Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 61 | 23% |
| M4A1-S | 42 | 38% |
| Galil AR | 26 | 4% |
| MP9 | 14 | 14% |
| MAC-10 | 12 | 25% |
| Glock-18 | 8 | 38% |
| USP-S | 7 | 14% |
| MAG-7 | 4 | 100% |
| Dual Berettas | 4 | 25% |
| SSG 08 | 3 | 33% |
| AWP | 3 | 67% |
| Desert Eagle | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 4/105 | 2 1:44 | 2 kills (MAG-7 ×2), 1 headshot, in 1.2 s CT | 4.3 |
| 31/105 | 3 0:46 | 2 kills (MAG-7, Scout), 1 headshot, in 20.4 s CT | 1.2 |
| 37/105 | 11 0:34 | 1 kill (AWP) CT | 1.0 |
| 49/105 | 6 1:38 | 1 kill (M4A1-S) CT | 0.6 |
| 50/105 | 12 1:42 | 1 kill (AWP) CT | 0.6 |
| 51/105 | 14 1:34 | 1 kill (Galil), 1 headshot T | 0.6 |
| 60/105 | 7 bomb 0:16 | 1 kill (M4A1-S), 1 headshot CT | 0.5 |
| 66/105 | 10 1:23 | 2 kills (AK-47, AWP), in 32 s CT | 0.3 |
| 69/105 | 4 1:13 | 1 kill (M4A1-S) CT | 0.1 |
| 76/105 | 17 1:39 | 1 kill (AK-47) T | -0.1 |
| 91/105 | 16 1:25 | 2 kills (AK-47 ×2), 1 headshot, in 33.5 s T | -0.9 |
| 93/105 | 9 0:06 | 1 kill (AK-47), 1 headshot CT | -1.1 |
| 94/105 | 13 1:21 | 1 kill (Glock), 1 headshot T | -1.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 7 bomb 0:10 | 1v3 after the plant CT · 100 HP · B Doors · decided as it began | lost - died with two or more on them at once · first fight lost, saw each other |
| 10 0:58 | 1v1 before the plant CT · 100 HP · CT Spawn | won - killed them · first fight won, saw each other |
Flashes
15 flashes: 8 good, 2 weak, 4 wasted, 1 that hurt your team. A team-mate peeked behind 4 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:18 | wasted | barely blinded .in5- 0.6 s (0.1 s white); blinded ЗАГЛОТИТЕЛЬ 1.6 s on the move through Bombsite A - safe |
| 5 1:29 | good | blinded Agnostic 3.3 s (0.7 s white) |
| 6 1:44 | wasted | barely blinded .in5- 0.7 s (0.1 s white) |
| 7 bomb 0:20 | wasted | no enemy blinded for long |
| 9 1:45 | wasted | no enemy blinded for long |
| 10 0:52 | good | blinded .in5- 3.5 s (0.8 s white) |
| 11 1:47 | good | blinded Knock-Knock 3.5 s (0.8 s white) |
| 13 1:48 | good | blinded 黑人留学生报测你女神而你却无能为力 3.8 s (1.1 s white), .in5- 3.5 s (0.8 s white) ЗАГЛОТИТЕЛЬ peeked 黑人留学生报测你女神而你却无能为力 0.3 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; got hit first |
| 14 1:47 | good | blinded Agnostic 3.9 s (1.2 s white) САМОСВАЛ peeked Agnostic 0.3 s before the pop - too late - the flash popped after they showed; hit them first |
| 15 1:48 | weak | barely blinded Knock-Knock 2.9 s (0.5 s white) |
| 16 1:47 | good | blinded Knock-Knock 3.7 s (1.0 s white) BaPuKozzZ peeked Knock-Knock 0.1 s before the pop - late - it popped just after they showed; hit them first |
| 17 1:48 | good | blinded Agnostic 3.7 s (1.0 s white) BEBEĞİM peeked Agnostic 1.7 s after the pop - too early - the enemy had recovered; got hit first |
| 19 1:46 | weak | barely blinded кошечка 2.3 s (0.2 s white), Knock-Knock 1.4 s (0.1 s white) |
| 19 1:44 | good | blinded Knock-Knock 3.2 s (0.6 s white) |
| 21 1:48 | misled a peek | barely blinded Agnostic 1.2 s (0.1 s white) the enemy was barely blinded, and BaPuKozzZ peeked Agnostic 1.0 s after the pop; hit them first |
Throws
40 grenades: 36 thrown safely, 4 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 5 1:45 | exposed | a molotov at Mid Doors - seen by 1 enemy for 0.6 s, the nearest 1421 units away; a running throw |
| 6 1:23 | exposed | an HE at Short Stairs - seen by 1 enemy for 0.4 s, the nearest 1290 units away |
| 14 1:37 | exposed | a smoke at Long Doors - seen by 1 enemy for 0.2 s, the nearest 1818 units away |
| 18 1:35 | exposed | a smoke at Top Mid - seen by 1 enemy for 0.1 s, the nearest 1648 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 5 1:42 | Mid Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 16 bomb 0:25 | Bombsite A | cover not used: 32 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 4 of 21 rounds. 0 of your 2 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 2 of the 19 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:25 | trade | BEBEĞİM was killed 101 units away: not traded within 5 s (pros: 625 ms) |
