Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 23 | 39% |
| MAC-10 | 18 | 17% |
| Glock-18 | 13 | 31% |
| USP-S | 3 | 33% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 34/59 | 12 1:38 | 1 kill (AK-47), 1 headshot T | 0.7 |
| 35/59 | 9 1:26 | 1 kill (AK-47) T | 0.6 |
| 46/59 | 2 1:32 | 1 kill (MAC-10), 1 headshot T | 0.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 1:11 | 1v3 before the plant T · 33 HP · Upper Tunnel | lost - died in the first fight · saw each other |
| 5 1:06 | 1v4 before the plant T · 100 HP · Long Doors | lost - died in the first fight · saw each other |
Flashes
4 flashes: 4 good, 0 weak, 0 wasted, 0 that hurt your team. A team-mate peeked behind 2 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:46 | good | blinded `lavashSavage 3.5 s (0.8 s white); blinded SWAYZER 1.3 s holding T Spawn - safe shh... peeked `lavashSavage 0.4 s before the pop - too late - the flash popped after they showed; got hit first |
| 5 1:45 | good | blinded `lavashSavage 3.3 s (0.7 s white); blinded themselves 1.3 s on the move through Outside Long - safe |
| 9 1:46 | good | blinded Feen1xx- 3.7 s (1.0 s white), `lavashSavage 3.4 s (0.8 s white) shh... peeked Feen1xx- 0.3 s before the pop - too late - the flash popped after they showed; got hit first |
| 11 1:45 | good | blinded Pato Mirga 3.8 s (1.1 s white), `lavashSavage 3.4 s (0.7 s white) |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 13 rounds (1 time longer than pros stand there). You traded 0 of the 16 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:47 | trade | SWAYZER was killed 188 units away: not traded within 5 s (pros: 969 ms) |
| 1 1:41 | in their way | stood between . and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 1 1:40 | in their way | stood between . and an enemy they could see, for 1,000 ms (pros: 125 ms at a time) |
| 1 1:40 | line of fire | stood in .'s line of fire while they fought, for 1,125 ms (pros: 188 ms at a time) |
| 1 1:38 | in their way | stood between . and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 1 1:37 | trade | shh... was killed 238 units away: not traded within 5 s (pros: 625 ms) |
| 2 1:48 | trade | Vlados was killed 936 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:38 | trade | . was killed 916 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:36 | trade | shh... was killed 640 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:11 | trade | SWAYZER was killed 541 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:46 | trade | shh... was killed 902 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:23 | trade | shh... was killed 990 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:25 | hold | held with ., 956 units and 45° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 6 1:24 | trade | . was killed 968 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:46 | trade | shh... was killed 952 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:44 | trade | . was killed 514 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:32 | trade | SWAYZER was killed 223 units away: not traded within 5 s (pros: 625 ms) |
| 11 1:29 | trade | SWAYZER was killed 774 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:34 | trade | . was killed 943 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:33 | trade | SWAYZER was killed 786 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:30 | trade | shh... was killed 836 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:40 | hit them | Glock-18 | 31 ms | – | 1.5° | ||
| 1 1:38 | hit by them | P2000 | 234 ms | – | 1.2° | ||
| 1 1:34 | hit them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:29 | hit by them | P2000 | 734 ms | – | 0.4° | ||
