Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 63 | 41% |
| AK-47 | 45 | 33% |
| Glock-18 | 27 | 26% |
| MP9 | 14 | 43% |
| M4A4 | 10 | 10% |
| Galil AR | 9 | 56% |
| USP-S | 6 | 50% |
| MAC-10 | 1 | 100% |
| SSG 08 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 10/94 | 4 1:24 | 3 kills (M4A1-S ×3), 1 headshot, in 2.8 s CT | 5.8 |
| 11/94 | 7 1:37 | 3 kills (M4A1-S ×2, AK-47), a wallbang, in 42.1 s CT | 5.7 |
| 15/94 | 9 1:22 | 2 kills (AK-47 ×2), 1 headshot, in 2.8 s CT | 4.0 |
| 25/94 | 2 1:26 | 2 kills (MP9 ×2), in 3.7 s CT | 2.6 |
| 30/94 | 5 bomb 0:40 | 2 kills (M4A1-S ×2), in 7.5 s CT | 1.7 |
| 33/94 | 19 1:45 | 2 kills (Galil ×2), 1 headshot, in 7.2 s T | 1.2 |
| 34/94 | 15 1:40 | 2 kills (AK-47 ×2), in 7.8 s T | 1.2 |
| 76/94 | 12 1:05 | 1 kill (M4A1-S) CT | -0.3 |
| 77/94 | 13 1:33 | 2 kills (Glock ×2), all headshots, in 16.8 s T | -0.3 |
| 82/94 | 16 1:44 | 1 kill (AK-47), 1 headshot T | -0.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 13 1:24 | 1v2 before the plant T · 68 HP · Mid Doors | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
4 flashes: 0 good, 0 weak, 4 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 9 1:46 | wasted | no enemy blinded for long; blinded JindraUwU 1.8 s on the move through Long A - safe; blinded Duplawem 1.7 s on the move through Long A - safe; blinded themselves 1.3 s holding Long A - safe |
| 9 1:43 | wasted | no enemy blinded for long; blinded themselves 3.9 s on the move through Long A - safe |
| 10 1:46 | wasted | no enemy blinded for long; blinded Duplawem 1.8 s holding Long A - safe |
| 12 1:43 | wasted | no enemy blinded for long |
Throws
18 grenades: 16 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 5 1:23 | exposed | an HE at Middle - seen by 1 enemy for 0.1 s, the nearest 987 units away |
| 7 1:33 | exposed | a smoke at Bombsite B - seen by 1 enemy for 0.4 s, the nearest 314 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 1:18 | Long Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 4 1:24 | Top Mid | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 4 1:22 | Top Mid | cover not used: 32 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 21 rounds (1 time longer than pros stand there). 1 of your 3 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 0 of the 4 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:47 | hold | held with brood, 341 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after brood) |
| 1 1:45 | hold | held with brood, 305 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after brood) |
| 1 1:42 | line of fire | stood in brood's line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
| 1 1:41 | hold | held with brood, 491 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 500 ms after brood) |
| 1 1:39 | peek together | peeked the same enemy as brood, 359 ms after them - late - your team-mate went first, as bait |
| 1 1:39 | in their way | stood between brood and an enemy they could see, for 500 ms (pros: 125 ms at a time) |
| 1 1:39 | line of fire | stood in brood's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 10 1:25 | trade | soup was killed 806 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:28 | trade | Duplawem was killed 340 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 1:40 | line of fire | stood in soup's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 19 1:26 | trade | brood was killed 877 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:25 | trade | JindraUwU was killed 762 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:46 | hit by them | Glock-18 | 359 ms | – | 0.5° | ||
| 1 1:43 | hit them | P2000 | 656 ms | – | 4.3° | ||
| 1 1:40 | hit them | P2000 | 422 ms | – | 5.6° | ||
| 1 1:38 | hit them | P2000 | 484 ms | – | 4.6° | ||
| 1 1:38 | killed by them | Glock-18 | 578 ms | 578 ms | 4.0° | ||
| 2 1:47 | hit them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:26 | killed them | MP9 | 344 ms | 406 ms | 2.6° | ||
