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Dust II, won 13-0 · Sat 10 Oct, 22:41

Feen1xx-

The match

Aim

312 msTTD360 msTTK2.0°Crosshair↓68%1st bullet100%Spray29%Head81%Counter-strafe

Scoreboard

164ADR92%KAST

Positioning

Shots

7/32Rushed↓2/6Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-472361%
USP-S1154%
AWP1182%
Glock-181030%
M4A1-S650%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/593 1:46 5 kills (AK-47 ×3, M4A1-S ×2), 3 headshots, in 55.2 s CT11.7
3/5912 1:14 4 kills (AWP ×4), 1 headshot, in 39.7 s CT9.4
4/591 1:47 4 kills (USP-S ×4), 3 headshots, in 26.7 s CT6.6
5/597 1:35 2 kills (AWP ×2), 2 through smoke, in 21.1 s CT6.6
19/595 1:28 2 kills (AK-47 ×2), all headshots, in 39.5 s CT1.6
21/594 1:18 2 kills (AK-47 ×2), all headshots, in 29.3 s CT1.0
25/599 1:46 1 kill (AWP) CT1.0
26/5911 1:29 1 kill (AWP) CT1.0
33/5910 1:00 1 kill (AWP) CT0.8
45/5913 1:33 2 kills (Glock ×2), in 3.4 s T0.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
4 bomb 0:34 1v1 after the plant CT · 84 HP · B Doorswon - defused it after 1 kill · first fight won, saw each other
12 1:25 1v4 before the plant CT · 100 HP · Short Stairswon - defused it after 4 kills · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
9 flashes: 1 good, 1 weak, 4 wasted, 3 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:03 weakbarely blinded Vlados 2.9 s (0.4 s white)
3 1:01 hurt the teambarely blinded Vlados 2.8 s (0.4 s white); blinded themselves 1.6 s on the move through Long Doors - ran into a fight
6 1:47 wastedno enemy blinded for long; blinded `lavashSavage 3.2 s on the move through Long A - safe
8 1:24 misled a peekbarely blinded shh... 1.0 s (0.1 s white) the enemy was barely blinded, and Feen1xx- peeked shh... 1.5 s after the pop; got hit first
9 1:33 wastedno enemy blinded for long
10 1:24 blinded an enemy, but hurt the team tooblinded Vlados 4.4 s (1.6 s white), SWAYZER 3.9 s (1.2 s white); blinded JokeDream 4.7 s holding Catwalk - an enemy could see them `lavashSavage peeked SWAYZER 0.7 s before the pop - too late - the flash popped after they showed; hit them first
11 1:41 wastedno enemy blinded for long
12 1:20 wastedbarely blinded Vlados 1.0 s (0.1 s white)
13 bomb 0:33 goodblinded Agnostic 3.4 s (0.8 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
33 grenades: 31 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Mid Doors (2 of 5 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
6 1:28 punishedkilled by . with a molotov in hand at Mid Doors - seen by 1 enemy for 0.9 s, the nearest 1041 units away
10 1:26 exposeda flash at Mid Doors - seen by 1 enemy for 1.2 s, the nearest 833 units away, thrown in the open

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 3 of 13 rounds (1 time longer than pros stand there). 0 of your 3 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 3 of the 7 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:37 holdheld with KRABICE NA PIZZU, 280 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms after KRABICE NA PIZZU)
1 1:33 in their waystood between KRABICE NA PIZZU and an enemy they could see, for 188 ms (pros: 125 ms at a time)
1 1:30 holdheld with KRABICE NA PIZZU, 104 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms after KRABICE NA PIZZU)
1 1:24 line of firestood in Pato Mirga's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
1 1:22 in their waystood between `lavashSavage and an enemy they could see, for 188 ms (pros: 125 ms at a time)
1 1:22 line of firestood in `lavashSavage's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
3 1:46 trade`lavashSavage was killed 590 units away: you traded in 125 ms (pros: 625 ms)
4 bomb 0:34 trade`lavashSavage was killed 441 units away: you traded in 1,203 ms (pros: 1,641 ms)
5 1:37 tradePato Mirga was killed 686 units away: not traded within 5 s (pros: 2,031 ms)
9 1:47 holdheld with `lavashSavage, 292 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after `lavashSavage)
9 1:26 tradeJokeDream was killed 832 units away: not traded within 5 s (pros: 2,031 ms)
12 1:25 trade`lavashSavage was killed 643 units away: not traded within 5 s (pros: 2,031 ms)
13 1:38 tradeJokeDream was killed 119 units away: not traded within 5 s (pros: 625 ms)
13 1:38 in their waystood between Pato Mirga and an enemy they could see, for 562 ms (pros: 125 ms at a time)
13 1:38 line of firestood in Pato Mirga's line of fire while they fought, for 1,000 ms (pros: 188 ms at a time)
13 1:30 tradePato Mirga was killed 464 units away: you traded in 516 ms (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:47 SWAYZERhit by themGlock-18406 ms–2.8°
1 1:47 SWAYZERkilled themUSP-S469 ms469 ms3.7°
1 1:38 Agnostichit themP2000234 ms–1.2°
1 1:37 shh...killed themUSP-S219 ms219 ms1.4°
1 1:34 Agnostichit by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
1 1:29 Agnostickilled themUSP-S797 ms1156 ms0.5°
1 1:20 .killed themUSP-S281 ms281 ms0.9°
3 1:46 shh...killed themM4A1-S47 ms250 ms2.6°
3 1:41 Agnostickilled themM4A1-S31 ms328 ms0.5°
3 1:41 Agnostichit by themAK-47125 ms–1.5°
3 1:13 .killed themAK-47469 ms562 ms4.9°
3 1:00 Vladoskilled themAK-47656 ms656 ms5.1°
3 bomb 0:39 SWAYZERkilled themAK-47391 ms391 ms7.4°
4 1:22 shh...hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:22 shh...hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:18 shh...killed themAK-47188 ms281 ms1.9°
4 bomb 0:33 .killed themAK-47328 ms422 ms15.8°
5 1:42 shh...hit themAK-47516 ms–1.3°
5 1:28 Vladoskilled themAK-47406 ms703 ms6.7°
5 0:48 Agnostickilled themAK-47375 ms562 ms0.7°
6 1:29 .killed by themAK-47156 ms766 ms0.4°
7 1:35 Vladoskilled themAWP141 ms141 ms2.7°
7 1:14 SWAYZERkilled themAWP609 ms609 ms3.5°
8 1:22 shh...killed by themAK-47125 ms438 ms0.4°
9 1:46 shh...killed themAWP297 ms297 ms2.1°
10 1:28 Vladoshit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
10 1:28 Vladoshit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
10 1:00 shh...killed themAWP219 ms219 ms0.6°
11 1:29 SWAYZERkilled themAWP109 ms109 ms1.1°
12 1:14 shh...killed themAWP297 ms297 ms1.4°
12 1:03 SWAYZERkilled themAWP234 ms234 ms0.4°
12 bomb 0:29 Agnostichit by themAK-47203 ms–8.6°
12 bomb 0:29 Agnostickilled themAWP547 ms547 ms4.6°
12 bomb 0:20 Vladoskilled themAWP344 ms344 ms4.4°
13 1:35 SWAYZERkilled themGlock-18250 ms1688 ms0.5°
13 1:34 SWAYZERhit by themP2000188 ms–1.1°
13 1:30 shh...killed themGlock-18375 ms375 ms11.1°
13 bomb 0:21 .killed by themUSP-S438 ms438 ms0.5°

