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Dust II, lost 8-13 · Sun 25 Oct, 20:32

𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘Gold Nova Master

The match

Aim

422 msTTD875 msTTK3.0°Crosshair↓36%1st bullet30%Spray10%Head56%Counter-strafe

Scoreboard

116ADR67%KAST

Positioning

Shots

29/47Rushed↓8/20Stopped short↓

With the team

Guns

GunBullets at enemies Hit
P909030%
MP93023%
M4A1-S2556%
USP-S2536%
AK-472241%
MAC-102133%
M4A41833%
Desert Eagle1050%
Glock-1860%
AWP540%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
7/9418 bomb 0:37 3 kills (P90 ×2, USP-S), 2 wallbangs, 1 headshot, in 25.4 s CT7.3
13/9419 1:25 3 kills (P90 ×2, M4A4), 1 headshot, in 20.6 s CT4.5
18/944 1:32 3 kills (M4A1-S ×2, MAC-10), 1 headshot, in 25.7 s T3.8
22/9412 1:24 2 kills (AWP ×2), in 10.4 s T3.0
29/9411 bomb 0:38 1 kill (Deagle) T1.7
35/9420 1:34 2 kills (M4A4 ×2), all headshots, in 10.4 s CT1.2
39/947 1:42 1 kill (AWP) T1.0
46/946 1:18 1 kill (AK-47) T0.8
48/9413 1:47 2 kills (USP-S ×2), 1 while flashed, all headshots, in 3.5 s CT0.8
52/9417 0:46 1 kill (AK-47) CT0.7
60/9410 bomb 0:38 1 kill (AK-47) T0.4
92/9416 1:42 1 kill (MP9) CT-2.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 1:26 1v4 before the plant T · 20 HP · Catwalklost - died in the first fight · saw each other
4 1:15 1v3 before the plant T · 76 HP · Short Stairslost - died later, after 2 kills · first fight won, saw each other
6 1:16 1v1 before the plant T · 100 HP · Extended Alost - died later · saw each other
7 1:13 1v4 before the plant T · 100 HP · Top Midlost - died in the first fight · saw each other
9 1:19 1v5 before the plant T · 100 HP · Top Midlost - died in the first fight · saw each other
11 bomb 0:07 1v1 after the plant T · 44 HP · Long Awon - the bomb went off
21 bomb 0:27 1v3 after the plant CT · 100 HP · B Doorslost - died with two or more on them at once · first fight lost, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
6 flashes: 2 good, 2 weak, 1 wasted, 1 that hurt your team (1 of those blinded an enemy too). After 1 of them a team-mate died while blinded. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:48 weakbarely blinded Duplawem 2.9 s (0.5 s white), JindraUwU 2.8 s (0.4 s white)
4 1:43 weakbarely blinded Terin 1.7 s (0.1 s white), JindraUwU 1.2 s (0.1 s white)
4 1:37 goodblinded soup 4.9 s (2.1 s white)
6 1:43 wastedno enemy blinded for long; blinded themselves 1.8 s on the move through Outside Long - safe; blinded Ganjalf 4.2 s on the move through Outside Long - safe
12 1:37 blinded an enemy, but hurt the team tooblinded JindraUwU 3.3 s (0.7 s white); blinded Ciuko 🐴 4.0 s on the move through Long Doors - died 0.8 s after the pop
21 bomb 0:30 goodblinded soup 4.7 s (1.9 s white) Agnostic peeked soup 2.1 s after the pop - too early - the enemy had recovered; got hit first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
20 grenades: 18 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
6 bomb 0:39 punishedkilled by brood 1.2 s after throwing a smoke at Bombsite A, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 342 units away
16 1:49 exposedan HE at Middle - seen by 1 enemy for 1.0 s, the nearest 1483 units away; a running throw

