Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 48 | 25% |
| MP9 | 26 | 8% |
| MAC-10 | 25 | 56% |
| M4A1-S | 15 | 20% |
| SSG 08 | 10 | 20% |
| USP-S | 8 | 25% |
| Tec-9 | 5 | 20% |
| M4A4 | 4 | 50% |
| Desert Eagle | 2 | 50% |
| AWP | 1 | 0% |
| FAMAS | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 3/105 | 18 1:11 | 3 kills (AK-47 ×3), 2 headshots, in 23.7 s T | 5.0 |
| 8/105 | 14 1:29 | 2 kills (MAC-10 ×2), in 1.9 s T | 3.9 |
| 11/105 | 3 1:10 | 2 kills (Scout ×2), 1 headshot, in 1.8 s CT | 3.1 |
| 33/105 | 2 1:50 | 1 kill (Scout), 1 headshot CT | 1.0 |
| 71/105 | 16 bomb 0:25 | 1 kill (AK-47) T | 0.1 |
| 77/105 | 21 bomb 0:36 | 1 kill (AK-47) T | -0.2 |
| 101/105 | 10 1:04 | 1 kill (MP9) CT | -2.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 6 1:21 | 1v4 before the plant CT · 100 HP · Lower Tunnel | lost - died in the first fight · saw each other |
| 18 1:18 | 1v4 before the plant T · 100 HP · Extended A | lost - died later, after 3 kills · first fight won, saw each other |
Flashes
14 flashes: 7 good, 1 weak, 6 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:18 | good | blinded .in5- 3.1 s (0.6 s white); blinded themselves 1.0 s holding Bombsite A - safe |
| 3 0:55 | good | blinded Knock-Knock 4.2 s (1.4 s white) |
| 5 1:33 | weak | barely blinded Knock-Knock 2.5 s (0.3 s white), 黑人留学生报测你女神而你却无能为力 0.7 s (0.1 s white), .in5- 0.6 s (0.1 s white) |
| 7 bomb 0:20 | good | blinded кошечка 4.9 s (2.0 s white) dredd peeked кошечка 2.5 s after the pop - too early - the enemy had recovered; hit them first |
| 10 1:25 | wasted | no enemy blinded for long |
| 10 1:12 | good | blinded Agnostic 4.7 s (1.9 s white) |
| 12 0:53 | wasted | no enemy blinded for long |
| 15 1:46 | good | blinded Knock-Knock 3.6 s (0.9 s white) |
| 16 1:39 | wasted | no enemy blinded for long; blinded BaPuKozzZ 2.5 s holding Long Doors - safe; blinded dredd 2.5 s on the move through Long A - safe |
| 17 1:43 | wasted | no enemy blinded for long |
| 18 bomb 0:18 | good | blinded Knock-Knock 3.6 s (0.9 s white) |
| 20 1:47 | good | blinded Knock-Knock 3.6 s (0.9 s white) |
| 20 1:26 | wasted | no enemy blinded for long; blinded САМОСВАЛ 1.8 s on the move through Long A - safe; blinded dredd 3.0 s holding Long A - safe |
| 21 1:47 | wasted | no enemy blinded for long; blinded BaPuKozzZ 1.8 s on the move through Long Doors - safe |
Throws
48 grenades: 45 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 0:56 | exposed | a flash at Bombsite A - seen by 1 enemy for 0.8 s, the nearest 2001 units away; a jump throw |
| 5 1:08 | punished | hit by Agnostic 1.4 s after throwing an HE at A Ramp, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 752 units away; a running throw |
| 16 1:29 | exposed | an HE at Long A - seen by 1 enemy for 0.8 s, the nearest 1556 units away, thrown in the open; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 1:10 | Bombsite A | cover not used: 96 units away, they'd have seen only your head | killed them | ||
| 14 1:26 | Top Mid | cover not used: 48 units away, they'd have seen only your head | lived | ||
| 17 1:03 | Catwalk | cover not used: 32 units away, they'd have seen only your head | died | ||
| 20 bomb 0:33 | A Ramp | cover not used: 96 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 21 rounds (1 time longer than pros stand there). 1 of your 6 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 0 of the 12 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:47 | hold | held with BaPuKozzZ, 250 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before BaPuKozzZ) |
| 1 1:47 | hold | held with САМОСВАЛ, 166 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms before САМОСВАЛ) |
| 1 1:47 | in their way | stood between BaPuKozzZ and an enemy they could see, for 438 ms (pros: 125 ms at a time) |
| 3 1:26 | trade | САМОСВАЛ was killed 408 units away: not traded within 5 s (pros: 625 ms) |
| 3 1:08 | peek together | peeked the same enemy as BEBEĞİM, 656 ms after them - late - your team-mate went first, as bait |
| 3 1:08 | trade | BEBEĞİM was killed 770 units away: not traded within 5 s (pros: 625 ms) |
| 6 1:24 | trade | BEBEĞİM was killed 548 units away: not traded within 5 s (pros: 625 ms) |
