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Dust II, lost 8-13 · Fri 23 Oct, 18:42

黑人留学生报测你女神而你却无能为力Gold Nova Master

The match

Aim

625 msTTD781 msTTK1.8°Crosshair↓34%1st bullet22%Spray17%Head78%Counter-strafe

Scoreboard

64ADR62%KAST

Positioning

Shots

27/48Rushed↓16/27Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474127%
MP93047%
FAMAS2737%
M4A1-S176%
M4A41323%
USP-S633%
Glock-18540%
Nova250%
Tec-910%
AWP10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/10520 bomb 0:38 3 kills (AK-47 ×3), a wallbang, 1 headshot, in 6.1 s CT5.8
9/10511 0:49 2 kills (AK-47 ×2), 1 headshot, in 3.7 s T3.4
29/1057 bomb 0:10 2 kills (AK-47 ×2), 1 headshot, in 1.9 s T1.4
38/10513 1:47 1 kill (USP-S), 1 while flashed, 1 headshot CT1.0
45/1053 0:56 1 kill (AK-47), 1 headshot T0.7
59/10519 1:40 2 kills (M4A1-S, M4A4), 1 through smoke, 1 headshot, in 48.5 s CT0.5
79/10517 1:28 2 kills (FAMAS ×2), in 31.7 s CT-0.3
87/10515 bomb 0:19 1 kill (MP9) CT-0.6

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
14 1:27 1v5 before the plant CT · 100 HP · Middlelost - died with two or more on them at once · first fight lost, saw each other
20 bomb 0:25 1v1 after the plant CT · 70 HP · Bombsite Alost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
13 flashes: 2 good, 4 weak, 7 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:47 weakbarely blinded САМОСВАЛ 2.5 s (0.3 s white); blinded .in5- 2.4 s on the move through Outside Long - safe
6 1:47 goodblinded BaPuKozzZ 3.6 s (0.9 s white), САМОСВАЛ 3.1 s (0.6 s white); blinded Knock-Knock 1.2 s on the move through Outside Long - safe; blinded themselves 1.1 s on the move through Outside Long - safe Agnostic peeked BaPuKozzZ 0.0 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first
7 bomb 0:31 wastedbarely blinded САМОСВАЛ 0.8 s (0.1 s white), dredd 0.7 s (0.1 s white); blinded themselves 1.2 s holding Bombsite B - safe
8 1:40 weakbarely blinded ЗАГЛОТИТЕЛЬ 2.7 s (0.4 s white); blinded .in5- 3.3 s on the move through Top Mid - safe
9 1:47 wastedno enemy blinded for long; blinded Agnostic 2.4 s on the move through Outside Long - safe
11 0:38 weakbarely blinded ЗАГЛОТИТЕЛЬ 2.5 s (0.3 s white), dredd 0.7 s (0.1 s white); blinded кошечка 2.9 s holding Side - safe; blinded Agnostic 2.6 s on the move through Long A - safe
12 1:47 wastedno enemy blinded for long
15 1:38 wastedno enemy blinded for long
17 1:38 wastedno enemy blinded for long
17 1:33 goodblinded dredd 3.7 s (1.0 s white), САМОСВАЛ 3.3 s (0.7 s white); blinded .in5- 1.4 s on the move through Bombsite A - safe
19 1:33 wastedno enemy blinded for long; blinded themselves 4.1 s on the move through Long A - safe
20 1:06 wastedno enemy blinded for long
21 bomb 0:39 weakbarely blinded ЗАГЛОТИТЕЛЬ 2.0 s (0.2 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
33 grenades: 31 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
8 1:34 exposeda molotov at Short Stairs - seen by 1 enemy for 0.6 s, the nearest 601 units away, thrown in the open; a jump throw
17 1:51 exposeda smoke at Mid Doors - seen by 1 enemy for 0.1 s, the nearest 2632 units away; a running throw

