Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 29 | 10% |
| M4A1-S | 23 | 17% |
| Galil AR | 12 | 33% |
| USP-S | 9 | 0% |
| Glock-18 | 3 | 0% |
| FAMAS | 1 | 0% |
| SSG 08 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 64/94 | 19 1:26 | 1 kill (M4A1-S) CT | 0.1 |
| 85/94 | 10 1:25 | 1 kill (AK-47) T | -0.9 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 1:04 | 1v1 before the plant T · 29 HP · Long A | lost - died in the first fight · saw each other |
| 8 1:24 | 1v4 before the plant T · 59 HP · Long A | lost - died in the first fight · they saw them first |
| 17 0:04 | 1v1 before the plant CT · 100 HP · Mid Doors | won - ran the clock out · first fight lost, saw each other |
Flashes
2 flashes: 0 good, 2 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 11 1:43 | weak | barely blinded soup 2.6 s (0.3 s white), JindraUwU 2.4 s (0.2 s white); blinded Ciuko 🐴 1.5 s on the move through Long Doors - safe |
| 12 1:45 | weak | barely blinded JindraUwU 1.7 s (0.1 s white), Duplawem 1.6 s (0.1 s white); blinded Ciuko 🐴 1.0 s on the move through Outside Long - safe; blinded Ganjalf 2.7 s holding Outside Long - safe |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:41 | Long Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 4 1:24 | Middle | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 21 rounds. 0 of your 4 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 1 of the 19 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:45 | trade | Ganjalf was killed 186 units away: not traded within 5 s (pros: 969 ms) |
| 1 1:41 | hold | held with Ciuko 🐴, 193 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after Ciuko 🐴) |
| 3 1:33 | trade | 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘 was killed 630 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:18 | hold | held with Ciuko 🐴, 504 units and 25° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 375 ms before Ciuko 🐴) |
| 3 1:04 | trade | Ciuko 🐴 was killed 337 units away: not traded within 5 s (pros: 625 ms) |
| 4 1:24 | peek together | peeked the same enemy as Agnostic, 938 ms after them - late - your team-mate went first, as bait |
| 5 1:32 | trade | 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘 was killed 655 units away: not traded within 5 s (pros: 625 ms) |
| 6 1:35 | trade | Ciuko 🐴 was killed 800 units away: not traded within 5 s (pros: 625 ms) |
| 6 1:22 | trade | Ganjalf was killed 857 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:37 | trade | Ciuko 🐴 was killed 714 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:33 | trade | Agnostic was killed 804 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:30 | trade | Ganjalf was killed 48 units away: not traded within 5 s (pros: 625 ms) |
| 8 1:38 | trade | Agnostic was killed 660 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:37 | trade | Ciuko 🐴 was killed 533 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:25 | hold | held with Ganjalf, 251 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 281 ms after Ganjalf) |
| 8 1:24 | trade | Ganjalf was killed 186 units away: not traded within 5 s (pros: 625 ms) |
| 9 1:22 | trade | Ganjalf was killed 704 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:19 | trade | Agnostic was killed 941 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:30 | trade | Ciuko 🐴 was killed 431 units away: you traded in 4,422 ms (pros: 1,641 ms) |
| 11 1:20 | hold | held with 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘, 42 units and 7° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 281 ms after 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘) |
| 11 bomb 0:30 | trade | Ganjalf was killed 719 units away: not traded within 5 s (pros: 625 ms) |
| 14 1:10 | trade | Ciuko 🐴 was killed 519 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 0:17 | trade | Agnostic was killed 939 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 bomb 0:27 | trade | Ganjalf was killed 670 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:40 | hit by them | P2000 | 422 ms | – | 5.6° | ||
