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Dust II, won 13-0 · Sat 10 Oct, 22:41

JokeDreamMaster Guardian I

The match

Aim

391 msTTD766 msTTK3.1°Crosshair↓36%1st bullet60%Spray20%Head68%Counter-strafe

Scoreboard

88ADR62%KAST

Positioning

Shots

15/32Rushed↓9/13Stopped short↓

Utility

With the team

Guns

GunBullets at enemies Hit
M4A43531%
AK-472839%
M4A1-S1644%
P25060%
Glock-181100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/592 1:38 4 kills (M4A1-S ×4), a wallbang, in 31.5 s CT9.8
10/5910 1:27 1 kill (M4A4), 1 through smoke, 1 headshot CT3.0
11/597 1:08 1 kill (AK-47), a wallbang, 1 headshot CT2.9
13/596 1:12 2 kills (AK-47 ×2), 1 headshot, in 15.2 s CT2.6
28/598 1:04 1 kill (AK-47) CT0.9
29/5911 1:38 1 kill (M4A4) CT0.9
30/595 1:06 1 kill (M4A4) CT0.8
53/599 1:32 1 kill (M4A4), 1 headshot CT-0.4

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
12 grenades: 11 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
7 1:48 exposedan HE at Long A - seen by 1 enemy for 0.2 s, the nearest 1034 units away; a running throw

Positioning

In 2 of your 21 duels you showed more of yourself than you needed to (2 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 3 of your 18 duels (17%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 7 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
5 1:06 SWAYZERMiddlecover not used: 16 units away, they'd have seen only your headkilled them
10 1:28 AgnosticCatwalkcover not used: 16 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 13 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 0 of the 2 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:32 trade`lavashSavage was killed 983 units away: not traded within 5 s (pros: 2,031 ms)
10 1:44 holdheld with KRABICE NA PIZZU, 578 units and 22° apart as the enemy saw you: a real crossfire (the enemy saw you 594 ms after KRABICE NA PIZZU)
10 1:43 tradeKRABICE NA PIZZU was killed 536 units away: not traded within 5 s (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:26 .hit themGlock-18391 ms–18.1°
1 1:26 .killed by themGlock-18453 ms453 ms3.1°
2 1:38 .killed themM4A1-S469 ms906 ms1.7°
2 1:38 .hit by themMAC-10531 ms–0.5°
2 1:36 shh...killed themM4A1-S188 ms375 ms0.9°
2 1:28 Agnostichit themM4A4125 ms–0.8°
2 1:22 Agnostichit by themMAC-101406 ms–2.0°
2 1:11 SWAYZERkilled themM4A1-S281 ms281 ms5.1°
2 1:06 Agnostichit by themMAC-10250 ms–5.3°
2 1:06 Agnostickilled themM4A1-S453 ms453 ms34.5°
3 1:43 Vladoshit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
3 1:41 Vladoskilled by themSSG 08344 ms344 ms1.0°
4 1:52 Vladoshit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
4 1:33 .killed by themAK-47531 ms938 ms5.5°
5 1:06 SWAYZERkilled themM4A4188 ms781 ms1.1°
5 1:06 SWAYZERhit by themAK-47281 ms–0.5°
6 1:12 Agnostichit by themAK-47328 ms–3.5°
6 1:12 Agnostickilled themAK-47453 ms750 ms12.7°
6 0:57 SWAYZERkilled themAK-47422 ms422 ms8.4°
7 1:08 .killed themAK-47359 ms1266 ms10.5°
7 1:08 .hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:05 shh...killed themAK-47422 ms1578 ms2.1°
8 0:49 Vladoskilled by themAWP297 ms297 ms0.8°
9 1:32 SWAYZERhit by themDesert Eagle453 ms–2.4°
9 1:32 SWAYZERkilled themM4A4594 ms781 ms2.7°
9 1:27 Agnostickilled by themAK-47391 ms688 ms0.6°
10 1:28 Agnostickilled themM4A4297 ms828 ms3.4°
11 1:38 .killed themM4A4391 ms578 ms2.8°
12 1:30 Vladoskilled by themMP7578 ms1828 ms11.8°
13 1:39 shh...killed by themUSP-S578 ms1453 ms2.7°

Shots

You fired 15 of your 32 first shots too soon: 9 before your crosshair was on them, 6 while moving. Pros fire about 4 in 10 too soon. You stopped 9 of 13 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 34% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:26 .Glock-18243fine - pros would have fired it too1/1cut short (a death, a reload)41% / 41%
2 1:38 .M4A1-S868fired while moving (151 u/s), too fast to be accurate - stop first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight22% / 56%
2 1:38 .M4A1-S849fine - pros would have fired it too1/2killed them53% / 53%
2 1:36 shh...M4A1-S1011fine - pros would have fired it too3/5killed them67% / 67%
2 1:23 AgnosticM4A1-S975fine - pros would have fired it too0/3cut short (a death, a reload)65% / 65%
2 1:11 SWAYZERM4A1-S271aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/4killed them22% / 47%
2 1:06 AgnosticM4A1-S350fired while moving (90 u/s), too fast to be accurate - stop first1/7killed them21% / 61%
3 1:41 VladosM4A1-S2966fine - pros would have fired it too0/2cut short (a death, a reload); 1 bullet after pros would have stopped49% / 55%
4 1:33 .AK-47890aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 48%
5 1:06 SWAYZERM4A41535fine - pros would have fired it too1/369% / 69%
5 1:06 SWAYZERM4A41535aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/3killed them26% / 54%
6 1:13 AgnosticAK-47481fired while moving (93 u/s), too fast to be accurate - stop first4/9killed them0% / 52%
6 0:57 SWAYZERAK-47900fine - pros would have fired it too1/3killed them72% / 72%
7 1:08 .AK-47750fine - pros would have fired it too3/8killed them38% / 47%
8 1:13 shh...AK-472015fired while moving (153 u/s), too fast to be accurate - stop first0/21 bullet after pros would have stopped3% / 53%
8 1:05 shh...AK-471272fine - pros would have fired it too2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight59% / 59%
8 1:05 shh...AK-471291fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight27% / 47%
8 1:04 shh...AK-471298aim far off: your crosshair was about a player's width (30 units) off their body - get on target first1/3killed them12% / 47%
8 0:49 VladosAK-47798fine - pros would have fired it too0/1cut short (a death, a reload)34% / 46%
9 1:33 SWAYZERM4A4930fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight51% / 55%
9 1:32 SWAYZERM4A4938aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight10% / 56%
9 1:32 SWAYZERM4A4941fine - pros would have fired it too3/4killed them64% / 64%
9 1:27 AgnosticM4A41006aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/3cut short (a death, a reload)8% / 45%
10 1:42 shh...M4A4840fired while moving (94 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight5% / 61%
10 1:41 shh...M4A4826aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight9% / 59%
10 1:41 shh...M4A4781aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/225% / 51%
10 1:28 AgnosticM4A41199fine - pros would have fired it too4/6killed them31% / 45%
10 1:15 shh...M4A4911fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight52% / 52%
10 1:15 shh...M4A4903fine - pros would have fired it too0/441% / 46%
11 1:38 .M4A4895fine - pros would have fired it too2/3killed them67% / 67%
12 1:29 VladosAK-4795aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/4cut short (a death, a reload)19% / 56%
13 1:39 shh...P250979fired while moving (233 u/s), too fast to be accurate - stop first0/6cut short (a death, a reload)7% / 39%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.