ProPeeksBlogCalloutsDiscordSign in

Dust II, lost 0-13 · Sat 10 Oct, 22:41

shh...

The match

Aim

500 msTTD812 msTTK2.7°Crosshair↓13%1st bullet20%Spray37%Head67%Counter-strafe

Scoreboard

60ADR46%KAST

Positioning

Shots

8/15Rushed↓1/7Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473231%
USP-S1421%
M4A1-S60%
XM1014450%
Desert Eagle20%
P25010%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
12/598 1:22 1 kill (AK-47), 1 through smoke T2.8
27/5910 1:43 1 kill (XM1014), 1 headshot T1.0
41/594 1:43 1 kill (AK-47) T0.3
43/5912 1:25 1 kill (AK-47), 1 headshot T0.2
55/593 1:46 1 kill (AK-47), 1 headshot T-0.5
58/5913 1:38 2 kills (USP-S ×2), all headshots, in 7.8 s CT-1.2

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
7 1:08 1v5 before the plant T · 65 HP · Top Midlost - died in the first fight · saw each other
11 1:24 1v5 before the plant T · 75 HP · Top Midlost - died in the first fight · saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
9 flashes: 4 good, 2 weak, 2 wasted, 1 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:48 goodblinded KRABICE NA PIZZU 3.9 s (1.2 s white)
1 1:46 goodblinded Feen1xx- 3.7 s (1.0 s white), KRABICE NA PIZZU 3.1 s (0.6 s white) SWAYZER peeked Feen1xx- 0.7 s before the pop - too late - the flash popped after they showed; hit them first
3 1:49 misled a peekbarely blinded `lavashSavage 1.4 s (0.1 s white), Feen1xx- 0.8 s (0.1 s white) the enemy was barely blinded, and shh... peeked Feen1xx- 2.6 s after the pop; got hit first
6 1:45 weakbarely blinded JokeDream 2.6 s (0.3 s white), KRABICE NA PIZZU 1.1 s (0.1 s white)
6 1:43 wastedno enemy blinded for long; blinded SWAYZER 3.5 s on the move through Outside Tunnel - safe
7 1:51 wastedno enemy blinded for long
7 1:50 weakbarely blinded JokeDream 2.9 s (0.5 s white), `lavashSavage 2.8 s (0.4 s white); blinded SWAYZER 2.0 s holding T Spawn - safe
11 1:49 goodblinded Feen1xx- 3.8 s (1.1 s white)
11 1:47 goodblinded Feen1xx- 4.1 s (1.4 s white), `lavashSavage 4.0 s (1.3 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
17 grenades: 15 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
5 1:42 punishedhit by Feen1xx- 0.1 s after throwing a smoke at Long Doors, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 666 units away, thrown in the open
7 1:27 exposeda molotov at Top Mid - seen by 1 enemy for 0.2 s, the nearest 1398 units away

