Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 41 | 22% |
| M4A1-S | 34 | 56% |
| Galil AR | 20 | 0% |
| USP-S | 17 | 6% |
| MP7 | 13 | 38% |
| FAMAS | 12 | 33% |
| P250 | 4 | 25% |
| SSG 08 | 2 | 50% |
| AWP | 2 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/105 | 18 1:18 | 3 kills (M4A1-S ×3), in 39.1 s CT | 5.3 |
| 26/105 | 3 1:08 | 1 kill (AK-47), a wallbang T | 1.9 |
| 42/105 | 6 bomb 0:16 | 1 kill (AK-47), 1 headshot T | 0.9 |
| 47/105 | 17 1:02 | 1 kill (M4A1-S), 1 headshot CT | 0.7 |
| 56/105 | 16 1:41 | 2 kills (FAMAS ×2), 1 headshot, in 12.3 s CT | 0.6 |
| 65/105 | 19 1:40 | 1 kill (M4A1-S) CT | 0.4 |
| 82/105 | 8 1:08 | 1 kill (AK-47) T | -0.5 |
| 84/105 | 10 1:34 | 1 kill (AK-47), 1 headshot T | -0.5 |
| 89/105 | 4 1:13 | 1 kill (MP7) T | -0.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 0:46 | 1v2 before the plant T · 100 HP · Pit | lost - died later · saw each other |
| 12 0:59 | 1v5 before the plant T · 96 HP · T Spawn | lost - died later · they saw them first |
| 18 bomb 0:24 | 1v1 after the plant CT · 52 HP · Bombsite A | won - defused it after 1 kill · saw each other |
| 21 bomb 0:36 | 1v5 after the plant CT · 40 HP · CT Spawn | lost - died in the first fight · saw each other |
Flashes
5 flashes: 1 good, 3 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 6 1:45 | weak | barely blinded САМОСВАЛ 2.3 s (0.2 s white), BaPuKozzZ 1.5 s (0.1 s white); blinded 黑人留学生报测你女神而你却无能为力 3.0 s on the move through Outside Long - safe |
| 8 1:46 | weak | barely blinded BEBEĞİM 2.8 s (0.4 s white) |
| 9 1:50 | good | blinded BEBEĞİM 3.2 s (0.6 s white) |
| 10 1:47 | weak | barely blinded САМОСВАЛ 2.7 s (0.3 s white), BaPuKozzZ 2.6 s (0.3 s white); blinded Agnostic 1.8 s on the move through T Spawn - safe |
| 12 1:26 | wasted | no enemy blinded for long |
Throws
25 grenades: 18 thrown safely, 4 where an enemy could see you, 3 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Long A (3 of 5 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 10 1:29 | punished | killed by САМОСВАЛ with an HE in hand at Long Doors - out of the enemy's view (through a smoke or a wall) |
| 11 1:26 | exposed | an HE at Pit - seen by 1 enemy for 0.5 s, the nearest 2037 units away; a running throw |
| 15 1:48 | punished | hit by САМОСВАЛ 0.3 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 929 units away; a jump throw |
| 16 1:47 | punished | hit by BaPuKozzZ 0.2 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 774 units away, thrown in the open; a running throw |
| 16 1:33 | exposed | an HE at Bombsite A - seen by 1 enemy for 0.6 s, the nearest 1206 units away; a running throw |
| 18 bomb 0:24 | exposed | an HE at Bombsite A - seen by 1 enemy for 0.2 s, the nearest 969 units away |
| 20 1:48 | exposed | a molotov at Long A - seen by 1 enemy for 0.4 s, the nearest 939 units away; a jump throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 0:28 | Long A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 17 1:03 | Extended A | cover not used: 48 units away, they'd have seen only your head | killed them | ||
