ProPeeksBlogCalloutsDiscordSign in

Dust II, lost 8-13 · Sun 25 Oct, 20:32

Ciuko 🐴Legendary Eagle Master

The match

Aim

578 msTTD766 msTTK3.0°Crosshair↓26%1st bullet35%Spray11%Head65%Counter-strafe

Scoreboard

74ADR62%KAST

Positioning

Shots

29/54Rushed↓9/28Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-477341%
M4A1-S4833%
Glock-181323%
USP-S911%
Desert Eagle743%
MAG-720%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
9/9411 1:45 3 kills (AK-47 ×3), 1 headshot, in 17.2 s T6.2
23/943 1:41 3 kills (AK-47 ×3), in 23.8 s T3.0
36/9418 bomb 0:27 2 kills (M4A1-S ×2), in 3.5 s CT1.0
41/9410 1:39 1 kill (AK-47) T1.0
43/945 1:42 1 kill (AK-47) T0.9
45/944 1:19 1 kill (AK-47), 1 headshot T0.8
55/9415 1:43 1 kill (Deagle), 1 headshot CT0.6
63/946 1:40 1 kill (AK-47) T0.1
69/9417 1:45 1 kill (M4A1-S), 1 headshot CT0.1
72/9420 1:34 1 kill (M4A1-S) CT-0.1
74/9419 1:42 1 kill (M4A1-S) CT-0.2
93/941 1:38 1 kill (Glock), 1 headshot T-3.0

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
7 flashes: 2 good, 1 weak, 2 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:48 weakbarely blinded Duplawem 2.3 s (0.2 s white), JindraUwU 1.2 s (0.1 s white)
4 1:22 misled a peekbarely blinded JindraUwU 2.9 s (0.4 s white) the enemy was barely blinded, and Ciuko 🐴 peeked JindraUwU 2.2 s after the pop; hit them first
7 1:37 wastedbarely blinded Terin 0.9 s (0.1 s white)
10 1:35 goodblinded Terin 3.5 s (0.8 s white)
20 1:44 misled a peekbarely blinded Terin 0.7 s (0.1 s white); blinded themselves 4.6 s on the move through Bombsite B - safe the enemy was barely blinded, and Ganjalf peeked Terin 0.0 s after the pop; hit them first
21 bomb 0:39 goodblinded brood 4.7 s (1.9 s white), Duplawem 3.2 s (0.7 s white)
21 bomb 0:37 wastedno enemy blinded for long; blinded 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘 3.3 s on the move through B Doors - safe; blinded Agnostic 2.0 s on the move through B Doors - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
16 grenades: 15 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
11 1:30 exposedan HE at A Ramp - seen by 1 enemy for 0.2 s, the nearest 1087 units away

