Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 57 | 30% |
| M4A1-S | 32 | 34% |
| AWP | 7 | 43% |
| Desert Eagle | 6 | 33% |
| USP-S | 4 | 0% |
| Five-SeveN | 2 | 0% |
| SSG 08 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 23/105 | 1 1:39 | 1 kill (Deagle), 1 headshot T | 2.3 |
| 44/105 | 17 1:16 | 1 kill (AWP) CT | 0.8 |
| 46/105 | 9 1:38 | 1 kill (AK-47), 1 headshot T | 0.7 |
| 63/105 | 11 0:26 | 1 kill (AK-47) T | 0.4 |
| 64/105 | 15 bomb 0:20 | 1 kill (M4A1-S) CT | 0.4 |
| 72/105 | 5 bomb 0:26 | 1 kill (AK-47), 1 headshot T | 0.0 |
| 80/105 | 6 1:24 | 1 kill (AK-47), 1 headshot T | -0.4 |
| 90/105 | 19 1:07 | 1 kill (AWP) CT | -0.9 |
| 95/105 | 8 1:50 | 2 kills (AK-47 ×2), all headshots, in 39 s T | -1.4 |
| 97/105 | 13 1:43 | 1 kill (USP-S), 1 headshot CT | -1.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 1:31 | 1v5 before the plant T · 100 HP · Top Mid | lost - died later · saw each other |
Flashes
7 flashes: 4 good, 0 weak, 3 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 1:00 | wasted | no enemy blinded for long |
| 7 1:42 | wasted | no enemy blinded for long; blinded themselves 1.9 s on the move through Upper Tunnel - safe |
| 11 1:47 | wasted | no enemy blinded for long |
| 16 1:18 | good | blinded dredd 3.2 s (0.7 s white) |
| 19 0:51 | good | blinded ЗАГЛОТИТЕЛЬ 3.9 s (1.2 s white) |
| 20 bomb 0:27 | good | blinded BaPuKozzZ 3.8 s (1.1 s white) |
| 21 1:46 | good | blinded BaPuKozzZ 4.0 s (1.2 s white); blinded .in5- 2.3 s holding Bombsite A - safe; blinded Agnostic 3.2 s holding Long A - safe |
Throws
32 grenades: 30 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 20 bomb 0:26 | punished | killed by BaPuKozzZ 1.7 s after throwing a molotov at Under A, before the gun was ready - seen by 1 enemy for 0.2 s, the nearest 71 units away |
| 21 1:48 | exposed | a flash at Long A - seen by 1 enemy for 0.1 s, the nearest 733 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 9 1:38 | T Spawn | cover not used: 48 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 2 of your 4 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 0 of the 12 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:50 | trade | .in5- was killed 192 units away: not traded within 5 s (pros: 969 ms) |
| 3 1:36 | hold | held with Agnostic, 135 units and 4° apart as the enemy saw you: a real crossfire (the enemy saw you 1,375 ms after Agnostic) |
| 3 1:35 | trade | Agnostic was killed 113 units away: not traded within 5 s (pros: 969 ms) |
| 3 1:25 | line of fire | stood in .in5-'s line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 3 1:11 | peek together | peeked the same enemy as .in5-, 141 ms after them - a double peek |
| 3 1:10 | hold | held with Knock-Knock, 693 units and 8° apart as the enemy saw you: a real crossfire (the enemy saw you 1,969 ms before Knock-Knock) |
| 5 1:08 | trade | 黑人留学生报测你女神而你却无能为力 was killed 897 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:38 | trade | .in5- was killed 910 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 bomb 0:33 | trade | Knock-Knock was killed 600 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:25 | trade | 黑人留学生报测你女神而你却无能为力 was killed 515 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:13 | trade | Agnostic was killed 124 units away: not traded within 5 s (pros: 969 ms) |
| 10 1:39 | hold | held with .in5-, 681 units and 17° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 10 1:29 | trade | Knock-Knock was killed 337 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:46 | trade | .in5- was killed 961 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:15 | trade | Knock-Knock was killed 877 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:09 | hold | held with Agnostic, 961 units and 23° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 14 1:29 | trade | Knock-Knock was killed 513 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:17 | hold | held with 黑人留学生报测你女神而你却无能为力, 364 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 141 ms after 黑人留学生报测你女神而你却无能为力) |
