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Dust II, won 13-8 · Fri 23 Oct, 18:42

dreddGold Nova Master

The match

Aim

469 msTTD554 msTTK4.4°Crosshair↓23%1st bullet19%Spray19%Head54%Counter-strafe

Scoreboard

96ADR76%KAST

Positioning

Shots

26/39Rushed↓1/19Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-476123%
M4A1-S4238%
Galil AR264%
MP91414%
MAC-101225%
Glock-18838%
USP-S714%
MAG-74100%
Dual Berettas425%
SSG 08333%
AWP367%
Desert Eagle10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
4/1052 1:44 2 kills (MAG-7 ×2), 1 headshot, in 1.2 s CT4.3
31/1053 0:46 2 kills (MAG-7, Scout), 1 headshot, in 20.4 s CT1.2
37/10511 0:34 1 kill (AWP) CT1.0
49/1056 1:38 1 kill (M4A1-S) CT0.6
50/10512 1:42 1 kill (AWP) CT0.6
51/10514 1:34 1 kill (Galil), 1 headshot T0.6
60/1057 bomb 0:16 1 kill (M4A1-S), 1 headshot CT0.5
66/10510 1:23 2 kills (AK-47, AWP), in 32 s CT0.3
69/1054 1:13 1 kill (M4A1-S) CT0.1
76/10517 1:39 1 kill (AK-47) T-0.1
91/10516 1:25 2 kills (AK-47 ×2), 1 headshot, in 33.5 s T-0.9
93/1059 0:06 1 kill (AK-47), 1 headshot CT-1.1
94/10513 1:21 1 kill (Glock), 1 headshot T-1.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
7 bomb 0:10 1v3 after the plant CT · 100 HP · B Doors · decided as it beganlost - died with two or more on them at once · first fight lost, saw each other
10 0:58 1v1 before the plant CT · 100 HP · CT Spawnwon - killed them · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
15 flashes: 8 good, 2 weak, 4 wasted, 1 that hurt your team. A team-mate peeked behind 4 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:18 wastedbarely blinded .in5- 0.6 s (0.1 s white); blinded ЗАГЛОТИТЕЛЬ 1.6 s on the move through Bombsite A - safe
5 1:29 goodblinded Agnostic 3.3 s (0.7 s white)
6 1:44 wastedbarely blinded .in5- 0.7 s (0.1 s white)
7 bomb 0:20 wastedno enemy blinded for long
9 1:45 wastedno enemy blinded for long
10 0:52 goodblinded .in5- 3.5 s (0.8 s white)
11 1:47 goodblinded Knock-Knock 3.5 s (0.8 s white)
13 1:48 goodblinded 黑人留学生报测你女神而你却无能为力 3.8 s (1.1 s white), .in5- 3.5 s (0.8 s white) ЗАГЛОТИТЕЛЬ peeked 黑人留学生报测你女神而你却无能为力 0.3 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; got hit first
14 1:47 goodblinded Agnostic 3.9 s (1.2 s white) САМОСВАЛ peeked Agnostic 0.3 s before the pop - too late - the flash popped after they showed; hit them first
15 1:48 weakbarely blinded Knock-Knock 2.9 s (0.5 s white)
16 1:47 goodblinded Knock-Knock 3.7 s (1.0 s white) BaPuKozzZ peeked Knock-Knock 0.1 s before the pop - late - it popped just after they showed; hit them first
17 1:48 goodblinded Agnostic 3.7 s (1.0 s white) BEBEĞİM peeked Agnostic 1.7 s after the pop - too early - the enemy had recovered; got hit first
19 1:46 weakbarely blinded кошечка 2.3 s (0.2 s white), Knock-Knock 1.4 s (0.1 s white)
19 1:44 goodblinded Knock-Knock 3.2 s (0.6 s white)
21 1:48 misled a peekbarely blinded Agnostic 1.2 s (0.1 s white) the enemy was barely blinded, and BaPuKozzZ peeked Agnostic 1.0 s after the pop; hit them first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
40 grenades: 36 thrown safely, 4 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
5 1:45 exposeda molotov at Mid Doors - seen by 1 enemy for 0.6 s, the nearest 1421 units away; a running throw
6 1:23 exposedan HE at Short Stairs - seen by 1 enemy for 0.4 s, the nearest 1290 units away
14 1:37 exposeda smoke at Long Doors - seen by 1 enemy for 0.2 s, the nearest 1818 units away
18 1:35 exposeda smoke at Top Mid - seen by 1 enemy for 0.1 s, the nearest 1648 units away; a running throw