| 4 1:14 | hold | held with САМОСВАЛ, 298 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms after САМОСВАЛ) |
| 4 1:13 | trade | САМОСВАЛ was killed 296 units away: you traded in 734 ms (pros: 625 ms) |
| 5 1:42 | trade | BEBEĞİM was killed 664 units away: not traded within 5 s (pros: 625 ms) |
| 7 bomb 0:17 | line of fire | stood in САМОСВАЛ's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 7 bomb 0:16 | in their way | stood between САМОСВАЛ and an enemy they could see, for 375 ms (pros: 125 ms at a time) |
| 7 bomb 0:16 | line of fire | stood in САМОСВАЛ's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 7 bomb 0:15 | line of fire | stood in САМОСВАЛ's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 7 bomb 0:13 | trade | САМОСВАЛ was killed 347 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 bomb 0:11 | trade | BaPuKozzZ was killed 689 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 bomb 0:10 | trade | BEBEĞİM was killed 912 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 bomb 0:10 | trade | ЗАГЛОТИТЕЛЬ was killed 964 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:50 | trade | BaPuKozzZ was killed 803 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 0:59 | hold | held with САМОСВАЛ, 588 units and 3° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 11 0:49 | trade | САМОСВАЛ was killed 879 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 0:46 | in their way | stood between BEBEĞİM and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 11 0:45 | trade | BEBEĞİM was killed 194 units away: not traded within 5 s (pros: 625 ms) |
| 11 0:29 | trade | ЗАГЛОТИТЕЛЬ was killed 473 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:47 | trade | ЗАГЛОТИТЕЛЬ was killed 952 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:27 | peek together | peeked the same enemy as BEBEĞİM, 16 ms before them - a double peek |
| 13 1:22 | trade | BEBEĞİM was killed 874 units away: you traded in 1,641 ms (pros: 625 ms) |
| 16 1:41 | trade | BaPuKozzZ was killed 391 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:23 | trade | BEBEĞİM was killed 981 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:45 | trade | BEBEĞİM was killed 498 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:29 | in their way | stood between САМОСВАЛ and an enemy they could see, for 312 ms (pros: 125 ms at a time) |
| 18 1:48 | trade | САМОСВАЛ was killed 506 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:20 | hold | held with BEBEĞİM, 317 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms after BEBEĞİM) |
| 18 1:18 | trade | BEBEĞİM was killed 279 units away: not traded within 5 s (pros: 625 ms) |
| 20 1:31 | trade | BEBEĞİM was killed 315 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 1:09 | in their way | stood between САМОСВАЛ and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:26 | hit by them | CZ75-Auto | 828 ms | – | 2.3° | ||
| 1 1:25 | hit them | P2000 | 406 ms | – | 11.1° | ||
| 1 1:25 | hit by them | Glock-18 | 547 ms | – | 4.3° | ||
| 1 1:19 | killed by them | CZ75-Auto | 234 ms | 547 ms | 0.9° | ||
| 2 1:44 | killed them | MAG-7 | 344 ms | 344 ms | 13.1° | ||
| 2 1:42 | killed them | MAG-7 | 562 ms | 562 ms | 22.1° | ||
| 2 1:39 | hit them | MAG-7 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:38 | hit them | MAG-7 | 266 ms | – | 3.0° | ||
| 3 0:46 | killed them | MAG-7 | 266 ms | 266 ms | 9.8° | ||
| 3 0:26 | killed them | SSG 08 | 266 ms | 266 ms | 0.6° | ||
| 4 1:14 | hit by them | MP7 | 406 ms | – | 4.2° | ||
| 4 1:13 | killed them | M4A1-S | 625 ms | 1219 ms | 4.4° | ||
