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Dust II, won 13-8 · Fri 23 Oct, 18:42

ЗАГЛОТИТЕЛЬMaster Guardian I

The match

Aim

438 msTTD492 msTTK2.3°Crosshair↓18%1st bullet30%Spray18%Head50%Counter-strafe

Scoreboard

73ADR62%KAST

Positioning

Shots

24/31Rushed↓1/15Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474825%
MP9268%
MAC-102556%
M4A1-S1520%
SSG 081020%
USP-S825%
Tec-9520%
M4A4450%
Desert Eagle250%
AWP10%
FAMAS10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
3/10518 1:11 3 kills (AK-47 ×3), 2 headshots, in 23.7 s T5.0
8/10514 1:29 2 kills (MAC-10 ×2), in 1.9 s T3.9
11/1053 1:10 2 kills (Scout ×2), 1 headshot, in 1.8 s CT3.1
33/1052 1:50 1 kill (Scout), 1 headshot CT1.0
71/10516 bomb 0:25 1 kill (AK-47) T0.1
77/10521 bomb 0:36 1 kill (AK-47) T-0.2
101/10510 1:04 1 kill (MP9) CT-2.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
6 1:21 1v4 before the plant CT · 100 HP · Lower Tunnellost - died in the first fight · saw each other
18 1:18 1v4 before the plant T · 100 HP · Extended Alost - died later, after 3 kills · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
14 flashes: 7 good, 1 weak, 6 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:18 goodblinded .in5- 3.1 s (0.6 s white); blinded themselves 1.0 s holding Bombsite A - safe
3 0:55 goodblinded Knock-Knock 4.2 s (1.4 s white)
5 1:33 weakbarely blinded Knock-Knock 2.5 s (0.3 s white), 黑人留学生报测你女神而你却无能为力 0.7 s (0.1 s white), .in5- 0.6 s (0.1 s white)
7 bomb 0:20 goodblinded кошечка 4.9 s (2.0 s white) dredd peeked кошечка 2.5 s after the pop - too early - the enemy had recovered; hit them first
10 1:25 wastedno enemy blinded for long
10 1:12 goodblinded Agnostic 4.7 s (1.9 s white)
12 0:53 wastedno enemy blinded for long
15 1:46 goodblinded Knock-Knock 3.6 s (0.9 s white)
16 1:39 wastedno enemy blinded for long; blinded BaPuKozzZ 2.5 s holding Long Doors - safe; blinded dredd 2.5 s on the move through Long A - safe
17 1:43 wastedno enemy blinded for long
18 bomb 0:18 goodblinded Knock-Knock 3.6 s (0.9 s white)
20 1:47 goodblinded Knock-Knock 3.6 s (0.9 s white)
20 1:26 wastedno enemy blinded for long; blinded САМОСВАЛ 1.8 s on the move through Long A - safe; blinded dredd 3.0 s holding Long A - safe
21 1:47 wastedno enemy blinded for long; blinded BaPuKozzZ 1.8 s on the move through Long Doors - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
48 grenades: 45 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 0:56 exposeda flash at Bombsite A - seen by 1 enemy for 0.8 s, the nearest 2001 units away; a jump throw
5 1:08 punishedhit by Agnostic 1.4 s after throwing an HE at A Ramp, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 752 units away; a running throw
16 1:29 exposedan HE at Long A - seen by 1 enemy for 0.8 s, the nearest 1556 units away, thrown in the open; a running throw