Positioning

In 2 of your 38 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 9 of your 33 duels (27%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 18 fast peeks (11%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 7 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
5 1:42 .in5-Mid Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
16 bomb 0:25 .in5-Bombsite Acover not used: 32 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 4 of 21 rounds. 0 of your 2 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 2 of the 19 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:25 tradeBEBEĞİM was killed 101 units away: not traded within 5 s (pros: 625 ms)
4 1:14 holdheld with САМОСВАЛ, 298 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms after САМОСВАЛ)
4 1:13 tradeСАМОСВАЛ was killed 296 units away: you traded in 734 ms (pros: 625 ms)
5 1:42 tradeBEBEĞİM was killed 664 units away: not traded within 5 s (pros: 625 ms)
7 bomb 0:17 line of firestood in САМОСВАЛ's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
7 bomb 0:16 in their waystood between САМОСВАЛ and an enemy they could see, for 375 ms (pros: 125 ms at a time)
7 bomb 0:16 line of firestood in САМОСВАЛ's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
7 bomb 0:15 line of firestood in САМОСВАЛ's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
7 bomb 0:13 tradeСАМОСВАЛ was killed 347 units away: not traded within 5 s (pros: 1,641 ms)
7 bomb 0:11 tradeBaPuKozzZ was killed 689 units away: not traded within 5 s (pros: 2,031 ms)
7 bomb 0:10 tradeBEBEĞİM was killed 912 units away: not traded within 5 s (pros: 2,031 ms)
7 bomb 0:10 tradeЗАГЛОТИТЕЛЬ was killed 964 units away: not traded within 5 s (pros: 2,031 ms)
8 1:50 tradeBaPuKozzZ was killed 803 units away: not traded within 5 s (pros: 2,031 ms)
11 0:59 holdheld with САМОСВАЛ, 588 units and 3° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
11 0:49 tradeСАМОСВАЛ was killed 879 units away: not traded within 5 s (pros: 2,031 ms)
11 0:46 in their waystood between BEBEĞİM and an enemy they could see, for 188 ms (pros: 125 ms at a time)
11 0:45 tradeBEBEĞİM was killed 194 units away: not traded within 5 s (pros: 625 ms)
11 0:29 tradeЗАГЛОТИТЕЛЬ was killed 473 units away: not traded within 5 s (pros: 1,641 ms)
13 1:47 tradeЗАГЛОТИТЕЛЬ was killed 952 units away: not traded within 5 s (pros: 2,031 ms)
13 1:27 peek togetherpeeked the same enemy as BEBEĞİM, 16 ms before them - a double peek
13 1:22 tradeBEBEĞİM was killed 874 units away: you traded in 1,641 ms (pros: 625 ms)
16 1:41 tradeBaPuKozzZ was killed 391 units away: not traded within 5 s (pros: 1,641 ms)
16 1:23 tradeBEBEĞİM was killed 981 units away: not traded within 5 s (pros: 2,031 ms)
17 1:45 tradeBEBEĞİM was killed 498 units away: not traded within 5 s (pros: 1,641 ms)
17 1:29 in their waystood between САМОСВАЛ and an enemy they could see, for 312 ms (pros: 125 ms at a time)
18 1:48 tradeСАМОСВАЛ was killed 506 units away: not traded within 5 s (pros: 2,031 ms)
18 1:20 holdheld with BEBEĞİM, 317 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms after BEBEĞİM)
18 1:18 tradeBEBEĞİM was killed 279 units away: not traded within 5 s (pros: 625 ms)
20 1:31 tradeBEBEĞİM was killed 315 units away: not traded within 5 s (pros: 1,641 ms)