Positioning

In 5 of your 35 duels you showed more of yourself than you needed to (3 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once; 1 standing where crouching would have hidden you), mostly at Pit. Pros do that in about 1 duel in 16. You crouched in 15 of your 25 duels (60%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 18 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
9 1:32 BaPuKozzZCatwalkcover not used: 16 units away, they'd have seen only your headdied
11 0:50 САМОСВАЛPitcover not used: 16 units away, they'd have seen only your headkilled them
11 0:47 BEBEĞİMPitcover not used: 16 units away, they'd have seen only your headkilled them
11 0:34 dreddLong Apeeked too wide: 2 enemies saw you at once - 32 units less far out, only one would havedied
20 bomb 0:38 САМОСВАЛExtended Astanding: crouched, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 2 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 15 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:47 tradeKnock-Knock was killed 539 units away: not traded within 5 s (pros: 2,031 ms)
1 1:27 holdheld with .in5-, 1029 units and 20° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
3 1:36 holdheld with Agnostic, 743 units and 16° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
3 1:35 tradeAgnostic was killed 743 units away: not traded within 5 s (pros: 2,031 ms)
3 1:10 holdheld with кошечка, 580 units and 16° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
3 1:10 tradeкошечка was killed 562 units away: not traded within 5 s (pros: 2,031 ms)
3 1:08 holdheld with .in5-, 803 units and 12° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
3 1:08 trade.in5- was killed 803 units away: not traded within 5 s (pros: 2,031 ms)
4 1:27 tradeAgnostic was killed 707 units away: not traded within 5 s (pros: 2,031 ms)
7 bomb 0:16 tradeкошечка was killed 553 units away: not traded within 5 s (pros: 2,031 ms)
7 bomb 0:12 holdheld with Agnostic, 477 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 1,500 ms after Agnostic)
7 bomb 0:11 peek togetherpeeked the same enemy as Agnostic, 312 ms after them - late - your team-mate went first, as bait
7 bomb 0:10 holdheld with .in5-, 908 units and 79° apart as the enemy saw you: a real crossfire (the enemy saw you 1,375 ms after .in5-)
11 1:30 holdheld with Knock-Knock, 538 units and 14° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
11 1:15 tradeKnock-Knock was killed 357 units away: not traded within 5 s (pros: 1,641 ms)
11 1:09 holdheld with Agnostic, 99 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms after Agnostic)
12 1:42 tradeAgnostic was killed 740 units away: not traded within 5 s (pros: 2,031 ms)
12 1:42 trade.in5- was killed 849 units away: not traded within 5 s (pros: 2,031 ms)
14 1:29 tradeKnock-Knock was killed 600 units away: not traded within 5 s (pros: 625 ms)
14 1:27 tradeкошечка was killed 118 units away: not traded within 5 s (pros: 625 ms)
15 1:27 tradeAgnostic was killed 898 units away: not traded within 5 s (pros: 2,031 ms)
17 1:39 tradeAgnostic was killed 988 units away: not traded within 5 s (pros: 2,031 ms)
17 1:17 holdheld with кошечка, 364 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 141 ms before кошечка)
17 1:00 trade.in5- was killed 987 units away: you traded in 2,922 ms (pros: 2,031 ms)
20 bomb 0:25 tradeкошечка was killed 556 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:25 САМОСВАЛhit themGlock-18984 ms–3.3°
1 1:22 САМОСВАЛhit themGlock-18266 ms–1.6°
1 1:22 САМОСВАЛkilled by themUSP-S359 ms359 ms0.7°
2 1:44 dreddkilled by themMAG-7344 ms344 ms13.1°
3 0:56 BaPuKozzZkilled themAK-47453 ms656 ms0.8°
3 0:56 BaPuKozzZhit by themMP7609 ms–9.0°
3 0:53 ЗАГЛОТИТЕЛЬhit themAK-47625 ms–3.7°
3 0:46 dreddkilled by themMAG-7266 ms266 ms9.8°
4 1:15 САМОСВАЛkilled by themM4A4516 ms594 ms4.1°
5 1:08 САМОСВАЛkilled by themM4A4406 ms406 ms2.1°
7 bomb 0:10 ЗАГЛОТИТЕЛЬkilled themAK-47688 ms688 ms31.5°
7 bomb 0:08 dreddkilled themAK-47281 ms375 ms2.4°
8 1:25 BEBEĞİMkilled by themM4A1-S438 ms438 ms2.1°
