Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 44 | 41% |
| M4A1-S | 27 | 26% |
| Desert Eagle | 9 | 67% |
| USP-S | 7 | 43% |
| SSG 08 | 6 | 50% |
| Galil AR | 5 | 40% |
| Glock-18 | 4 | 50% |
| MAC-10 | 3 | 67% |
| AWP | 2 | 0% |
| MAG-7 | 2 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 17/94 | 16 1:34 | 2 kills (Scout ×2), all headshots, in 2.2 s CT | 3.8 |
| 19/94 | 21 1:43 | 2 kills (AK-47 ×2), 2 through smoke, 1 headshot, in 6.4 s CT | 3.4 |
| 20/94 | 20 1:43 | 2 kills (M4A1-S, AK-47), in 6 s CT | 3.3 |
| 21/94 | 6 1:26 | 1 kill (AK-47), 1 through smoke T | 3.0 |
| 27/94 | 2 1:38 | 1 kill (Deagle), 1 headshot T | 1.8 |
| 58/94 | 8 1:30 | 1 kill (AK-47) T | 0.4 |
| 59/94 | 10 1:30 | 1 kill (Galil) T | 0.4 |
| 68/94 | 13 1:24 | 2 kills (USP-S, Glock), all headshots, in 20.2 s CT | 0.1 |
| 81/94 | 14 1:22 | 2 kills (MAG-7, MAC-10), in 44.6 s CT | -0.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 5 bomb 0:40 | 1v4 after the plant T · 40 HP · Bombsite A | lost - died later · saw each other |
| 13 1:16 | 1v1 before the plant CT · 64 HP · Long A | won - killed them · they saw them first |
| 14 bomb 0:28 | 1v3 after the plant CT · 54 HP · Short Stairs | lost - died later, after 1 kill · first fight lost, they saw them first |
Flashes
9 flashes: 5 good, 1 weak, 2 wasted, 1 that hurt your team. A team-mate peeked behind 2 of them, 2 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:47 | good | blinded Duplawem 3.5 s (0.9 s white), JindraUwU 3.3 s (0.7 s white) |
| 5 1:43 | good | blinded JindraUwU 4.2 s (1.4 s white), Duplawem 3.6 s (0.9 s white) Ciuko 🐴 peeked Duplawem 0.2 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first |
| 6 1:43 | misled a peek | barely blinded soup 2.4 s (0.2 s white); blinded themselves 3.6 s on the move through Outside Long - safe the enemy was barely blinded, and Ciuko 🐴 peeked soup 1.9 s after the pop; hit them first |
| 11 1:46 | good | blinded soup 4.0 s (1.2 s white), JindraUwU 3.3 s (0.7 s white); blinded Gnupi 2.8 s on the move through Top Mid - safe Ciuko 🐴 peeked JindraUwU 0.0 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first |
| 11 1:44 | good | blinded JindraUwU 3.4 s (0.7 s white); blinded Gnupi 1.2 s on the move through Outside Long - safe |
| 12 1:40 | weak | barely blinded JindraUwU 2.1 s (0.2 s white), Duplawem 1.8 s (0.1 s white); blinded 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘 2.8 s on the move through Outside Long - safe |
| 12 1:35 | good | blinded Duplawem 3.1 s (0.6 s white) |
| 16 1:18 | wasted | no enemy blinded for long |
| 17 1:48 | wasted | no enemy blinded for long; blinded Ciuko 🐴 1.9 s on the move through Long A - safe |
Throws
17 grenades: 16 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 6 1:28 | exposed | a molotov at Long A - seen by 1 enemy for 0.1 s, the nearest 276 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 5 bomb 0:39 | Bombsite A | cover not used: 96 units away, they'd have seen only your head | lived | ||
| 8 1:25 | Long A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 12 1:25 | Long Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 14 bomb 0:29 | Short Stairs | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 19 1:46 | Middle | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 21 1:38 | Bombsite B | cover not used: 96 units away, they'd have seen only your head | killed them | ||
