Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 26 | 35% |
| Galil AR | 20 | 15% |
| AK-47 | 14 | 29% |
| Glock-18 | 11 | 46% |
| M4A1-S | 8 | 25% |
| USP-S | 6 | 50% |
| Tec-9 | 4 | 50% |
| AWP | 4 | 50% |
| Five-SeveN | 3 | 0% |
| SSG 08 | 2 | 100% |
| Desert Eagle | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 5/105 | 1 1:47 | 3 kills (USP-S ×3), all headshots, in 33.8 s CT | 4.2 |
| 12/105 | 10 1:23 | 1 kill (M4A1-S), 1 through smoke CT | 2.8 |
| 24/105 | 17 1:00 | 1 kill (AWP), 1 through smoke, 1 headshot T | 2.0 |
| 25/105 | 13 1:40 | 3 kills (Glock ×2, Tec-9), 1 headshot, in 29.2 s T | 1.9 |
| 28/105 | 4 1:15 | 1 kill (M4A4), 1 through smoke, 1 headshot CT | 1.5 |
| 30/105 | 20 1:20 | 2 kills (Galil ×2), all headshots, in 8 s T | 1.3 |
| 41/105 | 3 1:35 | 1 kill (M4A4), 1 headshot CT | 0.9 |
| 54/105 | 21 1:41 | 1 kill (Scout), 1 headshot T | 0.6 |
| 70/105 | 11 1:15 | 1 kill (USP-S) CT | 0.1 |
| 75/105 | 18 1:50 | 1 kill (AWP) T | 0.0 |
| 78/105 | 14 1:47 | 1 kill (AK-47), 1 headshot T | -0.3 |
| 81/105 | 2 1:31 | 1 kill (M4A4), 1 headshot CT | -0.4 |
| 85/105 | 15 bomb 0:15 | 1 kill (AK-47) T | -0.5 |
| 86/105 | 5 1:08 | 1 kill (M4A4), 1 headshot CT | -0.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 8 1:05 | 1v2 before the plant CT · 44 HP · Mid Doors | lost - died in the first fight · saw each other |
| 15 bomb 0:01 | 1v2 after the plant T · 34 HP · Long Doors | won - the bomb went off |
| 17 1:02 | 1v4 before the plant T · 35 HP · Pit | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
1 flash: 1 good, 0 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 20 1:47 | good | blinded Knock-Knock 3.8 s (1.1 s white) |
Throws
16 grenades: 15 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 10 1:28 | punished | hit by Agnostic 1.0 s after throwing a smoke at Long A, before the gun was ready - seen by 1 enemy for 2.1 s, the nearest 1069 units away, thrown in the open; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 20 1:03 | Long A | standing: crouched, they'd have seen only your head; cover not used: 32 units away, they'd have seen only your head | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 0 of your 4 holds with a team-mate were real crossfires (4 stacked, one behind the other). You traded 2 of the 10 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:47 | hold | held with ЗАГЛОТИТЕЛЬ, 166 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms after ЗАГЛОТИТЕЛЬ) |
| 1 1:47 | hold | held with BaPuKozzZ, 153 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms after BaPuKozzZ) |
| 3 1:36 | peek together | peeked the same enemy as ЗАГЛОТИТЕЛЬ, 766 ms after them - late - your team-mate went first, as bait |
| 4 1:14 | hold | held with dredd, 298 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms before dredd) |
| 4 1:14 | in their way | stood between dredd and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 6 1:46 | trade | BaPuKozzZ was killed 564 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 bomb 0:14 | peek together | peeked the same enemy as dredd, 406 ms before them - early - you went first, alone |
| 10 1:34 | trade | BaPuKozzZ was killed 677 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:47 | trade | ЗАГЛОТИТЕЛЬ was killed 595 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:43 | trade | BaPuKozzZ was killed 53 units away: you traded in 3,266 ms (pros: 969 ms) |
| 15 bomb 0:19 | trade | BEBEĞİM was killed 671 units away: you traded in 3,984 ms (pros: 625 ms) |
