ProPeeksBlogCalloutsDiscordSign in

Dust II, won 13-8 · Fri 23 Oct, 18:42

BaPuKozzZGold Nova Master

The match

Aim

375 msTTD1031 msTTK3.1°Crosshair↓24%1st bullet27%Spray25%Head55%Counter-strafe

Scoreboard

75ADR71%KAST

Positioning

Shots

24/37Rushed↓2/15Stopped short↓

With the team

Guns

GunBullets at enemies Hit
P9013523%
MP72040%
MP92025%
Desert Eagle1735%
AK-47650%
Tec-9617%
Dual Berettas2100%
XM10142100%
AWP10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
10/10520 1:43 3 kills (MP7 ×3), all headshots, in 58.5 s T3.2
13/1051 1:21 2 kills (Dualies, Deagle), all headshots, in 12.5 s CT2.8
21/10512 1:42 2 kills (XM1014, AK-47), 1 headshot, in 13.5 s CT2.6
32/10514 1:25 1 kill (Deagle), 1 headshot T1.1
67/10521 1:47 2 kills (P90 ×2), 1 headshot, in 3.4 s T0.3
83/1057 bomb 0:33 1 kill (P90), 1 headshot CT-0.5
98/10516 1:43 1 kill (P90) T-1.8
99/1059 1:29 1 kill (MP9), 1 headshot CT-2.0
102/1055 bomb 0:33 1 kill (P90) CT-2.2
104/1054 1:16 1 kill (P90), 1 headshot CT-3.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
5 bomb 0:26 1v3 after the plant CT · 28 HP · Long Doorslost - died in the first fight · saw each other
11 0:26 1v2 before the plant CT · 100 HP · Middlelost - died in the first fight · saw each other
19 0:51 1v4 before the plant T · 46 HP · Top Midlost - died in the first fight · saw each other
20 bomb 0:32 1v2 after the plant T · 8 HP · Long Awon - killed both · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
3 flashes: 1 good, 2 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
13 1:48 goodblinded .in5- 3.3 s (0.7 s white); blinded САМОСВАЛ 3.2 s on the move through Outside Long - safe
14 1:48 weakbarely blinded .in5- 1.6 s (0.1 s white), Agnostic 1.5 s (0.1 s white); blinded ЗАГЛОТИТЕЛЬ 1.9 s on the move through Outside Long - safe; blinded dredd 1.3 s on the move through Outside Long - safe
15 1:49 weakbarely blinded Knock-Knock 2.6 s (0.3 s white); blinded dredd 2.0 s on the move through Outside Long - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
16 grenades: 13 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Long A (2 of 5 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
1 1:47 exposeda molotov at Long A - seen by 1 enemy for 0.5 s, the nearest 1179 units away, thrown in the open
6 1:48 exposeda molotov at Long A - seen by 1 enemy for 0.6 s, the nearest 685 units away; a running throw
12 1:33 exposedan HE at Upper Tunnel - seen by 1 enemy for 0.4 s, the nearest 672 units away

