Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| Galil AR | 37 | 51% |
| SSG 08 | 21 | 38% |
| CZ75-Auto | 18 | 39% |
| AWP | 14 | 43% |
| Glock-18 | 10 | 40% |
| USP-S | 10 | 20% |
| M4A4 | 6 | 50% |
| AK-47 | 6 | 33% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 15/105 | 10 1:30 | 2 kills (AWP ×2), a wallbang, in 31.8 s T | 2.7 |
| 17/105 | 18 1:48 | 1 kill (Scout), a wallbang, 1 headshot CT | 2.6 |
| 18/105 | 8 1:05 | 2 kills (AWP ×2), 1 headshot, in 10.4 s T | 2.6 |
| 20/105 | 5 1:42 | 3 kills (Galil ×2, M4A4), in 61.2 s T | 2.6 |
| 39/105 | 20 1:31 | 1 kill (Scout) CT | 1.0 |
| 40/105 | 15 bomb 0:35 | 2 kills (Scout, Galil), 1 headshot, in 34.4 s CT | 1.0 |
| 43/105 | 16 1:23 | 1 kill (Galil) CT | 0.9 |
| 48/105 | 3 1:26 | 1 kill (Scout), 1 headshot T | 0.6 |
| 53/105 | 19 0:49 | 1 kill (Scout) CT | 0.6 |
| 57/105 | 1 1:19 | 1 kill (CZ75) T | 0.5 |
| 73/105 | 7 bomb 0:13 | 1 kill (AWP) T | 0.0 |
| 74/105 | 9 0:36 | 1 kill (AWP) T | 0.0 |
| 92/105 | 4 1:14 | 1 kill (Glock), 1 headshot T | -1.1 |
| 105/105 | 13 1:22 | 1 kill (USP-S) CT | -3.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 1:13 | 1v2 before the plant T · 100 HP · Middle | lost - died in the first fight · saw each other |
| 4 1:13 | 1v3 before the plant T · 21 HP · Outside Long | lost - died later · saw each other |
| 9 0:06 | 1v2 before the plant T · 21 HP · Lower Tunnel | lost - saved, the time ran out |
| 10 1:04 | 1v2 before the plant T · 100 HP · Long A | lost - died later, after 1 kill · saw each other |
| 16 bomb 0:25 | 1v2 after the plant CT · 47 HP · Extended A | lost - died in the first fight · saw each other |
Flashes
10 flashes: 4 good, 0 weak, 6 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:46 | wasted | no enemy blinded for long |
| 4 1:46 | good | blinded BaPuKozzZ 3.7 s (1.0 s white), САМОСВАЛ 3.3 s (0.7 s white) |
| 5 1:47 | wasted | no enemy blinded for long |
| 6 1:46 | good | blinded BaPuKozzZ 3.6 s (0.9 s white) |
| 7 1:30 | good | blinded САМОСВАЛ 5.0 s (2.2 s white), ЗАГЛОТИТЕЛЬ 3.1 s (0.5 s white) |
| 8 1:46 | wasted | no enemy blinded for long |
| 9 1:15 | wasted | no enemy blinded for long |
| 10 1:42 | wasted | barely blinded BaPuKozzZ 0.6 s (0.1 s white) |
| 16 bomb 0:34 | wasted | barely blinded ЗАГЛОТИТЕЛЬ 1.1 s (0.1 s white), dredd 0.8 s (0.1 s white) |
| 17 1:33 | good | blinded ЗАГЛОТИТЕЛЬ 4.3 s (1.5 s white), САМОСВАЛ 3.9 s (1.2 s white), dredd 3.5 s (0.9 s white) |
Throws
33 grenades: 27 thrown safely, 4 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Long A (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 10 1:03 | punished | hit by ЗАГЛОТИТЕЛЬ 1.2 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 1.5 s, the nearest 923 units away; a jump throw |
| 13 1:38 | exposed | an HE at Bombsite A - seen by 1 enemy for 0.5 s, the nearest 1751 units away; a running throw |
| 15 bomb 0:12 | exposed | a molotov at CT Spawn - seen by 1 enemy for 1.2 s, the nearest 986 units away, thrown in the open |
| 16 1:27 | exposed | an HE at Extended A - seen by 1 enemy for 0.1 s, the nearest 918 units away |
| 17 1:01 | punished | killed by САМОСВАЛ 1.9 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 1563 units away; a running throw |
| 19 1:15 | exposed | a molotov at Bombsite B - seen by 1 enemy for 0.2 s, the nearest 962 units away, thrown in the open; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 13 1:22 | Bombsite A | cover not used: 48 units away, they'd have seen only your head | lived | ||
