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Dust II, lost 0-13 · Sat 10 Oct, 22:41

AgnosticGold Nova Master

The match

Aim

Scoreboard

41ADR38%KAST

Positioning

Shots

13/17Rushed↓1/6Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-472339%
MAC-101817%
Glock-181331%
USP-S333%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
34/5912 1:38 1 kill (AK-47), 1 headshot T0.7
35/599 1:26 1 kill (AK-47) T0.6
46/592 1:32 1 kill (MAC-10), 1 headshot T0.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 1:11 1v3 before the plant T · 33 HP · Upper Tunnellost - died in the first fight · saw each other
5 1:06 1v4 before the plant T · 100 HP · Long Doorslost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 4 good, 0 weak, 0 wasted, 0 that hurt your team. A team-mate peeked behind 2 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:46 goodblinded `lavashSavage 3.5 s (0.8 s white); blinded SWAYZER 1.3 s holding T Spawn - safe shh... peeked `lavashSavage 0.4 s before the pop - too late - the flash popped after they showed; got hit first
5 1:45 goodblinded `lavashSavage 3.3 s (0.7 s white); blinded themselves 1.3 s on the move through Outside Long - safe
9 1:46 goodblinded Feen1xx- 3.7 s (1.0 s white), `lavashSavage 3.4 s (0.8 s white) shh... peeked Feen1xx- 0.3 s before the pop - too late - the flash popped after they showed; got hit first
11 1:45 goodblinded Pato Mirga 3.8 s (1.1 s white), `lavashSavage 3.4 s (0.7 s white)

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 13 rounds (1 time longer than pros stand there). You traded 0 of the 16 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:47 tradeSWAYZER was killed 188 units away: not traded within 5 s (pros: 969 ms)
1 1:41 in their waystood between . and an enemy they could see, for 188 ms (pros: 125 ms at a time)
1 1:40 in their waystood between . and an enemy they could see, for 1,000 ms (pros: 125 ms at a time)
1 1:40 line of firestood in .'s line of fire while they fought, for 1,125 ms (pros: 188 ms at a time)
1 1:38 in their waystood between . and an enemy they could see, for 188 ms (pros: 125 ms at a time)
1 1:37 tradeshh... was killed 238 units away: not traded within 5 s (pros: 625 ms)
2 1:48 tradeVlados was killed 936 units away: not traded within 5 s (pros: 2,031 ms)
2 1:38 trade. was killed 916 units away: not traded within 5 s (pros: 2,031 ms)
2 1:36 tradeshh... was killed 640 units away: not traded within 5 s (pros: 2,031 ms)
2 1:11 tradeSWAYZER was killed 541 units away: not traded within 5 s (pros: 2,031 ms)
3 1:46 tradeshh... was killed 902 units away: not traded within 5 s (pros: 2,031 ms)
5 1:23 tradeshh... was killed 990 units away: not traded within 5 s (pros: 2,031 ms)
6 1:25 holdheld with ., 956 units and 45° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
6 1:24 trade. was killed 968 units away: not traded within 5 s (pros: 2,031 ms)
9 1:46 tradeshh... was killed 952 units away: not traded within 5 s (pros: 2,031 ms)
9 1:44 trade. was killed 514 units away: not traded within 5 s (pros: 2,031 ms)
9 1:32 tradeSWAYZER was killed 223 units away: not traded within 5 s (pros: 625 ms)
11 1:29 tradeSWAYZER was killed 774 units away: not traded within 5 s (pros: 2,031 ms)
12 1:34 trade. was killed 943 units away: not traded within 5 s (pros: 2,031 ms)
13 1:33 tradeSWAYZER was killed 786 units away: not traded within 5 s (pros: 2,031 ms)
13 1:30 tradeshh... was killed 836 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:40 KRABICE NA PIZZUhit themGlock-1831 ms–1.5°
1 1:38 Feen1xx-hit by themP2000234 ms–1.2°
1 1:34 Feen1xx-hit themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
1 1:29 KRABICE NA PIZZUhit by themP2000734 ms–0.4°
1 1:29 Feen1xx-killed by themUSP-S797 ms1156 ms0.5°
2 1:32 `lavashSavagekilled themMAC-10359 ms359 ms10.2°
2 1:28 JokeDreamhit by themM4A4125 ms–0.8°
2 1:22 JokeDreamhit themMAC-101406 ms–2.0°
2 1:06 JokeDreamhit themMAC-10250 ms–5.3°
2 1:06 JokeDreamkilled by themM4A1-S453 ms453 ms34.5°
3 1:41 Feen1xx-killed by themM4A1-S31 ms328 ms0.5°
3 1:41 Feen1xx-hit themAK-47125 ms–1.5°
4 1:02 KRABICE NA PIZZUhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:02 KRABICE NA PIZZUkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
5 0:48 Feen1xx-killed by themAK-47375 ms562 ms0.7°
6 1:12 JokeDreamhit themAK-47328 ms–3.5°
6 1:12 JokeDreamkilled by themAK-47453 ms750 ms12.7°
7 1:24 Pato Mirgahit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
7 1:24 Pato Mirgakilled by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
8 1:38 Pato Mirgakilled by themDesert Eagle516 ms516 ms1.3°
9 1:27 JokeDreamkilled themAK-47391 ms688 ms0.6°
9 1:21 `lavashSavagekilled by themAK-47312 ms516 ms1.9°
10 1:28 JokeDreamkilled by themM4A4297 ms828 ms3.4°
11 1:26 Pato Mirgakilled by themAK-47344 ms344 ms9.7°
12 1:38 KRABICE NA PIZZUhit by themAK-47484 ms–1.1°
12 1:38 KRABICE NA PIZZUkilled themAK-47500 ms500 ms1.3°
12 bomb 0:29 Feen1xx-hit themAK-47203 ms–8.6°
12 bomb 0:29 Feen1xx-killed by themAWP547 ms547 ms4.6°
13 bomb 0:39 `lavashSavagehit by themGlock-18297 ms–7.5°
13 bomb 0:34 KRABICE NA PIZZUhit themP2000656 ms–1.8°
13 bomb 0:33 KRABICE NA PIZZUhit by themP2000234 ms–1.4°

