Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 42 | 64% |
| Galil AR | 14 | 50% |
| P250 | 12 | 42% |
| AK-47 | 8 | 38% |
| Desert Eagle | 8 | 25% |
| USP-S | 7 | 14% |
| MP5-SD | 6 | 67% |
| M4A1-S | 5 | 60% |
| AWP | 5 | 40% |
| MAC-10 | 4 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/94 | 14 1:29 | 4 kills (M4A4 ×3, MAC-10), 3 headshots, in 51.5 s T | 9.0 |
| 32/94 | 12 1:37 | 2 kills (M4A4 ×2), 1 headshot, in 12.1 s CT | 1.7 |
| 38/94 | 4 1:15 | 1 kill (AK-47), 1 headshot CT | 1.0 |
| 47/94 | 11 1:30 | 1 kill (M4A4), 1 through smoke, 1 headshot CT | 0.8 |
| 54/94 | 8 1:37 | 1 kill (AWP) CT | 0.6 |
| 62/94 | 6 1:35 | 1 kill (M4A1-S) CT | 0.3 |
| 67/94 | 13 1:44 | 2 kills (P250 ×2), 1 headshot, in 7.9 s T | 0.1 |
| 84/94 | 16 1:17 | 1 kill (AWP) T | -0.9 |
| 89/94 | 15 1:44 | 1 kill (M4A4), 1 headshot T | -1.5 |
| 94/94 | 10 bomb 0:39 | 1 kill (USP-S), 1 headshot CT | -3.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 10 1:21 | 1v4 before the plant CT · 100 HP · Under A | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
5 flashes: 2 good, 1 weak, 1 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:37 | good | blinded Ganjalf 4.4 s (1.6 s white), Agnostic 4.0 s (1.2 s white), Ciuko 🐴 3.8 s (1.1 s white), 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘 3.8 s (1.1 s white); blinded themselves 2.9 s on the move through Under A - safe |
| 6 1:37 | good | blinded Gnupi 3.3 s (0.7 s white); blinded soup 4.8 s holding Long A - safe |
| 7 1:06 | wasted | no enemy blinded for long; blinded JindraUwU 3.5 s on the move through Catwalk - safe |
| 8 1:31 | misled a peek | barely blinded Gnupi 1.9 s (0.2 s white), Ganjalf 1.0 s (0.1 s white) the enemy was barely blinded, and Duplawem peeked Ganjalf 0.7 s after the pop; got hit first |
| 21 1:43 | weak | barely blinded Ganjalf 2.5 s (0.3 s white), Gnupi 2.3 s (0.2 s white), Agnostic 1.5 s (0.1 s white) |
Throws
31 grenades: 25 thrown safely, 4 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Top Mid (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:48 | exposed | a molotov at Long A - seen by 1 enemy for 0.4 s, the nearest 939 units away; a running throw |
| 3 1:42 | exposed | a smoke at Under A - seen by 2 enemies for 0.1 s, the nearest 1038 units away |
| 6 1:18 | punished | killed by 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘 0.3 s after throwing an HE at Bombsite A, before the gun was ready - seen by 1 enemy for 2.0 s, the nearest 794 units away, thrown in the open |
| 15 1:47 | exposed | a molotov at Top Mid - seen by 2 enemies for 0.5 s, the nearest 946 units away; a running throw |
| 19 1:52 | exposed | a smoke at Top Mid - seen by 1 enemy for 0.2 s, the nearest 2019 units away |
| 21 bomb 0:35 | punished | hit by Ciuko 🐴 0.4 s after throwing an HE at Bombsite B, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 366 units away, thrown in the open |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 6 1:20 | Bombsite A | cover not used: 128 units away, they'd have seen only your head | died | ||
| 19 1:43 | Top Mid | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 21 rounds. 6 of your 8 holds with a team-mate were real crossfires. You traded 2 of the 11 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:41 | trade | JindraUwU was killed 265 units away: not traded within 5 s (pros: 625 ms) |
| 4 1:19 | trade | JindraUwU was killed 1364 units away: you traded in 3,531 ms (pros: 2,609 ms) |
| 4 1:07 | hold | held with brood, 273 units and 6° apart as the enemy saw you: a real crossfire (the enemy saw you 750 ms before brood) |
