Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| P90 | 90 | 30% |
| MP9 | 30 | 23% |
| M4A1-S | 25 | 56% |
| USP-S | 25 | 36% |
| AK-47 | 22 | 41% |
| MAC-10 | 21 | 33% |
| M4A4 | 18 | 33% |
| Desert Eagle | 10 | 50% |
| Glock-18 | 6 | 0% |
| AWP | 5 | 40% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 7/94 | 18 bomb 0:37 | 3 kills (P90 ×2, USP-S), 2 wallbangs, 1 headshot, in 25.4 s CT | 7.3 |
| 13/94 | 19 1:25 | 3 kills (P90 ×2, M4A4), 1 headshot, in 20.6 s CT | 4.5 |
| 18/94 | 4 1:32 | 3 kills (M4A1-S ×2, MAC-10), 1 headshot, in 25.7 s T | 3.8 |
| 22/94 | 12 1:24 | 2 kills (AWP ×2), in 10.4 s T | 3.0 |
| 29/94 | 11 bomb 0:38 | 1 kill (Deagle) T | 1.7 |
| 35/94 | 20 1:34 | 2 kills (M4A4 ×2), all headshots, in 10.4 s CT | 1.2 |
| 39/94 | 7 1:42 | 1 kill (AWP) T | 1.0 |
| 46/94 | 6 1:18 | 1 kill (AK-47) T | 0.8 |
| 48/94 | 13 1:47 | 2 kills (USP-S ×2), 1 while flashed, all headshots, in 3.5 s CT | 0.8 |
| 52/94 | 17 0:46 | 1 kill (AK-47) CT | 0.7 |
| 60/94 | 10 bomb 0:38 | 1 kill (AK-47) T | 0.4 |
| 92/94 | 16 1:42 | 1 kill (MP9) CT | -2.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 1:26 | 1v4 before the plant T · 20 HP · Catwalk | lost - died in the first fight · saw each other |
| 4 1:15 | 1v3 before the plant T · 76 HP · Short Stairs | lost - died later, after 2 kills · first fight won, saw each other |
| 6 1:16 | 1v1 before the plant T · 100 HP · Extended A | lost - died later · saw each other |
| 7 1:13 | 1v4 before the plant T · 100 HP · Top Mid | lost - died in the first fight · saw each other |
| 9 1:19 | 1v5 before the plant T · 100 HP · Top Mid | lost - died in the first fight · saw each other |
| 11 bomb 0:07 | 1v1 after the plant T · 44 HP · Long A | won - the bomb went off |
| 21 bomb 0:27 | 1v3 after the plant CT · 100 HP · B Doors | lost - died with two or more on them at once · first fight lost, saw each other |
Flashes
6 flashes: 2 good, 2 weak, 1 wasted, 1 that hurt your team (1 of those blinded an enemy too). After 1 of them a team-mate died while blinded. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:48 | weak | barely blinded Duplawem 2.9 s (0.5 s white), JindraUwU 2.8 s (0.4 s white) |
| 4 1:43 | weak | barely blinded Terin 1.7 s (0.1 s white), JindraUwU 1.2 s (0.1 s white) |
| 4 1:37 | good | blinded soup 4.9 s (2.1 s white) |
| 6 1:43 | wasted | no enemy blinded for long; blinded themselves 1.8 s on the move through Outside Long - safe; blinded Ganjalf 4.2 s on the move through Outside Long - safe |
| 12 1:37 | blinded an enemy, but hurt the team too | blinded JindraUwU 3.3 s (0.7 s white); blinded Ciuko 🐴 4.0 s on the move through Long Doors - died 0.8 s after the pop |
| 21 bomb 0:30 | good | blinded soup 4.7 s (1.9 s white) Agnostic peeked soup 2.1 s after the pop - too early - the enemy had recovered; got hit first |
Throws
20 grenades: 18 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 6 bomb 0:39 | punished | killed by brood 1.2 s after throwing a smoke at Bombsite A, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 342 units away |
| 16 1:49 | exposed | an HE at Middle - seen by 1 enemy for 1.0 s, the nearest 1483 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 4 1:06 | Catwalk | cover not used: 96 units away, they'd have seen only your head | died | ||
| 17 1:19 | Top Mid | cover not used: 128 units away, they'd have seen only your head | lived | ||
| 19 1:20 | Bombsite A | cover not used: 48 units away, they'd have seen only your head | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 0 of your 5 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 1 of the 18 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:34 | trade | Gnupi was killed 703 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:31 | trade | Ganjalf was killed 355 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:26 | trade | Agnostic was killed 311 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 1:24 | trade | Gnupi was killed 681 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:22 | trade | Ganjalf was killed 647 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:21 | trade | Agnostic was killed 959 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:15 | trade | Ciuko 🐴 was killed 703 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:34 | peek together | peeked the same enemy as Gnupi, 391 ms after them - late - your team-mate went first, as bait |