Positioning

In 4 of your 35 duels you showed more of yourself than you needed to (4 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 5 of your 27 duels (18%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 12 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 1 of the 10 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 1:10 кошечкаBombsite Acover not used: 96 units away, they'd have seen only your headkilled them
14 1:26 黑人留学生报测你女神而你却无能为力Top Midcover not used: 48 units away, they'd have seen only your headlived
17 1:03 Knock-KnockCatwalkcover not used: 32 units away, they'd have seen only your headdied
20 bomb 0:33 黑人留学生报测你女神而你却无能为力A Rampcover not used: 96 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 21 rounds (1 time longer than pros stand there). 1 of your 6 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 0 of the 12 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:47 holdheld with BaPuKozzZ, 250 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before BaPuKozzZ)
1 1:47 holdheld with САМОСВАЛ, 166 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms before САМОСВАЛ)
1 1:47 in their waystood between BaPuKozzZ and an enemy they could see, for 438 ms (pros: 125 ms at a time)
3 1:26 tradeСАМОСВАЛ was killed 408 units away: not traded within 5 s (pros: 625 ms)
3 1:08 peek togetherpeeked the same enemy as BEBEĞİM, 656 ms after them - late - your team-mate went first, as bait
3 1:08 tradeBEBEĞİM was killed 770 units away: not traded within 5 s (pros: 625 ms)
6 1:24 tradeBEBEĞİM was killed 548 units away: not traded within 5 s (pros: 625 ms)
7 bomb 0:13 holdheld with BaPuKozzZ, 402 units and 8° apart as the enemy saw you: a real crossfire (the enemy saw you 1,891 ms after BaPuKozzZ)
7 bomb 0:11 tradeBaPuKozzZ was killed 328 units away: not traded within 5 s (pros: 1,641 ms)
7 bomb 0:11 holdheld with BEBEĞİM, 48 units and 0° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms before BEBEĞİM)
7 bomb 0:10 tradeBEBEĞİM was killed 52 units away: not traded within 5 s (pros: 625 ms)
8 1:14 holdheld with BEBEĞİM, 623 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 219 ms before BEBEĞİM)
10 1:15 tradeСАМОСВАЛ was killed 605 units away: not traded within 5 s (pros: 2,031 ms)
15 bomb 0:20 tradedredd was killed 494 units away: not traded within 5 s (pros: 1,641 ms)
16 1:30 holdheld with САМОСВАЛ, 230 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 234 ms after САМОСВАЛ)
17 1:28 tradedredd was killed 154 units away: not traded within 5 s (pros: 969 ms)
18 1:48 tradeСАМОСВАЛ was killed 469 units away: not traded within 5 s (pros: 1,641 ms)
18 1:18 tradedredd was killed 845 units away: not traded within 5 s (pros: 2,031 ms)
19 1:07 tradeСАМОСВАЛ was killed 683 units away: not traded within 5 s (pros: 2,031 ms)
20 bomb 0:38 tradedredd was killed 477 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:47 Knock-Knockhit by themP250–––couldn't see them (a wallbang, a smoke) - not timed
1 1:39 кошечкаkilled by themDesert Eagle359 ms359 ms1.5°
2 1:50 .in5-killed themSSG 08141 ms141 ms0.4°
2 1:30 кошечкаhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
2 1:28 кошечкаhit by themSSG 0831 ms–0.4°
3 1:10 кошечкаkilled themSSG 08281 ms281 ms1.3°
3 1:08 .in5-killed themSSG 08375 ms375 ms1.1°
3 0:53 黑人留学生报测你女神而你却无能为力hit by themAK-47625 ms–3.7°
3 0:28 Knock-Knockhit by themAK-47812 ms–4.7°
3 0:26 Knock-Knockhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
4 1:52 .in5-hit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
4 1:40 Agnostichit themM4A4141 ms–0.2°
5 1:07 Agnostickilled by themAK-47672 ms2016 ms34.9°
6 bomb 0:17 Knock-Knockkilled by themAK-471094 ms1297 ms4.3°
7 bomb 0:11 Agnostichit by themAK-47109 ms–1.1°
7 bomb 0:10 黑人留学生报测你女神而你却无能为力killed by themAK-47688 ms688 ms31.5°
8 1:14 Agnostichit themDesert Eagle391 ms–1.7°
8 1:10 кошечкаkilled by themAK-47328 ms328 ms0.7°
9 1:38 кошечкаkilled by themAK-47375 ms781 ms1.6°
9 1:38 кошечкаhit themM4A4484 ms–3.0°
10 1:05 Agnostichit by themAK-471844 ms–7.5°
10 1:04 Agnostickilled themMP91516 ms1734 ms5.0°
10 1:02 .in5-hit themP2000922 ms–5.0°
10 0:58 .in5-killed by themAWP281 ms281 ms1.0°
11 0:30 Agnostickilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 0:30 Agnostichit themM4A4266 ms–4.2°
12 1:36 Knock-Knockhit by themGalil AR312 ms–2.7°
13 1:47 黑人留学生报测你女神而你却无能为力killed by themUSP-S203 ms203 ms1.0°
14 1:30 Knock-Knockkilled themMAC-10156 ms453 ms2.5°
14 1:28 кошечкаkilled themMAC-10406 ms781 ms4.1°
14 1:26 黑人留学生报测你女神而你却无能为力hit themMAC-10453 ms–3.5°
14 1:25 黑人留学生报测你女神而你却无能为力hit by themNova469 ms–3.3°
15 bomb 0:02 .in5-killed by themGalil AR297 ms828 ms1.0°
16 bomb 0:27 кошечкаkilled themAK-47719 ms2594 ms3.5°
16 bomb 0:26 кошечкаhit by themM4A4625 ms–1.0°
17 1:02 Knock-Knockhit themAK-47484 ms–1.2°
17 1:02 Knock-Knockkilled by themM4A1-S547 ms781 ms1.5°
18 1:11 кошечкаkilled themAK-47594 ms594 ms0.9°
