Competitive · Sun 25 Oct, 20:32 · 21 rounds, 26 min · uploaded
Dust II
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 8 | Started as Terrorists · 8 | Started as Terrorists · 8 | Started as Terrorists · 8 | ||||||||||||||||||||||||||||||||
![]() | 21 | 16 | 5 | +5 | 116 | 33% | 67% | 4-0 | 4 | 8 | 1/7 | 422 ms | 875 ms | 3.0° | 36% | 30% | 10% | 56% | 30 | 7% 3/44 | 0 | 0 | 3 | 0% | 0% 0/16 | 0% 0/7 | 62% 29/47 | 19 | 10 | 40% 8/20 | 14% | 34% pro 54% | |||
![]() | 17 | 19 | 3 | -2 | 74 | 29% | 62% | 5-3 | 36 | 6 | – | 578 ms | 766 ms | 3.0° | 26% | 35% | 11% | 65% | 25 | 8% 3/39 | 3 | 0 | 0 | 52% | 0% 0/24 | 0/4 | 54% 29/54 | 15 | 14 | 32% 9/28 | 0% | 34% pro 55% | |||
![]() | 14 | 18 | 5 | -4 | 81 | 43% | 67% | 2-3 | 0 | 12 | 1/3 | 594 ms | 1141 ms | 5.6° | 43% | 47% | 12% | 57% | 23 | 18% 7/38 | 4 | 0 | 3 | 32% | 6% 1/18 | 0% 0/10 | 45% 13/29 | 10 | 3 | 25% 3/12 | 0% | 36% pro 56% | |||
![]() | 11 | 18 | 6 | -7 | 63 | 73% | 57% | 2-1 | 60 | 4 | 0/3 | 375 ms | 430 ms | 1.3° | 20% | 25% | 28% | 86% | 21 | 3% 1/32 | 0 | 0 | 1 | 8% | 0% 0/13 | 0/3 | 42% 24/57 | 12 | 12 | 66% 23/35 | 0% | 35% pro 53% | |||
![]() | 2 | 18 | 2 | -16 | 14 | 0% | 33% | 0-1 | 2 | 2 | 1/3 | 625 ms | 1180 ms | 4.4° | 0% | 27% | 0% | 50% | 5 | 8% 2/25 | 2 | 0 | 0 | 23% | 7% 1/14 | 0% 0/7 | 63% 12/19 | 7 | 5 | 18% 2/11 | 0% | 21% pro 50% | |||
| Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | ||||||||||||||||||||||||||||||||
![]() | 32 | 6 | 3 | +26 | 124 | 50% | 81% | 3-1 | 123 | 7 | 4/7 | 531 ms | 562 ms | 2.9° | 35% | 26% | 28% | 72% | 37 | 8% 3/37 | 1 | 1 | 1 | 41% | 14% 2/14 | 0/3 | 52% 30/58 | 15 | 15 | 26% 6/23 | 23% | 40% pro 60% | |||
![]() | 20 | 15 | 4 | +5 | 88 | 30% | 67% | 2-5 | 0 | 0 | 0/1 | 484 ms | 641 ms | 3.9° | 42% | 28% | 12% | 66% | 31 | 8% 3/38 | 2 | 0 | 1 | 34% | 5% 1/19 | 0/4 | 46% 20/43 | 11 | 9 | 40% 6/15 | 9% | 34% pro 52% | |||
![]() | 16 | 15 | 11 | +1 | 100 | 56% | 90% | 1-1 | 140 | 8 | 0/1 | 406 ms | 531 ms | 2.2° | 37% | 71% | 16% | 54% | 26 | 6% 2/35 | 1 | 0 | 1 | 30% | 0% 0/7 | 0/3 | 42% 18/43 | 13 | 5 | 61% 14/23 | 0% | 36% pro 54% | |||
![]() | 12 | 14 | 4 | -2 | 66 | 67% | 67% | 0-3 | 0 | 3 | 0/2 | 632 ms | 1032 ms | 2.6° | 28% | 24% | 23% | 67% | 22 | 11% 3/28 | 1 | 0 | 2 | 18% | 0% 0/11 | 0/2 | 46% 19/41 | 9 | 10 | 43% 9/21 | 16% | 34% pro 54% | |||
![]() | 9 | 17 | 11 | -8 | 71 | 33% | 71% | 2-3 | 66 | 9 | 0/1 | 617 ms | 1094 ms | 2.0° | 24% | 20% | 10% | 41% | 26 | 9% 3/34 | 1 | 1 | 2 | 0% | 0% 0/15 | 0% 0/5 | 55% 31/56 | 17 | 14 | 45% 14/31 | 4% | 28% pro 53% | |||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 17 0:32 | 5 kills (AK-47 ×5), 1 through smoke, 1 headshot, in 32.2 s T | 13.6 | |
| 2 | 14 1:29 | 4 kills (M4A4 ×3, MAC-10), 3 headshots, in 51.5 s T | 9.0 | |
| 3 | 21 1:38 | 3 kills (AK-47 ×3), 1 through smoke, a wallbang, 2 headshots, in 22.6 s T | 8.9 | |
| 4 | 1 1:45 | 4 kills (P2000 ×4), 3 headshots, in 40.9 s CT | 7.8 | |
| 5 | 6 1:22 | 3 kills (AWP ×3), 1 through smoke, in 35.9 s CT | 7.6 | |
