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Dust II, won 13-8 · Sun 25 Oct, 20:32

broodDistinguished Master Guardian

The match

Aim

531 msTTD562 msTTK2.9°Crosshair↓35%1st bullet26%Spray28%Head72%Counter-strafe

Scoreboard

124ADR81%KAST

Positioning

Shots

30/58Rushed↓6/23Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-4710224%
M4A42544%
AWP1947%
P20001656%
Desert Eagle1118%
Glock-1810%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/9417 0:32 5 kills (AK-47 ×5), 1 through smoke, 1 headshot, in 32.2 s T13.6
3/9421 1:38 3 kills (AK-47 ×3), 1 through smoke, a wallbang, 2 headshots, in 22.6 s T8.9
4/941 1:45 4 kills (P2000 ×4), 3 headshots, in 40.9 s CT7.8
5/946 1:22 3 kills (AWP ×3), 1 through smoke, in 35.9 s CT7.6
6/9411 bomb 0:30 3 kills (AWP ×3), a wallbang, 1 headshot, in 23.2 s CT7.6
16/943 1:20 3 kills (M4A4 ×3), 2 headshots, in 16.9 s CT3.9
24/949 1:34 2 kills (AWP ×2), 1 headshot, in 15.2 s CT2.8
28/942 1:34 2 kills (M4A4 ×2), all headshots, in 3.2 s CT1.8
44/9414 bomb 0:27 1 kill (Deagle) T0.8
56/944 1:05 1 kill (AWP) CT0.5
70/948 1:32 1 kill (AWP), 1 headshot CT0.0
73/9412 1:41 2 kills (AWP, P2000), 1 headshot, in 74.8 s CT-0.2
86/9415 1:39 1 kill (AK-47), 1 headshot T-1.0
87/9418 bomb 0:29 1 kill (AK-47), 1 headshot T-1.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 1:17 1v2 before the plant CT · 100 HP · Under Awon - killed both · first fight won, saw each other
4 1:07 1v1 before the plant CT · 100 HP · Mid Doorswon - killed them · first fight won, saw each other
6 1:18 1v2 before the plant CT · 100 HP · CT Spawnwon - defused it after 2 kills · first fight won, saw each other
11 bomb 0:38 1v4 after the plant CT · 100 HP · CT Spawnlost - saved, the bomb went off · first fight won, saw each other
12 0:57 1v1 before the plant CT · 92 HP · Middlewon - killed them · saw each other
17 0:30 1v4 before the plant T · 100 HP · Outside Longlost - saved, the time ran out · saw each other
20 1:34 1v5 before the plant T · 100 HP · Top Midlost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
11 flashes: 1 good, 1 weak, 7 wasted, 2 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 2 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:37 wastedno enemy blinded for long
5 1:31 blinded an enemy, but hurt the team tooblinded Ciuko 🐴 4.8 s (2.0 s white), Ganjalf 4.3 s (1.5 s white), Gnupi 3.9 s (1.1 s white); blinded themselves 4.6 s on the move through Under A - ran into a fight JindraUwU peeked Gnupi 1.9 s after the pop - too early - the enemy had recovered; hit them first
9 1:31 wastedbarely blinded Ganjalf 0.9 s (0.1 s white)
11 1:45 wastedno enemy blinded for long
12 1:23 wastedno enemy blinded for long
15 1:49 wastedno enemy blinded for long
15 1:48 wastedno enemy blinded for long; blinded themselves 2.0 s on the move through Long Doors - safe
16 1:45 goodblinded Ciuko 🐴 3.1 s (0.5 s white) Terin peeked Ciuko 🐴 0.1 s before the pop - late - it popped just after they showed; hit them first
17 1:47 misled a peekbarely blinded Ganjalf 2.7 s (0.4 s white), Ciuko 🐴 1.7 s (0.1 s white) the enemy was barely blinded, and soup peeked Ganjalf 1.2 s after the pop; got hit first
18 1:45 wastedno enemy blinded for long
21 1:43 weakbarely blinded Ganjalf 2.3 s (0.2 s white); blinded soup 4.0 s on the move through Upper Tunnel - safe; blinded Terin 1.8 s holding Upper Tunnel - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
49 grenades: 46 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Bombsite B (3 of 12 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
9 1:20 exposeda smoke at Bombsite B - seen by 1 enemy for 0.8 s, the nearest 1208 units away
18 bomb 0:39 exposeda smoke at Bombsite B - seen by 1 enemy for 0.4 s, the nearest 1924 units away, thrown in the open
18 bomb 0:30 punishedhit by Agnostic 1.2 s after throwing an HE at Bombsite B, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 809 units away; a running throw

