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Dust II, won 13-0 · Sat 10 Oct, 22:41

KRABICE NA PIZZU

The match

Aim

453 msTTD484 msTTK1.2°Crosshair↓29%1st bullet15%Spray17%Head59%Counter-strafe

Scoreboard

80ADR85%KAST

Positioning

Shots

13/20Rushed↓7/13Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S2223%
USP-S1822%
Glock-18850%
AWP475%
AK-47250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
6/595 1:37 2 kills (AWP ×2), 1 through smoke, a wallbang, in 14.1 s CT5.9
14/594 1:50 2 kills (AWP ×2), a wallbang, in 48.4 s CT2.5
18/596 1:46 2 kills (AWP ×2), in 22 s CT1.7
22/592 1:48 1 kill (Scout), 1 headshot CT1.0
51/5911 1:24 1 kill (M4A1-S), 1 headshot CT-0.2
54/599 0:55 1 kill (M4A1-S), 1 headshot CT-0.4
59/5913 1:25 1 kill (Glock) T-1.8

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
2 flashes: 1 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:05 wastedbarely blinded . 0.8 s (0.1 s white)
5 1:25 goodblinded shh... 4.8 s (2.0 s white), SWAYZER 4.0 s (1.2 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
16 grenades: 15 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
13 bomb 0:31 punishedkilled by . 1.4 s after throwing an HE at Upper Tunnel, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 573 units away

Positioning

In 2 of your 18 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 2 of your 13 duels (15%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 6 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 1 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
7 1:40 .Catwalkpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
12 1:38 AgnosticTop Midpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 13 rounds. 2 of your 4 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 1 of the 2 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:37 holdheld with Feen1xx-, 280 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms before Feen1xx-)
1 1:30 holdheld with Feen1xx-, 104 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms before Feen1xx-)
2 1:50 holdheld with Pato Mirga, 256 units and 4° apart as the enemy saw you: a real crossfire (the enemy saw you 1,141 ms before Pato Mirga)
2 1:32 trade`lavashSavage was killed 730 units away: not traded within 5 s (pros: 2,031 ms)
6 1:28 tradeFeen1xx- was killed 659 units away: you traded in 3,500 ms (pros: 2,031 ms)
10 1:44 holdheld with JokeDream, 578 units and 22° apart as the enemy saw you: a real crossfire (the enemy saw you 594 ms before JokeDream)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:41 .hit by themGlock-18969 ms–4.1°
1 1:40 .hit themP20001734 ms–1.5°
1 1:40 Agnostichit by themGlock-1831 ms–1.5°
1 1:38 .hit themP20003578 ms–1.5°
1 1:38 .hit by themGlock-183734 ms–4.1°
1 1:29 Agnostichit themP2000734 ms–0.4°
2 1:50 Vladoshit by themSSG 08266 ms–0.6°
2 1:49 Vladoshit themSSG 08422 ms–0.2°
2 1:48 Vladoskilled themSSG 08359 ms359 ms0.9°
4 1:50 Vladoshit by themSSG 08281 ms–0.7°
4 1:50 Vladoskilled themAWP484 ms484 ms0.7°
4 1:02 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:02 Agnostickilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
4 1:00 .killed by themAK-47469 ms469 ms2.8°
5 1:37 .killed themAWP–––couldn't see them (a wallbang, a smoke) - not timed
5 1:23 shh...killed themAWP–––couldn't see them (a wallbang, a smoke) - not timed
6 1:46 Vladoskilled themAWP375 ms375 ms0.8°
6 1:24 .hit by themAK-47281 ms–0.7°
6 1:24 .killed themAWP344 ms344 ms1.3°
7 1:38 .hit by themAK-471297 ms–14.5°
8 1:42 .killed by themAK-47453 ms453 ms1.8°
9 0:58 Vladoshit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
9 0:55 Vladoskilled themM4A1-S250 ms938 ms0.9°
9 0:55 Vladoshit by themMP7406 ms–2.6°
10 1:44 shh...killed by themXM1014500 ms844 ms8.0°
10 1:44 shh...hit themM4A4547 ms–2.7°
11 1:31 SWAYZERhit by themAK-47266 ms–2.0°
11 1:25 Vladoskilled themM4A1-S391 ms1375 ms3.0°
11 1:24 Vladoshit by themGlock-18688 ms–14.1°
12 1:38 Agnostichit themAK-47484 ms–1.1°
12 1:38 Agnostickilled by themAK-47500 ms500 ms1.3°
13 1:26 Vladoskilled themGlock-18672 ms1781 ms1.6°
13 1:26 Vladoshit by themP20001578 ms–4.0°
13 bomb 0:34 Agnostichit by themP2000656 ms–1.8°
13 bomb 0:33 Agnostichit themP2000234 ms–1.4°
13 bomb 0:30 .killed by themUSP-S547 ms547 ms2.9°

Shots

You fired 13 of your 20 first shots too soon: 8 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 7 of 13 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 28% chance to hit; stopped, with your crosshair on them, 50%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:41 .USP-S1679fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight33% / 36%
1 1:41 .USP-S1690aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight7% / 34%
1 1:40 .USP-S1690fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight58% / 58%
1 1:39 AgnosticUSP-S1169fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight32% / 35%
1 1:38 .USP-S1695fired while moving (142 u/s), too fast to be accurate - stop first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight34% / 39%
1 1:38 AgnosticUSP-S1175fine - pros would have fired it too0/156% / 56%
1 1:37 .USP-S1696fired while moving (114 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight28% / 33%
1 1:37 shh...USP-S1300fired while moving (105 u/s), too fast to be accurate - stop first1/1cut short (a death, a reload)57% / 61%
1 1:29 AgnosticUSP-S1329fired while moving (218 u/s), too fast to be accurate - stop first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight7% / 48%
1 1:28 AgnosticUSP-S1329fired while moving (98 u/s), too fast to be accurate - stop first0/230% / 40%
1 1:22 .USP-S1250aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first0/12% / 44%
4 1:50 VladosAWP2843fine - pros would have fired it too1/1killed them43% / 61%
7 1:39 .AWP1205aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first0/17% / 79%
9 0:55 VladosM4A1-S726fired while moving (134 u/s), too fast to be accurate - stop first2/13killed them24% / 71%
10 1:44 shh...M4A1-S423aim far off: your crosshair was about a player's width (33 units) off their body - get on target first1/5cut short (a death, a reload)13% / 56%
11 1:25 VladosM4A1-S770fine - pros would have fired it too1/836% / 48%
11 1:24 VladosM4A1-S748fired while moving (120 u/s), too fast to be accurate - stop first1/2killed them41% / 70%
12 1:38 .AK-471032fired while moving (191 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)5% / 47%
13 1:27 VladosGlock-18583aim far off: your crosshair was about a player's width (27 units) off their body - get on target first4/11killed them14% / 47%
13 bomb 0:35 AgnosticUSP-S860fine - pros would have fired it too0/328% / 41%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.