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Dust II, won 13-8 · Sun 25 Oct, 20:32

soupSilver IV

The match

Aim

617 msTTD1094 msTTK2.0°Crosshair↓24%1st bullet20%Spray10%Head41%Counter-strafe

Scoreboard

71ADR71%KAST

Positioning

Shots

31/56Rushed↓14/31Stopped short↓

With the team

Guns

GunBullets at enemies Hit
FAMAS5122%
M4A43622%
Galil AR3546%
MAC-103231%
Glock-181916%
M4A1-S1612%
USP-S128%
AK-47956%
P250729%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
49/9419 1:41 1 kill (Galil) T0.8
61/9418 bomb 0:27 1 kill (MAC-10), 1 headshot T0.4
65/948 1:38 1 kill (M4A4), 1 headshot CT0.1
66/9410 1:30 1 kill (M4A4) CT0.1
71/943 1:33 2 kills (FAMAS ×2), 1 through smoke, 1 headshot, in 11.6 s CT0.0
75/946 1:42 1 kill (AK-47) CT-0.2
79/9421 1:36 1 kill (Galil) T-0.5
91/942 1:39 1 kill (FAMAS) CT-1.9

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
19 1:23 1v2 before the plant T · 93 HP · Short Stairslost - died later · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
8 flashes: 2 good, 3 weak, 2 wasted, 1 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:40 wastedbarely blinded 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘 0.9 s (0.1 s white)
10 1:35 wastedbarely blinded 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘 0.6 s (0.1 s white)
12 1:39 goodblinded 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘 3.5 s (0.9 s white), Ganjalf 3.5 s (0.8 s white)
13 1:47 goodblinded Ciuko 🐴 3.9 s (1.2 s white) JindraUwU peeked Ciuko 🐴 2.2 s after the pop - too early - the enemy had recovered; got hit first
15 1:45 weakbarely blinded 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘 2.7 s (0.4 s white); blinded brood 3.4 s holding Long Doors - safe
16 1:47 weakbarely blinded Ciuko 🐴 1.8 s (0.1 s white)
19 1:47 weakbarely blinded 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘 2.9 s (0.5 s white)
21 bomb 0:36 hurt the teambarely blinded 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘 2.5 s (0.3 s white), Agnostic 1.3 s (0.1 s white), Ciuko 🐴 0.8 s (0.1 s white); blinded themselves 3.0 s holding Bombsite B - an enemy could see them; blinded brood 2.4 s on the move through Bombsite B - an enemy could see them

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
20 grenades: 16 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Long A (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
10 1:28 exposeda molotov at Short Stairs - seen by 2 enemies for 1.0 s, the nearest 164 units away; a running throw
11 1:48 exposeda molotov at Long A - seen by 1 enemy for 0.2 s, the nearest 823 units away; a running throw
13 1:31 exposeda smoke at Long A - seen by 1 enemy for 0.5 s, the nearest 1068 units away, thrown in the open; a running throw
15 1:47 punishedhit by Ganjalf 1.3 s after throwing a flash at Outside Long, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 1024 units away; a jump throw

