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Dust II, won 13-8 · Sun 25 Oct, 20:32

DuplawemGold Nova Master

The match

Aim

406 msTTD531 msTTK2.2°Crosshair↓37%1st bullet71%Spray16%Head54%Counter-strafe

Scoreboard

100ADR90%KAST

Positioning

Shots

18/43Rushed↓14/23Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A44264%
Galil AR1450%
P2501242%
AK-47838%
Desert Eagle825%
USP-S714%
MP5-SD667%
M4A1-S560%
AWP540%
MAC-10450%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/9414 1:29 4 kills (M4A4 ×3, MAC-10), 3 headshots, in 51.5 s T9.0
32/9412 1:37 2 kills (M4A4 ×2), 1 headshot, in 12.1 s CT1.7
38/944 1:15 1 kill (AK-47), 1 headshot CT1.0
47/9411 1:30 1 kill (M4A4), 1 through smoke, 1 headshot CT0.8
54/948 1:37 1 kill (AWP) CT0.6
62/946 1:35 1 kill (M4A1-S) CT0.3
67/9413 1:44 2 kills (P250 ×2), 1 headshot, in 7.9 s T0.1
84/9416 1:17 1 kill (AWP) T-0.9
89/9415 1:44 1 kill (M4A4), 1 headshot T-1.5
94/9410 bomb 0:39 1 kill (USP-S), 1 headshot CT-3.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
10 1:21 1v4 before the plant CT · 100 HP · Under Alost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
5 flashes: 2 good, 1 weak, 1 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:37 goodblinded Ganjalf 4.4 s (1.6 s white), Agnostic 4.0 s (1.2 s white), Ciuko 🐴 3.8 s (1.1 s white), 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘 3.8 s (1.1 s white); blinded themselves 2.9 s on the move through Under A - safe
6 1:37 goodblinded Gnupi 3.3 s (0.7 s white); blinded soup 4.8 s holding Long A - safe
7 1:06 wastedno enemy blinded for long; blinded JindraUwU 3.5 s on the move through Catwalk - safe
8 1:31 misled a peekbarely blinded Gnupi 1.9 s (0.2 s white), Ganjalf 1.0 s (0.1 s white) the enemy was barely blinded, and Duplawem peeked Ganjalf 0.7 s after the pop; got hit first
21 1:43 weakbarely blinded Ganjalf 2.5 s (0.3 s white), Gnupi 2.3 s (0.2 s white), Agnostic 1.5 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
31 grenades: 25 thrown safely, 4 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Top Mid (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:48 exposeda molotov at Long A - seen by 1 enemy for 0.4 s, the nearest 939 units away; a running throw
3 1:42 exposeda smoke at Under A - seen by 2 enemies for 0.1 s, the nearest 1038 units away
6 1:18 punishedkilled by 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘 0.3 s after throwing an HE at Bombsite A, before the gun was ready - seen by 1 enemy for 2.0 s, the nearest 794 units away, thrown in the open
15 1:47 exposeda molotov at Top Mid - seen by 2 enemies for 0.5 s, the nearest 946 units away; a running throw
19 1:52 exposeda smoke at Top Mid - seen by 1 enemy for 0.2 s, the nearest 2019 units away
21 bomb 0:35 punishedhit by Ciuko 🐴 0.4 s after throwing an HE at Bombsite B, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 366 units away, thrown in the open

