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Dust II, lost 8-13 · Fri 23 Oct, 18:42

AgnosticMaster Guardian I

The match

Aim

531 msTTD890 msTTK2.8°Crosshair↓33%1st bullet34%Spray19%Head63%Counter-strafe

Scoreboard

81ADR57%KAST

Positioning

Shots

20/33Rushed↓2/13Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-477630%
M4A42524%
FAMAS2050%
MP9850%
Glock-18729%
Desert Eagle20%
USP-S20%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
14/1057 bomb 0:11 2 kills (AK-47 ×2), in 1 s T2.8
19/10511 0:29 2 kills (AK-47 ×2), all headshots, in 14.9 s T2.6
34/1055 1:05 1 kill (AK-47), 1 headshot T1.0
35/10510 1:15 1 kill (AK-47) T1.0
52/10517 1:45 1 kill (FAMAS) CT0.6
61/1056 1:46 2 kills (AK-47 ×2), all headshots, in 4.6 s T0.4
62/1059 1:27 1 kill (AK-47), 1 headshot T0.4
68/10518 1:24 1 kill (M4A4) CT0.2
103/1051 1:25 1 kill (Glock), 1 headshot T-2.2

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
13 1:21 1v2 before the plant CT · 100 HP · Middlelost - died with two or more on them at once · first fight lost, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
9 flashes: 3 good, 0 weak, 3 wasted, 3 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
7 bomb 0:20 wastedbarely blinded dredd 0.9 s (0.1 s white), САМОСВАЛ 0.5 s (0.0 s white)
10 1:06 misled a peekbarely blinded dredd 1.2 s (0.1 s white), ЗАГЛОТИТЕЛЬ 0.9 s (0.1 s white) the enemy was barely blinded, and .in5- peeked ЗАГЛОТИТЕЛЬ 3.0 s after the pop; got hit first
11 0:37 goodblinded dredd 4.6 s (1.8 s white); blinded кошечка 2.4 s holding Side - safe; blinded 黑人留学生报测你女神而你却无能为力 3.6 s on the move through Long A - safe; blinded themselves 1.3 s on the move through Long A - safe 黑人留学生报测你女神而你却无能为力 peeked dredd 2.8 s after the pop - too early - the enemy had recovered; got hit first
15 1:36 wastedbarely blinded BEBEĞİM 0.7 s (0.1 s white), dredd 0.6 s (0.1 s white), ЗАГЛОТИТЕЛЬ 0.6 s (0.0 s white); blinded Knock-Knock 1.2 s holding Under A - safe
16 1:29 goodblinded dredd 4.7 s (1.9 s white), ЗАГЛОТИТЕЛЬ 4.0 s (1.3 s white); blinded .in5- 2.9 s on the move through Extended A - safe; blinded themselves 1.6 s on the move through Under A - safe
17 1:46 hurt the teamno enemy blinded for long; blinded themselves 2.5 s on the move through Long A - ran into a fight
17 1:40 misled a peekbarely blinded dredd 0.9 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked dredd 1.1 s after the pop; hit them first
18 1:30 wastedno enemy blinded for long
20 1:15 goodblinded dredd 4.0 s (1.3 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
24 grenades: 21 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
7 1:37 exposeda smoke at Upper Tunnel - seen by 1 enemy for 0.1 s, the nearest 1264 units away
10 1:08 exposeda flash at Long A - seen by 1 enemy for 1.1 s, the nearest 663 units away
12 1:42 punishedkilled by dredd with an HE in hand at Top Mid - out of the enemy's view (through a smoke or a wall)

