Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 23 | 61% |
| USP-S | 11 | 54% |
| AWP | 11 | 82% |
| Glock-18 | 10 | 30% |
| M4A1-S | 6 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/59 | 3 1:46 | 5 kills (AK-47 ×3, M4A1-S ×2), 3 headshots, in 55.2 s CT | 11.7 |
| 3/59 | 12 1:14 | 4 kills (AWP ×4), 1 headshot, in 39.7 s CT | 9.4 |
| 4/59 | 1 1:47 | 4 kills (USP-S ×4), 3 headshots, in 26.7 s CT | 6.6 |
| 5/59 | 7 1:35 | 2 kills (AWP ×2), 2 through smoke, in 21.1 s CT | 6.6 |
| 19/59 | 5 1:28 | 2 kills (AK-47 ×2), all headshots, in 39.5 s CT | 1.6 |
| 21/59 | 4 1:18 | 2 kills (AK-47 ×2), all headshots, in 29.3 s CT | 1.0 |
| 25/59 | 9 1:46 | 1 kill (AWP) CT | 1.0 |
| 26/59 | 11 1:29 | 1 kill (AWP) CT | 1.0 |
| 33/59 | 10 1:00 | 1 kill (AWP) CT | 0.8 |
| 45/59 | 13 1:33 | 2 kills (Glock ×2), in 3.4 s T | 0.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 4 bomb 0:34 | 1v1 after the plant CT · 84 HP · B Doors | won - defused it after 1 kill · first fight won, saw each other |
| 12 1:25 | 1v4 before the plant CT · 100 HP · Short Stairs | won - defused it after 4 kills · first fight won, saw each other |
Flashes
9 flashes: 1 good, 1 weak, 4 wasted, 3 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:03 | weak | barely blinded Vlados 2.9 s (0.4 s white) |
| 3 1:01 | hurt the team | barely blinded Vlados 2.8 s (0.4 s white); blinded themselves 1.6 s on the move through Long Doors - ran into a fight |
| 6 1:47 | wasted | no enemy blinded for long; blinded `lavashSavage 3.2 s on the move through Long A - safe |
| 8 1:24 | misled a peek | barely blinded shh... 1.0 s (0.1 s white) the enemy was barely blinded, and Feen1xx- peeked shh... 1.5 s after the pop; got hit first |
| 9 1:33 | wasted | no enemy blinded for long |
| 10 1:24 | blinded an enemy, but hurt the team too | blinded Vlados 4.4 s (1.6 s white), SWAYZER 3.9 s (1.2 s white); blinded JokeDream 4.7 s holding Catwalk - an enemy could see them `lavashSavage peeked SWAYZER 0.7 s before the pop - too late - the flash popped after they showed; hit them first |
| 11 1:41 | wasted | no enemy blinded for long |
| 12 1:20 | wasted | barely blinded Vlados 1.0 s (0.1 s white) |
| 13 bomb 0:33 | good | blinded Agnostic 3.4 s (0.8 s white) |
Throws
33 grenades: 31 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Mid Doors (2 of 5 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 6 1:28 | punished | killed by . with a molotov in hand at Mid Doors - seen by 1 enemy for 0.9 s, the nearest 1041 units away |
| 10 1:26 | exposed | a flash at Mid Doors - seen by 1 enemy for 1.2 s, the nearest 833 units away, thrown in the open |
Crossfires
You stood between a team-mate and an enemy they could see in 3 of 13 rounds (1 time longer than pros stand there). 0 of your 3 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 3 of the 7 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:37 | hold | held with KRABICE NA PIZZU, 280 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms after KRABICE NA PIZZU) |
| 1 1:33 | in their way | stood between KRABICE NA PIZZU and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 1 1:30 | hold | held with KRABICE NA PIZZU, 104 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms after KRABICE NA PIZZU) |
