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Dust II, lost 8-13 · Fri 23 Oct, 18:42

кошечкаMaster Guardian I

The match

Aim

446 msTTD641 msTTK1.8°Crosshair↓28%1st bullet38%Spray18%Head88%Counter-strafe

Scoreboard

66ADR67%KAST

Positioning

Shots

21/40Rushed↓8/21Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475730%
M4A1-S3234%
AWP743%
Desert Eagle633%
USP-S40%
Five-SeveN20%
SSG 081100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
23/1051 1:39 1 kill (Deagle), 1 headshot T2.3
44/10517 1:16 1 kill (AWP) CT0.8
46/1059 1:38 1 kill (AK-47), 1 headshot T0.7
63/10511 0:26 1 kill (AK-47) T0.4
64/10515 bomb 0:20 1 kill (M4A1-S) CT0.4
72/1055 bomb 0:26 1 kill (AK-47), 1 headshot T0.0
80/1056 1:24 1 kill (AK-47), 1 headshot T-0.4
90/10519 1:07 1 kill (AWP) CT-0.9
95/1058 1:50 2 kills (AK-47 ×2), all headshots, in 39 s T-1.4
97/10513 1:43 1 kill (USP-S), 1 headshot CT-1.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 1:31 1v5 before the plant T · 100 HP · Top Midlost - died later · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
7 flashes: 4 good, 0 weak, 3 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 1:00 wastedno enemy blinded for long
7 1:42 wastedno enemy blinded for long; blinded themselves 1.9 s on the move through Upper Tunnel - safe
11 1:47 wastedno enemy blinded for long
16 1:18 goodblinded dredd 3.2 s (0.7 s white)
19 0:51 goodblinded ЗАГЛОТИТЕЛЬ 3.9 s (1.2 s white)
20 bomb 0:27 goodblinded BaPuKozzZ 3.8 s (1.1 s white)
21 1:46 goodblinded BaPuKozzZ 4.0 s (1.2 s white); blinded .in5- 2.3 s holding Bombsite A - safe; blinded Agnostic 3.2 s holding Long A - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
32 grenades: 30 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
20 bomb 0:26 punishedkilled by BaPuKozzZ 1.7 s after throwing a molotov at Under A, before the gun was ready - seen by 1 enemy for 0.2 s, the nearest 71 units away
21 1:48 exposeda flash at Long A - seen by 1 enemy for 0.1 s, the nearest 733 units away

