Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MAC-10 | 62 | 18% |
| AUG | 31 | 39% |
| AK-47 | 26 | 31% |
| M4A4 | 24 | 50% |
| Dual Berettas | 8 | 12% |
| M4A1-S | 6 | 17% |
| Glock-18 | 6 | 0% |
| AWP | 5 | 40% |
| Desert Eagle | 4 | 25% |
| MAG-7 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 8/94 | 5 1:32 | 3 kills (M4A4 ×2, AWP), 1 headshot, in 8.9 s CT | 7.2 |
| 14/94 | 8 1:24 | 2 kills (AUG ×2), 1 headshot, in 0.4 s CT | 4.1 |
| 26/94 | 7 1:33 | 2 kills (AUG ×2), all headshots, in 19.2 s CT | 2.4 |
| 40/94 | 9 1:16 | 1 kill (AWP) CT | 1.0 |
| 78/94 | 16 1:40 | 1 kill (AK-47), 1 headshot T | -0.5 |
| 80/94 | 1 1:14 | 1 kill (Dualies), 1 headshot CT | -0.6 |
| 83/94 | 15 1:43 | 1 kill (AK-47), 1 headshot T | -0.8 |
| 88/94 | 18 bomb 0:24 | 1 kill (MAC-10), 1 headshot T | -1.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 16 1:15 | 1v2 before the plant T · 18 HP · T Spawn | lost - died later · saw them first |
| 18 bomb 0:16 | 1v2 after the plant T · 100 HP · Bombsite B | lost - died with two or more on them at once · first fight lost, saw each other |
Flashes
10 flashes: 1 good, 1 weak, 7 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:47 | good | blinded Agnostic 5.0 s (2.2 s white) |
| 2 1:48 | wasted | no enemy blinded for long |
| 3 1:48 | hurt the team | no enemy blinded for long; blinded Duplawem 3.1 s on the move through Long A - an enemy could see them; blinded themselves 1.7 s on the move through Long A - safe |
| 5 1:48 | wasted | no enemy blinded for long; blinded Duplawem 1.8 s on the move through Long A - safe |
| 7 1:01 | wasted | no enemy blinded for long; blinded themselves 1.9 s on the move through Catwalk - safe; blinded Duplawem 4.7 s holding Middle - safe |
| 8 1:46 | wasted | no enemy blinded for long; blinded themselves 3.2 s holding Under A - safe; blinded Duplawem 2.0 s holding Long A - safe |
| 8 1:43 | wasted | no enemy blinded for long; blinded Duplawem 1.0 s holding Long A - safe |
| 11 1:48 | wasted | no enemy blinded for long; blinded soup 1.8 s on the move through Long A - safe |
| 15 1:32 | wasted | no enemy blinded for long; blinded soup 2.6 s on the move through Long A - safe; blinded brood 2.7 s on the move through Long A - safe |
| 16 1:45 | weak | barely blinded Ciuko 🐴 2.5 s (0.3 s white) |
Throws
17 grenades: 15 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 16 1:05 | exposed | a smoke at Bombsite B - seen by 1 enemy for 1.2 s, the nearest 1352 units away, thrown in the open; a jump throw |
| 19 1:25 | punished | killed by 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘 with a smoke in hand at Under A - seen by 1 enemy for 0.1 s, the nearest 492 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 5 1:30 | Pit | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 13 1:45 | Long Doors | peeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have | died | ||
| 18 bomb 0:17 | Bombsite B | cover not used: 32 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 2 of your 5 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 14 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 5 1:42 | trade | Duplawem was killed 496 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 1:30 | trade | Duplawem was killed 504 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:25 | hold | held with Duplawem, 622 units and 23° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 453 ms before Duplawem) |
| 13 1:47 | trade | brood was killed 474 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 1:41 | trade | Terin was killed 857 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:30 | hold | held with Duplawem, 999 units and 47° apart as the enemy saw you: a real crossfire (the enemy saw you 281 ms before Duplawem) |
| 15 1:43 | trade | Duplawem was killed 957 units away: you traded in 266 ms (pros: 625 ms) |
| 16 1:42 | trade | brood was killed 64 units away: you traded in 1,750 ms (pros: 625 ms) |
| 16 1:32 | trade | soup was killed 628 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:43 | trade | Terin was killed 986 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:31 | hold | held with Duplawem, 869 units and 1° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 17 1:19 | peek together | peeked the same enemy as Duplawem, 1,016 ms after them - late - your team-mate went first, as bait |
