Competitive · Fri 23 Oct, 18:42 · 21 rounds, 30 min · uploaded
Dust II
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 8 | Started as Terrorists · 8 | Started as Terrorists · 8 | Started as Terrorists · 8 | ||||||||||||||||||||||||||||||||
![]() | 19 | 15 | 7 | +4 | 108 | 26% | 76% | 1-2 | 80 | 9 | 0/5 | 344 ms | 453 ms | 1.6° | 36% | 52% | 11% | 80% | 29 | 7% 3/43 | 0 | 0 | 3 | 15% | 20% 2/10 | 0% 0/12 | 41% 14/34 | 9 | 5 | 46% 5/11 | 0% | 38% pro 58% | |||
![]() | 14 | 17 | 3 | -3 | 64 | 43% | 62% | 1-2 | 0 | 11 | 0/2 | 625 ms | 781 ms | 1.8° | 34% | 22% | 17% | 78% | 26 | 14% 5/35 | 1 | 1 | 3 | 60% | 0% 0/18 | 0% 0/6 | 56% 27/48 | 7 | 20 | 59% 16/27 | 8% | 29% pro 52% | |||
![]() | 13 | 17 | 7 | -4 | 81 | 54% | 57% | 2-6 | 141 | 10 | 0/1 | 531 ms | 890 ms | 2.8° | 33% | 34% | 19% | 63% | 21 | 10% 3/31 | 1 | 2 | 2 | 9% | 0% 0/12 | 17% 1/6 | 61% 20/33 | 11 | 9 | 15% 2/13 | 2% | 30% pro 55% | |||
![]() | 12 | 16 | 3 | -4 | 74 | 33% | 57% | 1-4 | 89 | 5 | 1/4 | 547 ms | 984 ms | 4.3° | 27% | 29% | 18% | 58% | 19 | 10% 3/29 | 1 | 0 | 2 | 29% | 9% 1/11 | 0% 0/7 | 65% 30/46 | 19 | 11 | 39% 11/28 | 6% | 26% pro 54% | |||
![]() | 11 | 15 | 3 | -4 | 66 | 64% | 67% | 2-0 | 0 | 3 | 0/1 | 446 ms | 641 ms | 1.8° | 28% | 38% | 18% | 88% | 20 | 4% 1/28 | 0 | 0 | 1 | 41% | 0% 0/11 | 0% 0/11 | 52% 21/40 | 6 | 15 | 38% 8/21 | 11% | 32% pro 57% | |||
| Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | ||||||||||||||||||||||||||||||||
![]() | 20 | 14 | 5 | +6 | 95 | 65% | 76% | 4-0 | 37 | 2 | 1/3 | 391 ms | 453 ms | 1.2° | 40% | 50% | 31% | 87% | 25 | 3% 1/36 | 0 | 1 | 1 | 41% | 0% 0/14 | 0% 0/17 | 42% 24/57 | 7 | 17 | 28% 11/40 | 0% | 34% pro 50% | |||
![]() | 17 | 11 | 5 | +6 | 96 | 41% | 76% | 1-0 | 16 | 18 | 1/1 | 469 ms | 554 ms | 4.4° | 23% | 19% | 19% | 54% | 27 | 5% 2/38 | 1 | 0 | 1 | 27% | 11% 2/18 | 0% 0/7 | 67% 26/39 | 15 | 11 | 5% 1/19 | 18% | 27% pro 54% | |||
![]() | 16 | 15 | 6 | +1 | 74 | 50% | 71% | 3-2 | 96 | 33 | – | 578 ms | 672 ms | 2.4° | 38% | 30% | 26% | 79% | 21 | 13% 4/31 | 2 | 0 | 2 | 36% | 5% 1/19 | 0% 0/12 | 63% 19/30 | 8 | 11 | 30% 3/10 | 0% | 29% pro 53% | |||
![]() | 15 | 15 | 6 | +0 | 75 | 73% | 71% | 4-3 | 21 | 5 | 1/4 | 375 ms | 1031 ms | 3.1° | 24% | 27% | 25% | 55% | 27 | 6% 2/34 | 2 | 0 | 0 | 4% | 0% 0/20 | 0% 0/9 | 65% 24/37 | 16 | 8 | 13% 2/15 | 12% | 29% pro 55% | |||
![]() | 12 | 14 | 8 | -2 | 73 | 33% | 62% | 2-2 | 194 | 12 | 0/2 | 438 ms | 492 ms | 2.3° | 18% | 30% | 18% | 50% | 22 | 11% 4/35 | 0 | 0 | 4 | 18% | 0% 0/12 | 10% 1/10 | 77% 24/31 | 15 | 9 | 7% 1/15 | 13% | 24% pro 56% | |||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 20 bomb 0:38 | 3 kills (AK-47 ×3), a wallbang, 1 headshot, in 6.1 s CT | 5.8 | |
| 2 | 18 1:18 | 3 kills (M4A1-S ×3), in 39.1 s CT | 5.3 | |
| 3 | 18 1:11 | 3 kills (AK-47 ×3), 2 headshots, in 23.7 s T | 5.0 | |
| 4 | 2 1:44 | 2 kills (MAG-7 ×2), 1 headshot, in 1.2 s CT | 4.3 | |
| 5 | 1 1:47 | 3 kills (USP-S ×3), all headshots, in 33.8 s CT | 4.2 | |
| 6 | 8 1:25 | 3 kills (M4A1-S ×3), 1 headshot, in 17.8 s CT | 4.0 | |