Positioning

In 3 of your 37 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use; 1 standing where crouching would have hidden you), mostly at Bombsite B. Pros do that in about 1 duel in 16. You crouched in 14 of your 34 duels (41%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 14 fast peeks (14%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 1:05 Ciuko 🐴Bombsite Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
9 1:34 Ciuko 🐴Bombsite Bstanding: crouched, they'd have seen only your headkilled them
18 bomb 0:28 Ciuko 🐴Bombsite Bcover not used: 128 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 21 rounds (1 time longer than pros stand there). 4 of your 9 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 6 of the 16 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:47 holdheld with Terin, 341 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after Terin)
1 1:45 holdheld with Terin, 305 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms before Terin)
1 1:41 holdheld with Terin, 491 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 500 ms before Terin)
1 1:38 tradeTerin was killed 466 units away: you traded in 1,562 ms (pros: 625 ms)
3 1:26 tradeDuplawem was killed 229 units away: not traded within 5 s (pros: 969 ms)
3 1:21 tradesoup was killed 233 units away: you traded in 906 ms (pros: 969 ms)
4 1:10 tradeTerin was killed 1222 units away: you traded in 4,141 ms (pros: 2,609 ms)
4 1:07 holdheld with Duplawem, 273 units and 6° apart as the enemy saw you: a real crossfire (the enemy saw you 750 ms after Duplawem)
4 1:07 tradeDuplawem was killed 276 units away: you traded in 1,047 ms (pros: 1,641 ms)
6 1:26 tradeJindraUwU was killed 1813 units away: you traded in 3,766 ms (pros: 2,609 ms)
6 1:18 tradeDuplawem was killed 826 units away: not traded within 5 s (pros: 2,031 ms)
11 1:28 tradeDuplawem was killed 325 units away: not traded within 5 s (pros: 1,641 ms)
12 1:15 tradesoup was killed 354 units away: not traded within 5 s (pros: 1,641 ms)
14 bomb 0:27 tradeJindraUwU was killed 332 units away: you traded in 406 ms (pros: 625 ms)
16 1:42 in their waystood between JindraUwU and an enemy they could see, for 688 ms (pros: 125 ms at a time)
16 1:42 line of firestood in JindraUwU's line of fire while they fought, for 625 ms (pros: 188 ms at a time)
17 1:46 holdheld with soup, 556 units and 39° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
17 1:45 tradesoup was killed 567 units away: not traded within 5 s (pros: 2,031 ms)
17 1:31 holdheld with Duplawem, 994 units and 40° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
17 0:47 holdheld with JindraUwU, 265 units and 11° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
17 0:46 tradeJindraUwU was killed 260 units away: not traded within 5 s (pros: 1,641 ms)
18 1:40 holdheld with Duplawem, 299 units and 24° apart as the enemy saw you: a real crossfire (the enemy saw you 547 ms after Duplawem)
18 bomb 0:28 holdheld with soup, 393 units and 25° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms before soup)
18 bomb 0:28 holdheld with Duplawem, 693 units and 41° apart as the enemy saw you: a real crossfire (the enemy saw you 78 ms before Duplawem)
18 bomb 0:28 holdheld with JindraUwU, 354 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 266 ms before JindraUwU)
20 1:37 tradesoup was killed 826 units away: not traded within 5 s (pros: 2,031 ms)
20 1:34 tradeDuplawem was killed 816 units away: not traded within 5 s (pros: 2,031 ms)