| 18 bomb 0:28 | hold | held with soup, 298 units and 24° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms before soup) |
| 18 bomb 0:28 | hold | held with Duplawem, 327 units and 40° apart as the enemy saw you: a real crossfire (the enemy saw you 78 ms before Duplawem) |
| 18 bomb 0:28 | hold | held with brood, 354 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 266 ms after brood) |
| 18 bomb 0:27 | trade | brood was killed 319 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 bomb 0:23 | trade | Duplawem was killed 399 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 bomb 0:16 | trade | soup was killed 398 units away: not traded within 5 s (pros: 625 ms) |
| 19 1:26 | trade | brood was killed 293 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 1:37 | trade | soup was killed 313 units away: not traded within 5 s (pros: 1,641 ms) |
| 21 1:43 | trade | Terin was killed 63 units away: not traded within 5 s (pros: 969 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:14 | killed them | Dual Berettas | 219 ms | 219 ms | 2.0° | ||
| 3 1:42 | hit by them | AK-47 | 406 ms | – | 9.4° | ||
| 3 1:41 | hit them | M4A4 | 1078 ms | – | 0.0° | ||
| 3 1:41 | killed by them | AK-47 | 859 ms | 859 ms | 3.0° | ||
| 4 1:28 | hit them | AUG | 188 ms | – | 4.2° | ||
| 4 1:19 | killed by them | AK-47 | 891 ms | 891 ms | 24.2° | ||
| 5 1:33 | killed them | M4A4 | 828 ms | 1266 ms | 20.5° | ||
| 5 1:29 | killed them | M4A4 | 656 ms | 1953 ms | 4.5° | ||
| 5 1:29 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:26 | hit them | M4A4 | 3094 ms | – | 4.5° | ||
| 5 1:24 | hit by them | AK-47 | 1156 ms | – | 0.3° | ||
| 5 1:24 | killed them | AWP | 1359 ms | 1359 ms | 5.3° | ||
| 6 1:26 | killed by them | AK-47 | 391 ms | 781 ms | 5.2° | ||
| 7 1:34 | hit by them | AK-47 | 250 ms | – | 0.4° | ||
| 7 1:34 | killed them | AUG | 484 ms | 1438 ms | 2.0° | ||
| 7 1:13 | killed them | AUG | 609 ms | 609 ms | 1.9° | ||
| 8 1:24 | killed them | AUG | 375 ms | 875 ms | 3.8° | ||
| 8 1:24 | killed them | AUG | 859 ms | 859 ms | 3.4° | ||
| 9 1:18 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:16 | killed them | AWP | 469 ms | 469 ms | 1.3° | ||
| 10 1:39 | killed by them | AK-47 | 312 ms | 609 ms | 5.0° | ||
| 11 1:46 | killed by them | AK-47 | 547 ms | 844 ms | 3.5° | ||
| 12 1:25 | hit them | AUG | 484 ms | – | 0.9° | ||
| 12 1:24 | killed by them | AWP | 500 ms | 500 ms | 3.0° | ||
| 13 1:45 | killed by them | USP-S | 484 ms | 1547 ms | 0.9° | ||
| 13 1:44 | hit by them | P2000 | 1125 ms | – | 1.9° | ||
| 14 1:29 | hit them | Desert Eagle | 422 ms | – | 0.6° | ||
| 14 1:20 | hit by them | M4A4 | 391 ms | – | 1.2° | ||
| 14 bomb 0:27 | killed by them | MAC-10 | 1062 ms | 1141 ms | 27.1° | ||
| 15 1:43 | killed them | AK-47 | 422 ms | 422 ms | 1.6° | ||
| 16 1:42 | hit by them | MP9 | 406 ms | – | 3.8° | ||
| 16 1:41 | killed them | AK-47 | 1641 ms | 2438 ms | 1.5° | ||
| 17 1:18 | hit by them | M4A4 | 312 ms | – | 4.8° | ||
| 17 1:18 | hit them | AK-47 | 828 ms | – | 1.4° | ||
| 17 0:46 | killed by them | AK-47 | 359 ms | 359 ms | 0.6° | ||
| 18 bomb 0:27 | hit them | MAC-10 | 906 ms | – | 1.4° | ||
| 18 bomb 0:24 | killed them | MAC-10 | 969 ms | 1188 ms | 6.9° | ||
| 18 bomb 0:16 | hit them | MAC-10 | 469 ms | – | 3.2° | ||
| 18 bomb 0:15 | hit by them | P90 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 bomb 0:12 | killed by them | USP-S | 359 ms | 875 ms | 8.7° | ||
| 19 1:26 | killed by them | P90 | 969 ms | 1312 ms | 14.5° | ||
| 20 1:34 | killed by them | M4A1-S | 234 ms | 547 ms | 1.0° | ||
| 21 1:43 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:39 | hit them | MAC-10 | 688 ms | – | 26.6° | ||
| 21 1:37 | hit them | MAC-10 | 406 ms | – | 33.4° | ||
| 21 1:37 | killed by them | AK-47 | 1078 ms | 1078 ms | 13.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:45 | Dual Berettas | 773 | fired while moving (133 u/s), too fast to be accurate - stop first | 0/4 | 1% / 53% | ||
| 1 1:17 | Dual Berettas | 806 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 41% / 42% | |
| 1 1:16 | Dual Berettas | 769 | fired while moving (127 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 6% / 39% | |