Positioning

In 3 of your 34 duels you showed more of yourself than you needed to (2 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once; 1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 0 of your 25 duels (0%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 15 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 1:22 GanjalfExtended Astanding: crouched, they'd have seen only your head; cover not used: 64 units away, they'd have seen only your headdied
11 1:44 Ciuko 🐴Pitcover not used: 16 units away, they'd have seen only your headdied
17 1:46 GanjalfLong Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 21 rounds (3 times longer than pros stand there). 1 of your 5 holds with a team-mate were real crossfires. You traded 3 of the 16 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:26 tradeDuplawem was killed 345 units away: not traded within 5 s (pros: 625 ms)
6 1:46 tradeTerin was killed 959 units away: you traded in 4,141 ms (pros: 2,031 ms)
10 1:39 tradeJindraUwU was killed 987 units away: not traded within 5 s (pros: 2,031 ms)
11 1:45 tradeJindraUwU was killed 506 units away: not traded within 5 s (pros: 625 ms)
13 1:47 tradebrood was killed 776 units away: not traded within 5 s (pros: 2,031 ms)
13 1:44 tradeJindraUwU was killed 223 units away: not traded within 5 s (pros: 969 ms)
13 1:43 in their waystood between Duplawem and an enemy they could see, for 438 ms (pros: 125 ms at a time)
13 1:43 line of firestood in Duplawem's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
13 1:31 tradeDuplawem was killed 362 units away: not traded within 5 s (pros: 625 ms)
14 1:41 tradeTerin was killed 408 units away: not traded within 5 s (pros: 1,641 ms)
15 1:37 line of firestood in brood's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
16 1:34 tradeTerin was killed 820 units away: not traded within 5 s (pros: 2,031 ms)
18 bomb 0:28 holdheld with brood, 393 units and 25° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms after brood)
18 bomb 0:28 holdheld with Duplawem, 412 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms before Duplawem)
18 bomb 0:28 holdheld with JindraUwU, 298 units and 24° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms after JindraUwU)
18 bomb 0:27 tradebrood was killed 385 units away: not traded within 5 s (pros: 1,641 ms)
18 bomb 0:25 holdheld with Duplawem, 412 units and 17° apart as the enemy saw you: a real crossfire (the enemy saw you 1,828 ms after Duplawem)
18 bomb 0:23 tradeDuplawem was killed 368 units away: not traded within 5 s (pros: 1,641 ms)
18 bomb 0:23 line of firestood in JindraUwU's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
19 1:42 peek togetherpeeked the same enemy as Terin, 688 ms before them - early - you went first, alone
19 1:42 tradeDuplawem was killed 319 units away: you traded in 1,172 ms (pros: 625 ms)
19 1:26 tradebrood was killed 561 units away: not traded within 5 s (pros: 2,031 ms)
19 1:25 tradeJindraUwU was killed 928 units away: not traded within 5 s (pros: 2,031 ms)
21 1:43 tradeTerin was killed 328 units away: not traded within 5 s (pros: 1,641 ms)
21 1:39 in their waystood between brood and an enemy they could see, for 312 ms (pros: 125 ms at a time)
21 1:39 line of firestood in brood's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
21 1:37 tradeJindraUwU was killed 259 units away: you traded in 953 ms (pros: 1,641 ms)
21 bomb 0:28 holdheld with brood, 53 units and 0° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms after brood)
21 bomb 0:28 in their waystood between brood and an enemy they could see, for 812 ms (pros: 125 ms at a time)
21 bomb 0:27 line of firestood in brood's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