Shots

You fired 7 of your 32 first shots too soon: 4 while moving, 3 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 6 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 48% chance to hit; stopped, with your crosshair on them, 60%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:47 SWAYZERUSP-S851fine - pros would have fired it too1/3killed them30% / 40%
1 1:38 AgnosticUSP-S910fine - pros would have fired it too1/447% / 47%
1 1:37 shh...USP-S1049fine - pros would have fired it too1/1killed them39% / 53%
1 1:29 AgnosticUSP-S1223fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight21% / 36%
1 1:28 AgnosticUSP-S1223fine - pros would have fired it too1/1killed them52% / 53%
1 1:22 .USP-S1123fine - pros would have fired it too0/138% / 38%
1 1:20 .USP-S1159fine - pros would have fired it too1/1killed them37% / 42%
3 1:46 shh...M4A1-S666fired while moving (225 u/s), too fast to be accurate - stop first2/3killed them2% / 51%
3 1:41 AgnosticM4A1-S587fine - pros would have fired it too2/7killed them57% / 57%
3 1:13 .AK-47756fine - pros would have fired it too2/6killed them64% / 64%
3 1:00 VladosAK-47388fired while moving (195 u/s), too fast to be accurate - stop first1/7killed them17% / 50%
3 bomb 0:39 SWAYZERAK-471283fine - pros would have fired it too1/4killed them45% / 46%
4 1:18 shh...AK-47619fine - pros would have fired it too2/5killed them29% / 52%
4 bomb 0:33 .AK-47165fired while moving (177 u/s), too fast to be accurate - stop first2/4killed them51% / 66%
5 1:42 shh...AK-47668fine - pros would have fired it too3/1035% / 47%
5 1:28 VladosAK-47860fine - pros would have fired it too3/4killed them60% / 60%
5 0:48 AgnosticAK-471270fine - pros would have fired it too2/5killed them67% / 67%
7 1:35 VladosAWP326fine - pros would have fired it too1/1killed them64% / 82%
7 1:14 SWAYZERAWP890fine - pros would have fired it too1/1killed them68% / 68%
9 1:46 shh...AWP863fine - pros would have fired it too1/2killed them78% / 78%
10 1:00 shh...AWP1120fine - pros would have fired it too1/1killed them79% / 79%
11 1:29 SWAYZERAWP1058fine - pros would have fired it too1/1killed them79% / 79%
11 1:25 VladosAWP1046aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/1cut short (a death, a reload)54% / 81%
12 1:32 VladosAWP1084aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first0/14% / 75%
12 1:14 shh...AWP997fine - pros would have fired it too1/1killed them89% / 89%
12 1:03 SWAYZERAWP741fine - pros would have fired it too1/1killed them84% / 84%
12 bomb 0:29 AgnosticAWP362fine - pros would have fired it too1/1killed them45% / 66%
12 bomb 0:20 VladosAWP484fine - pros would have fired it too1/1killed them85% / 85%
13 1:38 shh...Glock-18968aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight10% / 45%
13 1:34 SWAYZERGlock-181153fine - pros would have fired it too2/6killed them44% / 46%
13 1:30 shh...Glock-18410fine - pros would have fired it too1/2killed them56% / 56%
13 bomb 0:21 .Glock-18854fired while moving (119 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)23% / 47%

Positioning

In none of your 30 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 5 of your 28 duels (18%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 12 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 defuse you started with a T alive (0 of 1 when you were alone). Pros fake 56%, and 78% alone.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.