| 1 1:40 | killed by them | P2000 | 672 ms | 672 ms | 4.9° | ||
| 2 1:34 | killed by them | M4A4 | 281 ms | 469 ms | 2.9° | ||
| 3 1:18 | hit by them | MP9 | 359 ms | – | 14.5° | ||
| 3 1:18 | hit them | AK-47 | 453 ms | – | 3.9° | ||
| 3 1:03 | killed by them | M4A4 | 891 ms | 891 ms | 7.1° | ||
| 4 1:24 | killed by them | M4A1-S | 547 ms | 547 ms | 4.2° | ||
| 5 1:29 | killed by them | M4A4 | 656 ms | 1953 ms | 4.5° | ||
| 6 1:35 | hit by them | M4A4 | 1141 ms | – | 0.8° | ||
| 6 1:16 | killed by them | AWP | 281 ms | 281 ms | 0.5° | ||
| 7 1:30 | hit by them | M4A4 | 125 ms | – | 6.0° | ||
| 7 1:13 | killed by them | AUG | 609 ms | 609 ms | 1.9° | ||
| 8 1:24 | killed by them | AUG | 375 ms | 875 ms | 3.8° | ||
| 9 1:19 | killed by them | AWP | 359 ms | 359 ms | 3.4° | ||
| 10 1:25 | killed them | AK-47 | 844 ms | 844 ms | 33.5° | ||
| 10 bomb 0:39 | killed by them | USP-S | 625 ms | 625 ms | 6.9° | ||
| 11 bomb 0:29 | hit them | Galil AR | 625 ms | – | 2.3° | ||
| 11 bomb 0:24 | killed by them | AWP | 234 ms | 234 ms | 0.7° | ||
| 12 1:41 | killed by them | AWP | 250 ms | 250 ms | 1.9° | ||
| 13 1:33 | killed by them | Glock-18 | 266 ms | 266 ms | 1.8° | ||
| 14 1:08 | killed by them | M4A4 | 234 ms | 500 ms | 1.6° | ||
| 15 1:40 | killed by them | AK-47 | 344 ms | 531 ms | 3.0° | ||
| 17 0:01 | killed by them | AK-47 | 625 ms | 1125 ms | 7.0° | ||
| 18 1:39 | hit by them | Desert Eagle | 109 ms | – | 2.8° | ||
| 18 1:39 | hit them | M4A4 | 516 ms | – | 4.4° | ||
| 18 bomb 0:24 | killed by them | MAC-10 | 969 ms | 1188 ms | 6.9° | ||
| 19 1:27 | killed them | M4A1-S | 734 ms | 1516 ms | 8.5° | ||
| 19 1:27 | hit by them | AK-47 | 719 ms | – | 14.1° | ||
| 21 1:42 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:39 | hit by them | MAC-10 | 688 ms | – | 26.6° | ||
| 21 1:39 | killed by them | AK-47 | 781 ms | 1484 ms | 23.5° | ||
| 21 1:39 | hit by them | Galil AR | 766 ms | – | 17.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:40 | Glock-18 | 774 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/1 | 0% / 38% | ||
| 1 1:40 | Glock-18 | 784 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 21% / 37% | |
| 3 1:18 | AK-47 | 332 | fine - pros would have fired it too | 2/11 | 50% / 53% | ||
| 3 1:04 | AK-47 | 1214 | aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 2% / 46% | |
| 9 1:19 | Galil AR | 1211 | aim far off: your crosshair was about 5.5 player widths (175 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 55% | |
| 10 1:26 | AK-47 | 168 | fired while moving (210 u/s), too fast to be accurate - stop first | 1/9 | killed them | 54% / 73% | |
| 11 bomb 0:29 | Galil AR | 1284 | fired while moving (75 u/s), too fast to be accurate - stop first | 3/7 | 4% / 49% | ||
| 11 bomb 0:28 | Galil AR | 1284 | fine - pros would have fired it too | 1/5 | 39% / 52% | ||
| 13 1:34 | USP-S | 518 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/6 | 12% / 54% | ||
| 13 1:33 | USP-S | 523 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 21% / 41% | |
| 14 1:08 | FAMAS | 410 | fired while moving (0 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 6% / 47% | |
| 17 0:01 | USP-S | 701 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 6% / 40% | |
| 18 1:42 | M4A1-S | 1035 | fired while moving (133 u/s), too fast to be accurate - stop first | 0/4 | 1% / 56% | ||
| 18 1:39 | M4A1-S | 534 | fine - pros would have fired it too | 1/4 | 26% / 48% | ||
| 18 bomb 0:24 | M4A1-S | 427 | fired while moving (47 u/s), too fast to be accurate - stop first | 0/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 22% / 48% | |
| 19 1:28 | M4A1-S | 1158 | fired while moving (105 u/s), too fast to be accurate - stop first | 1/8 | 4% / 50% | ||
| 19 1:27 | M4A1-S | 1126 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 2/4 | killed them | 17% / 48% | |
| 21 1:39 | AK-47 | 560 | fine - pros would have fired it too | 0/5 | 45% / 61% | ||
| 21 1:39 | AK-47 | 556 | fine - pros would have fired it too | 0/5 | cut short (a death, a reload) | 61% / 61% |
Throws
9 grenades: 9 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