20 1:09 in their waystood between САМОСВАЛ and an enemy they could see, for 188 ms (pros: 125 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:26 .in5-hit by themCZ75-Auto828 ms–2.3°
1 1:25 Agnostichit themP2000406 ms–11.1°
1 1:25 Agnostichit by themGlock-18547 ms–4.3°
1 1:19 .in5-killed by themCZ75-Auto234 ms547 ms0.9°
2 1:44 黑人留学生报测你女神而你却无能为力killed themMAG-7344 ms344 ms13.1°
2 1:42 Knock-Knockkilled themMAG-7562 ms562 ms22.1°
2 1:39 Agnostichit themMAG-7–––couldn't see them (a wallbang, a smoke) - not timed
2 1:38 Agnostichit themMAG-7266 ms–3.0°
3 0:46 黑人留学生报测你女神而你却无能为力killed themMAG-7266 ms266 ms9.8°
3 0:26 Knock-Knockkilled themSSG 08266 ms266 ms0.6°
4 1:14 Knock-Knockhit by themMP7406 ms–4.2°
4 1:13 Knock-Knockkilled themM4A1-S625 ms1219 ms4.4°
5 1:42 .in5-hit by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
5 1:15 .in5-hit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
5 bomb 0:40 Knock-Knockhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
5 bomb 0:26 кошечкаhit themM4A4469 ms–0.8°
5 bomb 0:26 кошечкаkilled by themAK-47906 ms906 ms3.9°
6 1:38 .in5-killed themM4A1-S438 ms531 ms4.4°
6 1:38 .in5-hit by themM4A4484 ms–0.7°
6 1:29 Agnostichit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
6 1:28 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 bomb 0:16 кошечкаkilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
7 bomb 0:09 .in5-hit themM4A4406 ms–5.9°
7 bomb 0:08 黑人留学生报测你女神而你却无能为力killed by themAK-47281 ms375 ms2.4°
8 1:27 .in5-hit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
8 1:09 Knock-Knockhit themMP9297 ms–3.0°
8 1:08 Knock-Knockkilled by themAK-47609 ms1109 ms7.3°
9 0:27 .in5-hit themMP9625 ms–3.3°
9 0:21 .in5-hit themAK-47328 ms–0.7°
9 0:07 Knock-Knockkilled themAK-47438 ms1375 ms2.7°
10 1:23 黑人留学生报测你女神而你却无能为力killed themAK-47484 ms578 ms0.8°
10 0:51 .in5-killed themAWP438 ms438 ms13.0°
11 1:09 Agnostichit by themAK-47484 ms–3.4°
11 1:09 Agnostichit themM4A4516 ms–7.0°
11 0:41 кошечкаhit by themAK-47125 ms–0.7°
11 0:34 黑人留学生报测你女神而你却无能为力killed themAWP359 ms359 ms4.1°
11 0:26 кошечкаkilled by themAK-47359 ms453 ms0.5°
12 1:42 Agnostickilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
13 1:26 .in5-hit themGlock-18484 ms–3.9°
13 1:22 .in5-killed themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
13 1:11 Agnostichit themDual Berettas750 ms–4.6°
14 1:34 .in5-killed themGalil AR547 ms547 ms5.3°
15 bomb 0:22 кошечкаkilled by themM4A1-S422 ms2422 ms1.8°
16 1:25 Agnostickilled themAK-471500 ms1609 ms7.3°
16 bomb 0:24 .in5-hit by themGalil AR891 ms–8.4°
16 bomb 0:24 .in5-killed themAK-471344 ms1344 ms19.0°
17 1:44 Agnostichit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
17 1:39 Agnostichit by themFAMAS531 ms–2.4°
17 1:39 Agnostickilled themAK-47688 ms688 ms1.8°
17 1:29 黑人留学生报测你女神而你却无能为力hit themAK-47328 ms–8.4°
17 1:29 黑人留学生报测你女神而你却无能为力killed by themFAMAS484 ms672 ms0.7°
18 1:19 Knock-Knockkilled by themM4A1-S719 ms1984 ms6.0°
19 1:41 Knock-Knockkilled by themM4A1-S578 ms1281 ms17.6°
19 1:41 Knock-Knockhit themMAC-10625 ms–13.7°
20 bomb 0:38 黑人留学生报测你女神而你却无能为力killed by themAK-47141 ms141 ms0.9°
21 1:27 黑人留学生报测你女神而你却无能为力hit themAK-47891 ms–3.3°
21 1:26 黑人留学生报测你女神而你却无能为力hit by themM4A42172 ms–5.1°