Positioning

In 2 of your 35 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 8 of your 27 duels (30%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 7 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
6 1:20 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘Bombsite Acover not used: 128 units away, they'd have seen only your headdied
19 1:43 AgnosticTop Midpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 21 rounds. 6 of your 8 holds with a team-mate were real crossfires. You traded 2 of the 11 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:41 tradeJindraUwU was killed 265 units away: not traded within 5 s (pros: 625 ms)
4 1:19 tradeJindraUwU was killed 1364 units away: you traded in 3,531 ms (pros: 2,609 ms)
4 1:07 holdheld with brood, 273 units and 6° apart as the enemy saw you: a real crossfire (the enemy saw you 750 ms before brood)
6 1:40 tradesoup was killed 1229 units away: you traded in 4,938 ms (pros: 2,609 ms)
10 1:25 tradesoup was killed 631 units away: not traded within 5 s (pros: 2,031 ms)
12 1:25 holdheld with JindraUwU, 622 units and 23° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 453 ms after JindraUwU)
12 1:24 holdheld with JindraUwU, 663 units and 17° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
12 1:24 tradeJindraUwU was killed 666 units away: not traded within 5 s (pros: 2,031 ms)
13 1:47 tradebrood was killed 626 units away: not traded within 5 s (pros: 2,031 ms)
13 1:44 peek togetherpeeked the same enemy as soup, 297 ms before them - early - you went first, alone
13 1:44 peek togetherpeeked the same enemy as JindraUwU, 953 ms after them - late - your team-mate went first, as bait
13 1:44 tradeJindraUwU was killed 195 units away: not traded within 5 s (pros: 625 ms)
13 1:36 line of firestood in soup's line of fire while they fought, for 562 ms (pros: 188 ms at a time)
13 1:36 in their waystood between soup and an enemy they could see, for 312 ms (pros: 125 ms at a time)
14 1:41 tradeTerin was killed 984 units away: not traded within 5 s (pros: 2,031 ms)
14 1:30 holdheld with JindraUwU, 999 units and 47° apart as the enemy saw you: a real crossfire (the enemy saw you 281 ms after JindraUwU)
17 1:43 tradeTerin was killed 827 units away: not traded within 5 s (pros: 2,031 ms)
17 1:19 line of firestood in JindraUwU's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
18 1:40 holdheld with brood, 299 units and 24° apart as the enemy saw you: a real crossfire (the enemy saw you 547 ms before brood)
18 bomb 0:28 holdheld with soup, 412 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms after soup)
18 bomb 0:28 holdheld with brood, 693 units and 41° apart as the enemy saw you: a real crossfire (the enemy saw you 78 ms after brood)
18 bomb 0:28 holdheld with JindraUwU, 327 units and 40° apart as the enemy saw you: a real crossfire (the enemy saw you 78 ms after JindraUwU)
18 bomb 0:27 tradebrood was killed 593 units away: not traded within 5 s (pros: 2,031 ms)
18 bomb 0:25 holdheld with soup, 412 units and 17° apart as the enemy saw you: a real crossfire (the enemy saw you 1,828 ms before soup)
21 1:43 tradeTerin was killed 458 units away: not traded within 5 s (pros: 1,641 ms)
21 bomb 0:36 in their waystood between soup and an enemy they could see, for 250 ms (pros: 125 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
2 1:29 Agnostichit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
3 1:26 Ciuko 🐴killed by themAK-47516 ms1016 ms6.7°
3 1:26 Ciuko 🐴hit themM4A4719 ms–2.1°
4 1:16 Ciuko 🐴killed themAK-47781 ms1297 ms4.8°
4 1:15 Ciuko 🐴hit by themAK-47953 ms–12.3°
4 1:07 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘killed by themM4A1-S469 ms672 ms1.7°
5 1:42 Ciuko 🐴killed by themAK-47375 ms578 ms7.1°
6 1:36 Ciuko 🐴killed themM4A1-S266 ms625 ms1.0°
6 1:35 Gnupihit themM4A41141 ms–0.8°
6 1:19 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘killed by themAK-471062 ms1906 ms1.0°
7 0:57 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘hit themM4A4219 ms–0.2°
8 1:37 Ciuko 🐴killed themAWP438 ms438 ms1.3°
8 1:36 Ganjalfhit by themAK-47750 ms–3.5°
8 1:30 Ganjalfkilled by themAK-47641 ms641 ms7.4°
10 bomb 0:39 Gnupikilled themUSP-S625 ms625 ms6.9°
10 bomb 0:38 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘killed by themAK-47438 ms1234 ms3.0°
11 1:31 Agnostickilled themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
11 1:30 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:28 Ciuko 🐴killed by themAK-47406 ms516 ms1.4°
12 1:37 Ciuko 🐴killed themM4A4391 ms656 ms0.7°
12 1:24 Ganjalfkilled themM4A4422 ms422 ms1.1°
12 1:13 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘hit themM4A4219 ms–3.0°
12 1:13 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘killed by themAWP422 ms422 ms2.2°
13 1:44 Ciuko 🐴killed themP250484 ms484 ms1.8°
13 1:42 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘hit themP2501250 ms–8.7°
13 1:37 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘killed themP250266 ms1125 ms10.8°
13 1:31 Agnostickilled by themUSP-S344 ms344 ms8.2°
14 1:29 Agnostickilled themMAC-10375 ms531 ms13.5°
14 1:12 Ciuko 🐴killed themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
14 1:08 Gnupikilled themM4A4234 ms500 ms1.6°
14 bomb 0:28 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘killed themM4A4203 ms391 ms0.7°
15 1:45 Ciuko 🐴hit themM4A4203 ms–2.4°
15 1:45 Ganjalfkilled themM4A4547 ms1203 ms4.2°
15 1:44 Ciuko 🐴killed by themDesert Eagle906 ms1312 ms0.0°
16 1:49 Ganjalfhit by themSSG 08344 ms–0.4°
16 1:17 Ganjalfkilled themAWP234 ms234 ms1.6°
16 1:15 Agnostickilled by themDesert Eagle375 ms375 ms0.3°
17 1:30 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘hit themGalil AR906 ms–20.8°
17 1:19 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘hit by themM4A4469 ms–5.2°
17 1:19 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘hit themGalil AR547 ms–1.4°
17 0:31 Agnostichit by themAK-47125 ms–0.2°
17 0:30 Agnostichit themGalil AR938 ms–52.1°
17 0:30 Agnostickilled by themAK-471984 ms1984 ms0.2°
18 1:39 Gnupihit themDesert Eagle109 ms–2.8°
18 1:39 Gnupihit by themM4A4516 ms–4.4°
18 bomb 0:27 Ganjalfhit themDesert Eagle1000 ms–4.8°
18 bomb 0:23 Ciuko 🐴killed by themM4A1-S859 ms1156 ms9.4°
19 1:46 Ganjalfhit themMP7–––couldn't see them (a wallbang, a smoke) - not timed
19 1:43 Agnostichit themMP7266 ms–0.4°
19 1:42 Ciuko 🐴killed by themM4A1-S906 ms1297 ms11.4°
20 1:34 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘hit themGalil AR359 ms–13.5°
20 1:34 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘killed by themM4A4391 ms672 ms1.7°
21 bomb 0:35 Ciuko 🐴hit by themM4A41141 ms–46.4°

