Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| P90 | 135 | 23% |
| MP7 | 20 | 40% |
| MP9 | 20 | 25% |
| Desert Eagle | 17 | 35% |
| AK-47 | 6 | 50% |
| Tec-9 | 6 | 17% |
| Dual Berettas | 2 | 100% |
| XM1014 | 2 | 100% |
| AWP | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 10/105 | 20 1:43 | 3 kills (MP7 ×3), all headshots, in 58.5 s T | 3.2 |
| 13/105 | 1 1:21 | 2 kills (Dualies, Deagle), all headshots, in 12.5 s CT | 2.8 |
| 21/105 | 12 1:42 | 2 kills (XM1014, AK-47), 1 headshot, in 13.5 s CT | 2.6 |
| 32/105 | 14 1:25 | 1 kill (Deagle), 1 headshot T | 1.1 |
| 67/105 | 21 1:47 | 2 kills (P90 ×2), 1 headshot, in 3.4 s T | 0.3 |
| 83/105 | 7 bomb 0:33 | 1 kill (P90), 1 headshot CT | -0.5 |
| 98/105 | 16 1:43 | 1 kill (P90) T | -1.8 |
| 99/105 | 9 1:29 | 1 kill (MP9), 1 headshot CT | -2.0 |
| 102/105 | 5 bomb 0:33 | 1 kill (P90) CT | -2.2 |
| 104/105 | 4 1:16 | 1 kill (P90), 1 headshot CT | -3.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 5 bomb 0:26 | 1v3 after the plant CT · 28 HP · Long Doors | lost - died in the first fight · saw each other |
| 11 0:26 | 1v2 before the plant CT · 100 HP · Middle | lost - died in the first fight · saw each other |
| 19 0:51 | 1v4 before the plant T · 46 HP · Top Mid | lost - died in the first fight · saw each other |
| 20 bomb 0:32 | 1v2 after the plant T · 8 HP · Long A | won - killed both · first fight won, saw each other |
Flashes
3 flashes: 1 good, 2 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 13 1:48 | good | blinded .in5- 3.3 s (0.7 s white); blinded САМОСВАЛ 3.2 s on the move through Outside Long - safe |
| 14 1:48 | weak | barely blinded .in5- 1.6 s (0.1 s white), Agnostic 1.5 s (0.1 s white); blinded ЗАГЛОТИТЕЛЬ 1.9 s on the move through Outside Long - safe; blinded dredd 1.3 s on the move through Outside Long - safe |
| 15 1:49 | weak | barely blinded Knock-Knock 2.6 s (0.3 s white); blinded dredd 2.0 s on the move through Outside Long - safe |
Throws
16 grenades: 13 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Long A (2 of 5 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 1 1:47 | exposed | a molotov at Long A - seen by 1 enemy for 0.5 s, the nearest 1179 units away, thrown in the open |
| 6 1:48 | exposed | a molotov at Long A - seen by 1 enemy for 0.6 s, the nearest 685 units away; a running throw |
| 12 1:33 | exposed | an HE at Upper Tunnel - seen by 1 enemy for 0.4 s, the nearest 672 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 16 1:45 | Long Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 17 1:17 | Mid Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 2 of your 4 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 0 of the 3 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:47 | hold | held with ЗАГЛОТИТЕЛЬ, 250 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after ЗАГЛОТИТЕЛЬ) |
| 1 1:47 | hold | held with САМОСВАЛ, 153 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms before САМОСВАЛ) |
| 1 1:39 | trade | ЗАГЛОТИТЕЛЬ was killed 527 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 bomb 0:13 | hold | held with BEBEĞİM, 249 units and 6° apart as the enemy saw you: a real crossfire (the enemy saw you 766 ms before BEBEĞİM) |
| 7 bomb 0:13 | hold | held with ЗАГЛОТИТЕЛЬ, 402 units and 8° apart as the enemy saw you: a real crossfire (the enemy saw you 1,891 ms before ЗАГЛОТИТЕЛЬ) |
| 7 bomb 0:13 | peek together | peeked the same enemy as BEBEĞİM, 359 ms before them - early - you went first, alone |
| 9 1:38 | trade | ЗАГЛОТИТЕЛЬ was killed 640 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:47 | trade | ЗАГЛОТИТЕЛЬ was killed 667 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:21 | killed them | Dual Berettas | 172 ms | 328 ms | 4.2° | ||
| 1 1:12 | hit by them | CZ75-Auto | 234 ms | – | 1.5° | ||