| 2 1:23 | hit by them | Desert Eagle | 531 ms | – | 3.6° | ||
| 2 1:23 | killed them | MP9 | 672 ms | 750 ms | 11.3° | ||
| 3 1:18 | hit them | MP9 | 359 ms | – | 14.5° | ||
| 3 1:18 | hit by them | AK-47 | 453 ms | – | 3.9° | ||
| 3 1:17 | killed by them | AK-47 | 453 ms | 562 ms | 1.2° | ||
| 4 1:24 | killed them | M4A1-S | 547 ms | 547 ms | 4.2° | ||
| 4 1:22 | killed them | M4A1-S | 1578 ms | 1688 ms | 8.4° | ||
| 4 1:21 | killed them | M4A1-S | 719 ms | 1156 ms | 19.6° | ||
| 4 1:10 | killed by them | M4A1-S | 297 ms | 609 ms | 4.1° | ||
| 4 1:10 | hit them | M4A4 | 516 ms | – | 3.1° | ||
| 5 bomb 0:40 | killed them | M4A1-S | 406 ms | 609 ms | 0.9° | ||
| 5 bomb 0:33 | killed them | M4A1-S | 562 ms | 562 ms | 2.7° | ||
| 6 1:46 | hit them | M4A4 | 328 ms | – | 1.8° | ||
| 6 1:46 | killed by them | AK-47 | 422 ms | 422 ms | 0.9° | ||
| 7 1:37 | killed them | M4A1-S | 188 ms | 484 ms | 1.0° | ||
| 7 1:31 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:31 | killed them | M4A1-S | 281 ms | 875 ms | 4.6° | ||
| 7 1:30 | hit them | M4A4 | 125 ms | – | 6.0° | ||
| 7 0:55 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:23 | killed them | AK-47 | 172 ms | 641 ms | 2.7° | ||
| 9 1:22 | hit by them | AK-47 | 328 ms | – | 5.6° | ||
| 9 1:20 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:21 | killed by them | AK-47 | 438 ms | 438 ms | 3.1° | ||
| 11 bomb 0:39 | killed by them | Desert Eagle | 2031 ms | 3203 ms | 13.8° | ||
| 11 bomb 0:39 | hit them | M4A4 | 2141 ms | – | 33.2° | ||
| 12 1:05 | killed them | M4A1-S | 547 ms | 641 ms | 3.9° | ||
| 12 0:57 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 0:57 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:39 | hit by them | P2000 | 297 ms | – | 0.5° | ||
| 13 1:39 | hit them | Glock-18 | 625 ms | – | 11.4° | ||
| 13 1:33 | killed them | Glock-18 | 266 ms | 266 ms | 1.8° | ||
| 13 1:19 | hit by them | P2000 | 703 ms | – | 2.4° | ||
| 13 1:16 | killed them | Glock-18 | 859 ms | 1250 ms | 0.3° | ||
| 13 1:04 | killed by them | Glock-18 | 1812 ms | 2000 ms | 52.4° | ||
| 14 1:41 | killed by them | M4A4 | 250 ms | 328 ms | 1.5° | ||
| 14 1:41 | hit them | MAC-10 | 297 ms | – | 1.9° | ||
| 15 1:40 | killed them | AK-47 | 344 ms | 531 ms | 3.0° | ||
| 15 1:33 | killed them | AK-47 | 609 ms | 1109 ms | 22.8° | ||
| 16 1:45 | killed them | AK-47 | 625 ms | 1016 ms | 26.4° | ||
| 16 1:36 | hit them | AK-47 | 859 ms | – | 2.8° | ||
| 16 1:34 | killed by them | SSG 08 | 2031 ms | 2031 ms | 8.8° | ||
| 17 1:43 | killed by them | AK-47 | 531 ms | 531 ms | 5.5° | ||
| 18 1:42 | hit by them | M4A4 | 297 ms | – | 0.5° | ||
| 18 bomb 0:38 | killed by them | P90 | 0 ms | 1062 ms | 3.2° | ||
| 18 bomb 0:38 | hit them | Glock-18 | 62 ms | – | 3.0° | ||
| 19 1:46 | killed them | Galil AR | 297 ms | 656 ms | 3.1° | ||
| 19 1:38 | killed them | Galil AR | 344 ms | 344 ms | 5.8° | ||
| 19 1:24 | killed by them | P90 | 391 ms | 1219 ms | 2.4° | ||
| 19 1:23 | hit them | M4A4 | 1203 ms | – | 1.3° | ||
| 20 1:43 | killed by them | M4A1-S | 828 ms | 1141 ms | 9.1° | ||
| 21 1:43 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:46 | USP-S | 867 | fine - pros would have fired it too | 0/2 | 20% / 37% | ||
| 1 1:43 | USP-S | 533 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/2 | 21% / 56% | ||
| 1 1:40 | USP-S | 777 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 14% / 54% | |
| 1 1:38 | USP-S | 492 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 29% / 45% | |
| 2 1:26 | MP9 | 894 | fine - pros would have fired it too | 2/6 | killed them | 56% / 56% | |
| 2 1:23 | MP9 | 647 | fine - pros would have fired it too | 2/6 | killed them | 69% / 69% | |
| 3 1:18 | MP9 | 320 | fine - pros would have fired it too | 2/10 | cut short (a death, a reload) | 67% / 67% | |
| 4 1:24 | M4A1-S | 701 | fine - pros would have fired it too | 1/4 | killed them | 64% / 64% | |