9 1:31 BaPuKozzZkilled by themMP9719 ms2609 ms10.2°
10 1:23 dreddkilled by themAK-47484 ms578 ms0.8°
11 0:58 САМОСВАЛhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 0:49 САМОСВАЛkilled themAK-47781 ms781 ms1.0°
11 0:46 BEBEĞİMkilled themAK-47656 ms1344 ms2.0°
11 0:34 dreddkilled by themAWP359 ms359 ms4.1°
12 1:29 BaPuKozzZkilled by themAK-47234 ms531 ms3.1°
13 1:47 ЗАГЛОТИТЕЛЬkilled themUSP-S203 ms203 ms1.0°
13 1:43 BEBEĞİMhit by themDual Berettas281 ms–0.2°
13 1:42 BEBEĞİMhit themP2000812 ms–1.6°
13 1:41 BEBEĞİMkilled by themDual Berettas594 ms1250 ms4.6°
14 1:26 ЗАГЛОТИТЕЛЬhit by themMAC-10453 ms–3.5°
14 1:25 ЗАГЛОТИТЕЛЬhit themNova469 ms–3.3°
14 1:25 BaPuKozzZkilled by themDesert Eagle1516 ms1516 ms4.7°
15 bomb 0:39 BaPuKozzZhit by themDesert Eagle359 ms–1.4°
15 bomb 0:37 BaPuKozzZhit themMP9188 ms–1.3°
15 bomb 0:36 BaPuKozzZhit by themDesert Eagle1078 ms–0.4°
15 bomb 0:19 BEBEĞİMkilled themMP9906 ms906 ms1.5°
15 bomb 0:15 САМОСВАЛhit themMP9500 ms–5.9°
15 bomb 0:15 САМОСВАЛkilled by themAK-471125 ms1125 ms0.5°
16 1:44 BaPuKozzZkilled by themP90281 ms1469 ms1.1°
16 1:44 BaPuKozzZhit themFAMAS656 ms–4.1°
17 1:29 dreddhit by themAK-47328 ms–8.4°
17 1:29 САМОСВАЛhit themFAMAS516 ms–0.9°
17 1:29 dreddkilled themFAMAS484 ms672 ms0.7°
17 1:16 BaPuKozzZhit themFAMAS156 ms–1.2°
17 0:57 САМОСВАЛkilled themFAMAS1250 ms1344 ms23.8°
18 1:50 САМОСВАЛkilled by themAWP297 ms297 ms0.4°
19 1:40 BEBEĞİMkilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
19 1:10 ЗАГЛОТИТЕЛЬhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
19 0:56 ЗАГЛОТИТЕЛЬhit themM4A4625 ms–2.4°
19 0:55 ЗАГЛОТИТЕЛЬhit by themAK-47453 ms–4.9°
19 0:53 ЗАГЛОТИТЕЛЬhit themM4A478 ms–0.8°
19 0:53 ЗАГЛОТИТЕЛЬhit by themAK-47344 ms–2.9°
19 0:51 ЗАГЛОТИТЕЛЬkilled themM4A4812 ms812 ms0.9°
20 bomb 0:38 dreddkilled themAK-47141 ms141 ms0.9°
20 bomb 0:36 САМОСВАЛkilled themAK-471797 ms1797 ms28.0°
20 bomb 0:32 ЗАГЛОТИТЕЛЬkilled themAK-47812 ms812 ms25.8°
20 bomb 0:23 BaPuKozzZkilled by themMP7297 ms297 ms1.7°
21 1:27 dreddhit by themAK-47891 ms–3.3°
21 1:26 dreddhit themM4A42172 ms–5.1°
21 bomb 0:36 ЗАГЛОТИТЕЛЬkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 27 of your 48 first shots too soon: 20 before your crosshair was on them, 7 while moving. Pros fire about 4 in 10 too soon. You stopped 16 of 27 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 10 spray bullets went on after pros would have stopped. Your first shots had a 29% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:25 САМОСВАЛGlock-181338fired while moving (118 u/s), too fast to be accurate - stop first1/515% / 36%
1 1:22 САМОСВАЛGlock-181271fine - pros would have fired it too1/1cut short (a death, a reload)39% / 39%
2 1:44 dreddTec-9183fired while moving (116 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)48% / 53%
3 0:56 BaPuKozzZAK-47732fine - pros would have fired it too2/7killed them44% / 51%
3 0:53 ЗАГЛОТИТЕЛЬAK-471711aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first1/58% / 57%
7 bomb 0:10 ЗАГЛОТИТЕЛЬAK-47840aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/7killed them19% / 48%
7 bomb 0:08 dreddAK-47568aim far off: your crosshair was about a player's width (27 units) off their body - get on target first2/7killed them23% / 61%
10 1:35 ЗАГЛОТИТЕЛЬAK-47673fired while moving (89 u/s), too fast to be accurate - stop first0/72% / 61%
10 1:23 dreddAK-47772too soon: your crosshair was still moving onto them, about half a player's width (20 units) off - pros wait the split second it takes to get on target0/2cut short (a death, a reload)23% / 47%
11 1:08 dreddAK-471165fired while moving (130 u/s), too fast to be accurate - stop first0/71 bullet after pros would have stopped5% / 51%
11 0:49 САМОСВАЛAK-472333fine - pros would have fired it too1/2killed them; 1 bullet after pros would have stopped63% / 63%
11 0:46 BEBEĞİMAK-471632fine - pros would have fired it too4/8killed them; 3 bullets after pros would have stopped63% / 63%
12 1:29 BaPuKozzZAK-47342fine - pros would have fired it too0/2cut short (a death, a reload)58% / 58%
