Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 41 | 27% |
| MP9 | 30 | 47% |
| FAMAS | 27 | 37% |
| M4A1-S | 17 | 6% |
| M4A4 | 13 | 23% |
| USP-S | 6 | 33% |
| Glock-18 | 5 | 40% |
| Nova | 2 | 50% |
| Tec-9 | 1 | 0% |
| AWP | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/105 | 20 bomb 0:38 | 3 kills (AK-47 ×3), a wallbang, 1 headshot, in 6.1 s CT | 5.8 |
| 9/105 | 11 0:49 | 2 kills (AK-47 ×2), 1 headshot, in 3.7 s T | 3.4 |
| 29/105 | 7 bomb 0:10 | 2 kills (AK-47 ×2), 1 headshot, in 1.9 s T | 1.4 |
| 38/105 | 13 1:47 | 1 kill (USP-S), 1 while flashed, 1 headshot CT | 1.0 |
| 45/105 | 3 0:56 | 1 kill (AK-47), 1 headshot T | 0.7 |
| 59/105 | 19 1:40 | 2 kills (M4A1-S, M4A4), 1 through smoke, 1 headshot, in 48.5 s CT | 0.5 |
| 79/105 | 17 1:28 | 2 kills (FAMAS ×2), in 31.7 s CT | -0.3 |
| 87/105 | 15 bomb 0:19 | 1 kill (MP9) CT | -0.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 14 1:27 | 1v5 before the plant CT · 100 HP · Middle | lost - died with two or more on them at once · first fight lost, saw each other |
| 20 bomb 0:25 | 1v1 after the plant CT · 70 HP · Bombsite A | lost - died in the first fight · saw each other |
Flashes
13 flashes: 2 good, 4 weak, 7 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:47 | weak | barely blinded САМОСВАЛ 2.5 s (0.3 s white); blinded .in5- 2.4 s on the move through Outside Long - safe |
| 6 1:47 | good | blinded BaPuKozzZ 3.6 s (0.9 s white), САМОСВАЛ 3.1 s (0.6 s white); blinded Knock-Knock 1.2 s on the move through Outside Long - safe; blinded themselves 1.1 s on the move through Outside Long - safe Agnostic peeked BaPuKozzZ 0.0 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first |
| 7 bomb 0:31 | wasted | barely blinded САМОСВАЛ 0.8 s (0.1 s white), dredd 0.7 s (0.1 s white); blinded themselves 1.2 s holding Bombsite B - safe |
| 8 1:40 | weak | barely blinded ЗАГЛОТИТЕЛЬ 2.7 s (0.4 s white); blinded .in5- 3.3 s on the move through Top Mid - safe |
| 9 1:47 | wasted | no enemy blinded for long; blinded Agnostic 2.4 s on the move through Outside Long - safe |
| 11 0:38 | weak | barely blinded ЗАГЛОТИТЕЛЬ 2.5 s (0.3 s white), dredd 0.7 s (0.1 s white); blinded кошечка 2.9 s holding Side - safe; blinded Agnostic 2.6 s on the move through Long A - safe |
| 12 1:47 | wasted | no enemy blinded for long |
| 15 1:38 | wasted | no enemy blinded for long |
| 17 1:38 | wasted | no enemy blinded for long |
| 17 1:33 | good | blinded dredd 3.7 s (1.0 s white), САМОСВАЛ 3.3 s (0.7 s white); blinded .in5- 1.4 s on the move through Bombsite A - safe |
| 19 1:33 | wasted | no enemy blinded for long; blinded themselves 4.1 s on the move through Long A - safe |
| 20 1:06 | wasted | no enemy blinded for long |
| 21 bomb 0:39 | weak | barely blinded ЗАГЛОТИТЕЛЬ 2.0 s (0.2 s white) |
Throws
33 grenades: 31 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 8 1:34 | exposed | a molotov at Short Stairs - seen by 1 enemy for 0.6 s, the nearest 601 units away, thrown in the open; a jump throw |
| 17 1:51 | exposed | a smoke at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 2632 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 9 1:32 | Catwalk | cover not used: 16 units away, they'd have seen only your head | died | ||
| 11 0:50 | Pit | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 11 0:47 | Pit | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 11 0:34 | Long A | peeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have | died | ||