| 14 1:40 | Bombsite A | cover not used: 48 units away, they'd have seen only your head | lived | ||
| 14 1:35 | A Ramp | cover not used: 96 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 21 rounds. 1 of your 5 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 4 of the 13 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:27 | hold | held with Agnostic, 424 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 266 ms after Agnostic) |
| 3 1:35 | trade | Agnostic was killed 493 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:10 | trade | кошечка was killed 507 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:09 | hold | held with Knock-Knock, 279 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 156 ms before Knock-Knock) |
| 3 1:08 | hold | held with Knock-Knock, 231 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 141 ms before Knock-Knock) |
| 4 1:16 | trade | кошечка was killed 544 units away: you traded in 1,703 ms (pros: 625 ms) |
| 5 1:08 | trade | 黑人留学生报测你女神而你却无能为力 was killed 993 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 bomb 0:35 | hold | held with Knock-Knock, 234 units and 2° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 7 bomb 0:33 | trade | Knock-Knock was killed 234 units away: not traded within 5 s (pros: 969 ms) |
| 7 bomb 0:16 | trade | кошечка was killed 583 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 bomb 0:10 | hold | held with 黑人留学生报测你女神而你却无能为力, 908 units and 79° apart as the enemy saw you: a real crossfire (the enemy saw you 1,375 ms before 黑人留学生报测你女神而你却无能为力) |
| 8 1:08 | trade | кошечка was killed 565 units away: you traded in 2,234 ms (pros: 2,031 ms) |
| 15 1:30 | trade | Knock-Knock was killed 895 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:27 | trade | Agnostic was killed 347 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:25 | trade | Agnostic was killed 980 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:24 | trade | Knock-Knock was killed 481 units away: you traded in 1,969 ms (pros: 625 ms) |
| 18 1:50 | trade | 黑人留学生报测你女神而你却无能为力 was killed 417 units away: you traded in 2,453 ms (pros: 1,641 ms) |
| 18 bomb 0:26 | peek together | peeked the same enemy as Knock-Knock, 328 ms before them - early - you went first, alone |
| 19 1:07 | hold | held with кошечка, 108 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after кошечка) |
| 20 1:43 | trade | Knock-Knock was killed 894 units away: not traded within 5 s (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:32 | hit them | CZ75-Auto | 906 ms | – | 3.6° | ||
| 1 1:26 | hit them | CZ75-Auto | 828 ms | – | 2.3° | ||
| 1 1:19 | killed them | CZ75-Auto | 234 ms | 547 ms | 0.9° | ||
| 1 1:12 | hit them | CZ75-Auto | 234 ms | – | 1.5° | ||
| 1 1:08 | killed by them | Desert Eagle | 297 ms | 297 ms | 1.1° | ||
| 2 1:50 | killed by them | SSG 08 | 141 ms | 141 ms | 0.4° | ||
| 3 1:26 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:08 | killed by them | SSG 08 | 375 ms | 375 ms | 1.1° | ||
| 4 1:52 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:14 | killed them | Glock-18 | 1188 ms | 1500 ms | 1.6° | ||
| 4 1:14 | hit by them | P90 | 734 ms | – | 50.3° | ||
| 4 0:47 | hit them | Glock-18 | 328 ms | – | 10.6° | ||
| 4 0:46 | killed by them | AK-47 | 1172 ms | 1172 ms | 48.5° | ||
| 5 1:43 | killed them | Galil AR | 734 ms | 1453 ms | 11.1° | ||
| 5 1:43 | hit by them | AK-47 | 1141 ms | – | 15.9° | ||
