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Dust II, won 13-8 · Sun 25 Oct, 20:32

TerinGold Nova III

The match

Aim

484 msTTD641 msTTK3.9°Crosshair↓42%1st bullet28%Spray12%Head66%Counter-strafe

Scoreboard

88ADR67%KAST

Positioning

Shots

20/43Rushed↓6/15Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S6341%
AK-474533%
Glock-182726%
MP91443%
M4A41010%
Galil AR956%
USP-S650%
MAC-101100%
SSG 0810%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
10/944 1:24 3 kills (M4A1-S ×3), 1 headshot, in 2.8 s CT5.8
11/947 1:37 3 kills (M4A1-S ×2, AK-47), a wallbang, in 42.1 s CT5.7
15/949 1:22 2 kills (AK-47 ×2), 1 headshot, in 2.8 s CT4.0
25/942 1:26 2 kills (MP9 ×2), in 3.7 s CT2.6
30/945 bomb 0:40 2 kills (M4A1-S ×2), in 7.5 s CT1.7
33/9419 1:45 2 kills (Galil ×2), 1 headshot, in 7.2 s T1.2
34/9415 1:40 2 kills (AK-47 ×2), in 7.8 s T1.2
76/9412 1:05 1 kill (M4A1-S) CT-0.3
77/9413 1:33 2 kills (Glock ×2), all headshots, in 16.8 s T-0.3
82/9416 1:44 1 kill (AK-47), 1 headshot T-0.7

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
13 1:24 1v2 before the plant T · 68 HP · Mid Doorslost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 0 good, 0 weak, 4 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
9 1:46 wastedno enemy blinded for long; blinded JindraUwU 1.8 s on the move through Long A - safe; blinded Duplawem 1.7 s on the move through Long A - safe; blinded themselves 1.3 s holding Long A - safe
9 1:43 wastedno enemy blinded for long; blinded themselves 3.9 s on the move through Long A - safe
10 1:46 wastedno enemy blinded for long; blinded Duplawem 1.8 s holding Long A - safe
12 1:43 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
18 grenades: 16 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
5 1:23 exposedan HE at Middle - seen by 1 enemy for 0.1 s, the nearest 987 units away
7 1:33 exposeda smoke at Bombsite B - seen by 1 enemy for 0.4 s, the nearest 314 units away