| 18 1:42 | hold | held with .in5-, 1054 units and 32° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 19 1:07 | hold | held with .in5-, 108 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before .in5-) |
| 21 1:47 | trade | Agnostic was killed 564 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:39 | killed them | Desert Eagle | 359 ms | 359 ms | 1.5° | ||
| 1 1:21 | killed by them | Dual Berettas | 172 ms | 328 ms | 4.2° | ||
| 2 1:30 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:28 | hit them | SSG 08 | 31 ms | – | 0.4° | ||
| 2 1:24 | killed by them | Desert Eagle | 250 ms | 766 ms | 2.2° | ||
| 3 1:26 | hit them | AK-47 | 3094 ms | – | 7.8° | ||
| 3 1:11 | hit them | AK-47 | 438 ms | – | 0.1° | ||
| 3 1:10 | hit by them | SSG 08 | 594 ms | – | 5.0° | ||
| 3 1:10 | killed by them | SSG 08 | 281 ms | 281 ms | 1.3° | ||
| 4 1:16 | killed by them | P90 | 453 ms | 1297 ms | 17.9° | ||
| 4 1:16 | hit them | Desert Eagle | 297 ms | – | 9.9° | ||
| 5 bomb 0:26 | hit by them | M4A4 | 469 ms | – | 0.8° | ||
| 5 bomb 0:26 | killed them | AK-47 | 906 ms | 906 ms | 3.9° | ||
| 6 1:24 | killed them | AK-47 | 812 ms | 1125 ms | 21.9° | ||
| 7 bomb 0:17 | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 bomb 0:16 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:50 | killed them | AK-47 | 266 ms | 969 ms | 1.7° | ||
| 8 1:10 | killed them | AK-47 | 328 ms | 328 ms | 0.7° | ||
| 8 1:09 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:08 | killed by them | M4A1-S | 266 ms | 359 ms | 2.2° | ||
| 9 1:38 | killed them | AK-47 | 375 ms | 781 ms | 1.6° | ||
| 9 1:38 | hit by them | M4A4 | 484 ms | – | 3.0° | ||
| 9 0:40 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:24 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 0:41 | hit them | AK-47 | 125 ms | – | 0.7° | ||
| 11 0:26 | killed them | AK-47 | 359 ms | 453 ms | 0.5° | ||
| 12 1:00 | hit them | AK-47 | 562 ms | – | 4.9° | ||
| 12 0:59 | killed by them | AK-47 | 672 ms | 672 ms | 3.8° | ||
| 13 1:43 | hit by them | Tec-9 | 297 ms | – | 1.8° | ||
| 13 1:43 | killed them | USP-S | 562 ms | 562 ms | 3.9° | ||
| 13 1:42 | hit by them | Glock-18 | 109 ms | – | 2.4° | ||
| 13 1:40 | killed by them | Glock-18 | 141 ms | 141 ms | 0.9° | ||
| 14 1:28 | killed by them | MAC-10 | 406 ms | 781 ms | 4.1° | ||
| 15 bomb 0:22 | killed them | M4A1-S | 422 ms | 2422 ms | 1.8° | ||
| 16 bomb 0:27 | killed by them | AK-47 | 719 ms | 2594 ms | 3.5° | ||
| 16 bomb 0:26 | hit them | M4A4 | 625 ms | – | 1.0° | ||
| 17 1:16 | killed them | AWP | 641 ms | 641 ms | 0.4° | ||
| 18 1:11 | killed by them | AK-47 | 594 ms | 594 ms | 0.9° | ||
| 19 1:07 | killed them | AWP | 453 ms | 453 ms | 3.7° | ||
| 20 1:07 | hit them | AWP | 3609 ms | – | 6.9° | ||
| 20 1:07 | hit by them | Galil AR | 3750 ms | – | 6.6° | ||
| 20 1:03 | hit by them | Galil AR | 141 ms | – | 0.8° | ||
| 20 bomb 0:25 | killed by them | MP7 | 141 ms | 141 ms | 13.9° | ||
| 21 1:44 | killed by them | P90 | 812 ms | 1516 ms | 3.9° | ||
| 21 1:44 | hit them | M4A4 | 859 ms | – | 7.4° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:52 | Desert Eagle | 2549 | fine - pros would have fired it too | 0/1 | 43% / 49% | ||
| 1 1:39 | Desert Eagle | 1011 | fine - pros would have fired it too | 1/1 | killed them | 63% / 63% | |
| 2 1:25 | Desert Eagle | 325 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 88% / 88% | |
| 3 1:34 | AK-47 | 1724 | fired while moving (75 u/s), too fast to be accurate - stop first | 0/1 | 0% / 47% | ||
| 3 1:33 | AK-47 | 2127 | aim far off: your crosshair was about 10.5 player widths (329 units) off their body - get on target first | 0/5 | 4 bullets after pros would have stopped | 1% / 52% | |
| 3 1:28 | AK-47 | 1505 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 42% / 46% | |