| 5 1:42 | hit by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:15 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 bomb 0:40 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 bomb 0:26 | hit them | M4A4 | 469 ms | – | 0.8° | ||
| 5 bomb 0:26 | killed by them | AK-47 | 906 ms | 906 ms | 3.9° | ||
| 6 1:38 | killed them | M4A1-S | 438 ms | 531 ms | 4.4° | ||
| 6 1:38 | hit by them | M4A4 | 484 ms | – | 0.7° | ||
| 6 1:29 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:28 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 bomb 0:16 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 bomb 0:09 | hit them | M4A4 | 406 ms | – | 5.9° | ||
| 7 bomb 0:08 | killed by them | AK-47 | 281 ms | 375 ms | 2.4° | ||
| 8 1:27 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:09 | hit them | MP9 | 297 ms | – | 3.0° | ||
| 8 1:08 | killed by them | AK-47 | 609 ms | 1109 ms | 7.3° | ||
| 9 0:27 | hit them | MP9 | 625 ms | – | 3.3° | ||
| 9 0:21 | hit them | AK-47 | 328 ms | – | 0.7° | ||
| 9 0:07 | killed them | AK-47 | 438 ms | 1375 ms | 2.7° | ||
| 10 1:23 | killed them | AK-47 | 484 ms | 578 ms | 0.8° | ||
| 10 0:51 | killed them | AWP | 438 ms | 438 ms | 13.0° | ||
| 11 1:09 | hit by them | AK-47 | 484 ms | – | 3.4° | ||
| 11 1:09 | hit them | M4A4 | 516 ms | – | 7.0° | ||
| 11 0:41 | hit by them | AK-47 | 125 ms | – | 0.7° | ||
| 11 0:34 | killed them | AWP | 359 ms | 359 ms | 4.1° | ||
| 11 0:26 | killed by them | AK-47 | 359 ms | 453 ms | 0.5° | ||
| 12 1:42 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:26 | hit them | Glock-18 | 484 ms | – | 3.9° | ||
| 13 1:22 | killed them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:11 | hit them | Dual Berettas | 750 ms | – | 4.6° | ||
| 14 1:34 | killed them | Galil AR | 547 ms | 547 ms | 5.3° | ||
| 15 bomb 0:22 | killed by them | M4A1-S | 422 ms | 2422 ms | 1.8° | ||
| 16 1:25 | killed them | AK-47 | 1500 ms | 1609 ms | 7.3° | ||
| 16 bomb 0:24 | hit by them | Galil AR | 891 ms | – | 8.4° | ||
| 16 bomb 0:24 | killed them | AK-47 | 1344 ms | 1344 ms | 19.0° | ||
| 17 1:44 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:39 | hit by them | FAMAS | 531 ms | – | 2.4° | ||
| 17 1:39 | killed them | AK-47 | 688 ms | 688 ms | 1.8° | ||
| 17 1:29 | hit them | AK-47 | 328 ms | – | 8.4° | ||
| 17 1:29 | killed by them | FAMAS | 484 ms | 672 ms | 0.7° | ||
| 18 1:19 | killed by them | M4A1-S | 719 ms | 1984 ms | 6.0° | ||
| 19 1:41 | killed by them | M4A1-S | 578 ms | 1281 ms | 17.6° | ||
| 19 1:41 | hit them | MAC-10 | 625 ms | – | 13.7° | ||
| 20 bomb 0:38 | killed by them | AK-47 | 141 ms | 141 ms | 0.9° | ||
| 21 1:27 | hit them | AK-47 | 891 ms | – | 3.3° | ||
| 21 1:26 | hit by them | M4A4 | 2172 ms | – | 5.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:27 | USP-S | 638 | fine - pros would have fired it too | 0/5 | 20% / 42% | ||
| 1 1:25 | USP-S | 1112 | fired while moving (109 u/s), too fast to be accurate - stop first | 1/3 | 31% / 43% | ||
| 1 1:19 | USP-S | 575 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 5% / 49% | |
| 4 1:13 | M4A1-S | 678 | fine - pros would have fired it too | 3/12 | killed them | 71% / 71% | |
| 5 bomb 0:39 | M4A1-S | 1829 | fine - pros would have fired it too | 3/7 | 3 bullets after pros would have stopped | 55% / 55% | |
| 5 bomb 0:26 | M4A1-S | 740 | fine - pros would have fired it too | 2/6 | cut short (a death, a reload) | 54% / 54% | |
| 6 1:39 | M4A1-S | 1326 | fired while moving (181 u/s), too fast to be accurate - stop first | 2/8 | killed them | 18% / 58% | |
| 7 bomb 0:16 | M4A1-S | 933 | fine - pros would have fired it too | 3/9 | killed them | 34% / 51% | |
| 7 bomb 0:09 | M4A1-S | 685 | fine - pros would have fired it too | 2/5 | 65% / 65% | ||
| 8 1:09 | MP9 | 495 | fired while moving (99 u/s), too fast to be accurate - stop first | 1/12 | cut short (a death, a reload) | 32% / 54% | |
