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Dust II, lost 8-13 · Fri 23 Oct, 18:42

.in5-Master Guardian Elite

The match

Aim

344 msTTD453 msTTK1.6°Crosshair↓36%1st bullet52%Spray11%Head80%Counter-strafe

Scoreboard

108ADR76%KAST

Positioning

Shots

14/34Rushed↓5/11Stopped short↓

With the team

Guns

GunBullets at enemies Hit
Galil AR3751%
SSG 082138%
CZ75-Auto1839%
AWP1443%
Glock-181040%
USP-S1020%
M4A4650%
AK-47633%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
15/10510 1:30 2 kills (AWP ×2), a wallbang, in 31.8 s T2.7
17/10518 1:48 1 kill (Scout), a wallbang, 1 headshot CT2.6
18/1058 1:05 2 kills (AWP ×2), 1 headshot, in 10.4 s T2.6
20/1055 1:42 3 kills (Galil ×2, M4A4), in 61.2 s T2.6
39/10520 1:31 1 kill (Scout) CT1.0
40/10515 bomb 0:35 2 kills (Scout, Galil), 1 headshot, in 34.4 s CT1.0
43/10516 1:23 1 kill (Galil) CT0.9
48/1053 1:26 1 kill (Scout), 1 headshot T0.6
53/10519 0:49 1 kill (Scout) CT0.6
57/1051 1:19 1 kill (CZ75) T0.5
73/1057 bomb 0:13 1 kill (AWP) T0.0
74/1059 0:36 1 kill (AWP) T0.0
92/1054 1:14 1 kill (Glock), 1 headshot T-1.1
105/10513 1:22 1 kill (USP-S) CT-3.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 1:13 1v2 before the plant T · 100 HP · Middlelost - died in the first fight · saw each other
4 1:13 1v3 before the plant T · 21 HP · Outside Longlost - died later · saw each other
9 0:06 1v2 before the plant T · 21 HP · Lower Tunnellost - saved, the time ran out
10 1:04 1v2 before the plant T · 100 HP · Long Alost - died later, after 1 kill · saw each other
16 bomb 0:25 1v2 after the plant CT · 47 HP · Extended Alost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
10 flashes: 4 good, 0 weak, 6 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:46 wastedno enemy blinded for long
4 1:46 goodblinded BaPuKozzZ 3.7 s (1.0 s white), САМОСВАЛ 3.3 s (0.7 s white)
5 1:47 wastedno enemy blinded for long
6 1:46 goodblinded BaPuKozzZ 3.6 s (0.9 s white)
7 1:30 goodblinded САМОСВАЛ 5.0 s (2.2 s white), ЗАГЛОТИТЕЛЬ 3.1 s (0.5 s white)
8 1:46 wastedno enemy blinded for long
9 1:15 wastedno enemy blinded for long
10 1:42 wastedbarely blinded BaPuKozzZ 0.6 s (0.1 s white)
16 bomb 0:34 wastedbarely blinded ЗАГЛОТИТЕЛЬ 1.1 s (0.1 s white), dredd 0.8 s (0.1 s white)
17 1:33 goodblinded ЗАГЛОТИТЕЛЬ 4.3 s (1.5 s white), САМОСВАЛ 3.9 s (1.2 s white), dredd 3.5 s (0.9 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
33 grenades: 27 thrown safely, 4 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Long A (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
10 1:03 punishedhit by ЗАГЛОТИТЕЛЬ 1.2 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 1.5 s, the nearest 923 units away; a jump throw
13 1:38 exposedan HE at Bombsite A - seen by 1 enemy for 0.5 s, the nearest 1751 units away; a running throw
15 bomb 0:12 exposeda molotov at CT Spawn - seen by 1 enemy for 1.2 s, the nearest 986 units away, thrown in the open
16 1:27 exposedan HE at Extended A - seen by 1 enemy for 0.1 s, the nearest 918 units away
17 1:01 punishedkilled by САМОСВАЛ 1.9 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 1563 units away; a running throw
19 1:15 exposeda molotov at Bombsite B - seen by 1 enemy for 0.2 s, the nearest 962 units away, thrown in the open; a running throw