| 6 | 11 bomb 0:30 | 3 kills (AWP ×3), a wallbang, 1 headshot, in 23.2 s CT | 7.6 | |
| 7 | 18 bomb 0:37 | 3 kills (P90 ×2, USP-S), 2 wallbangs, 1 headshot, in 25.4 s CT | 7.3 | |
| 8 | 5 1:32 | 3 kills (M4A4 ×2, AWP), 1 headshot, in 8.9 s CT | 7.2 | |
| 9 | 11 1:45 | 3 kills (AK-47 ×3), 1 headshot, in 17.2 s T | 6.2 | |
| 10 | 4 1:24 | 3 kills (M4A1-S ×3), 1 headshot, in 2.8 s CT | 5.8 | |
| 11 | 7 1:37 | 3 kills (M4A1-S ×2, AK-47), a wallbang, in 42.1 s CT | 5.7 | |
| 12 | 12 1:15 | 2 kills (AK-47 ×2), 1 through smoke, all headshots, in 17.7 s T | 4.5 |
Every moment (94)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 19 1:25 | 3 kills (P90 ×2, M4A4), 1 headshot, in 20.6 s CT | 4.5 | |
| 14 | 8 1:24 | 2 kills (AUG ×2), 1 headshot, in 0.4 s CT | 4.1 | |
| 15 | 9 1:22 | 2 kills (AK-47 ×2), 1 headshot, in 2.8 s CT | 4.0 | |
| 16 | 3 1:20 | 3 kills (M4A4 ×3), 2 headshots, in 16.9 s CT | 3.9 | |
| 17 | 16 1:34 | 2 kills (Scout ×2), all headshots, in 2.2 s CT | 3.8 | |
| 18 | 4 1:32 | 3 kills (M4A1-S ×2, MAC-10), 1 headshot, in 25.7 s T | 3.8 | |
| 19 | 21 1:43 | 2 kills (AK-47 ×2), 2 through smoke, 1 headshot, in 6.4 s CT | 3.4 | |
| 20 | 20 1:43 | 2 kills (M4A1-S, AK-47), in 6 s CT | 3.3 | |
| 21 | 6 1:26 | 1 kill (AK-47), 1 through smoke T | 3.0 | |
| 22 | 12 1:24 | 2 kills (AWP ×2), in 10.4 s T | 3.0 | |
| 23 | 3 1:41 | 3 kills (AK-47 ×3), in 23.8 s T | 3.0 | |
| 24 | 9 1:34 | 2 kills (AWP ×2), 1 headshot, in 15.2 s CT | 2.8 | |
| 25 | 2 1:26 | 2 kills (MP9 ×2), in 3.7 s CT | 2.6 | |
| 26 | 7 1:33 | 2 kills (AUG ×2), all headshots, in 19.2 s CT | 2.4 | |
| 27 | 2 1:38 | 1 kill (Deagle), 1 headshot T | 1.8 | |
| 28 | 2 1:34 | 2 kills (M4A4 ×2), all headshots, in 3.2 s CT | 1.8 | |
| 29 | 11 bomb 0:38 | 1 kill (Deagle) T | 1.7 | |
| 30 | 5 bomb 0:40 | 2 kills (M4A1-S ×2), in 7.5 s CT | 1.7 | |
| 31 | 16 1:15 | 1 kill (Deagle) CT | 1.7 | |
| 32 | 12 1:37 | 2 kills (M4A4 ×2), 1 headshot, in 12.1 s CT | 1.7 | |
| 33 | 19 1:45 | 2 kills (Galil ×2), 1 headshot, in 7.2 s T | 1.2 | |
| 34 | 15 1:40 | 2 kills (AK-47 ×2), in 7.8 s T | 1.2 | |
| 35 | 20 1:34 | 2 kills (M4A4 ×2), all headshots, in 10.4 s CT | 1.2 | |
| 36 | 18 bomb 0:27 | 2 kills (M4A1-S ×2), in 3.5 s CT | 1.0 | |
| 37 | 1 1:31 | 1 kill (Glock), 1 headshot T | 1.0 | |
| 38 | 4 1:15 | 1 kill (AK-47), 1 headshot CT | 1.0 | |
| 39 | 7 1:42 | 1 kill (AWP) T | 1.0 | |
| 40 | 9 1:16 | 1 kill (AWP) CT | 1.0 | |
| 41 | 10 1:39 | 1 kill (AK-47) T | 1.0 | |
| 42 | 14 1:41 | 1 kill (M4A4), 1 headshot CT | 1.0 | |
| 43 | 5 1:42 | 1 kill (AK-47) T | 0.9 | |
| 44 | 14 bomb 0:27 | 1 kill (Deagle) T | 0.8 | |
| 45 | 4 1:19 | 1 kill (AK-47), 1 headshot T | 0.8 | |
| 46 | 6 1:18 | 1 kill (AK-47) T | 0.8 | |
| 47 | 11 1:30 | 1 kill (M4A4), 1 through smoke, 1 headshot CT | 0.8 | |
| 48 | 13 1:47 | 2 kills (USP-S ×2), 1 while flashed, all headshots, in 3.5 s CT | 0.8 | |
| 49 | 19 1:41 | 1 kill (Galil) T | 0.8 | |
| 50 | 6 1:46 | 1 kill (AK-47), 1 headshot T | 0.7 | |
| 51 | 10 1:21 | 1 kill (AK-47), 1 headshot T | 0.7 | |