Positioning

In 1 of your 28 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 9 of your 22 duels (41%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 11 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 11 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
9 1:38 ЗАГЛОТИТЕЛЬT Spawncover not used: 48 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 21 rounds. 2 of your 4 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 0 of the 12 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:50 trade.in5- was killed 192 units away: not traded within 5 s (pros: 969 ms)
3 1:36 holdheld with Agnostic, 135 units and 4° apart as the enemy saw you: a real crossfire (the enemy saw you 1,375 ms after Agnostic)
3 1:35 tradeAgnostic was killed 113 units away: not traded within 5 s (pros: 969 ms)
3 1:25 line of firestood in .in5-'s line of fire while they fought, for 375 ms (pros: 188 ms at a time)
3 1:11 peek togetherpeeked the same enemy as .in5-, 141 ms after them - a double peek
3 1:10 holdheld with Knock-Knock, 693 units and 8° apart as the enemy saw you: a real crossfire (the enemy saw you 1,969 ms before Knock-Knock)
5 1:08 trade黑人留学生报测你女神而你却无能为力 was killed 897 units away: not traded within 5 s (pros: 2,031 ms)
6 1:38 trade.in5- was killed 910 units away: not traded within 5 s (pros: 2,031 ms)
7 bomb 0:33 tradeKnock-Knock was killed 600 units away: not traded within 5 s (pros: 2,031 ms)
8 1:25 trade黑人留学生报测你女神而你却无能为力 was killed 515 units away: not traded within 5 s (pros: 2,031 ms)
8 1:13 tradeAgnostic was killed 124 units away: not traded within 5 s (pros: 969 ms)
10 1:39 holdheld with .in5-, 681 units and 17° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
10 1:29 tradeKnock-Knock was killed 337 units away: not traded within 5 s (pros: 1,641 ms)
11 1:46 trade.in5- was killed 961 units away: not traded within 5 s (pros: 2,031 ms)
11 1:15 tradeKnock-Knock was killed 877 units away: not traded within 5 s (pros: 2,031 ms)
11 1:09 holdheld with Agnostic, 961 units and 23° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
14 1:29 tradeKnock-Knock was killed 513 units away: not traded within 5 s (pros: 2,031 ms)
17 1:17 holdheld with 黑人留学生报测你女神而你却无能为力, 364 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 141 ms after 黑人留学生报测你女神而你却无能为力)
18 1:42 holdheld with .in5-, 1054 units and 32° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
19 1:07 holdheld with .in5-, 108 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before .in5-)
21 1:47 tradeAgnostic was killed 564 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:39 ЗАГЛОТИТЕЛЬkilled themDesert Eagle359 ms359 ms1.5°
1 1:21 BaPuKozzZkilled by themDual Berettas172 ms328 ms4.2°
2 1:30 ЗАГЛОТИТЕЛЬhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
2 1:28 ЗАГЛОТИТЕЛЬhit themSSG 0831 ms–0.4°
2 1:24 BEBEĞİMkilled by themDesert Eagle250 ms766 ms2.2°
3 1:26 BEBEĞİMhit themAK-473094 ms–7.8°
3 1:11 BEBEĞİMhit themAK-47438 ms–0.1°
3 1:10 BEBEĞİMhit by themSSG 08594 ms–5.0°
3 1:10 ЗАГЛОТИТЕЛЬkilled by themSSG 08281 ms281 ms1.3°
4 1:16 BaPuKozzZkilled by themP90453 ms1297 ms17.9°
4 1:16 BaPuKozzZhit themDesert Eagle297 ms–9.9°
5 bomb 0:26 dreddhit by themM4A4469 ms–0.8°
5 bomb 0:26 dreddkilled themAK-47906 ms906 ms3.9°
6 1:24 BEBEĞİMkilled themAK-47812 ms1125 ms21.9°
7 bomb 0:17 САМОСВАЛhit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
7 bomb 0:16 dreddkilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
8 1:50 BaPuKozzZkilled themAK-47266 ms969 ms1.7°
8 1:10 ЗАГЛОТИТЕЛЬkilled themAK-47328 ms328 ms0.7°
8 1:09 BEBEĞİMhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:08 BEBEĞİMkilled by themM4A1-S266 ms359 ms2.2°
9 1:38 ЗАГЛОТИТЕЛЬkilled themAK-47375 ms781 ms1.6°
9 1:38 ЗАГЛОТИТЕЛЬhit by themM4A4484 ms–3.0°
9 0:40 BEBEĞİMkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
10 1:24 САМОСВАЛkilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
11 0:41 dreddhit themAK-47125 ms–0.7°
11 0:26 dreddkilled themAK-47359 ms453 ms0.5°
12 1:00 BEBEĞİMhit themAK-47562 ms–4.9°
12 0:59 BEBEĞİMkilled by themAK-47672 ms672 ms3.8°
13 1:43 BaPuKozzZhit by themTec-9297 ms–1.8°
13 1:43 BaPuKozzZkilled themUSP-S562 ms562 ms3.9°
13 1:42 САМОСВАЛhit by themGlock-18109 ms–2.4°
13 1:40 САМОСВАЛkilled by themGlock-18141 ms141 ms0.9°
14 1:28 ЗАГЛОТИТЕЛЬkilled by themMAC-10406 ms781 ms4.1°
15 bomb 0:22 dreddkilled themM4A1-S422 ms2422 ms1.8°
16 bomb 0:27 ЗАГЛОТИТЕЛЬkilled by themAK-47719 ms2594 ms3.5°
16 bomb 0:26 ЗАГЛОТИТЕЛЬhit themM4A4625 ms–1.0°
17 1:16 BaPuKozzZkilled themAWP641 ms641 ms0.4°
18 1:11 ЗАГЛОТИТЕЛЬkilled by themAK-47594 ms594 ms0.9°
19 1:07 САМОСВАЛkilled themAWP453 ms453 ms3.7°
20 1:07 САМОСВАЛhit themAWP3609 ms–6.9°
20 1:07 САМОСВАЛhit by themGalil AR3750 ms–6.6°
20 1:03 САМОСВАЛhit by themGalil AR141 ms–0.8°
20 bomb 0:25 BaPuKozzZkilled by themMP7141 ms141 ms13.9°
21 1:44 BaPuKozzZkilled by themP90812 ms1516 ms3.9°
21 1:44 BaPuKozzZhit themM4A4859 ms–7.4°