Positioning

In 3 of your 44 duels you showed more of yourself than you needed to (3 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 0 of your 35 duels (0%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 16 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 7 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
4 1:06 broodCatwalkcover not used: 96 units away, they'd have seen only your headdied
17 1:19 JindraUwUTop Midcover not used: 128 units away, they'd have seen only your headlived
19 1:20 soupBombsite Acover not used: 48 units away, they'd have seen only your headlived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 0 of your 5 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 1 of the 18 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:34 tradeGnupi was killed 703 units away: not traded within 5 s (pros: 2,031 ms)
2 1:31 tradeGanjalf was killed 355 units away: not traded within 5 s (pros: 1,641 ms)
2 1:26 tradeAgnostic was killed 311 units away: not traded within 5 s (pros: 1,641 ms)
4 1:24 tradeGnupi was killed 681 units away: not traded within 5 s (pros: 2,031 ms)
4 1:22 tradeGanjalf was killed 647 units away: not traded within 5 s (pros: 2,031 ms)
4 1:21 tradeAgnostic was killed 959 units away: not traded within 5 s (pros: 2,031 ms)
4 1:15 tradeCiuko 🐴 was killed 703 units away: not traded within 5 s (pros: 2,031 ms)
5 1:34 peek togetherpeeked the same enemy as Gnupi, 391 ms after them - late - your team-mate went first, as bait
6 1:22 tradeGanjalf was killed 856 units away: not traded within 5 s (pros: 2,031 ms)
10 bomb 0:39 tradeGnupi was killed 362 units away: you traded in 1,703 ms (pros: 1,641 ms)
11 1:20 holdheld with Ganjalf, 33 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms before Ganjalf)
11 1:20 holdheld with Gnupi, 42 units and 7° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 281 ms before Gnupi)
11 bomb 0:30 tradeGanjalf was killed 676 units away: not traded within 5 s (pros: 2,031 ms)
11 bomb 0:25 holdheld with Gnupi, 242 units and 8° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
11 bomb 0:24 tradeGnupi was killed 242 units away: not traded within 5 s (pros: 969 ms)
12 1:41 tradeGnupi was killed 884 units away: not traded within 5 s (pros: 2,031 ms)
12 1:24 tradeGanjalf was killed 217 units away: not traded within 5 s (pros: 969 ms)
13 1:48 holdheld with Ciuko 🐴, 174 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before Ciuko 🐴)
13 1:45 holdheld with Ciuko 🐴, 239 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms before Ciuko 🐴)
13 1:44 holdheld with Ciuko 🐴, 217 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 188 ms after Ciuko 🐴)
13 1:44 tradeCiuko 🐴 was killed 217 units away: not traded within 5 s (pros: 625 ms)
14 1:29 tradeAgnostic was killed 814 units away: not traded within 5 s (pros: 2,031 ms)
17 1:31 peek togetherpeeked the same enemy as Agnostic, 422 ms before them - early - you went first, alone
19 1:38 tradeAgnostic was killed 894 units away: not traded within 5 s (pros: 2,031 ms)
21 1:36 line of firestood in Ciuko 🐴's line of fire while they fought, for 562 ms (pros: 188 ms at a time)
21 bomb 0:34 tradeCiuko 🐴 was killed 383 units away: not traded within 5 s (pros: 1,641 ms)
21 bomb 0:27 tradeAgnostic was killed 227 units away: not traded within 5 s (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:14 JindraUwUkilled by themDual Berettas219 ms219 ms2.0°