| 5 1:42 | hit them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:15 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 bomb 0:34 | killed them | Galil AR | 281 ms | 453 ms | 2.6° | ||
| 5 bomb 0:22 | killed them | M4A4 | 422 ms | 516 ms | 0.9° | ||
| 6 1:38 | killed by them | M4A1-S | 438 ms | 531 ms | 4.4° | ||
| 6 1:38 | hit them | M4A4 | 484 ms | – | 0.7° | ||
| 7 1:51 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 bomb 0:13 | killed them | AWP | 266 ms | 266 ms | 1.6° | ||
| 7 bomb 0:09 | hit by them | M4A4 | 406 ms | – | 5.9° | ||
| 8 1:52 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:27 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:05 | killed them | AWP | 312 ms | 312 ms | 3.9° | ||
| 8 0:55 | hit by them | M4A4 | 344 ms | – | 6.3° | ||
| 8 0:55 | killed them | AWP | 500 ms | 500 ms | 3.2° | ||
| 9 0:36 | killed them | AWP | 297 ms | 297 ms | 3.7° | ||
| 9 0:27 | hit by them | MP9 | 625 ms | – | 3.3° | ||
| 9 0:21 | hit by them | AK-47 | 328 ms | – | 0.7° | ||
| 10 1:39 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:30 | killed them | AWP | 344 ms | 344 ms | 0.5° | ||
| 10 1:02 | hit by them | P2000 | 922 ms | – | 5.0° | ||
| 10 0:58 | killed them | AWP | 281 ms | 281 ms | 1.0° | ||
| 10 0:51 | killed by them | AWP | 438 ms | 438 ms | 13.0° | ||
| 11 1:46 | killed by them | AWP | 250 ms | 250 ms | 0.4° | ||
| 12 1:42 | hit them | AK-47 | 234 ms | – | 14.2° | ||
| 12 1:42 | killed by them | XM1014 | 375 ms | 719 ms | 8.9° | ||
| 13 1:27 | hit them | P2000 | 391 ms | – | 0.9° | ||
| 13 1:26 | hit by them | Glock-18 | 484 ms | – | 3.9° | ||
| 13 1:22 | killed them | USP-S | 562 ms | 562 ms | 6.8° | ||
| 13 1:22 | killed by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:21 | hit by them | Tec-9 | 781 ms | – | 0.8° | ||
| 14 1:40 | hit them | SSG 08 | 250 ms | – | 2.3° | ||
| 14 1:34 | killed by them | Galil AR | 547 ms | 547 ms | 5.3° | ||
| 15 bomb 0:35 | killed them | SSG 08 | 359 ms | 359 ms | 0.3° | ||
| 15 bomb 0:02 | killed them | Galil AR | 297 ms | 828 ms | 1.0° | ||
| 16 1:23 | killed them | Galil AR | 609 ms | 1328 ms | 2.4° | ||
| 16 1:23 | hit by them | AK-47 | 750 ms | – | 6.1° | ||
| 16 bomb 0:24 | hit them | Galil AR | 891 ms | – | 8.4° | ||
| 16 bomb 0:24 | killed by them | AK-47 | 1344 ms | 1344 ms | 19.0° | ||
| 17 1:21 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:00 | killed by them | AWP | 453 ms | 453 ms | 0.6° | ||
| 18 1:48 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:41 | hit by them | P90 | 953 ms | – | 0.3° | ||
| 18 bomb 0:33 | hit by them | AK-47 | 1000 ms | – | 2.1° | ||
| 18 bomb 0:26 | hit them | SSG 08 | 406 ms | – | 4.2° | ||
| 18 bomb 0:26 | killed by them | AK-47 | 531 ms | 531 ms | 0.8° | ||
| 19 1:19 | hit them | SSG 08 | 328 ms | – | 0.8° | ||
| 19 0:53 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 0:49 | killed them | SSG 08 | 281 ms | 281 ms | 1.4° | ||
| 20 1:34 | hit them | SSG 08 | 234 ms | – | 0.2° | ||
| 20 1:31 | killed them | SSG 08 | 359 ms | 359 ms | 0.5° | ||
| 20 1:23 | hit by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:20 | killed by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:41 | killed by them | SSG 08 | 391 ms | 391 ms | 0.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:33 | CZ75-Auto | 633 | fine - pros would have fired it too | 1/7 | 48% / 48% | ||
| 1 1:27 | CZ75-Auto | 641 | fired while moving (142 u/s), too fast to be accurate - stop first | 2/5 | cut short (a death, a reload) | 13% / 47% | |
