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Dust II, lost 8-13 · Fri 23 Oct, 18:42

Knock-KnockGold Nova Master

The match

Aim

547 msTTD984 msTTK4.3°Crosshair↓27%1st bullet29%Spray18%Head58%Counter-strafe

Scoreboard

74ADR57%KAST

Positioning

Shots

30/46Rushed↓11/28Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474122%
M4A1-S3456%
Galil AR200%
USP-S176%
MP71338%
FAMAS1233%
P250425%
SSG 08250%
AWP20%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/10518 1:18 3 kills (M4A1-S ×3), in 39.1 s CT5.3
26/1053 1:08 1 kill (AK-47), a wallbang T1.9
42/1056 bomb 0:16 1 kill (AK-47), 1 headshot T0.9
47/10517 1:02 1 kill (M4A1-S), 1 headshot CT0.7
56/10516 1:41 2 kills (FAMAS ×2), 1 headshot, in 12.3 s CT0.6
65/10519 1:40 1 kill (M4A1-S) CT0.4
82/1058 1:08 1 kill (AK-47) T-0.5
84/10510 1:34 1 kill (AK-47), 1 headshot T-0.5
89/1054 1:13 1 kill (MP7) T-0.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 0:46 1v2 before the plant T · 100 HP · Pitlost - died later · saw each other
12 0:59 1v5 before the plant T · 96 HP · T Spawnlost - died later · they saw them first
18 bomb 0:24 1v1 after the plant CT · 52 HP · Bombsite Awon - defused it after 1 kill · saw each other
21 bomb 0:36 1v5 after the plant CT · 40 HP · CT Spawnlost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
5 flashes: 1 good, 3 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
6 1:45 weakbarely blinded САМОСВАЛ 2.3 s (0.2 s white), BaPuKozzZ 1.5 s (0.1 s white); blinded 黑人留学生报测你女神而你却无能为力 3.0 s on the move through Outside Long - safe
8 1:46 weakbarely blinded BEBEĞİM 2.8 s (0.4 s white)
9 1:50 goodblinded BEBEĞİM 3.2 s (0.6 s white)
10 1:47 weakbarely blinded САМОСВАЛ 2.7 s (0.3 s white), BaPuKozzZ 2.6 s (0.3 s white); blinded Agnostic 1.8 s on the move through T Spawn - safe
12 1:26 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
25 grenades: 18 thrown safely, 4 where an enemy could see you, 3 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Long A (3 of 5 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
10 1:29 punishedkilled by САМОСВАЛ with an HE in hand at Long Doors - out of the enemy's view (through a smoke or a wall)
11 1:26 exposedan HE at Pit - seen by 1 enemy for 0.5 s, the nearest 2037 units away; a running throw
15 1:48 punishedhit by САМОСВАЛ 0.3 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 929 units away; a jump throw
16 1:47 punishedhit by BaPuKozzZ 0.2 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 774 units away, thrown in the open; a running throw
16 1:33 exposedan HE at Bombsite A - seen by 1 enemy for 0.6 s, the nearest 1206 units away; a running throw
18 bomb 0:24 exposedan HE at Bombsite A - seen by 1 enemy for 0.2 s, the nearest 969 units away
20 1:48 exposeda molotov at Long A - seen by 1 enemy for 0.4 s, the nearest 939 units away; a jump throw

