Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 76 | 30% |
| M4A4 | 25 | 24% |
| FAMAS | 20 | 50% |
| MP9 | 8 | 50% |
| Glock-18 | 7 | 29% |
| Desert Eagle | 2 | 0% |
| USP-S | 2 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 14/105 | 7 bomb 0:11 | 2 kills (AK-47 ×2), in 1 s T | 2.8 |
| 19/105 | 11 0:29 | 2 kills (AK-47 ×2), all headshots, in 14.9 s T | 2.6 |
| 34/105 | 5 1:05 | 1 kill (AK-47), 1 headshot T | 1.0 |
| 35/105 | 10 1:15 | 1 kill (AK-47) T | 1.0 |
| 52/105 | 17 1:45 | 1 kill (FAMAS) CT | 0.6 |
| 61/105 | 6 1:46 | 2 kills (AK-47 ×2), all headshots, in 4.6 s T | 0.4 |
| 62/105 | 9 1:27 | 1 kill (AK-47), 1 headshot T | 0.4 |
| 68/105 | 18 1:24 | 1 kill (M4A4) CT | 0.2 |
| 103/105 | 1 1:25 | 1 kill (Glock), 1 headshot T | -2.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 13 1:21 | 1v2 before the plant CT · 100 HP · Middle | lost - died with two or more on them at once · first fight lost, saw each other |
Flashes
9 flashes: 3 good, 0 weak, 3 wasted, 3 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 7 bomb 0:20 | wasted | barely blinded dredd 0.9 s (0.1 s white), САМОСВАЛ 0.5 s (0.0 s white) |
| 10 1:06 | misled a peek | barely blinded dredd 1.2 s (0.1 s white), ЗАГЛОТИТЕЛЬ 0.9 s (0.1 s white) the enemy was barely blinded, and .in5- peeked ЗАГЛОТИТЕЛЬ 3.0 s after the pop; got hit first |
| 11 0:37 | good | blinded dredd 4.6 s (1.8 s white); blinded кошечка 2.4 s holding Side - safe; blinded 黑人留学生报测你女神而你却无能为力 3.6 s on the move through Long A - safe; blinded themselves 1.3 s on the move through Long A - safe 黑人留学生报测你女神而你却无能为力 peeked dredd 2.8 s after the pop - too early - the enemy had recovered; got hit first |
| 15 1:36 | wasted | barely blinded BEBEĞİM 0.7 s (0.1 s white), dredd 0.6 s (0.1 s white), ЗАГЛОТИТЕЛЬ 0.6 s (0.0 s white); blinded Knock-Knock 1.2 s holding Under A - safe |
| 16 1:29 | good | blinded dredd 4.7 s (1.9 s white), ЗАГЛОТИТЕЛЬ 4.0 s (1.3 s white); blinded .in5- 2.9 s on the move through Extended A - safe; blinded themselves 1.6 s on the move through Under A - safe |
| 17 1:46 | hurt the team | no enemy blinded for long; blinded themselves 2.5 s on the move through Long A - ran into a fight |
| 17 1:40 | misled a peek | barely blinded dredd 0.9 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked dredd 1.1 s after the pop; hit them first |
| 18 1:30 | wasted | no enemy blinded for long |
| 20 1:15 | good | blinded dredd 4.0 s (1.3 s white) |
Throws
24 grenades: 21 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 7 1:37 | exposed | a smoke at Upper Tunnel - seen by 1 enemy for 0.1 s, the nearest 1264 units away |
| 10 1:08 | exposed | a flash at Long A - seen by 1 enemy for 1.1 s, the nearest 663 units away |
| 12 1:42 | punished | killed by dredd with an HE in hand at Top Mid - out of the enemy's view (through a smoke or a wall) |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:26 | Catwalk | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have; cover not used: 16 units away, they'd have seen only your head | lived | ||
| 7 bomb 0:12 | Bombsite B | standing: crouched, they'd have seen only your head; cover not used: 96 units away, they'd have seen only your head | killed them | ||
| 7 bomb 0:11 | Bombsite B | standing: crouched, they'd have seen only your head | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 2 of your 4 holds with a team-mate were real crossfires. You traded 1 of the 11 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:47 | trade | Knock-Knock was killed 418 units away: not traded within 5 s (pros: 1,641 ms) |
| 1 1:27 | hold | held with .in5-, 424 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 266 ms before .in5-) |
| 1 1:22 | trade | 黑人留学生报测你女神而你却无能为力 was killed 635 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:44 | trade | 黑人留学生报测你女神而你却无能为力 was killed 731 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:42 | trade | Knock-Knock was killed 759 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:36 | hold | held with кошечка, 135 units and 4° apart as the enemy saw you: a real crossfire (the enemy saw you 1,375 ms before кошечка) |
| 7 bomb 0:12 | hold | held with 黑人留学生报测你女神而你却无能为力, 477 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 1,500 ms before 黑人留学生报测你女神而你却无能为力) |
