ProPeeksBlogCalloutsDiscordSign in

Dust II, won 13-8 · Sun 25 Oct, 20:32

JindraUwUMaster Guardian I

The match

Aim

632 msTTD1032 msTTK2.6°Crosshair↓28%1st bullet24%Spray23%Head67%Counter-strafe

Scoreboard

66ADR67%KAST

Positioning

Shots

19/41Rushed↓9/21Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MAC-106218%
AUG3139%
AK-472631%
M4A42450%
Dual Berettas812%
M4A1-S617%
Glock-1860%
AWP540%
Desert Eagle425%
MAG-710%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
8/945 1:32 3 kills (M4A4 ×2, AWP), 1 headshot, in 8.9 s CT7.2
14/948 1:24 2 kills (AUG ×2), 1 headshot, in 0.4 s CT4.1
26/947 1:33 2 kills (AUG ×2), all headshots, in 19.2 s CT2.4
40/949 1:16 1 kill (AWP) CT1.0
78/9416 1:40 1 kill (AK-47), 1 headshot T-0.5
80/941 1:14 1 kill (Dualies), 1 headshot CT-0.6
83/9415 1:43 1 kill (AK-47), 1 headshot T-0.8
88/9418 bomb 0:24 1 kill (MAC-10), 1 headshot T-1.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
16 1:15 1v2 before the plant T · 18 HP · T Spawnlost - died later · saw them first
18 bomb 0:16 1v2 after the plant T · 100 HP · Bombsite Blost - died with two or more on them at once · first fight lost, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
10 flashes: 1 good, 1 weak, 7 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:47 goodblinded Agnostic 5.0 s (2.2 s white)
2 1:48 wastedno enemy blinded for long
3 1:48 hurt the teamno enemy blinded for long; blinded Duplawem 3.1 s on the move through Long A - an enemy could see them; blinded themselves 1.7 s on the move through Long A - safe
5 1:48 wastedno enemy blinded for long; blinded Duplawem 1.8 s on the move through Long A - safe
7 1:01 wastedno enemy blinded for long; blinded themselves 1.9 s on the move through Catwalk - safe; blinded Duplawem 4.7 s holding Middle - safe
8 1:46 wastedno enemy blinded for long; blinded themselves 3.2 s holding Under A - safe; blinded Duplawem 2.0 s holding Long A - safe
8 1:43 wastedno enemy blinded for long; blinded Duplawem 1.0 s holding Long A - safe
11 1:48 wastedno enemy blinded for long; blinded soup 1.8 s on the move through Long A - safe
15 1:32 wastedno enemy blinded for long; blinded soup 2.6 s on the move through Long A - safe; blinded brood 2.7 s on the move through Long A - safe
16 1:45 weakbarely blinded Ciuko 🐴 2.5 s (0.3 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
17 grenades: 15 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
16 1:05 exposeda smoke at Bombsite B - seen by 1 enemy for 1.2 s, the nearest 1352 units away, thrown in the open; a jump throw
19 1:25 punishedkilled by 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘 with a smoke in hand at Under A - seen by 1 enemy for 0.1 s, the nearest 492 units away

