Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 102 | 24% |
| M4A4 | 25 | 44% |
| AWP | 19 | 47% |
| P2000 | 16 | 56% |
| Desert Eagle | 11 | 18% |
| Glock-18 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/94 | 17 0:32 | 5 kills (AK-47 ×5), 1 through smoke, 1 headshot, in 32.2 s T | 13.6 |
| 3/94 | 21 1:38 | 3 kills (AK-47 ×3), 1 through smoke, a wallbang, 2 headshots, in 22.6 s T | 8.9 |
| 4/94 | 1 1:45 | 4 kills (P2000 ×4), 3 headshots, in 40.9 s CT | 7.8 |
| 5/94 | 6 1:22 | 3 kills (AWP ×3), 1 through smoke, in 35.9 s CT | 7.6 |
| 6/94 | 11 bomb 0:30 | 3 kills (AWP ×3), a wallbang, 1 headshot, in 23.2 s CT | 7.6 |
| 16/94 | 3 1:20 | 3 kills (M4A4 ×3), 2 headshots, in 16.9 s CT | 3.9 |
| 24/94 | 9 1:34 | 2 kills (AWP ×2), 1 headshot, in 15.2 s CT | 2.8 |
| 28/94 | 2 1:34 | 2 kills (M4A4 ×2), all headshots, in 3.2 s CT | 1.8 |
| 44/94 | 14 bomb 0:27 | 1 kill (Deagle) T | 0.8 |
| 56/94 | 4 1:05 | 1 kill (AWP) CT | 0.5 |
| 70/94 | 8 1:32 | 1 kill (AWP), 1 headshot CT | 0.0 |
| 73/94 | 12 1:41 | 2 kills (AWP, P2000), 1 headshot, in 74.8 s CT | -0.2 |
| 86/94 | 15 1:39 | 1 kill (AK-47), 1 headshot T | -1.0 |
| 87/94 | 18 bomb 0:29 | 1 kill (AK-47), 1 headshot T | -1.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 1:17 | 1v2 before the plant CT · 100 HP · Under A | won - killed both · first fight won, saw each other |
| 4 1:07 | 1v1 before the plant CT · 100 HP · Mid Doors | won - killed them · first fight won, saw each other |
| 6 1:18 | 1v2 before the plant CT · 100 HP · CT Spawn | won - defused it after 2 kills · first fight won, saw each other |
| 11 bomb 0:38 | 1v4 after the plant CT · 100 HP · CT Spawn | lost - saved, the bomb went off · first fight won, saw each other |
| 12 0:57 | 1v1 before the plant CT · 92 HP · Middle | won - killed them · saw each other |
| 17 0:30 | 1v4 before the plant T · 100 HP · Outside Long | lost - saved, the time ran out · saw each other |
| 20 1:34 | 1v5 before the plant T · 100 HP · Top Mid | lost - died in the first fight · saw each other |
Flashes
11 flashes: 1 good, 1 weak, 7 wasted, 2 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 2 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:37 | wasted | no enemy blinded for long |
| 5 1:31 | blinded an enemy, but hurt the team too | blinded Ciuko 🐴 4.8 s (2.0 s white), Ganjalf 4.3 s (1.5 s white), Gnupi 3.9 s (1.1 s white); blinded themselves 4.6 s on the move through Under A - ran into a fight JindraUwU peeked Gnupi 1.9 s after the pop - too early - the enemy had recovered; hit them first |
| 9 1:31 | wasted | barely blinded Ganjalf 0.9 s (0.1 s white) |
| 11 1:45 | wasted | no enemy blinded for long |
| 12 1:23 | wasted | no enemy blinded for long |
| 15 1:49 | wasted | no enemy blinded for long |
| 15 1:48 | wasted | no enemy blinded for long; blinded themselves 2.0 s on the move through Long Doors - safe |
| 16 1:45 | good | blinded Ciuko 🐴 3.1 s (0.5 s white) Terin peeked Ciuko 🐴 0.1 s before the pop - late - it popped just after they showed; hit them first |
| 17 1:47 | misled a peek | barely blinded Ganjalf 2.7 s (0.4 s white), Ciuko 🐴 1.7 s (0.1 s white) the enemy was barely blinded, and soup peeked Ganjalf 1.2 s after the pop; got hit first |
| 18 1:45 | wasted | no enemy blinded for long |
| 21 1:43 | weak | barely blinded Ganjalf 2.3 s (0.2 s white); blinded soup 4.0 s on the move through Upper Tunnel - safe; blinded Terin 1.8 s holding Upper Tunnel - safe |
Throws