| 3 1:28 | AK-47 | 1475 | aim far off: your crosshair was about 3.5 player widths (113 units) off their body - get on target first | 0/5 | 1 bullet after pros would have stopped | 1% / 49% | |
| 3 1:27 | AK-47 | 1472 | fired while moving (96 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 44% | |
| 3 1:26 | AK-47 | 1473 | fine - pros would have fired it too | 1/4 | 45% / 61% | ||
| 3 1:25 | AK-47 | 1481 | fine - pros would have fired it too | 1/4 | 52% / 52% | ||
| 3 1:16 | AK-47 | 1602 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/7 | 4 bullets after pros would have stopped | 14% / 44% | |
| 3 1:11 | AK-47 | 1292 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 26% / 56% | |
| 4 1:16 | Desert Eagle | 159 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 1/3 | cut short (a death, a reload) | 12% / 61% | |
| 5 bomb 0:26 | AK-47 | 740 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 47% / 47% | |
| 5 bomb 0:26 | AK-47 | 740 | fine - pros would have fired it too | 1/5 | killed them | 70% / 70% | |
| 6 1:25 | AK-47 | 581 | fine - pros would have fired it too | 3/10 | killed them | 45% / 49% | |
| 7 bomb 0:16 | AK-47 | 923 | aim far off: your crosshair was about 2.5 player widths (85 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 1% / 46% | |
| 8 1:50 | AK-47 | 1251 | fine - pros would have fired it too | 3/11 | killed them; 1 bullet after pros would have stopped | 62% / 62% | |
| 8 1:09 | AK-47 | 941 | fine - pros would have fired it too | 1/6 | 34% / 54% | ||
| 9 1:38 | AK-47 | 1538 | fine - pros would have fired it too | 3/9 | killed them | 48% / 52% | |
| 11 0:26 | AK-47 | 824 | fine - pros would have fired it too | 2/6 | killed them | 61% / 61% | |
| 12 1:00 | AK-47 | 753 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 45% / 46% | |
| 13 1:45 | USP-S | 1011 | fired while moving (163 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 54% | |
| 13 1:43 | USP-S | 1038 | fired while moving (89 u/s), too fast to be accurate - stop first | 1/2 | killed them | 18% / 53% | |
| 13 1:40 | USP-S | 1063 | aim far off: your crosshair was about 1.5 player widths (54 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 2% / 50% | |
| 14 1:28 | Five-SeveN | 711 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 17% / 42% | |
| 15 bomb 0:28 | M4A1-S | 1806 | fine - pros would have fired it too | 0/2 | 31% / 53% | ||
| 15 bomb 0:22 | M4A1-S | 1371 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 69% / 69% | |
| 15 bomb 0:22 | M4A1-S | 1371 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 3/8 | 9% / 50% | ||
| 15 bomb 0:21 | M4A1-S | 1388 | fine - pros would have fired it too | 1/5 | killed them | 45% / 47% | |
| 16 bomb 0:30 | M4A1-S | 1367 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/4 | 23% / 56% | ||
| 16 bomb 0:28 | M4A1-S | 1247 | fired while moving (208 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 49% | |
| 16 bomb 0:27 | M4A1-S | 1202 | fired while moving (142 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 20% / 73% | |
| 16 bomb 0:26 | M4A1-S | 1190 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 3/5 | cut short (a death, a reload) | 8% / 45% | |
| 17 1:16 | AWP | 1194 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/1 | killed them | 39% / 74% | |
| 19 1:07 | AWP | 1034 | too soon: your crosshair was still moving onto them, about a player's width (27 units) off - pros wait the split second it takes to get on target | 1/1 | killed them | 21% / 66% | |
| 19 1:01 | AWP | 2086 | fine - pros would have fired it too | 0/2 | 47% / 61% | ||
| 20 1:07 | AWP | 2533 | fine - pros would have fired it too | 1/3 | 83% / 83% | ||
| 20 bomb 0:37 | AWP | 2729 | aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 7% / 79% | |
| 21 1:44 | M4A1-S | 697 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 3/8 | cut short (a death, a reload) | 29% / 63% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
