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Dust II, won 13-8 · Fri 23 Oct, 18:42

САМОСВАЛMaster Guardian I

The match

Aim

391 msTTD453 msTTK1.2°Crosshair↓40%1st bullet50%Spray31%Head87%Counter-strafe

Scoreboard

95ADR76%KAST

Positioning

Shots

24/57Rushed↓11/40Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A42635%
Galil AR2015%
AK-471429%
Glock-181146%
M4A1-S825%
USP-S650%
Tec-9450%
AWP450%
Five-SeveN30%
SSG 082100%
Desert Eagle10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
5/1051 1:47 3 kills (USP-S ×3), all headshots, in 33.8 s CT4.2
12/10510 1:23 1 kill (M4A1-S), 1 through smoke CT2.8
24/10517 1:00 1 kill (AWP), 1 through smoke, 1 headshot T2.0
25/10513 1:40 3 kills (Glock ×2, Tec-9), 1 headshot, in 29.2 s T1.9
28/1054 1:15 1 kill (M4A4), 1 through smoke, 1 headshot CT1.5
30/10520 1:20 2 kills (Galil ×2), all headshots, in 8 s T1.3
41/1053 1:35 1 kill (M4A4), 1 headshot CT0.9
54/10521 1:41 1 kill (Scout), 1 headshot T0.6
70/10511 1:15 1 kill (USP-S) CT0.1
75/10518 1:50 1 kill (AWP) T0.0
78/10514 1:47 1 kill (AK-47), 1 headshot T-0.3
81/1052 1:31 1 kill (M4A4), 1 headshot CT-0.4
85/10515 bomb 0:15 1 kill (AK-47) T-0.5
86/1055 1:08 1 kill (M4A4), 1 headshot CT-0.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
8 1:05 1v2 before the plant CT · 44 HP · Mid Doorslost - died in the first fight · saw each other
15 bomb 0:01 1v2 after the plant T · 34 HP · Long Doorswon - the bomb went off
17 1:02 1v4 before the plant T · 35 HP · Pitlost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
1 flash: 1 good, 0 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
20 1:47 goodblinded Knock-Knock 3.8 s (1.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
16 grenades: 15 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
10 1:28 punishedhit by Agnostic 1.0 s after throwing a smoke at Long A, before the gun was ready - seen by 1 enemy for 2.1 s, the nearest 1069 units away, thrown in the open; a running throw

Positioning

In 1 of your 36 duels you showed more of yourself than you needed to (1 with cover close by you didn't use; 1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 12 of your 29 duels (41%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 14 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 17 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
20 1:03 кошечкаLong Astanding: crouched, they'd have seen only your head; cover not used: 32 units away, they'd have seen only your headlived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 0 of your 4 holds with a team-mate were real crossfires (4 stacked, one behind the other). You traded 2 of the 10 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:47 holdheld with ЗАГЛОТИТЕЛЬ, 166 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms after ЗАГЛОТИТЕЛЬ)
1 1:47 holdheld with BaPuKozzZ, 153 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms after BaPuKozzZ)
3 1:36 peek togetherpeeked the same enemy as ЗАГЛОТИТЕЛЬ, 766 ms after them - late - your team-mate went first, as bait
4 1:14 holdheld with dredd, 298 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms before dredd)
4 1:14 in their waystood between dredd and an enemy they could see, for 188 ms (pros: 125 ms at a time)
6 1:46 tradeBaPuKozzZ was killed 564 units away: not traded within 5 s (pros: 2,031 ms)
7 bomb 0:14 peek togetherpeeked the same enemy as dredd, 406 ms before them - early - you went first, alone
10 1:34 tradeBaPuKozzZ was killed 677 units away: not traded within 5 s (pros: 2,031 ms)
13 1:47 tradeЗАГЛОТИТЕЛЬ was killed 595 units away: not traded within 5 s (pros: 2,031 ms)
13 1:43 tradeBaPuKozzZ was killed 53 units away: you traded in 3,266 ms (pros: 969 ms)
15 bomb 0:19 tradeBEBEĞİM was killed 671 units away: you traded in 3,984 ms (pros: 625 ms)
16 1:41 tradeBaPuKozzZ was killed 992 units away: not traded within 5 s (pros: 2,031 ms)
16 1:30 holdheld with ЗАГЛОТИТЕЛЬ, 230 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 234 ms before ЗАГЛОТИТЕЛЬ)
17 1:28 tradedredd was killed 404 units away: not traded within 5 s (pros: 625 ms)
19 1:40 tradedredd was killed 674 units away: not traded within 5 s (pros: 2,031 ms)
20 1:31 tradeBEBEĞİM was killed 246 units away: not traded within 5 s (pros: 969 ms)
20 bomb 0:38 tradedredd was killed 853 units away: not traded within 5 s (pros: 625 ms)
21 1:41 peek togetherpeeked the same enemy as BEBEĞİM, 328 ms before them - early - you went first, alone