| 16 1:41 | trade | BaPuKozzZ was killed 992 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:30 | hold | held with ЗАГЛОТИТЕЛЬ, 230 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 234 ms before ЗАГЛОТИТЕЛЬ) |
| 17 1:28 | trade | dredd was killed 404 units away: not traded within 5 s (pros: 625 ms) |
| 19 1:40 | trade | dredd was killed 674 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:31 | trade | BEBEĞİM was killed 246 units away: not traded within 5 s (pros: 969 ms) |
| 20 bomb 0:38 | trade | dredd was killed 853 units away: not traded within 5 s (pros: 625 ms) |
| 21 1:41 | peek together | peeked the same enemy as BEBEĞİM, 328 ms before them - early - you went first, alone |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:47 | killed them | USP-S | 125 ms | 125 ms | 1.2° | ||
| 1 1:25 | hit by them | Glock-18 | 984 ms | – | 3.3° | ||
| 1 1:22 | hit by them | Glock-18 | 266 ms | – | 1.6° | ||
| 1 1:22 | killed them | USP-S | 359 ms | 359 ms | 0.7° | ||
| 1 1:13 | killed them | USP-S | 875 ms | 875 ms | 2.5° | ||
| 2 1:31 | killed them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:35 | killed them | M4A4 | 359 ms | 453 ms | 0.6° | ||
| 3 1:26 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:15 | killed them | M4A4 | 516 ms | 594 ms | 4.1° | ||
| 4 1:14 | killed by them | MP7 | 266 ms | 500 ms | 6.7° | ||
| 4 1:14 | hit them | M4A4 | 406 ms | – | 4.9° | ||
| 5 1:08 | killed them | M4A4 | 406 ms | 406 ms | 2.1° | ||
| 5 bomb 0:35 | hit by them | AK-47 | 453 ms | – | 6.5° | ||
| 5 bomb 0:35 | hit them | M4A4 | 531 ms | – | 0.6° | ||
| 5 bomb 0:34 | killed by them | Galil AR | 281 ms | 453 ms | 2.6° | ||
| 6 1:42 | killed by them | AK-47 | 312 ms | 812 ms | 1.0° | ||
| 7 bomb 0:17 | hit them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 bomb 0:13 | killed by them | AWP | 266 ms | 266 ms | 1.6° | ||
| 8 1:52 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 0:55 | hit them | M4A4 | 344 ms | – | 6.3° | ||
| 8 0:55 | killed by them | AWP | 500 ms | 500 ms | 3.2° | ||
| 9 0:36 | killed by them | AWP | 297 ms | 297 ms | 3.7° | ||
| 10 1:27 | hit by them | AK-47 | 1891 ms | – | 10.9° | ||
| 10 1:24 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:15 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:15 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:30 | hit them | M4A4 | 344 ms | – | 1.1° | ||
| 11 1:17 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:17 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:15 | killed them | USP-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 0:58 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 0:49 | killed by them | AK-47 | 781 ms | 781 ms | 1.0° | ||
| 13 1:42 | hit them | Glock-18 | 109 ms | – | 2.4° | ||
| 13 1:40 | killed them | Glock-18 | 141 ms | 141 ms | 0.9° | ||
| 13 1:36 | hit them | Glock-18 | 188 ms | – | 0.5° | ||
| 13 1:34 | killed them | Glock-18 | 297 ms | 1391 ms | 3.4° | ||
| 13 1:21 | hit them | Tec-9 | 781 ms | – | 0.8° | ||
| 13 1:11 | killed them | Tec-9 | 812 ms | 812 ms | 7.1° | ||
| 14 1:47 | killed them | AK-47 | 422 ms | 625 ms | 3.3° | ||
| 14 1:40 | hit by them | SSG 08 | 250 ms | – | 2.3° | ||
| 15 1:47 | hit them | AK-47 | 297 ms | – | 2.2° | ||
| 15 bomb 0:15 | hit by them | MP9 | 500 ms | – | 5.9° | ||
| 15 bomb 0:15 | killed them | AK-47 | 1125 ms | 1125 ms | 0.5° | ||
| 16 1:30 | killed by them | FAMAS | 328 ms | 859 ms | 0.3° | ||
| 17 1:29 | hit by them | FAMAS | 516 ms | – | 0.9° | ||
