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Dust II, lost 0-13 · Sat 10 Oct, 22:41

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The match

Aim

500 msTTD547 msTTK2.8°Crosshair↓24%1st bullet36%Spray27%Head72%Counter-strafe

Scoreboard

77ADR46%KAST

Positioning

Shots

14/28Rushed↓3/8Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475536%
Glock-182322%
MAC-10617%
Desert Eagle617%
USP-S450%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
20/594 1:32 3 kills (AK-47 ×3), 2 headshots, in 42.8 s T1.5
23/598 1:42 1 kill (AK-47), 1 headshot T1.0
38/596 1:28 1 kill (AK-47) T0.6
42/591 1:26 1 kill (Glock), 1 headshot T0.2
47/5913 bomb 0:30 2 kills (USP-S ×2), all headshots, in 8.5 s CT-0.1
56/5912 1:35 1 kill (AK-47) T-0.6

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 1:28 1v5 before the plant T · 62 HP · Long Doorslost - died with two or more on them at once, after 1 kill · first fight won, saw each other
4 1:02 1v3 before the plant T · 100 HP · Bombsite Blost - died later, after 2 kills · first fight won, saw each other
13 bomb 0:29 1v2 after the plant CT · 100 HP · Upper Tunnellost - died later, after 1 kill · saw each other

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
6 grenades: 5 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
7 1:40 exposeda molotov at Top Mid - seen by 1 enemy for 1.0 s, the nearest 1202 units away; a running throw

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 13 rounds. 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 10 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:47 tradeSWAYZER was killed 487 units away: not traded within 5 s (pros: 1,641 ms)
1 1:37 tradeshh... was killed 386 units away: not traded within 5 s (pros: 1,641 ms)
1 1:28 tradeAgnostic was killed 983 units away: not traded within 5 s (pros: 2,031 ms)
3 1:46 tradeshh... was killed 741 units away: not traded within 5 s (pros: 2,031 ms)
3 1:41 tradeAgnostic was killed 772 units away: not traded within 5 s (pros: 2,031 ms)
4 1:02 tradeAgnostic was killed 336 units away: you traded in 1,312 ms (pros: 1,641 ms)
7 1:35 tradeVlados was killed 982 units away: not traded within 5 s (pros: 2,031 ms)
7 1:24 tradeAgnostic was killed 448 units away: not traded within 5 s (pros: 1,641 ms)
9 1:46 tradeshh... was killed 351 units away: not traded within 5 s (pros: 1,641 ms)
10 1:25 holdheld with SWAYZER, 466 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms before SWAYZER)
10 1:25 tradeSWAYZER was killed 451 units away: not traded within 5 s (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:41 KRABICE NA PIZZUhit themGlock-18969 ms–4.1°
1 1:40 KRABICE NA PIZZUhit by themP20001734 ms–1.5°
1 1:38 KRABICE NA PIZZUhit by themP20003578 ms–1.5°
1 1:38 KRABICE NA PIZZUhit themGlock-183734 ms–4.1°
1 1:26 JokeDreamhit by themGlock-18391 ms–18.1°
1 1:26 JokeDreamkilled themGlock-18453 ms453 ms3.1°
1 1:20 Feen1xx-killed by themUSP-S281 ms281 ms0.9°
2 1:38 JokeDreamkilled by themM4A1-S469 ms906 ms1.7°
2 1:38 JokeDreamhit themMAC-10531 ms–0.5°
3 1:13 Feen1xx-killed by themAK-47469 ms562 ms4.9°
4 1:33 JokeDreamkilled themAK-47531 ms938 ms5.5°
4 1:00 KRABICE NA PIZZUkilled themAK-47469 ms469 ms2.8°
4 bomb 0:35 `lavashSavagekilled themAK-47156 ms969 ms2.1°
4 bomb 0:34 `lavashSavagehit by themM4A4781 ms–15.0°
4 bomb 0:33 Feen1xx-killed by themAK-47328 ms422 ms15.8°
5 1:37 KRABICE NA PIZZUkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
6 1:29 Feen1xx-killed themAK-47156 ms766 ms0.4°
6 1:24 KRABICE NA PIZZUhit themAK-47281 ms–0.7°
6 1:24 KRABICE NA PIZZUkilled by themAWP344 ms344 ms1.3°
7 1:38 KRABICE NA PIZZUhit themAK-471297 ms–14.5°
7 1:08 JokeDreamkilled by themAK-47359 ms1266 ms10.5°
7 1:08 JokeDreamhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:42 KRABICE NA PIZZUkilled themAK-47453 ms453 ms1.8°
8 1:21 Pato Mirgahit themAK-47344 ms–1.2°
8 1:21 Pato Mirgakilled by themGalil AR438 ms516 ms1.8°
9 1:44 `lavashSavagekilled by themM4A4719 ms891 ms2.2°
10 1:24 `lavashSavagekilled by themAK-471281 ms3094 ms0.9°
10 1:22 `lavashSavagehit themDesert Eagle1766 ms–52.2°
11 1:38 JokeDreamkilled by themM4A4391 ms578 ms2.8°
12 1:36 Pato Mirgakilled themAK-47562 ms1062 ms23.5°
12 1:34 `lavashSavagekilled by themAK-47359 ms359 ms5.3°
13 bomb 0:30 KRABICE NA PIZZUkilled themUSP-S547 ms547 ms2.9°
13 bomb 0:21 Feen1xx-killed themUSP-S438 ms438 ms0.5°
13 bomb 0:21 `lavashSavagehit by themGlock-18125 ms–0.3°
13 bomb 0:17 `lavashSavagekilled by themGlock-18516 ms516 ms13.9°