Shots

You fired 13 of your 17 first shots too soon: 10 while moving, 3 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 6 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 2 spray bullets went on after pros would have stopped. Your first shots had a 26% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:38 KRABICE NA PIZZUGlock-181172fired while moving (148 u/s), too fast to be accurate - stop first2/59% / 46%
1 1:29 KRABICE NA PIZZUGlock-181330fired while moving (145 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight20% / 36%
1 1:28 KRABICE NA PIZZUGlock-181329aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/1cut short (a death, a reload)9% / 42%
2 1:32 `lavashSavageMAC-10309fired while moving (187 u/s), too fast to be accurate - stop first1/7killed them47% / 62%
2 1:23 JokeDreamMAC-10975fired while moving (200 u/s), too fast to be accurate - stop first0/92 bullets after pros would have stopped39% / 53%
2 1:22 JokeDreamMAC-10894fired while moving (155 u/s), too fast to be accurate - stop first1/513% / 60%
2 1:06 JokeDreamMAC-10350fine - pros would have fired it too1/3cut short (a death, a reload)63% / 66%
3 1:41 Feen1xx-AK-47587fine - pros would have fired it too2/3cut short (a death, a reload)43% / 50%
6 1:12 JokeDreamAK-47469fired while moving (81 u/s), too fast to be accurate - stop first2/5cut short (a death, a reload)34% / 58%
8 1:38 Pato MirgaAK-471450fired while moving (129 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)1% / 51%
9 1:27 JokeDreamAK-471007fine - pros would have fired it too3/6killed them38% / 50%
9 1:21 `lavashSavageAK-471258aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/1cut short (a death, a reload)20% / 45%
10 1:27 JokeDreamAK-471198fired while moving (30 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)13% / 58%
12 1:38 KRABICE NA PIZZUAK-47524fired while moving (100 u/s), too fast to be accurate - stop first1/5killed them10% / 56%
12 bomb 0:29 Feen1xx-AK-47363fired while moving (117 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)19% / 57%
13 bomb 0:39 `lavashSavageUSP-S455aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/216% / 46%
13 bomb 0:35 KRABICE NA PIZZUUSP-S860fine - pros would have fired it too1/342% / 42%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
5 grenades: 5 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Positioning

In none of your 20 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 0 of your 12 duels (0%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 3 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.