Positioning

In 3 of your 31 duels you showed more of yourself than you needed to (2 with cover close by you didn't use; 2 standing where crouching would have hidden you; 1 peeked too wide - two enemies saw you at once), mostly at Bombsite B. Pros do that in about 1 duel in 16. You crouched in 2 of your 23 duels (9%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 12 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 1 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:26 dreddCatwalkpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have; cover not used: 16 units away, they'd have seen only your headlived
7 bomb 0:12 BEBEĞİMBombsite Bstanding: crouched, they'd have seen only your head; cover not used: 96 units away, they'd have seen only your headkilled them
7 bomb 0:11 ЗАГЛОТИТЕЛЬBombsite Bstanding: crouched, they'd have seen only your headlived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 2 of your 4 holds with a team-mate were real crossfires. You traded 1 of the 11 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:47 tradeKnock-Knock was killed 418 units away: not traded within 5 s (pros: 1,641 ms)
1 1:27 holdheld with .in5-, 424 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 266 ms before .in5-)
1 1:22 trade黑人留学生报测你女神而你却无能为力 was killed 635 units away: not traded within 5 s (pros: 2,031 ms)
2 1:44 trade黑人留学生报测你女神而你却无能为力 was killed 731 units away: not traded within 5 s (pros: 2,031 ms)
2 1:42 tradeKnock-Knock was killed 759 units away: not traded within 5 s (pros: 2,031 ms)
3 1:36 holdheld with кошечка, 135 units and 4° apart as the enemy saw you: a real crossfire (the enemy saw you 1,375 ms before кошечка)
7 bomb 0:12 holdheld with 黑人留学生报测你女神而你却无能为力, 477 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 1,500 ms before 黑人留学生报测你女神而你却无能为力)
8 1:27 holdheld with .in5-, 187 units and 6° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
9 1:29 trade黑人留学生报测你女神而你却无能为力 was killed 574 units away: you traded in 2,031 ms (pros: 2,031 ms)
10 1:29 tradeKnock-Knock was killed 794 units away: not traded within 5 s (pros: 625 ms)
10 1:23 tradeкошечка was killed 328 units away: not traded within 5 s (pros: 1,641 ms)
11 1:46 trade.in5- was killed 676 units away: not traded within 5 s (pros: 2,031 ms)
11 1:15 tradeKnock-Knock was killed 268 units away: not traded within 5 s (pros: 1,641 ms)
11 1:09 holdheld with 黑人留学生报测你女神而你却无能为力, 99 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms before 黑人留学生报测你女神而你却无能为力)
11 0:34 trade黑人留学生报测你女神而你却无能为力 was killed 510 units away: not traded within 5 s (pros: 2,031 ms)
18 bomb 0:26 trade.in5- was killed 654 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:28 BEBEĞİMhit by themP2000312 ms–0.9°
1 1:25 BEBEĞİMkilled themGlock-18344 ms344 ms0.7°
1 1:25 dreddhit by themP2000406 ms–11.1°
1 1:25 dreddhit themGlock-18547 ms–4.3°
1 1:13 САМОСВАЛkilled by themUSP-S875 ms875 ms2.5°
2 1:39 dreddhit by themMAG-7–––couldn't see them (a wallbang, a smoke) - not timed