| 17 1:21 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:00 | killed them | AWP | 453 ms | 453 ms | 0.6° | ||
| 17 0:57 | killed by them | FAMAS | 1250 ms | 1344 ms | 23.8° | ||
| 18 1:50 | killed them | AWP | 297 ms | 297 ms | 0.4° | ||
| 18 1:48 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:19 | hit by them | SSG 08 | 328 ms | – | 0.8° | ||
| 19 1:07 | killed by them | AWP | 453 ms | 453 ms | 3.7° | ||
| 20 1:23 | hit them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:20 | killed them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:12 | killed them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:07 | hit by them | AWP | 3609 ms | – | 6.9° | ||
| 20 1:07 | hit them | Galil AR | 3750 ms | – | 6.6° | ||
| 20 1:03 | hit them | Galil AR | 141 ms | – | 0.8° | ||
| 20 bomb 0:36 | killed by them | AK-47 | 1797 ms | 1797 ms | 28.0° | ||
| 21 1:47 | hit by them | FAMAS | 172 ms | – | 2.8° | ||
| 21 1:47 | hit them | SSG 08 | 438 ms | – | 2.9° | ||
| 21 1:41 | killed them | SSG 08 | 391 ms | 391 ms | 0.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:47 | USP-S | 1068 | fine - pros would have fired it too | 1/1 | killed them | 53% / 53% | |
| 1 1:25 | USP-S | 1346 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 31% / 35% | |
| 1 1:22 | USP-S | 1271 | fine - pros would have fired it too | 1/1 | killed them | 50% / 50% | |
| 1 1:13 | USP-S | 911 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 33% / 44% | |
| 1 1:13 | USP-S | 882 | fine - pros would have fired it too | 1/1 | killed them | 38% / 44% | |
| 3 1:35 | M4A4 | 2013 | fine - pros would have fired it too | 2/3 | killed them | 61% / 61% | |
| 3 1:33 | M4A4 | 2130 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/1 | 10% / 48% | ||
| 3 1:33 | M4A4 | 2132 | fine - pros would have fired it too | 0/1 | 43% / 47% | ||
| 3 1:33 | M4A4 | 1912 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/2 | 8% / 44% | ||
| 4 1:16 | M4A4 | 699 | fine - pros would have fired it too | 2/8 | killed them | 51% / 51% | |
| 4 1:14 | M4A4 | 398 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/3 | cut short (a death, a reload) | 19% / 59% | |
| 5 1:09 | M4A4 | 184 | fine - pros would have fired it too | 1/7 | killed them | 35% / 54% | |
| 5 bomb 0:35 | M4A4 | 1642 | fine - pros would have fired it too | 1/3 | 31% / 49% | ||
| 5 bomb 0:34 | M4A4 | 1655 | fine - pros would have fired it too | 0/2 | 48% / 48% | ||
| 6 1:45 | Five-SeveN | 795 | fired while moving (88 u/s), too fast to be accurate - stop first | 0/1 | 21% / 37% | ||
| 6 1:42 | Five-SeveN | 1004 | fired while moving (95 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 18% / 37% | |
| 7 bomb 0:17 | USP-S | 1494 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 1/2 | 9% / 42% | ||
| 8 0:55 | M4A4 | 438 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 64% / 64% | |
| 10 1:37 | M4A1-S | 926 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/4 | 26% / 57% | ||
| 11 1:30 | M4A1-S | 2050 | fine - pros would have fired it too | 1/2 | 55% / 55% | ||
| 11 1:29 | M4A1-S | 2050 | fine - pros would have fired it too | 1/1 | 60% / 60% | ||
| 11 1:28 | M4A1-S | 2049 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/1 | 16% / 48% | ||
| 11 1:01 | M4A1-S | 2449 | fired while moving (215 u/s), too fast to be accurate - stop first | 0/2 | 1 bullet after pros would have stopped | 0% / 49% | |
| 11 0:58 | M4A1-S | 2141 | fine - pros would have fired it too | 0/1 | 42% / 44% | ||