Positioning

In 3 of your 43 duels you showed more of yourself than you needed to (3 with cover close by you didn't use), mostly at Bombsite A. Pros do that in about 1 duel in 16. You crouched in 5 of your 34 duels (15%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 10 fast peeks (20%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 12 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
13 1:22 САМОСВАЛBombsite Acover not used: 48 units away, they'd have seen only your headlived
14 1:40 САМОСВАЛBombsite Acover not used: 48 units away, they'd have seen only your headlived
14 1:35 dreddA Rampcover not used: 96 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 21 rounds. 1 of your 5 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 4 of the 13 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:27 holdheld with Agnostic, 424 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 266 ms after Agnostic)
3 1:35 tradeAgnostic was killed 493 units away: not traded within 5 s (pros: 1,641 ms)
3 1:10 tradeкошечка was killed 507 units away: not traded within 5 s (pros: 2,031 ms)
3 1:09 holdheld with Knock-Knock, 279 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 156 ms before Knock-Knock)
3 1:08 holdheld with Knock-Knock, 231 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 141 ms before Knock-Knock)
4 1:16 tradeкошечка was killed 544 units away: you traded in 1,703 ms (pros: 625 ms)
5 1:08 trade黑人留学生报测你女神而你却无能为力 was killed 993 units away: not traded within 5 s (pros: 2,031 ms)
7 bomb 0:35 holdheld with Knock-Knock, 234 units and 2° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
7 bomb 0:33 tradeKnock-Knock was killed 234 units away: not traded within 5 s (pros: 969 ms)
7 bomb 0:16 tradeкошечка was killed 583 units away: not traded within 5 s (pros: 2,031 ms)
7 bomb 0:10 holdheld with 黑人留学生报测你女神而你却无能为力, 908 units and 79° apart as the enemy saw you: a real crossfire (the enemy saw you 1,375 ms before 黑人留学生报测你女神而你却无能为力)
8 1:08 tradeкошечка was killed 565 units away: you traded in 2,234 ms (pros: 2,031 ms)
15 1:30 tradeKnock-Knock was killed 895 units away: not traded within 5 s (pros: 2,031 ms)
15 1:27 tradeAgnostic was killed 347 units away: not traded within 5 s (pros: 1,641 ms)
16 1:25 tradeAgnostic was killed 980 units away: not traded within 5 s (pros: 2,031 ms)
16 1:24 tradeKnock-Knock was killed 481 units away: you traded in 1,969 ms (pros: 625 ms)
18 1:50 trade黑人留学生报测你女神而你却无能为力 was killed 417 units away: you traded in 2,453 ms (pros: 1,641 ms)
18 bomb 0:26 peek togetherpeeked the same enemy as Knock-Knock, 328 ms before them - early - you went first, alone
19 1:07 holdheld with кошечка, 108 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after кошечка)
20 1:43 tradeKnock-Knock was killed 894 units away: not traded within 5 s (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:32 BEBEĞİMhit themCZ75-Auto906 ms–3.6°
1 1:26 dreddhit themCZ75-Auto828 ms–2.3°
1 1:19 dreddkilled themCZ75-Auto234 ms547 ms0.9°
1 1:12 BaPuKozzZhit themCZ75-Auto234 ms–1.5°
1 1:08 BaPuKozzZkilled by themDesert Eagle297 ms297 ms1.1°
2 1:50 ЗАГЛОТИТЕЛЬkilled by themSSG 08141 ms141 ms0.4°
3 1:26 САМОСВАЛkilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