Positioning

In 3 of your 38 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use), mostly at Top Mid. Pros do that in about 1 duel in 16. You crouched in 11 of your 32 duels (34%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 19 fast peeks (5%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 1:18 GnupiLong Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
4 1:24 GnupiTop Midpeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havekilled them
4 1:22 AgnosticTop Midcover not used: 32 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 21 rounds (1 time longer than pros stand there). 1 of your 3 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 0 of the 4 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:47 holdheld with brood, 341 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after brood)
1 1:45 holdheld with brood, 305 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after brood)
1 1:42 line of firestood in brood's line of fire while they fought, for 562 ms (pros: 188 ms at a time)
1 1:41 holdheld with brood, 491 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 500 ms after brood)
1 1:39 peek togetherpeeked the same enemy as brood, 359 ms after them - late - your team-mate went first, as bait
1 1:39 in their waystood between brood and an enemy they could see, for 500 ms (pros: 125 ms at a time)
1 1:39 line of firestood in brood's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
10 1:25 tradesoup was killed 806 units away: not traded within 5 s (pros: 2,031 ms)
11 1:28 tradeDuplawem was killed 340 units away: not traded within 5 s (pros: 1,641 ms)
19 1:40 line of firestood in soup's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
19 1:26 tradebrood was killed 877 units away: not traded within 5 s (pros: 2,031 ms)
19 1:25 tradeJindraUwU was killed 762 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:46 Ciuko 🐴hit by themGlock-18359 ms–0.5°
1 1:43 Ciuko 🐴hit themP2000656 ms–4.3°
1 1:40 Gnupihit themP2000422 ms–5.6°
1 1:38 Ciuko 🐴hit themP2000484 ms–4.6°
1 1:38 Ciuko 🐴killed by themGlock-18578 ms578 ms4.0°
2 1:47 Ciuko 🐴hit themMP9–––couldn't see them (a wallbang, a smoke) - not timed
2 1:26 Agnostickilled themMP9344 ms406 ms2.6°
2 1:23 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘hit by themDesert Eagle531 ms–3.6°
2 1:23 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘killed themMP9672 ms750 ms11.3°
3 1:18 Gnupihit themMP9359 ms–14.5°
3 1:18 Gnupihit by themAK-47453 ms–3.9°
3 1:17 Ciuko 🐴killed by themAK-47453 ms562 ms1.2°
4 1:24 Gnupikilled themM4A1-S547 ms547 ms4.2°
4 1:22 Ganjalfkilled themM4A1-S1578 ms1688 ms8.4°
4 1:21 Agnostickilled themM4A1-S719 ms1156 ms19.6°
4 1:10 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘killed by themM4A1-S297 ms609 ms4.1°
4 1:10 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘hit themM4A4516 ms–3.1°
5 bomb 0:40 Agnostickilled themM4A1-S406 ms609 ms0.9°
5 bomb 0:33 Ganjalfkilled themM4A1-S562 ms562 ms2.7°
6 1:46 Agnostichit themM4A4328 ms–1.8°
6 1:46 Agnostickilled by themAK-47422 ms422 ms0.9°
7 1:37 Ciuko 🐴killed themM4A1-S188 ms484 ms1.0°
7 1:31 Ganjalfhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 1:31 Ganjalfkilled themM4A1-S281 ms875 ms4.6°
7 1:30 Gnupihit themM4A4125 ms–6.0°
7 0:55 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘killed themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:23 Ganjalfkilled themAK-47172 ms641 ms2.7°
9 1:22 Ganjalfhit by themAK-47328 ms–5.6°
9 1:20 Agnostickilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 1:21 Agnostickilled by themAK-47438 ms438 ms3.1°
11 bomb 0:39 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘killed by themDesert Eagle2031 ms3203 ms13.8°
11 bomb 0:39 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘hit themM4A42141 ms–33.2°
12 1:05 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘killed themM4A1-S547 ms641 ms3.9°
12 0:57 Agnostickilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 0:57 Agnostichit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
13 1:39 Ganjalfhit by themP2000297 ms–0.5°
13 1:39 Ganjalfhit themGlock-18625 ms–11.4°
13 1:33 Gnupikilled themGlock-18266 ms266 ms1.8°
13 1:19 Agnostichit by themP2000703 ms–2.4°
13 1:16 Agnostickilled themGlock-18859 ms1250 ms0.3°
13 1:04 Ganjalfkilled by themGlock-181812 ms2000 ms52.4°
14 1:41 Agnostickilled by themM4A4250 ms328 ms1.5°
14 1:41 Agnostichit themMAC-10297 ms–1.9°
15 1:40 Gnupikilled themAK-47344 ms531 ms3.0°
15 1:33 Agnostickilled themAK-47609 ms1109 ms22.8°
16 1:45 Ciuko 🐴killed themAK-47625 ms1016 ms26.4°
16 1:36 Ganjalfhit themAK-47859 ms–2.8°
16 1:34 Ganjalfkilled by themSSG 082031 ms2031 ms8.8°
17 1:43 Agnostickilled by themAK-47531 ms531 ms5.5°
18 1:42 Agnostichit by themM4A4297 ms–0.5°
18 bomb 0:38 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘killed by themP900 ms1062 ms3.2°
18 bomb 0:38 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘hit themGlock-1862 ms–3.0°
19 1:46 Ganjalfkilled themGalil AR297 ms656 ms3.1°
19 1:38 Agnostickilled themGalil AR344 ms344 ms5.8°
19 1:24 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘killed by themP90391 ms1219 ms2.4°
19 1:23 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘hit themM4A41203 ms–1.3°
20 1:43 Ganjalfkilled by themM4A1-S828 ms1141 ms9.1°