49 grenades: 46 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Bombsite B (3 of 12 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 9 1:20 | exposed | a smoke at Bombsite B - seen by 1 enemy for 0.8 s, the nearest 1208 units away |
| 18 bomb 0:39 | exposed | a smoke at Bombsite B - seen by 1 enemy for 0.4 s, the nearest 1924 units away, thrown in the open |
| 18 bomb 0:30 | punished | hit by Agnostic 1.2 s after throwing an HE at Bombsite B, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 809 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 1:05 | Bombsite A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 9 1:34 | Bombsite B | standing: crouched, they'd have seen only your head | killed them | ||
| 18 bomb 0:28 | Bombsite B | cover not used: 128 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 21 rounds (1 time longer than pros stand there). 4 of your 9 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 6 of the 16 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:47 | hold | held with Terin, 341 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after Terin) |
| 1 1:45 | hold | held with Terin, 305 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms before Terin) |
| 1 1:41 | hold | held with Terin, 491 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 500 ms before Terin) |
| 1 1:38 | trade | Terin was killed 466 units away: you traded in 1,562 ms (pros: 625 ms) |
| 3 1:26 | trade | Duplawem was killed 229 units away: not traded within 5 s (pros: 969 ms) |
| 3 1:21 | trade | soup was killed 233 units away: you traded in 906 ms (pros: 969 ms) |
| 4 1:10 | trade | Terin was killed 1222 units away: you traded in 4,141 ms (pros: 2,609 ms) |
| 4 1:07 | hold | held with Duplawem, 273 units and 6° apart as the enemy saw you: a real crossfire (the enemy saw you 750 ms after Duplawem) |
| 4 1:07 | trade | Duplawem was killed 276 units away: you traded in 1,047 ms (pros: 1,641 ms) |
| 6 1:26 | trade | JindraUwU was killed 1813 units away: you traded in 3,766 ms (pros: 2,609 ms) |
| 6 1:18 | trade | Duplawem was killed 826 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:28 | trade | Duplawem was killed 325 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:15 | trade | soup was killed 354 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 bomb 0:27 | trade | JindraUwU was killed 332 units away: you traded in 406 ms (pros: 625 ms) |
| 16 1:42 | in their way | stood between JindraUwU and an enemy they could see, for 688 ms (pros: 125 ms at a time) |
| 16 1:42 | line of fire | stood in JindraUwU's line of fire while they fought, for 625 ms (pros: 188 ms at a time) |
| 17 1:46 | hold | held with soup, 556 units and 39° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 17 1:45 | trade | soup was killed 567 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:31 | hold | held with Duplawem, 994 units and 40° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 17 0:47 | hold | held with JindraUwU, 265 units and 11° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 17 0:46 | trade | JindraUwU was killed 260 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 1:40 | hold | held with Duplawem, 299 units and 24° apart as the enemy saw you: a real crossfire (the enemy saw you 547 ms after Duplawem) |
| 18 bomb 0:28 | hold | held with soup, 393 units and 25° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms before soup) |
| 18 bomb 0:28 | hold | held with Duplawem, 693 units and 41° apart as the enemy saw you: a real crossfire (the enemy saw you 78 ms before Duplawem) |