Positioning

In 2 of your 34 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 1 of your 25 duels (4%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 20 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 9 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
16 1:45 黑人留学生报测你女神而你却无能为力Long Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
17 1:17 黑人留学生报测你女神而你却无能为力Mid Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 2 of your 4 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 0 of the 3 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:47 holdheld with ЗАГЛОТИТЕЛЬ, 250 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after ЗАГЛОТИТЕЛЬ)
1 1:47 holdheld with САМОСВАЛ, 153 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms before САМОСВАЛ)
1 1:39 tradeЗАГЛОТИТЕЛЬ was killed 527 units away: not traded within 5 s (pros: 2,031 ms)
7 bomb 0:13 holdheld with BEBEĞİM, 249 units and 6° apart as the enemy saw you: a real crossfire (the enemy saw you 766 ms before BEBEĞİM)
7 bomb 0:13 holdheld with ЗАГЛОТИТЕЛЬ, 402 units and 8° apart as the enemy saw you: a real crossfire (the enemy saw you 1,891 ms before ЗАГЛОТИТЕЛЬ)
7 bomb 0:13 peek togetherpeeked the same enemy as BEBEĞİM, 359 ms before them - early - you went first, alone
9 1:38 tradeЗАГЛОТИТЕЛЬ was killed 640 units away: not traded within 5 s (pros: 2,031 ms)
13 1:47 tradeЗАГЛОТИТЕЛЬ was killed 667 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:21 кошечкаkilled themDual Berettas172 ms328 ms4.2°
1 1:12 .in5-hit by themCZ75-Auto234 ms–1.5°
1 1:08 .in5-killed themDesert Eagle297 ms297 ms1.1°
3 0:56 黑人留学生报测你女神而你却无能为力killed by themAK-47453 ms656 ms0.8°
3 0:56 黑人留学生报测你女神而你却无能为力hit themMP7609 ms–9.0°
4 1:16 кошечкаkilled themP90453 ms1297 ms17.9°
4 1:16 кошечкаhit by themDesert Eagle297 ms–9.9°
4 1:14 .in5-killed by themGlock-181188 ms1500 ms1.6°
4 1:14 .in5-hit themP90734 ms–50.3°
5 bomb 0:34 Knock-Knockhit by themSSG 08469 ms–5.3°
5 bomb 0:33 Knock-Knockkilled themP901031 ms1031 ms1.0°
5 bomb 0:22 .in5-killed by themM4A4422 ms516 ms0.9°
6 1:46 Agnostickilled by themAK-47547 ms1047 ms13.4°
7 bomb 0:34 Knock-Knockkilled themP90297 ms1906 ms1.9°
7 bomb 0:34 Knock-Knockhit by themAK-47891 ms–2.2°
7 bomb 0:11 Agnostickilled by themAK-471109 ms1109 ms33.5°
8 1:50 кошечкаkilled by themAK-47266 ms969 ms1.7°
9 1:31 黑人留学生报测你女神而你却无能为力killed themMP9719 ms2609 ms10.2°
9 1:28 Agnostichit themMP9328 ms–2.3°
9 1:27 Agnostickilled by themAK-47766 ms969 ms0.8°
10 1:35 Knock-Knockhit themDesert Eagle500 ms–3.9°
10 1:34 Knock-Knockkilled by themAK-471219 ms1219 ms34.1°
11 bomb 0:35 Agnostickilled by themAK-47297 ms391 ms0.6°
12 1:42 .in5-hit by themAK-47234 ms–14.2°
12 1:42 .in5-killed themXM1014375 ms719 ms8.9°
12 1:29 黑人留学生报测你女神而你却无能为力killed themAK-47234 ms531 ms3.1°
13 1:43 кошечкаhit themTec-9297 ms–1.8°
13 1:43 кошечкаkilled by themUSP-S562 ms562 ms3.9°
14 1:38 Knock-Knockhit by themP2000281 ms–1.5°
14 1:25 黑人留学生报测你女神而你却无能为力killed themDesert Eagle1516 ms1516 ms4.7°
15 bomb 0:39 黑人留学生报测你女神而你却无能为力hit themDesert Eagle359 ms–1.4°
15 bomb 0:37 黑人留学生报测你女神而你却无能为力hit by themMP9188 ms–1.3°
15 bomb 0:36 黑人留学生报测你女神而你却无能为力hit themDesert Eagle1078 ms–0.4°
15 bomb 0:35 .in5-killed by themSSG 08359 ms359 ms0.3°
16 1:47 Knock-Knockhit themP90391 ms–2.9°
16 1:44 黑人留学生报测你女神而你却无能为力killed themP90281 ms1469 ms1.1°
16 1:44 黑人留学生报测你女神而你却无能为力hit by themFAMAS656 ms–4.1°
16 1:42 Knock-Knockhit themP90500 ms–4.3°
16 1:41 Knock-Knockkilled by themFAMAS594 ms672 ms1.4°
17 1:16 黑人留学生报测你女神而你却无能为力hit by themFAMAS156 ms–1.2°
17 1:16 кошечкаkilled by themAWP641 ms641 ms0.4°
18 1:41 .in5-hit themP90953 ms–0.3°
18 1:29 Agnostichit themP90391 ms–1.5°
18 1:27 Agnostichit themP90359 ms–5.7°
18 1:24 Agnostickilled by themM4A4188 ms453 ms1.3°
19 0:53 .in5-hit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
19 0:49 .in5-killed by themSSG 08281 ms281 ms1.4°
20 1:43 Knock-Knockkilled themMP7250 ms1141 ms1.4°
20 1:43 Knock-Knockhit by themM4A4375 ms–3.0°
20 bomb 0:25 кошечкаkilled themMP7141 ms141 ms13.9°
20 bomb 0:23 黑人留学生报测你女神而你却无能为力killed themMP7297 ms297 ms1.7°
21 1:47 Agnostickilled themP90312 ms656 ms4.1°
21 1:44 кошечкаkilled themP90812 ms1516 ms3.9°
21 1:44 кошечкаhit by themM4A4859 ms–7.4°