20 1:34 tradeJindraUwU was killed 963 units away: not traded within 5 s (pros: 2,031 ms)
21 1:43 tradeTerin was killed 96 units away: not traded within 5 s (pros: 969 ms)
21 bomb 0:28 holdheld with soup, 53 units and 0° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms before soup)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:45 Ganjalfkilled themP2000203 ms203 ms1.6°
1 1:41 Ciuko 🐴hit themP2000297 ms–0.5°
1 1:40 Gnupikilled themP2000672 ms672 ms4.9°
1 1:39 Ciuko 🐴hit themP2000250 ms–1.7°
1 1:38 Ciuko 🐴hit by themGlock-181469 ms–1.2°
1 1:37 Ciuko 🐴killed themP20002109 ms2547 ms1.7°
1 1:04 Agnostickilled themP2000250 ms250 ms0.8°
2 1:34 Gnupikilled themM4A4281 ms469 ms2.9°
2 1:32 Ganjalfkilled themM4A4297 ms922 ms4.6°
2 1:32 Ganjalfhit by themDesert Eagle391 ms–6.4°
3 1:20 Agnostickilled themM4A4203 ms297 ms0.5°
3 1:04 Ciuko 🐴killed themM4A4656 ms656 ms1.2°
3 1:03 Gnupikilled themM4A4891 ms891 ms7.1°
4 1:05 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘killed themAWP156 ms156 ms0.7°
5 1:50 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘hit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
6 1:22 Ganjalfkilled themAWP828 ms828 ms8.4°
6 1:16 Gnupikilled themAWP281 ms281 ms0.5°
6 bomb 0:38 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘killed themAWP391 ms391 ms6.9°
8 1:32 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘killed themAWP–––couldn't see them (a wallbang, a smoke) - not timed
9 1:34 Ciuko 🐴killed themAWP203 ms203 ms1.0°
9 1:19 Gnupikilled themAWP359 ms359 ms3.4°
10 1:31 Ganjalfkilled by themGalil AR1156 ms2062 ms10.1°
11 bomb 0:30 Ganjalfkilled themAWP656 ms656 ms14.9°
11 bomb 0:29 Gnupihit by themGalil AR625 ms–2.3°
11 bomb 0:24 Gnupikilled themAWP234 ms234 ms0.7°
11 bomb 0:07 Ciuko 🐴killed themAWP–––couldn't see them (a wallbang, a smoke) - not timed
12 1:41 Gnupikilled themAWP250 ms250 ms1.9°
12 0:30 Agnostichit by themAK-47359 ms–2.2°
12 0:29 Agnostichit by themAK-47328 ms–1.1°
12 0:28 Agnostichit themP2000609 ms–7.8°
12 0:26 Agnostickilled themP2000547 ms547 ms6.1°
13 1:47 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘killed by themUSP-S359 ms359 ms1.3°
14 bomb 0:27 Ganjalfkilled themDesert Eagle2844 ms3344 ms9.4°
15 1:40 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘hit themAK-47406 ms–1.4°
15 1:39 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘killed themAK-4794 ms94 ms0.5°
16 1:42 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘killed by themMP9391 ms672 ms3.4°
17 0:32 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘killed themAK-47562 ms562 ms0.2°
17 0:17 Agnostickilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
17 0:05 Ciuko 🐴killed themAK-47969 ms969 ms32.9°
17 0:05 Ganjalfkilled themAK-471875 ms2375 ms31.4°
17 0:01 Gnupikilled themAK-47625 ms1125 ms7.0°
18 bomb 0:37 Ciuko 🐴hit themAK-47391 ms–1.6°
18 bomb 0:29 Agnostichit by themM4A4297 ms–0.8°
18 bomb 0:29 Agnostickilled themAK-47531 ms531 ms16.9°
18 bomb 0:27 Ciuko 🐴killed by themM4A1-S781 ms1188 ms9.0°
18 bomb 0:27 Ciuko 🐴hit themAK-471016 ms–1.0°
19 1:27 Gnupikilled by themM4A1-S734 ms1516 ms8.5°
19 1:27 Gnupihit themAK-47719 ms–14.1°
20 1:24 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘killed by themM4A4297 ms469 ms1.7°
21 1:42 Gnupihit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:39 Gnupikilled themAK-47781 ms1484 ms23.5°
21 bomb 0:35 Ciuko 🐴hit themAK-471250 ms–21.6°
21 bomb 0:27 Agnostickilled themAK-471062 ms1156 ms35.5°
21 bomb 0:26 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘killed themAK-47453 ms656 ms1.8°