| 18 bomb 0:28 | hold | held with JindraUwU, 354 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 266 ms before JindraUwU) |
| 20 1:37 | trade | soup was killed 826 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:34 | trade | Duplawem was killed 816 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:34 | trade | JindraUwU was killed 963 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:43 | trade | Terin was killed 96 units away: not traded within 5 s (pros: 969 ms) |
| 21 bomb 0:28 | hold | held with soup, 53 units and 0° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms before soup) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:45 | killed them | P2000 | 203 ms | 203 ms | 1.6° | ||
| 1 1:41 | hit them | P2000 | 297 ms | – | 0.5° | ||
| 1 1:40 | killed them | P2000 | 672 ms | 672 ms | 4.9° | ||
| 1 1:39 | hit them | P2000 | 250 ms | – | 1.7° | ||
| 1 1:38 | hit by them | Glock-18 | 1469 ms | – | 1.2° | ||
| 1 1:37 | killed them | P2000 | 2109 ms | 2547 ms | 1.7° | ||
| 1 1:04 | killed them | P2000 | 250 ms | 250 ms | 0.8° | ||
| 2 1:34 | killed them | M4A4 | 281 ms | 469 ms | 2.9° | ||
| 2 1:32 | killed them | M4A4 | 297 ms | 922 ms | 4.6° | ||
| 2 1:32 | hit by them | Desert Eagle | 391 ms | – | 6.4° | ||
| 3 1:20 | killed them | M4A4 | 203 ms | 297 ms | 0.5° | ||
| 3 1:04 | killed them | M4A4 | 656 ms | 656 ms | 1.2° | ||
| 3 1:03 | killed them | M4A4 | 891 ms | 891 ms | 7.1° | ||
| 4 1:05 | killed them | AWP | 156 ms | 156 ms | 0.7° | ||
| 5 1:50 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:22 | killed them | AWP | 828 ms | 828 ms | 8.4° | ||
| 6 1:16 | killed them | AWP | 281 ms | 281 ms | 0.5° | ||
| 6 bomb 0:38 | killed them | AWP | 391 ms | 391 ms | 6.9° | ||
| 8 1:32 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:34 | killed them | AWP | 203 ms | 203 ms | 1.0° | ||
| 9 1:19 | killed them | AWP | 359 ms | 359 ms | 3.4° | ||
| 10 1:31 | killed by them | Galil AR | 1156 ms | 2062 ms | 10.1° | ||
| 11 bomb 0:30 | killed them | AWP | 656 ms | 656 ms | 14.9° | ||
| 11 bomb 0:29 | hit by them | Galil AR | 625 ms | – | 2.3° | ||
| 11 bomb 0:24 | killed them | AWP | 234 ms | 234 ms | 0.7° | ||
| 11 bomb 0:07 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:41 | killed them | AWP | 250 ms | 250 ms | 1.9° | ||
| 12 0:30 | hit by them | AK-47 | 359 ms | – | 2.2° | ||
| 12 0:29 | hit by them | AK-47 | 328 ms | – | 1.1° | ||
| 12 0:28 | hit them | P2000 | 609 ms | – | 7.8° | ||
| 12 0:26 | killed them | P2000 | 547 ms | 547 ms | 6.1° | ||
| 13 1:47 | killed by them | USP-S | 359 ms | 359 ms | 1.3° | ||
| 14 bomb 0:27 | killed them | Desert Eagle | 2844 ms | 3344 ms | 9.4° | ||
| 15 1:40 | hit them | AK-47 | 406 ms | – | 1.4° | ||
| 15 1:39 | killed them | AK-47 | 94 ms | 94 ms | 0.5° | ||
| 16 1:42 | killed by them | MP9 | 391 ms | 672 ms | 3.4° | ||
| 17 0:32 | killed them | AK-47 | 562 ms | 562 ms | 0.2° | ||
| 17 0:17 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 0:05 | killed them | AK-47 | 969 ms | 969 ms | 32.9° | ||
| 17 0:05 | killed them | AK-47 | 1875 ms | 2375 ms | 31.4° | ||
| 17 0:01 | killed them | AK-47 | 625 ms | 1125 ms | 7.0° | ||
| 18 bomb 0:37 | hit them | AK-47 | 391 ms | – | 1.6° | ||
| 18 bomb 0:29 | hit by them | M4A4 | 297 ms | – | 0.8° | ||
| 18 bomb 0:29 | killed them | AK-47 | 531 ms | 531 ms | 16.9° | ||
| 18 bomb 0:27 | killed by them | M4A1-S | 781 ms | 1188 ms | 9.0° | ||
| 18 bomb 0:27 | hit them | AK-47 | 1016 ms | – | 1.0° | ||
| 19 1:27 | killed by them | M4A1-S | 734 ms | 1516 ms | 8.5° | ||
| 19 1:27 | hit them | AK-47 | 719 ms | – | 14.1° | ||
