Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 73 | 41% |
| M4A1-S | 48 | 33% |
| Glock-18 | 13 | 23% |
| USP-S | 9 | 11% |
| Desert Eagle | 7 | 43% |
| MAG-7 | 2 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 9/94 | 11 1:45 | 3 kills (AK-47 ×3), 1 headshot, in 17.2 s T | 6.2 |
| 23/94 | 3 1:41 | 3 kills (AK-47 ×3), in 23.8 s T | 3.0 |
| 36/94 | 18 bomb 0:27 | 2 kills (M4A1-S ×2), in 3.5 s CT | 1.0 |
| 41/94 | 10 1:39 | 1 kill (AK-47) T | 1.0 |
| 43/94 | 5 1:42 | 1 kill (AK-47) T | 0.9 |
| 45/94 | 4 1:19 | 1 kill (AK-47), 1 headshot T | 0.8 |
| 55/94 | 15 1:43 | 1 kill (Deagle), 1 headshot CT | 0.6 |
| 63/94 | 6 1:40 | 1 kill (AK-47) T | 0.1 |
| 69/94 | 17 1:45 | 1 kill (M4A1-S), 1 headshot CT | 0.1 |
| 72/94 | 20 1:34 | 1 kill (M4A1-S) CT | -0.1 |
| 74/94 | 19 1:42 | 1 kill (M4A1-S) CT | -0.2 |
| 93/94 | 1 1:38 | 1 kill (Glock), 1 headshot T | -3.0 |
Flashes
7 flashes: 2 good, 1 weak, 2 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:48 | weak | barely blinded Duplawem 2.3 s (0.2 s white), JindraUwU 1.2 s (0.1 s white) |
| 4 1:22 | misled a peek | barely blinded JindraUwU 2.9 s (0.4 s white) the enemy was barely blinded, and Ciuko 🐴 peeked JindraUwU 2.2 s after the pop; hit them first |
| 7 1:37 | wasted | barely blinded Terin 0.9 s (0.1 s white) |
| 10 1:35 | good | blinded Terin 3.5 s (0.8 s white) |
| 20 1:44 | misled a peek | barely blinded Terin 0.7 s (0.1 s white); blinded themselves 4.6 s on the move through Bombsite B - safe the enemy was barely blinded, and Ganjalf peeked Terin 0.0 s after the pop; hit them first |
| 21 bomb 0:39 | good | blinded brood 4.7 s (1.9 s white), Duplawem 3.2 s (0.7 s white) |
| 21 bomb 0:37 | wasted | no enemy blinded for long; blinded 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘 3.3 s on the move through B Doors - safe; blinded Agnostic 2.0 s on the move through B Doors - safe |
Throws
16 grenades: 15 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 11 1:30 | exposed | an HE at A Ramp - seen by 1 enemy for 0.2 s, the nearest 1087 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:44 | Long Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 1 1:39 | Long Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 11 1:46 | Long Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 3 of 21 rounds (1 time longer than pros stand there). 0 of your 7 holds with a team-mate were real crossfires (4 stacked, one behind the other). You traded 4 of the 16 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:45 | trade | Ganjalf was killed 307 units away: not traded within 5 s (pros: 1,641 ms) |
| 1 1:41 | hold | held with Gnupi, 193 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after Gnupi) |
| 1 1:40 | trade | Gnupi was killed 395 units away: not traded within 5 s (pros: 625 ms) |
| 2 1:40 | peek together | peeked the same enemy as 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘, 953 ms after them - late - your team-mate went first, as bait |
| 2 1:40 | in their way | stood between 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘 and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 2 1:39 | in their way | stood between 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘 and an enemy they could see, for 500 ms (pros: 125 ms at a time) |
| 2 1:39 | line of fire | stood in 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘's line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
| 3 1:33 | trade | 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘 was killed 925 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:20 | trade | Agnostic was killed 404 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:18 | hold | held with Gnupi, 504 units and 25° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 375 ms after Gnupi) |
| 3 1:05 | peek together | peeked the same enemy as Gnupi, 609 ms before them - early - you went first, alone |