Shots

You fired 30 of your 58 first shots too soon: 15 while moving, 15 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 6 of 23 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 32 spray bullets went on after pros would have stopped. Your first shots had a 40% chance to hit; stopped, with your crosshair on them, 60%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:45 GanjalfP20001182fine - pros would have fired it too1/1killed them58% / 58%
1 1:41 Ciuko 🐴P20001013fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight58% / 58%
1 1:41 GnupiP20001218fired while moving (91 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 52%
1 1:40 GnupiP20001233fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight34% / 39%
1 1:40 GnupiP20001228fine - pros would have fired it too1/1killed them43% / 43%
1 1:39 Ciuko 🐴P2000958fine - pros would have fired it too2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight33% / 42%
1 1:38 Ciuko 🐴P2000960fired while moving (186 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight33% / 42%
1 1:37 Ciuko 🐴P2000961fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight20% / 38%
1 1:37 Ciuko 🐴P2000961fired while moving (108 u/s), too fast to be accurate - stop first1/1killed them22% / 49%
1 1:04 AgnosticP2000863fine - pros would have fired it too1/1killed them64% / 64%
2 1:34 GnupiM4A4659aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first3/5killed them27% / 57%
2 1:32 GanjalfM4A4539aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first4/11killed them31% / 58%
3 1:20 AgnosticM4A4895aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first2/5killed them27% / 56%
3 1:04 Ciuko 🐴M4A4934fine - pros would have fired it too2/17killed them; 6 bullets after pros would have stopped54% / 54%
4 1:05 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘AWP1146fine - pros would have fired it too1/1killed them67% / 76%
5 1:21 GanjalfAWP229fine - pros would have fired it too0/359% / 66%
5 bomb 0:37 GanjalfDesert Eagle281fired while moving (77 u/s), too fast to be accurate - stop first0/12% / 52%
5 bomb 0:36 GanjalfDesert Eagle300aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/124% / 49%
5 bomb 0:34 GanjalfDesert Eagle258fired while moving (92 u/s), too fast to be accurate - stop first0/176% / 79%
5 bomb 0:33 GanjalfDesert Eagle262fine - pros would have fired it too0/1cut short (a death, a reload)64% / 64%
6 1:22 GanjalfAWP1301fine - pros would have fired it too1/1killed them75% / 75%
6 1:16 GnupiAWP1767fine - pros would have fired it too1/1killed them84% / 84%
6 1:09 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘AWP555aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/123% / 65%
6 bomb 0:38 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘AWP372fine - pros would have fired it too1/1killed them82% / 82%
8 1:42 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘AWP1434fired while moving (30 u/s), too fast to be accurate - stop first0/11% / 72%
9 1:34 Ciuko 🐴AWP1003fine - pros would have fired it too1/1killed them58% / 68%
9 1:19 GnupiAWP1206aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/1killed them35% / 77%
10 1:31 GanjalfAWP738fine - pros would have fired it too0/1cut short (a death, a reload)87% / 87%
11 1:26 GnupiAWP943fine - pros would have fired it too0/155% / 68%
11 bomb 0:30 GanjalfAWP485fine - pros would have fired it too1/2killed them83% / 83%
11 bomb 0:24 GnupiAWP1326fine - pros would have fired it too1/1killed them73% / 73%
12 1:41 GnupiAWP996fine - pros would have fired it too1/1killed them86% / 86%