| 20 1:24 | killed by them | M4A4 | 297 ms | 469 ms | 1.7° | ||
| 21 1:42 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:39 | killed them | AK-47 | 781 ms | 1484 ms | 23.5° | ||
| 21 bomb 0:35 | hit them | AK-47 | 1250 ms | – | 21.6° | ||
| 21 bomb 0:27 | killed them | AK-47 | 1062 ms | 1156 ms | 35.5° | ||
| 21 bomb 0:26 | killed them | AK-47 | 453 ms | 656 ms | 1.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:45 | P2000 | 1182 | fine - pros would have fired it too | 1/1 | killed them | 58% / 58% | |
| 1 1:41 | P2000 | 1013 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 58% / 58% | |
| 1 1:41 | P2000 | 1218 | fired while moving (91 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 52% | |
| 1 1:40 | P2000 | 1233 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 34% / 39% | |
| 1 1:40 | P2000 | 1228 | fine - pros would have fired it too | 1/1 | killed them | 43% / 43% | |
| 1 1:39 | P2000 | 958 | fine - pros would have fired it too | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 33% / 42% | |
| 1 1:38 | P2000 | 960 | fired while moving (186 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 33% / 42% | |
| 1 1:37 | P2000 | 961 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 20% / 38% | |
| 1 1:37 | P2000 | 961 | fired while moving (108 u/s), too fast to be accurate - stop first | 1/1 | killed them | 22% / 49% | |
| 1 1:04 | P2000 | 863 | fine - pros would have fired it too | 1/1 | killed them | 64% / 64% | |
| 2 1:34 | M4A4 | 659 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 3/5 | killed them | 27% / 57% | |
| 2 1:32 | M4A4 | 539 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 4/11 | killed them | 31% / 58% | |
| 3 1:20 | M4A4 | 895 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 2/5 | killed them | 27% / 56% | |
| 3 1:04 | M4A4 | 934 | fine - pros would have fired it too | 2/17 | killed them; 6 bullets after pros would have stopped | 54% / 54% | |
| 4 1:05 | AWP | 1146 | fine - pros would have fired it too | 1/1 | killed them | 67% / 76% | |
| 5 1:21 | AWP | 229 | fine - pros would have fired it too | 0/3 | 59% / 66% | ||
| 5 bomb 0:37 | Desert Eagle | 281 | fired while moving (77 u/s), too fast to be accurate - stop first | 0/1 | 2% / 52% | ||
| 5 bomb 0:36 | Desert Eagle | 300 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/1 | 24% / 49% | ||
| 5 bomb 0:34 | Desert Eagle | 258 | fired while moving (92 u/s), too fast to be accurate - stop first | 0/1 | 76% / 79% | ||
| 5 bomb 0:33 | Desert Eagle | 262 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 64% / 64% | |
| 6 1:22 | AWP | 1301 | fine - pros would have fired it too | 1/1 | killed them | 75% / 75% | |
| 6 1:16 | AWP | 1767 | fine - pros would have fired it too | 1/1 | killed them | 84% / 84% | |
| 6 1:09 | AWP | 555 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/1 | 23% / 65% | ||
| 6 bomb 0:38 | AWP | 372 | fine - pros would have fired it too | 1/1 | killed them | 82% / 82% | |
| 8 1:42 | AWP | 1434 | fired while moving (30 u/s), too fast to be accurate - stop first | 0/1 | 1% / 72% | ||
| 9 1:34 | AWP | 1003 | fine - pros would have fired it too | 1/1 | killed them | 58% / 68% | |
| 9 1:19 | AWP | 1206 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/1 | killed them | 35% / 77% | |
| 10 1:31 | AWP | 738 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 87% / 87% | |
| 11 1:26 | AWP | 943 | fine - pros would have fired it too | 0/1 | 55% / 68% | ||
| 11 bomb 0:30 | AWP | 485 | fine - pros would have fired it too | 1/2 | killed them | 83% / 83% | |