2 1:41 souphit by themFAMAS609 ms–9.0°
2 1:40 souphit themDesert Eagle891 ms–15.6°
2 1:23 Terinhit themDesert Eagle531 ms–3.6°
2 1:23 Terinkilled by themMP9672 ms750 ms11.3°
3 1:33 soupkilled by themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
4 1:34 souphit by themM4A4359 ms–0.9°
4 1:34 soupkilled themMAC-10422 ms1766 ms4.5°
4 1:10 Terinkilled themM4A1-S297 ms609 ms4.1°
4 1:10 Terinhit by themM4A4516 ms–3.1°
4 1:07 Duplawemkilled themM4A1-S469 ms672 ms1.7°
4 1:05 broodkilled by themAWP156 ms156 ms0.7°
5 1:50 broodhit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
5 1:33 JindraUwUkilled by themM4A4828 ms1266 ms20.5°
6 1:19 Duplawemkilled themAK-471062 ms1906 ms1.0°
6 bomb 0:38 broodkilled by themAWP391 ms391 ms6.9°
7 1:42 soupkilled themAWP203 ms203 ms0.2°
7 0:57 Duplawemhit by themM4A4219 ms–0.2°
7 0:55 Terinkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:32 broodkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
9 1:18 JindraUwUhit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
9 1:16 JindraUwUkilled by themAWP469 ms469 ms1.3°
10 bomb 0:38 Duplawemkilled themAK-47438 ms1234 ms3.0°
11 bomb 0:39 Terinkilled themDesert Eagle2031 ms3203 ms13.8°
11 bomb 0:39 Terinhit by themM4A42141 ms–33.2°
12 1:24 JindraUwUkilled themAWP500 ms500 ms3.0°
12 1:13 Duplawemhit by themM4A4219 ms–3.0°
12 1:13 Duplawemkilled themAWP422 ms422 ms2.2°
12 1:05 Terinkilled by themM4A1-S547 ms641 ms3.9°
13 1:47 broodkilled themUSP-S359 ms359 ms1.3°
13 1:45 JindraUwUkilled themUSP-S484 ms1547 ms0.9°
13 1:42 Duplawemhit by themP2501250 ms–8.7°
13 1:40 souphit by themGlock-181047 ms–0.9°
13 1:38 souphit themP20002469 ms–7.1°
13 1:37 Duplawemkilled by themP250266 ms1125 ms10.8°
14 1:20 JindraUwUhit themM4A4391 ms–1.2°
14 bomb 0:28 Duplawemkilled by themM4A4203 ms391 ms0.7°
15 1:40 broodhit by themAK-47406 ms–1.4°
15 1:39 broodkilled by themAK-4794 ms94 ms0.5°
16 1:42 broodkilled themMP9391 ms672 ms3.4°
16 1:42 JindraUwUhit themMP9406 ms–3.8°
16 1:41 JindraUwUkilled by themAK-471641 ms2438 ms1.5°
17 1:30 Duplawemhit by themGalil AR906 ms–20.8°
17 1:19 Duplawemhit themM4A4469 ms–5.2°
17 1:19 Duplawemhit by themGalil AR547 ms–1.4°
17 1:18 JindraUwUhit themM4A4312 ms–4.8°
17 1:18 JindraUwUhit by themAK-47828 ms–1.4°
17 0:46 JindraUwUkilled themAK-47359 ms359 ms0.6°
17 0:32 broodkilled by themAK-47562 ms562 ms0.2°
18 bomb 0:38 Terinkilled themP900 ms1062 ms3.2°
18 bomb 0:38 Terinhit by themGlock-1862 ms–3.0°
18 bomb 0:17 souphit by themMAC-10500 ms–2.6°
18 bomb 0:16 soupkilled themP90984 ms1969 ms1.0°
18 bomb 0:16 JindraUwUhit by themMAC-10469 ms–3.2°
18 bomb 0:15 JindraUwUhit themP90–––couldn't see them (a wallbang, a smoke) - not timed
18 bomb 0:12 JindraUwUkilled themUSP-S359 ms875 ms8.7°
19 1:26 JindraUwUkilled themP90969 ms1312 ms14.5°
19 1:24 Terinkilled themP90391 ms1219 ms2.4°
19 1:23 Terinhit by themM4A41203 ms–1.3°
19 1:20 souphit themP90547 ms–18.0°
19 1:19 souphit by themGalil AR1188 ms–7.3°
19 1:05 soupkilled themM4A4438 ms875 ms1.6°
19 1:05 souphit by themGalil AR625 ms–1.8°
20 1:34 Duplawemhit by themGalil AR359 ms–13.5°
20 1:34 Duplawemkilled themM4A4391 ms672 ms1.7°
20 1:24 broodkilled themM4A4297 ms469 ms1.7°
21 bomb 0:26 souphit by themGalil AR359 ms–2.1°
21 bomb 0:26 souphit themM4A4375 ms–1.6°
21 bomb 0:26 broodkilled by themAK-47453 ms656 ms1.8°