| 18 bomb 0:16 | A Ramp | cover not used: 16 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 1 of your 3 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 2 of the 12 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:44 | trade | 黑人留学生报测你女神而你却无能为力 was killed 304 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:35 | trade | Agnostic was killed 485 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:23 | line of fire | stood in кошечка's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 3 1:10 | hold | held with кошечка, 693 units and 8° apart as the enemy saw you: a real crossfire (the enemy saw you 1,969 ms after кошечка) |
| 3 1:10 | trade | кошечка was killed 680 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:09 | hold | held with .in5-, 279 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 156 ms after .in5-) |
| 3 1:08 | hold | held with .in5-, 231 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 141 ms after .in5-) |
| 3 1:08 | trade | .in5- was killed 230 units away: not traded within 5 s (pros: 625 ms) |
| 4 1:27 | trade | Agnostic was killed 598 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:15 | trade | 黑人留学生报测你女神而你却无能为力 was killed 225 units away: you traded in 1,859 ms (pros: 969 ms) |
| 12 1:42 | trade | .in5- was killed 646 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:40 | trade | кошечка was killed 556 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:43 | trade | 黑人留学生报测你女神而你却无能为力 was killed 116 units away: you traded in 1,594 ms (pros: 625 ms) |
| 18 bomb 0:26 | trade | .in5- was killed 489 units away: not traded within 5 s (pros: 625 ms) |
| 18 bomb 0:24 | trade | Agnostic was killed 269 units away: not traded within 5 s (pros: 1,641 ms) |
| 21 bomb 0:36 | trade | 黑人留学生报测你女神而你却无能为力 was killed 414 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:47 | hit them | P250 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:47 | killed by them | USP-S | 125 ms | 125 ms | 1.2° | ||
| 2 1:42 | killed by them | MAG-7 | 562 ms | 562 ms | 22.1° | ||
| 3 1:08 | killed them | AK-47 | 172 ms | 172 ms | 0.8° | ||
| 3 0:28 | hit them | AK-47 | 812 ms | – | 4.7° | ||
| 3 0:26 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 0:26 | killed by them | SSG 08 | 266 ms | 266 ms | 0.6° | ||
| 4 1:14 | killed them | MP7 | 266 ms | 500 ms | 6.7° | ||
| 4 1:14 | hit by them | M4A4 | 406 ms | – | 4.9° | ||
| 4 1:14 | hit them | MP7 | 406 ms | – | 4.2° | ||
| 4 1:13 | killed by them | M4A1-S | 625 ms | 1219 ms | 4.4° | ||
| 5 bomb 0:40 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 bomb 0:34 | hit them | SSG 08 | 469 ms | – | 5.3° | ||
| 5 bomb 0:33 | killed by them | P90 | 1031 ms | 1031 ms | 1.0° | ||
| 6 bomb 0:17 | killed them | AK-47 | 1094 ms | 1297 ms | 4.3° | ||
| 7 bomb 0:34 | killed by them | P90 | 297 ms | 1906 ms | 1.9° | ||
| 7 bomb 0:34 | hit them | AK-47 | 891 ms | – | 2.2° | ||
| 8 1:09 | hit by them | MP9 | 297 ms | – | 3.0° | ||
| 8 1:08 | killed them | AK-47 | 609 ms | 1109 ms | 7.3° | ||
| 9 0:07 | killed by them | AK-47 | 438 ms | 1375 ms | 2.7° | ||
| 10 1:35 | hit by them | Desert Eagle | 500 ms | – | 3.9° | ||
| 10 1:34 | killed them | AK-47 | 1219 ms | 1219 ms | 34.1° | ||
| 11 1:30 | hit by them | M4A4 | 344 ms | – | 1.1° | ||
| 11 1:17 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:17 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:15 | killed by them | USP-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:36 | hit them | Galil AR | 312 ms | – | 2.7° | ||
| 12 0:50 | killed by them | AK-47 | 609 ms | 1016 ms | 3.5° | ||