Shots

You fired 21 of your 40 first shots too soon: 15 before your crosshair was on them, 6 while moving. Pros fire about 4 in 10 too soon. You stopped 8 of 21 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 10 spray bullets went on after pros would have stopped. Your first shots had a 32% chance to hit; stopped, with your crosshair on them, 57%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:52 BEBEĞİMDesert Eagle2549fine - pros would have fired it too0/143% / 49%
1 1:39 ЗАГЛОТИТЕЛЬDesert Eagle1011fine - pros would have fired it too1/1killed them63% / 63%
2 1:25 BEBEĞİMDesert Eagle325fine - pros would have fired it too0/2cut short (a death, a reload)88% / 88%
3 1:34 ЗАГЛОТИТЕЛЬAK-471724fired while moving (75 u/s), too fast to be accurate - stop first0/10% / 47%
3 1:33 САМОСВАЛAK-472127aim far off: your crosshair was about 10.5 player widths (329 units) off their body - get on target first0/54 bullets after pros would have stopped1% / 52%
3 1:28 BEBEĞİMAK-471505fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight42% / 46%
3 1:28 BEBEĞİMAK-471475aim far off: your crosshair was about 3.5 player widths (113 units) off their body - get on target first0/51 bullet after pros would have stopped1% / 49%
3 1:27 BEBEĞİMAK-471472fired while moving (96 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 44%
3 1:26 BEBEĞİMAK-471473fine - pros would have fired it too1/445% / 61%
3 1:25 BEBEĞİMAK-471481fine - pros would have fired it too1/452% / 52%
3 1:16 BEBEĞİMAK-471602aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/74 bullets after pros would have stopped14% / 44%
3 1:11 BEBEĞİMAK-471292aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight26% / 56%
4 1:16 BaPuKozzZDesert Eagle159aim far off: your crosshair was about a player's width (36 units) off their body - get on target first1/3cut short (a death, a reload)12% / 61%
5 bomb 0:26 dreddAK-47740fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight47% / 47%
5 bomb 0:26 dreddAK-47740fine - pros would have fired it too1/5killed them70% / 70%
6 1:25 BEBEĞİMAK-47581fine - pros would have fired it too3/10killed them45% / 49%
7 bomb 0:16 dreddAK-47923aim far off: your crosshair was about 2.5 player widths (85 units) off their body - get on target first0/1cut short (a death, a reload)1% / 46%
8 1:50 BaPuKozzZAK-471251fine - pros would have fired it too3/11killed them; 1 bullet after pros would have stopped62% / 62%
8 1:09 BEBEĞİMAK-47941fine - pros would have fired it too1/634% / 54%
9 1:38 ЗАГЛОТИТЕЛЬAK-471538fine - pros would have fired it too3/9killed them48% / 52%
11 0:26 dreddAK-47824fine - pros would have fired it too2/6killed them61% / 61%
12 1:00 BEBEĞİMAK-47753fine - pros would have fired it too2/3cut short (a death, a reload)45% / 46%
13 1:45 BaPuKozzZUSP-S1011fired while moving (163 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 54%
13 1:43 BaPuKozzZUSP-S1038fired while moving (89 u/s), too fast to be accurate - stop first1/2killed them18% / 53%
13 1:40 САМОСВАЛUSP-S1063aim far off: your crosshair was about 1.5 player widths (54 units) off their body - get on target first0/1cut short (a death, a reload)2% / 50%
14 1:28 ЗАГЛОТИТЕЛЬFive-SeveN711aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/2cut short (a death, a reload)17% / 42%
15 bomb 0:28 dreddM4A1-S1806fine - pros would have fired it too0/231% / 53%
15 bomb 0:22 dreddM4A1-S1371fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight69% / 69%
15 bomb 0:22 dreddM4A1-S1371aim far off: your crosshair was about a player's width (34 units) off their body - get on target first3/89% / 50%
15 bomb 0:21 dreddM4A1-S1388fine - pros would have fired it too1/5killed them45% / 47%
16 bomb 0:30 ЗАГЛОТИТЕЛЬM4A1-S1367aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/423% / 56%
16 bomb 0:28 ЗАГЛОТИТЕЛЬM4A1-S1247fired while moving (208 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 49%
16 bomb 0:27 ЗАГЛОТИТЕЛЬM4A1-S1202fired while moving (142 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight20% / 73%
16 bomb 0:26 ЗАГЛОТИТЕЛЬM4A1-S1190aim far off: your crosshair was about a player's width (35 units) off their body - get on target first3/5cut short (a death, a reload)8% / 45%
17 1:16 BaPuKozzZAWP1194aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/1killed them39% / 74%
19 1:07 САМОСВАЛAWP1034too soon: your crosshair was still moving onto them, about a player's width (27 units) off - pros wait the split second it takes to get on target1/1killed them21% / 66%
19 1:01 BaPuKozzZAWP2086fine - pros would have fired it too0/247% / 61%
20 1:07 САМОСВАЛAWP2533fine - pros would have fired it too1/383% / 83%
20 bomb 0:37 САМОСВАЛAWP2729aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first0/1cut short (a death, a reload)7% / 79%
21 1:44 BaPuKozzZM4A1-S697aim far off: your crosshair was about a player's width (24 units) off their body - get on target first3/8cut short (a death, a reload)29% / 63%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.