| 52 | 17 0:46 | 1 kill (AK-47) CT | 0.7 | |
| 53 | 13 1:31 | 1 kill (USP-S), 1 headshot CT | 0.6 | |
| 54 | 8 1:37 | 1 kill (AWP) CT | 0.6 | |
| 55 | 15 1:43 | 1 kill (Deagle), 1 headshot CT | 0.6 | |
| 56 | 4 1:05 | 1 kill (AWP) CT | 0.5 | |
| 57 | 17 1:43 | 2 kills (AK-47 ×2), 1 headshot, in 73.6 s CT | 0.4 | |
| 58 | 8 1:30 | 1 kill (AK-47) T | 0.4 | |
| 59 | 10 1:30 | 1 kill (Galil) T | 0.4 | |
| 60 | 10 bomb 0:38 | 1 kill (AK-47) T | 0.4 | |
| 61 | 18 bomb 0:27 | 1 kill (MAC-10), 1 headshot T | 0.4 | |
| 62 | 6 1:35 | 1 kill (M4A1-S) CT | 0.3 | |
| 63 | 6 1:40 | 1 kill (AK-47) T | 0.1 | |
| 64 | 19 1:26 | 1 kill (M4A1-S) CT | 0.1 | |
| 65 | 8 1:38 | 1 kill (M4A4), 1 headshot CT | 0.1 | |
| 66 | 10 1:30 | 1 kill (M4A4) CT | 0.1 | |
| 67 | 13 1:44 | 2 kills (P250 ×2), 1 headshot, in 7.9 s T | 0.1 | |
| 68 | 13 1:24 | 2 kills (USP-S, Glock), all headshots, in 20.2 s CT | 0.1 | |
| 69 | 17 1:45 | 1 kill (M4A1-S), 1 headshot CT | 0.1 | |
| 70 | 8 1:32 | 1 kill (AWP), 1 headshot CT | 0.0 | |
| 71 | 3 1:33 | 2 kills (FAMAS ×2), 1 through smoke, 1 headshot, in 11.6 s CT | 0.0 | |
| 72 | 20 1:34 | 1 kill (M4A1-S) CT | -0.1 | |
| 73 | 12 1:41 | 2 kills (AWP, P2000), 1 headshot, in 74.8 s CT | -0.2 | |
| 74 | 19 1:42 | 1 kill (M4A1-S) CT | -0.2 | |
| 75 | 6 1:42 | 1 kill (AK-47) CT | -0.2 | |
| 76 | 12 1:05 | 1 kill (M4A1-S) CT | -0.3 | |
| 77 | 13 1:33 | 2 kills (Glock ×2), all headshots, in 16.8 s T | -0.3 | |
| 78 | 16 1:40 | 1 kill (AK-47), 1 headshot T | -0.5 | |
| 79 | 21 1:36 | 1 kill (Galil) T | -0.5 | |
| 80 | 1 1:14 | 1 kill (Dualies), 1 headshot CT | -0.6 | |
| 81 | 14 1:22 | 2 kills (MAG-7, MAC-10), in 44.6 s CT | -0.7 | |
| 82 | 16 1:44 | 1 kill (AK-47), 1 headshot T | -0.7 | |
| 83 | 15 1:43 | 1 kill (AK-47), 1 headshot T | -0.8 | |
| 84 | 16 1:17 | 1 kill (AWP) T | -0.9 | |
| 85 | 10 1:25 | 1 kill (AK-47) T | -0.9 | |
| 86 | 15 1:39 | 1 kill (AK-47), 1 headshot T | -1.0 | |
| 87 | 18 bomb 0:29 | 1 kill (AK-47), 1 headshot T | -1.3 | |
| 88 | 18 bomb 0:24 | 1 kill (MAC-10), 1 headshot T | -1.4 | |
| 89 | 15 1:44 | 1 kill (M4A4), 1 headshot T | -1.5 | |
| 90 | 3 1:21 | 1 kill (AK-47) T | -1.6 | |
| 91 | 2 1:39 | 1 kill (FAMAS) CT | -1.9 | |
| 92 | 16 1:42 | 1 kill (MP9) CT | -2.1 | |
| 93 | 1 1:38 | 1 kill (Glock), 1 headshot T | -3.0 | |
| 94 | 10 bomb 0:39 | 1 kill (USP-S), 1 headshot CT | -3.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 1:14 | 1v3 before the plant T · 100 HP · Long Doors | lost - died in the first fight · saw each other | |
| 2 1:26 | 1v4 before the plant T · 20 HP · Catwalk | lost - died in the first fight · saw each other | |
| 3 1:17 | 1v2 before the plant CT · 100 HP · Under A | won - killed both · first fight won, saw each other | |
| 3 1:04 | 1v1 before the plant T · 29 HP · Long A | lost - died in the first fight · saw each other | |
| 4 1:15 | 1v3 before the plant T · 76 HP · Short Stairs | lost - died later, after 2 kills · first fight won, saw each other | |