| 20 bomb 0:38 | Extended A | standing: crouched, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 2 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 15 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:47 | trade | Knock-Knock was killed 539 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:27 | hold | held with .in5-, 1029 units and 20° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 3 1:36 | hold | held with Agnostic, 743 units and 16° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 3 1:35 | trade | Agnostic was killed 743 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:10 | hold | held with кошечка, 580 units and 16° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 3 1:10 | trade | кошечка was killed 562 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:08 | hold | held with .in5-, 803 units and 12° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 3 1:08 | trade | .in5- was killed 803 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:27 | trade | Agnostic was killed 707 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 bomb 0:16 | trade | кошечка was killed 553 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 bomb 0:12 | hold | held with Agnostic, 477 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 1,500 ms after Agnostic) |
| 7 bomb 0:11 | peek together | peeked the same enemy as Agnostic, 312 ms after them - late - your team-mate went first, as bait |
| 7 bomb 0:10 | hold | held with .in5-, 908 units and 79° apart as the enemy saw you: a real crossfire (the enemy saw you 1,375 ms after .in5-) |
| 11 1:30 | hold | held with Knock-Knock, 538 units and 14° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 11 1:15 | trade | Knock-Knock was killed 357 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:09 | hold | held with Agnostic, 99 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms after Agnostic) |
| 12 1:42 | trade | Agnostic was killed 740 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:42 | trade | .in5- was killed 849 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:29 | trade | Knock-Knock was killed 600 units away: not traded within 5 s (pros: 625 ms) |
| 14 1:27 | trade | кошечка was killed 118 units away: not traded within 5 s (pros: 625 ms) |
| 15 1:27 | trade | Agnostic was killed 898 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:39 | trade | Agnostic was killed 988 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:17 | hold | held with кошечка, 364 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 141 ms before кошечка) |
| 17 1:00 | trade | .in5- was killed 987 units away: you traded in 2,922 ms (pros: 2,031 ms) |
| 20 bomb 0:25 | trade | кошечка was killed 556 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:25 | hit them | Glock-18 | 984 ms | – | 3.3° | ||
| 1 1:22 | hit them | Glock-18 | 266 ms | – | 1.6° | ||
| 1 1:22 | killed by them | USP-S | 359 ms | 359 ms | 0.7° | ||
| 2 1:44 | killed by them | MAG-7 | 344 ms | 344 ms | 13.1° | ||
| 3 0:56 | killed them | AK-47 | 453 ms | 656 ms | 0.8° | ||
| 3 0:56 | hit by them | MP7 | 609 ms | – | 9.0° | ||
| 3 0:53 | hit them | AK-47 | 625 ms | – | 3.7° | ||
| 3 0:46 | killed by them | MAG-7 | 266 ms | 266 ms | 9.8° | ||
| 4 1:15 | killed by them | M4A4 | 516 ms | 594 ms | 4.1° | ||
| 5 1:08 | killed by them | M4A4 | 406 ms | 406 ms | 2.1° | ||
| 7 bomb 0:10 | killed them | AK-47 | 688 ms | 688 ms | 31.5° | ||
| 7 bomb 0:08 | killed them | AK-47 | 281 ms | 375 ms | 2.4° | ||
| 8 1:25 | killed by them | M4A1-S | 438 ms | 438 ms | 2.1° | ||
| 9 1:31 | killed by them | MP9 | 719 ms | 2609 ms | 10.2° | ||
| 10 1:23 | killed by them | AK-47 | 484 ms | 578 ms | 0.8° | ||
| 11 0:58 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 0:49 | killed them | AK-47 | 781 ms | 781 ms | 1.0° | ||
| 11 0:46 | killed them | AK-47 | 656 ms | 1344 ms | 2.0° | ||
| 11 0:34 | killed by them | AWP | 359 ms | 359 ms | 4.1° | ||
| 12 1:29 | killed by them | AK-47 | 234 ms | 531 ms | 3.1° | ||
| 13 1:47 | killed them | USP-S | 203 ms | 203 ms | 1.0° | ||
| 13 1:43 | hit by them | Dual Berettas | 281 ms | – | 0.2° | ||
| 13 1:42 | hit them | P2000 | 812 ms | – | 1.6° | ||
| 13 1:41 | killed by them | Dual Berettas | 594 ms | 1250 ms | 4.6° | ||
