Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 22 | 23% |
| USP-S | 18 | 22% |
| Glock-18 | 8 | 50% |
| AWP | 4 | 75% |
| AK-47 | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 6/59 | 5 1:37 | 2 kills (AWP ×2), 1 through smoke, a wallbang, in 14.1 s CT | 5.9 |
| 14/59 | 4 1:50 | 2 kills (AWP ×2), a wallbang, in 48.4 s CT | 2.5 |
| 18/59 | 6 1:46 | 2 kills (AWP ×2), in 22 s CT | 1.7 |
| 22/59 | 2 1:48 | 1 kill (Scout), 1 headshot CT | 1.0 |
| 51/59 | 11 1:24 | 1 kill (M4A1-S), 1 headshot CT | -0.2 |
| 54/59 | 9 0:55 | 1 kill (M4A1-S), 1 headshot CT | -0.4 |
| 59/59 | 13 1:25 | 1 kill (Glock) T | -1.8 |
Flashes
2 flashes: 1 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:05 | wasted | barely blinded . 0.8 s (0.1 s white) |
| 5 1:25 | good | blinded shh... 4.8 s (2.0 s white), SWAYZER 4.0 s (1.2 s white) |
Throws
16 grenades: 15 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 13 bomb 0:31 | punished | killed by . 1.4 s after throwing an HE at Upper Tunnel, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 573 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 7 1:40 | Catwalk | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 12 1:38 | Top Mid | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 13 rounds. 2 of your 4 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 1 of the 2 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:37 | hold | held with Feen1xx-, 280 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms before Feen1xx-) |
| 1 1:30 | hold | held with Feen1xx-, 104 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms before Feen1xx-) |
| 2 1:50 | hold | held with Pato Mirga, 256 units and 4° apart as the enemy saw you: a real crossfire (the enemy saw you 1,141 ms before Pato Mirga) |
| 2 1:32 | trade | `lavashSavage was killed 730 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:28 | trade | Feen1xx- was killed 659 units away: you traded in 3,500 ms (pros: 2,031 ms) |
| 10 1:44 | hold | held with JokeDream, 578 units and 22° apart as the enemy saw you: a real crossfire (the enemy saw you 594 ms before JokeDream) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:41 | hit by them | Glock-18 | 969 ms | – | 4.1° | ||
| 1 1:40 | hit them | P2000 | 1734 ms | – | 1.5° | ||
| 1 1:40 | hit by them | Glock-18 | 31 ms | – | 1.5° | ||
| 1 1:38 | hit them | P2000 | 3578 ms | – | 1.5° | ||
| 1 1:38 | hit by them | Glock-18 | 3734 ms | – | 4.1° | ||
| 1 1:29 | hit them | P2000 | 734 ms | – | 0.4° | ||
| 2 1:50 | hit by them | SSG 08 | 266 ms | – | 0.6° | ||
| 2 1:49 | hit them | SSG 08 | 422 ms | – | 0.2° | ||
| 2 1:48 | killed them | SSG 08 | 359 ms | 359 ms | 0.9° | ||
| 4 1:50 | hit by them | SSG 08 | 281 ms | – | 0.7° | ||
| 4 1:50 | killed them | AWP | 484 ms | 484 ms | 0.7° | ||
| 4 1:02 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:02 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:00 | killed by them | AK-47 | 469 ms | 469 ms | 2.8° | ||
| 5 1:37 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:23 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:46 | killed them | AWP | 375 ms | 375 ms | 0.8° | ||
| 6 1:24 | hit by them | AK-47 | 281 ms | – | 0.7° | ||
| 6 1:24 | killed them | AWP | 344 ms | 344 ms | 1.3° | ||
| 7 1:38 | hit by them | AK-47 | 1297 ms | – | 14.5° | ||
| 8 1:42 | killed by them | AK-47 | 453 ms | 453 ms | 1.8° | ||
| 9 0:58 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 0:55 | killed them | M4A1-S | 250 ms | 938 ms | 0.9° | ||
| 9 0:55 | hit by them | MP7 | 406 ms | – | 2.6° | ||
| 10 1:44 | killed by them | XM1014 | 500 ms | 844 ms | 8.0° | ||
| 10 1:44 | hit them | M4A4 | 547 ms | – | 2.7° | ||
| 11 1:31 | hit by them | AK-47 | 266 ms | – | 2.0° | ||
| 11 1:25 | killed them | M4A1-S | 391 ms | 1375 ms | 3.0° | ||
| 11 1:24 | hit by them | Glock-18 | 688 ms | – | 14.1° | ||
| 12 1:38 | hit them | AK-47 | 484 ms | – | 1.1° | ||
| 12 1:38 | killed by them | AK-47 | 500 ms | 500 ms | 1.3° | ||
| 13 1:26 | killed them | Glock-18 | 672 ms | 1781 ms | 1.6° | ||
| 13 1:26 | hit by them | P2000 | 1578 ms | – | 4.0° | ||
| 13 bomb 0:34 | hit by them | P2000 | 656 ms | – | 1.8° | ||
| 13 bomb 0:33 | hit them | P2000 | 234 ms | – | 1.4° | ||
| 13 bomb 0:30 | killed by them | USP-S | 547 ms | 547 ms | 2.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:41 | USP-S | 1679 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 33% / 36% | |
| 1 1:41 | USP-S | 1690 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 7% / 34% | |
| 1 1:40 | USP-S | 1690 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 58% / 58% | |
| 1 1:39 | USP-S | 1169 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 32% / 35% | |
| 1 1:38 | USP-S | 1695 | fired while moving (142 u/s), too fast to be accurate - stop first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 34% / 39% | |
| 1 1:38 | USP-S | 1175 | fine - pros would have fired it too | 0/1 | 56% / 56% | ||
| 1 1:37 | USP-S | 1696 | fired while moving (114 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 28% / 33% | |
| 1 1:37 | USP-S | 1300 | fired while moving (105 u/s), too fast to be accurate - stop first | 1/1 | cut short (a death, a reload) | 57% / 61% | |
| 1 1:29 | USP-S | 1329 | fired while moving (218 u/s), too fast to be accurate - stop first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 7% / 48% | |
| 1 1:28 | USP-S | 1329 | fired while moving (98 u/s), too fast to be accurate - stop first | 0/2 | 30% / 40% | ||
| 1 1:22 | USP-S | 1250 | aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first | 0/1 | 2% / 44% | ||
| 4 1:50 | AWP | 2843 | fine - pros would have fired it too | 1/1 | killed them | 43% / 61% | |
| 7 1:39 | AWP | 1205 | aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first | 0/1 | 7% / 79% | ||
| 9 0:55 | M4A1-S | 726 | fired while moving (134 u/s), too fast to be accurate - stop first | 2/13 | killed them | 24% / 71% | |
| 10 1:44 | M4A1-S | 423 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 1/5 | cut short (a death, a reload) | 13% / 56% | |
| 11 1:25 | M4A1-S | 770 | fine - pros would have fired it too | 1/8 | 36% / 48% | ||
| 11 1:24 | M4A1-S | 748 | fired while moving (120 u/s), too fast to be accurate - stop first | 1/2 | killed them | 41% / 70% | |
| 12 1:38 | AK-47 | 1032 | fired while moving (191 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 5% / 47% | |
| 13 1:27 | Glock-18 | 583 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 4/11 | killed them | 14% / 47% | |
| 13 bomb 0:35 | USP-S | 860 | fine - pros would have fired it too | 0/3 | 28% / 41% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.