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Dust II, lost 8-13 · Sun 25 Oct, 20:32

GnupiSilver II

The match

Aim

Scoreboard

14ADR33%KAST

Positioning

Shots

12/19Rushed↓2/11Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-472910%
M4A1-S2317%
Galil AR1233%
USP-S90%
Glock-1830%
FAMAS10%
SSG 0810%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
64/9419 1:26 1 kill (M4A1-S) CT0.1
85/9410 1:25 1 kill (AK-47) T-0.9

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 1:04 1v1 before the plant T · 29 HP · Long Alost - died in the first fight · saw each other
8 1:24 1v4 before the plant T · 59 HP · Long Alost - died in the first fight · they saw them first
17 0:04 1v1 before the plant CT · 100 HP · Mid Doorswon - ran the clock out · first fight lost, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
2 flashes: 0 good, 2 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
11 1:43 weakbarely blinded soup 2.6 s (0.3 s white), JindraUwU 2.4 s (0.2 s white); blinded Ciuko 🐴 1.5 s on the move through Long Doors - safe
12 1:45 weakbarely blinded JindraUwU 1.7 s (0.1 s white), Duplawem 1.6 s (0.1 s white); blinded Ciuko 🐴 1.0 s on the move through Outside Long - safe; blinded Ganjalf 2.7 s holding Outside Long - safe

Positioning

In 2 of your 25 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 3 of your 13 duels (23%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 14 fast peeks (7%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 7 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:41 TerinLong Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
4 1:24 TerinMiddlepeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 21 rounds. 0 of your 4 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 1 of the 19 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:45 tradeGanjalf was killed 186 units away: not traded within 5 s (pros: 969 ms)
1 1:41 holdheld with Ciuko 🐴, 193 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after Ciuko 🐴)
3 1:33 trade𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘 was killed 630 units away: not traded within 5 s (pros: 2,031 ms)
3 1:18 holdheld with Ciuko 🐴, 504 units and 25° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 375 ms before Ciuko 🐴)
3 1:04 tradeCiuko 🐴 was killed 337 units away: not traded within 5 s (pros: 625 ms)
4 1:24 peek togetherpeeked the same enemy as Agnostic, 938 ms after them - late - your team-mate went first, as bait
5 1:32 trade𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘 was killed 655 units away: not traded within 5 s (pros: 625 ms)
6 1:35 tradeCiuko 🐴 was killed 800 units away: not traded within 5 s (pros: 625 ms)
6 1:22 tradeGanjalf was killed 857 units away: not traded within 5 s (pros: 2,031 ms)
7 1:37 tradeCiuko 🐴 was killed 714 units away: not traded within 5 s (pros: 2,031 ms)
7 1:33 tradeAgnostic was killed 804 units away: not traded within 5 s (pros: 2,031 ms)
7 1:30 tradeGanjalf was killed 48 units away: not traded within 5 s (pros: 625 ms)
8 1:38 tradeAgnostic was killed 660 units away: not traded within 5 s (pros: 2,031 ms)
8 1:37 tradeCiuko 🐴 was killed 533 units away: not traded within 5 s (pros: 2,031 ms)
8 1:25 holdheld with Ganjalf, 251 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 281 ms after Ganjalf)
8 1:24 tradeGanjalf was killed 186 units away: not traded within 5 s (pros: 625 ms)
9 1:22 tradeGanjalf was killed 704 units away: not traded within 5 s (pros: 2,031 ms)
9 1:19 tradeAgnostic was killed 941 units away: not traded within 5 s (pros: 2,031 ms)
10 1:30 tradeCiuko 🐴 was killed 431 units away: you traded in 4,422 ms (pros: 1,641 ms)
11 1:20 holdheld with 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘, 42 units and 7° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 281 ms after 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘)
11 bomb 0:30 tradeGanjalf was killed 719 units away: not traded within 5 s (pros: 625 ms)
14 1:10 tradeCiuko 🐴 was killed 519 units away: not traded within 5 s (pros: 2,031 ms)
17 0:17 tradeAgnostic was killed 939 units away: not traded within 5 s (pros: 2,031 ms)
18 bomb 0:27 tradeGanjalf was killed 670 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:40 Terinhit by themP2000422 ms–5.6°
1 1:40 broodkilled by themP2000672 ms672 ms4.9°
2 1:34 broodkilled by themM4A4281 ms469 ms2.9°
3 1:18 Terinhit by themMP9359 ms–14.5°
3 1:18 Terinhit themAK-47453 ms–3.9°
3 1:03 broodkilled by themM4A4891 ms891 ms7.1°
4 1:24 Terinkilled by themM4A1-S547 ms547 ms4.2°
5 1:29 JindraUwUkilled by themM4A4656 ms1953 ms4.5°
6 1:35 Duplawemhit by themM4A41141 ms–0.8°
6 1:16 broodkilled by themAWP281 ms281 ms0.5°
7 1:30 Terinhit by themM4A4125 ms–6.0°
7 1:13 JindraUwUkilled by themAUG609 ms609 ms1.9°
8 1:24 JindraUwUkilled by themAUG375 ms875 ms3.8°
9 1:19 broodkilled by themAWP359 ms359 ms3.4°
10 1:25 soupkilled themAK-47844 ms844 ms33.5°
10 bomb 0:39 Duplawemkilled by themUSP-S625 ms625 ms6.9°
11 bomb 0:29 broodhit themGalil AR625 ms–2.3°
11 bomb 0:24 broodkilled by themAWP234 ms234 ms0.7°
12 1:41 broodkilled by themAWP250 ms250 ms1.9°
13 1:33 Terinkilled by themGlock-18266 ms266 ms1.8°
14 1:08 Duplawemkilled by themM4A4234 ms500 ms1.6°
15 1:40 Terinkilled by themAK-47344 ms531 ms3.0°
17 0:01 broodkilled by themAK-47625 ms1125 ms7.0°
18 1:39 Duplawemhit by themDesert Eagle109 ms–2.8°
18 1:39 Duplawemhit themM4A4516 ms–4.4°
18 bomb 0:24 JindraUwUkilled by themMAC-10969 ms1188 ms6.9°
19 1:27 broodkilled themM4A1-S734 ms1516 ms8.5°
19 1:27 broodhit by themAK-47719 ms–14.1°
21 1:42 broodhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:39 JindraUwUhit by themMAC-10688 ms–26.6°
21 1:39 broodkilled by themAK-47781 ms1484 ms23.5°
21 1:39 souphit by themGalil AR766 ms–17.9°

