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Dust II, won 13-0 · Sat 10 Oct, 22:41

`lavashSavageMaster Guardian I

The match

Aim

375 msTTD516 msTTK2.2°Crosshair↓38%1st bullet30%Spray18%Head76%Counter-strafe

Scoreboard

90ADR92%KAST

Positioning

Shots

8/26Rushed↓4/14Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474933%
M4A41547%
Glock-181362%
USP-S40%
Desert Eagle10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
9/5910 1:25 3 kills (AK-47 ×3), 2 headshots, in 36 s CT3.2
17/599 1:44 2 kills (M4A4, AK-47), 1 headshot, in 22.7 s CT1.8
39/5912 1:34 1 kill (AK-47), 1 headshot CT0.6
40/598 1:11 2 kills (AK-47, Knife), in 70.8 s CT0.6
44/5913 bomb 0:17 1 kill (Glock), 1 headshot T0.2
52/597 1:06 1 kill (AK-47) CT-0.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
13 bomb 0:21 1v1 after the plant T · 100 HP · Bombsite Bwon - killed them · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
10 flashes: 0 good, 1 weak, 8 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:49 wastedno enemy blinded for long; blinded themselves 1.1 s on the move through Long A - safe
4 1:47 wastedno enemy blinded for long; blinded themselves 1.4 s on the move through Long A - safe; blinded Feen1xx- 1.8 s on the move through Long A - safe
5 1:47 wastedno enemy blinded for long
6 1:40 wastedno enemy blinded for long
7 1:48 hurt the teamno enemy blinded for long; blinded JokeDream 3.6 s on the move through Long A - an enemy could see them
8 1:48 wastedno enemy blinded for long
9 1:11 wastedno enemy blinded for long
10 1:14 weakbarely blinded Vlados 2.7 s (0.3 s white); blinded themselves 1.4 s on the move through Long Doors - safe
11 1:48 wastedno enemy blinded for long; blinded themselves 1.1 s on the move through Long A - safe; blinded Feen1xx- 3.5 s on the move through Long A - safe
12 1:47 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
37 grenades: 34 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Long A (2 of 18 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
5 1:30 exposeda molotov at A Ramp - seen by 1 enemy for 0.1 s, the nearest 1092 units away
7 1:47 exposedan HE at Long A - seen by 1 enemy for 0.2 s, the nearest 1087 units away; a running throw
9 1:47 exposedan HE at Long A - seen by 1 enemy for 0.4 s, the nearest 1083 units away, thrown in the open; a running throw

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 13 rounds. 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 5 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
9 1:47 holdheld with Feen1xx-, 292 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after Feen1xx-)
9 1:45 peek togetherpeeked the same enemy as Feen1xx-, 703 ms before them - early - you went first, alone
9 1:26 tradeJokeDream was killed 987 units away: not traded within 5 s (pros: 2,031 ms)
12 1:35 tradePato Mirga was killed 549 units away: you traded in 1,422 ms (pros: 2,031 ms)
13 1:38 tradeJokeDream was killed 356 units away: not traded within 5 s (pros: 1,641 ms)
13 bomb 0:30 holdheld with KRABICE NA PIZZU, 894 units and 25° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
13 bomb 0:30 tradeKRABICE NA PIZZU was killed 916 units away: not traded within 5 s (pros: 2,031 ms)
13 bomb 0:21 tradeFeen1xx- was killed 111 units away: you traded in 4,609 ms (pros: 969 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:43 Vladoshit by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
1 1:41 Vladoshit themP2000109 ms–1.0°
1 1:38 Vladoshit by themGlock-18219 ms–0.9°
2 1:52 Vladoshit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
2 1:32 Agnostickilled by themMAC-10359 ms359 ms10.2°
3 1:46 shh...hit themM4A4516 ms–5.8°
3 1:46 shh...killed by themAK-47812 ms812 ms1.2°
4 bomb 0:35 .killed by themAK-47156 ms969 ms2.1°
4 bomb 0:34 .hit themM4A4781 ms–15.0°
7 1:06 shh...killed themAK-47375 ms672 ms1.7°
8 1:13 SWAYZERkilled themAK-47656 ms2672 ms0.9°
8 1:12 SWAYZERhit by themGalil AR1906 ms–12.3°
9 1:44 .killed themM4A4719 ms891 ms2.2°
9 1:21 Agnostickilled themAK-47312 ms516 ms1.9°
10 1:25 SWAYZERkilled themAK-47375 ms375 ms1.4°
10 1:24 .killed themAK-471281 ms3094 ms0.9°
10 1:22 .hit by themDesert Eagle1766 ms–52.2°
10 0:49 Vladoskilled themAK-47344 ms344 ms6.3°
11 1:39 shh...hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:34 .killed themAK-47359 ms359 ms5.3°
12 1:25 shh...killed by themAK-47438 ms938 ms9.9°
13 1:31 shh...hit themGlock-18594 ms–3.5°
13 bomb 0:39 Agnostichit themGlock-18297 ms–7.5°
13 bomb 0:21 .hit themGlock-18125 ms–0.3°
13 bomb 0:17 .killed themGlock-18516 ms516 ms13.9°