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:47 Knock-Knockkilled themUSP-S125 ms125 ms1.2°
1 1:25 黑人留学生报测你女神而你却无能为力hit by themGlock-18984 ms–3.3°
1 1:22 黑人留学生报测你女神而你却无能为力hit by themGlock-18266 ms–1.6°
1 1:22 黑人留学生报测你女神而你却无能为力killed themUSP-S359 ms359 ms0.7°
1 1:13 Agnostickilled themUSP-S875 ms875 ms2.5°
2 1:31 Agnostickilled themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
3 1:35 Agnostickilled themM4A4359 ms453 ms0.6°
3 1:26 .in5-killed by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
4 1:15 黑人留学生报测你女神而你却无能为力killed themM4A4516 ms594 ms4.1°
4 1:14 Knock-Knockkilled by themMP7266 ms500 ms6.7°
4 1:14 Knock-Knockhit themM4A4406 ms–4.9°
5 1:08 黑人留学生报测你女神而你却无能为力killed themM4A4406 ms406 ms2.1°
5 bomb 0:35 Agnostichit by themAK-47453 ms–6.5°
5 bomb 0:35 Agnostichit themM4A4531 ms–0.6°
5 bomb 0:34 .in5-killed by themGalil AR281 ms453 ms2.6°
6 1:42 Agnostickilled by themAK-47312 ms812 ms1.0°
7 bomb 0:17 кошечкаhit themP2000–––couldn't see them (a wallbang, a smoke) - not timed
7 bomb 0:13 .in5-killed by themAWP266 ms266 ms1.6°
8 1:52 .in5-hit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
8 0:55 .in5-hit themM4A4344 ms–6.3°
8 0:55 .in5-killed by themAWP500 ms500 ms3.2°
9 0:36 .in5-killed by themAWP297 ms297 ms3.7°
10 1:27 Agnostichit by themAK-471891 ms–10.9°
10 1:24 кошечкаkilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
10 1:15 Agnostichit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
10 1:15 Agnostickilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:30 Knock-Knockhit themM4A4344 ms–1.1°
11 1:17 Knock-Knockhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
11 1:17 Knock-Knockhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:15 Knock-Knockkilled themUSP-S–––couldn't see them (a wallbang, a smoke) - not timed
11 0:58 黑人留学生报测你女神而你却无能为力hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 0:49 黑人留学生报测你女神而你却无能为力killed by themAK-47781 ms781 ms1.0°
13 1:42 кошечкаhit themGlock-18109 ms–2.4°
13 1:40 кошечкаkilled themGlock-18141 ms141 ms0.9°
13 1:36 Knock-Knockhit themGlock-18188 ms–0.5°
13 1:34 Knock-Knockkilled themGlock-18297 ms1391 ms3.4°
13 1:21 .in5-hit themTec-9781 ms–0.8°
13 1:11 Agnostickilled themTec-9812 ms812 ms7.1°
14 1:47 Agnostickilled themAK-47422 ms625 ms3.3°
14 1:40 .in5-hit by themSSG 08250 ms–2.3°
15 1:47 Knock-Knockhit themAK-47297 ms–2.2°
15 bomb 0:15 黑人留学生报测你女神而你却无能为力hit by themMP9500 ms–5.9°
15 bomb 0:15 黑人留学生报测你女神而你却无能为力killed themAK-471125 ms1125 ms0.5°
16 1:30 Knock-Knockkilled by themFAMAS328 ms859 ms0.3°
17 1:29 黑人留学生报测你女神而你却无能为力hit by themFAMAS516 ms–0.9°
17 1:21 .in5-hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
17 1:00 .in5-killed themAWP453 ms453 ms0.6°
17 0:57 黑人留学生报测你女神而你却无能为力killed by themFAMAS1250 ms1344 ms23.8°
18 1:50 黑人留学生报测你女神而你却无能为力killed themAWP297 ms297 ms0.4°
18 1:48 .in5-killed by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
19 1:19 .in5-hit by themSSG 08328 ms–0.8°
19 1:07 кошечкаkilled by themAWP453 ms453 ms3.7°
20 1:23 .in5-hit themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
20 1:20 .in5-killed themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
20 1:12 Agnostickilled themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
20 1:07 кошечкаhit by themAWP3609 ms–6.9°
20 1:07 кошечкаhit themGalil AR3750 ms–6.6°
20 1:03 кошечкаhit themGalil AR141 ms–0.8°
20 bomb 0:36 黑人留学生报测你女神而你却无能为力killed by themAK-471797 ms1797 ms28.0°
21 1:47 Agnostichit by themFAMAS172 ms–2.8°
21 1:47 Agnostichit themSSG 08438 ms–2.9°
21 1:41 .in5-killed themSSG 08391 ms391 ms0.8°