Positioning

In 3 of your 28 duels you showed more of yourself than you needed to (2 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 4 of your 22 duels (18%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 11 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
5 1:30 GnupiPitcover not used: 16 units away, they'd have seen only your headkilled them
13 1:45 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘Long Doorspeeked too wide: 2 enemies saw you at once - 32 units less far out, only one would havedied
18 bomb 0:17 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘Bombsite Bcover not used: 32 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 2 of your 5 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 14 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
5 1:42 tradeDuplawem was killed 496 units away: not traded within 5 s (pros: 1,641 ms)
8 1:30 tradeDuplawem was killed 504 units away: not traded within 5 s (pros: 2,031 ms)
12 1:25 holdheld with Duplawem, 622 units and 23° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 453 ms before Duplawem)
13 1:47 tradebrood was killed 474 units away: not traded within 5 s (pros: 1,641 ms)
14 1:41 tradeTerin was killed 857 units away: not traded within 5 s (pros: 2,031 ms)
14 1:30 holdheld with Duplawem, 999 units and 47° apart as the enemy saw you: a real crossfire (the enemy saw you 281 ms before Duplawem)
15 1:43 tradeDuplawem was killed 957 units away: you traded in 266 ms (pros: 625 ms)
16 1:42 tradebrood was killed 64 units away: you traded in 1,750 ms (pros: 625 ms)
16 1:32 tradesoup was killed 628 units away: not traded within 5 s (pros: 2,031 ms)
17 1:43 tradeTerin was killed 986 units away: not traded within 5 s (pros: 2,031 ms)
17 1:31 holdheld with Duplawem, 869 units and 1° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
17 1:19 peek togetherpeeked the same enemy as Duplawem, 1,016 ms after them - late - your team-mate went first, as bait
18 bomb 0:28 holdheld with soup, 298 units and 24° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms before soup)
18 bomb 0:28 holdheld with Duplawem, 327 units and 40° apart as the enemy saw you: a real crossfire (the enemy saw you 78 ms before Duplawem)
18 bomb 0:28 holdheld with brood, 354 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 266 ms after brood)
18 bomb 0:27 tradebrood was killed 319 units away: not traded within 5 s (pros: 1,641 ms)
18 bomb 0:23 tradeDuplawem was killed 399 units away: not traded within 5 s (pros: 1,641 ms)
18 bomb 0:16 tradesoup was killed 398 units away: not traded within 5 s (pros: 625 ms)
19 1:26 tradebrood was killed 293 units away: not traded within 5 s (pros: 1,641 ms)
20 1:37 tradesoup was killed 313 units away: not traded within 5 s (pros: 1,641 ms)
21 1:43 tradeTerin was killed 63 units away: not traded within 5 s (pros: 969 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:14 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘killed themDual Berettas219 ms219 ms2.0°
3 1:42 Agnostichit by themAK-47406 ms–9.4°
3 1:41 Agnostichit themM4A41078 ms–0.0°
3 1:41 Ciuko 🐴killed by themAK-47859 ms859 ms3.0°
4 1:28 Ganjalfhit themAUG188 ms–4.2°
4 1:19 Ciuko 🐴killed by themAK-47891 ms891 ms24.2°
5 1:33 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘killed themM4A4828 ms1266 ms20.5°
5 1:29 Gnupikilled themM4A4656 ms1953 ms4.5°
5 1:29 Ganjalfhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
5 1:26 Ciuko 🐴hit themM4A43094 ms–4.5°
5 1:24 Ciuko 🐴hit by themAK-471156 ms–0.3°
5 1:24 Ciuko 🐴killed themAWP1359 ms1359 ms5.3°
6 1:26 Ganjalfkilled by themAK-47391 ms781 ms5.2°
7 1:34 Agnostichit by themAK-47250 ms–0.4°
7 1:34 Agnostickilled themAUG484 ms1438 ms2.0°
7 1:13 Gnupikilled themAUG609 ms609 ms1.9°
8 1:24 Gnupikilled themAUG375 ms875 ms3.8°
8 1:24 Ganjalfkilled themAUG859 ms859 ms3.4°
9 1:18 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘hit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
9 1:16 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘killed themAWP469 ms469 ms1.3°
10 1:39 Ciuko 🐴killed by themAK-47312 ms609 ms5.0°
11 1:46 Ciuko 🐴killed by themAK-47547 ms844 ms3.5°
12 1:25 Ganjalfhit themAUG484 ms–0.9°
12 1:24 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘killed by themAWP500 ms500 ms3.0°
13 1:45 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘killed by themUSP-S484 ms1547 ms0.9°
13 1:44 Ciuko 🐴hit by themP20001125 ms–1.9°
14 1:29 Agnostichit themDesert Eagle422 ms–0.6°
14 1:20 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘hit by themM4A4391 ms–1.2°
14 bomb 0:27 Ganjalfkilled by themMAC-101062 ms1141 ms27.1°
15 1:43 Ciuko 🐴killed themAK-47422 ms422 ms1.6°
16 1:42 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘hit by themMP9406 ms–3.8°
16 1:41 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘killed themAK-471641 ms2438 ms1.5°
17 1:18 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘hit by themM4A4312 ms–4.8°
17 1:18 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘hit themAK-47828 ms–1.4°
17 0:46 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘killed by themAK-47359 ms359 ms0.6°
18 bomb 0:27 Ganjalfhit themMAC-10906 ms–1.4°
18 bomb 0:24 Gnupikilled themMAC-10969 ms1188 ms6.9°
18 bomb 0:16 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘hit themMAC-10469 ms–3.2°
18 bomb 0:15 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘hit by themP90–––couldn't see them (a wallbang, a smoke) - not timed
18 bomb 0:12 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘killed by themUSP-S359 ms875 ms8.7°
19 1:26 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘killed by themP90969 ms1312 ms14.5°
20 1:34 Ciuko 🐴killed by themM4A1-S234 ms547 ms1.0°
21 1:43 Ganjalfhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:39 Gnupihit themMAC-10688 ms–26.6°
21 1:37 Ganjalfhit themMAC-10406 ms–33.4°
21 1:37 Ganjalfkilled by themAK-471078 ms1078 ms13.5°