| 21 1:36 | Bombsite B | cover not used: 48 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 3 of 21 rounds (1 time longer than pros stand there). 0 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 19 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:39 | line of fire | stood in 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 2 1:39 | trade | Ciuko 🐴 was killed 129 units away: you traded in 453 ms (pros: 625 ms) |
| 2 1:38 | line of fire | stood in 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 2 1:34 | trade | Gnupi was killed 493 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:33 | trade | 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘 was killed 835 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:24 | trade | Gnupi was killed 217 units away: not traded within 5 s (pros: 625 ms) |
| 5 1:49 | line of fire | stood in 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 5 1:32 | trade | 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘 was killed 952 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:28 | trade | Gnupi was killed 418 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:26 | in their way | stood between Ciuko 🐴 and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 5 1:24 | trade | Ciuko 🐴 was killed 273 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:35 | trade | Ciuko 🐴 was killed 333 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:37 | trade | Ciuko 🐴 was killed 414 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:33 | trade | Agnostic was killed 828 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:32 | peek together | peeked the same enemy as Gnupi, 938 ms before them - early - you went first, alone |
| 8 1:38 | trade | Agnostic was killed 708 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:37 | trade | Ciuko 🐴 was killed 180 units away: not traded within 5 s (pros: 969 ms) |
| 8 1:25 | hold | held with Gnupi, 251 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 281 ms before Gnupi) |
| 9 1:34 | trade | Ciuko 🐴 was killed 281 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:20 | hold | held with 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘, 33 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms after 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘) |
| 11 bomb 0:31 | peek together | peeked the same enemy as Gnupi, 641 ms before them - early - you went first, alone |
| 12 1:41 | trade | Gnupi was killed 876 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:33 | trade | Gnupi was killed 976 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:16 | trade | Agnostic was killed 301 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 bomb 0:28 | trade | 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘 was killed 938 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:45 | in their way | stood between Ciuko 🐴 and an enemy they could see, for 688 ms (pros: 125 ms at a time) |
| 15 1:45 | line of fire | stood in Ciuko 🐴's line of fire while they fought, for 688 ms (pros: 188 ms at a time) |
| 17 1:46 | hold | held with Ciuko 🐴, 283 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 438 ms before Ciuko 🐴) |
| 17 0:06 | hold | held with Ciuko 🐴, 16 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms before Ciuko 🐴) |
| 17 0:05 | trade | Ciuko 🐴 was killed 16 units away: not traded within 5 s (pros: 625 ms) |
| 21 1:38 | trade | Gnupi was killed 207 units away: not traded within 5 s (pros: 969 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:45 | killed by them | P2000 | 203 ms | 203 ms | 1.6° | ||