| 13 1:36 | hit by them | Glock-18 | 188 ms | – | 0.5° | ||
| 13 1:34 | killed by them | Glock-18 | 297 ms | 1391 ms | 3.4° | ||
| 14 1:38 | hit them | P2000 | 281 ms | – | 1.5° | ||
| 14 1:30 | killed by them | MAC-10 | 156 ms | 453 ms | 2.5° | ||
| 15 1:47 | hit by them | AK-47 | 297 ms | – | 2.2° | ||
| 16 1:47 | hit by them | P90 | 391 ms | – | 2.9° | ||
| 16 1:42 | hit by them | P90 | 500 ms | – | 4.3° | ||
| 16 1:41 | killed them | FAMAS | 594 ms | 672 ms | 1.4° | ||
| 16 1:30 | killed them | FAMAS | 328 ms | 859 ms | 0.3° | ||
| 16 1:24 | killed by them | AK-47 | 531 ms | 531 ms | 5.1° | ||
| 17 1:02 | hit by them | AK-47 | 484 ms | – | 1.2° | ||
| 17 1:02 | killed them | M4A1-S | 547 ms | 781 ms | 1.5° | ||
| 18 1:19 | killed them | M4A1-S | 719 ms | 1234 ms | 4.3° | ||
| 18 1:19 | killed them | M4A1-S | 719 ms | 1984 ms | 6.0° | ||
| 18 bomb 0:16 | killed them | M4A1-S | 344 ms | 531 ms | 14.8° | ||
| 18 bomb 0:16 | hit by them | AK-47 | 422 ms | – | 0.6° | ||
| 19 1:41 | killed them | M4A1-S | 578 ms | 1281 ms | 17.6° | ||
| 19 1:41 | hit by them | MAC-10 | 625 ms | – | 13.7° | ||
| 20 1:43 | killed by them | MP7 | 250 ms | 1141 ms | 1.4° | ||
| 20 1:43 | hit them | M4A4 | 375 ms | – | 3.0° | ||
| 21 bomb 0:38 | hit by them | AK-47 | 312 ms | – | 2.4° | ||
| 21 bomb 0:36 | killed by them | AK-47 | 453 ms | 453 ms | 6.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:47 | P250 | 937 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 41% / 41% | |
| 2 1:43 | P250 | 316 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 9% / 57% | |
| 3 1:33 | Galil AR | 1910 | fine - pros would have fired it too | 0/2 | 41% / 50% | ||
| 3 1:32 | Galil AR | 1911 | aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first | 0/4 | 2 bullets after pros would have stopped | 3% / 53% | |
| 3 1:32 | Galil AR | 1537 | aim far off: your crosshair was about 2 player widths (60 units) off their body - get on target first | 0/2 | 1% / 48% | ||
| 3 1:31 | Galil AR | 1294 | fired while moving (159 u/s), too fast to be accurate - stop first | 0/10 | 5 bullets after pros would have stopped | 0% / 60% | |
| 3 1:08 | AK-47 | 1896 | fine - pros would have fired it too | 1/2 | killed them | 28% / 50% | |
| 3 0:29 | AK-47 | 1343 | fine - pros would have fired it too | 0/2 | 35% / 53% | ||
| 3 0:28 | AK-47 | 2229 | fired while moving (73 u/s), too fast to be accurate - stop first | 1/3 | 2 bullets after pros would have stopped | 10% / 54% | |
| 3 0:27 | AK-47 | 1314 | fired while moving (129 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 55% | |
| 4 1:14 | MP7 | 404 | fine - pros would have fired it too | 5/13 | killed them | 63% / 64% | |
| 6 bomb 0:17 | AK-47 | 916 | fine - pros would have fired it too | 2/5 | killed them | 46% / 49% | |
| 7 bomb 0:34 | AK-47 | 1162 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 21% / 63% | |
| 7 bomb 0:34 | AK-47 | 1163 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 73% / 73% | |
| 7 bomb 0:33 | AK-47 | 1164 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/5 | cut short (a death, a reload) | 24% / 51% | |
| 8 1:08 | AK-47 | 493 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 2/13 | killed them | 4% / 53% | |
| 9 0:10 | AK-47 | 691 | fired while moving (104 u/s), too fast to be accurate - stop first | 0/5 | 7% / 49% | ||
