Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 32 | 31% |
| USP-S | 14 | 21% |
| M4A1-S | 6 | 0% |
| XM1014 | 4 | 50% |
| Desert Eagle | 2 | 0% |
| P250 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 12/59 | 8 1:22 | 1 kill (AK-47), 1 through smoke T | 2.8 |
| 27/59 | 10 1:43 | 1 kill (XM1014), 1 headshot T | 1.0 |
| 41/59 | 4 1:43 | 1 kill (AK-47) T | 0.3 |
| 43/59 | 12 1:25 | 1 kill (AK-47), 1 headshot T | 0.2 |
| 55/59 | 3 1:46 | 1 kill (AK-47), 1 headshot T | -0.5 |
| 58/59 | 13 1:38 | 2 kills (USP-S ×2), all headshots, in 7.8 s CT | -1.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 7 1:08 | 1v5 before the plant T · 65 HP · Top Mid | lost - died in the first fight · saw each other |
| 11 1:24 | 1v5 before the plant T · 75 HP · Top Mid | lost - died in the first fight · saw them first |
Flashes
9 flashes: 4 good, 2 weak, 2 wasted, 1 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:48 | good | blinded KRABICE NA PIZZU 3.9 s (1.2 s white) |
| 1 1:46 | good | blinded Feen1xx- 3.7 s (1.0 s white), KRABICE NA PIZZU 3.1 s (0.6 s white) SWAYZER peeked Feen1xx- 0.7 s before the pop - too late - the flash popped after they showed; hit them first |
| 3 1:49 | misled a peek | barely blinded `lavashSavage 1.4 s (0.1 s white), Feen1xx- 0.8 s (0.1 s white) the enemy was barely blinded, and shh... peeked Feen1xx- 2.6 s after the pop; got hit first |
| 6 1:45 | weak | barely blinded JokeDream 2.6 s (0.3 s white), KRABICE NA PIZZU 1.1 s (0.1 s white) |
| 6 1:43 | wasted | no enemy blinded for long; blinded SWAYZER 3.5 s on the move through Outside Tunnel - safe |
| 7 1:51 | wasted | no enemy blinded for long |
| 7 1:50 | weak | barely blinded JokeDream 2.9 s (0.5 s white), `lavashSavage 2.8 s (0.4 s white); blinded SWAYZER 2.0 s holding T Spawn - safe |
| 11 1:49 | good | blinded Feen1xx- 3.8 s (1.1 s white) |
| 11 1:47 | good | blinded Feen1xx- 4.1 s (1.4 s white), `lavashSavage 4.0 s (1.3 s white) |
Throws
17 grenades: 15 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 5 1:42 | punished | hit by Feen1xx- 0.1 s after throwing a smoke at Long Doors, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 666 units away, thrown in the open |
| 7 1:27 | exposed | a molotov at Top Mid - seen by 1 enemy for 0.2 s, the nearest 1398 units away |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 13 rounds. You traded 1 of the 12 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:37 | in their way | stood between . and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 2 1:38 | trade | . was killed 194 units away: not traded within 5 s (pros: 969 ms) |
| 4 1:50 | trade | Vlados was killed 654 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:45 | trade | SWAYZER was killed 288 units away: you traded in 2,141 ms (pros: 1,641 ms) |
| 7 1:24 | trade | Agnostic was killed 512 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:14 | trade | SWAYZER was killed 980 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:27 | trade | Agnostic was killed 759 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:22 | trade | . was killed 938 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:29 | trade | SWAYZER was killed 929 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:26 | trade | Agnostic was killed 964 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:24 | trade | Vlados was killed 977 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:34 | trade | . was killed 360 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:33 | trade | SWAYZER was killed 711 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:37 | killed by them | USP-S | 219 ms | 219 ms | 1.4° | ||