| 6 1:22 | trade | Ganjalf was killed 856 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 bomb 0:39 | trade | Gnupi was killed 362 units away: you traded in 1,703 ms (pros: 1,641 ms) |
| 11 1:20 | hold | held with Ganjalf, 33 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms before Ganjalf) |
| 11 1:20 | hold | held with Gnupi, 42 units and 7° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 281 ms before Gnupi) |
| 11 bomb 0:30 | trade | Ganjalf was killed 676 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 bomb 0:25 | hold | held with Gnupi, 242 units and 8° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 11 bomb 0:24 | trade | Gnupi was killed 242 units away: not traded within 5 s (pros: 969 ms) |
| 12 1:41 | trade | Gnupi was killed 884 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:24 | trade | Ganjalf was killed 217 units away: not traded within 5 s (pros: 969 ms) |
| 13 1:48 | hold | held with Ciuko 🐴, 174 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before Ciuko 🐴) |
| 13 1:45 | hold | held with Ciuko 🐴, 239 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms before Ciuko 🐴) |
| 13 1:44 | hold | held with Ciuko 🐴, 217 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 188 ms after Ciuko 🐴) |
| 13 1:44 | trade | Ciuko 🐴 was killed 217 units away: not traded within 5 s (pros: 625 ms) |
| 14 1:29 | trade | Agnostic was killed 814 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:31 | peek together | peeked the same enemy as Agnostic, 422 ms before them - early - you went first, alone |
| 19 1:38 | trade | Agnostic was killed 894 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:36 | line of fire | stood in Ciuko 🐴's line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
| 21 bomb 0:34 | trade | Ciuko 🐴 was killed 383 units away: not traded within 5 s (pros: 1,641 ms) |
| 21 bomb 0:27 | trade | Agnostic was killed 227 units away: not traded within 5 s (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:14 | killed by them | Dual Berettas | 219 ms | 219 ms | 2.0° | ||
| 2 1:41 | hit by them | FAMAS | 609 ms | – | 9.0° | ||
| 2 1:40 | hit them | Desert Eagle | 891 ms | – | 15.6° | ||
| 2 1:23 | hit them | Desert Eagle | 531 ms | – | 3.6° | ||
| 2 1:23 | killed by them | MP9 | 672 ms | 750 ms | 11.3° | ||
| 3 1:33 | killed by them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:34 | hit by them | M4A4 | 359 ms | – | 0.9° | ||
| 4 1:34 | killed them | MAC-10 | 422 ms | 1766 ms | 4.5° | ||
| 4 1:10 | killed them | M4A1-S | 297 ms | 609 ms | 4.1° | ||
| 4 1:10 | hit by them | M4A4 | 516 ms | – | 3.1° | ||
| 4 1:07 | killed them | M4A1-S | 469 ms | 672 ms | 1.7° | ||
| 4 1:05 | killed by them | AWP | 156 ms | 156 ms | 0.7° | ||
| 5 1:50 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:33 | killed by them | M4A4 | 828 ms | 1266 ms | 20.5° | ||
| 6 1:19 | killed them | AK-47 | 1062 ms | 1906 ms | 1.0° | ||
| 6 bomb 0:38 | killed by them | AWP | 391 ms | 391 ms | 6.9° | ||
| 7 1:42 | killed them | AWP | 203 ms | 203 ms | 0.2° | ||
| 7 0:57 | hit by them | M4A4 | 219 ms | – | 0.2° | ||
| 7 0:55 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:32 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:18 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:16 | killed by them | AWP | 469 ms | 469 ms | 1.3° | ||
| 10 bomb 0:38 | killed them | AK-47 | 438 ms | 1234 ms | 3.0° | ||
| 11 bomb 0:39 | killed them | Desert Eagle | 2031 ms | 3203 ms | 13.8° | ||
| 11 bomb 0:39 | hit by them | M4A4 | 2141 ms | – | 33.2° | ||
| 12 1:24 | killed them | AWP | 500 ms | 500 ms | 3.0° | ||
| 12 1:13 | hit by them | M4A4 | 219 ms | – | 3.0° | ||
| 12 1:13 | killed them | AWP | 422 ms | 422 ms | 2.2° | ||
| 12 1:05 | killed by them | M4A1-S | 547 ms | 641 ms | 3.9° | ||