| 4 1:23 | M4A1-S | 939 | aim far off: your crosshair was about 7.5 player widths (247 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 49% | |
| 4 1:22 | M4A1-S | 955 | fine - pros would have fired it too | 2/5 | killed them | 55% / 58% | |
| 4 1:21 | M4A1-S | 989 | fired while moving (99 u/s), too fast to be accurate - stop first | 3/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 14% / 45% | |
| 4 1:21 | M4A1-S | 989 | fine - pros would have fired it too | 1/4 | killed them | 34% / 51% | |
| 4 1:10 | M4A1-S | 513 | fired while moving (91 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 15% / 54% | |
| 5 bomb 0:40 | M4A1-S | 823 | fine - pros would have fired it too | 3/6 | killed them | 57% / 57% | |
| 5 bomb 0:33 | M4A1-S | 993 | fired while moving (103 u/s), too fast to be accurate - stop first | 1/5 | killed them | 18% / 53% | |
| 6 1:46 | M4A1-S | 733 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 60% / 60% | |
| 7 1:37 | M4A1-S | 370 | fine - pros would have fired it too | 4/6 | killed them | 55% / 55% | |
| 9 1:22 | AK-47 | 1223 | fine - pros would have fired it too | 1/3 | killed them | 67% / 67% | |
| 9 1:20 | AK-47 | 1066 | fine - pros would have fired it too | 2/4 | killed them | 43% / 45% | |
| 10 1:21 | AK-47 | 685 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 17% / 47% | |
| 11 1:19 | M4A1-S | 351 | fine - pros would have fired it too | 2/20 | cut short (a death, a reload) | 48% / 50% | |
| 12 1:06 | M4A1-S | 1283 | fired while moving (114 u/s), too fast to be accurate - stop first | 0/5 | 1% / 59% | ||
| 12 1:05 | M4A1-S | 1290 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 2/5 | killed them | 10% / 45% | |
| 13 1:39 | Glock-18 | 483 | fine - pros would have fired it too | 3/8 | 22% / 41% | ||
| 13 1:37 | Glock-18 | 456 | fine - pros would have fired it too | 0/1 | 45% / 48% | ||
| 13 1:33 | Glock-18 | 522 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/1 | killed them | 24% / 52% | |
| 13 1:19 | Glock-18 | 1834 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/2 | 9% / 33% | ||
| 13 1:18 | Glock-18 | 1693 | fired while moving (158 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 16% / 31% | |
| 13 1:17 | Glock-18 | 1632 | fired while moving (194 u/s), too fast to be accurate - stop first | 0/1 | 39% / 43% | ||
| 13 1:17 | Glock-18 | 1453 | fired while moving (170 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 28% / 33% | |
| 13 1:16 | Glock-18 | 1426 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 52% / 52% | |
| 13 1:16 | Glock-18 | 1425 | fine - pros would have fired it too | 1/1 | killed them | 45% / 45% | |
| 13 1:15 | Glock-18 | 1107 | fired while moving (184 u/s), too fast to be accurate - stop first | 0/5 | 13% / 54% | ||
| 14 1:41 | MAC-10 | 491 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 70% / 70% | |
| 15 1:40 | AK-47 | 678 | fine - pros would have fired it too | 3/7 | killed them | 71% / 71% | |
| 15 1:33 | AK-47 | 925 | fine - pros would have fired it too | 4/8 | killed them | 67% / 67% | |
| 16 1:45 | AK-47 | 428 | fired while moving (204 u/s), too fast to be accurate - stop first | 2/11 | killed them | 0% / 50% | |
| 16 1:36 | AK-47 | 1105 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 2/18 | cut short (a death, a reload); 12 bullets after pros would have stopped | 14% / 60% | |
| 17 1:43 | AK-47 | 1344 | fired while moving (86 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 6% / 45% | |
| 18 bomb 0:38 | Glock-18 | 707 | fine - pros would have fired it too | 2/3 | 39% / 44% | ||
| 18 bomb 0:37 | Glock-18 | 697 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 8% / 44% | |
| 19 1:46 | Galil AR | 524 | fine - pros would have fired it too | 4/6 | killed them | 41% / 47% | |
| 19 1:24 | M4A4 | 578 | fired while moving (173 u/s), too fast to be accurate - stop first | 1/10 | cut short (a death, a reload) | 5% / 62% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