Shots

You fired 24 of your 57 first shots too soon: 17 before your crosshair was on them, 7 while moving. Pros fire about 4 in 10 too soon. You stopped 11 of 40 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 34% chance to hit; stopped, with your crosshair on them, 50%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:47 Knock-KnockUSP-S1068fine - pros would have fired it too1/1killed them53% / 53%
1 1:25 黑人留学生报测你女神而你却无能为力USP-S1346fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight31% / 35%
1 1:22 黑人留学生报测你女神而你却无能为力USP-S1271fine - pros would have fired it too1/1killed them50% / 50%
1 1:13 AgnosticUSP-S911fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight33% / 44%
1 1:13 AgnosticUSP-S882fine - pros would have fired it too1/1killed them38% / 44%
3 1:35 AgnosticM4A42013fine - pros would have fired it too2/3killed them61% / 61%
3 1:33 кошечкаM4A42130aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/110% / 48%
3 1:33 кошечкаM4A42132fine - pros would have fired it too0/143% / 47%
3 1:33 Knock-KnockM4A41912aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/28% / 44%
4 1:16 黑人留学生报测你女神而你却无能为力M4A4699fine - pros would have fired it too2/8killed them51% / 51%
4 1:14 Knock-KnockM4A4398aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/3cut short (a death, a reload)19% / 59%
5 1:09 黑人留学生报测你女神而你却无能为力M4A4184fine - pros would have fired it too1/7killed them35% / 54%
5 bomb 0:35 AgnosticM4A41642fine - pros would have fired it too1/331% / 49%
5 bomb 0:34 AgnosticM4A41655fine - pros would have fired it too0/248% / 48%
6 1:45 AgnosticFive-SeveN795fired while moving (88 u/s), too fast to be accurate - stop first0/121% / 37%
6 1:42 AgnosticFive-SeveN1004fired while moving (95 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)18% / 37%
7 bomb 0:17 кошечкаUSP-S1494aim far off: your crosshair was about a player's width (31 units) off their body - get on target first1/29% / 42%
8 0:55 .in5-M4A4438fine - pros would have fired it too2/2cut short (a death, a reload)64% / 64%
10 1:37 Knock-KnockM4A1-S926aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/426% / 57%
11 1:30 Knock-KnockM4A1-S2050fine - pros would have fired it too1/255% / 55%
11 1:29 Knock-KnockM4A1-S2050fine - pros would have fired it too1/160% / 60%
11 1:28 Knock-KnockM4A1-S2049aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/116% / 48%
11 1:01 黑人留学生报测你女神而你却无能为力M4A1-S2449fired while moving (215 u/s), too fast to be accurate - stop first0/21 bullet after pros would have stopped0% / 49%
11 0:58 黑人留学生报测你女神而你却无能为力M4A1-S2141fine - pros would have fired it too0/142% / 44%
13 1:43 Knock-KnockGlock-181837aim far off: your crosshair was about 12 player widths (388 units) off their body - get on target first0/11% / 41%
13 1:42 кошечкаGlock-181043fine - pros would have fired it too1/149% / 52%
13 1:40 кошечкаGlock-181063fired while moving (140 u/s), too fast to be accurate - stop first1/1killed them49% / 52%
13 1:36 Knock-KnockGlock-181054fired while moving (154 u/s), too fast to be accurate - stop first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight14% / 41%
