Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| FAMAS | 51 | 22% |
| M4A4 | 36 | 22% |
| Galil AR | 35 | 46% |
| MAC-10 | 32 | 31% |
| Glock-18 | 19 | 16% |
| M4A1-S | 16 | 12% |
| USP-S | 12 | 8% |
| AK-47 | 9 | 56% |
| P250 | 7 | 29% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 49/94 | 19 1:41 | 1 kill (Galil) T | 0.8 |
| 61/94 | 18 bomb 0:27 | 1 kill (MAC-10), 1 headshot T | 0.4 |
| 65/94 | 8 1:38 | 1 kill (M4A4), 1 headshot CT | 0.1 |
| 66/94 | 10 1:30 | 1 kill (M4A4) CT | 0.1 |
| 71/94 | 3 1:33 | 2 kills (FAMAS ×2), 1 through smoke, 1 headshot, in 11.6 s CT | 0.0 |
| 75/94 | 6 1:42 | 1 kill (AK-47) CT | -0.2 |
| 79/94 | 21 1:36 | 1 kill (Galil) T | -0.5 |
| 91/94 | 2 1:39 | 1 kill (FAMAS) CT | -1.9 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 19 1:23 | 1v2 before the plant T · 93 HP · Short Stairs | lost - died later · saw each other |
Flashes
8 flashes: 2 good, 3 weak, 2 wasted, 1 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:40 | wasted | barely blinded 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘 0.9 s (0.1 s white) |
| 10 1:35 | wasted | barely blinded 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘 0.6 s (0.1 s white) |
| 12 1:39 | good | blinded 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘 3.5 s (0.9 s white), Ganjalf 3.5 s (0.8 s white) |
| 13 1:47 | good | blinded Ciuko 🐴 3.9 s (1.2 s white) JindraUwU peeked Ciuko 🐴 2.2 s after the pop - too early - the enemy had recovered; got hit first |
| 15 1:45 | weak | barely blinded 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘 2.7 s (0.4 s white); blinded brood 3.4 s holding Long Doors - safe |
| 16 1:47 | weak | barely blinded Ciuko 🐴 1.8 s (0.1 s white) |
| 19 1:47 | weak | barely blinded 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘 2.9 s (0.5 s white) |
| 21 bomb 0:36 | hurt the team | barely blinded 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘 2.5 s (0.3 s white), Agnostic 1.3 s (0.1 s white), Ciuko 🐴 0.8 s (0.1 s white); blinded themselves 3.0 s holding Bombsite B - an enemy could see them; blinded brood 2.4 s on the move through Bombsite B - an enemy could see them |
Throws
20 grenades: 16 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Long A (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 10 1:28 | exposed | a molotov at Short Stairs - seen by 2 enemies for 1.0 s, the nearest 164 units away; a running throw |
| 11 1:48 | exposed | a molotov at Long A - seen by 1 enemy for 0.2 s, the nearest 823 units away; a running throw |
| 13 1:31 | exposed | a smoke at Long A - seen by 1 enemy for 0.5 s, the nearest 1068 units away, thrown in the open; a running throw |
| 15 1:47 | punished | hit by Ganjalf 1.3 s after throwing a flash at Outside Long, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 1024 units away; a jump throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 1:22 | Extended A | standing: crouched, they'd have seen only your head; cover not used: 64 units away, they'd have seen only your head | died | ||
| 11 1:44 | Pit | cover not used: 16 units away, they'd have seen only your head | died | ||
| 17 1:46 | Long Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 21 rounds (3 times longer than pros stand there). 1 of your 5 holds with a team-mate were real crossfires. You traded 3 of the 16 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:26 | trade | Duplawem was killed 345 units away: not traded within 5 s (pros: 625 ms) |
| 6 1:46 | trade | Terin was killed 959 units away: you traded in 4,141 ms (pros: 2,031 ms) |
| 10 1:39 | trade | JindraUwU was killed 987 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:45 | trade | JindraUwU was killed 506 units away: not traded within 5 s (pros: 625 ms) |
| 13 1:47 | trade | brood was killed 776 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:44 | trade | JindraUwU was killed 223 units away: not traded within 5 s (pros: 969 ms) |
| 13 1:43 | in their way | stood between Duplawem and an enemy they could see, for 438 ms (pros: 125 ms at a time) |
| 13 1:43 | line of fire | stood in Duplawem's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 13 1:31 | trade | Duplawem was killed 362 units away: not traded within 5 s (pros: 625 ms) |