| 14 1:26 | hit by them | MAC-10 | 453 ms | – | 3.5° | ||
| 14 1:25 | hit them | Nova | 469 ms | – | 3.3° | ||
| 14 1:25 | killed by them | Desert Eagle | 1516 ms | 1516 ms | 4.7° | ||
| 15 bomb 0:39 | hit by them | Desert Eagle | 359 ms | – | 1.4° | ||
| 15 bomb 0:37 | hit them | MP9 | 188 ms | – | 1.3° | ||
| 15 bomb 0:36 | hit by them | Desert Eagle | 1078 ms | – | 0.4° | ||
| 15 bomb 0:19 | killed them | MP9 | 906 ms | 906 ms | 1.5° | ||
| 15 bomb 0:15 | hit them | MP9 | 500 ms | – | 5.9° | ||
| 15 bomb 0:15 | killed by them | AK-47 | 1125 ms | 1125 ms | 0.5° | ||
| 16 1:44 | killed by them | P90 | 281 ms | 1469 ms | 1.1° | ||
| 16 1:44 | hit them | FAMAS | 656 ms | – | 4.1° | ||
| 17 1:29 | hit by them | AK-47 | 328 ms | – | 8.4° | ||
| 17 1:29 | hit them | FAMAS | 516 ms | – | 0.9° | ||
| 17 1:29 | killed them | FAMAS | 484 ms | 672 ms | 0.7° | ||
| 17 1:16 | hit them | FAMAS | 156 ms | – | 1.2° | ||
| 17 0:57 | killed them | FAMAS | 1250 ms | 1344 ms | 23.8° | ||
| 18 1:50 | killed by them | AWP | 297 ms | 297 ms | 0.4° | ||
| 19 1:40 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:10 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 0:56 | hit them | M4A4 | 625 ms | – | 2.4° | ||
| 19 0:55 | hit by them | AK-47 | 453 ms | – | 4.9° | ||
| 19 0:53 | hit them | M4A4 | 78 ms | – | 0.8° | ||
| 19 0:53 | hit by them | AK-47 | 344 ms | – | 2.9° | ||
| 19 0:51 | killed them | M4A4 | 812 ms | 812 ms | 0.9° | ||
| 20 bomb 0:38 | killed them | AK-47 | 141 ms | 141 ms | 0.9° | ||
| 20 bomb 0:36 | killed them | AK-47 | 1797 ms | 1797 ms | 28.0° | ||
| 20 bomb 0:32 | killed them | AK-47 | 812 ms | 812 ms | 25.8° | ||
| 20 bomb 0:23 | killed by them | MP7 | 297 ms | 297 ms | 1.7° | ||
| 21 1:27 | hit by them | AK-47 | 891 ms | – | 3.3° | ||
| 21 1:26 | hit them | M4A4 | 2172 ms | – | 5.1° | ||
| 21 bomb 0:36 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:25 | Glock-18 | 1338 | fired while moving (118 u/s), too fast to be accurate - stop first | 1/5 | 15% / 36% | ||
| 1 1:22 | Glock-18 | 1271 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 39% / 39% | |
| 2 1:44 | Tec-9 | 183 | fired while moving (116 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 48% / 53% | |
| 3 0:56 | AK-47 | 732 | fine - pros would have fired it too | 2/7 | killed them | 44% / 51% | |
| 3 0:53 | AK-47 | 1711 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 1/5 | 8% / 57% | ||
| 7 bomb 0:10 | AK-47 | 840 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/7 | killed them | 19% / 48% | |
| 7 bomb 0:08 | AK-47 | 568 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 2/7 | killed them | 23% / 61% | |
| 10 1:35 | AK-47 | 673 | fired while moving (89 u/s), too fast to be accurate - stop first | 0/7 | 2% / 61% | ||
| 10 1:23 | AK-47 | 772 | too soon: your crosshair was still moving onto them, about half a player's width (20 units) off - pros wait the split second it takes to get on target | 0/2 | cut short (a death, a reload) | 23% / 47% | |
| 11 1:08 | AK-47 | 1165 | fired while moving (130 u/s), too fast to be accurate - stop first | 0/7 | 1 bullet after pros would have stopped | 5% / 51% | |
| 11 0:49 | AK-47 | 2333 | fine - pros would have fired it too | 1/2 | killed them; 1 bullet after pros would have stopped | 63% / 63% | |
| 11 0:46 | AK-47 | 1632 | fine - pros would have fired it too | 4/8 | killed them; 3 bullets after pros would have stopped | 63% / 63% | |
| 12 1:29 | AK-47 | 342 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 58% / 58% | |
| 13 1:47 | USP-S | 888 | fired while moving (120 u/s), too fast to be accurate - stop first | 1/1 | killed them | 4% / 47% | |
| 13 1:43 | USP-S | 633 | aim far off: your crosshair was about 4 player widths (128 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 39% | |