| 2 1:38 | killed them | Desert Eagle | 578 ms | 578 ms | 3.1° | ||
| 2 1:32 | killed by them | M4A4 | 297 ms | 922 ms | 4.6° | ||
| 2 1:32 | hit them | Desert Eagle | 391 ms | – | 6.4° | ||
| 3 1:22 | hit them | Desert Eagle | 531 ms | – | 6.0° | ||
| 3 1:21 | killed by them | FAMAS | 984 ms | 984 ms | 0.8° | ||
| 4 1:28 | hit by them | AUG | 188 ms | – | 4.2° | ||
| 4 1:22 | killed by them | M4A1-S | 1578 ms | 1688 ms | 8.4° | ||
| 5 1:29 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 bomb 0:39 | hit by them | FAMAS | 812 ms | – | 0.7° | ||
| 5 bomb 0:36 | hit by them | P2000 | 3375 ms | – | 0.7° | ||
| 5 bomb 0:34 | hit them | Desert Eagle | 891 ms | – | 52.5° | ||
| 5 bomb 0:33 | killed by them | M4A1-S | 562 ms | 562 ms | 2.7° | ||
| 6 1:26 | killed them | AK-47 | 391 ms | 781 ms | 5.2° | ||
| 6 1:22 | killed by them | AWP | 828 ms | 828 ms | 8.4° | ||
| 7 1:31 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:31 | killed by them | M4A1-S | 281 ms | 875 ms | 4.6° | ||
| 8 1:36 | hit them | AK-47 | 750 ms | – | 3.5° | ||
| 8 1:30 | killed them | AK-47 | 641 ms | 641 ms | 7.4° | ||
| 8 1:24 | hit them | AK-47 | 672 ms | – | 4.3° | ||
| 8 1:24 | hit by them | M4A4 | 844 ms | – | 1.0° | ||
| 8 1:24 | killed by them | AUG | 859 ms | 859 ms | 3.4° | ||
| 9 1:23 | killed by them | AK-47 | 172 ms | 641 ms | 2.7° | ||
| 9 1:22 | hit them | AK-47 | 328 ms | – | 5.6° | ||
| 10 1:31 | killed them | Galil AR | 1156 ms | 2062 ms | 10.1° | ||
| 11 bomb 0:30 | killed by them | AWP | 656 ms | 656 ms | 14.9° | ||
| 12 1:25 | hit by them | AUG | 484 ms | – | 0.9° | ||
| 12 1:24 | killed by them | M4A4 | 422 ms | 422 ms | 1.1° | ||
| 13 1:39 | hit them | P2000 | 297 ms | – | 0.5° | ||
| 13 1:39 | hit by them | Glock-18 | 625 ms | – | 11.4° | ||
| 13 1:24 | killed them | USP-S | 1375 ms | 1375 ms | 4.0° | ||
| 13 1:04 | killed them | Glock-18 | 1812 ms | 2000 ms | 52.4° | ||
| 14 1:23 | killed them | MAG-7 | 359 ms | 1484 ms | 19.4° | ||
| 14 1:23 | hit by them | P250 | 359 ms | – | 0.1° | ||
| 14 bomb 0:27 | killed by them | Desert Eagle | 2844 ms | 3344 ms | 9.4° | ||
| 14 bomb 0:27 | killed them | MAC-10 | 1062 ms | 1141 ms | 27.1° | ||
| 15 1:46 | hit them | Desert Eagle | 594 ms | – | 2.1° | ||
| 15 1:45 | killed by them | M4A4 | 547 ms | 1203 ms | 4.2° | ||
| 16 1:49 | hit them | SSG 08 | 344 ms | – | 0.4° | ||
| 16 1:36 | hit by them | AK-47 | 859 ms | – | 2.8° | ||
| 16 1:34 | killed them | SSG 08 | 2031 ms | 2031 ms | 8.8° | ||
| 16 1:32 | killed them | SSG 08 | 438 ms | 438 ms | 4.0° | ||
| 16 1:17 | killed by them | AWP | 234 ms | 234 ms | 1.6° | ||
| 17 1:46 | hit them | M4A4 | 234 ms | – | 0.0° | ||
| 17 1:45 | hit by them | Galil AR | 500 ms | – | 13.0° | ||
| 17 0:05 | killed by them | AK-47 | 1875 ms | 2375 ms | 31.4° | ||
| 18 bomb 0:27 | killed by them | MAC-10 | 906 ms | 1203 ms | 44.0° | ||
| 18 bomb 0:27 | hit by them | MAC-10 | 906 ms | – | 1.4° | ||
| 18 bomb 0:27 | hit by them | Desert Eagle | 1000 ms | – | 4.8° | ||
| 19 1:46 | hit by them | MP7 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:46 | killed by them | Galil AR | 297 ms | 656 ms | 3.1° | ||
| 20 1:43 | killed them | M4A1-S | 828 ms | 1141 ms | 9.1° | ||
| 20 1:37 | hit by them | MAC-10 | 391 ms | – | 1.6° | ||
| 20 1:37 | killed them | AK-47 | 484 ms | 875 ms | 4.8° | ||
| 21 1:43 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:43 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:37 | hit by them | MAC-10 | 406 ms | – | 33.4° | ||
