Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 64 | 27% |
| Dual Berettas | 14 | 29% |
| M4A1-S | 10 | 50% |
| Desert Eagle | 5 | 60% |
| USP-S | 4 | 25% |
| SSG 08 | 4 | 25% |
| AWP | 3 | 33% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 6/105 | 8 1:25 | 3 kills (M4A1-S ×3), 1 headshot, in 17.8 s CT | 4.0 |
| 7/105 | 9 0:51 | 2 kills (AWP ×2), 1 through smoke, in 10.2 s CT | 4.0 |
| 16/105 | 12 0:59 | 2 kills (AK-47 ×2), 1 headshot, in 10.1 s CT | 2.7 |
| 22/105 | 19 1:46 | 1 kill (Deagle), 1 headshot T | 2.5 |
| 27/105 | 2 1:24 | 1 kill (Deagle), 1 headshot CT | 1.7 |
| 36/105 | 11 1:46 | 1 kill (AWP) CT | 1.0 |
| 55/105 | 21 bomb 0:36 | 1 kill (AK-47), 1 headshot T | 0.6 |
| 58/105 | 15 1:27 | 1 kill (AK-47), 1 headshot T | 0.5 |
| 88/105 | 4 0:46 | 1 kill (AK-47) CT | -0.7 |
| 96/105 | 16 1:24 | 1 kill (AK-47), 1 headshot T | -1.4 |
| 100/105 | 13 1:40 | 1 kill (Dualies), 1 headshot T | -2.0 |
Flashes
24 flashes: 8 good, 6 weak, 4 wasted, 6 that hurt your team (2 of those blinded an enemy too). A team-mate peeked behind 3 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:32 | blinded an enemy, but hurt the team too | blinded Knock-Knock 3.8 s (1.1 s white), кошечка 3.4 s (0.8 s white), .in5- 3.2 s (0.6 s white); blinded ЗАГЛОТИТЕЛЬ 3.9 s holding Under A - an enemy could see them; blinded САМОСВАЛ 3.3 s on the move through Bombsite A - an enemy could see them |
| 3 1:21 | good | blinded кошечка 3.6 s (0.9 s white), Knock-Knock 3.6 s (0.9 s white), .in5- 3.1 s (0.6 s white) |
| 4 0:58 | weak | barely blinded .in5- 2.4 s (0.3 s white) |
| 6 1:42 | misled a peek | barely blinded .in5- 1.5 s (0.1 s white); blinded dredd 4.1 s on the move through Catwalk - safe the enemy was barely blinded, and dredd peeked .in5- 2.7 s after the pop; hit them first |
| 7 1:44 | wasted | no enemy blinded for long |
| 7 bomb 0:20 | weak | barely blinded 黑人留学生报测你女神而你却无能为力 2.2 s (0.2 s white), .in5- 1.4 s (0.1 s white) |
| 9 0:46 | wasted | no enemy blinded for long |
| 9 0:44 | wasted | no enemy blinded for long |
| 10 1:33 | good | blinded 黑人留学生报测你女神而你却无能为力 4.6 s (1.8 s white), .in5- 3.3 s (0.7 s white); blinded ЗАГЛОТИТЕЛЬ 4.0 s on the move through Short Stairs - safe |
| 11 0:51 | good | blinded 黑人留学生报测你女神而你却无能为力 3.4 s (0.7 s white), Agnostic 3.0 s (0.5 s white); blinded САМОСВАЛ 3.5 s holding Bombsite A - safe САМОСВАЛ peeked 黑人留学生报测你女神而你却无能为力 1.6 s after the pop - too early - the enemy had recovered; got hit first |
| 11 0:48 | good | blinded 黑人留学生报测你女神而你却无能为力 3.4 s (0.8 s white), Agnostic 3.0 s (0.5 s white); blinded САМОСВАЛ 3.0 s holding A Ramp - safe |
| 12 1:28 | weak | barely blinded кошечка 2.2 s (0.2 s white); blinded САМОСВАЛ 3.6 s on the move through Short Stairs - safe; blinded themselves 1.5 s on the move through Long Doors - safe |
| 12 0:50 | hurt the team | barely blinded Knock-Knock 0.8 s (0.1 s white); blinded themselves 1.0 s on the move through T Spawn - an enemy could see them |
| 13 1:49 | good | blinded 黑人留学生报测你女神而你却无能为力 3.6 s (0.9 s white), .in5- 3.4 s (0.8 s white) |
| 13 1:48 | weak | barely blinded .in5- 2.8 s (0.4 s white), 黑人留学生报测你女神而你却无能为力 2.2 s (0.2 s white) |
| 15 1:48 | misled a peek | barely blinded Knock-Knock 2.8 s (0.4 s white) the enemy was barely blinded, and САМОСВАЛ peeked Knock-Knock 0.2 s after the pop; hit them first |
| 15 1:31 | good | blinded Knock-Knock 3.2 s (0.6 s white); blinded ЗАГЛОТИТЕЛЬ 1.5 s on the move through Long A - safe; blinded themselves 1.5 s on the move through Long A - safe |