Shots

You fired 14 of your 28 first shots too soon: 7 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 8 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 32% chance to hit; stopped, with your crosshair on them, 51%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:41 KRABICE NA PIZZUGlock-181628fine - pros would have fired it too3/748% / 48%
1 1:39 KRABICE NA PIZZUGlock-181692aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight13% / 35%
1 1:39 KRABICE NA PIZZUGlock-181692fired while moving (102 u/s), too fast to be accurate - stop first0/418% / 37%
1 1:38 KRABICE NA PIZZUGlock-181695fine - pros would have fired it too1/8cut short (a death, a reload)38% / 39%
1 1:26 JokeDreamGlock-18266aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/3killed them18% / 43%
1 1:22 KRABICE NA PIZZUGlock-181243aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/219% / 52%
1 1:20 Feen1xx-Glock-181159fine - pros would have fired it too0/1cut short (a death, a reload)38% / 41%
2 1:38 JokeDreamMAC-10881fine - pros would have fired it too1/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight69% / 69%
2 1:38 JokeDreamMAC-10849fine - pros would have fired it too0/1cut short (a death, a reload)20% / 47%
3 1:13 Feen1xx-Desert Eagle756fine - pros would have fired it too0/1cut short (a death, a reload)41% / 41%
4 1:33 JokeDreamAK-47890fired while moving (91 u/s), too fast to be accurate - stop first2/9killed them18% / 56%
4 1:00 KRABICE NA PIZZUAK-47296fine - pros would have fired it too1/4killed them68% / 68%
4 bomb 0:35 `lavashSavageAK-47681fired while moving (83 u/s), too fast to be accurate - stop first4/13killed them8% / 50%
4 bomb 0:33 Feen1xx-AK-47162too soon: your crosshair was still moving onto them, about a player's width (31 units) off - pros wait the split second it takes to get on target0/1cut short (a death, a reload)13% / 54%
6 1:24 KRABICE NA PIZZUAK-471301fine - pros would have fired it too1/1cut short (a death, a reload)63% / 63%
7 1:38 KRABICE NA PIZZUAK-471222fired while moving (84 u/s), too fast to be accurate - stop first1/621% / 63%
8 1:42 KRABICE NA PIZZUAK-471196fine - pros would have fired it too1/1killed them56% / 56%
8 1:21 Pato MirgaAK-47402fine - pros would have fired it too2/2cut short (a death, a reload)58% / 58%
9 1:44 `lavashSavageAK-471138fired while moving (76 u/s), too fast to be accurate - stop first0/6cut short (a death, a reload)3% / 51%
10 1:24 `lavashSavageDesert Eagle1223too soon: your crosshair was still moving onto them, about 10 player widths (320 units) off - pros wait the split second it takes to get on target0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 39%
10 1:23 `lavashSavageDesert Eagle1221fine - pros would have fired it too1/4cut short (a death, a reload)29% / 39%
11 1:38 JokeDreamAK-47895aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/2cut short (a death, a reload)9% / 49%
12 1:36 Pato MirgaAK-47173fired while moving (133 u/s), too fast to be accurate - stop first4/13killed them62% / 78%
12 1:34 `lavashSavageAK-47204fired while moving (202 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)13% / 51%
13 bomb 0:30 KRABICE NA PIZZUUSP-S574fine - pros would have fired it too1/1killed them43% / 43%
13 bomb 0:22 Feen1xx-USP-S822aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/214% / 38%
13 bomb 0:21 Feen1xx-USP-S853fine - pros would have fired it too1/1killed them67% / 67%
13 bomb 0:17 `lavashSavageUSP-S470fine - pros would have fired it too0/1cut short (a death, a reload)37% / 43%

Positioning

In none of your 24 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 5 of your 15 duels (33%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 14 fast peeks (7%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.