Positioning

In 3 of your 29 duels you showed more of yourself than you needed to (2 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 7 of your 24 duels (29%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 11 fast peeks (9%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 7 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 0:28 ЗАГЛОТИТЕЛЬLong Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
17 1:03 ЗАГЛОТИТЕЛЬExtended Acover not used: 48 units away, they'd have seen only your headkilled them
18 bomb 0:16 ЗАГЛОТИТЕЛЬA Rampcover not used: 16 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 1 of your 3 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 2 of the 12 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:44 trade黑人留学生报测你女神而你却无能为力 was killed 304 units away: not traded within 5 s (pros: 1,641 ms)
3 1:35 tradeAgnostic was killed 485 units away: not traded within 5 s (pros: 1,641 ms)
3 1:23 line of firestood in кошечка's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
3 1:10 holdheld with кошечка, 693 units and 8° apart as the enemy saw you: a real crossfire (the enemy saw you 1,969 ms after кошечка)
3 1:10 tradeкошечка was killed 680 units away: not traded within 5 s (pros: 2,031 ms)
3 1:09 holdheld with .in5-, 279 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 156 ms after .in5-)
3 1:08 holdheld with .in5-, 231 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 141 ms after .in5-)
3 1:08 trade.in5- was killed 230 units away: not traded within 5 s (pros: 625 ms)
4 1:27 tradeAgnostic was killed 598 units away: not traded within 5 s (pros: 2,031 ms)
4 1:15 trade黑人留学生报测你女神而你却无能为力 was killed 225 units away: you traded in 1,859 ms (pros: 969 ms)
12 1:42 trade.in5- was killed 646 units away: not traded within 5 s (pros: 2,031 ms)
13 1:40 tradeкошечка was killed 556 units away: not traded within 5 s (pros: 2,031 ms)
16 1:43 trade黑人留学生报测你女神而你却无能为力 was killed 116 units away: you traded in 1,594 ms (pros: 625 ms)
18 bomb 0:26 trade.in5- was killed 489 units away: not traded within 5 s (pros: 625 ms)
18 bomb 0:24 tradeAgnostic was killed 269 units away: not traded within 5 s (pros: 1,641 ms)
21 bomb 0:36 trade黑人留学生报测你女神而你却无能为力 was killed 414 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:47 ЗАГЛОТИТЕЛЬhit themP250–––couldn't see them (a wallbang, a smoke) - not timed
1 1:47 САМОСВАЛkilled by themUSP-S125 ms125 ms1.2°