| 16 1:44 | good | blinded Knock-Knock 3.5 s (0.8 s white), 黑人留学生报测你女神而你却无能为力 3.4 s (0.8 s white) BaPuKozzZ peeked 黑人留学生报测你女神而你却无能为力 0.8 s before the pop - too late - the flash popped after they showed; hit them first |
| 16 1:28 | blinded an enemy, but hurt the team too | blinded Knock-Knock 4.0 s (1.2 s white), .in5- 3.2 s (0.7 s white); blinded dredd 4.0 s on the move through Long A - an enemy could see them; blinded ЗАГЛОТИТЕЛЬ 3.4 s holding Long A - safe; blinded САМОСВАЛ 3.5 s holding Long A - safe |
| 17 1:50 | weak | barely blinded Agnostic 2.8 s (0.4 s white) |
| 17 1:47 | wasted | no enemy blinded for long; blinded dredd 1.9 s on the move through Outside Long - safe |
| 20 1:46 | good | blinded Knock-Knock 3.6 s (0.9 s white); blinded BaPuKozzZ 2.8 s on the move through Long Doors - safe BaPuKozzZ peeked Knock-Knock 2.2 s after the pop - too early - the enemy had recovered; hit them first |
| 21 1:50 | weak | barely blinded Agnostic 2.9 s (0.4 s white), .in5- 2.2 s (0.2 s white) |
| 21 1:48 | hurt the team | no enemy blinded for long; blinded САМОСВАЛ 1.0 s on the move through Long Doors - ran into a fight; blinded BaPuKozzZ 1.0 s on the move through Long Doors - ran into a fight |
Throws
42 grenades: 41 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 21 1:41 | exposed | an HE at Long Doors - seen by 1 enemy for 0.1 s, the nearest 1879 units away, thrown in the open; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 1:11 | Under A | peeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have | lived | ||
| 3 1:09 | Long A | cover not used: 32 units away, they'd have seen only your head | died | ||
| 15 1:28 | Bombsite A | cover not used: 48 units away, they'd have seen only your head | killed them | ||
| 16 1:25 | A Ramp | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 21 rounds. 1 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 8 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:26 | trade | САМОСВАЛ was killed 712 units away: not traded within 5 s (pros: 625 ms) |
| 3 1:09 | peek together | peeked the same enemy as ЗАГЛОТИТЕЛЬ, 578 ms before them - early - you went first, alone |
| 7 bomb 0:13 | hold | held with BaPuKozzZ, 249 units and 6° apart as the enemy saw you: a real crossfire (the enemy saw you 766 ms after BaPuKozzZ) |
| 7 bomb 0:11 | trade | BaPuKozzZ was killed 268 units away: not traded within 5 s (pros: 625 ms) |
| 7 bomb 0:11 | in their way | stood between ЗАГЛОТИТЕЛЬ and an enemy they could see, for 312 ms (pros: 125 ms at a time) |
| 7 bomb 0:11 | line of fire | stood in ЗАГЛОТИТЕЛЬ's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 7 bomb 0:11 | hold | held with ЗАГЛОТИТЕЛЬ, 48 units and 0° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms after ЗАГЛОТИТЕЛЬ) |
| 8 1:14 | hold | held with ЗАГЛОТИТЕЛЬ, 623 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 219 ms after ЗАГЛОТИТЕЛЬ) |
| 8 1:10 | trade | ЗАГЛОТИТЕЛЬ was killed 246 units away: you traded in 2,766 ms (pros: 969 ms) |
| 11 0:49 | trade | САМОСВАЛ was killed 710 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:47 | trade | ЗАГЛОТИТЕЛЬ was killed 464 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:42 | line of fire | stood in dredd's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 13 1:36 | line of fire | stood in dredd's line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
| 13 1:23 | line of fire | stood in dredd's line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
| 16 1:41 | trade | BaPuKozzZ was killed 759 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:29 | trade | САМОСВАЛ was killed 543 units away: you traded in 4,578 ms (pros: 2,031 ms) |