21 1:43 Ganjalfkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 20 of your 43 first shots too soon: 11 while moving, 9 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 6 of 15 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 12 spray bullets went on after pros would have stopped. Your first shots had a 34% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:46 Ciuko 🐴USP-S867fine - pros would have fired it too0/220% / 37%
1 1:43 Ciuko 🐴USP-S533aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/221% / 56%
1 1:40 GnupiUSP-S777aim far off: your crosshair was about a player's width (31 units) off their body - get on target first2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight14% / 54%
1 1:38 Ciuko 🐴USP-S492fine - pros would have fired it too1/2cut short (a death, a reload)29% / 45%
2 1:26 AgnosticMP9894fine - pros would have fired it too2/6killed them56% / 56%
2 1:23 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘MP9647fine - pros would have fired it too2/6killed them69% / 69%
3 1:18 GnupiMP9320fine - pros would have fired it too2/10cut short (a death, a reload)67% / 67%
4 1:24 GnupiM4A1-S701fine - pros would have fired it too1/4killed them64% / 64%
4 1:23 GanjalfM4A1-S939aim far off: your crosshair was about 7.5 player widths (247 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 49%
4 1:22 GanjalfM4A1-S955fine - pros would have fired it too2/5killed them55% / 58%
4 1:21 AgnosticM4A1-S989fired while moving (99 u/s), too fast to be accurate - stop first3/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight14% / 45%
4 1:21 AgnosticM4A1-S989fine - pros would have fired it too1/4killed them34% / 51%
4 1:10 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘M4A1-S513fired while moving (91 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)15% / 54%
5 bomb 0:40 AgnosticM4A1-S823fine - pros would have fired it too3/6killed them57% / 57%
5 bomb 0:33 GanjalfM4A1-S993fired while moving (103 u/s), too fast to be accurate - stop first1/5killed them18% / 53%
6 1:46 AgnosticM4A1-S733fine - pros would have fired it too1/2cut short (a death, a reload)60% / 60%
7 1:37 Ciuko 🐴M4A1-S370fine - pros would have fired it too4/6killed them55% / 55%
9 1:22 GanjalfAK-471223fine - pros would have fired it too1/3killed them67% / 67%
9 1:20 AgnosticAK-471066fine - pros would have fired it too2/4killed them43% / 45%
10 1:21 AgnosticAK-47685aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/2cut short (a death, a reload)17% / 47%
11 1:19 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘M4A1-S351fine - pros would have fired it too2/20cut short (a death, a reload)48% / 50%
12 1:06 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘M4A1-S1283fired while moving (114 u/s), too fast to be accurate - stop first0/51% / 59%
12 1:05 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘M4A1-S1290aim far off: your crosshair was about a player's width (31 units) off their body - get on target first2/5killed them10% / 45%
13 1:39 GanjalfGlock-18483fine - pros would have fired it too3/822% / 41%
13 1:37 GanjalfGlock-18456fine - pros would have fired it too0/145% / 48%
13 1:33 GnupiGlock-18522aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/1killed them24% / 52%
13 1:19 AgnosticGlock-181834aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/29% / 33%
13 1:18 AgnosticGlock-181693fired while moving (158 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight16% / 31%
13 1:17 AgnosticGlock-181632fired while moving (194 u/s), too fast to be accurate - stop first0/139% / 43%
13 1:17 AgnosticGlock-181453fired while moving (170 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight28% / 33%
13 1:16 AgnosticGlock-181426fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight52% / 52%
13 1:16 AgnosticGlock-181425fine - pros would have fired it too1/1killed them45% / 45%
13 1:15 GanjalfGlock-181107fired while moving (184 u/s), too fast to be accurate - stop first0/513% / 54%
14 1:41 AgnosticMAC-10491fine - pros would have fired it too1/1cut short (a death, a reload)70% / 70%
15 1:40 GnupiAK-47678fine - pros would have fired it too3/7killed them71% / 71%
15 1:33 AgnosticAK-47925fine - pros would have fired it too4/8killed them67% / 67%
16 1:45 Ciuko 🐴AK-47428fired while moving (204 u/s), too fast to be accurate - stop first2/11killed them0% / 50%
16 1:36 AgnosticAK-471105aim far off: your crosshair was about a player's width (34 units) off their body - get on target first2/18cut short (a death, a reload); 12 bullets after pros would have stopped14% / 60%
17 1:43 AgnosticAK-471344fired while moving (86 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)6% / 45%
18 bomb 0:38 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘Glock-18707fine - pros would have fired it too2/339% / 44%
18 bomb 0:37 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘Glock-18697aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/1cut short (a death, a reload)8% / 44%
19 1:46 GanjalfGalil AR524fine - pros would have fired it too4/6killed them41% / 47%
19 1:24 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘M4A4578fired while moving (173 u/s), too fast to be accurate - stop first1/10cut short (a death, a reload)5% / 62%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.