Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 35 | 31% |
| AK-47 | 28 | 39% |
| M4A1-S | 16 | 44% |
| P250 | 6 | 0% |
| Glock-18 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/59 | 2 1:38 | 4 kills (M4A1-S ×4), a wallbang, in 31.5 s CT | 9.8 |
| 10/59 | 10 1:27 | 1 kill (M4A4), 1 through smoke, 1 headshot CT | 3.0 |
| 11/59 | 7 1:08 | 1 kill (AK-47), a wallbang, 1 headshot CT | 2.9 |
| 13/59 | 6 1:12 | 2 kills (AK-47 ×2), 1 headshot, in 15.2 s CT | 2.6 |
| 28/59 | 8 1:04 | 1 kill (AK-47) CT | 0.9 |
| 29/59 | 11 1:38 | 1 kill (M4A4) CT | 0.9 |
| 30/59 | 5 1:06 | 1 kill (M4A4) CT | 0.8 |
| 53/59 | 9 1:32 | 1 kill (M4A4), 1 headshot CT | -0.4 |
Throws
12 grenades: 11 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 7 1:48 | exposed | an HE at Long A - seen by 1 enemy for 0.2 s, the nearest 1034 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 5 1:06 | Middle | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 10 1:28 | Catwalk | cover not used: 16 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 13 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 0 of the 2 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:32 | trade | `lavashSavage was killed 983 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:44 | hold | held with KRABICE NA PIZZU, 578 units and 22° apart as the enemy saw you: a real crossfire (the enemy saw you 594 ms after KRABICE NA PIZZU) |
| 10 1:43 | trade | KRABICE NA PIZZU was killed 536 units away: not traded within 5 s (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:26 | hit them | Glock-18 | 391 ms | – | 18.1° | ||
| 1 1:26 | killed by them | Glock-18 | 453 ms | 453 ms | 3.1° | ||
| 2 1:38 | killed them | M4A1-S | 469 ms | 906 ms | 1.7° | ||
| 2 1:38 | hit by them | MAC-10 | 531 ms | – | 0.5° | ||
| 2 1:36 | killed them | M4A1-S | 188 ms | 375 ms | 0.9° | ||
| 2 1:28 | hit them | M4A4 | 125 ms | – | 0.8° | ||
| 2 1:22 | hit by them | MAC-10 | 1406 ms | – | 2.0° | ||
| 2 1:11 | killed them | M4A1-S | 281 ms | 281 ms | 5.1° | ||
| 2 1:06 | hit by them | MAC-10 | 250 ms | – | 5.3° | ||
| 2 1:06 | killed them | M4A1-S | 453 ms | 453 ms | 34.5° | ||
| 3 1:43 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:41 | killed by them | SSG 08 | 344 ms | 344 ms | 1.0° | ||
| 4 1:52 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:33 | killed by them | AK-47 | 531 ms | 938 ms | 5.5° | ||
| 5 1:06 | killed them | M4A4 | 188 ms | 781 ms | 1.1° | ||
| 5 1:06 | hit by them | AK-47 | 281 ms | – | 0.5° | ||
| 6 1:12 | hit by them | AK-47 | 328 ms | – | 3.5° | ||
| 6 1:12 | killed them | AK-47 | 453 ms | 750 ms | 12.7° | ||
| 6 0:57 | killed them | AK-47 | 422 ms | 422 ms | 8.4° | ||
| 7 1:08 | killed them | AK-47 | 359 ms | 1266 ms | 10.5° | ||
| 7 1:08 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:05 | killed them | AK-47 | 422 ms | 1578 ms | 2.1° | ||
| 8 0:49 | killed by them | AWP | 297 ms | 297 ms | 0.8° | ||
| 9 1:32 | hit by them | Desert Eagle | 453 ms | – | 2.4° | ||
| 9 1:32 | killed them | M4A4 | 594 ms | 781 ms | 2.7° | ||
| 9 1:27 | killed by them | AK-47 | 391 ms | 688 ms | 0.6° | ||
| 10 1:28 | killed them | M4A4 | 297 ms | 828 ms | 3.4° | ||
| 11 1:38 | killed them | M4A4 | 391 ms | 578 ms | 2.8° | ||
| 12 1:30 | killed by them | MP7 | 578 ms | 1828 ms | 11.8° | ||
| 13 1:39 | killed by them | USP-S | 578 ms | 1453 ms | 2.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:26 | Glock-18 | 243 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 41% / 41% | |