| 1 1:08 | killed them | Desert Eagle | 297 ms | 297 ms | 1.1° | ||
| 3 0:56 | killed by them | AK-47 | 453 ms | 656 ms | 0.8° | ||
| 3 0:56 | hit them | MP7 | 609 ms | – | 9.0° | ||
| 4 1:16 | killed them | P90 | 453 ms | 1297 ms | 17.9° | ||
| 4 1:16 | hit by them | Desert Eagle | 297 ms | – | 9.9° | ||
| 4 1:14 | killed by them | Glock-18 | 1188 ms | 1500 ms | 1.6° | ||
| 4 1:14 | hit them | P90 | 734 ms | – | 50.3° | ||
| 5 bomb 0:34 | hit by them | SSG 08 | 469 ms | – | 5.3° | ||
| 5 bomb 0:33 | killed them | P90 | 1031 ms | 1031 ms | 1.0° | ||
| 5 bomb 0:22 | killed by them | M4A4 | 422 ms | 516 ms | 0.9° | ||
| 6 1:46 | killed by them | AK-47 | 547 ms | 1047 ms | 13.4° | ||
| 7 bomb 0:34 | killed them | P90 | 297 ms | 1906 ms | 1.9° | ||
| 7 bomb 0:34 | hit by them | AK-47 | 891 ms | – | 2.2° | ||
| 7 bomb 0:11 | killed by them | AK-47 | 1109 ms | 1109 ms | 33.5° | ||
| 8 1:50 | killed by them | AK-47 | 266 ms | 969 ms | 1.7° | ||
| 9 1:31 | killed them | MP9 | 719 ms | 2609 ms | 10.2° | ||
| 9 1:28 | hit them | MP9 | 328 ms | – | 2.3° | ||
| 9 1:27 | killed by them | AK-47 | 766 ms | 969 ms | 0.8° | ||
| 10 1:35 | hit them | Desert Eagle | 500 ms | – | 3.9° | ||
| 10 1:34 | killed by them | AK-47 | 1219 ms | 1219 ms | 34.1° | ||
| 11 bomb 0:35 | killed by them | AK-47 | 297 ms | 391 ms | 0.6° | ||
| 12 1:42 | hit by them | AK-47 | 234 ms | – | 14.2° | ||
| 12 1:42 | killed them | XM1014 | 375 ms | 719 ms | 8.9° | ||
| 12 1:29 | killed them | AK-47 | 234 ms | 531 ms | 3.1° | ||
| 13 1:43 | hit them | Tec-9 | 297 ms | – | 1.8° | ||
| 13 1:43 | killed by them | USP-S | 562 ms | 562 ms | 3.9° | ||
| 14 1:38 | hit by them | P2000 | 281 ms | – | 1.5° | ||
| 14 1:25 | killed them | Desert Eagle | 1516 ms | 1516 ms | 4.7° | ||
| 15 bomb 0:39 | hit them | Desert Eagle | 359 ms | – | 1.4° | ||
| 15 bomb 0:37 | hit by them | MP9 | 188 ms | – | 1.3° | ||
| 15 bomb 0:36 | hit them | Desert Eagle | 1078 ms | – | 0.4° | ||
| 15 bomb 0:35 | killed by them | SSG 08 | 359 ms | 359 ms | 0.3° | ||
| 16 1:47 | hit them | P90 | 391 ms | – | 2.9° | ||
| 16 1:44 | killed them | P90 | 281 ms | 1469 ms | 1.1° | ||
| 16 1:44 | hit by them | FAMAS | 656 ms | – | 4.1° | ||
| 16 1:42 | hit them | P90 | 500 ms | – | 4.3° | ||
| 16 1:41 | killed by them | FAMAS | 594 ms | 672 ms | 1.4° | ||
| 17 1:16 | hit by them | FAMAS | 156 ms | – | 1.2° | ||
| 17 1:16 | killed by them | AWP | 641 ms | 641 ms | 0.4° | ||
| 18 1:41 | hit them | P90 | 953 ms | – | 0.3° | ||
| 18 1:29 | hit them | P90 | 391 ms | – | 1.5° | ||
| 18 1:27 | hit them | P90 | 359 ms | – | 5.7° | ||
| 18 1:24 | killed by them | M4A4 | 188 ms | 453 ms | 1.3° | ||
| 19 0:53 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 0:49 | killed by them | SSG 08 | 281 ms | 281 ms | 1.4° | ||
| 20 1:43 | killed them | MP7 | 250 ms | 1141 ms | 1.4° | ||
| 20 1:43 | hit by them | M4A4 | 375 ms | – | 3.0° | ||
| 20 bomb 0:25 | killed them | MP7 | 141 ms | 141 ms | 13.9° | ||
| 20 bomb 0:23 | killed them | MP7 | 297 ms | 297 ms | 1.7° | ||
| 21 1:47 | killed them | P90 | 312 ms | 656 ms | 4.1° | ||
| 21 1:44 | killed them | P90 | 812 ms | 1516 ms | 3.9° | ||
| 21 1:44 | hit by them | M4A4 | 859 ms | – | 7.4° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:21 | Dual Berettas | 228 | fine - pros would have fired it too | 2/4 | killed them | 69% / 69% | |
| 1 1:11 | Desert Eagle | 780 | fired while moving (100 u/s), too fast to be accurate - stop first | 0/2 | 16% / 61% | ||
| 1 1:08 | Desert Eagle | 929 | fine - pros would have fired it too | 1/1 | killed them | 38% / 41% | |
| 3 0:56 | MP7 | 732 | too soon: your crosshair was still moving onto them, about a player's width (28 units) off - pros wait the split second it takes to get on target | 1/3 | cut short (a death, a reload) | 11% / 46% | |
| 4 1:18 | P90 | 468 | fired while moving (120 u/s), too fast to be accurate - stop first | 0/6 | 2% / 64% | ||