| 13 1:43 | Glock-18 | 1837 | aim far off: your crosshair was about 12 player widths (388 units) off their body - get on target first | 0/1 | 1% / 41% | ||
| 13 1:42 | Glock-18 | 1043 | fine - pros would have fired it too | 1/1 | 49% / 52% | ||
| 13 1:40 | Glock-18 | 1063 | fired while moving (140 u/s), too fast to be accurate - stop first | 1/1 | killed them | 49% / 52% | |
| 13 1:36 | Glock-18 | 1054 | fired while moving (154 u/s), too fast to be accurate - stop first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 14% / 41% | |
| 13 1:35 | Glock-18 | 1071 | fired while moving (122 u/s), too fast to be accurate - stop first | 0/2 | 25% / 35% | ||
| 13 1:34 | Glock-18 | 1063 | fired while moving (141 u/s), too fast to be accurate - stop first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 51% / 53% | |
| 13 1:34 | Glock-18 | 1065 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 21% / 47% | |
| 13 1:33 | Glock-18 | 1078 | fine - pros would have fired it too | 1/2 | killed them | 50% / 51% | |
| 13 1:22 | Tec-9 | 1730 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 5% / 33% | |
| 13 1:21 | Tec-9 | 1719 | fine - pros would have fired it too | 1/1 | 24% / 41% | ||
| 13 1:11 | Tec-9 | 1504 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 13% / 41% | |
| 13 1:11 | Tec-9 | 1497 | fine - pros would have fired it too | 1/1 | killed them | 36% / 36% | |
| 14 1:47 | AK-47 | 1019 | aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first | 2/7 | killed them | 3% / 62% | |
| 15 1:47 | AK-47 | 928 | fine - pros would have fired it too | 2/5 | 32% / 55% | ||
| 15 bomb 0:16 | AK-47 | 1359 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 54% / 60% | |
| 15 bomb 0:16 | AK-47 | 1354 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 20% / 62% | |
| 15 bomb 0:15 | AK-47 | 1354 | fine - pros would have fired it too | 1/4 | killed them | 40% / 45% | |
| 16 1:30 | AK-47 | 1530 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | 28% / 55% | ||
| 16 1:30 | AK-47 | 1530 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 61% / 61% | |
| 16 1:29 | AK-47 | 1530 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 53% / 53% | |
| 17 1:15 | AWP | 2012 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/1 | 8% / 59% | ||
| 17 1:00 | AWP | 1574 | fine - pros would have fired it too | 1/2 | killed them | 76% / 79% | |
| 18 1:50 | AWP | 2934 | fine - pros would have fired it too | 1/2 | killed them | 62% / 62% | |
| 19 1:19 | Desert Eagle | 1644 | fine - pros would have fired it too | 0/1 | 18% / 35% | ||
| 20 1:07 | Galil AR | 2533 | fine - pros would have fired it too | 1/2 | 1 bullet after pros would have stopped | 47% / 47% | |
| 20 1:07 | Galil AR | 2531 | fine - pros would have fired it too | 0/2 | 1 bullet after pros would have stopped | 29% / 46% | |
| 20 1:03 | Galil AR | 2577 | fine - pros would have fired it too | 1/1 | 51% / 51% | ||
| 20 1:03 | Galil AR | 2577 | fine - pros would have fired it too | 1/2 | 1 bullet after pros would have stopped | 69% / 69% | |
| 20 bomb 0:39 | Galil AR | 1488 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/2 | 12% / 55% | ||
| 20 bomb 0:39 | Galil AR | 1497 | fine - pros would have fired it too | 0/3 | 32% / 46% | ||
| 20 bomb 0:38 | Galil AR | 1499 | fine - pros would have fired it too | 0/3 | 43% / 48% | ||
| 20 bomb 0:37 | Galil AR | 1507 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 0/3 | 11% / 59% | ||
| 20 bomb 0:37 | Galil AR | 1519 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 18% / 45% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
