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Dust II, lost 8-13 · Sun 25 Oct, 20:32

GanjalfSilver Elite Master

The match

Aim

594 msTTD1141 msTTK5.6°Crosshair↓43%1st bullet47%Spray12%Head57%Counter-strafe

Scoreboard

81ADR67%KAST

Positioning

Shots

13/29Rushed↓3/12Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474441%
M4A1-S2726%
Desert Eagle967%
USP-S743%
SSG 08650%
Galil AR540%
Glock-18450%
MAC-10367%
AWP20%
MAG-72100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
17/9416 1:34 2 kills (Scout ×2), all headshots, in 2.2 s CT3.8
19/9421 1:43 2 kills (AK-47 ×2), 2 through smoke, 1 headshot, in 6.4 s CT3.4
20/9420 1:43 2 kills (M4A1-S, AK-47), in 6 s CT3.3
21/946 1:26 1 kill (AK-47), 1 through smoke T3.0
27/942 1:38 1 kill (Deagle), 1 headshot T1.8
58/948 1:30 1 kill (AK-47) T0.4
59/9410 1:30 1 kill (Galil) T0.4
68/9413 1:24 2 kills (USP-S, Glock), all headshots, in 20.2 s CT0.1
81/9414 1:22 2 kills (MAG-7, MAC-10), in 44.6 s CT-0.7

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
5 bomb 0:40 1v4 after the plant T · 40 HP · Bombsite Alost - died later · saw each other
13 1:16 1v1 before the plant CT · 64 HP · Long Awon - killed them · they saw them first
14 bomb 0:28 1v3 after the plant CT · 54 HP · Short Stairslost - died later, after 1 kill · first fight lost, they saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
9 flashes: 5 good, 1 weak, 2 wasted, 1 that hurt your team. A team-mate peeked behind 2 of them, 2 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:47 goodblinded Duplawem 3.5 s (0.9 s white), JindraUwU 3.3 s (0.7 s white)
5 1:43 goodblinded JindraUwU 4.2 s (1.4 s white), Duplawem 3.6 s (0.9 s white) Ciuko 🐴 peeked Duplawem 0.2 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first
6 1:43 misled a peekbarely blinded soup 2.4 s (0.2 s white); blinded themselves 3.6 s on the move through Outside Long - safe the enemy was barely blinded, and Ciuko 🐴 peeked soup 1.9 s after the pop; hit them first
11 1:46 goodblinded soup 4.0 s (1.2 s white), JindraUwU 3.3 s (0.7 s white); blinded Gnupi 2.8 s on the move through Top Mid - safe Ciuko 🐴 peeked JindraUwU 0.0 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first
11 1:44 goodblinded JindraUwU 3.4 s (0.7 s white); blinded Gnupi 1.2 s on the move through Outside Long - safe
12 1:40 weakbarely blinded JindraUwU 2.1 s (0.2 s white), Duplawem 1.8 s (0.1 s white); blinded 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘 2.8 s on the move through Outside Long - safe
12 1:35 goodblinded Duplawem 3.1 s (0.6 s white)
16 1:18 wastedno enemy blinded for long
17 1:48 wastedno enemy blinded for long; blinded Ciuko 🐴 1.9 s on the move through Long A - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
17 grenades: 16 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
6 1:28 exposeda molotov at Long A - seen by 1 enemy for 0.1 s, the nearest 276 units away