18 bomb 0:33 .in5-hit themAK-471000 ms–2.1°
18 bomb 0:26 .in5-hit by themSSG 08406 ms–4.2°
18 bomb 0:26 .in5-killed themAK-47531 ms531 ms0.8°
18 bomb 0:24 Agnostickilled themAK-47359 ms359 ms0.3°
18 bomb 0:16 Knock-Knockkilled by themM4A1-S344 ms531 ms14.8°
18 bomb 0:16 Knock-Knockhit themAK-47422 ms–0.6°
19 1:10 黑人留学生报测你女神而你却无能为力hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
19 0:56 黑人留学生报测你女神而你却无能为力hit by themM4A4625 ms–2.4°
19 0:55 黑人留学生报测你女神而你却无能为力hit themAK-47453 ms–4.9°
19 0:53 黑人留学生报测你女神而你却无能为力hit by themM4A478 ms–0.8°
19 0:53 黑人留学生报测你女神而你却无能为力hit themAK-47344 ms–2.9°
19 0:51 黑人留学生报测你女神而你却无能为力killed by themM4A4812 ms812 ms0.9°
20 1:13 Agnostichit by themM4A4891 ms–25.6°
20 1:12 Agnostichit themTec-91047 ms–3.9°
20 bomb 0:32 黑人留学生报测你女神而你却无能为力killed by themAK-47812 ms812 ms25.8°
21 bomb 0:36 黑人留学生报测你女神而你却无能为力killed themAK-47–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 24 of your 31 first shots too soon: 15 while moving, 9 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 15 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 19 spray bullets went on after pros would have stopped. Your first shots had a 24% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:47 Knock-KnockUSP-S938fine - pros would have fired it too0/1cut short (a death, a reload)49% / 49%
4 1:40 AgnosticM4A4556fired while moving (115 u/s), too fast to be accurate - stop first3/641% / 74%
7 bomb 0:10 黑人留学生报测你女神而你却无能为力AWP841fired while moving (39 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)0% / 65%
8 1:33 黑人留学生报测你女神而你却无能为力Desert Eagle608too soon: your crosshair was still moving onto them, about a player's width (29 units) off - pros wait the split second it takes to get on target0/121% / 62%
8 1:14 AgnosticDesert Eagle643fine - pros would have fired it too1/276% / 76%
9 1:38 кошечкаM4A1-S1538fine - pros would have fired it too2/4cut short (a death, a reload)64% / 64%
10 1:35 黑人留学生报测你女神而你却无能为力MP9670fired while moving (213 u/s), too fast to be accurate - stop first0/1122% / 46%
10 1:05 AgnosticMP9611fired while moving (240 u/s), too fast to be accurate - stop first2/26killed them; 15 bullets after pros would have stopped1% / 59%
10 1:02 .in5-USP-S959fired while moving (240 u/s), too fast to be accurate - stop first2/54% / 54%
10 1:00 .in5-USP-S1188aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight15% / 38%
10 0:58 .in5-USP-S1316fired while moving (146 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)58% / 63%
11 0:35 AgnosticM4A1-S752fired while moving (106 u/s), too fast to be accurate - stop first0/102% / 61%
11 0:30 AgnosticM4A1-S457aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/4cut short (a death, a reload)19% / 50%
14 1:30 Knock-KnockMAC-10522fine - pros would have fired it too5/9killed them47% / 50%
14 1:28 黑人留学生报测你女神而你却无能为力MAC-10839fired while moving (237 u/s), too fast to be accurate - stop first5/128% / 54%
14 1:26 黑人留学生报测你女神而你却无能为力MAC-10606aim far off: your crosshair was about 1.5 player widths (53 units) off their body - get on target first4/9cut short (a death, a reload)3% / 61%
15 bomb 0:01 .in5-FAMAS589aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first0/1cut short (a death, a reload)2% / 46%
16 bomb 0:28 кошечкаAK-471247aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first1/64% / 45%
16 bomb 0:26 кошечкаAK-471192fired while moving (100 u/s), too fast to be accurate - stop first3/11killed them2% / 56%
17 1:03 Knock-KnockAK-47798fired while moving (97 u/s), too fast to be accurate - stop first1/5cut short (a death, a reload)27% / 68%
18 1:11 кошечкаAK-47626fine - pros would have fired it too1/4killed them49% / 49%
18 bomb 0:33 .in5-AK-471223fired while moving (121 u/s), too fast to be accurate - stop first1/77% / 56%
18 bomb 0:26 .in5-AK-47680aim far off: your crosshair was about a player's width (32 units) off their body - get on target first1/8killed them12% / 53%
18 bomb 0:24 AgnosticAK-471125fine - pros would have fired it too1/3killed them62% / 62%
18 bomb 0:16 Knock-KnockAK-471783fine - pros would have fired it too1/6cut short (a death, a reload); 4 bullets after pros would have stopped32% / 51%
19 0:56 黑人留学生报测你女神而你却无能为力AK-47584fired while moving (112 u/s), too fast to be accurate - stop first0/517% / 57%
19 0:55 黑人留学生报测你女神而你却无能为力AK-47569fired while moving (80 u/s), too fast to be accurate - stop first2/741% / 68%
19 0:54 黑人留学生报测你女神而你却无能为力AK-47565fired while moving (105 u/s), too fast to be accurate - stop first0/519% / 51%
19 0:53 黑人留学生报测你女神而你却无能为力AK-47564aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first1/431% / 57%
19 0:52 黑人留学生报测你女神而你却无能为力AK-47564fired while moving (112 u/s), too fast to be accurate - stop first0/6cut short (a death, a reload)18% / 56%
20 1:13 AgnosticTec-91084aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first1/82% / 51%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.