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Dust II, won 13-8 · Fri 23 Oct, 18:42

BEBEĞİMMaster Guardian I

The match

Aim

578 msTTD672 msTTK2.4°Crosshair↓38%1st bullet30%Spray26%Head79%Counter-strafe

Scoreboard

74ADR71%KAST

Positioning

Shots

19/30Rushed↓3/10Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-476427%
Dual Berettas1429%
M4A1-S1050%
Desert Eagle560%
USP-S425%
SSG 08425%
AWP333%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
6/1058 1:25 3 kills (M4A1-S ×3), 1 headshot, in 17.8 s CT4.0
7/1059 0:51 2 kills (AWP ×2), 1 through smoke, in 10.2 s CT4.0
16/10512 0:59 2 kills (AK-47 ×2), 1 headshot, in 10.1 s CT2.7
22/10519 1:46 1 kill (Deagle), 1 headshot T2.5
27/1052 1:24 1 kill (Deagle), 1 headshot CT1.7
36/10511 1:46 1 kill (AWP) CT1.0
55/10521 bomb 0:36 1 kill (AK-47), 1 headshot T0.6
58/10515 1:27 1 kill (AK-47), 1 headshot T0.5
88/1054 0:46 1 kill (AK-47) CT-0.7
96/10516 1:24 1 kill (AK-47), 1 headshot T-1.4
100/10513 1:40 1 kill (Dualies), 1 headshot T-2.0

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
24 flashes: 8 good, 6 weak, 4 wasted, 6 that hurt your team (2 of those blinded an enemy too). A team-mate peeked behind 3 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:32 blinded an enemy, but hurt the team tooblinded Knock-Knock 3.8 s (1.1 s white), кошечка 3.4 s (0.8 s white), .in5- 3.2 s (0.6 s white); blinded ЗАГЛОТИТЕЛЬ 3.9 s holding Under A - an enemy could see them; blinded САМОСВАЛ 3.3 s on the move through Bombsite A - an enemy could see them
3 1:21 goodblinded кошечка 3.6 s (0.9 s white), Knock-Knock 3.6 s (0.9 s white), .in5- 3.1 s (0.6 s white)
4 0:58 weakbarely blinded .in5- 2.4 s (0.3 s white)
6 1:42 misled a peekbarely blinded .in5- 1.5 s (0.1 s white); blinded dredd 4.1 s on the move through Catwalk - safe the enemy was barely blinded, and dredd peeked .in5- 2.7 s after the pop; hit them first
7 1:44 wastedno enemy blinded for long
7 bomb 0:20 weakbarely blinded 黑人留学生报测你女神而你却无能为力 2.2 s (0.2 s white), .in5- 1.4 s (0.1 s white)
9 0:46 wastedno enemy blinded for long
9 0:44 wastedno enemy blinded for long
10 1:33 goodblinded 黑人留学生报测你女神而你却无能为力 4.6 s (1.8 s white), .in5- 3.3 s (0.7 s white); blinded ЗАГЛОТИТЕЛЬ 4.0 s on the move through Short Stairs - safe
11 0:51 goodblinded 黑人留学生报测你女神而你却无能为力 3.4 s (0.7 s white), Agnostic 3.0 s (0.5 s white); blinded САМОСВАЛ 3.5 s holding Bombsite A - safe САМОСВАЛ peeked 黑人留学生报测你女神而你却无能为力 1.6 s after the pop - too early - the enemy had recovered; got hit first
11 0:48 goodblinded 黑人留学生报测你女神而你却无能为力 3.4 s (0.8 s white), Agnostic 3.0 s (0.5 s white); blinded САМОСВАЛ 3.0 s holding A Ramp - safe
12 1:28 weakbarely blinded кошечка 2.2 s (0.2 s white); blinded САМОСВАЛ 3.6 s on the move through Short Stairs - safe; blinded themselves 1.5 s on the move through Long Doors - safe
12 0:50 hurt the teambarely blinded Knock-Knock 0.8 s (0.1 s white); blinded themselves 1.0 s on the move through T Spawn - an enemy could see them
13 1:49 goodblinded 黑人留学生报测你女神而你却无能为力 3.6 s (0.9 s white), .in5- 3.4 s (0.8 s white)
13 1:48 weakbarely blinded .in5- 2.8 s (0.4 s white), 黑人留学生报测你女神而你却无能为力 2.2 s (0.2 s white)
15 1:48 misled a peekbarely blinded Knock-Knock 2.8 s (0.4 s white) the enemy was barely blinded, and САМОСВАЛ peeked Knock-Knock 0.2 s after the pop; hit them first
15 1:31 goodblinded Knock-Knock 3.2 s (0.6 s white); blinded ЗАГЛОТИТЕЛЬ 1.5 s on the move through Long A - safe; blinded themselves 1.5 s on the move through Long A - safe
16 1:44 goodblinded Knock-Knock 3.5 s (0.8 s white), 黑人留学生报测你女神而你却无能为力 3.4 s (0.8 s white) BaPuKozzZ peeked 黑人留学生报测你女神而你却无能为力 0.8 s before the pop - too late - the flash popped after they showed; hit them first
16 1:28 blinded an enemy, but hurt the team tooblinded Knock-Knock 4.0 s (1.2 s white), .in5- 3.2 s (0.7 s white); blinded dredd 4.0 s on the move through Long A - an enemy could see them; blinded ЗАГЛОТИТЕЛЬ 3.4 s holding Long A - safe; blinded САМОСВАЛ 3.5 s holding Long A - safe
17 1:50 weakbarely blinded Agnostic 2.8 s (0.4 s white)
17 1:47 wastedno enemy blinded for long; blinded dredd 1.9 s on the move through Outside Long - safe
20 1:46 goodblinded Knock-Knock 3.6 s (0.9 s white); blinded BaPuKozzZ 2.8 s on the move through Long Doors - safe BaPuKozzZ peeked Knock-Knock 2.2 s after the pop - too early - the enemy had recovered; hit them first
21 1:50 weakbarely blinded Agnostic 2.9 s (0.4 s white), .in5- 2.2 s (0.2 s white)
21 1:48 hurt the teamno enemy blinded for long; blinded САМОСВАЛ 1.0 s on the move through Long Doors - ran into a fight; blinded BaPuKozzZ 1.0 s on the move through Long Doors - ran into a fight