Positioning

In 7 of your 38 duels you showed more of yourself than you needed to (4 peeked too wide - two enemies saw you at once; 3 with cover close by you didn't use), mostly at Bombsite B. Pros do that in about 1 duel in 16. You crouched in 10 of your 31 duels (32%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 18 fast peeks (6%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 10 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
5 bomb 0:39 soupBombsite Acover not used: 96 units away, they'd have seen only your headlived
8 1:25 soupLong Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
12 1:25 JindraUwULong Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
14 bomb 0:29 JindraUwUShort Stairspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
19 1:46 TerinMiddlepeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
21 1:38 JindraUwUBombsite Bcover not used: 96 units away, they'd have seen only your headkilled them
21 1:36 soupBombsite Bcover not used: 48 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 3 of 21 rounds (1 time longer than pros stand there). 0 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 19 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:39 line of firestood in 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
2 1:39 tradeCiuko 🐴 was killed 129 units away: you traded in 453 ms (pros: 625 ms)
2 1:38 line of firestood in 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
2 1:34 tradeGnupi was killed 493 units away: not traded within 5 s (pros: 1,641 ms)
3 1:33 trade𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘 was killed 835 units away: not traded within 5 s (pros: 2,031 ms)
4 1:24 tradeGnupi was killed 217 units away: not traded within 5 s (pros: 625 ms)
5 1:49 line of firestood in 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
5 1:32 trade𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘 was killed 952 units away: not traded within 5 s (pros: 2,031 ms)
5 1:28 tradeGnupi was killed 418 units away: not traded within 5 s (pros: 1,641 ms)
5 1:26 in their waystood between Ciuko 🐴 and an enemy they could see, for 250 ms (pros: 125 ms at a time)
5 1:24 tradeCiuko 🐴 was killed 273 units away: not traded within 5 s (pros: 1,641 ms)
6 1:35 tradeCiuko 🐴 was killed 333 units away: not traded within 5 s (pros: 1,641 ms)
7 1:37 tradeCiuko 🐴 was killed 414 units away: not traded within 5 s (pros: 1,641 ms)
7 1:33 tradeAgnostic was killed 828 units away: not traded within 5 s (pros: 2,031 ms)
7 1:32 peek togetherpeeked the same enemy as Gnupi, 938 ms before them - early - you went first, alone
8 1:38 tradeAgnostic was killed 708 units away: not traded within 5 s (pros: 2,031 ms)
8 1:37 tradeCiuko 🐴 was killed 180 units away: not traded within 5 s (pros: 969 ms)
8 1:25 holdheld with Gnupi, 251 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 281 ms before Gnupi)
9 1:34 tradeCiuko 🐴 was killed 281 units away: not traded within 5 s (pros: 1,641 ms)
11 1:20 holdheld with 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘, 33 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms after 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘)
11 bomb 0:31 peek togetherpeeked the same enemy as Gnupi, 641 ms before them - early - you went first, alone
12 1:41 tradeGnupi was killed 876 units away: not traded within 5 s (pros: 2,031 ms)
13 1:33 tradeGnupi was killed 976 units away: not traded within 5 s (pros: 2,031 ms)
13 1:16 tradeAgnostic was killed 301 units away: not traded within 5 s (pros: 1,641 ms)
14 bomb 0:28 trade𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘 was killed 938 units away: not traded within 5 s (pros: 2,031 ms)
15 1:45 in their waystood between Ciuko 🐴 and an enemy they could see, for 688 ms (pros: 125 ms at a time)
15 1:45 line of firestood in Ciuko 🐴's line of fire while they fought, for 688 ms (pros: 188 ms at a time)
17 1:46 holdheld with Ciuko 🐴, 283 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 438 ms before Ciuko 🐴)
17 0:06 holdheld with Ciuko 🐴, 16 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms before Ciuko 🐴)
17 0:05 tradeCiuko 🐴 was killed 16 units away: not traded within 5 s (pros: 625 ms)
21 1:38 tradeGnupi was killed 207 units away: not traded within 5 s (pros: 969 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:45 broodkilled by themP2000203 ms203 ms1.6°
2 1:38 soupkilled themDesert Eagle578 ms578 ms3.1°
2 1:32 broodkilled by themM4A4297 ms922 ms4.6°
2 1:32 broodhit themDesert Eagle391 ms–6.4°
3 1:22 souphit themDesert Eagle531 ms–6.0°
3 1:21 soupkilled by themFAMAS984 ms984 ms0.8°
4 1:28 JindraUwUhit by themAUG188 ms–4.2°
4 1:22 Terinkilled by themM4A1-S1578 ms1688 ms8.4°
5 1:29 JindraUwUhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
5 bomb 0:39 souphit by themFAMAS812 ms–0.7°
5 bomb 0:36 souphit by themP20003375 ms–0.7°
5 bomb 0:34 souphit themDesert Eagle891 ms–52.5°
5 bomb 0:33 Terinkilled by themM4A1-S562 ms562 ms2.7°
6 1:26 JindraUwUkilled themAK-47391 ms781 ms5.2°
6 1:22 broodkilled by themAWP828 ms828 ms8.4°
7 1:31 Terinhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 1:31 Terinkilled by themM4A1-S281 ms875 ms4.6°
8 1:36 Duplawemhit themAK-47750 ms–3.5°
8 1:30 Duplawemkilled themAK-47641 ms641 ms7.4°
8 1:24 souphit themAK-47672 ms–4.3°
8 1:24 souphit by themM4A4844 ms–1.0°
8 1:24 JindraUwUkilled by themAUG859 ms859 ms3.4°
9 1:23 Terinkilled by themAK-47172 ms641 ms2.7°
9 1:22 Terinhit themAK-47328 ms–5.6°
10 1:31 broodkilled themGalil AR1156 ms2062 ms10.1°
11 bomb 0:30 broodkilled by themAWP656 ms656 ms14.9°
12 1:25 JindraUwUhit by themAUG484 ms–0.9°
12 1:24 Duplawemkilled by themM4A4422 ms422 ms1.1°
13 1:39 Terinhit themP2000297 ms–0.5°
13 1:39 Terinhit by themGlock-18625 ms–11.4°
13 1:24 soupkilled themUSP-S1375 ms1375 ms4.0°
13 1:04 Terinkilled themGlock-181812 ms2000 ms52.4°
14 1:23 soupkilled themMAG-7359 ms1484 ms19.4°
14 1:23 souphit by themP250359 ms–0.1°
14 bomb 0:27 broodkilled by themDesert Eagle2844 ms3344 ms9.4°
14 bomb 0:27 JindraUwUkilled themMAC-101062 ms1141 ms27.1°
15 1:46 souphit themDesert Eagle594 ms–2.1°
15 1:45 Duplawemkilled by themM4A4547 ms1203 ms4.2°
16 1:49 Duplawemhit themSSG 08344 ms–0.4°
16 1:36 Terinhit by themAK-47859 ms–2.8°
16 1:34 Terinkilled themSSG 082031 ms2031 ms8.8°
16 1:32 soupkilled themSSG 08438 ms438 ms4.0°
16 1:17 Duplawemkilled by themAWP234 ms234 ms1.6°
17 1:46 souphit themM4A4234 ms–0.0°
17 1:45 souphit by themGalil AR500 ms–13.0°
17 0:05 broodkilled by themAK-471875 ms2375 ms31.4°
18 bomb 0:27 soupkilled by themMAC-10906 ms1203 ms44.0°
18 bomb 0:27 JindraUwUhit by themMAC-10906 ms–1.4°
18 bomb 0:27 Duplawemhit by themDesert Eagle1000 ms–4.8°
19 1:46 Duplawemhit by themMP7–––couldn't see them (a wallbang, a smoke) - not timed
19 1:46 Terinkilled by themGalil AR297 ms656 ms3.1°
20 1:43 Terinkilled themM4A1-S828 ms1141 ms9.1°
20 1:37 souphit by themMAC-10391 ms–1.6°
20 1:37 soupkilled themAK-47484 ms875 ms4.8°
21 1:43 JindraUwUhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:43 Terinkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:37 JindraUwUhit by themMAC-10406 ms–33.4°
21 1:37 JindraUwUkilled themAK-471078 ms1078 ms13.5°
21 1:36 soupkilled by themGalil AR547 ms641 ms2.7°

