Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 49 | 33% |
| M4A4 | 15 | 47% |
| Glock-18 | 13 | 62% |
| USP-S | 4 | 0% |
| Desert Eagle | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 9/59 | 10 1:25 | 3 kills (AK-47 ×3), 2 headshots, in 36 s CT | 3.2 |
| 17/59 | 9 1:44 | 2 kills (M4A4, AK-47), 1 headshot, in 22.7 s CT | 1.8 |
| 39/59 | 12 1:34 | 1 kill (AK-47), 1 headshot CT | 0.6 |
| 40/59 | 8 1:11 | 2 kills (AK-47, Knife), in 70.8 s CT | 0.6 |
| 44/59 | 13 bomb 0:17 | 1 kill (Glock), 1 headshot T | 0.2 |
| 52/59 | 7 1:06 | 1 kill (AK-47) CT | -0.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 13 bomb 0:21 | 1v1 after the plant T · 100 HP · Bombsite B | won - killed them · first fight won, saw each other |
Flashes
10 flashes: 0 good, 1 weak, 8 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:49 | wasted | no enemy blinded for long; blinded themselves 1.1 s on the move through Long A - safe |
| 4 1:47 | wasted | no enemy blinded for long; blinded themselves 1.4 s on the move through Long A - safe; blinded Feen1xx- 1.8 s on the move through Long A - safe |
| 5 1:47 | wasted | no enemy blinded for long |
| 6 1:40 | wasted | no enemy blinded for long |
| 7 1:48 | hurt the team | no enemy blinded for long; blinded JokeDream 3.6 s on the move through Long A - an enemy could see them |
| 8 1:48 | wasted | no enemy blinded for long |
| 9 1:11 | wasted | no enemy blinded for long |
| 10 1:14 | weak | barely blinded Vlados 2.7 s (0.3 s white); blinded themselves 1.4 s on the move through Long Doors - safe |
| 11 1:48 | wasted | no enemy blinded for long; blinded themselves 1.1 s on the move through Long A - safe; blinded Feen1xx- 3.5 s on the move through Long A - safe |
| 12 1:47 | wasted | no enemy blinded for long |
Throws
37 grenades: 34 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Long A (2 of 18 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 5 1:30 | exposed | a molotov at A Ramp - seen by 1 enemy for 0.1 s, the nearest 1092 units away |
| 7 1:47 | exposed | an HE at Long A - seen by 1 enemy for 0.2 s, the nearest 1087 units away; a running throw |
| 9 1:47 | exposed | an HE at Long A - seen by 1 enemy for 0.4 s, the nearest 1083 units away, thrown in the open; a running throw |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 13 rounds. 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 5 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 9 1:47 | hold | held with Feen1xx-, 292 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after Feen1xx-) |
| 9 1:45 | peek together | peeked the same enemy as Feen1xx-, 703 ms before them - early - you went first, alone |
| 9 1:26 | trade | JokeDream was killed 987 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:35 | trade | Pato Mirga was killed 549 units away: you traded in 1,422 ms (pros: 2,031 ms) |
| 13 1:38 | trade | JokeDream was killed 356 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 bomb 0:30 | hold | held with KRABICE NA PIZZU, 894 units and 25° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 13 bomb 0:30 | trade | KRABICE NA PIZZU was killed 916 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 bomb 0:21 | trade | Feen1xx- was killed 111 units away: you traded in 4,609 ms (pros: 969 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:43 | hit by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:41 | hit them | P2000 | 109 ms | – | 1.0° | ||
| 1 1:38 | hit by them | Glock-18 | 219 ms | – | 0.9° | ||
| 2 1:52 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:32 | killed by them | MAC-10 | 359 ms | 359 ms | 10.2° | ||
| 3 1:46 | hit them | M4A4 | 516 ms | – | 5.8° | ||
| 3 1:46 | killed by them | AK-47 | 812 ms | 812 ms | 1.2° | ||
| 4 bomb 0:35 | killed by them | AK-47 | 156 ms | 969 ms | 2.1° | ||