| 1 1:19 | CZ75-Auto | 578 | fine - pros would have fired it too | 3/4 | killed them | 48% / 48% | |
| 1 1:12 | CZ75-Auto | 798 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 46% / 47% | |
| 1 1:08 | CZ75-Auto | 931 | fired while moving (112 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 54% / 57% | |
| 4 1:14 | Glock-18 | 412 | fine - pros would have fired it too | 2/5 | killed them | 61% / 62% | |
| 4 0:47 | Glock-18 | 573 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 48% / 51% | |
| 4 0:47 | Glock-18 | 520 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 1/5 | cut short (a death, a reload) | 9% / 47% | |
| 5 1:43 | Galil AR | 1123 | fine - pros would have fired it too | 2/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 26% / 45% | |
| 5 1:43 | Galil AR | 1124 | fine - pros would have fired it too | 3/6 | killed them | 28% / 46% | |
| 5 bomb 0:34 | Galil AR | 879 | fired while moving (80 u/s), too fast to be accurate - stop first | 3/5 | killed them | 17% / 46% | |
| 5 bomb 0:22 | M4A4 | 948 | fired while moving (107 u/s), too fast to be accurate - stop first | 2/8 | killed them | 7% / 57% | |
| 6 1:39 | M4A4 | 1328 | fired while moving (87 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 5% / 60% | |
| 7 bomb 0:13 | AWP | 1078 | fine - pros would have fired it too | 1/1 | killed them | 45% / 70% | |
| 7 bomb 0:09 | AWP | 685 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 45% / 64% | |
| 8 1:05 | AWP | 987 | fine - pros would have fired it too | 1/1 | killed them | 89% / 89% | |
| 8 0:55 | AWP | 432 | fine - pros would have fired it too | 1/1 | killed them | 69% / 69% | |
| 9 0:36 | AWP | 571 | fine - pros would have fired it too | 1/1 | killed them | 80% / 80% | |
| 9 0:27 | AWP | 856 | fine - pros would have fired it too | 0/1 | 72% / 72% | ||
| 9 0:21 | AWP | 541 | fine - pros would have fired it too | 0/1 | 86% / 86% | ||
| 10 1:00 | AWP | 1188 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 1/2 | killed them | 15% / 72% | |
| 10 0:51 | AWP | 815 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 89% / 89% | |
| 11 1:51 | AWP | 2835 | aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first | 0/2 | 3% / 64% | ||
| 12 1:43 | AK-47 | 285 | fired while moving (107 u/s), too fast to be accurate - stop first | 2/6 | cut short (a death, a reload) | 5% / 53% | |
| 13 1:27 | USP-S | 871 | fine - pros would have fired it too | 1/3 | 63% / 63% | ||
| 13 1:23 | USP-S | 529 | fine - pros would have fired it too | 1/3 | killed them | 23% / 46% | |
| 13 1:21 | USP-S | 1720 | fired while moving (135 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 0% / 32% | |
| 15 bomb 0:21 | USP-S | 538 | fine - pros would have fired it too | 0/4 | 44% / 44% | ||
| 15 bomb 0:02 | Galil AR | 612 | fine - pros would have fired it too | 5/12 | killed them | 44% / 59% | |
| 16 1:24 | Galil AR | 1160 | fired while moving (74 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 7% / 52% | |
| 16 1:23 | Galil AR | 1170 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 3/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 20% / 45% | |
| 16 1:23 | Galil AR | 1170 | fine - pros would have fired it too | 2/5 | killed them | 51% / 51% | |
| 16 bomb 0:24 | Galil AR | 937 | fired while moving (106 u/s), too fast to be accurate - stop first | 1/8 | cut short (a death, a reload) | 22% / 58% | |
| 21 1:44 | AWP | 2118 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 13% / 63% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