Shots

You fired 13 of your 29 first shots too soon: 10 while moving, 3 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 12 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 36% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:38 soupDesert Eagle1145fine - pros would have fired it too1/1killed them66% / 66%
2 1:32 broodDesert Eagle536fine - pros would have fired it too1/2cut short (a death, a reload)51% / 51%
3 1:22 soupDesert Eagle839fine - pros would have fired it too2/2cut short (a death, a reload)67% / 67%
5 bomb 0:38 soupAWP861fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight81% / 81%
5 bomb 0:34 soupDesert Eagle905fine - pros would have fired it too1/260% / 60%
6 1:26 JindraUwUAK-47303fired while moving (114 u/s), too fast to be accurate - stop first4/8killed them42% / 65%
7 1:31 TerinAK-47298fired while moving (140 u/s), too fast to be accurate - stop first2/6cut short (a death, a reload)5% / 51%
8 1:36 DuplawemAK-47949fired while moving (158 u/s), too fast to be accurate - stop first3/712% / 52%
8 1:30 DuplawemAK-47798fired while moving (203 u/s), too fast to be accurate - stop first1/8killed them4% / 47%
8 1:25 soupAK-472158fine - pros would have fired it too1/43 bullets after pros would have stopped40% / 42%
8 1:24 soupAK-472158fired while moving (75 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload); 1 bullet after pros would have stopped3% / 47%
9 1:22 TerinAK-471223fine - pros would have fired it too1/1cut short (a death, a reload)62% / 62%
10 1:31 broodGalil AR748fired while moving (86 u/s), too fast to be accurate - stop first5/16killed them22% / 56%
13 1:39 TerinUSP-S497fine - pros would have fired it too2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight64% / 65%
13 1:38 TerinUSP-S476aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/323% / 48%
13 1:24 soupUSP-S620fine - pros would have fired it too1/1killed them39% / 41%
13 1:04 TerinGlock-18840fine - pros would have fired it too2/6killed them52% / 54%
14 bomb 0:28 JindraUwUMAC-10265fine - pros would have fired it too2/8killed them39% / 50%
15 1:46 soupDesert Eagle1029fine - pros would have fired it too2/342% / 63%
17 1:46 soupM4A1-S739fine - pros would have fired it too3/857% / 57%
17 0:06 broodM4A1-S1448aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight22% / 59%
17 0:06 broodM4A1-S1444fine - pros would have fired it too0/427% / 49%
17 0:05 broodM4A1-S1444fired while moving (0 u/s), too fast to be accurate - stop first0/23% / 53%
17 0:05 broodM4A1-S1435fine - pros would have fired it too0/246% / 51%
17 0:04 broodM4A1-S1397fired while moving (93 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)24% / 61%
19 1:45 TerinM4A1-S510fine - pros would have fired it too0/2cut short (a death, a reload)31% / 47%
20 1:44 TerinM4A1-S261fired while moving (112 u/s), too fast to be accurate - stop first4/10killed them32% / 56%
20 1:37 soupAK-47441fired while moving (207 u/s), too fast to be accurate - stop first4/9killed them11% / 47%
21 1:37 JindraUwUAK-47328aim far off: your crosshair was about a player's width (32 units) off their body - get on target first1/12killed them16% / 62%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 3 plants you started. Pros fake 9%; with a CT close and no team-mate close, you faked 0 of 1 and pros 56%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.