| 7 | 9 0:51 | 2 kills (AWP ×2), 1 through smoke, in 10.2 s CT | 4.0 | |
| 8 | 14 1:29 | 2 kills (MAC-10 ×2), in 1.9 s T | 3.9 | |
| 9 | 11 0:49 | 2 kills (AK-47 ×2), 1 headshot, in 3.7 s T | 3.4 | |
| 10 | 20 1:43 | 3 kills (MP7 ×3), all headshots, in 58.5 s T | 3.2 | |
| 11 | 3 1:10 | 2 kills (Scout ×2), 1 headshot, in 1.8 s CT | 3.1 | |
| 12 | 10 1:23 | 1 kill (M4A1-S), 1 through smoke CT | 2.8 |
Every moment (105)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 1 1:21 | 2 kills (Dualies, Deagle), all headshots, in 12.5 s CT | 2.8 | |
| 14 | 7 bomb 0:11 | 2 kills (AK-47 ×2), in 1 s T | 2.8 | |
| 15 | 10 1:30 | 2 kills (AWP ×2), a wallbang, in 31.8 s T | 2.7 | |
| 16 | 12 0:59 | 2 kills (AK-47 ×2), 1 headshot, in 10.1 s CT | 2.7 | |
| 17 | 18 1:48 | 1 kill (Scout), a wallbang, 1 headshot CT | 2.6 | |
| 18 | 8 1:05 | 2 kills (AWP ×2), 1 headshot, in 10.4 s T | 2.6 | |
| 19 | 11 0:29 | 2 kills (AK-47 ×2), all headshots, in 14.9 s T | 2.6 | |
| 20 | 5 1:42 | 3 kills (Galil ×2, M4A4), in 61.2 s T | 2.6 | |
| 21 | 12 1:42 | 2 kills (XM1014, AK-47), 1 headshot, in 13.5 s CT | 2.6 | |
| 22 | 19 1:46 | 1 kill (Deagle), 1 headshot T | 2.5 | |
| 23 | 1 1:39 | 1 kill (Deagle), 1 headshot T | 2.3 | |
| 24 | 17 1:00 | 1 kill (AWP), 1 through smoke, 1 headshot T | 2.0 | |
| 25 | 13 1:40 | 3 kills (Glock ×2, Tec-9), 1 headshot, in 29.2 s T | 1.9 | |
| 26 | 3 1:08 | 1 kill (AK-47), a wallbang T | 1.9 | |
| 27 | 2 1:24 | 1 kill (Deagle), 1 headshot CT | 1.7 | |
| 28 | 4 1:15 | 1 kill (M4A4), 1 through smoke, 1 headshot CT | 1.5 | |
| 29 | 7 bomb 0:10 | 2 kills (AK-47 ×2), 1 headshot, in 1.9 s T | 1.4 | |
| 30 | 20 1:20 | 2 kills (Galil ×2), all headshots, in 8 s T | 1.3 | |
| 31 | 3 0:46 | 2 kills (MAG-7, Scout), 1 headshot, in 20.4 s CT | 1.2 | |
| 32 | 14 1:25 | 1 kill (Deagle), 1 headshot T | 1.1 | |
| 33 | 2 1:50 | 1 kill (Scout), 1 headshot CT | 1.0 | |
| 34 | 5 1:05 | 1 kill (AK-47), 1 headshot T | 1.0 | |
| 35 | 10 1:15 | 1 kill (AK-47) T | 1.0 | |
| 36 | 11 1:46 | 1 kill (AWP) CT | 1.0 | |
| 37 | 11 0:34 | 1 kill (AWP) CT | 1.0 | |
| 38 | 13 1:47 | 1 kill (USP-S), 1 while flashed, 1 headshot CT | 1.0 | |
| 39 | 20 1:31 | 1 kill (Scout) CT | 1.0 | |
| 40 | 15 bomb 0:35 | 2 kills (Scout, Galil), 1 headshot, in 34.4 s CT | 1.0 | |
| 41 | 3 1:35 | 1 kill (M4A4), 1 headshot CT | 0.9 | |
| 42 | 6 bomb 0:16 | 1 kill (AK-47), 1 headshot T | 0.9 | |
| 43 | 16 1:23 | 1 kill (Galil) CT | 0.9 | |
| 44 | 17 1:16 | 1 kill (AWP) CT | 0.8 | |
| 45 | 3 0:56 | 1 kill (AK-47), 1 headshot T | 0.7 | |
| 46 | 9 1:38 | 1 kill (AK-47), 1 headshot T | 0.7 | |
| 47 | 17 1:02 | 1 kill (M4A1-S), 1 headshot CT | 0.7 | |
| 48 | 3 1:26 | 1 kill (Scout), 1 headshot T | 0.6 | |
| 49 | 6 1:38 | 1 kill (M4A1-S) CT | 0.6 | |
| 50 | 12 1:42 | 1 kill (AWP) CT | 0.6 | |
| 51 | 14 1:34 | 1 kill (Galil), 1 headshot T | 0.6 | |
| 52 | 17 1:45 | 1 kill (FAMAS) CT | 0.6 | |
| 53 | 19 0:49 | 1 kill (Scout) CT | 0.6 | |
| 54 | 21 1:41 | 1 kill (Scout), 1 headshot T | 0.6 | |