| 13 1:47 | killed them | USP-S | 359 ms | 359 ms | 1.3° | ||
| 13 1:45 | killed them | USP-S | 484 ms | 1547 ms | 0.9° | ||
| 13 1:42 | hit by them | P250 | 1250 ms | – | 8.7° | ||
| 13 1:40 | hit by them | Glock-18 | 1047 ms | – | 0.9° | ||
| 13 1:38 | hit them | P2000 | 2469 ms | – | 7.1° | ||
| 13 1:37 | killed by them | P250 | 266 ms | 1125 ms | 10.8° | ||
| 14 1:20 | hit them | M4A4 | 391 ms | – | 1.2° | ||
| 14 bomb 0:28 | killed by them | M4A4 | 203 ms | 391 ms | 0.7° | ||
| 15 1:40 | hit by them | AK-47 | 406 ms | – | 1.4° | ||
| 15 1:39 | killed by them | AK-47 | 94 ms | 94 ms | 0.5° | ||
| 16 1:42 | killed them | MP9 | 391 ms | 672 ms | 3.4° | ||
| 16 1:42 | hit them | MP9 | 406 ms | – | 3.8° | ||
| 16 1:41 | killed by them | AK-47 | 1641 ms | 2438 ms | 1.5° | ||
| 17 1:30 | hit by them | Galil AR | 906 ms | – | 20.8° | ||
| 17 1:19 | hit them | M4A4 | 469 ms | – | 5.2° | ||
| 17 1:19 | hit by them | Galil AR | 547 ms | – | 1.4° | ||
| 17 1:18 | hit them | M4A4 | 312 ms | – | 4.8° | ||
| 17 1:18 | hit by them | AK-47 | 828 ms | – | 1.4° | ||
| 17 0:46 | killed them | AK-47 | 359 ms | 359 ms | 0.6° | ||
| 17 0:32 | killed by them | AK-47 | 562 ms | 562 ms | 0.2° | ||
| 18 bomb 0:38 | killed them | P90 | 0 ms | 1062 ms | 3.2° | ||
| 18 bomb 0:38 | hit by them | Glock-18 | 62 ms | – | 3.0° | ||
| 18 bomb 0:17 | hit by them | MAC-10 | 500 ms | – | 2.6° | ||
| 18 bomb 0:16 | killed them | P90 | 984 ms | 1969 ms | 1.0° | ||
| 18 bomb 0:16 | hit by them | MAC-10 | 469 ms | – | 3.2° | ||
| 18 bomb 0:15 | hit them | P90 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 bomb 0:12 | killed them | USP-S | 359 ms | 875 ms | 8.7° | ||
| 19 1:26 | killed them | P90 | 969 ms | 1312 ms | 14.5° | ||
| 19 1:24 | killed them | P90 | 391 ms | 1219 ms | 2.4° | ||
| 19 1:23 | hit by them | M4A4 | 1203 ms | – | 1.3° | ||
| 19 1:20 | hit them | P90 | 547 ms | – | 18.0° | ||
| 19 1:19 | hit by them | Galil AR | 1188 ms | – | 7.3° | ||
| 19 1:05 | killed them | M4A4 | 438 ms | 875 ms | 1.6° | ||
| 19 1:05 | hit by them | Galil AR | 625 ms | – | 1.8° | ||
| 20 1:34 | hit by them | Galil AR | 359 ms | – | 13.5° | ||
| 20 1:34 | killed them | M4A4 | 391 ms | 672 ms | 1.7° | ||
| 20 1:24 | killed them | M4A4 | 297 ms | 469 ms | 1.7° | ||
| 21 bomb 0:26 | hit by them | Galil AR | 359 ms | – | 2.1° | ||
| 21 bomb 0:26 | hit them | M4A4 | 375 ms | – | 1.6° | ||
| 21 bomb 0:26 | killed by them | AK-47 | 453 ms | 656 ms | 1.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:17 | Glock-18 | 799 | fired while moving (177 u/s), too fast to be accurate - stop first | 0/6 | 31% / 40% | ||
| 2 1:40 | Desert Eagle | 1216 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 38% / 38% | |
| 2 1:40 | Desert Eagle | 1215 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 10% / 33% | |
| 2 1:23 | Desert Eagle | 659 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 52% / 52% | |
| 4 1:34 | MAC-10 | 571 | fine - pros would have fired it too | 7/28 | killed them | 32% / 47% | |
| 4 1:10 | M4A1-S | 514 | fired while moving (107 u/s), too fast to be accurate - stop first | 4/7 | killed them | 49% / 71% | |
| 4 1:07 | M4A1-S | 822 | fired while moving (181 u/s), too fast to be accurate - stop first | 3/8 | killed them | 26% / 61% | |
| 6 1:19 | AK-47 | 814 | fine - pros would have fired it too | 2/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 73% / 73% | |
| 6 1:18 | AK-47 | 816 | fine - pros would have fired it too | 2/5 | killed them | 52% / 52% | |
| 6 1:09 | AK-47 | 552 | fine - pros would have fired it too | 0/6 | 41% / 52% | ||
| 7 0:56 | AWP | 1567 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 63% / 63% | |
| 10 bomb 0:38 | AK-47 | 432 | fired while moving (128 u/s), too fast to be accurate - stop first | 4/14 | killed them | 17% / 55% | |
| 11 1:19 | AWP | 363 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 79% / 79% | |
| 11 bomb 0:39 | Desert Eagle | 443 | fired while moving (91 u/s), too fast to be accurate - stop first | 3/4 | killed them | 41% / 48% | |