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
42 grenades: 41 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
21 1:41 exposedan HE at Long Doors - seen by 1 enemy for 0.1 s, the nearest 1879 units away, thrown in the open; a running throw

Positioning

In 4 of your 31 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 2 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 9 of your 25 duels (36%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 19 fast peeks (5%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 12 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 1:11 кошечкаUnder Apeeked too wide: 2 enemies saw you at once - 32 units less far out, only one would havelived
3 1:09 Knock-KnockLong Acover not used: 32 units away, they'd have seen only your headdied
15 1:28 AgnosticBombsite Acover not used: 48 units away, they'd have seen only your headkilled them
16 1:25 Knock-KnockA Ramppeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 21 rounds. 1 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 8 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:26 tradeСАМОСВАЛ was killed 712 units away: not traded within 5 s (pros: 625 ms)
3 1:09 peek togetherpeeked the same enemy as ЗАГЛОТИТЕЛЬ, 578 ms before them - early - you went first, alone
7 bomb 0:13 holdheld with BaPuKozzZ, 249 units and 6° apart as the enemy saw you: a real crossfire (the enemy saw you 766 ms after BaPuKozzZ)
7 bomb 0:11 tradeBaPuKozzZ was killed 268 units away: not traded within 5 s (pros: 625 ms)
7 bomb 0:11 in their waystood between ЗАГЛОТИТЕЛЬ and an enemy they could see, for 312 ms (pros: 125 ms at a time)
7 bomb 0:11 line of firestood in ЗАГЛОТИТЕЛЬ's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
7 bomb 0:11 holdheld with ЗАГЛОТИТЕЛЬ, 48 units and 0° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms after ЗАГЛОТИТЕЛЬ)
8 1:14 holdheld with ЗАГЛОТИТЕЛЬ, 623 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 219 ms after ЗАГЛОТИТЕЛЬ)
8 1:10 tradeЗАГЛОТИТЕЛЬ was killed 246 units away: you traded in 2,766 ms (pros: 969 ms)
11 0:49 tradeСАМОСВАЛ was killed 710 units away: not traded within 5 s (pros: 2,031 ms)
13 1:47 tradeЗАГЛОТИТЕЛЬ was killed 464 units away: not traded within 5 s (pros: 1,641 ms)
13 1:42 line of firestood in dredd's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
13 1:36 line of firestood in dredd's line of fire while they fought, for 562 ms (pros: 188 ms at a time)
13 1:23 line of firestood in dredd's line of fire while they fought, for 562 ms (pros: 188 ms at a time)
16 1:41 tradeBaPuKozzZ was killed 759 units away: not traded within 5 s (pros: 2,031 ms)
16 1:29 tradeСАМОСВАЛ was killed 543 units away: you traded in 4,578 ms (pros: 2,031 ms)
18 1:48 tradeСАМОСВАЛ was killed 379 units away: not traded within 5 s (pros: 1,641 ms)
18 1:20 holdheld with dredd, 317 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms before dredd)