| 14 1:41 | trade | Terin was killed 408 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 1:37 | line of fire | stood in brood's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 16 1:34 | trade | Terin was killed 820 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 bomb 0:28 | hold | held with brood, 393 units and 25° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms after brood) |
| 18 bomb 0:28 | hold | held with Duplawem, 412 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms before Duplawem) |
| 18 bomb 0:28 | hold | held with JindraUwU, 298 units and 24° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms after JindraUwU) |
| 18 bomb 0:27 | trade | brood was killed 385 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 bomb 0:25 | hold | held with Duplawem, 412 units and 17° apart as the enemy saw you: a real crossfire (the enemy saw you 1,828 ms after Duplawem) |
| 18 bomb 0:23 | trade | Duplawem was killed 368 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 bomb 0:23 | line of fire | stood in JindraUwU's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 19 1:42 | peek together | peeked the same enemy as Terin, 688 ms before them - early - you went first, alone |
| 19 1:42 | trade | Duplawem was killed 319 units away: you traded in 1,172 ms (pros: 625 ms) |
| 19 1:26 | trade | brood was killed 561 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:25 | trade | JindraUwU was killed 928 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:43 | trade | Terin was killed 328 units away: not traded within 5 s (pros: 1,641 ms) |
| 21 1:39 | in their way | stood between brood and an enemy they could see, for 312 ms (pros: 125 ms at a time) |
| 21 1:39 | line of fire | stood in brood's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 21 1:37 | trade | JindraUwU was killed 259 units away: you traded in 953 ms (pros: 1,641 ms) |
| 21 bomb 0:28 | hold | held with brood, 53 units and 0° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms after brood) |
| 21 bomb 0:28 | in their way | stood between brood and an enemy they could see, for 812 ms (pros: 125 ms at a time) |
| 21 bomb 0:27 | line of fire | stood in brood's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 21 bomb 0:26 | line of fire | stood in brood's line of fire while they fought, for 688 ms (pros: 188 ms at a time) |
| 21 bomb 0:26 | in their way | stood between brood and an enemy they could see, for 625 ms (pros: 125 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:31 | killed by them | Glock-18 | 203 ms | 203 ms | 1.1° | ||
| 2 1:41 | hit them | FAMAS | 609 ms | – | 9.0° | ||
| 2 1:40 | hit by them | Desert Eagle | 891 ms | – | 15.6° | ||
| 2 1:39 | hit by them | Desert Eagle | 188 ms | – | 1.3° | ||
| 2 1:39 | killed them | FAMAS | 422 ms | 594 ms | 1.3° | ||
| 2 1:38 | killed by them | Desert Eagle | 578 ms | 578 ms | 3.1° | ||
| 3 1:33 | killed them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:22 | hit by them | Desert Eagle | 531 ms | – | 6.0° | ||
| 3 1:21 | killed them | FAMAS | 984 ms | 984 ms | 0.8° | ||
| 3 1:21 | killed by them | AK-47 | 703 ms | 703 ms | 1.0° | ||
| 4 1:34 | hit them | M4A4 | 359 ms | – | 0.9° | ||
| 4 1:34 | killed by them | MAC-10 | 422 ms | 1766 ms | 4.5° | ||
| 5 1:30 | hit them | FAMAS | 391 ms | – | 3.1° | ||
| 5 bomb 0:39 | hit them | FAMAS | 812 ms | – | 0.7° | ||
| 5 bomb 0:36 | hit them | P2000 | 3375 ms | – | 0.7° | ||
| 5 bomb 0:34 | hit by them | Desert Eagle | 891 ms | – | 52.5° | ||
| 6 1:43 | hit by them | AK-47 | 438 ms | – | 1.6° | ||
| 6 1:43 | killed them | AK-47 | 797 ms | 1297 ms | 2.1° | ||
| 6 1:41 | killed by them | AK-47 | 438 ms | 766 ms | 0.7° | ||
| 6 1:40 | hit them | AK-47 | 516 ms | – | 1.7° | ||
| 7 1:42 | killed by them | AWP | 203 ms | 203 ms | 0.2° | ||
| 8 1:39 | killed them | M4A4 | 172 ms | 516 ms | 0.2° | ||
| 8 1:24 | hit by them | AK-47 | 672 ms | – | 4.3° | ||
| 8 1:24 | hit them | M4A4 | 844 ms | – | 1.0° | ||
| 10 1:31 | hit by them | AK-47 | 859 ms | – | 0.7° | ||
| 10 1:31 | killed them | M4A4 | 1516 ms | 2547 ms | 7.1° | ||
| 10 1:25 | killed by them | AK-47 | 844 ms | 844 ms | 33.5° | ||
| 11 1:44 | killed by them | AK-47 | 422 ms | 625 ms | 5.4° | ||