| 6 1:40 | trade | soup was killed 1229 units away: you traded in 4,938 ms (pros: 2,609 ms) |
| 10 1:25 | trade | soup was killed 631 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:25 | hold | held with JindraUwU, 622 units and 23° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 453 ms after JindraUwU) |
| 12 1:24 | hold | held with JindraUwU, 663 units and 17° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 12 1:24 | trade | JindraUwU was killed 666 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:47 | trade | brood was killed 626 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:44 | peek together | peeked the same enemy as soup, 297 ms before them - early - you went first, alone |
| 13 1:44 | peek together | peeked the same enemy as JindraUwU, 953 ms after them - late - your team-mate went first, as bait |
| 13 1:44 | trade | JindraUwU was killed 195 units away: not traded within 5 s (pros: 625 ms) |
| 13 1:36 | line of fire | stood in soup's line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
| 13 1:36 | in their way | stood between soup and an enemy they could see, for 312 ms (pros: 125 ms at a time) |
| 14 1:41 | trade | Terin was killed 984 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:30 | hold | held with JindraUwU, 999 units and 47° apart as the enemy saw you: a real crossfire (the enemy saw you 281 ms after JindraUwU) |
| 17 1:43 | trade | Terin was killed 827 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:19 | line of fire | stood in JindraUwU's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 18 1:40 | hold | held with brood, 299 units and 24° apart as the enemy saw you: a real crossfire (the enemy saw you 547 ms before brood) |
| 18 bomb 0:28 | hold | held with soup, 412 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms after soup) |
| 18 bomb 0:28 | hold | held with brood, 693 units and 41° apart as the enemy saw you: a real crossfire (the enemy saw you 78 ms after brood) |
| 18 bomb 0:28 | hold | held with JindraUwU, 327 units and 40° apart as the enemy saw you: a real crossfire (the enemy saw you 78 ms after JindraUwU) |
| 18 bomb 0:27 | trade | brood was killed 593 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 bomb 0:25 | hold | held with soup, 412 units and 17° apart as the enemy saw you: a real crossfire (the enemy saw you 1,828 ms before soup) |
| 21 1:43 | trade | Terin was killed 458 units away: not traded within 5 s (pros: 1,641 ms) |
| 21 bomb 0:36 | in their way | stood between soup and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 2 1:29 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:26 | killed by them | AK-47 | 516 ms | 1016 ms | 6.7° | ||
| 3 1:26 | hit them | M4A4 | 719 ms | – | 2.1° | ||
| 4 1:16 | killed them | AK-47 | 781 ms | 1297 ms | 4.8° | ||
| 4 1:15 | hit by them | AK-47 | 953 ms | – | 12.3° | ||
| 4 1:07 | killed by them | M4A1-S | 469 ms | 672 ms | 1.7° | ||
| 5 1:42 | killed by them | AK-47 | 375 ms | 578 ms | 7.1° | ||
| 6 1:36 | killed them | M4A1-S | 266 ms | 625 ms | 1.0° | ||
| 6 1:35 | hit them | M4A4 | 1141 ms | – | 0.8° | ||
| 6 1:19 | killed by them | AK-47 | 1062 ms | 1906 ms | 1.0° | ||
| 7 0:57 | hit them | M4A4 | 219 ms | – | 0.2° | ||
| 8 1:37 | killed them | AWP | 438 ms | 438 ms | 1.3° | ||
| 8 1:36 | hit by them | AK-47 | 750 ms | – | 3.5° | ||
| 8 1:30 | killed by them | AK-47 | 641 ms | 641 ms | 7.4° | ||
| 10 bomb 0:39 | killed them | USP-S | 625 ms | 625 ms | 6.9° | ||
| 10 bomb 0:38 | killed by them | AK-47 | 438 ms | 1234 ms | 3.0° | ||
