Competitive · Sat 10 Oct, 22:41 · 13 rounds, 18 min · uploaded
Dust II
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 0 | Started as Terrorists · 0 | Started as Terrorists · 0 | Started as Terrorists · 0 | ||||||||||||||||||||||||||||||||
| 9 | 13 | 0 | -4 | 77 | 67% | 46% | 1-2 | 12 | 0 | 0/3 | 500 ms | 547 ms | 2.8° | 24% | 36% | 27% | 72% | 16 | 0% 0/24 | 0 | 0 | 0 | 33% | 7% 1/14 | 0/2 | 50% 14/28 | 7 | 7 | 38% 3/8 | 0% | 32% pro 51% | ||||
| 7 | 13 | 0 | -6 | 60 | 71% | 46% | 3-1 | 57 | 13 | 0/2 | 500 ms | 812 ms | 2.7° | 13% | 20% | 37% | 67% | 8 | 0% 0/20 | 0 | 0 | 0 | 54% | 0% 0/8 | 0/3 | 53% 8/15 | 4 | 4 | 14% 1/7 | 4% | 25% pro 52% | ||||
![]() | 4 | 13 | 3 | -9 | 63 | 25% | 46% | 0-4 | 5 | 5 | 0/4 | 359 ms | 484 ms | 2.6° | 33% | 33% | 4% | 50% | 11 | 6% 1/17 | 0 | 0 | 1 | 0% | 0% 0/10 | 9% 1/11 | 64% 9/14 | 5 | 4 | 20% 1/5 | 0% | 26% pro 47% | |||
![]() | 3 | 13 | 1 | -10 | 41 | 67% | 38% | 1-0 | 0 | 8 | 0/2 | 344 ms | 500 ms | 1.9° | 20% | 8% | 9% | 40% | 10 | 0% 0/20 | 0 | 0 | 0 | 0% | 0/3 | 0/2 | 76% 13/17 | 10 | 3 | 17% 1/6 | 5% | 26% pro 52% | |||
![]() | 3 | 13 | 2 | -10 | 45 | 67% | 38% | 0-1 | 0 | 4 | 0/2 | 312 ms | 508 ms | 2.4° | 70% | 29% | 15% | 90% | 9 | 6% 1/17 | 0 | 1 | 0 | 56% | 12% 1/8 | 0/3 | 21% 3/14 | 0 | 3 | – | 0% | 43% pro 54% | |||
| Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | Started as CTs · 13 | ||||||||||||||||||||||||||||||||
| 24 | 3 | 3 | +21 | 164 | 46% | 92% | 3-0 | 100 | 5 | 2/2 | 312 ms | 360 ms | 2.0° | 68% | 100% | 29% | 81% | 26 | 0% 0/30 | 0 | 0 | 0 | 18% | 0% 0/12 | 0/2 | 22% 7/32 | 4 | 3 | 33% 2/6 | 0% | 48% pro 60% | ||||
![]() | 12 | 7 | 0 | +5 | 88 | 33% | 62% | 1-1 | 14 | 0 | – | 391 ms | 766 ms | 3.1° | 36% | 60% | 20% | 68% | 14 | 10% 2/21 | 0 | 0 | 2 | 17% | 0% 0/7 | 0% 0/5 | 47% 15/32 | 6 | 9 | 69% 9/13 | 0% | 34% pro 54% | |||
| 11 | 5 | 3 | +6 | 80 | 27% | 85% | 4-3 | 68 | 3 | – | 453 ms | 484 ms | 1.2° | 29% | 15% | 17% | 59% | 14 | 11% 2/18 | 2 | 0 | 0 | 15% | 0% 0/6 | 1/3 | 65% 13/20 | 8 | 5 | 54% 7/13 | 0% | 28% pro 50% | ||||
![]() | 10 | 4 | 3 | +6 | 90 | 50% | 92% | 0-1 | 74 | 1 | 1/1 | 375 ms | 516 ms | 2.2° | 38% | 30% | 18% | 76% | 15 | 0% 0/16 | 0 | 0 | 0 | 57% | 0% 0/12 | 0/0 | 31% 8/26 | 3 | 5 | 29% 4/14 | 0% | 33% pro 49% | |||
![]() | 8 | 7 | 3 | +1 | 77 | 88% | 92% | 0-0 | 25 | 1 | – | 422 ms | 781 ms | 2.0° | 64% | 82% | 33% | 64% | 12 | 6% 1/16 | 0 | 0 | 1 | 25% | 0% 0/5 | 0/0 | 36% 5/14 | 4 | 1 | – | 0% | 36% pro 52% | |||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 3 1:46 | 5 kills (AK-47 ×3, M4A1-S ×2), 3 headshots, in 55.2 s CT | 11.7 | |
| 2 | 2 1:38 | 4 kills (M4A1-S ×4), a wallbang, in 31.5 s CT | 9.8 | |
| 3 | 12 1:14 | 4 kills (AWP ×4), 1 headshot, in 39.7 s CT | 9.4 | |
| 4 | 1 1:47 | 4 kills (USP-S ×4), 3 headshots, in 26.7 s CT | 6.6 | |
| 5 | 7 1:35 | 2 kills (AWP ×2), 2 through smoke, in 21.1 s CT | 6.6 | |
| 6 | 5 1:37 | 2 kills (AWP ×2), 1 through smoke, a wallbang, in 14.1 s CT | 5.9 | |
| 7 | 7 1:24 | 1 kill (Deagle), 1 through smoke, 1 headshot CT | 4.1 | |
| 8 | 8 1:38 | 2 kills (Deagle, Galil), all headshots, in 16.8 s CT | 3.9 | |
| 9 | 10 1:25 | 3 kills (AK-47 ×3), 2 headshots, in 36 s CT | 3.2 | |