| 12 1:24 | AWP | 1249 | fired while moving (35 u/s), too fast to be accurate - stop first | 1/1 | killed them | 48% / 84% | |
| 12 1:13 | AWP | 373 | fine - pros would have fired it too | 1/1 | killed them | 57% / 73% | |
| 12 1:05 | AWP | 1290 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 71% / 71% | |
| 13 1:47 | USP-S | 920 | fired while moving (118 u/s), too fast to be accurate - stop first | 1/3 | killed them | 40% / 43% | |
| 13 1:45 | USP-S | 815 | fired while moving (92 u/s), too fast to be accurate - stop first | 3/7 | killed them | 25% / 47% | |
| 13 1:43 | USP-S | 909 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 25% / 38% | |
| 13 1:40 | USP-S | 648 | fine - pros would have fired it too | 0/8 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 64% / 64% | |
| 13 1:39 | USP-S | 627 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 1/4 | cut short (a death, a reload) | 8% / 38% | |
| 14 1:20 | M4A1-S | 2006 | fine - pros would have fired it too | 2/3 | 56% / 56% | ||
| 14 1:19 | M4A1-S | 2019 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | 24% / 49% | ||
| 15 1:47 | Desert Eagle | 803 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | 21% / 48% | ||
| 15 1:40 | Desert Eagle | 851 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/2 | 6% / 45% | ||
| 16 1:42 | MP9 | 725 | fired while moving (233 u/s), too fast to be accurate - stop first | 7/30 | killed them; 5 bullets after pros would have stopped | 6% / 51% | |
| 17 1:30 | M4A1-S | 1115 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 17% / 56% | |
| 17 1:19 | M4A1-S | 940 | fine - pros would have fired it too | 2/6 | 73% / 73% | ||
| 17 1:18 | M4A1-S | 1425 | fired while moving (105 u/s), too fast to be accurate - stop first | 3/8 | 9% / 44% | ||
| 17 0:46 | AK-47 | 1337 | fine - pros would have fired it too | 1/5 | killed them | 47% / 47% | |
| 17 0:33 | AK-47 | 1127 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 18% / 47% | |
| 18 1:34 | P90 | 813 | fired while moving (230 u/s), too fast to be accurate - stop first | 0/11 | 2 bullets after pros would have stopped | 2% / 47% | |
| 18 bomb 0:39 | P90 | 706 | fired while moving (218 u/s), too fast to be accurate - stop first | 1/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 54% | |
| 18 bomb 0:38 | P90 | 702 | fine - pros would have fired it too | 3/11 | killed them | 71% / 71% | |
| 18 bomb 0:17 | P90 | 1032 | fired while moving (122 u/s), too fast to be accurate - stop first | 8/30 | 23 bullets after pros would have stopped | 6% / 54% | |
| 18 bomb 0:15 | P90 | 1021 | fired while moving (145 u/s), too fast to be accurate - stop first | 1/11 | 2 bullets after pros would have stopped | 0% / 45% | |
| 18 bomb 0:12 | USP-S | 541 | fine - pros would have fired it too | 4/5 | killed them | 45% / 47% | |
| 19 1:26 | P90 | 557 | fired while moving (181 u/s), too fast to be accurate - stop first | 5/12 | killed them | 12% / 46% | |
| 19 1:24 | P90 | 643 | fired while moving (219 u/s), too fast to be accurate - stop first | 6/23 | killed them | 28% / 58% | |
| 19 1:20 | P90 | 1172 | fired while moving (105 u/s), too fast to be accurate - stop first | 4/15 | cut short (a death, a reload); 4 bullets after pros would have stopped | 42% / 59% | |
| 19 1:08 | M4A4 | 1294 | fired while moving (84 u/s), too fast to be accurate - stop first | 0/4 | 6% / 50% | ||
| 19 1:05 | M4A4 | 1285 | fired while moving (52 u/s), too fast to be accurate - stop first | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 12% / 50% | |
| 19 1:05 | M4A4 | 1278 | fine - pros would have fired it too | 1/3 | killed them | 63% / 63% | |
| 20 1:34 | M4A4 | 376 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 3/10 | killed them | 26% / 54% | |
| 20 1:24 | M4A4 | 587 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 3/10 | killed them | 22% / 52% | |
| 21 bomb 0:26 | M4A4 | 1041 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/5 | cut short (a death, a reload) | 29% / 55% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 1 and pros 56%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