| 12 1:15 | killed by them | AK-47 | 406 ms | 578 ms | 1.3° | ||
| 12 1:15 | hit them | M4A4 | 547 ms | – | 1.1° | ||
| 13 1:40 | hit them | Glock-18 | 1047 ms | – | 0.9° | ||
| 13 1:38 | hit by them | P2000 | 2469 ms | – | 7.1° | ||
| 13 1:28 | hit by them | P2000 | 78 ms | – | 1.8° | ||
| 13 1:24 | killed by them | USP-S | 1375 ms | 1375 ms | 4.0° | ||
| 14 1:23 | killed by them | MAG-7 | 359 ms | 1484 ms | 19.4° | ||
| 14 1:23 | hit them | P250 | 359 ms | – | 0.1° | ||
| 15 1:46 | hit by them | Desert Eagle | 594 ms | – | 2.1° | ||
| 16 1:32 | killed by them | SSG 08 | 438 ms | 438 ms | 4.0° | ||
| 17 1:46 | hit by them | M4A4 | 234 ms | – | 0.0° | ||
| 17 1:45 | hit them | Galil AR | 500 ms | – | 13.0° | ||
| 17 1:45 | killed by them | M4A1-S | 391 ms | 391 ms | 0.9° | ||
| 18 bomb 0:27 | killed them | MAC-10 | 906 ms | 1203 ms | 44.0° | ||
| 18 bomb 0:17 | hit them | MAC-10 | 500 ms | – | 2.6° | ||
| 18 bomb 0:16 | killed by them | P90 | 984 ms | 1969 ms | 1.0° | ||
| 19 1:41 | killed them | Galil AR | 1000 ms | 1406 ms | 10.9° | ||
| 19 1:20 | hit by them | P90 | 547 ms | – | 18.0° | ||
| 19 1:19 | hit them | Galil AR | 1188 ms | – | 7.3° | ||
| 19 1:05 | killed by them | M4A4 | 438 ms | 875 ms | 1.6° | ||
| 19 1:05 | hit them | Galil AR | 625 ms | – | 1.8° | ||
| 20 1:37 | hit them | MAC-10 | 391 ms | – | 1.6° | ||
| 20 1:37 | killed by them | AK-47 | 484 ms | 875 ms | 4.8° | ||
| 21 1:39 | hit them | Galil AR | 766 ms | – | 17.9° | ||
| 21 1:36 | killed them | Galil AR | 547 ms | 641 ms | 2.7° | ||
| 21 bomb 0:27 | hit them | Galil AR | 984 ms | – | 11.3° | ||
| 21 bomb 0:27 | hit by them | M4A4 | 1109 ms | – | 16.4° | ||
| 21 bomb 0:26 | hit them | Galil AR | 359 ms | – | 2.1° | ||
| 21 bomb 0:26 | hit by them | M4A4 | 375 ms | – | 1.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:41 | FAMAS | 1244 | fired while moving (107 u/s), too fast to be accurate - stop first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 11% / 59% | |
| 2 1:40 | FAMAS | 1216 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 46% / 51% | |
| 2 1:40 | FAMAS | 1215 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 41% / 48% | |
| 2 1:39 | FAMAS | 1216 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 65% / 65% | |
| 2 1:39 | FAMAS | 1023 | fine - pros would have fired it too | 3/3 | killed them | 43% / 46% | |
| 2 1:39 | FAMAS | 1145 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 18% / 45% | |
| 3 1:30 | FAMAS | 806 | fired while moving (163 u/s), too fast to be accurate - stop first | 0/12 | 3 bullets after pros would have stopped | 1% / 54% | |
| 3 1:22 | FAMAS | 875 | fired while moving (112 u/s), too fast to be accurate - stop first | 0/6 | 17% / 47% | ||
| 3 1:21 | FAMAS | 836 | fine - pros would have fired it too | 1/4 | killed them | 57% / 57% | |
| 4 1:34 | M4A1-S | 582 | fired while moving (179 u/s), too fast to be accurate - stop first | 1/14 | cut short (a death, a reload); 1 bullet after pros would have stopped | 17% / 52% | |
| 5 1:37 | FAMAS | 1181 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/4 | 18% / 53% | ||
| 5 1:37 | FAMAS | 1177 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/3 | 13% / 54% | ||
| 5 1:30 | FAMAS | 1102 | fired while moving (112 u/s), too fast to be accurate - stop first | 2/3 | 16% / 47% | ||
| 5 bomb 0:39 | FAMAS | 942 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 5% / 56% | |
| 5 bomb 0:39 | FAMAS | 874 | fine - pros would have fired it too | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 35% / 56% | |
| 5 bomb 0:38 | FAMAS | 861 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 70% / 70% | |
| 5 bomb 0:36 | USP-S | 862 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/12 | cut short (a death, a reload) | 10% / 41% | |
| 6 1:43 | AK-47 | 1116 | fired while moving (157 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 48% | |
| 6 1:43 | AK-47 | 1110 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 60% / 60% | |
| 6 1:42 | AK-47 | 1111 | fine - pros would have fired it too | 2/2 | killed them | 52% / 52% | |
| 6 1:40 | AK-47 | 1295 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 74% / 74% | |