| 10 | 10 1:27 | 1 kill (M4A4), 1 through smoke, 1 headshot CT | 3.0 | |
| 11 | 7 1:08 | 1 kill (AK-47), a wallbang, 1 headshot CT | 2.9 | |
| 12 | 8 1:22 | 1 kill (AK-47), 1 through smoke T | 2.8 |
Every moment (59)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 6 1:12 | 2 kills (AK-47 ×2), 1 headshot, in 15.2 s CT | 2.6 | |
| 14 | 4 1:50 | 2 kills (AWP ×2), a wallbang, in 48.4 s CT | 2.5 | |
| 15 | 1 1:36 | 1 kill (USP-S), a wallbang CT | 2.4 | |
| 16 | 11 1:26 | 2 kills (AK-47 ×2), all headshots, in 8.3 s CT | 2.1 | |
| 17 | 9 1:44 | 2 kills (M4A4, AK-47), 1 headshot, in 22.7 s CT | 1.8 | |
| 18 | 6 1:46 | 2 kills (AWP ×2), in 22 s CT | 1.7 | |
| 19 | 5 1:28 | 2 kills (AK-47 ×2), all headshots, in 39.5 s CT | 1.6 | |
| 20 | 4 1:32 | 3 kills (AK-47 ×3), 2 headshots, in 42.8 s T | 1.5 | |
| 21 | 4 1:18 | 2 kills (AK-47 ×2), all headshots, in 29.3 s CT | 1.0 | |
| 22 | 2 1:48 | 1 kill (Scout), 1 headshot CT | 1.0 | |
| 23 | 8 1:42 | 1 kill (AK-47), 1 headshot T | 1.0 | |
| 24 | 8 0:49 | 1 kill (AWP) T | 1.0 | |
| 25 | 9 1:46 | 1 kill (AWP) CT | 1.0 | |
| 26 | 11 1:29 | 1 kill (AWP) CT | 1.0 | |
| 27 | 10 1:43 | 1 kill (XM1014), 1 headshot T | 1.0 | |
| 28 | 8 1:04 | 1 kill (AK-47) CT | 0.9 | |
| 29 | 11 1:38 | 1 kill (M4A4) CT | 0.9 | |
| 30 | 5 1:06 | 1 kill (M4A4) CT | 0.8 | |
| 31 | 6 1:11 | 1 kill (MP7), 1 headshot CT | 0.8 | |
| 32 | 6 1:04 | 1 kill (Galil), 1 headshot T | 0.8 | |
| 33 | 10 1:00 | 1 kill (AWP) CT | 0.8 | |
| 34 | 12 1:38 | 1 kill (AK-47), 1 headshot T | 0.7 | |
| 35 | 9 1:26 | 1 kill (AK-47) T | 0.6 | |
| 36 | 3 1:41 | 1 kill (Scout) T | 0.6 | |
| 37 | 5 1:37 | 1 kill (MP7), 1 headshot T | 0.6 | |
| 38 | 6 1:28 | 1 kill (AK-47) T | 0.6 | |
| 39 | 12 1:34 | 1 kill (AK-47), 1 headshot CT | 0.6 | |
| 40 | 8 1:11 | 2 kills (AK-47, Knife), in 70.8 s CT | 0.6 | |
| 41 | 4 1:43 | 1 kill (AK-47) T | 0.3 | |
| 42 | 1 1:26 | 1 kill (Glock), 1 headshot T | 0.2 | |
| 43 | 12 1:25 | 1 kill (AK-47), 1 headshot T | 0.2 | |
| 44 | 13 bomb 0:17 | 1 kill (Glock), 1 headshot T | 0.2 | |
| 45 | 13 1:33 | 2 kills (Glock ×2), in 3.4 s T | 0.1 | |
| 46 | 2 1:32 | 1 kill (MAC-10), 1 headshot T | 0.1 | |
| 47 | 13 bomb 0:30 | 2 kills (USP-S ×2), all headshots, in 8.5 s CT | -0.1 | |
| 48 | 12 1:29 | 1 kill (MP7) T | -0.1 | |
| 49 | 2 1:33 | 1 kill (Tec-9), 1 headshot T | -0.2 | |
| 50 | 4 1:45 | 1 kill (M4A1-S), 1 headshot CT | -0.2 | |
| 51 | 11 1:24 | 1 kill (M4A1-S), 1 headshot CT | -0.2 | |
| 52 | 7 1:06 | 1 kill (AK-47) CT | -0.3 | |
| 53 | 9 1:32 | 1 kill (M4A4), 1 headshot CT | -0.4 | |
| 54 | 9 0:55 | 1 kill (M4A1-S), 1 headshot CT | -0.4 | |
| 55 | 3 1:46 | 1 kill (AK-47), 1 headshot T | -0.5 | |
| 56 | 12 1:35 | 1 kill (AK-47) T | -0.6 | |
| 57 | 3 1:02 | 1 kill (AK-47) T | -0.8 | |
| 58 | 13 1:38 | 2 kills (USP-S ×2), all headshots, in 7.8 s CT | -1.2 | |
| 59 | 13 1:25 | 1 kill (Glock) T | -1.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 1:28 | 1v5 before the plant T · 62 HP · Long Doors | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other | |
| 2 1:11 | 1v3 before the plant T · 33 HP · Upper Tunnel | lost - died in the first fight · saw each other | |
| 3 1:00 | 1v2 before the plant T · 26 HP · Short Stairs | lost - died in the first fight · saw each other | |