Shots

You fired 29 of your 47 first shots too soon: 19 while moving, 10 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 8 of 20 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 36 spray bullets went on after pros would have stopped. Your first shots had a 34% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:17 JindraUwUGlock-18799fired while moving (177 u/s), too fast to be accurate - stop first0/631% / 40%
2 1:40 soupDesert Eagle1216fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight38% / 38%
2 1:40 soupDesert Eagle1215aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight10% / 33%
2 1:23 TerinDesert Eagle659fine - pros would have fired it too1/1cut short (a death, a reload)52% / 52%
4 1:34 soupMAC-10571fine - pros would have fired it too7/28killed them32% / 47%
4 1:10 TerinM4A1-S514fired while moving (107 u/s), too fast to be accurate - stop first4/7killed them49% / 71%
4 1:07 DuplawemM4A1-S822fired while moving (181 u/s), too fast to be accurate - stop first3/8killed them26% / 61%
6 1:19 DuplawemAK-47814fine - pros would have fired it too2/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight73% / 73%
6 1:18 DuplawemAK-47816fine - pros would have fired it too2/5killed them52% / 52%
6 1:09 broodAK-47552fine - pros would have fired it too0/641% / 52%
7 0:56 DuplawemAWP1567fine - pros would have fired it too0/1cut short (a death, a reload)63% / 63%
10 bomb 0:38 DuplawemAK-47432fired while moving (128 u/s), too fast to be accurate - stop first4/14killed them17% / 55%
11 1:19 TerinAWP363fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight79% / 79%
11 bomb 0:39 TerinDesert Eagle443fired while moving (91 u/s), too fast to be accurate - stop first3/4killed them41% / 48%
12 1:24 JindraUwUAWP1249fired while moving (35 u/s), too fast to be accurate - stop first1/1killed them48% / 84%
12 1:13 DuplawemAWP373fine - pros would have fired it too1/1killed them57% / 73%
12 1:05 TerinAWP1290fine - pros would have fired it too0/1cut short (a death, a reload)71% / 71%
13 1:47 broodUSP-S920fired while moving (118 u/s), too fast to be accurate - stop first1/3killed them40% / 43%
13 1:45 JindraUwUUSP-S815fired while moving (92 u/s), too fast to be accurate - stop first3/7killed them25% / 47%
13 1:43 DuplawemUSP-S909fine - pros would have fired it too0/1cut short (a death, a reload)25% / 38%
13 1:40 soupUSP-S648fine - pros would have fired it too0/8stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight64% / 64%
13 1:39 soupUSP-S627aim far off: your crosshair was about a player's width (31 units) off their body - get on target first1/4cut short (a death, a reload)8% / 38%
14 1:20 JindraUwUM4A1-S2006fine - pros would have fired it too2/356% / 56%
14 1:19 JindraUwUM4A1-S2019aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/124% / 49%
15 1:47 broodDesert Eagle803aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/121% / 48%
15 1:40 broodDesert Eagle851aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/26% / 45%
16 1:42 broodMP9725fired while moving (233 u/s), too fast to be accurate - stop first7/30killed them; 5 bullets after pros would have stopped6% / 51%
17 1:30 DuplawemM4A1-S1115aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight17% / 56%
17 1:19 DuplawemM4A1-S940fine - pros would have fired it too2/673% / 73%
17 1:18 JindraUwUM4A1-S1425fired while moving (105 u/s), too fast to be accurate - stop first3/89% / 44%
17 0:46 JindraUwUAK-471337fine - pros would have fired it too1/5killed them47% / 47%
17 0:33 broodAK-471127aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/3cut short (a death, a reload)18% / 47%
18 1:34 TerinP90813fired while moving (230 u/s), too fast to be accurate - stop first0/112 bullets after pros would have stopped2% / 47%
18 bomb 0:39 TerinP90706fired while moving (218 u/s), too fast to be accurate - stop first1/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 54%
18 bomb 0:38 TerinP90702fine - pros would have fired it too3/11killed them71% / 71%
18 bomb 0:17 JindraUwUP901032fired while moving (122 u/s), too fast to be accurate - stop first8/3023 bullets after pros would have stopped6% / 54%
18 bomb 0:15 JindraUwUP901021fired while moving (145 u/s), too fast to be accurate - stop first1/112 bullets after pros would have stopped0% / 45%
18 bomb 0:12 JindraUwUUSP-S541fine - pros would have fired it too4/5killed them45% / 47%
19 1:26 JindraUwUP90557fired while moving (181 u/s), too fast to be accurate - stop first5/12killed them12% / 46%
19 1:24 TerinP90643fired while moving (219 u/s), too fast to be accurate - stop first6/23killed them28% / 58%
19 1:20 soupP901172fired while moving (105 u/s), too fast to be accurate - stop first4/15cut short (a death, a reload); 4 bullets after pros would have stopped42% / 59%
19 1:08 soupM4A41294fired while moving (84 u/s), too fast to be accurate - stop first0/46% / 50%
19 1:05 soupM4A41285fired while moving (52 u/s), too fast to be accurate - stop first1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight12% / 50%
19 1:05 soupM4A41278fine - pros would have fired it too1/3killed them63% / 63%
20 1:34 DuplawemM4A4376aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first3/10killed them26% / 54%
20 1:24 broodM4A4587aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first3/10killed them22% / 52%
21 bomb 0:26 broodM4A41041aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/5cut short (a death, a reload)29% / 55%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 1 and pros 56%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.