| 7 bomb 0:13 | hold | held with BaPuKozzZ, 402 units and 8° apart as the enemy saw you: a real crossfire (the enemy saw you 1,891 ms after BaPuKozzZ) |
| 7 bomb 0:11 | trade | BaPuKozzZ was killed 328 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 bomb 0:11 | hold | held with BEBEĞİM, 48 units and 0° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms before BEBEĞİM) |
| 7 bomb 0:10 | trade | BEBEĞİM was killed 52 units away: not traded within 5 s (pros: 625 ms) |
| 8 1:14 | hold | held with BEBEĞİM, 623 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 219 ms before BEBEĞİM) |
| 10 1:15 | trade | САМОСВАЛ was killed 605 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 bomb 0:20 | trade | dredd was killed 494 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:30 | hold | held with САМОСВАЛ, 230 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 234 ms after САМОСВАЛ) |
| 17 1:28 | trade | dredd was killed 154 units away: not traded within 5 s (pros: 969 ms) |
| 18 1:48 | trade | САМОСВАЛ was killed 469 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 1:18 | trade | dredd was killed 845 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:07 | trade | САМОСВАЛ was killed 683 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 bomb 0:38 | trade | dredd was killed 477 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:47 | hit by them | P250 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:39 | killed by them | Desert Eagle | 359 ms | 359 ms | 1.5° | ||
| 2 1:50 | killed them | SSG 08 | 141 ms | 141 ms | 0.4° | ||
| 2 1:30 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:28 | hit by them | SSG 08 | 31 ms | – | 0.4° | ||
| 3 1:10 | killed them | SSG 08 | 281 ms | 281 ms | 1.3° | ||
| 3 1:08 | killed them | SSG 08 | 375 ms | 375 ms | 1.1° | ||
| 3 0:53 | hit by them | AK-47 | 625 ms | – | 3.7° | ||
| 3 0:28 | hit by them | AK-47 | 812 ms | – | 4.7° | ||
| 3 0:26 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:52 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:40 | hit them | M4A4 | 141 ms | – | 0.2° | ||
| 5 1:07 | killed by them | AK-47 | 672 ms | 2016 ms | 34.9° | ||
| 6 bomb 0:17 | killed by them | AK-47 | 1094 ms | 1297 ms | 4.3° | ||
| 7 bomb 0:11 | hit by them | AK-47 | 109 ms | – | 1.1° | ||
| 7 bomb 0:10 | killed by them | AK-47 | 688 ms | 688 ms | 31.5° | ||
| 8 1:14 | hit them | Desert Eagle | 391 ms | – | 1.7° | ||
| 8 1:10 | killed by them | AK-47 | 328 ms | 328 ms | 0.7° | ||
| 9 1:38 | killed by them | AK-47 | 375 ms | 781 ms | 1.6° | ||
| 9 1:38 | hit them | M4A4 | 484 ms | – | 3.0° | ||
| 10 1:05 | hit by them | AK-47 | 1844 ms | – | 7.5° | ||
| 10 1:04 | killed them | MP9 | 1516 ms | 1734 ms | 5.0° | ||
| 10 1:02 | hit them | P2000 | 922 ms | – | 5.0° | ||
| 10 0:58 | killed by them | AWP | 281 ms | 281 ms | 1.0° | ||
| 11 0:30 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 0:30 | hit them | M4A4 | 266 ms | – | 4.2° | ||
| 12 1:36 | hit by them | Galil AR | 312 ms | – | 2.7° | ||
| 13 1:47 | killed by them | USP-S | 203 ms | 203 ms | 1.0° | ||
| 14 1:30 | killed them | MAC-10 | 156 ms | 453 ms | 2.5° | ||
| 14 1:28 | killed them | MAC-10 | 406 ms | 781 ms | 4.1° | ||
| 14 1:26 | hit them | MAC-10 | 453 ms | – | 3.5° | ||
| 14 1:25 | hit by them | Nova | 469 ms | – | 3.3° | ||
| 15 bomb 0:02 | killed by them | Galil AR | 297 ms | 828 ms | 1.0° | ||
| 16 bomb 0:27 | killed them | AK-47 | 719 ms | 2594 ms | 3.5° | ||
| 16 bomb 0:26 | hit by them | M4A4 | 625 ms | – | 1.0° | ||
| 17 1:02 | hit them | AK-47 | 484 ms | – | 1.2° | ||
| 17 1:02 | killed by them | M4A1-S | 547 ms | 781 ms | 1.5° | ||
| 18 1:11 | killed them | AK-47 | 594 ms | 594 ms | 0.9° | ||
| 18 bomb 0:33 | hit them | AK-47 | 1000 ms | – | 2.1° | ||
| 18 bomb 0:26 | hit by them | SSG 08 | 406 ms | – | 4.2° | ||
| 18 bomb 0:26 | killed them | AK-47 | 531 ms | 531 ms | 0.8° | ||
| 18 bomb 0:24 | killed them | AK-47 | 359 ms | 359 ms | 0.3° | ||
| 18 bomb 0:16 | killed by them | M4A1-S | 344 ms | 531 ms | 14.8° | ||
| 18 bomb 0:16 | hit them | AK-47 | 422 ms | – | 0.6° | ||
| 19 1:10 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 0:56 | hit by them | M4A4 | 625 ms | – | 2.4° | ||
| 19 0:55 | hit them | AK-47 | 453 ms | – | 4.9° | ||