| 21 1:37 | killed them | AK-47 | 1078 ms | 1078 ms | 13.5° | ||
| 21 1:36 | killed by them | Galil AR | 547 ms | 641 ms | 2.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:38 | Desert Eagle | 1145 | fine - pros would have fired it too | 1/1 | killed them | 66% / 66% | |
| 2 1:32 | Desert Eagle | 536 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 51% / 51% | |
| 3 1:22 | Desert Eagle | 839 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 67% / 67% | |
| 5 bomb 0:38 | AWP | 861 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 81% / 81% | |
| 5 bomb 0:34 | Desert Eagle | 905 | fine - pros would have fired it too | 1/2 | 60% / 60% | ||
| 6 1:26 | AK-47 | 303 | fired while moving (114 u/s), too fast to be accurate - stop first | 4/8 | killed them | 42% / 65% | |
| 7 1:31 | AK-47 | 298 | fired while moving (140 u/s), too fast to be accurate - stop first | 2/6 | cut short (a death, a reload) | 5% / 51% | |
| 8 1:36 | AK-47 | 949 | fired while moving (158 u/s), too fast to be accurate - stop first | 3/7 | 12% / 52% | ||
| 8 1:30 | AK-47 | 798 | fired while moving (203 u/s), too fast to be accurate - stop first | 1/8 | killed them | 4% / 47% | |
| 8 1:25 | AK-47 | 2158 | fine - pros would have fired it too | 1/4 | 3 bullets after pros would have stopped | 40% / 42% | |
| 8 1:24 | AK-47 | 2158 | fired while moving (75 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload); 1 bullet after pros would have stopped | 3% / 47% | |
| 9 1:22 | AK-47 | 1223 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 62% / 62% | |
| 10 1:31 | Galil AR | 748 | fired while moving (86 u/s), too fast to be accurate - stop first | 5/16 | killed them | 22% / 56% | |
| 13 1:39 | USP-S | 497 | fine - pros would have fired it too | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 64% / 65% | |
| 13 1:38 | USP-S | 476 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/3 | 23% / 48% | ||
| 13 1:24 | USP-S | 620 | fine - pros would have fired it too | 1/1 | killed them | 39% / 41% | |
| 13 1:04 | Glock-18 | 840 | fine - pros would have fired it too | 2/6 | killed them | 52% / 54% | |
| 14 bomb 0:28 | MAC-10 | 265 | fine - pros would have fired it too | 2/8 | killed them | 39% / 50% | |
| 15 1:46 | Desert Eagle | 1029 | fine - pros would have fired it too | 2/3 | 42% / 63% | ||
| 17 1:46 | M4A1-S | 739 | fine - pros would have fired it too | 3/8 | 57% / 57% | ||
| 17 0:06 | M4A1-S | 1448 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 22% / 59% | |
| 17 0:06 | M4A1-S | 1444 | fine - pros would have fired it too | 0/4 | 27% / 49% | ||
| 17 0:05 | M4A1-S | 1444 | fired while moving (0 u/s), too fast to be accurate - stop first | 0/2 | 3% / 53% | ||
| 17 0:05 | M4A1-S | 1435 | fine - pros would have fired it too | 0/2 | 46% / 51% | ||
| 17 0:04 | M4A1-S | 1397 | fired while moving (93 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 24% / 61% | |
| 19 1:45 | M4A1-S | 510 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 31% / 47% | |
| 20 1:44 | M4A1-S | 261 | fired while moving (112 u/s), too fast to be accurate - stop first | 4/10 | killed them | 32% / 56% | |
| 20 1:37 | AK-47 | 441 | fired while moving (207 u/s), too fast to be accurate - stop first | 4/9 | killed them | 11% / 47% | |
| 21 1:37 | AK-47 | 328 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 1/12 | killed them | 16% / 62% |
Fakes
You faked 0 of the 3 plants you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 1 and pros 56%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