21 bomb 0:26 line of firestood in brood's line of fire while they fought, for 688 ms (pros: 188 ms at a time)
21 bomb 0:26 in their waystood between brood and an enemy they could see, for 625 ms (pros: 125 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:31 Agnostickilled by themGlock-18203 ms203 ms1.1°
2 1:41 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘hit themFAMAS609 ms–9.0°
2 1:40 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘hit by themDesert Eagle891 ms–15.6°
2 1:39 Ciuko 🐴hit by themDesert Eagle188 ms–1.3°
2 1:39 Ciuko 🐴killed themFAMAS422 ms594 ms1.3°
2 1:38 Ganjalfkilled by themDesert Eagle578 ms578 ms3.1°
3 1:33 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘killed themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
3 1:22 Ganjalfhit by themDesert Eagle531 ms–6.0°
3 1:21 Ganjalfkilled themFAMAS984 ms984 ms0.8°
3 1:21 Agnostickilled by themAK-47703 ms703 ms1.0°
4 1:34 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘hit themM4A4359 ms–0.9°
4 1:34 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘killed by themMAC-10422 ms1766 ms4.5°
5 1:30 Agnostichit themFAMAS391 ms–3.1°
5 bomb 0:39 Ganjalfhit themFAMAS812 ms–0.7°
5 bomb 0:36 Ganjalfhit themP20003375 ms–0.7°
5 bomb 0:34 Ganjalfhit by themDesert Eagle891 ms–52.5°
6 1:43 Agnostichit by themAK-47438 ms–1.6°
6 1:43 Agnostickilled themAK-47797 ms1297 ms2.1°
6 1:41 Ciuko 🐴killed by themAK-47438 ms766 ms0.7°
6 1:40 Ciuko 🐴hit themAK-47516 ms–1.7°
7 1:42 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘killed by themAWP203 ms203 ms0.2°
8 1:39 Agnostickilled themM4A4172 ms516 ms0.2°
8 1:24 Ganjalfhit by themAK-47672 ms–4.3°
8 1:24 Ganjalfhit themM4A4844 ms–1.0°
10 1:31 Ciuko 🐴hit by themAK-47859 ms–0.7°
10 1:31 Ciuko 🐴killed themM4A41516 ms2547 ms7.1°
10 1:25 Gnupikilled by themAK-47844 ms844 ms33.5°
11 1:44 Ciuko 🐴killed by themAK-47422 ms625 ms5.4°
12 1:15 Agnostickilled by themAK-47406 ms578 ms1.3°
12 1:15 Agnostichit themM4A4547 ms–1.1°
13 1:40 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘hit themGlock-181047 ms–0.9°
13 1:38 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘hit by themP20002469 ms–7.1°
13 1:28 Agnostichit by themP200078 ms–1.8°
13 1:24 Ganjalfkilled by themUSP-S1375 ms1375 ms4.0°
14 1:23 Ganjalfkilled by themMAG-7359 ms1484 ms19.4°
14 1:23 Ganjalfhit themP250359 ms–0.1°
15 1:46 Ganjalfhit by themDesert Eagle594 ms–2.1°
16 1:32 Ganjalfkilled by themSSG 08438 ms438 ms4.0°
17 1:46 Ganjalfhit by themM4A4234 ms–0.0°
17 1:45 Ganjalfhit themGalil AR500 ms–13.0°
17 1:45 Ciuko 🐴killed by themM4A1-S391 ms391 ms0.9°
18 bomb 0:27 Ganjalfkilled themMAC-10906 ms1203 ms44.0°
18 bomb 0:17 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘hit themMAC-10500 ms–2.6°
18 bomb 0:16 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘killed by themP90984 ms1969 ms1.0°
19 1:41 Ciuko 🐴killed themGalil AR1000 ms1406 ms10.9°
19 1:20 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘hit by themP90547 ms–18.0°
19 1:19 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘hit themGalil AR1188 ms–7.3°
19 1:05 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘killed by themM4A4438 ms875 ms1.6°
19 1:05 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘hit themGalil AR625 ms–1.8°
20 1:37 Ganjalfhit themMAC-10391 ms–1.6°
20 1:37 Ganjalfkilled by themAK-47484 ms875 ms4.8°
21 1:39 Gnupihit themGalil AR766 ms–17.9°
21 1:36 Ganjalfkilled themGalil AR547 ms641 ms2.7°
21 bomb 0:27 Agnostichit themGalil AR984 ms–11.3°
21 bomb 0:27 Agnostichit by themM4A41109 ms–16.4°
21 bomb 0:26 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘hit themGalil AR359 ms–2.1°
21 bomb 0:26 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘hit by themM4A4375 ms–1.6°

