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Dust II, lost 0-13 · Sat 10 Oct, 22:41

VladosMaster Guardian I

The match

Aim

Scoreboard

63ADR46%KAST

Positioning

Shots

9/14Rushed↓1/5Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MP73333%
Glock-181030%
USP-S520%
SSG 08450%
AWP1100%
AK-4710%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
24/598 0:49 1 kill (AWP) T1.0
36/593 1:41 1 kill (Scout) T0.6
37/595 1:37 1 kill (MP7), 1 headshot T0.6
48/5912 1:29 1 kill (MP7) T-0.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
8 1:04 1v3 before the plant T · 100 HP · Top Midlost - saved, the time ran out · first fight won, saw each other
9 1:21 1v4 before the plant T · 100 HP · Lower Tunnellost - died later · saw each other
10 1:00 1v4 before the plant T · 27 HP · Outside Longlost - died in the first fight · saw each other
12 bomb 0:29 1v1 after the plant T · 43 HP · CT Spawnlost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 1 good, 1 weak, 2 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:46 wastedno enemy blinded for long
3 1:26 goodblinded Pato Mirga 4.4 s (1.7 s white) SWAYZER peeked Pato Mirga 0.8 s before the pop - too late - the flash popped after they showed; got hit first
5 1:48 wastedno enemy blinded for long
9 1:18 weakbarely blinded Pato Mirga 1.9 s (0.2 s white)

Positioning

In 1 of your 17 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 0 of your 9 duels (0%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 10 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 1 of the 11 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
5 1:28 Feen1xx-Extended Acover not used: 96 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 13 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 0 of the 8 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:47 tradeSWAYZER was killed 716 units away: not traded within 5 s (pros: 2,031 ms)
3 1:13 trade. was killed 987 units away: not traded within 5 s (pros: 2,031 ms)
5 1:37 trade. was killed 629 units away: not traded within 5 s (pros: 2,031 ms)
9 1:21 tradeAgnostic was killed 965 units away: not traded within 5 s (pros: 2,031 ms)
10 1:25 tradeSWAYZER was killed 229 units away: not traded within 5 s (pros: 969 ms)
10 1:22 trade. was killed 470 units away: not traded within 5 s (pros: 1,641 ms)
11 1:32 holdheld with SWAYZER, 15 units and 1° apart as the enemy saw you: a real crossfire (the enemy saw you 828 ms after SWAYZER)
11 1:29 tradeSWAYZER was killed 406 units away: not traded within 5 s (pros: 1,641 ms)
11 1:26 tradeAgnostic was killed 827 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:43 `lavashSavagehit themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
1 1:41 `lavashSavagehit by themP2000109 ms–1.0°
1 1:38 `lavashSavagehit themGlock-18219 ms–0.9°
1 1:37 Pato Mirgakilled by themUSP-S172 ms812 ms2.5°
1 1:36 Pato Mirgahit themGlock-18359 ms–3.3°
2 1:52 `lavashSavagehit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
2 1:50 KRABICE NA PIZZUhit themSSG 08266 ms–0.6°
2 1:49 KRABICE NA PIZZUhit by themSSG 08422 ms–0.2°
2 1:48 KRABICE NA PIZZUkilled by themSSG 08359 ms359 ms0.9°
3 1:43 JokeDreamhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
3 1:41 JokeDreamkilled themSSG 08344 ms344 ms1.0°
3 1:00 Feen1xx-killed by themAK-47656 ms656 ms5.1°
4 1:52 JokeDreamhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
4 1:50 KRABICE NA PIZZUhit themSSG 08281 ms–0.7°
4 1:50 KRABICE NA PIZZUkilled by themAWP484 ms484 ms0.7°
5 1:37 Pato Mirgakilled themMP7469 ms625 ms16.9°
5 1:37 Pato Mirgahit by themMP7594 ms–6.1°
5 1:28 Feen1xx-killed by themAK-47406 ms703 ms6.7°
6 1:46 KRABICE NA PIZZUkilled by themAWP375 ms375 ms0.8°
7 1:35 Feen1xx-killed by themAWP141 ms141 ms2.7°
8 0:49 JokeDreamkilled themAWP297 ms297 ms0.8°
9 0:58 KRABICE NA PIZZUhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
9 0:55 KRABICE NA PIZZUkilled by themM4A1-S250 ms938 ms0.9°
9 0:55 KRABICE NA PIZZUhit themMP7406 ms–2.6°
10 1:52 Pato Mirgahit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
10 1:28 Feen1xx-hit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
10 1:28 Feen1xx-hit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
10 0:49 `lavashSavagekilled by themAK-47344 ms344 ms6.3°
11 1:25 KRABICE NA PIZZUkilled by themM4A1-S391 ms1375 ms3.0°
11 1:24 KRABICE NA PIZZUhit themGlock-18688 ms–14.1°
11 1:24 Pato Mirgahit by themAK-47219 ms–2.1°
12 1:30 JokeDreamkilled themMP7578 ms1828 ms11.8°
12 bomb 0:20 Feen1xx-killed by themAWP344 ms344 ms4.4°
13 1:26 KRABICE NA PIZZUkilled by themGlock-18672 ms1781 ms1.6°
13 1:26 KRABICE NA PIZZUhit themP20001578 ms–4.0°

Shots

You fired 9 of your 14 first shots too soon: 5 while moving, 4 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 5 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 26% chance to hit; stopped, with your crosshair on them, 47%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:42 `lavashSavageGlock-181941fired while moving (99 u/s), too fast to be accurate - stop first1/115% / 41%
1 1:41 `lavashSavageGlock-181942fired while moving (140 u/s), too fast to be accurate - stop first0/116% / 39%
1 1:38 `lavashSavageGlock-181810fine - pros would have fired it too1/333% / 33%
1 1:37 Pato MirgaGlock-18863fine - pros would have fired it too1/223% / 37%
1 1:36 Pato MirgaGlock-18853aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first0/1cut short (a death, a reload)5% / 45%
5 1:37 Pato MirgaMP7233too soon: your crosshair was still moving onto them, about half a player's width (23 units) off - pros wait the split second it takes to get on target3/10killed them19% / 47%
5 1:28 Feen1xx-MP7860fired while moving (185 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)3% / 48%
8 0:49 JokeDreamAWP798fine - pros would have fired it too1/1killed them61% / 67%
9 0:55 KRABICE NA PIZZUMP7719aim far off: your crosshair was about a player's width (26 units) off their body - get on target first3/8cut short (a death, a reload)15% / 47%
10 0:49 `lavashSavageAK-47315fine - pros would have fired it too0/1cut short (a death, a reload)44% / 47%
11 1:24 KRABICE NA PIZZUGlock-18750fine - pros would have fired it too1/4cut short (a death, a reload)51% / 51%
12 1:30 JokeDreamMP7275fired while moving (204 u/s), too fast to be accurate - stop first5/21killed them2% / 48%
13 1:27 KRABICE NA PIZZUUSP-S564fired while moving (138 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight71% / 73%
13 1:26 KRABICE NA PIZZUUSP-S531aim far off: your crosshair was about a player's width (34 units) off their body - get on target first1/4cut short (a death, a reload)7% / 42%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
7 grenades: 7 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.