Shots

You fired 8 of your 26 first shots too soon: 5 before your crosshair was on them, 3 while moving. Pros fire about 4 in 10 too soon. You stopped 4 of 14 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 33% chance to hit; stopped, with your crosshair on them, 49%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:42 VladosUSP-S1942fine - pros would have fired it too0/217% / 33%
1 1:38 VladosUSP-S1810aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 32%
1 1:38 VladosUSP-S1810fired while moving (124 u/s), too fast to be accurate - stop first0/19% / 36%
2 1:36 shh...Desert Eagle672fine - pros would have fired it too0/265% / 65%
3 1:46 shh...M4A41022fired while moving (94 u/s), too fast to be accurate - stop first2/5cut short (a death, a reload)18% / 52%
4 bomb 0:35 .M4A4635fine - pros would have fired it too3/4cut short (a death, a reload)49% / 49%
7 1:06 shh...AK-471283fine - pros would have fired it too3/5killed them29% / 45%
8 1:13 SWAYZERAK-47904fine - pros would have fired it too2/654% / 54%
8 1:12 SWAYZERAK-47916fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight32% / 48%
8 1:12 SWAYZERAK-47922fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight49% / 49%
8 1:11 SWAYZERAK-47922fine - pros would have fired it too1/3killed them49% / 49%
9 1:44 .M4A41136fine - pros would have fired it too3/8killed them63% / 63%
9 1:21 AgnosticAK-471260fine - pros would have fired it too2/6killed them54% / 54%
10 1:25 .AK-471223fine - pros would have fired it too1/528% / 45%
10 1:24 .AK-471221aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/532% / 58%
10 1:23 .AK-471221aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/36% / 48%
10 1:22 .AK-471222aim far off: your crosshair was about a player's width (29 units) off their body - get on target first2/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight13% / 48%
10 1:22 .AK-471222aim far off: your crosshair was about a player's width (38 units) off their body - get on target first1/2killed them6% / 46%
10 0:49 VladosAK-47315fine - pros would have fired it too1/4killed them46% / 55%
12 1:34 .AK-47213fine - pros would have fired it too1/4killed them76% / 76%
12 1:25 shh...AK-47378fired while moving (82 u/s), too fast to be accurate - stop first0/5cut short (a death, a reload)7% / 49%
13 1:31 shh...Glock-18903fine - pros would have fired it too4/6cut short (a death, a reload)29% / 39%
13 bomb 0:39 AgnosticGlock-18455fine - pros would have fired it too1/423% / 45%
13 bomb 0:21 .Glock-18779fine - pros would have fired it too1/142% / 44%
13 bomb 0:20 .Glock-18780fine - pros would have fired it too1/124% / 45%
13 bomb 0:17 .Glock-18481fine - pros would have fired it too1/2killed them37% / 49%

Positioning

In none of your 16 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 8 of your 14 duels (57%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 12 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.