| 8 1:41 | M4A4 | 2048 | fine - pros would have fired it too | 0/2 | 1 bullet after pros would have stopped | 28% / 43% | |
| 8 1:40 | M4A4 | 2048 | fine - pros would have fired it too | 0/2 | 1 bullet after pros would have stopped | 36% / 48% | |
| 8 1:39 | M4A4 | 2048 | fine - pros would have fired it too | 1/1 | 68% / 68% | ||
| 8 1:38 | M4A4 | 2048 | fine - pros would have fired it too | 1/2 | killed them | 72% / 72% | |
| 8 1:25 | M4A4 | 2157 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/3 | 2 bullets after pros would have stopped | 11% / 55% | |
| 8 1:24 | M4A4 | 2158 | fine - pros would have fired it too | 1/2 | 56% / 56% | ||
| 8 1:24 | M4A4 | 2158 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload); 1 bullet after pros would have stopped | 38% / 49% | |
| 10 1:32 | M4A4 | 640 | fired while moving (114 u/s), too fast to be accurate - stop first | 0/9 | 6% / 56% | ||
| 10 1:31 | M4A4 | 629 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 36% / 49% | |
| 10 1:30 | M4A4 | 617 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 2/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 17% / 49% | |
| 10 1:30 | M4A4 | 610 | fine - pros would have fired it too | 2/3 | killed them | 48% / 48% | |
| 10 1:26 | M4A4 | 161 | fired while moving (145 u/s), too fast to be accurate - stop first | 0/5 | cut short (a death, a reload) | 3% / 62% | |
| 12 1:15 | M4A1-S | 1134 | fired while moving (98 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 25% / 59% | |
| 13 1:43 | Glock-18 | 884 | aim far off: your crosshair was about 2 player widths (61 units) off their body - get on target first | 0/4 | 1% / 48% | ||
| 13 1:40 | Glock-18 | 625 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 2/11 | 6% / 50% | ||
| 13 1:36 | Glock-18 | 753 | fired while moving (181 u/s), too fast to be accurate - stop first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 8% / 38% | |
| 13 1:36 | Glock-18 | 787 | fine - pros would have fired it too | 0/4 | cut short (a death, a reload) | 19% / 38% | |
| 13 1:28 | Glock-18 | 1157 | fine - pros would have fired it too | 0/8 | 24% / 35% | ||
| 14 1:23 | P250 | 229 | fine - pros would have fired it too | 2/7 | cut short (a death, a reload) | 50% / 50% | |
| 16 1:32 | AK-47 | 1030 | fired while moving (99 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 5% / 48% | |
| 17 1:45 | Galil AR | 734 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 54% / 54% | |
| 18 bomb 0:27 | MAC-10 | 781 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 4/7 | killed them | 15% / 62% | |
| 18 bomb 0:19 | MAC-10 | 532 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/11 | 12% / 48% | ||
| 18 bomb 0:17 | MAC-10 | 684 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 2/10 | cut short (a death, a reload) | 10% / 48% | |
| 19 1:41 | Galil AR | 751 | fired while moving (193 u/s), too fast to be accurate - stop first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 50% | |
| 19 1:41 | Galil AR | 753 | fine - pros would have fired it too | 1/3 | killed them | 58% / 58% | |
| 19 1:20 | Galil AR | 1157 | aim far off: your crosshair was about 2 player widths (58 units) off their body - get on target first | 1/4 | 2% / 59% | ||
| 19 1:19 | Galil AR | 1155 | fired while moving (103 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 22% / 61% | |
| 19 1:05 | Galil AR | 1278 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 48% / 57% | |
| 20 1:38 | MAC-10 | 459 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 4/9 | cut short (a death, a reload) | 23% / 58% | |
| 21 1:39 | Galil AR | 562 | fired while moving (154 u/s), too fast to be accurate - stop first | 2/8 | 11% / 51% | ||
| 21 1:36 | Galil AR | 293 | fired while moving (87 u/s), too fast to be accurate - stop first | 2/5 | killed them | 31% / 49% | |
| 21 bomb 0:27 | Galil AR | 954 | fired while moving (206 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 9% / 50% | |
| 21 bomb 0:27 | Galil AR | 952 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 67% / 67% | |
| 21 bomb 0:26 | Galil AR | 839 | fired while moving (150 u/s), too fast to be accurate - stop first | 3/4 | cut short (a death, a reload) | 9% / 49% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