| 55 | 21 bomb 0:36 | 1 kill (AK-47), 1 headshot T | 0.6 | |
| 56 | 16 1:41 | 2 kills (FAMAS ×2), 1 headshot, in 12.3 s CT | 0.6 | |
| 57 | 1 1:19 | 1 kill (CZ75) T | 0.5 | |
| 58 | 15 1:27 | 1 kill (AK-47), 1 headshot T | 0.5 | |
| 59 | 19 1:40 | 2 kills (M4A1-S, M4A4), 1 through smoke, 1 headshot, in 48.5 s CT | 0.5 | |
| 60 | 7 bomb 0:16 | 1 kill (M4A1-S), 1 headshot CT | 0.5 | |
| 61 | 6 1:46 | 2 kills (AK-47 ×2), all headshots, in 4.6 s T | 0.4 | |
| 62 | 9 1:27 | 1 kill (AK-47), 1 headshot T | 0.4 | |
| 63 | 11 0:26 | 1 kill (AK-47) T | 0.4 | |
| 64 | 15 bomb 0:20 | 1 kill (M4A1-S) CT | 0.4 | |
| 65 | 19 1:40 | 1 kill (M4A1-S) CT | 0.4 | |
| 66 | 10 1:23 | 2 kills (AK-47, AWP), in 32 s CT | 0.3 | |
| 67 | 21 1:47 | 2 kills (P90 ×2), 1 headshot, in 3.4 s T | 0.3 | |
| 68 | 18 1:24 | 1 kill (M4A4) CT | 0.2 | |
| 69 | 4 1:13 | 1 kill (M4A1-S) CT | 0.1 | |
| 70 | 11 1:15 | 1 kill (USP-S) CT | 0.1 | |
| 71 | 16 bomb 0:25 | 1 kill (AK-47) T | 0.1 | |
| 72 | 5 bomb 0:26 | 1 kill (AK-47), 1 headshot T | 0.0 | |
| 73 | 7 bomb 0:13 | 1 kill (AWP) T | 0.0 | |
| 74 | 9 0:36 | 1 kill (AWP) T | 0.0 | |
| 75 | 18 1:50 | 1 kill (AWP) T | 0.0 | |
| 76 | 17 1:39 | 1 kill (AK-47) T | -0.1 | |
| 77 | 21 bomb 0:36 | 1 kill (AK-47) T | -0.2 | |
| 78 | 14 1:47 | 1 kill (AK-47), 1 headshot T | -0.3 | |
| 79 | 17 1:28 | 2 kills (FAMAS ×2), in 31.7 s CT | -0.3 | |
| 80 | 6 1:24 | 1 kill (AK-47), 1 headshot T | -0.4 | |
| 81 | 2 1:31 | 1 kill (M4A4), 1 headshot CT | -0.4 | |
| 82 | 8 1:08 | 1 kill (AK-47) T | -0.5 | |
| 83 | 7 bomb 0:33 | 1 kill (P90), 1 headshot CT | -0.5 | |
| 84 | 10 1:34 | 1 kill (AK-47), 1 headshot T | -0.5 | |
| 85 | 15 bomb 0:15 | 1 kill (AK-47) T | -0.5 | |
| 86 | 5 1:08 | 1 kill (M4A4), 1 headshot CT | -0.5 | |
| 87 | 15 bomb 0:19 | 1 kill (MP9) CT | -0.6 | |
| 88 | 4 0:46 | 1 kill (AK-47) CT | -0.7 | |
| 89 | 4 1:13 | 1 kill (MP7) T | -0.8 | |
| 90 | 19 1:07 | 1 kill (AWP) CT | -0.9 | |
| 91 | 16 1:25 | 2 kills (AK-47 ×2), 1 headshot, in 33.5 s T | -0.9 | |
| 92 | 4 1:14 | 1 kill (Glock), 1 headshot T | -1.1 | |
| 93 | 9 0:06 | 1 kill (AK-47), 1 headshot CT | -1.1 | |
| 94 | 13 1:21 | 1 kill (Glock), 1 headshot T | -1.1 | |
| 95 | 8 1:50 | 2 kills (AK-47 ×2), all headshots, in 39 s T | -1.4 | |
| 96 | 16 1:24 | 1 kill (AK-47), 1 headshot T | -1.4 | |
| 97 | 13 1:43 | 1 kill (USP-S), 1 headshot CT | -1.8 | |
| 98 | 16 1:43 | 1 kill (P90) T | -1.8 | |
| 99 | 9 1:29 | 1 kill (MP9), 1 headshot CT | -2.0 | |
| 100 | 13 1:40 | 1 kill (Dualies), 1 headshot T | -2.0 | |
| 101 | 10 1:04 | 1 kill (MP9) CT | -2.1 | |
| 102 | 5 bomb 0:33 | 1 kill (P90) CT | -2.2 | |
| 103 | 1 1:25 | 1 kill (Glock), 1 headshot T | -2.2 | |
| 104 | 4 1:16 | 1 kill (P90), 1 headshot CT | -3.0 | |
| 105 | 13 1:22 | 1 kill (USP-S) CT | -3.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 1:13 | 1v2 before the plant T · 100 HP · Middle | lost - died in the first fight · saw each other | |
| 2 1:31 | 1v5 before the plant T · 100 HP · Top Mid | lost - died later · saw each other | |