Shots

You fired 19 of your 41 first shots too soon: 10 before your crosshair was on them, 9 while moving. Pros fire about 4 in 10 too soon. You stopped 9 of 21 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 26 spray bullets went on after pros would have stopped. Your first shots had a 34% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:45 AgnosticDual Berettas773fired while moving (133 u/s), too fast to be accurate - stop first0/41% / 53%
1 1:17 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘Dual Berettas806fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight41% / 42%
1 1:16 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘Dual Berettas769fired while moving (127 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight6% / 39%
1 1:16 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘Dual Berettas769fired while moving (143 u/s), too fast to be accurate - stop first0/231% / 43%
1 1:14 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘Dual Berettas651aim far off: your crosshair was about a player's width (30 units) off their body - get on target first1/1killed them13% / 54%
3 1:42 Ciuko 🐴M4A1-S1407fine - pros would have fired it too0/250% / 60%
3 1:41 AgnosticM4A1-S1249fired while moving (84 u/s), too fast to be accurate - stop first1/5cut short (a death, a reload)16% / 45%
4 1:19 Ciuko 🐴AUG606aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/4cut short (a death, a reload)16% / 48%
5 1:33 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘M4A4374fine - pros would have fired it too4/13killed them50% / 53%
5 1:29 GnupiM4A41198aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first3/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight27% / 58%
5 1:28 GnupiM4A41200fine - pros would have fired it too4/5killed them38% / 51%
5 1:27 Ciuko 🐴M4A42087aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first0/12% / 54%
5 1:27 Ciuko 🐴M4A42099aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first1/54 bullets after pros would have stopped5% / 44%
5 1:24 Ciuko 🐴AWP2122fine - pros would have fired it too1/2killed them86% / 86%
6 1:51 GnupiAWP2727fine - pros would have fired it too0/471% / 71%
6 1:26 GanjalfAWP305fired while moving (41 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)19% / 71%
7 1:34 AgnosticAUG1458fine - pros would have fired it too2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight64% / 64%
7 1:33 AgnosticAUG1458fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight61% / 61%
7 1:33 AgnosticAUG1458fine - pros would have fired it too2/3killed them61% / 61%
7 1:13 GnupiAUG633fine - pros would have fired it too1/5killed them64% / 64%
8 1:24 GanjalfAUG677fine - pros would have fired it too5/11killed them63% / 63%
9 1:16 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘AWP2662fine - pros would have fired it too1/1killed them70% / 70%
10 1:39 Ciuko 🐴AWP705aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/1cut short (a death, a reload)24% / 71%
11 1:46 Ciuko 🐴AUG1074fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight26% / 46%
12 1:25 GanjalfAUG1132fired while moving (77 u/s), too fast to be accurate - stop first1/134 bullets after pros would have stopped9% / 51%
13 1:45 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘Glock-18840aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/6cut short (a death, a reload)14% / 39%
14 1:29 AgnosticDesert Eagle1149fine - pros would have fired it too1/1cut short (a death, a reload)40% / 40%
14 1:20 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘Desert Eagle1998fine - pros would have fired it too0/234% / 34%
15 1:43 Ciuko 🐴AK-471245fine - pros would have fired it too1/1killed them41% / 47%
16 1:42 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘AK-47794aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first6/26killed them; 7 bullets after pros would have stopped6% / 62%
17 1:18 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘AK-471425fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight37% / 48%
17 1:18 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘AK-471425fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight57% / 57%
17 0:46 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘AK-471337fine - pros would have fired it too0/1cut short (a death, a reload)30% / 45%
18 1:42 GanjalfMAC-10946fired while moving (235 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 53%
18 bomb 0:28 GanjalfMAC-10504too soon: your crosshair was still moving onto them, about a player's width (34 units) off - pros wait the split second it takes to get on target1/1615% / 63%
18 bomb 0:24 GnupiMAC-10434aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first2/10killed them24% / 49%
18 bomb 0:19 Ciuko 🐴MAC-10796fine - pros would have fired it too0/553% / 53%
18 bomb 0:16 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘MAC-101009fired while moving (93 u/s), too fast to be accurate - stop first2/2111 bullets after pros would have stopped16% / 48%
20 1:34 Ciuko 🐴Desert Eagle638fine - pros would have fired it too0/1cut short (a death, a reload)27% / 40%
21 1:39 GnupiMAC-10571fired while moving (239 u/s), too fast to be accurate - stop first1/1162% / 68%
21 1:37 GanjalfMAC-10333fine - pros would have fired it too5/11cut short (a death, a reload)27% / 50%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.