| 1 1:16 | Dual Berettas | 769 | fired while moving (143 u/s), too fast to be accurate - stop first | 0/2 | 31% / 43% | ||
| 1 1:14 | Dual Berettas | 651 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 1/1 | killed them | 13% / 54% | |
| 3 1:42 | M4A1-S | 1407 | fine - pros would have fired it too | 0/2 | 50% / 60% | ||
| 3 1:41 | M4A1-S | 1249 | fired while moving (84 u/s), too fast to be accurate - stop first | 1/5 | cut short (a death, a reload) | 16% / 45% | |
| 4 1:19 | AUG | 606 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 16% / 48% | |
| 5 1:33 | M4A4 | 374 | fine - pros would have fired it too | 4/13 | killed them | 50% / 53% | |
| 5 1:29 | M4A4 | 1198 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 3/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 27% / 58% | |
| 5 1:28 | M4A4 | 1200 | fine - pros would have fired it too | 4/5 | killed them | 38% / 51% | |
| 5 1:27 | M4A4 | 2087 | aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first | 0/1 | 2% / 54% | ||
| 5 1:27 | M4A4 | 2099 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 1/5 | 4 bullets after pros would have stopped | 5% / 44% | |
| 5 1:24 | AWP | 2122 | fine - pros would have fired it too | 1/2 | killed them | 86% / 86% | |
| 6 1:51 | AWP | 2727 | fine - pros would have fired it too | 0/4 | 71% / 71% | ||
| 6 1:26 | AWP | 305 | fired while moving (41 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 19% / 71% | |
| 7 1:34 | AUG | 1458 | fine - pros would have fired it too | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 64% / 64% | |
| 7 1:33 | AUG | 1458 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 61% / 61% | |
| 7 1:33 | AUG | 1458 | fine - pros would have fired it too | 2/3 | killed them | 61% / 61% | |
| 7 1:13 | AUG | 633 | fine - pros would have fired it too | 1/5 | killed them | 64% / 64% | |
| 8 1:24 | AUG | 677 | fine - pros would have fired it too | 5/11 | killed them | 63% / 63% | |
| 9 1:16 | AWP | 2662 | fine - pros would have fired it too | 1/1 | killed them | 70% / 70% | |
| 10 1:39 | AWP | 705 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 24% / 71% | |
| 11 1:46 | AUG | 1074 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 26% / 46% | |
| 12 1:25 | AUG | 1132 | fired while moving (77 u/s), too fast to be accurate - stop first | 1/13 | 4 bullets after pros would have stopped | 9% / 51% | |
| 13 1:45 | Glock-18 | 840 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/6 | cut short (a death, a reload) | 14% / 39% | |
| 14 1:29 | Desert Eagle | 1149 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 40% / 40% | |
| 14 1:20 | Desert Eagle | 1998 | fine - pros would have fired it too | 0/2 | 34% / 34% | ||
| 15 1:43 | AK-47 | 1245 | fine - pros would have fired it too | 1/1 | killed them | 41% / 47% | |
| 16 1:42 | AK-47 | 794 | aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first | 6/26 | killed them; 7 bullets after pros would have stopped | 6% / 62% | |
| 17 1:18 | AK-47 | 1425 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 37% / 48% | |
| 17 1:18 | AK-47 | 1425 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 57% / 57% | |
| 17 0:46 | AK-47 | 1337 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 30% / 45% | |
| 18 1:42 | MAC-10 | 946 | fired while moving (235 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 53% | |
| 18 bomb 0:28 | MAC-10 | 504 | too soon: your crosshair was still moving onto them, about a player's width (34 units) off - pros wait the split second it takes to get on target | 1/16 | 15% / 63% | ||
| 18 bomb 0:24 | MAC-10 | 434 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 2/10 | killed them | 24% / 49% | |
| 18 bomb 0:19 | MAC-10 | 796 | fine - pros would have fired it too | 0/5 | 53% / 53% | ||
| 18 bomb 0:16 | MAC-10 | 1009 | fired while moving (93 u/s), too fast to be accurate - stop first | 2/21 | 11 bullets after pros would have stopped | 16% / 48% | |
| 20 1:34 | Desert Eagle | 638 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 27% / 40% | |
| 21 1:39 | MAC-10 | 571 | fired while moving (239 u/s), too fast to be accurate - stop first | 1/11 | 62% / 68% | ||
| 21 1:37 | MAC-10 | 333 | fine - pros would have fired it too | 5/11 | cut short (a death, a reload) | 27% / 50% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