| 3 0:46 | 1v2 before the plant T · 100 HP · Pit | lost - died later · saw each other | |
| 4 1:13 | 1v3 before the plant T · 21 HP · Outside Long | lost - died later · saw each other | |
| 5 bomb 0:26 | 1v3 after the plant CT · 28 HP · Long Doors | lost - died in the first fight · saw each other | |
| 6 1:21 | 1v4 before the plant CT · 100 HP · Lower Tunnel | lost - died in the first fight · saw each other | |
| 7 bomb 0:10 | 1v3 after the plant CT · 100 HP · B Doors · decided as it began | lost - died with two or more on them at once · first fight lost, saw each other | |
| 8 1:05 | 1v2 before the plant CT · 44 HP · Mid Doors | lost - died in the first fight · saw each other | |
| 9 0:06 | 1v2 before the plant T · 21 HP · Lower Tunnel | lost - saved, the time ran out | |
| 10 1:04 | 1v2 before the plant T · 100 HP · Long A | lost - died later, after 1 kill · saw each other | |
| 10 0:58 | 1v1 before the plant CT · 100 HP · CT Spawn | won - killed them · first fight won, saw each other | |
| 11 0:26 | 1v2 before the plant CT · 100 HP · Middle | lost - died in the first fight · saw each other | |
| 12 0:59 | 1v5 before the plant T · 96 HP · T Spawn | lost - died later · they saw them first | |
| 13 1:21 | 1v2 before the plant CT · 100 HP · Middle | lost - died with two or more on them at once · first fight lost, saw each other | |
| 14 1:27 | 1v5 before the plant CT · 100 HP · Middle | lost - died with two or more on them at once · first fight lost, saw each other | |
| 15 bomb 0:01 | 1v2 after the plant T · 34 HP · Long Doors | won - the bomb went off | |
| 16 bomb 0:25 | 1v2 after the plant CT · 47 HP · Extended A | lost - died in the first fight · saw each other | |
| 17 1:02 | 1v4 before the plant T · 35 HP · Pit | lost - died later, after 1 kill · first fight won, saw each other | |
| 18 1:18 | 1v4 before the plant T · 100 HP · Extended A | lost - died later, after 3 kills · first fight won, saw each other | |
| 18 bomb 0:24 | 1v1 after the plant CT · 52 HP · Bombsite A | won - defused it after 1 kill · saw each other | |
| 19 0:51 | 1v4 before the plant T · 46 HP · Top Mid | lost - died in the first fight · saw each other | |
| 20 bomb 0:32 | 1v2 after the plant T · 8 HP · Long A | won - killed both · first fight won, saw each other | |
| 20 bomb 0:25 | 1v1 after the plant CT · 70 HP · Bombsite A | lost - died in the first fight · saw each other | |
| 21 bomb 0:36 | 1v5 after the plant CT · 40 HP · CT Spawn | lost - died in the first fight · saw each other |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 3 1:32 | blinded an enemy, but hurt the team too | blinded Knock-Knock 3.8 s (1.1 s white), кошечка 3.4 s (0.8 s white), .in5- 3.2 s (0.6 s white); blinded ЗАГЛОТИТЕЛЬ 3.9 s holding Under A - an enemy could see them; blinded САМОСВАЛ 3.3 s on the move through Bombsite A - an enemy could see them | |
| 6 1:42 | misled a peek | barely blinded .in5- 1.5 s (0.1 s white); blinded dredd 4.1 s on the move through Catwalk - safe the enemy was barely blinded, and dredd peeked .in5- 2.7 s after the pop; hit them first | |