Shots

You fired 31 of your 56 first shots too soon: 17 while moving, 14 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 14 of 31 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 4 spray bullets went on after pros would have stopped. Your first shots had a 28% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:41 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘FAMAS1244fired while moving (107 u/s), too fast to be accurate - stop first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight11% / 59%
2 1:40 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘FAMAS1216fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight46% / 51%
2 1:40 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘FAMAS1215fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight41% / 48%
2 1:39 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘FAMAS1216fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight65% / 65%
2 1:39 Ciuko 🐴FAMAS1023fine - pros would have fired it too3/3killed them43% / 46%
2 1:39 GanjalfFAMAS1145aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/3cut short (a death, a reload)18% / 45%
3 1:30 Ciuko 🐴FAMAS806fired while moving (163 u/s), too fast to be accurate - stop first0/123 bullets after pros would have stopped1% / 54%
3 1:22 GanjalfFAMAS875fired while moving (112 u/s), too fast to be accurate - stop first0/617% / 47%
3 1:21 GanjalfFAMAS836fine - pros would have fired it too1/4killed them57% / 57%
4 1:34 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘M4A1-S582fired while moving (179 u/s), too fast to be accurate - stop first1/14cut short (a death, a reload); 1 bullet after pros would have stopped17% / 52%
5 1:37 AgnosticFAMAS1181aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/418% / 53%
5 1:37 AgnosticFAMAS1177aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/313% / 54%
5 1:30 AgnosticFAMAS1102fired while moving (112 u/s), too fast to be accurate - stop first2/316% / 47%
5 bomb 0:39 GanjalfFAMAS942aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight5% / 56%
5 bomb 0:39 GanjalfFAMAS874fine - pros would have fired it too1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight35% / 56%
5 bomb 0:38 GanjalfFAMAS861fine - pros would have fired it too0/1cut short (a death, a reload)70% / 70%
5 bomb 0:36 GanjalfUSP-S862aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/12cut short (a death, a reload)10% / 41%
6 1:43 AgnosticAK-471116fired while moving (157 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 48%
6 1:43 AgnosticAK-471110fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight60% / 60%
6 1:42 AgnosticAK-471111fine - pros would have fired it too2/2killed them52% / 52%
6 1:40 Ciuko 🐴AK-471295fine - pros would have fired it too2/2cut short (a death, a reload)74% / 74%
8 1:41 AgnosticM4A42048fine - pros would have fired it too0/21 bullet after pros would have stopped28% / 43%
8 1:40 AgnosticM4A42048fine - pros would have fired it too0/21 bullet after pros would have stopped36% / 48%
8 1:39 AgnosticM4A42048fine - pros would have fired it too1/168% / 68%
8 1:38 AgnosticM4A42048fine - pros would have fired it too1/2killed them72% / 72%
8 1:25 GanjalfM4A42157aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/32 bullets after pros would have stopped11% / 55%
8 1:24 GanjalfM4A42158fine - pros would have fired it too1/256% / 56%
8 1:24 GanjalfM4A42158fine - pros would have fired it too0/2cut short (a death, a reload); 1 bullet after pros would have stopped38% / 49%
10 1:32 Ciuko 🐴M4A4640fired while moving (114 u/s), too fast to be accurate - stop first0/96% / 56%
10 1:31 Ciuko 🐴M4A4629fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight36% / 49%
10 1:30 Ciuko 🐴M4A4617aim far off: your crosshair was about a player's width (26 units) off their body - get on target first2/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight17% / 49%
10 1:30 Ciuko 🐴M4A4610fine - pros would have fired it too2/3killed them48% / 48%
10 1:26 GnupiM4A4161fired while moving (145 u/s), too fast to be accurate - stop first0/5cut short (a death, a reload)3% / 62%
12 1:15 AgnosticM4A1-S1134fired while moving (98 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)25% / 59%
13 1:43 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘Glock-18884aim far off: your crosshair was about 2 player widths (61 units) off their body - get on target first0/41% / 48%
13 1:40 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘Glock-18625aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first2/116% / 50%
13 1:36 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘Glock-18753fired while moving (181 u/s), too fast to be accurate - stop first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight8% / 38%
13 1:36 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘Glock-18787fine - pros would have fired it too0/4cut short (a death, a reload)19% / 38%
13 1:28 AgnosticGlock-181157fine - pros would have fired it too0/824% / 35%
14 1:23 GanjalfP250229fine - pros would have fired it too2/7cut short (a death, a reload)50% / 50%
16 1:32 GanjalfAK-471030fired while moving (99 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)5% / 48%
17 1:45 GanjalfGalil AR734fine - pros would have fired it too2/4cut short (a death, a reload)54% / 54%
18 bomb 0:27 GanjalfMAC-10781aim far off: your crosshair was about a player's width (33 units) off their body - get on target first4/7killed them15% / 62%
18 bomb 0:19 Ciuko 🐴MAC-10532aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/1112% / 48%
18 bomb 0:17 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘MAC-10684aim far off: your crosshair was about a player's width (30 units) off their body - get on target first2/10cut short (a death, a reload)10% / 48%
19 1:41 Ciuko 🐴Galil AR751fired while moving (193 u/s), too fast to be accurate - stop first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 50%
19 1:41 Ciuko 🐴Galil AR753fine - pros would have fired it too1/3killed them58% / 58%
19 1:20 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘Galil AR1157aim far off: your crosshair was about 2 player widths (58 units) off their body - get on target first1/42% / 59%
19 1:19 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘Galil AR1155fired while moving (103 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight22% / 61%
19 1:05 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘Galil AR1278fine - pros would have fired it too2/2cut short (a death, a reload)48% / 57%
20 1:38 GanjalfMAC-10459aim far off: your crosshair was about a player's width (25 units) off their body - get on target first4/9cut short (a death, a reload)23% / 58%
21 1:39 GnupiGalil AR562fired while moving (154 u/s), too fast to be accurate - stop first2/811% / 51%
21 1:36 GanjalfGalil AR293fired while moving (87 u/s), too fast to be accurate - stop first2/5killed them31% / 49%
21 bomb 0:27 AgnosticGalil AR954fired while moving (206 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight9% / 50%
21 bomb 0:27 AgnosticGalil AR952fine - pros would have fired it too2/2cut short (a death, a reload)67% / 67%
21 bomb 0:26 𝖊𝖋𝖋𝖔𝖗𝖙𝖑𝖘Galil AR839fired while moving (150 u/s), too fast to be accurate - stop first3/4cut short (a death, a reload)9% / 49%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.