2 1:38 dreddhit by themMAG-7266 ms–3.0°
2 1:31 САМОСВАЛkilled by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
3 1:35 САМОСВАЛkilled by themM4A4359 ms453 ms0.6°
4 1:40 ЗАГЛОТИТЕЛЬhit by themM4A4141 ms–0.2°
5 1:07 ЗАГЛОТИТЕЛЬkilled themAK-47672 ms2016 ms34.9°
5 bomb 0:35 САМОСВАЛhit themAK-47453 ms–6.5°
5 bomb 0:35 САМОСВАЛhit by themM4A4531 ms–0.6°
6 1:46 BaPuKozzZkilled themAK-47547 ms1047 ms13.4°
6 1:42 САМОСВАЛkilled themAK-47312 ms812 ms1.0°
6 1:29 dreddhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
6 1:28 dreddhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 bomb 0:12 BEBEĞİMhit by themAK-47578 ms–0.9°
7 bomb 0:11 BaPuKozzZkilled themAK-471109 ms1109 ms33.5°
7 bomb 0:11 ЗАГЛОТИТЕЛЬhit themAK-47109 ms–1.1°
7 bomb 0:10 BEBEĞİMkilled themAK-47328 ms328 ms1.3°
8 1:14 ЗАГЛОТИТЕЛЬhit by themDesert Eagle391 ms–1.7°
8 1:13 BEBEĞİMhit themAK-47797 ms–1.9°
8 1:13 BEBEĞİMkilled by themM4A1-S1391 ms1594 ms0.8°
9 1:28 BaPuKozzZhit by themMP9328 ms–2.3°
9 1:27 BaPuKozzZkilled themAK-47766 ms969 ms0.8°
9 0:53 BEBEĞİMhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 0:51 BEBEĞİMhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 0:51 BEBEĞİMkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
10 1:27 САМОСВАЛhit themAK-471891 ms–10.9°
10 1:15 САМОСВАЛhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
10 1:15 САМОСВАЛkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 1:05 ЗАГЛОТИТЕЛЬhit themAK-471844 ms–7.5°
10 1:04 ЗАГЛОТИТЕЛЬkilled by themMP91516 ms1734 ms5.0°
11 1:09 dreddhit themAK-47484 ms–3.4°
11 1:09 dreddhit by themM4A4516 ms–7.0°
11 0:30 ЗАГЛОТИТЕЛЬkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 0:30 ЗАГЛОТИТЕЛЬhit by themM4A4266 ms–4.2°
11 bomb 0:35 BaPuKozzZkilled themAK-47297 ms391 ms0.6°
12 1:42 dreddkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
13 1:11 dreddhit by themDual Berettas750 ms–4.6°
13 1:11 САМОСВАЛkilled by themTec-9812 ms812 ms7.1°
14 1:47 САМОСВАЛkilled by themAK-47422 ms625 ms3.3°
15 1:27 BEBEĞİMhit themMP9562 ms–5.1°
15 1:27 BEBEĞİMkilled by themAK-47969 ms969 ms38.3°
16 1:25 dreddkilled by themAK-471500 ms1609 ms7.3°
17 1:45 BEBEĞİMkilled themFAMAS484 ms1125 ms1.4°
17 1:45 BEBEĞİMhit by themAK-47906 ms–1.8°
17 1:44 dreddhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
17 1:39 dreddhit themFAMAS531 ms–2.4°
17 1:39 dreddkilled by themAK-47688 ms688 ms1.8°
18 1:29 BaPuKozzZhit by themP90391 ms–1.5°
18 1:27 BaPuKozzZhit by themP90359 ms–5.7°
18 1:24 BaPuKozzZkilled themM4A4188 ms453 ms1.3°
18 bomb 0:24 ЗАГЛОТИТЕЛЬkilled by themAK-47359 ms359 ms0.3°
19 1:46 BEBEĞİMkilled by themDesert Eagle219 ms219 ms1.1°
20 1:13 ЗАГЛОТИТЕЛЬhit themM4A4891 ms–25.6°
20 1:12 ЗАГЛОТИТЕЛЬhit by themTec-91047 ms–3.9°
20 1:12 САМОСВАЛkilled by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
21 1:47 САМОСВАЛhit themFAMAS172 ms–2.8°
21 1:47 BaPuKozzZkilled by themP90312 ms656 ms4.1°
21 1:47 САМОСВАЛhit by themSSG 08438 ms–2.9°