2 1:42 dreddkilled by themMAG-7562 ms562 ms22.1°
3 1:08 BEBEĞİMkilled themAK-47172 ms172 ms0.8°
3 0:28 ЗАГЛОТИТЕЛЬhit themAK-47812 ms–4.7°
3 0:26 ЗАГЛОТИТЕЛЬhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
3 0:26 dreddkilled by themSSG 08266 ms266 ms0.6°
4 1:14 САМОСВАЛkilled themMP7266 ms500 ms6.7°
4 1:14 САМОСВАЛhit by themM4A4406 ms–4.9°
4 1:14 dreddhit themMP7406 ms–4.2°
4 1:13 dreddkilled by themM4A1-S625 ms1219 ms4.4°
5 bomb 0:40 dreddhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
5 bomb 0:34 BaPuKozzZhit themSSG 08469 ms–5.3°
5 bomb 0:33 BaPuKozzZkilled by themP901031 ms1031 ms1.0°
6 bomb 0:17 ЗАГЛОТИТЕЛЬkilled themAK-471094 ms1297 ms4.3°
7 bomb 0:34 BaPuKozzZkilled by themP90297 ms1906 ms1.9°
7 bomb 0:34 BaPuKozzZhit themAK-47891 ms–2.2°
8 1:09 dreddhit by themMP9297 ms–3.0°
8 1:08 dreddkilled themAK-47609 ms1109 ms7.3°
9 0:07 dreddkilled by themAK-47438 ms1375 ms2.7°
10 1:35 BaPuKozzZhit by themDesert Eagle500 ms–3.9°
10 1:34 BaPuKozzZkilled themAK-471219 ms1219 ms34.1°
11 1:30 САМОСВАЛhit by themM4A4344 ms–1.1°
11 1:17 САМОСВАЛhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
11 1:17 САМОСВАЛhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:15 САМОСВАЛkilled by themUSP-S–––couldn't see them (a wallbang, a smoke) - not timed
12 1:36 ЗАГЛОТИТЕЛЬhit themGalil AR312 ms–2.7°
12 0:50 BEBEĞİMkilled by themAK-47609 ms1016 ms3.5°
13 1:36 САМОСВАЛhit by themGlock-18188 ms–0.5°
13 1:34 САМОСВАЛkilled by themGlock-18297 ms1391 ms3.4°
14 1:38 BaPuKozzZhit themP2000281 ms–1.5°
14 1:30 ЗАГЛОТИТЕЛЬkilled by themMAC-10156 ms453 ms2.5°
15 1:47 САМОСВАЛhit by themAK-47297 ms–2.2°
16 1:47 BaPuKozzZhit by themP90391 ms–2.9°
16 1:42 BaPuKozzZhit by themP90500 ms–4.3°
16 1:41 BaPuKozzZkilled themFAMAS594 ms672 ms1.4°
16 1:30 САМОСВАЛkilled themFAMAS328 ms859 ms0.3°
16 1:24 BEBEĞİMkilled by themAK-47531 ms531 ms5.1°
17 1:02 ЗАГЛОТИТЕЛЬhit by themAK-47484 ms–1.2°
17 1:02 ЗАГЛОТИТЕЛЬkilled themM4A1-S547 ms781 ms1.5°
18 1:19 BEBEĞİMkilled themM4A1-S719 ms1234 ms4.3°
18 1:19 dreddkilled themM4A1-S719 ms1984 ms6.0°
18 bomb 0:16 ЗАГЛОТИТЕЛЬkilled themM4A1-S344 ms531 ms14.8°
18 bomb 0:16 ЗАГЛОТИТЕЛЬhit by themAK-47422 ms–0.6°
19 1:41 dreddkilled themM4A1-S578 ms1281 ms17.6°
19 1:41 dreddhit by themMAC-10625 ms–13.7°
20 1:43 BaPuKozzZkilled by themMP7250 ms1141 ms1.4°
20 1:43 BaPuKozzZhit themM4A4375 ms–3.0°
21 bomb 0:38 BEBEĞİMhit by themAK-47312 ms–2.4°
21 bomb 0:36 BEBEĞİMkilled by themAK-47453 ms453 ms6.0°