| 11 1:31 | killed them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:30 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:28 | killed by them | AK-47 | 406 ms | 516 ms | 1.4° | ||
| 12 1:37 | killed them | M4A4 | 391 ms | 656 ms | 0.7° | ||
| 12 1:24 | killed them | M4A4 | 422 ms | 422 ms | 1.1° | ||
| 12 1:13 | hit them | M4A4 | 219 ms | – | 3.0° | ||
| 12 1:13 | killed by them | AWP | 422 ms | 422 ms | 2.2° | ||
| 13 1:44 | killed them | P250 | 484 ms | 484 ms | 1.8° | ||
| 13 1:42 | hit them | P250 | 1250 ms | – | 8.7° | ||
| 13 1:37 | killed them | P250 | 266 ms | 1125 ms | 10.8° | ||
| 13 1:31 | killed by them | USP-S | 344 ms | 344 ms | 8.2° | ||
| 14 1:29 | killed them | MAC-10 | 375 ms | 531 ms | 13.5° | ||
| 14 1:12 | killed them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:08 | killed them | M4A4 | 234 ms | 500 ms | 1.6° | ||
| 14 bomb 0:28 | killed them | M4A4 | 203 ms | 391 ms | 0.7° | ||
| 15 1:45 | hit them | M4A4 | 203 ms | – | 2.4° | ||
| 15 1:45 | killed them | M4A4 | 547 ms | 1203 ms | 4.2° | ||
| 15 1:44 | killed by them | Desert Eagle | 906 ms | 1312 ms | 0.0° | ||
| 16 1:49 | hit by them | SSG 08 | 344 ms | – | 0.4° | ||
| 16 1:17 | killed them | AWP | 234 ms | 234 ms | 1.6° | ||
| 16 1:15 | killed by them | Desert Eagle | 375 ms | 375 ms | 0.3° | ||
| 17 1:30 | hit them | Galil AR | 906 ms | – | 20.8° | ||
| 17 1:19 | hit by them | M4A4 | 469 ms | – | 5.2° | ||
| 17 1:19 | hit them | Galil AR | 547 ms | – | 1.4° | ||
| 17 0:31 | hit by them | AK-47 | 125 ms | – | 0.2° | ||
| 17 0:30 | hit them | Galil AR | 938 ms | – | 52.1° | ||
| 17 0:30 | killed by them | AK-47 | 1984 ms | 1984 ms | 0.2° | ||
| 18 1:39 | hit them | Desert Eagle | 109 ms | – | 2.8° | ||
| 18 1:39 | hit by them | M4A4 | 516 ms | – | 4.4° | ||
| 18 bomb 0:27 | hit them | Desert Eagle | 1000 ms | – | 4.8° | ||
| 18 bomb 0:23 | killed by them | M4A1-S | 859 ms | 1156 ms | 9.4° | ||
| 19 1:46 | hit them | MP7 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:43 | hit them | MP7 | 266 ms | – | 0.4° | ||
| 19 1:42 | killed by them | M4A1-S | 906 ms | 1297 ms | 11.4° | ||
| 20 1:34 | hit them | Galil AR | 359 ms | – | 13.5° | ||
| 20 1:34 | killed by them | M4A4 | 391 ms | 672 ms | 1.7° | ||
| 21 bomb 0:35 | hit by them | M4A4 | 1141 ms | – | 46.4° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 3 1:26 | M4A4 | 772 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 37% / 50% | |
| 3 1:26 | M4A4 | 772 | fine - pros would have fired it too | 3/3 | cut short (a death, a reload) | 64% / 64% | |
| 4 1:16 | AK-47 | 1101 | fired while moving (75 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 17% / 56% | |
| 4 1:16 | AK-47 | 1092 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 35% / 50% | |
| 4 1:15 | AK-47 | 1092 | fine - pros would have fired it too | 2/2 | killed them | 67% / 67% | |
| 4 1:07 | AK-47 | 820 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 18% / 56% | |
| 6 1:36 | M4A1-S | 1346 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 30% / 58% | |
| 6 1:35 | M4A1-S | 2147 | fine - pros would have fired it too | 1/2 | 61% / 61% | ||
| 6 1:35 | M4A1-S | 2147 | fine - pros would have fired it too | 1/1 | 63% / 63% | ||
| 7 0:57 | M4A4 | 1567 | fine - pros would have fired it too | 3/6 | 44% / 48% | ||
| 8 1:37 | AWP | 1041 | fine - pros would have fired it too | 1/2 | killed them | 62% / 63% | |
| 10 bomb 0:40 | USP-S | 567 | fired while moving (123 u/s), too fast to be accurate - stop first | 1/4 | killed them | 15% / 46% | |
