%
13 1:19 TerinUSP-S1830fired while moving (160 u/s), too fast to be accurate - stop first1/146% / 54%
13 1:18 TerinUSP-S1702aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight12% / 34%
13 1:17 TerinUSP-S1469fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight37% / 37%
13 1:16 TerinUSP-S1426fine - pros would have fired it too0/1cut short (a death, a reload)30% / 34%
14 1:41 TerinM4A4519fine - pros would have fired it too2/4killed them70% / 70%
14 1:29 DuplawemM4A4191aim far off: your crosshair was about 4 player widths (135 units) off their body - get on target first0/2cut short (a death, a reload)1% / 50%
15 1:33 TerinDesert Eagle926aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/2cut short (a death, a reload)24% / 52%
16 1:36 TerinDesert Eagle1099aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/3cut short (a death, a reload)9% / 42%
16 1:15 DuplawemDesert Eagle1204fired while moving (98 u/s), too fast to be accurate - stop first1/1killed them17% / 36%
17 1:43 TerinAK-471345fine - pros would have fired it too1/2killed them45% / 46%
17 1:30 DuplawemAK-471222fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight24% / 46%
17 0:31 DuplawemAK-471482fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight68% / 68%
17 0:31 DuplawemAK-471484fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight56% / 56%
17 0:31 DuplawemAK-471480fine - pros would have fired it too0/228% / 52%
17 0:31 DuplawemAK-471478fired while moving (118 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 46%
17 0:30 DuplawemAK-471469fired while moving (79 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight9% / 45%
17 0:30 DuplawemAK-471462fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight56% / 56%
17 0:30 DuplawemAK-471462fine - pros would have fired it too1/1killed them48% / 48%
18 bomb 0:29 broodM4A4799fine - pros would have fired it too1/2cut short (a death, a reload)36% / 53%
19 1:38 TerinM4A4406aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/1cut short (a death, a reload)29% / 55%
21 bomb 0:27 soupM4A1-S954aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 60%
21 bomb 0:27 soupM4A1-S952fired while moving (83 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)44% / 70%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.