| 4 1:07 | 1v1 before the plant CT · 100 HP · Mid Doors | won - killed them · first fight won, saw each other | |
| 5 bomb 0:40 | 1v4 after the plant T · 40 HP · Bombsite A | lost - died later · saw each other | |
| 6 1:18 | 1v2 before the plant CT · 100 HP · CT Spawn | won - defused it after 2 kills · first fight won, saw each other | |
| 6 1:16 | 1v1 before the plant T · 100 HP · Extended A | lost - died later · saw each other | |
| 7 1:13 | 1v4 before the plant T · 100 HP · Top Mid | lost - died in the first fight · saw each other | |
| 8 1:24 | 1v4 before the plant T · 59 HP · Long A | lost - died in the first fight · they saw them first | |
| 9 1:19 | 1v5 before the plant T · 100 HP · Top Mid | lost - died in the first fight · saw each other | |
| 10 1:21 | 1v4 before the plant CT · 100 HP · Under A | lost - died later, after 1 kill · first fight won, saw each other | |
| 11 bomb 0:38 | 1v4 after the plant CT · 100 HP · CT Spawn | lost - saved, the bomb went off · first fight won, saw each other | |
| 11 bomb 0:07 | 1v1 after the plant T · 44 HP · Long A | won - the bomb went off | |
| 12 1:05 | 1v2 before the plant T · 75 HP · Long Doors | lost - died later, after 1 kill · saw each other | |
| 12 0:57 | 1v1 before the plant CT · 92 HP · Middle | won - killed them · saw each other | |
| 13 1:24 | 1v2 before the plant T · 68 HP · Mid Doors | lost - died later, after 1 kill · first fight won, saw each other | |
| 13 1:16 | 1v1 before the plant CT · 64 HP · Long A | won - killed them · they saw them first | |
| 14 bomb 0:28 | 1v3 after the plant CT · 54 HP · Short Stairs | lost - died later, after 1 kill · first fight lost, they saw them first | |
| 15 1:39 | 1v4 before the plant CT · 96 HP · Top Mid | lost - died in the first fight · neither was looking | |
| 16 1:15 | 1v2 before the plant T · 18 HP · T Spawn | lost - died later · saw them first | |
| 17 0:30 | 1v4 before the plant T · 100 HP · Outside Long | lost - saved, the time ran out · saw each other | |
| 17 0:04 | 1v1 before the plant CT · 100 HP · Mid Doors | won - ran the clock out · first fight lost, saw each other | |
| 18 bomb 0:16 | 1v2 after the plant T · 100 HP · Bombsite B | lost - died with two or more on them at once · first fight lost, saw each other | |
| 19 1:23 | 1v2 before the plant T · 93 HP · Short Stairs | lost - died later · saw each other | |
| 20 1:34 | 1v5 before the plant T · 100 HP · Top Mid | lost - died in the first fight · saw each other | |
| 21 bomb 0:27 | 1v3 after the plant CT · 100 HP · B Doors | lost - died with two or more on them at once · first fight lost, saw each other |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 3 1:48 | hurt the team | no enemy blinded for long; blinded Duplawem 3.1 s on the move through Long A - an enemy could see them; blinded themselves 1.7 s on the move through Long A - safe | |
| 4 1:22 | misled a peek | barely blinded JindraUwU 2.9 s (0.4 s white) the enemy was barely blinded, and Ciuko 🐴 peeked JindraUwU 2.2 s after the pop; hit them first | |