| 4 1:24 | trade | Gnupi was killed 791 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:22 | trade | Ganjalf was killed 766 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:28 | trade | Gnupi was killed 858 units away: not traded within 5 s (pros: 625 ms) |
| 6 1:42 | trade | Agnostic was killed 398 units away: you traded in 1,828 ms (pros: 1,641 ms) |
| 6 1:36 | in their way | stood between Gnupi and an enemy they could see, for 375 ms (pros: 125 ms at a time) |
| 8 1:38 | trade | Agnostic was killed 742 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:39 | peek together | peeked the same enemy as 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘, 969 ms after them - late - your team-mate went first, as bait |
| 11 1:30 | trade | Agnostic was killed 624 units away: you traded in 1,562 ms (pros: 625 ms) |
| 11 1:27 | line of fire | stood in Ganjalf's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 11 bomb 0:30 | trade | Ganjalf was killed 868 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:41 | trade | Gnupi was killed 824 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:48 | hold | held with 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘, 174 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘) |
| 13 1:45 | hold | held with 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘, 239 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms after 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘) |
| 13 1:44 | hold | held with 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘, 217 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 188 ms before 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘) |
| 15 1:44 | trade | Ganjalf was killed 255 units away: you traded in 453 ms (pros: 625 ms) |
| 17 1:46 | hold | held with Ganjalf, 283 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 438 ms after Ganjalf) |
| 17 0:06 | hold | held with Ganjalf, 16 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms after Ganjalf) |
| 18 bomb 0:29 | trade | Agnostic was killed 1780 units away: you traded in 2,188 ms (pros: 2,609 ms) |
| 18 bomb 0:27 | trade | Ganjalf was killed 765 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:45 | trade | Ganjalf was killed 423 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 1:36 | line of fire | stood in Ganjalf's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:46 | hit them | Glock-18 | 359 ms | – | 0.5° | ||
| 1 1:43 | hit by them | P2000 | 656 ms | – | 4.3° | ||
| 1 1:41 | hit by them | P2000 | 297 ms | – | 0.5° | ||
| 1 1:39 | hit by them | P2000 | 250 ms | – | 1.7° | ||
| 1 1:38 | hit by them | P2000 | 484 ms | – | 4.6° | ||
| 1 1:38 | killed them | Glock-18 | 578 ms | 578 ms | 4.0° | ||
| 1 1:38 | hit them | Glock-18 | 1469 ms | – | 1.2° | ||
| 1 1:37 | killed by them | P2000 | 2109 ms | 2547 ms | 1.7° | ||
| 2 1:47 | hit by them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:39 | hit them | Desert Eagle | 188 ms | – | 1.3° | ||
| 2 1:39 | killed by them | FAMAS | 422 ms | 594 ms | 1.3° | ||
| 3 1:41 | killed them | AK-47 | 859 ms | 859 ms | 3.0° | ||
| 3 1:26 | killed them | AK-47 | 516 ms | 1016 ms | 6.7° | ||
| 3 1:26 | hit by them | M4A4 | 719 ms | – | 2.1° | ||
| 3 1:17 | killed them | AK-47 | 453 ms | 562 ms | 1.2° | ||
| 3 1:04 | killed by them | M4A4 | 656 ms | 656 ms | 1.2° | ||
| 4 1:19 | killed them | AK-47 | 891 ms | 891 ms | 24.2° | ||
| 4 1:16 | killed by them | AK-47 | 781 ms | 1297 ms | 4.8° | ||
| 4 1:15 | hit them | AK-47 | 953 ms | – | 12.3° | ||
| 5 1:42 | killed them | AK-47 | 375 ms | 578 ms | 7.1° | ||
| 5 1:26 | hit by them | M4A4 | 3094 ms | – | 4.5° | ||
| 5 1:24 | hit them | AK-47 | 1156 ms | – | 0.3° | ||
| 5 1:24 | killed by them | AWP | 1359 ms | 1359 ms | 5.3° | ||
| 6 1:41 | killed them | AK-47 | 438 ms | 766 ms | 0.7° | ||