| 10 1:06 | misled a peek | barely blinded dredd 1.2 s (0.1 s white), ЗАГЛОТИТЕЛЬ 0.9 s (0.1 s white) the enemy was barely blinded, and .in5- peeked ЗАГЛОТИТЕЛЬ 3.0 s after the pop; got hit first | |
| 12 0:50 | hurt the team | barely blinded Knock-Knock 0.8 s (0.1 s white); blinded themselves 1.0 s on the move through T Spawn - an enemy could see them | |
| 15 1:48 | misled a peek | barely blinded Knock-Knock 2.8 s (0.4 s white) the enemy was barely blinded, and САМОСВАЛ peeked Knock-Knock 0.2 s after the pop; hit them first | |
| 16 1:28 | blinded an enemy, but hurt the team too | blinded Knock-Knock 4.0 s (1.2 s white), .in5- 3.2 s (0.7 s white); blinded dredd 4.0 s on the move through Long A - an enemy could see them; blinded ЗАГЛОТИТЕЛЬ 3.4 s holding Long A - safe; blinded САМОСВАЛ 3.5 s holding Long A - safe | |
| 17 1:46 | hurt the team | no enemy blinded for long; blinded themselves 2.5 s on the move through Long A - ran into a fight | |
| 17 1:40 | misled a peek | barely blinded dredd 0.9 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked dredd 1.1 s after the pop; hit them first | |
| 21 1:48 | misled a peek | barely blinded Agnostic 1.2 s (0.1 s white) the enemy was barely blinded, and BaPuKozzZ peeked Agnostic 1.0 s after the pop; hit them first | |
| 21 1:48 | hurt the team | no enemy blinded for long; blinded САМОСВАЛ 1.0 s on the move through Long Doors - ran into a fight; blinded BaPuKozzZ 1.0 s on the move through Long Doors - ran into a fight |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 5 1:08 | punished | hit by Agnostic 1.4 s after throwing an HE at A Ramp, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 752 units away; a running throw | |
| 10 1:29 | punished | killed by САМОСВАЛ with an HE in hand at Long Doors - out of the enemy's view (through a smoke or a wall) | |
| 10 1:28 | punished | hit by Agnostic 1.0 s after throwing a smoke at Long A, before the gun was ready - seen by 1 enemy for 2.1 s, the nearest 1069 units away, thrown in the open; a running throw | |
| 10 1:03 | punished | hit by ЗАГЛОТИТЕЛЬ 1.2 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 1.5 s, the nearest 923 units away; a jump throw | |
| 12 1:42 | punished | killed by dredd with an HE in hand at Top Mid - out of the enemy's view (through a smoke or a wall) | |
| 15 1:48 | punished | hit by САМОСВАЛ 0.3 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 929 units away; a jump throw | |
| 16 1:47 | punished | hit by BaPuKozzZ 0.2 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 774 units away, thrown in the open; a running throw | |
| 17 1:01 | punished | killed by САМОСВАЛ 1.9 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 1563 units away; a running throw | |
| 20 bomb 0:26 | punished | killed by BaPuKozzZ 1.7 s after throwing a molotov at Under A, before the gun was ready - seen by 1 enemy for 0.2 s, the nearest 71 units away |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.