| 2 1:36 | killed by them | M4A1-S | 188 ms | 375 ms | 0.9° | ||
| 3 1:46 | hit by them | M4A4 | 516 ms | – | 5.8° | ||
| 3 1:46 | killed by them | M4A1-S | 47 ms | 250 ms | 2.6° | ||
| 3 1:46 | killed them | AK-47 | 812 ms | 812 ms | 1.2° | ||
| 4 1:43 | killed them | AK-47 | 359 ms | 469 ms | 1.6° | ||
| 4 1:22 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:22 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:18 | killed by them | AK-47 | 188 ms | 281 ms | 1.9° | ||
| 5 1:42 | hit by them | AK-47 | 516 ms | – | 1.3° | ||
| 5 1:23 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:11 | killed by them | MP7 | 703 ms | 781 ms | 4.5° | ||
| 7 1:06 | killed by them | AK-47 | 375 ms | 672 ms | 1.7° | ||
| 8 1:22 | killed them | AK-47 | 125 ms | 438 ms | 0.4° | ||
| 8 1:05 | killed by them | AK-47 | 422 ms | 1578 ms | 2.1° | ||
| 9 1:46 | killed by them | AWP | 297 ms | 297 ms | 2.1° | ||
| 10 1:44 | killed them | XM1014 | 500 ms | 844 ms | 8.0° | ||
| 10 1:44 | hit by them | M4A4 | 547 ms | – | 2.7° | ||
| 10 1:00 | killed by them | AWP | 219 ms | 219 ms | 0.6° | ||
| 11 1:39 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:18 | hit them | AK-47 | 500 ms | – | 2.7° | ||
| 11 1:18 | killed by them | AK-47 | 656 ms | 953 ms | 1.5° | ||
| 12 1:25 | killed them | AK-47 | 438 ms | 938 ms | 9.9° | ||
| 12 1:14 | killed by them | AWP | 297 ms | 297 ms | 1.4° | ||
| 13 1:39 | killed them | USP-S | 578 ms | 1453 ms | 2.7° | ||
| 13 1:31 | hit by them | Glock-18 | 594 ms | – | 3.5° | ||
| 13 1:30 | killed them | USP-S | 797 ms | 797 ms | 17.9° | ||
| 13 1:30 | killed by them | Glock-18 | 375 ms | 375 ms | 11.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:36 | P250 | 1011 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 34% / 38% | |
| 3 1:46 | AK-47 | 995 | fine - pros would have fired it too | 1/2 | killed them | 59% / 59% | |
| 4 1:43 | AK-47 | 670 | fine - pros would have fired it too | 2/6 | killed them | 33% / 56% | |
| 4 1:22 | AK-47 | 647 | fired while moving (107 u/s), too fast to be accurate - stop first | 2/7 | 6% / 46% | ||
| 4 1:19 | AK-47 | 596 | aim far off: your crosshair was about 2.5 player widths (87 units) off their body - get on target first | 0/3 | 1% / 56% | ||
| 7 1:06 | Desert Eagle | 1283 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 19% / 39% | |
| 10 1:15 | M4A1-S | 911 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 37% / 54% | |
| 10 1:15 | M4A1-S | 906 | fired while moving (77 u/s), too fast to be accurate - stop first | 0/5 | 6% / 54% | ||
| 11 1:39 | AK-47 | 985 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 0/2 | 8% / 57% | ||
| 11 1:20 | AK-47 | 900 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/10 | 2 bullets after pros would have stopped | 25% / 49% | |
| 11 1:18 | AK-47 | 901 | fired while moving (122 u/s), too fast to be accurate - stop first | 2/6 | cut short (a death, a reload) | 11% / 51% | |
| 12 1:26 | AK-47 | 388 | fired while moving (81 u/s), too fast to be accurate - stop first | 2/12 | killed them | 3% / 55% | |
| 13 1:39 | USP-S | 983 | fine - pros would have fired it too | 2/7 | killed them | 59% / 59% | |
| 13 1:34 | USP-S | 471 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/4 | 21% / 52% | ||
| 13 1:31 | USP-S | 195 | fine - pros would have fired it too | 1/6 | killed them | 51% / 51% |
Positioning
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.