Shots

You fired 18 of your 43 first shots too soon: 13 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 14 of 23 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 36% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
3 1:26 Ciuko 🐴M4A4772fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight37% / 50%
3 1:26 Ciuko 🐴M4A4772fine - pros would have fired it too3/3cut short (a death, a reload)64% / 64%
4 1:16 Ciuko 🐴AK-471101fired while moving (75 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight17% / 56%
4 1:16 Ciuko 🐴AK-471092fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight35% / 50%
4 1:15 Ciuko 🐴AK-471092fine - pros would have fired it too2/2killed them67% / 67%
4 1:07 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘AK-47820aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight18% / 56%
6 1:36 Ciuko 🐴M4A1-S1346aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight30% / 58%
6 1:35 GnupiM4A1-S2147fine - pros would have fired it too1/261% / 61%
6 1:35 GnupiM4A1-S2147fine - pros would have fired it too1/163% / 63%
7 0:57 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘M4A41567fine - pros would have fired it too3/644% / 48%
8 1:37 Ciuko 🐴AWP1041fine - pros would have fired it too1/2killed them62% / 63%
10 bomb 0:40 GnupiUSP-S567fired while moving (123 u/s), too fast to be accurate - stop first1/4killed them15% / 46%
10 bomb 0:39 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘USP-S435fine - pros would have fired it too0/5cut short (a death, a reload)56% / 56%
12 1:37 Ciuko 🐴M4A4627fine - pros would have fired it too3/5killed them48% / 59%
12 1:25 GanjalfM4A4518fired while moving (114 u/s), too fast to be accurate - stop first1/4killed them48% / 76%
12 1:13 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘M4A4372fired while moving (119 u/s), too fast to be accurate - stop first3/3cut short (a death, a reload)33% / 56%
13 1:44 Ciuko 🐴P2501113fired while moving (133 u/s), too fast to be accurate - stop first1/3killed them8% / 38%
13 1:43 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘P250909fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight52% / 52%
13 1:42 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘P250981fired while moving (150 u/s), too fast to be accurate - stop first1/23% / 51%
13 1:37 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘P250532fine - pros would have fired it too3/6killed them49% / 49%
13 1:31 AgnosticP250821fired while moving (144 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)6% / 37%
14 1:29 AgnosticMAC-10189fine - pros would have fired it too2/8killed them46% / 51%
14 1:11 Ciuko 🐴M4A4931fired while moving (96 u/s), too fast to be accurate - stop first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 50%
14 1:10 Ciuko 🐴M4A4930fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight53% / 53%
14 1:08 GnupiM4A4410fine - pros would have fired it too4/6killed them41% / 47%
14 bomb 0:28 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘M4A41550fine - pros would have fired it too2/3killed them48% / 48%
15 1:45 Ciuko 🐴M4A41267fine - pros would have fired it too3/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight47% / 54%
15 1:44 Ciuko 🐴M4A41268fine - pros would have fired it too3/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight31% / 49%
15 1:44 Ciuko 🐴M4A41268aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/2cut short (a death, a reload)17% / 49%
16 1:17 GanjalfAWP1002aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first1/2killed them54% / 81%
17 1:30 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘Galil AR1115fired while moving (92 u/s), too fast to be accurate - stop first1/518% / 52%
17 1:19 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘Galil AR941fired while moving (112 u/s), too fast to be accurate - stop first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 50%
17 1:19 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘Galil AR940fine - pros would have fired it too1/233% / 51%
17 0:31 AgnosticGalil AR1478fired while moving (89 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 45%
17 0:30 AgnosticGalil AR1478fine - pros would have fired it too1/341% / 59%
17 0:30 AgnosticGalil AR1463fine - pros would have fired it too2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight66% / 66%
17 0:30 AgnosticGalil AR1462fine - pros would have fired it too1/1cut short (a death, a reload)67% / 67%
18 1:42 GanjalfDesert Eagle938fired while moving (138 u/s), too fast to be accurate - stop first0/10% / 38%
18 1:39 GnupiDesert Eagle547fine - pros would have fired it too1/6cut short (a death, a reload)34% / 40%
18 bomb 0:27 GanjalfDesert Eagle375aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/2cut short (a death, a reload)23% / 66%
18 bomb 0:24 Ciuko 🐴Desert Eagle966fine - pros would have fired it too0/2cut short (a death, a reload)22% / 37%
19 1:43 AgnosticMP5-SD1555fired while moving (145 u/s), too fast to be accurate - stop first2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight21% / 48%
19 1:42 AgnosticMP5-SD1528fine - pros would have fired it too2/341% / 49%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.