Shots

You fired 24 of your 37 first shots too soon: 16 while moving, 8 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 15 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 26 spray bullets went on after pros would have stopped. Your first shots had a 29% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:21 кошечкаDual Berettas228fine - pros would have fired it too2/4killed them69% / 69%
1 1:11 .in5-Desert Eagle780fired while moving (100 u/s), too fast to be accurate - stop first0/216% / 61%
1 1:08 .in5-Desert Eagle929fine - pros would have fired it too1/1killed them38% / 41%
3 0:56 黑人留学生报测你女神而你却无能为力MP7732too soon: your crosshair was still moving onto them, about a player's width (28 units) off - pros wait the split second it takes to get on target1/3cut short (a death, a reload)11% / 46%
4 1:18 кошечкаP90468fired while moving (120 u/s), too fast to be accurate - stop first0/62% / 64%
4 1:15 .in5-P90403fired while moving (138 u/s), too fast to be accurate - stop first2/8cut short (a death, a reload)1% / 61%
5 bomb 0:34 Knock-KnockP90863fired while moving (230 u/s), too fast to be accurate - stop first1/20killed them; 12 bullets after pros would have stopped2% / 61%
5 bomb 0:22 .in5-P90948fired while moving (230 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)22% / 50%
7 bomb 0:35 Knock-KnockP901160fired while moving (230 u/s), too fast to be accurate - stop first8/31killed them; 13 bullets after pros would have stopped12% / 45%
9 1:31 黑人留学生报测你女神而你却无能为力MP9507fine - pros would have fired it too3/1639% / 54%
9 1:29 黑人留学生报测你女神而你却无能为力MP9544fine - pros would have fired it too1/7killed them55% / 56%
9 1:28 AgnosticMP9659aim far off: your crosshair was about a player's width (37 units) off their body - get on target first1/7cut short (a death, a reload)9% / 54%
10 1:35 Knock-KnockDesert Eagle757fine - pros would have fired it too2/2cut short (a death, a reload)35% / 61%
11 bomb 0:35 AgnosticP90954fine - pros would have fired it too0/1cut short (a death, a reload)45% / 45%
13 1:45 кошечкаTec-91005aim far off: your crosshair was about 2 player widths (72 units) off their body - get on target first0/51% / 36%
14 1:35 Knock-KnockDesert Eagle655fired while moving (230 u/s), too fast to be accurate - stop first0/217% / 68%
14 1:25 黑人留学生报测你女神而你却无能为力Desert Eagle1523aim far off: your crosshair was about a player's width (28 units) off their body - get on target first1/2killed them8% / 33%
15 bomb 0:39 黑人留学生报测你女神而你却无能为力Desert Eagle1022fine - pros would have fired it too1/242% / 42%
15 bomb 0:37 黑人留学生报测你女神而你却无能为力Desert Eagle1045aim far off: your crosshair was about a player's width (32 units) off their body - get on target first1/3cut short (a death, a reload)15% / 57%
16 1:47 Knock-KnockP90886fired while moving (221 u/s), too fast to be accurate - stop first3/1148% / 68%
16 1:44 黑人留学生报测你女神而你却无能为力P90818fired while moving (224 u/s), too fast to be accurate - stop first8/26killed them16% / 47%
16 1:42 Knock-KnockP901110fired while moving (82 u/s), too fast to be accurate - stop first1/7cut short (a death, a reload)38% / 49%
17 1:19 黑人留学生报测你女神而你却无能为力Desert Eagle1555fine - pros would have fired it too0/268% / 68%
17 1:18 黑人留学生报测你女神而你却无能为力Desert Eagle1571aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/113% / 59%
17 1:17 黑人留学生报测你女神而你却无能为力Desert Eagle1565fine - pros would have fired it too0/2cut short (a death, a reload)23% / 32%
18 1:41 .in5-P901210fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight54% / 54%
18 1:41 .in5-P901171fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight55% / 55%
18 1:29 AgnosticP90845aim far off: your crosshair was about a player's width (33 units) off their body - get on target first1/712% / 56%
18 1:27 AgnosticP90844fired while moving (82 u/s), too fast to be accurate - stop first1/53% / 54%
18 1:24 AgnosticP90818aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/3cut short (a death, a reload)8% / 46%
19 1:01 кошечкаAWP2087fine - pros would have fired it too0/373% / 73%
20 1:47 Knock-KnockMP7949fired while moving (211 u/s), too fast to be accurate - stop first0/418% / 54%
20 1:44 Knock-KnockMP71219fired while moving (207 u/s), too fast to be accurate - stop first5/18killed them; 1 bullet after pros would have stopped49% / 67%
20 bomb 0:25 кошечкаMP755fine - pros would have fired it too1/5killed them53% / 56%
20 bomb 0:23 黑人留学生报测你女神而你却无能为力MP7243fired while moving (220 u/s), too fast to be accurate - stop first1/7killed them50% / 65%
21 1:47 AgnosticP901035fired while moving (227 u/s), too fast to be accurate - stop first2/10killed them56% / 74%
21 1:44 кошечкаP90702fired while moving (230 u/s), too fast to be accurate - stop first4/19killed them1% / 53%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.