Shots

You fired 12 of your 19 first shots too soon: 7 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 11 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 21% chance to hit; stopped, with your crosshair on them, 50%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:40 TerinGlock-18774fired while moving (240 u/s), too fast to be accurate - stop first0/10% / 38%
1 1:40 TerinGlock-18784fine - pros would have fired it too0/2cut short (a death, a reload)21% / 37%
3 1:18 TerinAK-47332fine - pros would have fired it too2/1150% / 53%
3 1:04 broodAK-471214aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first0/4cut short (a death, a reload)2% / 46%
9 1:19 broodGalil AR1211aim far off: your crosshair was about 5.5 player widths (175 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 55%
10 1:26 soupAK-47168fired while moving (210 u/s), too fast to be accurate - stop first1/9killed them54% / 73%
11 bomb 0:29 broodGalil AR1284fired while moving (75 u/s), too fast to be accurate - stop first3/74% / 49%
11 bomb 0:28 broodGalil AR1284fine - pros would have fired it too1/539% / 52%
13 1:34 TerinUSP-S518aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/612% / 54%
13 1:33 TerinUSP-S523fine - pros would have fired it too0/1cut short (a death, a reload)21% / 41%
14 1:08 DuplawemFAMAS410fired while moving (0 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)6% / 47%
17 0:01 broodUSP-S701aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/4cut short (a death, a reload)6% / 40%
18 1:42 JindraUwUM4A1-S1035fired while moving (133 u/s), too fast to be accurate - stop first0/41% / 56%
18 1:39 DuplawemM4A1-S534fine - pros would have fired it too1/426% / 48%
18 bomb 0:24 JindraUwUM4A1-S427fired while moving (47 u/s), too fast to be accurate - stop first0/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight22% / 48%
19 1:28 broodM4A1-S1158fired while moving (105 u/s), too fast to be accurate - stop first1/84% / 50%
19 1:27 broodM4A1-S1126aim far off: your crosshair was about a player's width (25 units) off their body - get on target first2/4killed them17% / 48%
21 1:39 JindraUwUAK-47560fine - pros would have fired it too0/545% / 61%
21 1:39 soupAK-47556fine - pros would have fired it too0/5cut short (a death, a reload)61% / 61%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
9 grenades: 9 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.