| 4 1:15 | P90 | 403 | fired while moving (138 u/s), too fast to be accurate - stop first | 2/8 | cut short (a death, a reload) | 1% / 61% | |
| 5 bomb 0:34 | P90 | 863 | fired while moving (230 u/s), too fast to be accurate - stop first | 1/20 | killed them; 12 bullets after pros would have stopped | 2% / 61% | |
| 5 bomb 0:22 | P90 | 948 | fired while moving (230 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 22% / 50% | |
| 7 bomb 0:35 | P90 | 1160 | fired while moving (230 u/s), too fast to be accurate - stop first | 8/31 | killed them; 13 bullets after pros would have stopped | 12% / 45% | |
| 9 1:31 | MP9 | 507 | fine - pros would have fired it too | 3/16 | 39% / 54% | ||
| 9 1:29 | MP9 | 544 | fine - pros would have fired it too | 1/7 | killed them | 55% / 56% | |
| 9 1:28 | MP9 | 659 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 1/7 | cut short (a death, a reload) | 9% / 54% | |
| 10 1:35 | Desert Eagle | 757 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 35% / 61% | |
| 11 bomb 0:35 | P90 | 954 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 45% / 45% | |
| 13 1:45 | Tec-9 | 1005 | aim far off: your crosshair was about 2 player widths (72 units) off their body - get on target first | 0/5 | 1% / 36% | ||
| 14 1:35 | Desert Eagle | 655 | fired while moving (230 u/s), too fast to be accurate - stop first | 0/2 | 17% / 68% | ||
| 14 1:25 | Desert Eagle | 1523 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 1/2 | killed them | 8% / 33% | |
| 15 bomb 0:39 | Desert Eagle | 1022 | fine - pros would have fired it too | 1/2 | 42% / 42% | ||
| 15 bomb 0:37 | Desert Eagle | 1045 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 1/3 | cut short (a death, a reload) | 15% / 57% | |
| 16 1:47 | P90 | 886 | fired while moving (221 u/s), too fast to be accurate - stop first | 3/11 | 48% / 68% | ||
| 16 1:44 | P90 | 818 | fired while moving (224 u/s), too fast to be accurate - stop first | 8/26 | killed them | 16% / 47% | |
| 16 1:42 | P90 | 1110 | fired while moving (82 u/s), too fast to be accurate - stop first | 1/7 | cut short (a death, a reload) | 38% / 49% | |
| 17 1:19 | Desert Eagle | 1555 | fine - pros would have fired it too | 0/2 | 68% / 68% | ||
| 17 1:18 | Desert Eagle | 1571 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/1 | 13% / 59% | ||
| 17 1:17 | Desert Eagle | 1565 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 23% / 32% | |
| 18 1:41 | P90 | 1210 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 54% / 54% | |
| 18 1:41 | P90 | 1171 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 55% / 55% | |
| 18 1:29 | P90 | 845 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 1/7 | 12% / 56% | ||
| 18 1:27 | P90 | 844 | fired while moving (82 u/s), too fast to be accurate - stop first | 1/5 | 3% / 54% | ||
| 18 1:24 | P90 | 818 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 8% / 46% | |
| 19 1:01 | AWP | 2087 | fine - pros would have fired it too | 0/3 | 73% / 73% | ||
| 20 1:47 | MP7 | 949 | fired while moving (211 u/s), too fast to be accurate - stop first | 0/4 | 18% / 54% | ||
| 20 1:44 | MP7 | 1219 | fired while moving (207 u/s), too fast to be accurate - stop first | 5/18 | killed them; 1 bullet after pros would have stopped | 49% / 67% | |
| 20 bomb 0:25 | MP7 | 55 | fine - pros would have fired it too | 1/5 | killed them | 53% / 56% | |
| 20 bomb 0:23 | MP7 | 243 | fired while moving (220 u/s), too fast to be accurate - stop first | 1/7 | killed them | 50% / 65% | |
| 21 1:47 | P90 | 1035 | fired while moving (227 u/s), too fast to be accurate - stop first | 2/10 | killed them | 56% / 74% | |
| 21 1:44 | P90 | 702 | fired while moving (230 u/s), too fast to be accurate - stop first | 4/19 | killed them | 1% / 53% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