Positioning

In 3 of your 39 duels you showed more of yourself than you needed to (3 peeked too wide - two enemies saw you at once), mostly at Long Doors. Pros do that in about 1 duel in 16. You crouched in 15 of your 29 duels (52%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 24 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:44 TerinLong Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
1 1:39 TerinLong Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
11 1:46 JindraUwULong Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 3 of 21 rounds (1 time longer than pros stand there). 0 of your 7 holds with a team-mate were real crossfires (4 stacked, one behind the other). You traded 4 of the 16 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:45 tradeGanjalf was killed 307 units away: not traded within 5 s (pros: 1,641 ms)
1 1:41 holdheld with Gnupi, 193 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after Gnupi)
1 1:40 tradeGnupi was killed 395 units away: not traded within 5 s (pros: 625 ms)
2 1:40 peek togetherpeeked the same enemy as 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘, 953 ms after them - late - your team-mate went first, as bait
2 1:40 in their waystood between 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘 and an enemy they could see, for 250 ms (pros: 125 ms at a time)
2 1:39 in their waystood between 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘 and an enemy they could see, for 500 ms (pros: 125 ms at a time)
2 1:39 line of firestood in 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘's line of fire while they fought, for 562 ms (pros: 188 ms at a time)
3 1:33 trade𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘 was killed 925 units away: not traded within 5 s (pros: 2,031 ms)
3 1:20 tradeAgnostic was killed 404 units away: not traded within 5 s (pros: 1,641 ms)
3 1:18 holdheld with Gnupi, 504 units and 25° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 375 ms after Gnupi)
3 1:05 peek togetherpeeked the same enemy as Gnupi, 609 ms before them - early - you went first, alone
4 1:24 tradeGnupi was killed 791 units away: not traded within 5 s (pros: 2,031 ms)
4 1:22 tradeGanjalf was killed 766 units away: not traded within 5 s (pros: 2,031 ms)
5 1:28 tradeGnupi was killed 858 units away: not traded within 5 s (pros: 625 ms)
6 1:42 tradeAgnostic was killed 398 units away: you traded in 1,828 ms (pros: 1,641 ms)
6 1:36 in their waystood between Gnupi and an enemy they could see, for 375 ms (pros: 125 ms at a time)
8 1:38 tradeAgnostic was killed 742 units away: not traded within 5 s (pros: 2,031 ms)
10 1:39 peek togetherpeeked the same enemy as 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘, 969 ms after them - late - your team-mate went first, as bait
11 1:30 tradeAgnostic was killed 624 units away: you traded in 1,562 ms (pros: 625 ms)
11 1:27 line of firestood in Ganjalf's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
11 bomb 0:30 tradeGanjalf was killed 868 units away: not traded within 5 s (pros: 2,031 ms)
12 1:41 tradeGnupi was killed 824 units away: not traded within 5 s (pros: 2,031 ms)
13 1:48 holdheld with 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘, 174 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘)
13 1:45 holdheld with 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘, 239 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms after 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘)