13 1:47 ЗАГЛОТИТЕЛЬUSP-S888fired while moving (120 u/s), too fast to be accurate - stop first1/1killed them4% / 47%
13 1:43 BEBEĞİMUSP-S633aim far off: your crosshair was about 4 player widths (128 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 39%
13 1:42 BEBEĞİMUSP-S585fine - pros would have fired it too1/137% / 40%
13 1:41 BEBEĞİMUSP-S559aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight27% / 52%
13 1:41 BEBEĞİMUSP-S566fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight61% / 61%
15 bomb 0:37 BaPuKozzZMP91044aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight5% / 62%
15 bomb 0:37 BaPuKozzZMP91045fine - pros would have fired it too2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight56% / 56%
15 bomb 0:36 BaPuKozzZMP91046fine - pros would have fired it too3/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight28% / 51%
15 bomb 0:36 BaPuKozzZMP91046aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first2/7cut short (a death, a reload)22% / 47%
15 bomb 0:19 BEBEĞİMMP91137fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight41% / 45%
15 bomb 0:19 BEBEĞİMMP91071fine - pros would have fired it too1/7killed them45% / 46%
15 bomb 0:15 САМОСВАЛMP91353fine - pros would have fired it too3/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight34% / 45%
15 bomb 0:15 САМОСВАЛMP91354fine - pros would have fired it too3/3cut short (a death, a reload)49% / 49%
16 1:44 BaPuKozzZFAMAS855aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first3/10cut short (a death, a reload)22% / 51%
17 1:29 dreddFAMAS1109aim far off: your crosshair was about a player's width (30 units) off their body - get on target first4/9killed them11% / 45%
17 1:16 BaPuKozzZFAMAS1564aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/525% / 56%
17 0:57 САМОСВАЛFAMAS489aim far off: your crosshair was about a player's width (27 units) off their body - get on target first2/14killed them17% / 52%
18 1:50 САМОСВАЛAWP2934fine - pros would have fired it too0/1cut short (a death, a reload)66% / 66%
19 0:56 ЗАГЛОТИТЕЛЬM4A4573fine - pros would have fired it too1/839% / 55%
19 0:54 ЗАГЛОТИТЕЛЬM4A4565aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/711% / 47%
19 0:53 ЗАГЛОТИТЕЛЬM4A4565fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight64% / 64%
19 0:51 ЗАГЛОТИТЕЛЬM4A4566aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight8% / 46%
19 0:51 ЗАГЛОТИТЕЛЬM4A4566fine - pros would have fired it too1/2killed them72% / 72%
20 bomb 0:39 САМОСВАЛAK-471480fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight42% / 47%
20 bomb 0:39 dreddAK-47851fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight38% / 47%
20 bomb 0:38 dreddAK-47850fine - pros would have fired it too1/4killed them71% / 71%
20 bomb 0:37 САМОСВАЛAK-471506aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight18% / 50%
20 bomb 0:37 САМОСВАЛAK-471506aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight5% / 61%
20 bomb 0:37 САМОСВАЛAK-471513aim far off: your crosshair was about 2 player widths (60 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 52%
20 bomb 0:36 САМОСВАЛAK-471520fine - pros would have fired it too1/1killed them36% / 48%
20 bomb 0:32 ЗАГЛОТИТЕЛЬAK-47745fired while moving (145 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight14% / 61%
20 bomb 0:32 ЗАГЛОТИТЕЛЬAK-47736fired while moving (153 u/s), too fast to be accurate - stop first1/6killed them1% / 50%
21 1:28 dreddM4A1-S1401aim far off: your crosshair was about 6 player widths (195 units) off their body - get on target first0/41% / 55%
21 1:27 dreddM4A1-S1406aim far off: your crosshair was about 2 player widths (66 units) off their body - get on target first0/41% / 51%
21 1:27 dreddM4A1-S1407aim far off: your crosshair was about 2.5 player widths (73 units) off their body - get on target first1/106 bullets after pros would have stopped1% / 48%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 defuse you started with a T alive. Pros fake 56%, and 78% alone.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.