3 1:08 ЗАГЛОТИТЕЛЬkilled by themSSG 08375 ms375 ms1.1°
4 1:52 ЗАГЛОТИТЕЛЬhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
4 1:14 BaPuKozzZkilled themGlock-181188 ms1500 ms1.6°
4 1:14 BaPuKozzZhit by themP90734 ms–50.3°
4 0:47 BEBEĞİMhit themGlock-18328 ms–10.6°
4 0:46 BEBEĞİMkilled by themAK-471172 ms1172 ms48.5°
5 1:43 BEBEĞİMkilled themGalil AR734 ms1453 ms11.1°
5 1:43 BEBEĞİMhit by themAK-471141 ms–15.9°
5 1:42 dreddhit themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
5 1:15 dreddhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
5 bomb 0:34 САМОСВАЛkilled themGalil AR281 ms453 ms2.6°
5 bomb 0:22 BaPuKozzZkilled themM4A4422 ms516 ms0.9°
6 1:38 dreddkilled by themM4A1-S438 ms531 ms4.4°
6 1:38 dreddhit themM4A4484 ms–0.7°
7 1:51 BEBEĞİMhit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
7 bomb 0:13 САМОСВАЛkilled themAWP266 ms266 ms1.6°
7 bomb 0:09 dreddhit by themM4A4406 ms–5.9°
8 1:52 САМОСВАЛhit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
8 1:27 dreddhit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
8 1:05 BEBEĞİMkilled themAWP312 ms312 ms3.9°
8 0:55 САМОСВАЛhit by themM4A4344 ms–6.3°
8 0:55 САМОСВАЛkilled themAWP500 ms500 ms3.2°
9 0:36 САМОСВАЛkilled themAWP297 ms297 ms3.7°
9 0:27 dreddhit by themMP9625 ms–3.3°
9 0:21 dreddhit by themAK-47328 ms–0.7°
10 1:39 BEBEĞİMhit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
10 1:30 BEBEĞİMkilled themAWP344 ms344 ms0.5°
10 1:02 ЗАГЛОТИТЕЛЬhit by themP2000922 ms–5.0°
10 0:58 ЗАГЛОТИТЕЛЬkilled themAWP281 ms281 ms1.0°
10 0:51 dreddkilled by themAWP438 ms438 ms13.0°
11 1:46 BEBEĞİMkilled by themAWP250 ms250 ms0.4°
12 1:42 BaPuKozzZhit themAK-47234 ms–14.2°
12 1:42 BaPuKozzZkilled by themXM1014375 ms719 ms8.9°
13 1:27 BEBEĞİMhit themP2000391 ms–0.9°
13 1:26 dreddhit by themGlock-18484 ms–3.9°
13 1:22 BEBEĞİMkilled themUSP-S562 ms562 ms6.8°
13 1:22 dreddkilled by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
13 1:21 САМОСВАЛhit by themTec-9781 ms–0.8°
14 1:40 САМОСВАЛhit themSSG 08250 ms–2.3°
14 1:34 dreddkilled by themGalil AR547 ms547 ms5.3°
15 bomb 0:35 BaPuKozzZkilled themSSG 08359 ms359 ms0.3°
15 bomb 0:02 ЗАГЛОТИТЕЛЬkilled themGalil AR297 ms828 ms1.0°
16 1:23 BEBEĞİMkilled themGalil AR609 ms1328 ms2.4°
16 1:23 BEBEĞİMhit by themAK-47750 ms–6.1°
16 bomb 0:24 dreddhit themGalil AR891 ms–8.4°
16 bomb 0:24 dreddkilled by themAK-471344 ms1344 ms19.0°
17 1:21 САМОСВАЛhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
17 1:00 САМОСВАЛkilled by themAWP453 ms453 ms0.6°
18 1:48 САМОСВАЛkilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
18 1:41 BaPuKozzZhit by themP90953 ms–0.3°
18 bomb 0:33 ЗАГЛОТИТЕЛЬhit by themAK-471000 ms–2.1°
18 bomb 0:26 ЗАГЛОТИТЕЛЬhit themSSG 08406 ms–4.2°
18 bomb 0:26 ЗАГЛОТИТЕЛЬkilled by themAK-47531 ms531 ms0.8°
19 1:19 САМОСВАЛhit themSSG 08328 ms–0.8°
19 0:53 BaPuKozzZhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
19 0:49 BaPuKozzZkilled themSSG 08281 ms281 ms1.4°
20 1:34 BEBEĞİMhit themSSG 08234 ms–0.2°
20 1:31 BEBEĞİMkilled themSSG 08359 ms359 ms0.5°
20 1:23 САМОСВАЛhit by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
20 1:20 САМОСВАЛkilled by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
21 1:41 САМОСВАЛkilled by themSSG 08391 ms391 ms0.8°