| 4 1:02 | 1v3 before the plant T · 100 HP · Bombsite B | lost - died later, after 2 kills · first fight won, saw each other | |
| 4 bomb 0:34 | 1v1 after the plant CT · 84 HP · B Doors | won - defused it after 1 kill · first fight won, saw each other | |
| 5 1:06 | 1v4 before the plant T · 100 HP · Long Doors | lost - died in the first fight · saw each other | |
| 6 1:11 | 1v4 before the plant T · 100 HP · Catwalk | lost - died later, after 1 kill · first fight won, saw each other | |
| 7 1:08 | 1v5 before the plant T · 65 HP · Top Mid | lost - died in the first fight · saw each other | |
| 8 1:04 | 1v3 before the plant T · 100 HP · Top Mid | lost - saved, the time ran out · first fight won, saw each other | |
| 9 1:21 | 1v4 before the plant T · 100 HP · Lower Tunnel | lost - died later · saw each other | |
| 10 1:00 | 1v4 before the plant T · 27 HP · Outside Long | lost - died in the first fight · saw each other | |
| 11 1:24 | 1v5 before the plant T · 75 HP · Top Mid | lost - died in the first fight · saw them first | |
| 12 1:25 | 1v4 before the plant CT · 100 HP · Short Stairs | won - defused it after 4 kills · first fight won, saw each other | |
| 12 bomb 0:29 | 1v1 after the plant T · 43 HP · CT Spawn | lost - died in the first fight · saw each other | |
| 13 bomb 0:29 | 1v2 after the plant CT · 100 HP · Upper Tunnel | lost - died later, after 1 kill · saw each other | |
| 13 bomb 0:21 | 1v1 after the plant T · 100 HP · Bombsite B | won - killed them · first fight won, saw each other |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 3 1:49 | misled a peek | barely blinded `lavashSavage 1.4 s (0.1 s white), Feen1xx- 0.8 s (0.1 s white) the enemy was barely blinded, and shh... peeked Feen1xx- 2.6 s after the pop; got hit first | |
| 3 1:01 | hurt the team | barely blinded Vlados 2.8 s (0.4 s white); blinded themselves 1.6 s on the move through Long Doors - ran into a fight | |
| 7 1:48 | hurt the team | no enemy blinded for long; blinded JokeDream 3.6 s on the move through Long A - an enemy could see them | |
| 8 1:24 | misled a peek | barely blinded shh... 1.0 s (0.1 s white) the enemy was barely blinded, and Feen1xx- peeked shh... 1.5 s after the pop; got hit first | |
| 10 1:24 | blinded an enemy, but hurt the team too | blinded Vlados 4.4 s (1.6 s white), SWAYZER 3.9 s (1.2 s white); blinded JokeDream 4.7 s holding Catwalk - an enemy could see them `lavashSavage peeked SWAYZER 0.7 s before the pop - too late - the flash popped after they showed; hit them first |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 5 1:42 | punished | hit by Feen1xx- 0.1 s after throwing a smoke at Long Doors, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 666 units away, thrown in the open | |
| 6 1:28 | punished | killed by . with a molotov in hand at Mid Doors - seen by 1 enemy for 0.9 s, the nearest 1041 units away | |
| 10 1:25 | punished | killed by `lavashSavage with a flash in hand at Top Mid - seen by 1 enemy for 0.2 s, the nearest 776 units away | |
| 13 bomb 0:31 | punished | killed by . 1.4 s after throwing an HE at Upper Tunnel, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 573 units away |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.