| 9 0:27 | MP9 | 850 | fired while moving (115 u/s), too fast to be accurate - stop first | 2/8 | 39% / 53% | ||
| 9 0:21 | AK-47 | 542 | fired while moving (111 u/s), too fast to be accurate - stop first | 2/6 | 2% / 49% | ||
| 9 0:10 | AK-47 | 683 | fired while moving (81 u/s), too fast to be accurate - stop first | 0/10 | 2% / 52% | ||
| 9 0:07 | AK-47 | 668 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/5 | 13% / 48% | ||
| 9 0:06 | AK-47 | 668 | fine - pros would have fired it too | 1/4 | killed them | 53% / 53% | |
| 10 1:23 | AK-47 | 773 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 2/8 | killed them | 4% / 52% | |
| 10 0:51 | AWP | 814 | fine - pros would have fired it too | 1/1 | killed them | 91% / 91% | |
| 11 1:09 | M4A1-S | 1000 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 1/10 | 5% / 57% | ||
| 11 0:42 | AWP | 1347 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 28% / 74% | |
| 11 0:34 | AWP | 896 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 1/1 | killed them | 29% / 81% | |
| 13 1:43 | Glock-18 | 1090 | fired while moving (116 u/s), too fast to be accurate - stop first | 0/2 | 12% / 46% | ||
| 13 1:42 | Glock-18 | 1027 | fired while moving (232 u/s), too fast to be accurate - stop first | 0/1 | 4% / 48% | ||
| 13 1:27 | Glock-18 | 1538 | fired while moving (240 u/s), too fast to be accurate - stop first | 2/7 | 11% / 36% | ||
| 13 1:21 | Glock-18 | 1174 | fired while moving (156 u/s), too fast to be accurate - stop first | 2/4 | killed them | 20% / 41% | |
| 13 1:12 | Dual Berettas | 1220 | fired while moving (184 u/s), too fast to be accurate - stop first | 0/1 | 38% / 44% | ||
| 13 1:11 | Dual Berettas | 1225 | too soon: your crosshair was still moving onto them, about a player's width (27 units) off - pros wait the split second it takes to get on target | 1/4 | 17% / 51% | ||
| 14 1:34 | Galil AR | 1795 | fired while moving (194 u/s), too fast to be accurate - stop first | 1/6 | killed them; 4 bullets after pros would have stopped | 14% / 57% | |
| 15 bomb 0:22 | Galil AR | 1371 | fine - pros would have fired it too | 0/23 | cut short (a death, a reload); 18 bullets after pros would have stopped | 24% / 45% | |
| 16 1:33 | AK-47 | 1216 | fired while moving (90 u/s), too fast to be accurate - stop first | 0/7 | 1 bullet after pros would have stopped | 24% / 67% | |
| 16 1:29 | AK-47 | 1242 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 64% / 64% | |
| 16 1:25 | AK-47 | 529 | fine - pros would have fired it too | 2/9 | killed them | 24% / 47% | |
| 16 bomb 0:24 | AK-47 | 941 | fine - pros would have fired it too | 1/14 | killed them; 6 bullets after pros would have stopped | 37% / 53% | |
| 17 1:39 | AK-47 | 852 | fired while moving (161 u/s), too fast to be accurate - stop first | 1/8 | killed them | 1% / 46% | |
| 17 1:29 | AK-47 | 1108 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 2/4 | cut short (a death, a reload) | 19% / 53% | |
| 18 1:18 | AK-47 | 1094 | aim far off: your crosshair was about 4.5 player widths (148 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 1% / 46% | |
| 19 1:41 | MAC-10 | 395 | too soon: your crosshair was still moving onto them, about a player's width (25 units) off - pros wait the split second it takes to get on target | 3/12 | cut short (a death, a reload) | 22% / 55% | |
| 20 1:27 | Desert Eagle | 1998 | fine - pros would have fired it too | 0/1 | 44% / 45% | ||
| 21 1:28 | AK-47 | 1406 | fired while moving (148 u/s), too fast to be accurate - stop first | 2/7 | 3 bullets after pros would have stopped | 5% / 46% | |
| 21 1:27 | AK-47 | 1407 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/5 | 1 bullet after pros would have stopped | 18% / 47% |
Fakes
You faked 0 of the 3 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