13 1:35 Knock-KnockGlock-181071fired while moving (122 u/s), too fast to be accurate - stop first0/225% / 35%
13 1:34 Knock-KnockGlock-181063fired while moving (141 u/s), too fast to be accurate - stop first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight51% / 53%
13 1:34 Knock-KnockGlock-181065aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight21% / 47%
13 1:33 Knock-KnockGlock-181078fine - pros would have fired it too1/2killed them50% / 51%
13 1:22 .in5-Tec-91730aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight5% / 33%
13 1:21 .in5-Tec-91719fine - pros would have fired it too1/124% / 41%
13 1:11 AgnosticTec-91504aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight13% / 41%
13 1:11 AgnosticTec-91497fine - pros would have fired it too1/1killed them36% / 36%
14 1:47 AgnosticAK-471019aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first2/7killed them3% / 62%
15 1:47 Knock-KnockAK-47928fine - pros would have fired it too2/532% / 55%
15 bomb 0:16 黑人留学生报测你女神而你却无能为力AK-471359fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight54% / 60%
15 bomb 0:16 黑人留学生报测你女神而你却无能为力AK-471354aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight20% / 62%
15 bomb 0:15 黑人留学生报测你女神而你却无能为力AK-471354fine - pros would have fired it too1/4killed them40% / 45%
16 1:30 Knock-KnockAK-471530aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/128% / 55%
16 1:30 Knock-KnockAK-471530fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight61% / 61%
16 1:29 Knock-KnockAK-471530fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight53% / 53%
17 1:15 Knock-KnockAWP2012aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/18% / 59%
17 1:00 .in5-AWP1574fine - pros would have fired it too1/2killed them76% / 79%
18 1:50 黑人留学生报测你女神而你却无能为力AWP2934fine - pros would have fired it too1/2killed them62% / 62%
19 1:19 .in5-Desert Eagle1644fine - pros would have fired it too0/118% / 35%
20 1:07 кошечкаGalil AR2533fine - pros would have fired it too1/21 bullet after pros would have stopped47% / 47%
20 1:07 кошечкаGalil AR2531fine - pros would have fired it too0/21 bullet after pros would have stopped29% / 46%
20 1:03 кошечкаGalil AR2577fine - pros would have fired it too1/151% / 51%
20 1:03 кошечкаGalil AR2577fine - pros would have fired it too1/21 bullet after pros would have stopped69% / 69%
20 bomb 0:39 黑人留学生报测你女神而你却无能为力Galil AR1488aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/212% / 55%
20 bomb 0:39 黑人留学生报测你女神而你却无能为力Galil AR1497fine - pros would have fired it too0/332% / 46%
20 bomb 0:38 黑人留学生报测你女神而你却无能为力Galil AR1499fine - pros would have fired it too0/343% / 48%
20 bomb 0:37 黑人留学生报测你女神而你却无能为力Galil AR1507aim far off: your crosshair was about a player's width (37 units) off their body - get on target first0/311% / 59%
20 bomb 0:37 黑人留学生报测你女神而你却无能为力Galil AR1519aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/2cut short (a death, a reload)18% / 45%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.