| 11 bomb 0:24 | AWP | 1326 | fine - pros would have fired it too | 1/1 | killed them | 73% / 73% | |
| 12 1:41 | AWP | 996 | fine - pros would have fired it too | 1/1 | killed them | 86% / 86% | |
| 12 1:30 | AWP | 1171 | aim far off: your crosshair was about 2.5 player widths (78 units) off their body - get on target first | 0/1 | 2% / 78% | ||
| 12 0:30 | AWP | 857 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | 35% / 70% | ||
| 12 0:29 | P2000 | 848 | fired while moving (166 u/s), too fast to be accurate - stop first | 1/2 | 44% / 47% | ||
| 12 0:27 | P2000 | 862 | fired while moving (150 u/s), too fast to be accurate - stop first | 1/2 | killed them | 55% / 59% | |
| 13 1:47 | Glock-18 | 940 | fired while moving (228 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 14% / 53% | |
| 14 bomb 0:28 | Desert Eagle | 69 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 2/5 | killed them | 42% / 78% | |
| 15 1:46 | AK-47 | 795 | fine - pros would have fired it too | 0/3 | 44% / 51% | ||
| 15 1:40 | AK-47 | 859 | fired while moving (176 u/s), too fast to be accurate - stop first | 1/10 | 3% / 47% | ||
| 15 1:39 | AK-47 | 818 | fine - pros would have fired it too | 1/4 | killed them | 76% / 76% | |
| 16 1:42 | AK-47 | 724 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 14% / 59% | |
| 17 0:33 | AK-47 | 1127 | fine - pros would have fired it too | 1/7 | killed them | 69% / 69% | |
| 17 0:24 | AK-47 | 2294 | fired while moving (114 u/s), too fast to be accurate - stop first | 0/5 | 4 bullets after pros would have stopped | 7% / 48% | |
| 17 0:06 | AK-47 | 1451 | fired while moving (73 u/s), too fast to be accurate - stop first | 3/19 | killed them; 12 bullets after pros would have stopped | 54% / 70% | |
| 17 0:01 | AK-47 | 716 | fired while moving (128 u/s), too fast to be accurate - stop first | 4/11 | killed them | 11% / 60% | |
| 18 bomb 0:37 | AK-47 | 1892 | fine - pros would have fired it too | 1/3 | 49% / 58% | ||
| 18 bomb 0:36 | AK-47 | 1892 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 0/3 | 1 bullet after pros would have stopped | 8% / 52% | |
| 18 bomb 0:29 | AK-47 | 793 | fine - pros would have fired it too | 1/3 | killed them | 53% / 53% | |
| 18 bomb 0:28 | AK-47 | 1481 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 1/12 | cut short (a death, a reload); 8 bullets after pros would have stopped | 18% / 55% | |
| 19 1:28 | AK-47 | 1161 | fired while moving (121 u/s), too fast to be accurate - stop first | 3/12 | cut short (a death, a reload); 2 bullets after pros would have stopped | 0% / 54% | |
| 20 1:28 | Desert Eagle | 1082 | fine - pros would have fired it too | 0/1 | 43% / 43% | ||
| 20 1:24 | Desert Eagle | 586 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 41% / 41% | |
| 21 1:39 | AK-47 | 660 | fired while moving (90 u/s), too fast to be accurate - stop first | 4/14 | killed them | 10% / 48% | |
| 21 1:36 | AK-47 | 2819 | aim far off: your crosshair was about 62 player widths (1989 units) off their body - get on target first | 0/4 | 3 bullets after pros would have stopped | 1% / 41% | |
| 21 bomb 0:35 | AK-47 | 843 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 1/9 | cut short (a death, a reload) | 14% / 63% | |
| 21 bomb 0:27 | AK-47 | 1119 | fine - pros would have fired it too | 2/3 | killed them | 61% / 61% | |
| 21 bomb 0:26 | AK-47 | 1022 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 3/3 | killed them | 15% / 45% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