| 10 bomb 0:39 | USP-S | 435 | fine - pros would have fired it too | 0/5 | cut short (a death, a reload) | 56% / 56% | |
| 12 1:37 | M4A4 | 627 | fine - pros would have fired it too | 3/5 | killed them | 48% / 59% | |
| 12 1:25 | M4A4 | 518 | fired while moving (114 u/s), too fast to be accurate - stop first | 1/4 | killed them | 48% / 76% | |
| 12 1:13 | M4A4 | 372 | fired while moving (119 u/s), too fast to be accurate - stop first | 3/3 | cut short (a death, a reload) | 33% / 56% | |
| 13 1:44 | P250 | 1113 | fired while moving (133 u/s), too fast to be accurate - stop first | 1/3 | killed them | 8% / 38% | |
| 13 1:43 | P250 | 909 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 52% / 52% | |
| 13 1:42 | P250 | 981 | fired while moving (150 u/s), too fast to be accurate - stop first | 1/2 | 3% / 51% | ||
| 13 1:37 | P250 | 532 | fine - pros would have fired it too | 3/6 | killed them | 49% / 49% | |
| 13 1:31 | P250 | 821 | fired while moving (144 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 6% / 37% | |
| 14 1:29 | MAC-10 | 189 | fine - pros would have fired it too | 2/8 | killed them | 46% / 51% | |
| 14 1:11 | M4A4 | 931 | fired while moving (96 u/s), too fast to be accurate - stop first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 50% | |
| 14 1:10 | M4A4 | 930 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 53% / 53% | |
| 14 1:08 | M4A4 | 410 | fine - pros would have fired it too | 4/6 | killed them | 41% / 47% | |
| 14 bomb 0:28 | M4A4 | 1550 | fine - pros would have fired it too | 2/3 | killed them | 48% / 48% | |
| 15 1:45 | M4A4 | 1267 | fine - pros would have fired it too | 3/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 47% / 54% | |
| 15 1:44 | M4A4 | 1268 | fine - pros would have fired it too | 3/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 31% / 49% | |
| 15 1:44 | M4A4 | 1268 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 17% / 49% | |
| 16 1:17 | AWP | 1002 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 1/2 | killed them | 54% / 81% | |
| 17 1:30 | Galil AR | 1115 | fired while moving (92 u/s), too fast to be accurate - stop first | 1/5 | 18% / 52% | ||
| 17 1:19 | Galil AR | 941 | fired while moving (112 u/s), too fast to be accurate - stop first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 50% | |
| 17 1:19 | Galil AR | 940 | fine - pros would have fired it too | 1/2 | 33% / 51% | ||
| 17 0:31 | Galil AR | 1478 | fired while moving (89 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 45% | |
| 17 0:30 | Galil AR | 1478 | fine - pros would have fired it too | 1/3 | 41% / 59% | ||
| 17 0:30 | Galil AR | 1463 | fine - pros would have fired it too | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 66% / 66% | |
| 17 0:30 | Galil AR | 1462 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 67% / 67% | |
| 18 1:42 | Desert Eagle | 938 | fired while moving (138 u/s), too fast to be accurate - stop first | 0/1 | 0% / 38% | ||
| 18 1:39 | Desert Eagle | 547 | fine - pros would have fired it too | 1/6 | cut short (a death, a reload) | 34% / 40% | |
| 18 bomb 0:27 | Desert Eagle | 375 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 23% / 66% | |
| 18 bomb 0:24 | Desert Eagle | 966 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 22% / 37% | |
| 19 1:43 | MP5-SD | 1555 | fired while moving (145 u/s), too fast to be accurate - stop first | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 21% / 48% | |
| 19 1:42 | MP5-SD | 1528 | fine - pros would have fired it too | 2/3 | 41% / 49% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