21 1:42 line of firestood in BaPuKozzZ's line of fire while they fought, for 250 ms (pros: 188 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:32 .in5-hit by themCZ75-Auto906 ms–3.6°
1 1:28 Agnostichit themP2000312 ms–0.9°
1 1:25 Agnostickilled by themGlock-18344 ms344 ms0.7°
2 1:24 кошечкаkilled themDesert Eagle250 ms766 ms2.2°
3 1:26 кошечкаhit by themAK-473094 ms–7.8°
3 1:11 кошечкаhit by themAK-47438 ms–0.1°
3 1:10 кошечкаhit themSSG 08594 ms–5.0°
3 1:08 Knock-Knockkilled by themAK-47172 ms172 ms0.8°
4 0:47 .in5-hit by themGlock-18328 ms–10.6°
4 0:46 .in5-killed themAK-471172 ms1172 ms48.5°
5 1:43 .in5-killed by themGalil AR734 ms1453 ms11.1°
5 1:43 .in5-hit themAK-471141 ms–15.9°
6 1:24 кошечкаkilled by themAK-47812 ms1125 ms21.9°
7 1:51 .in5-hit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
7 bomb 0:12 Agnostichit themAK-47578 ms–0.9°
7 bomb 0:10 Agnostickilled by themAK-47328 ms328 ms1.3°
8 1:25 黑人留学生报测你女神而你却无能为力killed themM4A1-S438 ms438 ms2.1°
8 1:13 Agnostichit by themAK-47797 ms–1.9°
8 1:13 Agnostickilled themM4A1-S1391 ms1594 ms0.8°
8 1:09 кошечкаhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:08 кошечкаkilled themM4A1-S266 ms359 ms2.2°
8 1:05 .in5-killed by themAWP312 ms312 ms3.9°
9 0:53 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 0:51 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 0:51 Agnostickilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
9 0:40 кошечкаkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
10 1:39 .in5-hit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
10 1:30 .in5-killed by themAWP344 ms344 ms0.5°
11 1:46 .in5-killed themAWP250 ms250 ms0.4°
11 0:46 黑人留学生报测你女神而你却无能为力killed by themAK-47656 ms1344 ms2.0°
12 1:00 кошечкаhit by themAK-47562 ms–4.9°
12 0:59 кошечкаkilled themAK-47672 ms672 ms3.8°
12 0:50 Knock-Knockkilled themAK-47609 ms1016 ms3.5°
13 1:43 黑人留学生报测你女神而你却无能为力hit themDual Berettas281 ms–0.2°
13 1:42 黑人留学生报测你女神而你却无能为力hit by themP2000812 ms–1.6°
13 1:41 黑人留学生报测你女神而你却无能为力killed themDual Berettas594 ms1250 ms4.6°
13 1:27 .in5-hit by themP2000391 ms–0.9°
13 1:22 .in5-killed by themUSP-S562 ms562 ms6.8°
15 1:27 Agnostichit by themMP9562 ms–5.1°
15 1:27 Agnostickilled themAK-47969 ms969 ms38.3°
15 bomb 0:19 黑人留学生报测你女神而你却无能为力killed by themMP9906 ms906 ms1.5°
16 1:24 Knock-Knockkilled themAK-47531 ms531 ms5.1°
16 1:23 .in5-killed by themGalil AR609 ms1328 ms2.4°
16 1:23 .in5-hit themAK-47750 ms–6.1°
17 1:45 Agnostickilled by themFAMAS484 ms1125 ms1.4°
17 1:45 Agnostichit themAK-47906 ms–1.8°
18 1:19 Knock-Knockkilled by themM4A1-S719 ms1234 ms4.3°
19 1:46 Agnostickilled themDesert Eagle219 ms219 ms1.1°
19 1:40 黑人留学生报测你女神而你却无能为力killed by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
20 1:34 .in5-hit by themSSG 08234 ms–0.2°
20 1:31 .in5-killed by themSSG 08359 ms359 ms0.5°
21 bomb 0:38 Knock-Knockhit themAK-47312 ms–2.4°
21 bomb 0:36 Knock-Knockkilled themAK-47453 ms453 ms6.0°