| 1 1:24 | line of fire | stood in Pato Mirga's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 1 1:22 | in their way | stood between `lavashSavage and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 1 1:22 | line of fire | stood in `lavashSavage's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 3 1:46 | trade | `lavashSavage was killed 590 units away: you traded in 125 ms (pros: 625 ms) |
| 4 bomb 0:34 | trade | `lavashSavage was killed 441 units away: you traded in 1,203 ms (pros: 1,641 ms) |
| 5 1:37 | trade | Pato Mirga was killed 686 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:47 | hold | held with `lavashSavage, 292 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after `lavashSavage) |
| 9 1:26 | trade | JokeDream was killed 832 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:25 | trade | `lavashSavage was killed 643 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:38 | trade | JokeDream was killed 119 units away: not traded within 5 s (pros: 625 ms) |
| 13 1:38 | in their way | stood between Pato Mirga and an enemy they could see, for 562 ms (pros: 125 ms at a time) |
| 13 1:38 | line of fire | stood in Pato Mirga's line of fire while they fought, for 1,000 ms (pros: 188 ms at a time) |
| 13 1:30 | trade | Pato Mirga was killed 464 units away: you traded in 516 ms (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:47 | hit by them | Glock-18 | 406 ms | – | 2.8° | ||
| 1 1:47 | killed them | USP-S | 469 ms | 469 ms | 3.7° | ||
| 1 1:38 | hit them | P2000 | 234 ms | – | 1.2° | ||
| 1 1:37 | killed them | USP-S | 219 ms | 219 ms | 1.4° | ||
| 1 1:34 | hit by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:29 | killed them | USP-S | 797 ms | 1156 ms | 0.5° | ||
| 1 1:20 | killed them | USP-S | 281 ms | 281 ms | 0.9° | ||
| 3 1:46 | killed them | M4A1-S | 47 ms | 250 ms | 2.6° | ||
| 3 1:41 | killed them | M4A1-S | 31 ms | 328 ms | 0.5° | ||
| 3 1:41 | hit by them | AK-47 | 125 ms | – | 1.5° | ||
| 3 1:13 | killed them | AK-47 | 469 ms | 562 ms | 4.9° | ||
| 3 1:00 | killed them | AK-47 | 656 ms | 656 ms | 5.1° | ||
| 3 bomb 0:39 | killed them | AK-47 | 391 ms | 391 ms | 7.4° | ||
| 4 1:22 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:22 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:18 | killed them | AK-47 | 188 ms | 281 ms | 1.9° | ||
| 4 bomb 0:33 | killed them | AK-47 | 328 ms | 422 ms | 15.8° | ||
| 5 1:42 | hit them | AK-47 | 516 ms | – | 1.3° | ||
| 5 1:28 | killed them | AK-47 | 406 ms | 703 ms | 6.7° | ||
| 5 0:48 | killed them | AK-47 | 375 ms | 562 ms | 0.7° | ||
| 6 1:29 | killed by them | AK-47 | 156 ms | 766 ms | 0.4° | ||
| 7 1:35 | killed them | AWP | 141 ms | 141 ms | 2.7° | ||
| 7 1:14 | killed them | AWP | 609 ms | 609 ms | 3.5° | ||
| 8 1:22 | killed by them | AK-47 | 125 ms | 438 ms | 0.4° | ||
| 9 1:46 | killed them | AWP | 297 ms | 297 ms | 2.1° | ||
| 10 1:28 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:28 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:00 | killed them | AWP | 219 ms | 219 ms | 0.6° | ||
| 11 1:29 | killed them | AWP | 109 ms | 109 ms | 1.1° | ||
| 12 1:14 | killed them | AWP | 297 ms | 297 ms | 1.4° | ||
| 12 1:03 | killed them | AWP | 234 ms | 234 ms | 0.4° | ||
| 12 bomb 0:29 | hit by them | AK-47 | 203 ms | – | 8.6° | ||
| 12 bomb 0:29 | killed them | AWP | 547 ms | 547 ms | 4.6° | ||
| 12 bomb 0:20 | killed them | AWP | 344 ms | 344 ms | 4.4° | ||
| 13 1:35 | killed them | Glock-18 | 250 ms | 1688 ms | 0.5° | ||
| 13 1:34 | hit by them | P2000 | 188 ms | – | 1.1° | ||
| 13 1:30 | killed them | Glock-18 | 375 ms | 375 ms | 11.1° | ||