| 9 0:09 | AK-47 | 665 | fired while moving (88 u/s), too fast to be accurate - stop first | 0/2 | 17% / 51% | ||
| 9 0:07 | AK-47 | 667 | fine - pros would have fired it too | 0/2 | 41% / 51% | ||
| 10 1:36 | AK-47 | 708 | fired while moving (175 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 46% | |
| 10 1:34 | AK-47 | 761 | fine - pros would have fired it too | 1/2 | killed them | 66% / 66% | |
| 11 1:28 | AK-47 | 2049 | fired while moving (81 u/s), too fast to be accurate - stop first | 0/2 | 1 bullet after pros would have stopped | 1% / 43% | |
| 12 1:36 | Galil AR | 968 | fired while moving (111 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 58% | |
| 12 1:36 | Galil AR | 985 | fired while moving (126 u/s), too fast to be accurate - stop first | 1/3 | 2% / 58% | ||
| 13 1:36 | USP-S | 1067 | fired while moving (115 u/s), too fast to be accurate - stop first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 27% / 44% | |
| 13 1:35 | USP-S | 1071 | fired while moving (162 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 24% / 41% | |
| 13 1:34 | USP-S | 1062 | fired while moving (119 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 22% / 39% | |
| 14 1:38 | USP-S | 630 | fine - pros would have fired it too | 2/3 | 29% / 44% | ||
| 14 1:35 | USP-S | 655 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/4 | 6% / 55% | ||
| 14 1:34 | USP-S | 1014 | fired while moving (179 u/s), too fast to be accurate - stop first | 0/3 | 6% / 36% | ||
| 14 1:29 | USP-S | 512 | aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 3% / 55% | |
| 16 1:42 | FAMAS | 1115 | fired while moving (132 u/s), too fast to be accurate - stop first | 2/5 | killed them | 3% / 49% | |
| 16 1:30 | FAMAS | 1530 | fired while moving (159 u/s), too fast to be accurate - stop first | 0/2 | 3% / 44% | ||
| 16 1:30 | FAMAS | 1530 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 27% / 54% | |
| 16 1:29 | FAMAS | 1530 | fine - pros would have fired it too | 1/3 | killed them | 50% / 50% | |
| 17 1:15 | M4A1-S | 2011 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/2 | 1 bullet after pros would have stopped | 12% / 50% | |
| 17 1:03 | M4A1-S | 808 | fired while moving (117 u/s), too fast to be accurate - stop first | 2/7 | killed them | 32% / 63% | |
| 18 1:19 | M4A1-S | 788 | fine - pros would have fired it too | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 69% / 69% | |
| 18 1:18 | M4A1-S | 787 | fine - pros would have fired it too | 2/2 | killed them | 71% / 71% | |
| 18 1:18 | M4A1-S | 1084 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 19% / 46% | |
| 18 1:18 | M4A1-S | 1101 | fine - pros would have fired it too | 1/3 | killed them | 65% / 65% | |
| 18 bomb 0:16 | M4A1-S | 1790 | fired while moving (117 u/s), too fast to be accurate - stop first | 2/3 | killed them | 4% / 46% | |
| 19 1:41 | M4A1-S | 400 | fired while moving (117 u/s), too fast to be accurate - stop first | 4/14 | killed them | 55% / 70% | |
| 20 1:43 | M4A1-S | 1244 | fine - pros would have fired it too | 3/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 42% / 45% | |
| 20 1:43 | M4A1-S | 1256 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 61% / 61% | |
| 21 1:27 | AWP | 1020 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/1 | 25% / 79% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
