Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MP7 | 33 | 33% |
| Glock-18 | 10 | 30% |
| USP-S | 5 | 20% |
| SSG 08 | 4 | 50% |
| AWP | 1 | 100% |
| AK-47 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 24/59 | 8 0:49 | 1 kill (AWP) T | 1.0 |
| 36/59 | 3 1:41 | 1 kill (Scout) T | 0.6 |
| 37/59 | 5 1:37 | 1 kill (MP7), 1 headshot T | 0.6 |
| 48/59 | 12 1:29 | 1 kill (MP7) T | -0.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 8 1:04 | 1v3 before the plant T · 100 HP · Top Mid | lost - saved, the time ran out · first fight won, saw each other |
| 9 1:21 | 1v4 before the plant T · 100 HP · Lower Tunnel | lost - died later · saw each other |
| 10 1:00 | 1v4 before the plant T · 27 HP · Outside Long | lost - died in the first fight · saw each other |
| 12 bomb 0:29 | 1v1 after the plant T · 43 HP · CT Spawn | lost - died in the first fight · saw each other |
Flashes
4 flashes: 1 good, 1 weak, 2 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:46 | wasted | no enemy blinded for long |
| 3 1:26 | good | blinded Pato Mirga 4.4 s (1.7 s white) SWAYZER peeked Pato Mirga 0.8 s before the pop - too late - the flash popped after they showed; got hit first |
| 5 1:48 | wasted | no enemy blinded for long |
| 9 1:18 | weak | barely blinded Pato Mirga 1.9 s (0.2 s white) |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 5 1:28 | Extended A | cover not used: 96 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 13 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 0 of the 8 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:47 | trade | SWAYZER was killed 716 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:13 | trade | . was killed 987 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:37 | trade | . was killed 629 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:21 | trade | Agnostic was killed 965 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:25 | trade | SWAYZER was killed 229 units away: not traded within 5 s (pros: 969 ms) |
| 10 1:22 | trade | . was killed 470 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:32 | hold | held with SWAYZER, 15 units and 1° apart as the enemy saw you: a real crossfire (the enemy saw you 828 ms after SWAYZER) |
| 11 1:29 | trade | SWAYZER was killed 406 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:26 | trade | Agnostic was killed 827 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:43 | hit them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:41 | hit by them | P2000 | 109 ms | – | 1.0° | ||
| 1 1:38 | hit them | Glock-18 | 219 ms | – | 0.9° | ||
| 1 1:37 | killed by them | USP-S | 172 ms | 812 ms | 2.5° | ||
| 1 1:36 | hit them | Glock-18 | 359 ms | – | 3.3° | ||
| 2 1:52 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:50 | hit them | SSG 08 | 266 ms | – | 0.6° | ||
| 2 1:49 | hit by them | SSG 08 | 422 ms | – | 0.2° | ||
| 2 1:48 | killed by them | SSG 08 | 359 ms | 359 ms | 0.9° | ||
| 3 1:43 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:41 | killed them | SSG 08 | 344 ms | 344 ms | 1.0° | ||
| 3 1:00 | killed by them | AK-47 | 656 ms | 656 ms | 5.1° | ||
| 4 1:52 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:50 | hit them | SSG 08 | 281 ms | – | 0.7° | ||
| 4 1:50 | killed by them | AWP | 484 ms | 484 ms | 0.7° | ||
| 5 1:37 | killed them | MP7 | 469 ms | 625 ms | 16.9° | ||
| 5 1:37 | hit by them | MP7 | 594 ms | – | 6.1° | ||
| 5 1:28 | killed by them | AK-47 | 406 ms | 703 ms | 6.7° | ||
| 6 1:46 | killed by them | AWP | 375 ms | 375 ms | 0.8° | ||
| 7 1:35 | killed by them | AWP | 141 ms | 141 ms | 2.7° | ||
| 8 0:49 | killed them | AWP | 297 ms | 297 ms | 0.8° | ||
| 9 0:58 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 0:55 | killed by them | M4A1-S | 250 ms | 938 ms | 0.9° | ||
| 9 0:55 | hit them | MP7 | 406 ms | – | 2.6° | ||
| 10 1:52 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:28 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:28 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 0:49 | killed by them | AK-47 | 344 ms | 344 ms | 6.3° | ||
| 11 1:25 | killed by them | M4A1-S | 391 ms | 1375 ms | 3.0° | ||
| 11 1:24 | hit them | Glock-18 | 688 ms | – | 14.1° | ||
| 11 1:24 | hit by them | AK-47 | 219 ms | – | 2.1° | ||
| 12 1:30 | killed them | MP7 | 578 ms | 1828 ms | 11.8° | ||
| 12 bomb 0:20 | killed by them | AWP | 344 ms | 344 ms | 4.4° | ||
| 13 1:26 | killed by them | Glock-18 | 672 ms | 1781 ms | 1.6° | ||
| 13 1:26 | hit them | P2000 | 1578 ms | – | 4.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:42 | Glock-18 | 1941 | fired while moving (99 u/s), too fast to be accurate - stop first | 1/1 | 15% / 41% | ||
| 1 1:41 | Glock-18 | 1942 | fired while moving (140 u/s), too fast to be accurate - stop first | 0/1 | 16% / 39% | ||
| 1 1:38 | Glock-18 | 1810 | fine - pros would have fired it too | 1/3 | 33% / 33% | ||
| 1 1:37 | Glock-18 | 863 | fine - pros would have fired it too | 1/2 | 23% / 37% | ||
| 1 1:36 | Glock-18 | 853 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 5% / 45% | |
| 5 1:37 | MP7 | 233 | too soon: your crosshair was still moving onto them, about half a player's width (23 units) off - pros wait the split second it takes to get on target | 3/10 | killed them | 19% / 47% | |
| 5 1:28 | MP7 | 860 | fired while moving (185 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 3% / 48% | |
| 8 0:49 | AWP | 798 | fine - pros would have fired it too | 1/1 | killed them | 61% / 67% | |
| 9 0:55 | MP7 | 719 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 3/8 | cut short (a death, a reload) | 15% / 47% | |
| 10 0:49 | AK-47 | 315 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 44% / 47% | |
| 11 1:24 | Glock-18 | 750 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 51% / 51% | |
| 12 1:30 | MP7 | 275 | fired while moving (204 u/s), too fast to be accurate - stop first | 5/21 | killed them | 2% / 48% | |
| 13 1:27 | USP-S | 564 | fired while moving (138 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 71% / 73% | |
| 13 1:26 | USP-S | 531 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 1/4 | cut short (a death, a reload) | 7% / 42% |
Throws
7 grenades: 7 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