| 6 1:40 | hit by them | AK-47 | 516 ms | – | 1.7° | ||
| 6 1:36 | killed by them | M4A1-S | 266 ms | 625 ms | 1.0° | ||
| 7 1:37 | killed by them | M4A1-S | 188 ms | 484 ms | 1.0° | ||
| 8 1:37 | killed by them | AWP | 438 ms | 438 ms | 1.3° | ||
| 9 1:34 | killed by them | AWP | 203 ms | 203 ms | 1.0° | ||
| 10 1:39 | killed them | AK-47 | 312 ms | 609 ms | 5.0° | ||
| 10 1:31 | hit them | AK-47 | 859 ms | – | 0.7° | ||
| 10 1:31 | killed by them | M4A4 | 1516 ms | 2547 ms | 7.1° | ||
| 11 1:46 | killed them | AK-47 | 547 ms | 844 ms | 3.5° | ||
| 11 1:44 | killed them | AK-47 | 422 ms | 625 ms | 5.4° | ||
| 11 1:28 | killed them | AK-47 | 406 ms | 516 ms | 1.4° | ||
| 11 bomb 0:07 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:37 | killed by them | M4A4 | 391 ms | 656 ms | 0.7° | ||
| 13 1:44 | hit them | P2000 | 1125 ms | – | 1.9° | ||
| 13 1:44 | killed by them | P250 | 484 ms | 484 ms | 1.8° | ||
| 14 1:12 | killed by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:45 | hit by them | M4A4 | 203 ms | – | 2.4° | ||
| 15 1:44 | killed them | Desert Eagle | 906 ms | 1312 ms | 0.0° | ||
| 15 1:43 | killed by them | AK-47 | 422 ms | 422 ms | 1.6° | ||
| 16 1:45 | killed by them | AK-47 | 625 ms | 1016 ms | 26.4° | ||
| 17 1:45 | killed them | M4A1-S | 391 ms | 391 ms | 0.9° | ||
| 17 0:05 | killed by them | AK-47 | 969 ms | 969 ms | 32.9° | ||
| 18 bomb 0:37 | hit by them | AK-47 | 391 ms | – | 1.6° | ||
| 18 bomb 0:27 | killed them | M4A1-S | 781 ms | 1188 ms | 9.0° | ||
| 18 bomb 0:27 | hit by them | AK-47 | 1016 ms | – | 1.0° | ||
| 18 bomb 0:23 | killed them | M4A1-S | 859 ms | 1156 ms | 9.4° | ||
| 19 1:42 | killed them | M4A1-S | 906 ms | 1297 ms | 11.4° | ||
| 19 1:41 | killed by them | Galil AR | 1000 ms | 1406 ms | 10.9° | ||
| 20 1:34 | killed them | M4A1-S | 234 ms | 547 ms | 1.0° | ||
| 21 bomb 0:35 | hit them | M4A4 | 1141 ms | – | 46.4° | ||
| 21 bomb 0:35 | hit by them | AK-47 | 1250 ms | – | 21.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:46 | Glock-18 | 858 | fired while moving (184 u/s), too fast to be accurate - stop first | 1/2 | 65% / 68% | ||
| 1 1:43 | Glock-18 | 528 | fine - pros would have fired it too | 0/3 | 22% / 42% | ||
| 1 1:42 | Glock-18 | 533 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/1 | 18% / 39% | ||
| 1 1:41 | Glock-18 | 1012 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/2 | 14% / 53% | ||
| 1 1:39 | Glock-18 | 958 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 64% / 64% | |
| 1 1:38 | Glock-18 | 961 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 55% / 56% | |
| 2 1:47 | Desert Eagle | 977 | fine - pros would have fired it too | 0/1 | 79% / 79% | ||
| 3 1:41 | AK-47 | 1404 | fired while moving (111 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 48% | |
| 3 1:41 | AK-47 | 1405 | fine - pros would have fired it too | 1/6 | killed them | 35% / 48% | |
| 3 1:29 | AK-47 | 791 | fired while moving (167 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 7% / 53% | |
| 3 1:29 | AK-47 | 807 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/3 | 7% / 55% | ||
| 3 1:27 | AK-47 | 1058 | fired while moving (108 u/s), too fast to be accurate - stop first | 0/1 | 3% / 55% | ||
| 3 1:26 | AK-47 | 772 | fine - pros would have fired it too | 4/10 | killed them | 50% / 55% | |
| 3 1:17 | AK-47 | 749 | fine - pros would have fired it too | 2/7 | killed them | 72% / 72% | |
| 4 1:19 | AK-47 | 608 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 6% / 48% | |
| 4 1:19 | AK-47 | 609 | fine - pros would have fired it too | 1/3 | killed them | 61% / 61% | |
| 4 1:16 | AK-47 | 1093 | fine - pros would have fired it too | 1/7 | cut short (a death, a reload) | 46% / 46% | |
| 5 1:42 | AK-47 | 969 | fine - pros would have fired it too | 3/7 | killed them | 55% / 55% | |
| 5 1:27 | AK-47 | 2100 | fine - pros would have fired it too | 0/1 | 55% / 55% | ||