| 18 1:48 | trade | САМОСВАЛ was killed 379 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 1:20 | hold | held with dredd, 317 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms before dredd) |
| 21 1:42 | line of fire | stood in BaPuKozzZ's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:32 | hit by them | CZ75-Auto | 906 ms | – | 3.6° | ||
| 1 1:28 | hit them | P2000 | 312 ms | – | 0.9° | ||
| 1 1:25 | killed by them | Glock-18 | 344 ms | 344 ms | 0.7° | ||
| 2 1:24 | killed them | Desert Eagle | 250 ms | 766 ms | 2.2° | ||
| 3 1:26 | hit by them | AK-47 | 3094 ms | – | 7.8° | ||
| 3 1:11 | hit by them | AK-47 | 438 ms | – | 0.1° | ||
| 3 1:10 | hit them | SSG 08 | 594 ms | – | 5.0° | ||
| 3 1:08 | killed by them | AK-47 | 172 ms | 172 ms | 0.8° | ||
| 4 0:47 | hit by them | Glock-18 | 328 ms | – | 10.6° | ||
| 4 0:46 | killed them | AK-47 | 1172 ms | 1172 ms | 48.5° | ||
| 5 1:43 | killed by them | Galil AR | 734 ms | 1453 ms | 11.1° | ||
| 5 1:43 | hit them | AK-47 | 1141 ms | – | 15.9° | ||
| 6 1:24 | killed by them | AK-47 | 812 ms | 1125 ms | 21.9° | ||
| 7 1:51 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 bomb 0:12 | hit them | AK-47 | 578 ms | – | 0.9° | ||
| 7 bomb 0:10 | killed by them | AK-47 | 328 ms | 328 ms | 1.3° | ||
| 8 1:25 | killed them | M4A1-S | 438 ms | 438 ms | 2.1° | ||
| 8 1:13 | hit by them | AK-47 | 797 ms | – | 1.9° | ||
| 8 1:13 | killed them | M4A1-S | 1391 ms | 1594 ms | 0.8° | ||
| 8 1:09 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:08 | killed them | M4A1-S | 266 ms | 359 ms | 2.2° | ||
| 8 1:05 | killed by them | AWP | 312 ms | 312 ms | 3.9° | ||
| 9 0:53 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 0:51 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 0:51 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 0:40 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:39 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:30 | killed by them | AWP | 344 ms | 344 ms | 0.5° | ||
| 11 1:46 | killed them | AWP | 250 ms | 250 ms | 0.4° | ||
| 11 0:46 | killed by them | AK-47 | 656 ms | 1344 ms | 2.0° | ||
| 12 1:00 | hit by them | AK-47 | 562 ms | – | 4.9° | ||
| 12 0:59 | killed them | AK-47 | 672 ms | 672 ms | 3.8° | ||
| 12 0:50 | killed them | AK-47 | 609 ms | 1016 ms | 3.5° | ||
| 13 1:43 | hit them | Dual Berettas | 281 ms | – | 0.2° | ||
| 13 1:42 | hit by them | P2000 | 812 ms | – | 1.6° | ||
| 13 1:41 | killed them | Dual Berettas | 594 ms | 1250 ms | 4.6° | ||
| 13 1:27 | hit by them | P2000 | 391 ms | – | 0.9° | ||
| 13 1:22 | killed by them | USP-S | 562 ms | 562 ms | 6.8° | ||
| 15 1:27 | hit by them | MP9 | 562 ms | – | 5.1° | ||
| 15 1:27 | killed them | AK-47 | 969 ms | 969 ms | 38.3° | ||
| 15 bomb 0:19 | killed by them | MP9 | 906 ms | 906 ms | 1.5° | ||
| 16 1:24 | killed them | AK-47 | 531 ms | 531 ms | 5.1° | ||
| 16 1:23 | killed by them | Galil AR | 609 ms | 1328 ms | 2.4° | ||
| 16 1:23 | hit them | AK-47 | 750 ms | – | 6.1° | ||
| 17 1:45 | killed by them | FAMAS | 484 ms | 1125 ms | 1.4° | ||
| 17 1:45 | hit them | AK-47 | 906 ms | – | 1.8° | ||
| 18 1:19 | killed by them | M4A1-S | 719 ms | 1234 ms | 4.3° | ||
| 19 1:46 | killed them | Desert Eagle | 219 ms | 219 ms | 1.1° | ||
| 19 1:40 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:34 | hit by them | SSG 08 | 234 ms | – | 0.2° | ||
| 20 1:31 | killed by them | SSG 08 | 359 ms | 359 ms | 0.5° | ||
| 21 bomb 0:38 | hit them | AK-47 | 312 ms | – | 2.4° | ||