13 1:44 holdheld with 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘, 217 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 188 ms before 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘)
15 1:44 tradeGanjalf was killed 255 units away: you traded in 453 ms (pros: 625 ms)
17 1:46 holdheld with Ganjalf, 283 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 438 ms after Ganjalf)
17 0:06 holdheld with Ganjalf, 16 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms after Ganjalf)
18 bomb 0:29 tradeAgnostic was killed 1780 units away: you traded in 2,188 ms (pros: 2,609 ms)
18 bomb 0:27 tradeGanjalf was killed 765 units away: not traded within 5 s (pros: 2,031 ms)
19 1:45 tradeGanjalf was killed 423 units away: not traded within 5 s (pros: 1,641 ms)
20 1:36 line of firestood in Ganjalf's line of fire while they fought, for 312 ms (pros: 188 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:46 Terinhit themGlock-18359 ms–0.5°
1 1:43 Terinhit by themP2000656 ms–4.3°
1 1:41 broodhit by themP2000297 ms–0.5°
1 1:39 broodhit by themP2000250 ms–1.7°
1 1:38 Terinhit by themP2000484 ms–4.6°
1 1:38 Terinkilled themGlock-18578 ms578 ms4.0°
1 1:38 broodhit themGlock-181469 ms–1.2°
1 1:37 broodkilled by themP20002109 ms2547 ms1.7°
2 1:47 Terinhit by themMP9–––couldn't see them (a wallbang, a smoke) - not timed
2 1:39 souphit themDesert Eagle188 ms–1.3°
2 1:39 soupkilled by themFAMAS422 ms594 ms1.3°
3 1:41 JindraUwUkilled themAK-47859 ms859 ms3.0°
3 1:26 Duplawemkilled themAK-47516 ms1016 ms6.7°
3 1:26 Duplawemhit by themM4A4719 ms–2.1°
3 1:17 Terinkilled themAK-47453 ms562 ms1.2°
3 1:04 broodkilled by themM4A4656 ms656 ms1.2°
4 1:19 JindraUwUkilled themAK-47891 ms891 ms24.2°
4 1:16 Duplawemkilled by themAK-47781 ms1297 ms4.8°
4 1:15 Duplawemhit themAK-47953 ms–12.3°
5 1:42 Duplawemkilled themAK-47375 ms578 ms7.1°
5 1:26 JindraUwUhit by themM4A43094 ms–4.5°
5 1:24 JindraUwUhit themAK-471156 ms–0.3°
5 1:24 JindraUwUkilled by themAWP1359 ms1359 ms5.3°
6 1:41 soupkilled themAK-47438 ms766 ms0.7°
6 1:40 souphit by themAK-47516 ms–1.7°
6 1:36 Duplawemkilled by themM4A1-S266 ms625 ms1.0°
7 1:37 Terinkilled by themM4A1-S188 ms484 ms1.0°
8 1:37 Duplawemkilled by themAWP438 ms438 ms1.3°
9 1:34 broodkilled by themAWP203 ms203 ms1.0°
10 1:39 JindraUwUkilled themAK-47312 ms609 ms5.0°
10 1:31 souphit themAK-47859 ms–0.7°
10 1:31 soupkilled by themM4A41516 ms2547 ms7.1°
11 1:46 JindraUwUkilled themAK-47547 ms844 ms3.5°
11 1:44 soupkilled themAK-47422 ms625 ms5.4°
11 1:28 Duplawemkilled themAK-47406 ms516 ms1.4°
11 bomb 0:07 broodkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
12 1:37 Duplawemkilled by themM4A4391 ms656 ms0.7°
13 1:44 JindraUwUhit themP20001125 ms–1.9°
13 1:44 Duplawemkilled by themP250484 ms484 ms1.8°
14 1:12 Duplawemkilled by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
15 1:45 Duplawemhit by themM4A4203 ms–2.4°
15 1:44 Duplawemkilled themDesert Eagle906 ms1312 ms0.0°
15 1:43 JindraUwUkilled by themAK-47422 ms422 ms1.6°
16 1:45 Terinkilled by themAK-47625 ms1016 ms26.4°
17 1:45 soupkilled themM4A1-S391 ms391 ms0.9°
17 0:05 broodkilled by themAK-47969 ms969 ms32.9°
18 bomb 0:37 broodhit by themAK-47391 ms–1.6°
18 bomb 0:27 broodkilled themM4A1-S781 ms1188 ms9.0°
18 bomb 0:27 broodhit by themAK-471016 ms–1.0°
18 bomb 0:23 Duplawemkilled themM4A1-S859 ms1156 ms9.4°
19 1:42 Duplawemkilled themM4A1-S906 ms1297 ms11.4°
19 1:41 soupkilled by themGalil AR1000 ms1406 ms10.9°
20 1:34 JindraUwUkilled themM4A1-S234 ms547 ms1.0°
21 bomb 0:35 Duplawemhit themM4A41141 ms–46.4°
21 bomb 0:35 broodhit by themAK-471250 ms–21.6°