| 13 bomb 0:21 | killed by them | USP-S | 438 ms | 438 ms | 0.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:47 | USP-S | 851 | fine - pros would have fired it too | 1/3 | killed them | 30% / 40% | |
| 1 1:38 | USP-S | 910 | fine - pros would have fired it too | 1/4 | 47% / 47% | ||
| 1 1:37 | USP-S | 1049 | fine - pros would have fired it too | 1/1 | killed them | 39% / 53% | |
| 1 1:29 | USP-S | 1223 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 21% / 36% | |
| 1 1:28 | USP-S | 1223 | fine - pros would have fired it too | 1/1 | killed them | 52% / 53% | |
| 1 1:22 | USP-S | 1123 | fine - pros would have fired it too | 0/1 | 38% / 38% | ||
| 1 1:20 | USP-S | 1159 | fine - pros would have fired it too | 1/1 | killed them | 37% / 42% | |
| 3 1:46 | M4A1-S | 666 | fired while moving (225 u/s), too fast to be accurate - stop first | 2/3 | killed them | 2% / 51% | |
| 3 1:41 | M4A1-S | 587 | fine - pros would have fired it too | 2/7 | killed them | 57% / 57% | |
| 3 1:13 | AK-47 | 756 | fine - pros would have fired it too | 2/6 | killed them | 64% / 64% | |
| 3 1:00 | AK-47 | 388 | fired while moving (195 u/s), too fast to be accurate - stop first | 1/7 | killed them | 17% / 50% | |
| 3 bomb 0:39 | AK-47 | 1283 | fine - pros would have fired it too | 1/4 | killed them | 45% / 46% | |
| 4 1:18 | AK-47 | 619 | fine - pros would have fired it too | 2/5 | killed them | 29% / 52% | |
| 4 bomb 0:33 | AK-47 | 165 | fired while moving (177 u/s), too fast to be accurate - stop first | 2/4 | killed them | 51% / 66% | |
| 5 1:42 | AK-47 | 668 | fine - pros would have fired it too | 3/10 | 35% / 47% | ||
| 5 1:28 | AK-47 | 860 | fine - pros would have fired it too | 3/4 | killed them | 60% / 60% | |
| 5 0:48 | AK-47 | 1270 | fine - pros would have fired it too | 2/5 | killed them | 67% / 67% | |
| 7 1:35 | AWP | 326 | fine - pros would have fired it too | 1/1 | killed them | 64% / 82% | |
| 7 1:14 | AWP | 890 | fine - pros would have fired it too | 1/1 | killed them | 68% / 68% | |
| 9 1:46 | AWP | 863 | fine - pros would have fired it too | 1/2 | killed them | 78% / 78% | |
| 10 1:00 | AWP | 1120 | fine - pros would have fired it too | 1/1 | killed them | 79% / 79% | |
| 11 1:29 | AWP | 1058 | fine - pros would have fired it too | 1/1 | killed them | 79% / 79% | |
| 11 1:25 | AWP | 1046 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 54% / 81% | |
| 12 1:32 | AWP | 1084 | aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first | 0/1 | 4% / 75% | ||
| 12 1:14 | AWP | 997 | fine - pros would have fired it too | 1/1 | killed them | 89% / 89% | |
| 12 1:03 | AWP | 741 | fine - pros would have fired it too | 1/1 | killed them | 84% / 84% | |
| 12 bomb 0:29 | AWP | 362 | fine - pros would have fired it too | 1/1 | killed them | 45% / 66% | |
| 12 bomb 0:20 | AWP | 484 | fine - pros would have fired it too | 1/1 | killed them | 85% / 85% | |
| 13 1:38 | Glock-18 | 968 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 10% / 45% | |
| 13 1:34 | Glock-18 | 1153 | fine - pros would have fired it too | 2/6 | killed them | 44% / 46% | |
| 13 1:30 | Glock-18 | 410 | fine - pros would have fired it too | 1/2 | killed them | 56% / 56% | |
| 13 bomb 0:21 | Glock-18 | 854 | fired while moving (119 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 23% / 47% |
Positioning
Fakes
You faked 0 of the 1 defuse you started with a T alive (0 of 1 when you were alone). Pros fake 56%, and 78% alone.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.