| 21 bomb 0:36 | killed them | AK-47 | 453 ms | 453 ms | 6.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:33 | USP-S | 1214 | fired while moving (86 u/s), too fast to be accurate - stop first | 0/2 | 16% / 41% | ||
| 1 1:28 | USP-S | 1020 | fine - pros would have fired it too | 1/1 | 37% / 38% | ||
| 1 1:26 | USP-S | 1034 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 28% / 42% | |
| 2 1:25 | Desert Eagle | 314 | fired while moving (145 u/s), too fast to be accurate - stop first | 2/4 | killed them | 15% / 68% | |
| 4 0:46 | AK-47 | 511 | fine - pros would have fired it too | 1/11 | killed them | 56% / 56% | |
| 5 1:44 | AK-47 | 1015 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 0/5 | 9% / 62% | ||
| 5 1:43 | AK-47 | 1124 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 1/4 | cut short (a death, a reload) | 17% / 51% | |
| 7 bomb 0:12 | AK-47 | 1222 | fine - pros would have fired it too | 1/6 | 57% / 57% | ||
| 8 1:25 | M4A1-S | 1167 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/3 | killed them | 33% / 60% | |
| 8 1:13 | M4A1-S | 1079 | fine - pros would have fired it too | 2/10 | killed them | 30% / 54% | |
| 8 1:08 | M4A1-S | 913 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 2/6 | killed them | 28% / 54% | |
| 9 0:53 | AWP | 770 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/2 | killed them | 39% / 72% | |
| 11 1:46 | AWP | 2927 | fine - pros would have fired it too | 1/1 | killed them | 74% / 74% | |
| 11 0:46 | AWP | 1634 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 8% / 61% | |
| 12 1:00 | AK-47 | 754 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/8 | killed them | 20% / 52% | |
| 12 0:50 | AK-47 | 752 | fine - pros would have fired it too | 4/5 | killed them | 52% / 54% | |
| 13 1:43 | Dual Berettas | 633 | fired while moving (186 u/s), too fast to be accurate - stop first | 1/8 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 42% / 46% | |
| 13 1:41 | Dual Berettas | 560 | fired while moving (184 u/s), too fast to be accurate - stop first | 3/7 | killed them | 24% / 49% | |
| 13 1:39 | Dual Berettas | 1766 | fired while moving (213 u/s), too fast to be accurate - stop first | 0/2 | 23% / 49% | ||
| 13 1:26 | Dual Berettas | 807 | fired while moving (149 u/s), too fast to be accurate - stop first | 0/2 | 3% / 46% | ||
| 13 1:22 | Dual Berettas | 505 | fired while moving (216 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 32% / 49% | |
| 15 1:27 | AK-47 | 1005 | too soon: your crosshair was still moving onto them, about 1.5 player widths (41 units) off - pros wait the split second it takes to get on target | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 5% / 48% | |
| 15 1:27 | AK-47 | 1006 | fine - pros would have fired it too | 1/5 | killed them | 60% / 60% | |
| 16 1:24 | AK-47 | 953 | fine - pros would have fired it too | 1/5 | killed them | 39% / 55% | |
| 16 1:23 | AK-47 | 1169 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 2/9 | cut short (a death, a reload) | 7% / 57% | |
| 17 1:46 | AK-47 | 678 | fired while moving (114 u/s), too fast to be accurate - stop first | 2/9 | cut short (a death, a reload) | 7% / 47% | |
| 19 1:46 | Desert Eagle | 1068 | fine - pros would have fired it too | 1/1 | killed them | 37% / 44% | |
| 21 bomb 0:39 | AK-47 | 922 | aim far off: your crosshair was about 2.5 player widths (87 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 52% | |
| 21 bomb 0:38 | AK-47 | 936 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 2/7 | 27% / 60% | ||
| 21 bomb 0:36 | AK-47 | 955 | fine - pros would have fired it too | 1/2 | killed them | 33% / 45% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