Shots

You fired 19 of your 30 first shots too soon: 11 before your crosshair was on them, 8 while moving. Pros fire about 4 in 10 too soon. You stopped 3 of 10 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 29% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:33 黑人留学生报测你女神而你却无能为力USP-S1214fired while moving (86 u/s), too fast to be accurate - stop first0/216% / 41%
1 1:28 AgnosticUSP-S1020fine - pros would have fired it too1/137% / 38%
1 1:26 AgnosticUSP-S1034fine - pros would have fired it too0/1cut short (a death, a reload)28% / 42%
2 1:25 кошечкаDesert Eagle314fired while moving (145 u/s), too fast to be accurate - stop first2/4killed them15% / 68%
4 0:46 .in5-AK-47511fine - pros would have fired it too1/11killed them56% / 56%
5 1:44 黑人留学生报测你女神而你却无能为力AK-471015aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first0/59% / 62%
5 1:43 .in5-AK-471124aim far off: your crosshair was about a player's width (27 units) off their body - get on target first1/4cut short (a death, a reload)17% / 51%
7 bomb 0:12 AgnosticAK-471222fine - pros would have fired it too1/657% / 57%
8 1:25 黑人留学生报测你女神而你却无能为力M4A1-S1167aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/3killed them33% / 60%
8 1:13 AgnosticM4A1-S1079fine - pros would have fired it too2/10killed them30% / 54%
8 1:08 кошечкаM4A1-S913aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first2/6killed them28% / 54%
9 0:53 AgnosticAWP770aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/2killed them39% / 72%
11 1:46 .in5-AWP2927fine - pros would have fired it too1/1killed them74% / 74%
11 0:46 黑人留学生报测你女神而你却无能为力AWP1634aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/1cut short (a death, a reload)8% / 61%
12 1:00 кошечкаAK-47754aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/8killed them20% / 52%
12 0:50 Knock-KnockAK-47752fine - pros would have fired it too4/5killed them52% / 54%
13 1:43 黑人留学生报测你女神而你却无能为力Dual Berettas633fired while moving (186 u/s), too fast to be accurate - stop first1/8stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight42% / 46%
13 1:41 黑人留学生报测你女神而你却无能为力Dual Berettas560fired while moving (184 u/s), too fast to be accurate - stop first3/7killed them24% / 49%
13 1:39 .in5-Dual Berettas1766fired while moving (213 u/s), too fast to be accurate - stop first0/223% / 49%
13 1:26 .in5-Dual Berettas807fired while moving (149 u/s), too fast to be accurate - stop first0/23% / 46%
13 1:22 .in5-Dual Berettas505fired while moving (216 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)32% / 49%
15 1:27 AgnosticAK-471005too soon: your crosshair was still moving onto them, about 1.5 player widths (41 units) off - pros wait the split second it takes to get on target0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight5% / 48%
15 1:27 AgnosticAK-471006fine - pros would have fired it too1/5killed them60% / 60%
16 1:24 Knock-KnockAK-47953fine - pros would have fired it too1/5killed them39% / 55%
16 1:23 .in5-AK-471169aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first2/9cut short (a death, a reload)7% / 57%
17 1:46 AgnosticAK-47678fired while moving (114 u/s), too fast to be accurate - stop first2/9cut short (a death, a reload)7% / 47%
19 1:46 AgnosticDesert Eagle1068fine - pros would have fired it too1/1killed them37% / 44%
21 bomb 0:39 Knock-KnockAK-47922aim far off: your crosshair was about 2.5 player widths (87 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 52%
21 bomb 0:38 Knock-KnockAK-47936aim far off: your crosshair was about a player's width (24 units) off their body - get on target first2/727% / 60%
21 bomb 0:36 Knock-KnockAK-47955fine - pros would have fired it too1/2killed them33% / 45%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.