| 19 0:53 | hit by them | M4A4 | 78 ms | – | 0.8° | ||
| 19 0:53 | hit them | AK-47 | 344 ms | – | 2.9° | ||
| 19 0:51 | killed by them | M4A4 | 812 ms | 812 ms | 0.9° | ||
| 20 1:13 | hit by them | M4A4 | 891 ms | – | 25.6° | ||
| 20 1:12 | hit them | Tec-9 | 1047 ms | – | 3.9° | ||
| 20 bomb 0:32 | killed by them | AK-47 | 812 ms | 812 ms | 25.8° | ||
| 21 bomb 0:36 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:47 | USP-S | 938 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 49% / 49% | |
| 4 1:40 | M4A4 | 556 | fired while moving (115 u/s), too fast to be accurate - stop first | 3/6 | 41% / 74% | ||
| 7 bomb 0:10 | AWP | 841 | fired while moving (39 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 0% / 65% | |
| 8 1:33 | Desert Eagle | 608 | too soon: your crosshair was still moving onto them, about a player's width (29 units) off - pros wait the split second it takes to get on target | 0/1 | 21% / 62% | ||
| 8 1:14 | Desert Eagle | 643 | fine - pros would have fired it too | 1/2 | 76% / 76% | ||
| 9 1:38 | M4A1-S | 1538 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 64% / 64% | |
| 10 1:35 | MP9 | 670 | fired while moving (213 u/s), too fast to be accurate - stop first | 0/11 | 22% / 46% | ||
| 10 1:05 | MP9 | 611 | fired while moving (240 u/s), too fast to be accurate - stop first | 2/26 | killed them; 15 bullets after pros would have stopped | 1% / 59% | |
| 10 1:02 | USP-S | 959 | fired while moving (240 u/s), too fast to be accurate - stop first | 2/5 | 4% / 54% | ||
| 10 1:00 | USP-S | 1188 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 15% / 38% | |
| 10 0:58 | USP-S | 1316 | fired while moving (146 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 58% / 63% | |
| 11 0:35 | M4A1-S | 752 | fired while moving (106 u/s), too fast to be accurate - stop first | 0/10 | 2% / 61% | ||
| 11 0:30 | M4A1-S | 457 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/4 | cut short (a death, a reload) | 19% / 50% | |
| 14 1:30 | MAC-10 | 522 | fine - pros would have fired it too | 5/9 | killed them | 47% / 50% | |
| 14 1:28 | MAC-10 | 839 | fired while moving (237 u/s), too fast to be accurate - stop first | 5/12 | 8% / 54% | ||
| 14 1:26 | MAC-10 | 606 | aim far off: your crosshair was about 1.5 player widths (53 units) off their body - get on target first | 4/9 | cut short (a death, a reload) | 3% / 61% | |
| 15 bomb 0:01 | FAMAS | 589 | aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 2% / 46% | |
| 16 bomb 0:28 | AK-47 | 1247 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 1/6 | 4% / 45% | ||
| 16 bomb 0:26 | AK-47 | 1192 | fired while moving (100 u/s), too fast to be accurate - stop first | 3/11 | killed them | 2% / 56% | |
| 17 1:03 | AK-47 | 798 | fired while moving (97 u/s), too fast to be accurate - stop first | 1/5 | cut short (a death, a reload) | 27% / 68% | |
| 18 1:11 | AK-47 | 626 | fine - pros would have fired it too | 1/4 | killed them | 49% / 49% | |
| 18 bomb 0:33 | AK-47 | 1223 | fired while moving (121 u/s), too fast to be accurate - stop first | 1/7 | 7% / 56% | ||
| 18 bomb 0:26 | AK-47 | 680 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 1/8 | killed them | 12% / 53% | |
| 18 bomb 0:24 | AK-47 | 1125 | fine - pros would have fired it too | 1/3 | killed them | 62% / 62% | |
| 18 bomb 0:16 | AK-47 | 1783 | fine - pros would have fired it too | 1/6 | cut short (a death, a reload); 4 bullets after pros would have stopped | 32% / 51% | |
| 19 0:56 | AK-47 | 584 | fired while moving (112 u/s), too fast to be accurate - stop first | 0/5 | 17% / 57% | ||
| 19 0:55 | AK-47 | 569 | fired while moving (80 u/s), too fast to be accurate - stop first | 2/7 | 41% / 68% | ||
| 19 0:54 | AK-47 | 565 | fired while moving (105 u/s), too fast to be accurate - stop first | 0/5 | 19% / 51% | ||
| 19 0:53 | AK-47 | 564 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 1/4 | 31% / 57% | ||
| 19 0:52 | AK-47 | 564 | fired while moving (112 u/s), too fast to be accurate - stop first | 0/6 | cut short (a death, a reload) | 18% / 56% | |
| 20 1:13 | Tec-9 | 1084 | aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first | 1/8 | 2% / 51% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