| 4 bomb 0:34 | hit them | M4A4 | 781 ms | – | 15.0° | ||
| 7 1:06 | killed them | AK-47 | 375 ms | 672 ms | 1.7° | ||
| 8 1:13 | killed them | AK-47 | 656 ms | 2672 ms | 0.9° | ||
| 8 1:12 | hit by them | Galil AR | 1906 ms | – | 12.3° | ||
| 9 1:44 | killed them | M4A4 | 719 ms | 891 ms | 2.2° | ||
| 9 1:21 | killed them | AK-47 | 312 ms | 516 ms | 1.9° | ||
| 10 1:25 | killed them | AK-47 | 375 ms | 375 ms | 1.4° | ||
| 10 1:24 | killed them | AK-47 | 1281 ms | 3094 ms | 0.9° | ||
| 10 1:22 | hit by them | Desert Eagle | 1766 ms | – | 52.2° | ||
| 10 0:49 | killed them | AK-47 | 344 ms | 344 ms | 6.3° | ||
| 11 1:39 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:34 | killed them | AK-47 | 359 ms | 359 ms | 5.3° | ||
| 12 1:25 | killed by them | AK-47 | 438 ms | 938 ms | 9.9° | ||
| 13 1:31 | hit them | Glock-18 | 594 ms | – | 3.5° | ||
| 13 bomb 0:39 | hit them | Glock-18 | 297 ms | – | 7.5° | ||
| 13 bomb 0:21 | hit them | Glock-18 | 125 ms | – | 0.3° | ||
| 13 bomb 0:17 | killed them | Glock-18 | 516 ms | 516 ms | 13.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:42 | USP-S | 1942 | fine - pros would have fired it too | 0/2 | 17% / 33% | ||
| 1 1:38 | USP-S | 1810 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 32% | |
| 1 1:38 | USP-S | 1810 | fired while moving (124 u/s), too fast to be accurate - stop first | 0/1 | 9% / 36% | ||
| 2 1:36 | Desert Eagle | 672 | fine - pros would have fired it too | 0/2 | 65% / 65% | ||
| 3 1:46 | M4A4 | 1022 | fired while moving (94 u/s), too fast to be accurate - stop first | 2/5 | cut short (a death, a reload) | 18% / 52% | |
| 4 bomb 0:35 | M4A4 | 635 | fine - pros would have fired it too | 3/4 | cut short (a death, a reload) | 49% / 49% | |
| 7 1:06 | AK-47 | 1283 | fine - pros would have fired it too | 3/5 | killed them | 29% / 45% | |
| 8 1:13 | AK-47 | 904 | fine - pros would have fired it too | 2/6 | 54% / 54% | ||
| 8 1:12 | AK-47 | 916 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 32% / 48% | |
| 8 1:12 | AK-47 | 922 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 49% / 49% | |
| 8 1:11 | AK-47 | 922 | fine - pros would have fired it too | 1/3 | killed them | 49% / 49% | |
| 9 1:44 | M4A4 | 1136 | fine - pros would have fired it too | 3/8 | killed them | 63% / 63% | |
| 9 1:21 | AK-47 | 1260 | fine - pros would have fired it too | 2/6 | killed them | 54% / 54% | |
| 10 1:25 | AK-47 | 1223 | fine - pros would have fired it too | 1/5 | 28% / 45% | ||
| 10 1:24 | AK-47 | 1221 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/5 | 32% / 58% | ||
| 10 1:23 | AK-47 | 1221 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/3 | 6% / 48% | ||
| 10 1:22 | AK-47 | 1222 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 2/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 13% / 48% | |
| 10 1:22 | AK-47 | 1222 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 1/2 | killed them | 6% / 46% | |
| 10 0:49 | AK-47 | 315 | fine - pros would have fired it too | 1/4 | killed them | 46% / 55% | |
| 12 1:34 | AK-47 | 213 | fine - pros would have fired it too | 1/4 | killed them | 76% / 76% | |
| 12 1:25 | AK-47 | 378 | fired while moving (82 u/s), too fast to be accurate - stop first | 0/5 | cut short (a death, a reload) | 7% / 49% | |
| 13 1:31 | Glock-18 | 903 | fine - pros would have fired it too | 4/6 | cut short (a death, a reload) | 29% / 39% | |
| 13 bomb 0:39 | Glock-18 | 455 | fine - pros would have fired it too | 1/4 | 23% / 45% | ||
| 13 bomb 0:21 | Glock-18 | 779 | fine - pros would have fired it too | 1/1 | 42% / 44% | ||
| 13 bomb 0:20 | Glock-18 | 780 | fine - pros would have fired it too | 1/1 | 24% / 45% | ||
| 13 bomb 0:17 | Glock-18 | 481 | fine - pros would have fired it too | 1/2 | killed them | 37% / 49% |
Positioning
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