| 5 1:26 | AK-47 | 2098 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | 22% / 47% | ||
| 5 1:26 | AK-47 | 2099 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/1 | 21% / 59% | ||
| 5 1:26 | AK-47 | 2103 | aim far off: your crosshair was about 2 player widths (72 units) off their body - get on target first | 0/1 | 2% / 61% | ||
| 5 1:24 | AK-47 | 2121 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/1 | 18% / 50% | ||
| 5 1:24 | AK-47 | 2121 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/1 | 20% / 44% | ||
| 6 1:41 | AK-47 | 1294 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 27% / 51% | |
| 6 1:40 | AK-47 | 1295 | fine - pros would have fired it too | 1/5 | killed them | 39% / 48% | |
| 8 1:37 | AK-47 | 1041 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 45% / 46% | |
| 10 1:39 | AK-47 | 705 | fine - pros would have fired it too | 4/7 | killed them | 63% / 63% | |
| 10 1:32 | AK-47 | 629 | fine - pros would have fired it too | 1/7 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 38% / 46% | |
| 10 1:31 | AK-47 | 623 | fine - pros would have fired it too | 2/9 | cut short (a death, a reload) | 54% / 54% | |
| 11 1:46 | AK-47 | 1067 | fine - pros would have fired it too | 4/8 | killed them | 32% / 47% | |
| 11 1:44 | AK-47 | 798 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 2/7 | killed them | 20% / 49% | |
| 11 1:28 | AK-47 | 1174 | fine - pros would have fired it too | 2/6 | killed them | 57% / 57% | |
| 13 1:47 | USP-S | 1059 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 15% / 38% | |
| 13 1:45 | USP-S | 1002 | fine - pros would have fired it too | 1/5 | cut short (a death, a reload) | 41% / 41% | |
| 15 1:44 | Desert Eagle | 1268 | fine - pros would have fired it too | 2/3 | killed them | 16% / 33% | |
| 16 1:45 | Desert Eagle | 417 | fired while moving (96 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 77% / 81% | |
| 17 1:45 | M4A1-S | 473 | fired while moving (117 u/s), too fast to be accurate - stop first | 1/4 | killed them | 50% / 73% | |
| 17 0:05 | M4A1-S | 1451 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 45% / 49% | |
| 18 bomb 0:39 | M4A1-S | 1880 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 0/1 | 4% / 45% | ||
| 18 bomb 0:37 | M4A1-S | 1890 | fired while moving (98 u/s), too fast to be accurate - stop first | 0/1 | 33% / 73% | ||
| 18 bomb 0:37 | M4A1-S | 1892 | fired while moving (81 u/s), too fast to be accurate - stop first | 0/1 | 1% / 46% | ||
| 18 bomb 0:36 | M4A1-S | 1891 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/1 | 17% / 44% | ||
| 18 bomb 0:36 | M4A1-S | 1892 | fired while moving (102 u/s), too fast to be accurate - stop first | 0/1 | 8% / 45% | ||
| 18 bomb 0:27 | M4A1-S | 1361 | fired while moving (101 u/s), too fast to be accurate - stop first | 3/9 | killed them | 18% / 53% | |
| 18 bomb 0:24 | M4A1-S | 961 | fine - pros would have fired it too | 3/11 | killed them | 79% / 79% | |
| 18 bomb 0:19 | USP-S | 797 | fine - pros would have fired it too | 0/4 | 41% / 45% | ||
| 19 1:43 | M4A1-S | 1029 | fired while moving (128 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 38% / 75% | |
| 19 1:42 | M4A1-S | 1019 | fine - pros would have fired it too | 5/6 | killed them | 67% / 67% | |
| 19 1:42 | M4A1-S | 756 | fired while moving (168 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 61% | |
| 19 1:41 | M4A1-S | 751 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 17% / 59% | |
| 19 1:41 | M4A1-S | 753 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 64% / 64% | |
| 20 1:34 | M4A1-S | 648 | fired while moving (92 u/s), too fast to be accurate - stop first | 3/7 | killed them | 5% / 46% | |
| 21 bomb 0:35 | M4A1-S | 452 | fired while moving (217 u/s), too fast to be accurate - stop first | 1/8 | cut short (a death, a reload) | 4% / 58% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