| 8 1:27 | hold | held with .in5-, 187 units and 6° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 9 1:29 | trade | 黑人留学生报测你女神而你却无能为力 was killed 574 units away: you traded in 2,031 ms (pros: 2,031 ms) |
| 10 1:29 | trade | Knock-Knock was killed 794 units away: not traded within 5 s (pros: 625 ms) |
| 10 1:23 | trade | кошечка was killed 328 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:46 | trade | .in5- was killed 676 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:15 | trade | Knock-Knock was killed 268 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:09 | hold | held with 黑人留学生报测你女神而你却无能为力, 99 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms before 黑人留学生报测你女神而你却无能为力) |
| 11 0:34 | trade | 黑人留学生报测你女神而你却无能为力 was killed 510 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 bomb 0:26 | trade | .in5- was killed 654 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:28 | hit by them | P2000 | 312 ms | – | 0.9° | ||
| 1 1:25 | killed them | Glock-18 | 344 ms | 344 ms | 0.7° | ||
| 1 1:25 | hit by them | P2000 | 406 ms | – | 11.1° | ||
| 1 1:25 | hit them | Glock-18 | 547 ms | – | 4.3° | ||
| 1 1:13 | killed by them | USP-S | 875 ms | 875 ms | 2.5° | ||
| 2 1:39 | hit by them | MAG-7 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:38 | hit by them | MAG-7 | 266 ms | – | 3.0° | ||
| 2 1:31 | killed by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:35 | killed by them | M4A4 | 359 ms | 453 ms | 0.6° | ||
| 4 1:40 | hit by them | M4A4 | 141 ms | – | 0.2° | ||
| 5 1:07 | killed them | AK-47 | 672 ms | 2016 ms | 34.9° | ||
| 5 bomb 0:35 | hit them | AK-47 | 453 ms | – | 6.5° | ||
| 5 bomb 0:35 | hit by them | M4A4 | 531 ms | – | 0.6° | ||
| 6 1:46 | killed them | AK-47 | 547 ms | 1047 ms | 13.4° | ||
| 6 1:42 | killed them | AK-47 | 312 ms | 812 ms | 1.0° | ||
| 6 1:29 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:28 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 bomb 0:12 | hit by them | AK-47 | 578 ms | – | 0.9° | ||
| 7 bomb 0:11 | killed them | AK-47 | 1109 ms | 1109 ms | 33.5° | ||
| 7 bomb 0:11 | hit them | AK-47 | 109 ms | – | 1.1° | ||
| 7 bomb 0:10 | killed them | AK-47 | 328 ms | 328 ms | 1.3° | ||
| 8 1:14 | hit by them | Desert Eagle | 391 ms | – | 1.7° | ||
| 8 1:13 | hit them | AK-47 | 797 ms | – | 1.9° | ||
| 8 1:13 | killed by them | M4A1-S | 1391 ms | 1594 ms | 0.8° | ||
| 9 1:28 | hit by them | MP9 | 328 ms | – | 2.3° | ||
| 9 1:27 | killed them | AK-47 | 766 ms | 969 ms | 0.8° | ||
| 9 0:53 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 0:51 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 0:51 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:27 | hit them | AK-47 | 1891 ms | – | 10.9° | ||
| 10 1:15 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:15 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:05 | hit them | AK-47 | 1844 ms | – | 7.5° | ||
| 10 1:04 | killed by them | MP9 | 1516 ms | 1734 ms | 5.0° | ||
| 11 1:09 | hit them | AK-47 | 484 ms | – | 3.4° | ||
| 11 1:09 | hit by them | M4A4 | 516 ms | – | 7.0° | ||
| 11 0:30 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 0:30 | hit by them | M4A4 | 266 ms | – | 4.2° | ||
| 11 bomb 0:35 | killed them | AK-47 | 297 ms | 391 ms | 0.6° | ||
| 12 1:42 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:11 | hit by them | Dual Berettas | 750 ms | – | 4.6° | ||
| 13 1:11 | killed by them | Tec-9 | 812 ms | 812 ms | 7.1° | ||
| 14 1:47 | killed by them | AK-47 | 422 ms | 625 ms | 3.3° | ||
| 15 1:27 | hit them | MP9 | 562 ms | – | 5.1° | ||
| 15 1:27 | killed by them | AK-47 | 969 ms | 969 ms | 38.3° | ||
| 16 1:25 | killed by them | AK-47 | 1500 ms | 1609 ms | 7.3° | ||
| 17 1:45 | killed them | FAMAS | 484 ms | 1125 ms | 1.4° | ||
| 17 1:45 | hit by them | AK-47 | 906 ms | – | 1.8° | ||
| 17 1:44 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:39 | hit them | FAMAS | 531 ms | – | 2.4° | ||
| 17 1:39 | killed by them | AK-47 | 688 ms | 688 ms | 1.8° | ||
| 18 1:29 | hit by them | P90 | 391 ms | – | 1.5° | ||
| 18 1:27 | hit by them | P90 | 359 ms | – | 5.7° | ||
| 18 1:24 | killed them | M4A4 | 188 ms | 453 ms | 1.3° | ||
| 18 bomb 0:24 | killed by them | AK-47 | 359 ms | 359 ms | 0.3° | ||