| 2 1:38 | M4A1-S | 868 | fired while moving (151 u/s), too fast to be accurate - stop first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 22% / 56% | |
| 2 1:38 | M4A1-S | 849 | fine - pros would have fired it too | 1/2 | killed them | 53% / 53% | |
| 2 1:36 | M4A1-S | 1011 | fine - pros would have fired it too | 3/5 | killed them | 67% / 67% | |
| 2 1:23 | M4A1-S | 975 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 65% / 65% | |
| 2 1:11 | M4A1-S | 271 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/4 | killed them | 22% / 47% | |
| 2 1:06 | M4A1-S | 350 | fired while moving (90 u/s), too fast to be accurate - stop first | 1/7 | killed them | 21% / 61% | |
| 3 1:41 | M4A1-S | 2966 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload); 1 bullet after pros would have stopped | 49% / 55% | |
| 4 1:33 | AK-47 | 890 | aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 48% | |
| 5 1:06 | M4A4 | 1535 | fine - pros would have fired it too | 1/3 | 69% / 69% | ||
| 5 1:06 | M4A4 | 1535 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/3 | killed them | 26% / 54% | |
| 6 1:13 | AK-47 | 481 | fired while moving (93 u/s), too fast to be accurate - stop first | 4/9 | killed them | 0% / 52% | |
| 6 0:57 | AK-47 | 900 | fine - pros would have fired it too | 1/3 | killed them | 72% / 72% | |
| 7 1:08 | AK-47 | 750 | fine - pros would have fired it too | 3/8 | killed them | 38% / 47% | |
| 8 1:13 | AK-47 | 2015 | fired while moving (153 u/s), too fast to be accurate - stop first | 0/2 | 1 bullet after pros would have stopped | 3% / 53% | |
| 8 1:05 | AK-47 | 1272 | fine - pros would have fired it too | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 59% / 59% | |
| 8 1:05 | AK-47 | 1291 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 27% / 47% | |
| 8 1:04 | AK-47 | 1298 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 1/3 | killed them | 12% / 47% | |
| 8 0:49 | AK-47 | 798 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 34% / 46% | |
| 9 1:33 | M4A4 | 930 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 51% / 55% | |
| 9 1:32 | M4A4 | 938 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 10% / 56% | |
| 9 1:32 | M4A4 | 941 | fine - pros would have fired it too | 3/4 | killed them | 64% / 64% | |
| 9 1:27 | M4A4 | 1006 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 8% / 45% | |
| 10 1:42 | M4A4 | 840 | fired while moving (94 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 5% / 61% | |
| 10 1:41 | M4A4 | 826 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 9% / 59% | |
| 10 1:41 | M4A4 | 781 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/2 | 25% / 51% | ||
| 10 1:28 | M4A4 | 1199 | fine - pros would have fired it too | 4/6 | killed them | 31% / 45% | |
| 10 1:15 | M4A4 | 911 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 52% / 52% | |
| 10 1:15 | M4A4 | 903 | fine - pros would have fired it too | 0/4 | 41% / 46% | ||
| 11 1:38 | M4A4 | 895 | fine - pros would have fired it too | 2/3 | killed them | 67% / 67% | |
| 12 1:29 | AK-47 | 95 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 19% / 56% | |
| 13 1:39 | P250 | 979 | fired while moving (233 u/s), too fast to be accurate - stop first | 0/6 | cut short (a death, a reload) | 7% / 39% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