Shots

You fired 30 of your 46 first shots too soon: 19 while moving, 11 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 11 of 28 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 5 spray bullets went on after pros would have stopped. Your first shots had a 26% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:47 ЗАГЛОТИТЕЛЬP250937fine - pros would have fired it too1/2cut short (a death, a reload)41% / 41%
2 1:43 dreddP250316aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/2cut short (a death, a reload)9% / 57%
3 1:33 САМОСВАЛGalil AR1910fine - pros would have fired it too0/241% / 50%
3 1:32 САМОСВАЛGalil AR1911aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first0/42 bullets after pros would have stopped3% / 53%
3 1:32 ЗАГЛОТИТЕЛЬGalil AR1537aim far off: your crosshair was about 2 player widths (60 units) off their body - get on target first0/21% / 48%
3 1:31 BEBEĞİMGalil AR1294fired while moving (159 u/s), too fast to be accurate - stop first0/105 bullets after pros would have stopped0% / 60%
3 1:08 BEBEĞİMAK-471896fine - pros would have fired it too1/2killed them28% / 50%
3 0:29 dreddAK-471343fine - pros would have fired it too0/235% / 53%
3 0:28 ЗАГЛОТИТЕЛЬAK-472229fired while moving (73 u/s), too fast to be accurate - stop first1/32 bullets after pros would have stopped10% / 54%
3 0:27 dreddAK-471314fired while moving (129 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 55%
4 1:14 САМОСВАЛMP7404fine - pros would have fired it too5/13killed them63% / 64%
6 bomb 0:17 ЗАГЛОТИТЕЛЬAK-47916fine - pros would have fired it too2/5killed them46% / 49%
7 bomb 0:34 BaPuKozzZAK-471162aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight21% / 63%
7 bomb 0:34 BaPuKozzZAK-471163fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight73% / 73%
7 bomb 0:33 BaPuKozzZAK-471164aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/5cut short (a death, a reload)24% / 51%
8 1:08 dreddAK-47493aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first2/13killed them4% / 53%
9 0:10 dreddAK-47691fired while moving (104 u/s), too fast to be accurate - stop first0/57% / 49%
9 0:09 dreddAK-47665fired while moving (88 u/s), too fast to be accurate - stop first0/217% / 51%
9 0:07 dreddAK-47667fine - pros would have fired it too0/241% / 51%
10 1:36 BaPuKozzZAK-47708fired while moving (175 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 46%
10 1:34 BaPuKozzZAK-47761fine - pros would have fired it too1/2killed them66% / 66%
11 1:28 САМОСВАЛAK-472049fired while moving (81 u/s), too fast to be accurate - stop first0/21 bullet after pros would have stopped1% / 43%
12 1:36 ЗАГЛОТИТЕЛЬGalil AR968fired while moving (111 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 58%
12 1:36 ЗАГЛОТИТЕЛЬGalil AR985fired while moving (126 u/s), too fast to be accurate - stop first1/32% / 58%
13 1:36 САМОСВАЛUSP-S1067fired while moving (115 u/s), too fast to be accurate - stop first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight27% / 44%
13 1:35 САМОСВАЛUSP-S1071fired while moving (162 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight24% / 41%
13 1:34 САМОСВАЛUSP-S1062fired while moving (119 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)22% / 39%
14 1:38 BaPuKozzZUSP-S630fine - pros would have fired it too2/329% / 44%
14 1:35 BaPuKozzZUSP-S655fired while moving (240 u/s), too fast to be accurate - stop first0/46% / 55%
14 1:34 BEBEĞİMUSP-S1014fired while moving (179 u/s), too fast to be accurate - stop first0/36% / 36%
14 1:29 ЗАГЛОТИТЕЛЬUSP-S512aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first0/1cut short (a death, a reload)3% / 55%
16 1:42 BaPuKozzZFAMAS1115fired while moving (132 u/s), too fast to be accurate - stop first2/5killed them3% / 49%
16 1:30 САМОСВАЛFAMAS1530fired while moving (159 u/s), too fast to be accurate - stop first0/23% / 44%
16 1:30 САМОСВАЛFAMAS1530aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight27% / 54%
16 1:29 САМОСВАЛFAMAS1530fine - pros would have fired it too1/3killed them50% / 50%
17 1:15 САМОСВАЛM4A1-S2011aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/21 bullet after pros would have stopped12% / 50%
17 1:03 ЗАГЛОТИТЕЛЬM4A1-S808fired while moving (117 u/s), too fast to be accurate - stop first2/7killed them32% / 63%
18 1:19 BEBEĞİMM4A1-S788fine - pros would have fired it too2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight69% / 69%
18 1:18 BEBEĞİMM4A1-S787fine - pros would have fired it too2/2killed them71% / 71%
18 1:18 dreddM4A1-S1084aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight19% / 46%
18 1:18 dreddM4A1-S1101fine - pros would have fired it too1/3killed them65% / 65%
18 bomb 0:16 ЗАГЛОТИТЕЛЬM4A1-S1790fired while moving (117 u/s), too fast to be accurate - stop first2/3killed them4% / 46%
19 1:41 dreddM4A1-S400fired while moving (117 u/s), too fast to be accurate - stop first4/14killed them55% / 70%
20 1:43 BaPuKozzZM4A1-S1244fine - pros would have fired it too3/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight42% / 45%
20 1:43 BaPuKozzZM4A1-S1256fine - pros would have fired it too1/3cut short (a death, a reload)61% / 61%
21 1:27 BEBEĞİMAWP1020aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/125% / 79%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.