Shots

You fired 14 of your 34 first shots too soon: 9 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 5 of 11 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 38% chance to hit; stopped, with your crosshair on them, 58%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:33 BEBEĞİMCZ75-Auto633fine - pros would have fired it too1/748% / 48%
1 1:27 dreddCZ75-Auto641fired while moving (142 u/s), too fast to be accurate - stop first2/5cut short (a death, a reload)13% / 47%
1 1:19 dreddCZ75-Auto578fine - pros would have fired it too3/4killed them48% / 48%
1 1:12 BaPuKozzZCZ75-Auto798fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight46% / 47%
1 1:08 BaPuKozzZCZ75-Auto931fired while moving (112 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)54% / 57%
4 1:14 BaPuKozzZGlock-18412fine - pros would have fired it too2/5killed them61% / 62%
4 0:47 BEBEĞİMGlock-18573fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight48% / 51%
4 0:47 BEBEĞİMGlock-18520aim far off: your crosshair was about a player's width (33 units) off their body - get on target first1/5cut short (a death, a reload)9% / 47%
5 1:43 BEBEĞİMGalil AR1123fine - pros would have fired it too2/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight26% / 45%
5 1:43 BEBEĞİMGalil AR1124fine - pros would have fired it too3/6killed them28% / 46%
5 bomb 0:34 САМОСВАЛGalil AR879fired while moving (80 u/s), too fast to be accurate - stop first3/5killed them17% / 46%
5 bomb 0:22 BaPuKozzZM4A4948fired while moving (107 u/s), too fast to be accurate - stop first2/8killed them7% / 57%
6 1:39 dreddM4A41328fired while moving (87 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)5% / 60%
7 bomb 0:13 САМОСВАЛAWP1078fine - pros would have fired it too1/1killed them45% / 70%
7 bomb 0:09 dreddAWP685fine - pros would have fired it too0/1cut short (a death, a reload)45% / 64%
8 1:05 BEBEĞİMAWP987fine - pros would have fired it too1/1killed them89% / 89%
8 0:55 САМОСВАЛAWP432fine - pros would have fired it too1/1killed them69% / 69%
9 0:36 САМОСВАЛAWP571fine - pros would have fired it too1/1killed them80% / 80%
9 0:27 dreddAWP856fine - pros would have fired it too0/172% / 72%
9 0:21 dreddAWP541fine - pros would have fired it too0/186% / 86%
10 1:00 ЗАГЛОТИТЕЛЬAWP1188aim far off: your crosshair was about a player's width (34 units) off their body - get on target first1/2killed them15% / 72%
10 0:51 dreddAWP815fine - pros would have fired it too0/1cut short (a death, a reload)89% / 89%
11 1:51 BEBEĞİMAWP2835aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first0/23% / 64%
12 1:43 BaPuKozzZAK-47285fired while moving (107 u/s), too fast to be accurate - stop first2/6cut short (a death, a reload)5% / 53%
13 1:27 BEBEĞİMUSP-S871fine - pros would have fired it too1/363% / 63%
13 1:23 BEBEĞİMUSP-S529fine - pros would have fired it too1/3killed them23% / 46%
13 1:21 САМОСВАЛUSP-S1720fired while moving (135 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)0% / 32%
15 bomb 0:21 dreddUSP-S538fine - pros would have fired it too0/444% / 44%
15 bomb 0:02 ЗАГЛОТИТЕЛЬGalil AR612fine - pros would have fired it too5/12killed them44% / 59%
16 1:24 BEBEĞİMGalil AR1160fired while moving (74 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight7% / 52%
16 1:23 BEBEĞİMGalil AR1170aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first3/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight20% / 45%
16 1:23 BEBEĞİMGalil AR1170fine - pros would have fired it too2/5killed them51% / 51%
16 bomb 0:24 dreddGalil AR937fired while moving (106 u/s), too fast to be accurate - stop first1/8cut short (a death, a reload)22% / 58%
21 1:44 BaPuKozzZAWP2118aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/2cut short (a death, a reload)13% / 63%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.