| 13 1:42 | USP-S | 585 | fine - pros would have fired it too | 1/1 | 37% / 40% | ||
| 13 1:41 | USP-S | 559 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 27% / 52% | |
| 13 1:41 | USP-S | 566 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 61% / 61% | |
| 15 bomb 0:37 | MP9 | 1044 | aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 5% / 62% | |
| 15 bomb 0:37 | MP9 | 1045 | fine - pros would have fired it too | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 56% / 56% | |
| 15 bomb 0:36 | MP9 | 1046 | fine - pros would have fired it too | 3/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 28% / 51% | |
| 15 bomb 0:36 | MP9 | 1046 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 2/7 | cut short (a death, a reload) | 22% / 47% | |
| 15 bomb 0:19 | MP9 | 1137 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 41% / 45% | |
| 15 bomb 0:19 | MP9 | 1071 | fine - pros would have fired it too | 1/7 | killed them | 45% / 46% | |
| 15 bomb 0:15 | MP9 | 1353 | fine - pros would have fired it too | 3/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 34% / 45% | |
| 15 bomb 0:15 | MP9 | 1354 | fine - pros would have fired it too | 3/3 | cut short (a death, a reload) | 49% / 49% | |
| 16 1:44 | FAMAS | 855 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 3/10 | cut short (a death, a reload) | 22% / 51% | |
| 17 1:29 | FAMAS | 1109 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 4/9 | killed them | 11% / 45% | |
| 17 1:16 | FAMAS | 1564 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/5 | 25% / 56% | ||
| 17 0:57 | FAMAS | 489 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 2/14 | killed them | 17% / 52% | |
| 18 1:50 | AWP | 2934 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 66% / 66% | |
| 19 0:56 | M4A4 | 573 | fine - pros would have fired it too | 1/8 | 39% / 55% | ||
| 19 0:54 | M4A4 | 565 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/7 | 11% / 47% | ||
| 19 0:53 | M4A4 | 565 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 64% / 64% | |
| 19 0:51 | M4A4 | 566 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 8% / 46% | |
| 19 0:51 | M4A4 | 566 | fine - pros would have fired it too | 1/2 | killed them | 72% / 72% | |
| 20 bomb 0:39 | AK-47 | 1480 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 42% / 47% | |
| 20 bomb 0:39 | AK-47 | 851 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 38% / 47% | |
| 20 bomb 0:38 | AK-47 | 850 | fine - pros would have fired it too | 1/4 | killed them | 71% / 71% | |
| 20 bomb 0:37 | AK-47 | 1506 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 18% / 50% | |
| 20 bomb 0:37 | AK-47 | 1506 | aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 5% / 61% | |
| 20 bomb 0:37 | AK-47 | 1513 | aim far off: your crosshair was about 2 player widths (60 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 52% | |
| 20 bomb 0:36 | AK-47 | 1520 | fine - pros would have fired it too | 1/1 | killed them | 36% / 48% | |
| 20 bomb 0:32 | AK-47 | 745 | fired while moving (145 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 14% / 61% | |
| 20 bomb 0:32 | AK-47 | 736 | fired while moving (153 u/s), too fast to be accurate - stop first | 1/6 | killed them | 1% / 50% | |
| 21 1:28 | M4A1-S | 1401 | aim far off: your crosshair was about 6 player widths (195 units) off their body - get on target first | 0/4 | 1% / 55% | ||
| 21 1:27 | M4A1-S | 1406 | aim far off: your crosshair was about 2 player widths (66 units) off their body - get on target first | 0/4 | 1% / 51% | ||
| 21 1:27 | M4A1-S | 1407 | aim far off: your crosshair was about 2.5 player widths (73 units) off their body - get on target first | 1/10 | 6 bullets after pros would have stopped | 1% / 48% |
Fakes
You faked 0 of the 1 defuse you started with a T alive. Pros fake 56%, and 78% alone.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