12 1:30 AgnosticAWP1171aim far off: your crosshair was about 2.5 player widths (78 units) off their body - get on target first0/12% / 78%
12 0:30 AgnosticAWP857aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/135% / 70%
12 0:29 AgnosticP2000848fired while moving (166 u/s), too fast to be accurate - stop first1/244% / 47%
12 0:27 AgnosticP2000862fired while moving (150 u/s), too fast to be accurate - stop first1/2killed them55% / 59%
13 1:47 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘Glock-18940fired while moving (228 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)14% / 53%
14 bomb 0:28 GanjalfDesert Eagle69aim far off: your crosshair was about a player's width (26 units) off their body - get on target first2/5killed them42% / 78%
15 1:46 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘AK-47795fine - pros would have fired it too0/344% / 51%
15 1:40 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘AK-47859fired while moving (176 u/s), too fast to be accurate - stop first1/103% / 47%
15 1:39 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘AK-47818fine - pros would have fired it too1/4killed them76% / 76%
16 1:42 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘AK-47724aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/4cut short (a death, a reload)14% / 59%
17 0:33 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘AK-471127fine - pros would have fired it too1/7killed them69% / 69%
17 0:24 GnupiAK-472294fired while moving (114 u/s), too fast to be accurate - stop first0/54 bullets after pros would have stopped7% / 48%
17 0:06 Ciuko 🐴AK-471451fired while moving (73 u/s), too fast to be accurate - stop first3/19killed them; 12 bullets after pros would have stopped54% / 70%
17 0:01 GnupiAK-47716fired while moving (128 u/s), too fast to be accurate - stop first4/11killed them11% / 60%
18 bomb 0:37 Ciuko 🐴AK-471892fine - pros would have fired it too1/349% / 58%
18 bomb 0:36 Ciuko 🐴AK-471892aim far off: your crosshair was about a player's width (37 units) off their body - get on target first0/31 bullet after pros would have stopped8% / 52%
18 bomb 0:29 AgnosticAK-47793fine - pros would have fired it too1/3killed them53% / 53%
18 bomb 0:28 Ciuko 🐴AK-471481aim far off: your crosshair was about a player's width (28 units) off their body - get on target first1/12cut short (a death, a reload); 8 bullets after pros would have stopped18% / 55%
19 1:28 GnupiAK-471161fired while moving (121 u/s), too fast to be accurate - stop first3/12cut short (a death, a reload); 2 bullets after pros would have stopped0% / 54%
20 1:28 GnupiDesert Eagle1082fine - pros would have fired it too0/143% / 43%
20 1:24 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘Desert Eagle586fine - pros would have fired it too0/1cut short (a death, a reload)41% / 41%
21 1:39 GnupiAK-47660fired while moving (90 u/s), too fast to be accurate - stop first4/14killed them10% / 48%
21 1:36 Ciuko 🐴AK-472819aim far off: your crosshair was about 62 player widths (1989 units) off their body - get on target first0/43 bullets after pros would have stopped1% / 41%
21 bomb 0:35 Ciuko 🐴AK-47843aim far off: your crosshair was about a player's width (35 units) off their body - get on target first1/9cut short (a death, a reload)14% / 63%
21 bomb 0:27 AgnosticAK-471119fine - pros would have fired it too2/3killed them61% / 61%
21 bomb 0:26 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘AK-471022aim far off: your crosshair was about a player's width (26 units) off their body - get on target first3/3killed them15% / 45%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.