| 5 1:31 | blinded an enemy, but hurt the team too | blinded Ciuko 🐴 4.8 s (2.0 s white), Ganjalf 4.3 s (1.5 s white), Gnupi 3.9 s (1.1 s white); blinded themselves 4.6 s on the move through Under A - ran into a fight JindraUwU peeked Gnupi 1.9 s after the pop - too early - the enemy had recovered; hit them first | |
| 6 1:43 | misled a peek | barely blinded soup 2.4 s (0.2 s white); blinded themselves 3.6 s on the move through Outside Long - safe the enemy was barely blinded, and Ciuko 🐴 peeked soup 1.9 s after the pop; hit them first | |
| 8 1:31 | misled a peek | barely blinded Gnupi 1.9 s (0.2 s white), Ganjalf 1.0 s (0.1 s white) the enemy was barely blinded, and Duplawem peeked Ganjalf 0.7 s after the pop; got hit first | |
| 12 1:37 | blinded an enemy, but hurt the team too | blinded JindraUwU 3.3 s (0.7 s white); blinded Ciuko 🐴 4.0 s on the move through Long Doors - died 0.8 s after the pop | |
| 17 1:47 | misled a peek | barely blinded Ganjalf 2.7 s (0.4 s white), Ciuko 🐴 1.7 s (0.1 s white) the enemy was barely blinded, and soup peeked Ganjalf 1.2 s after the pop; got hit first | |
| 20 1:44 | misled a peek | barely blinded Terin 0.7 s (0.1 s white); blinded themselves 4.6 s on the move through Bombsite B - safe the enemy was barely blinded, and Ganjalf peeked Terin 0.0 s after the pop; hit them first | |
| 21 bomb 0:36 | hurt the team | barely blinded 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘 2.5 s (0.3 s white), Agnostic 1.3 s (0.1 s white), Ciuko 🐴 0.8 s (0.1 s white); blinded themselves 3.0 s holding Bombsite B - an enemy could see them; blinded brood 2.4 s on the move through Bombsite B - an enemy could see them |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 5 bomb 0:40 | punished | killed by Terin with a flash in hand at Outside Long - seen by 1 enemy for 0.8 s, the nearest 750 units away | |
| 6 1:18 | punished | killed by 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘 0.3 s after throwing an HE at Bombsite A, before the gun was ready - seen by 1 enemy for 2.0 s, the nearest 794 units away, thrown in the open | |
| 6 bomb 0:39 | punished | killed by brood 1.2 s after throwing a smoke at Bombsite A, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 342 units away | |
| 15 1:47 | punished | hit by Ganjalf 1.3 s after throwing a flash at Outside Long, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 1024 units away; a jump throw | |
| 18 bomb 0:30 | punished | hit by Agnostic 1.2 s after throwing an HE at Bombsite B, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 809 units away; a running throw | |
| 19 1:25 | punished | killed by 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘 with a smoke in hand at Under A - seen by 1 enemy for 0.1 s, the nearest 492 units away | |
| 21 bomb 0:35 | punished | hit by Ciuko 🐴 0.4 s after throwing an HE at Bombsite B, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 366 units away, thrown in the open |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.