| 19 1:46 | killed by them | Desert Eagle | 219 ms | 219 ms | 1.1° | ||
| 20 1:13 | hit them | M4A4 | 891 ms | – | 25.6° | ||
| 20 1:12 | hit by them | Tec-9 | 1047 ms | – | 3.9° | ||
| 20 1:12 | killed by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:47 | hit them | FAMAS | 172 ms | – | 2.8° | ||
| 21 1:47 | killed by them | P90 | 312 ms | 656 ms | 4.1° | ||
| 21 1:47 | hit by them | SSG 08 | 438 ms | – | 2.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:29 | Glock-18 | 1019 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/2 | 18% / 46% | ||
| 1 1:28 | Glock-18 | 1020 | fine - pros would have fired it too | 0/3 | 32% / 36% | ||
| 2 1:38 | Desert Eagle | 542 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/1 | 17% / 54% | ||
| 5 1:07 | AK-47 | 752 | fine - pros would have fired it too | 1/2 | 56% / 56% | ||
| 5 1:05 | AK-47 | 765 | fired while moving (79 u/s), too fast to be accurate - stop first | 1/2 | killed them | 27% / 62% | |
| 5 bomb 0:35 | AK-47 | 1643 | fired while moving (109 u/s), too fast to be accurate - stop first | 1/2 | 12% / 57% | ||
| 5 bomb 0:35 | AK-47 | 1652 | fine - pros would have fired it too | 0/2 | 50% / 50% | ||
| 5 bomb 0:34 | AK-47 | 1655 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 32% / 45% | |
| 6 1:46 | AK-47 | 677 | fired while moving (193 u/s), too fast to be accurate - stop first | 3/9 | killed them | 28% / 71% | |
| 6 1:42 | AK-47 | 995 | fired while moving (81 u/s), too fast to be accurate - stop first | 2/10 | killed them | 29% / 68% | |
| 7 bomb 0:11 | AK-47 | 971 | fine - pros would have fired it too | 1/2 | killed them | 62% / 62% | |
| 7 bomb 0:11 | AK-47 | 1282 | fine - pros would have fired it too | 3/4 | 66% / 66% | ||
| 8 1:14 | AK-47 | 1162 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 23% / 56% | |
| 8 1:13 | AK-47 | 1110 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 16% / 57% | |
| 8 1:13 | AK-47 | 1079 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 30% / 45% | |
| 9 1:27 | AK-47 | 652 | fine - pros would have fired it too | 2/10 | killed them | 63% / 63% | |
| 9 0:54 | AK-47 | 778 | fired while moving (115 u/s), too fast to be accurate - stop first | 1/11 | 2 bullets after pros would have stopped | 15% / 52% | |
| 10 1:05 | AK-47 | 610 | fired while moving (123 u/s), too fast to be accurate - stop first | 2/13 | cut short (a death, a reload) | 4% / 63% | |
| 11 1:09 | AK-47 | 1000 | fired while moving (183 u/s), too fast to be accurate - stop first | 1/5 | 2% / 45% | ||
| 11 0:47 | AK-47 | 1706 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 0/4 | 1 bullet after pros would have stopped | 10% / 56% | |
| 11 0:30 | AK-47 | 457 | fine - pros would have fired it too | 1/5 | killed them | 45% / 48% | |
| 11 bomb 0:35 | AK-47 | 954 | fine - pros would have fired it too | 2/4 | killed them | 56% / 56% | |
| 13 1:11 | USP-S | 1220 | fired while moving (91 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 51% / 54% | |
| 14 1:47 | Desert Eagle | 1017 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 25% / 35% | |
| 15 1:27 | MP9 | 998 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 4/8 | cut short (a death, a reload) | 22% / 55% | |
| 16 1:26 | M4A4 | 535 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/12 | cut short (a death, a reload) | 15% / 52% | |
| 17 1:46 | FAMAS | 690 | fired while moving (125 u/s), too fast to be accurate - stop first | 5/14 | killed them | 1% / 58% | |
| 17 1:39 | FAMAS | 855 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 2/4 | cut short (a death, a reload) | 14% / 56% | |
| 18 1:27 | M4A4 | 844 | fine - pros would have fired it too | 0/4 | 44% / 53% | ||
| 18 1:24 | M4A4 | 817 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 2/8 | killed them | 24% / 61% | |
| 18 bomb 0:24 | AK-47 | 1125 | fired while moving (76 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 7% / 51% | |
| 20 1:13 | M4A4 | 1078 | fine - pros would have fired it too | 4/8 | cut short (a death, a reload) | 72% / 72% | |
| 21 1:47 | FAMAS | 1040 | fired while moving (85 u/s), too fast to be accurate - stop first | 3/5 | cut short (a death, a reload) | 31% / 61% |
Fakes
You faked 0 of the 3 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