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 13 rounds. You traded 1 of the 12 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:37 in their waystood between . and an enemy they could see, for 188 ms (pros: 125 ms at a time)
2 1:38 trade. was killed 194 units away: not traded within 5 s (pros: 969 ms)
4 1:50 tradeVlados was killed 654 units away: not traded within 5 s (pros: 2,031 ms)
4 1:45 tradeSWAYZER was killed 288 units away: you traded in 2,141 ms (pros: 1,641 ms)
7 1:24 tradeAgnostic was killed 512 units away: not traded within 5 s (pros: 2,031 ms)
7 1:14 tradeSWAYZER was killed 980 units away: not traded within 5 s (pros: 2,031 ms)
10 1:27 tradeAgnostic was killed 759 units away: not traded within 5 s (pros: 2,031 ms)
10 1:22 trade. was killed 938 units away: not traded within 5 s (pros: 2,031 ms)
11 1:29 tradeSWAYZER was killed 929 units away: not traded within 5 s (pros: 2,031 ms)
11 1:26 tradeAgnostic was killed 964 units away: not traded within 5 s (pros: 2,031 ms)
11 1:24 tradeVlados was killed 977 units away: not traded within 5 s (pros: 2,031 ms)
12 1:34 trade. was killed 360 units away: not traded within 5 s (pros: 1,641 ms)
13 1:33 tradeSWAYZER was killed 711 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:37 Feen1xx-killed by themUSP-S219 ms219 ms1.4°
2 1:36 JokeDreamkilled by themM4A1-S188 ms375 ms0.9°
3 1:46 `lavashSavagehit by themM4A4516 ms–5.8°
3 1:46 Feen1xx-killed by themM4A1-S47 ms250 ms2.6°
3 1:46 `lavashSavagekilled themAK-47812 ms812 ms1.2°
4 1:43 Pato Mirgakilled themAK-47359 ms469 ms1.6°
4 1:22 Feen1xx-hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:22 Feen1xx-hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:18 Feen1xx-killed by themAK-47188 ms281 ms1.9°
5 1:42 Feen1xx-hit by themAK-47516 ms–1.3°
5 1:23 KRABICE NA PIZZUkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
6 1:11 Pato Mirgakilled by themMP7703 ms781 ms4.5°
7 1:06 `lavashSavagekilled by themAK-47375 ms672 ms1.7°
8 1:22 Feen1xx-killed themAK-47125 ms438 ms0.4°
8 1:05 JokeDreamkilled by themAK-47422 ms1578 ms2.1°
9 1:46 Feen1xx-killed by themAWP297 ms297 ms2.1°
10 1:44 KRABICE NA PIZZUkilled themXM1014500 ms844 ms8.0°
10 1:44 KRABICE NA PIZZUhit by themM4A4547 ms–2.7°
10 1:00 Feen1xx-killed by themAWP219 ms219 ms0.6°
11 1:39 `lavashSavagehit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:18 Pato Mirgahit themAK-47500 ms–2.7°
11 1:18 Pato Mirgakilled by themAK-47656 ms953 ms1.5°
12 1:25 `lavashSavagekilled themAK-47438 ms938 ms9.9°
12 1:14 Feen1xx-killed by themAWP297 ms297 ms1.4°
13 1:39 JokeDreamkilled themUSP-S578 ms1453 ms2.7°
13 1:31 `lavashSavagehit by themGlock-18594 ms–3.5°
13 1:30 Pato Mirgakilled themUSP-S797 ms797 ms17.9°
13 1:30 Feen1xx-killed by themGlock-18375 ms375 ms11.1°

Shots

You fired 8 of your 15 first shots too soon: 4 while moving, 4 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 7 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 2 spray bullets went on after pros would have stopped. Your first shots had a 25% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:36 JokeDreamP2501011fine - pros would have fired it too0/1cut short (a death, a reload)34% / 38%
3 1:46 `lavashSavageAK-47995fine - pros would have fired it too1/2killed them59% / 59%
4 1:43 Pato MirgaAK-47670fine - pros would have fired it too2/6killed them33% / 56%
4 1:22 Feen1xx-AK-47647fired while moving (107 u/s), too fast to be accurate - stop first2/76% / 46%
4 1:19 Feen1xx-AK-47596aim far off: your crosshair was about 2.5 player widths (87 units) off their body - get on target first0/31% / 56%
7 1:06 `lavashSavageDesert Eagle1283fine - pros would have fired it too0/2cut short (a death, a reload)19% / 39%
10 1:15 JokeDreamM4A1-S911fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight37% / 54%
10 1:15 JokeDreamM4A1-S906fired while moving (77 u/s), too fast to be accurate - stop first0/56% / 54%
11 1:39 `lavashSavageAK-47985aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first0/28% / 57%
11 1:20 Pato MirgaAK-47900aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/102 bullets after pros would have stopped25% / 49%
11 1:18 Pato MirgaAK-47901fired while moving (122 u/s), too fast to be accurate - stop first2/6cut short (a death, a reload)11% / 51%
12 1:26 `lavashSavageAK-47388fired while moving (81 u/s), too fast to be accurate - stop first2/12killed them3% / 55%
13 1:39 JokeDreamUSP-S983fine - pros would have fired it too2/7killed them59% / 59%
13 1:34 Pato MirgaUSP-S471aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/421% / 52%
13 1:31 Pato MirgaUSP-S195fine - pros would have fired it too1/6killed them51% / 51%

Positioning

In none of your 20 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 6 of your 11 duels (54%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 8 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.