| 1 1:29 | killed by them | USP-S | 797 ms | 1156 ms | 0.5° | ||
| 2 1:32 | killed them | MAC-10 | 359 ms | 359 ms | 10.2° | ||
| 2 1:28 | hit by them | M4A4 | 125 ms | – | 0.8° | ||
| 2 1:22 | hit them | MAC-10 | 1406 ms | – | 2.0° | ||
| 2 1:06 | hit them | MAC-10 | 250 ms | – | 5.3° | ||
| 2 1:06 | killed by them | M4A1-S | 453 ms | 453 ms | 34.5° | ||
| 3 1:41 | killed by them | M4A1-S | 31 ms | 328 ms | 0.5° | ||
| 3 1:41 | hit them | AK-47 | 125 ms | – | 1.5° | ||
| 4 1:02 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:02 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 0:48 | killed by them | AK-47 | 375 ms | 562 ms | 0.7° | ||
| 6 1:12 | hit them | AK-47 | 328 ms | – | 3.5° | ||
| 6 1:12 | killed by them | AK-47 | 453 ms | 750 ms | 12.7° | ||
| 7 1:24 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:24 | killed by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:38 | killed by them | Desert Eagle | 516 ms | 516 ms | 1.3° | ||
| 9 1:27 | killed them | AK-47 | 391 ms | 688 ms | 0.6° | ||
| 9 1:21 | killed by them | AK-47 | 312 ms | 516 ms | 1.9° | ||
| 10 1:28 | killed by them | M4A4 | 297 ms | 828 ms | 3.4° | ||
| 11 1:26 | killed by them | AK-47 | 344 ms | 344 ms | 9.7° | ||
| 12 1:38 | hit by them | AK-47 | 484 ms | – | 1.1° | ||
| 12 1:38 | killed them | AK-47 | 500 ms | 500 ms | 1.3° | ||
| 12 bomb 0:29 | hit them | AK-47 | 203 ms | – | 8.6° | ||
| 12 bomb 0:29 | killed by them | AWP | 547 ms | 547 ms | 4.6° | ||
| 13 bomb 0:39 | hit by them | Glock-18 | 297 ms | – | 7.5° | ||
| 13 bomb 0:34 | hit them | P2000 | 656 ms | – | 1.8° | ||
| 13 bomb 0:33 | hit by them | P2000 | 234 ms | – | 1.4° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:38 | Glock-18 | 1172 | fired while moving (148 u/s), too fast to be accurate - stop first | 2/5 | 9% / 46% | ||
| 1 1:29 | Glock-18 | 1330 | fired while moving (145 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 20% / 36% | |
| 1 1:28 | Glock-18 | 1329 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 9% / 42% | |
| 2 1:32 | MAC-10 | 309 | fired while moving (187 u/s), too fast to be accurate - stop first | 1/7 | killed them | 47% / 62% | |
| 2 1:23 | MAC-10 | 975 | fired while moving (200 u/s), too fast to be accurate - stop first | 0/9 | 2 bullets after pros would have stopped | 39% / 53% | |
| 2 1:22 | MAC-10 | 894 | fired while moving (155 u/s), too fast to be accurate - stop first | 1/5 | 13% / 60% | ||
| 2 1:06 | MAC-10 | 350 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 63% / 66% | |
| 3 1:41 | AK-47 | 587 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 43% / 50% | |
| 6 1:12 | AK-47 | 469 | fired while moving (81 u/s), too fast to be accurate - stop first | 2/5 | cut short (a death, a reload) | 34% / 58% | |
| 8 1:38 | AK-47 | 1450 | fired while moving (129 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 1% / 51% | |
| 9 1:27 | AK-47 | 1007 | fine - pros would have fired it too | 3/6 | killed them | 38% / 50% | |
| 9 1:21 | AK-47 | 1258 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 20% / 45% | |
| 10 1:27 | AK-47 | 1198 | fired while moving (30 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 13% / 58% | |
| 12 1:38 | AK-47 | 524 | fired while moving (100 u/s), too fast to be accurate - stop first | 1/5 | killed them | 10% / 56% | |
| 12 bomb 0:29 | AK-47 | 363 | fired while moving (117 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 19% / 57% | |
| 13 bomb 0:39 | USP-S | 455 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/2 | 16% / 46% | ||
| 13 bomb 0:35 | USP-S | 860 | fine - pros would have fired it too | 1/3 | 42% / 42% |
Throws
5 grenades: 5 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Positioning
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