Shots

You fired 26 of your 39 first shots too soon: 15 while moving, 11 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 19 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 36 spray bullets went on after pros would have stopped. Your first shots had a 27% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:27 .in5-USP-S638fine - pros would have fired it too0/520% / 42%
1 1:25 AgnosticUSP-S1112fired while moving (109 u/s), too fast to be accurate - stop first1/331% / 43%
1 1:19 .in5-USP-S575aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first0/1cut short (a death, a reload)5% / 49%
4 1:13 Knock-KnockM4A1-S678fine - pros would have fired it too3/12killed them71% / 71%
5 bomb 0:39 Knock-KnockM4A1-S1829fine - pros would have fired it too3/73 bullets after pros would have stopped55% / 55%
5 bomb 0:26 кошечкаM4A1-S740fine - pros would have fired it too2/6cut short (a death, a reload)54% / 54%
6 1:39 .in5-M4A1-S1326fired while moving (181 u/s), too fast to be accurate - stop first2/8killed them18% / 58%
7 bomb 0:16 кошечкаM4A1-S933fine - pros would have fired it too3/9killed them34% / 51%
7 bomb 0:09 .in5-M4A1-S685fine - pros would have fired it too2/565% / 65%
8 1:09 Knock-KnockMP9495fired while moving (99 u/s), too fast to be accurate - stop first1/12cut short (a death, a reload)32% / 54%
9 0:27 .in5-MP9850fired while moving (115 u/s), too fast to be accurate - stop first2/839% / 53%
9 0:21 .in5-AK-47542fired while moving (111 u/s), too fast to be accurate - stop first2/62% / 49%
9 0:10 Knock-KnockAK-47683fired while moving (81 u/s), too fast to be accurate - stop first0/102% / 52%
9 0:07 Knock-KnockAK-47668aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/513% / 48%
9 0:06 Knock-KnockAK-47668fine - pros would have fired it too1/4killed them53% / 53%
10 1:23 黑人留学生报测你女神而你却无能为力AK-47773aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first2/8killed them4% / 52%
10 0:51 .in5-AWP814fine - pros would have fired it too1/1killed them91% / 91%
11 1:09 AgnosticM4A1-S1000aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first1/105% / 57%
11 0:42 кошечкаAWP1347aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/2cut short (a death, a reload)28% / 74%
11 0:34 黑人留学生报测你女神而你却无能为力AWP896aim far off: your crosshair was about a player's width (30 units) off their body - get on target first1/1killed them29% / 81%
13 1:43 黑人留学生报测你女神而你却无能为力Glock-181090fired while moving (116 u/s), too fast to be accurate - stop first0/212% / 46%
13 1:42 黑人留学生报测你女神而你却无能为力Glock-181027fired while moving (232 u/s), too fast to be accurate - stop first0/14% / 48%
13 1:27 .in5-Glock-181538fired while moving (240 u/s), too fast to be accurate - stop first2/711% / 36%
13 1:21 .in5-Glock-181174fired while moving (156 u/s), too fast to be accurate - stop first2/4killed them20% / 41%
13 1:12 AgnosticDual Berettas1220fired while moving (184 u/s), too fast to be accurate - stop first0/138% / 44%
13 1:11 AgnosticDual Berettas1225too soon: your crosshair was still moving onto them, about a player's width (27 units) off - pros wait the split second it takes to get on target1/417% / 51%
14 1:34 .in5-Galil AR1795fired while moving (194 u/s), too fast to be accurate - stop first1/6killed them; 4 bullets after pros would have stopped14% / 57%
15 bomb 0:22 кошечкаGalil AR1371fine - pros would have fired it too0/23cut short (a death, a reload); 18 bullets after pros would have stopped24% / 45%
16 1:33 Knock-KnockAK-471216fired while moving (90 u/s), too fast to be accurate - stop first0/71 bullet after pros would have stopped24% / 67%
16 1:29 Knock-KnockAK-471242fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight64% / 64%
16 1:25 AgnosticAK-47529fine - pros would have fired it too2/9killed them24% / 47%
16 bomb 0:24 .in5-AK-47941fine - pros would have fired it too1/14killed them; 6 bullets after pros would have stopped37% / 53%
17 1:39 AgnosticAK-47852fired while moving (161 u/s), too fast to be accurate - stop first1/8killed them1% / 46%
17 1:29 黑人留学生报测你女神而你却无能为力AK-471108aim far off: your crosshair was about a player's width (26 units) off their body - get on target first2/4cut short (a death, a reload)19% / 53%
18 1:18 Knock-KnockAK-471094aim far off: your crosshair was about 4.5 player widths (148 units) off their body - get on target first0/4cut short (a death, a reload)1% / 46%
19 1:41 Knock-KnockMAC-10395too soon: your crosshair was still moving onto them, about a player's width (25 units) off - pros wait the split second it takes to get on target3/12cut short (a death, a reload)22% / 55%
20 1:27 .in5-Desert Eagle1998fine - pros would have fired it too0/144% / 45%
21 1:28 黑人留学生报测你女神而你却无能为力AK-471406fired while moving (148 u/s), too fast to be accurate - stop first2/73 bullets after pros would have stopped5% / 46%
21 1:27 黑人留学生报测你女神而你却无能为力AK-471407aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/51 bullet after pros would have stopped18% / 47%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 3 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.