Shots

You fired 29 of your 54 first shots too soon: 15 while moving, 14 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 9 of 28 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 34% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:46 TerinGlock-18858fired while moving (184 u/s), too fast to be accurate - stop first1/265% / 68%
1 1:43 TerinGlock-18528fine - pros would have fired it too0/322% / 42%
1 1:42 TerinGlock-18533aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/118% / 39%
1 1:41 broodGlock-181012aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/214% / 53%
1 1:39 broodGlock-18958fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight64% / 64%
1 1:38 broodGlock-18961fine - pros would have fired it too1/4cut short (a death, a reload)55% / 56%
2 1:47 TerinDesert Eagle977fine - pros would have fired it too0/179% / 79%
3 1:41 JindraUwUAK-471404fired while moving (111 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 48%
3 1:41 JindraUwUAK-471405fine - pros would have fired it too1/6killed them35% / 48%
3 1:29 soupAK-47791fired while moving (167 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight7% / 53%
3 1:29 soupAK-47807aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/37% / 55%
3 1:27 soupAK-471058fired while moving (108 u/s), too fast to be accurate - stop first0/13% / 55%
3 1:26 DuplawemAK-47772fine - pros would have fired it too4/10killed them50% / 55%
3 1:17 TerinAK-47749fine - pros would have fired it too2/7killed them72% / 72%
4 1:19 JindraUwUAK-47608aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight6% / 48%
4 1:19 JindraUwUAK-47609fine - pros would have fired it too1/3killed them61% / 61%
4 1:16 DuplawemAK-471093fine - pros would have fired it too1/7cut short (a death, a reload)46% / 46%
5 1:42 DuplawemAK-47969fine - pros would have fired it too3/7killed them55% / 55%
5 1:27 JindraUwUAK-472100fine - pros would have fired it too0/155% / 55%
5 1:26 JindraUwUAK-472098aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/122% / 47%
5 1:26 JindraUwUAK-472099aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/121% / 59%
5 1:26 JindraUwUAK-472103aim far off: your crosshair was about 2 player widths (72 units) off their body - get on target first0/12% / 61%
5 1:24 JindraUwUAK-472121aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/118% / 50%
5 1:24 JindraUwUAK-472121aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/120% / 44%
6 1:41 soupAK-471294aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight27% / 51%
6 1:40 soupAK-471295fine - pros would have fired it too1/5killed them39% / 48%
8 1:37 DuplawemAK-471041fine - pros would have fired it too0/1cut short (a death, a reload)45% / 46%
10 1:39 JindraUwUAK-47705fine - pros would have fired it too4/7killed them63% / 63%
10 1:32 soupAK-47629fine - pros would have fired it too1/7stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight38% / 46%
10 1:31 soupAK-47623fine - pros would have fired it too2/9cut short (a death, a reload)54% / 54%
11 1:46 JindraUwUAK-471067fine - pros would have fired it too4/8killed them32% / 47%
11 1:44 soupAK-47798aim far off: your crosshair was about a player's width (24 units) off their body - get on target first2/7killed them20% / 49%
11 1:28 DuplawemAK-471174fine - pros would have fired it too2/6killed them57% / 57%
13 1:47 broodUSP-S1059fired while moving (240 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)15% / 38%
13 1:45 JindraUwUUSP-S1002fine - pros would have fired it too1/5cut short (a death, a reload)41% / 41%
15 1:44 DuplawemDesert Eagle1268fine - pros would have fired it too2/3killed them16% / 33%
16 1:45 TerinDesert Eagle417fired while moving (96 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)77% / 81%
17 1:45 soupM4A1-S473fired while moving (117 u/s), too fast to be accurate - stop first1/4killed them50% / 73%
17 0:05 broodM4A1-S1451fine - pros would have fired it too0/2cut short (a death, a reload)45% / 49%
18 bomb 0:39 broodM4A1-S1880aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first0/14% / 45%
18 bomb 0:37 broodM4A1-S1890fired while moving (98 u/s), too fast to be accurate - stop first0/133% / 73%
18 bomb 0:37 broodM4A1-S1892fired while moving (81 u/s), too fast to be accurate - stop first0/11% / 46%
18 bomb 0:36 broodM4A1-S1891aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/117% / 44%
18 bomb 0:36 broodM4A1-S1892fired while moving (102 u/s), too fast to be accurate - stop first0/18% / 45%
18 bomb 0:27 broodM4A1-S1361fired while moving (101 u/s), too fast to be accurate - stop first3/9killed them18% / 53%
18 bomb 0:24 DuplawemM4A1-S961fine - pros would have fired it too3/11killed them79% / 79%
18 bomb 0:19 JindraUwUUSP-S797fine - pros would have fired it too0/441% / 45%
19 1:43 DuplawemM4A1-S1029fired while moving (128 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight38% / 75%
19 1:42 DuplawemM4A1-S1019fine - pros would have fired it too5/6killed them67% / 67%
19 1:42 soupM4A1-S756fired while moving (168 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 61%
19 1:41 soupM4A1-S751aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight17% / 59%
19 1:41 soupM4A1-S753fine - pros would have fired it too0/1cut short (a death, a reload)64% / 64%
20 1:34 JindraUwUM4A1-S648fired while moving (92 u/s), too fast to be accurate - stop first3/7killed them5% / 46%
21 bomb 0:35 DuplawemM4A1-S452fired while moving (217 u/s), too fast to be accurate - stop first1/8cut short (a death, a reload)4% / 58%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.