Shots

You fired 20 of your 33 first shots too soon: 11 while moving, 9 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 13 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 2 spray bullets went on after pros would have stopped. Your first shots had a 30% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:29 BEBEĞİMGlock-181019aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/218% / 46%
1 1:28 BEBEĞİMGlock-181020fine - pros would have fired it too0/332% / 36%
2 1:38 dreddDesert Eagle542aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/117% / 54%
5 1:07 ЗАГЛОТИТЕЛЬAK-47752fine - pros would have fired it too1/256% / 56%
5 1:05 ЗАГЛОТИТЕЛЬAK-47765fired while moving (79 u/s), too fast to be accurate - stop first1/2killed them27% / 62%
5 bomb 0:35 САМОСВАЛAK-471643fired while moving (109 u/s), too fast to be accurate - stop first1/212% / 57%
5 bomb 0:35 САМОСВАЛAK-471652fine - pros would have fired it too0/250% / 50%
5 bomb 0:34 САМОСВАЛAK-471655fine - pros would have fired it too1/1cut short (a death, a reload)32% / 45%
6 1:46 BaPuKozzZAK-47677fired while moving (193 u/s), too fast to be accurate - stop first3/9killed them28% / 71%
6 1:42 САМОСВАЛAK-47995fired while moving (81 u/s), too fast to be accurate - stop first2/10killed them29% / 68%
7 bomb 0:11 BaPuKozzZAK-47971fine - pros would have fired it too1/2killed them62% / 62%
7 bomb 0:11 ЗАГЛОТИТЕЛЬAK-471282fine - pros would have fired it too3/466% / 66%
8 1:14 BEBEĞİMAK-471162aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight23% / 56%
8 1:13 BEBEĞİMAK-471110aim far off: your crosshair was about a player's width (30 units) off their body - get on target first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight16% / 57%
8 1:13 BEBEĞİMAK-471079fine - pros would have fired it too0/3cut short (a death, a reload)30% / 45%
9 1:27 BaPuKozzZAK-47652fine - pros would have fired it too2/10killed them63% / 63%
9 0:54 BEBEĞİMAK-47778fired while moving (115 u/s), too fast to be accurate - stop first1/112 bullets after pros would have stopped15% / 52%
10 1:05 ЗАГЛОТИТЕЛЬAK-47610fired while moving (123 u/s), too fast to be accurate - stop first2/13cut short (a death, a reload)4% / 63%
11 1:09 dreddAK-471000fired while moving (183 u/s), too fast to be accurate - stop first1/52% / 45%
11 0:47 dreddAK-471706aim far off: your crosshair was about a player's width (37 units) off their body - get on target first0/41 bullet after pros would have stopped10% / 56%
11 0:30 ЗАГЛОТИТЕЛЬAK-47457fine - pros would have fired it too1/5killed them45% / 48%
11 bomb 0:35 BaPuKozzZAK-47954fine - pros would have fired it too2/4killed them56% / 56%
13 1:11 dreddUSP-S1220fired while moving (91 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)51% / 54%
14 1:47 САМОСВАЛDesert Eagle1017fine - pros would have fired it too0/1cut short (a death, a reload)25% / 35%
15 1:27 BEBEĞİMMP9998aim far off: your crosshair was about a player's width (25 units) off their body - get on target first4/8cut short (a death, a reload)22% / 55%
16 1:26 dreddM4A4535aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/12cut short (a death, a reload)15% / 52%
17 1:46 BEBEĞİMFAMAS690fired while moving (125 u/s), too fast to be accurate - stop first5/14killed them1% / 58%
17 1:39 dreddFAMAS855aim far off: your crosshair was about a player's width (31 units) off their body - get on target first2/4cut short (a death, a reload)14% / 56%
18 1:27 BaPuKozzZM4A4844fine - pros would have fired it too0/444% / 53%
18 1:24 BaPuKozzZM4A4817aim far off: your crosshair was about a player's width (26 units) off their body - get on target first2/8killed them24% / 61%
18 bomb 0:24 ЗАГЛОТИТЕЛЬAK-471125fired while moving (76 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)7% / 51%
20 1:13 ЗАГЛОТИТЕЛЬM4A41078fine - pros would have fired it too4/8cut short (a death, a reload)72% / 72%
21 1:47 BaPuKozzZFAMAS1040fired while moving (85 u/s), too fast to be accurate - stop first3/5cut short (a death, a reload)31% / 61%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 3 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.