Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 55 | 36% |
| Glock-18 | 23 | 22% |
| MAC-10 | 6 | 17% |
| Desert Eagle | 6 | 17% |
| USP-S | 4 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 20/59 | 4 1:32 | 3 kills (AK-47 ×3), 2 headshots, in 42.8 s T | 1.5 |
| 23/59 | 8 1:42 | 1 kill (AK-47), 1 headshot T | 1.0 |
| 38/59 | 6 1:28 | 1 kill (AK-47) T | 0.6 |
| 42/59 | 1 1:26 | 1 kill (Glock), 1 headshot T | 0.2 |
| 47/59 | 13 bomb 0:30 | 2 kills (USP-S ×2), all headshots, in 8.5 s CT | -0.1 |
| 56/59 | 12 1:35 | 1 kill (AK-47) T | -0.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 1:28 | 1v5 before the plant T · 62 HP · Long Doors | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other |
| 4 1:02 | 1v3 before the plant T · 100 HP · Bombsite B | lost - died later, after 2 kills · first fight won, saw each other |
| 13 bomb 0:29 | 1v2 after the plant CT · 100 HP · Upper Tunnel | lost - died later, after 1 kill · saw each other |
Throws
6 grenades: 5 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 7 1:40 | exposed | a molotov at Top Mid - seen by 1 enemy for 1.0 s, the nearest 1202 units away; a running throw |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 13 rounds. 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 10 team-mates killed near you, 1 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:47 | trade | SWAYZER was killed 487 units away: not traded within 5 s (pros: 1,641 ms) |
| 1 1:37 | trade | shh... was killed 386 units away: not traded within 5 s (pros: 1,641 ms) |
| 1 1:28 | trade | Agnostic was killed 983 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:46 | trade | shh... was killed 741 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:41 | trade | Agnostic was killed 772 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:02 | trade | Agnostic was killed 336 units away: you traded in 1,312 ms (pros: 1,641 ms) |
| 7 1:35 | trade | Vlados was killed 982 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:24 | trade | Agnostic was killed 448 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:46 | trade | shh... was killed 351 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:25 | hold | held with SWAYZER, 466 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms before SWAYZER) |
| 10 1:25 | trade | SWAYZER was killed 451 units away: not traded within 5 s (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:41 | hit them | Glock-18 | 969 ms | – | 4.1° | ||
| 1 1:40 | hit by them | P2000 | 1734 ms | – | 1.5° | ||
| 1 1:38 | hit by them | P2000 | 3578 ms | – | 1.5° | ||
| 1 1:38 | hit them | Glock-18 | 3734 ms | – | 4.1° | ||
| 1 1:26 | hit by them | Glock-18 | 391 ms | – | 18.1° | ||
| 1 1:26 | killed them | Glock-18 | 453 ms | 453 ms | 3.1° | ||
| 1 1:20 | killed by them | USP-S | 281 ms | 281 ms | 0.9° | ||
| 2 1:38 | killed by them | M4A1-S | 469 ms | 906 ms | 1.7° | ||
| 2 1:38 | hit them | MAC-10 | 531 ms | – | 0.5° | ||
| 3 1:13 | killed by them | AK-47 | 469 ms | 562 ms | 4.9° | ||
| 4 1:33 | killed them | AK-47 | 531 ms | 938 ms | 5.5° | ||
| 4 1:00 | killed them | AK-47 | 469 ms | 469 ms | 2.8° | ||
| 4 bomb 0:35 | killed them | AK-47 | 156 ms | 969 ms | 2.1° | ||
| 4 bomb 0:34 | hit by them | M4A4 | 781 ms | – | 15.0° | ||
| 4 bomb 0:33 | killed by them | AK-47 | 328 ms | 422 ms | 15.8° | ||
| 5 1:37 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:29 | killed them | AK-47 | 156 ms | 766 ms | 0.4° | ||
| 6 1:24 | hit them | AK-47 | 281 ms | – | 0.7° | ||
| 6 1:24 | killed by them | AWP | 344 ms | 344 ms | 1.3° | ||
| 7 1:38 | hit them | AK-47 | 1297 ms | – | 14.5° | ||
| 7 1:08 | killed by them | AK-47 | 359 ms | 1266 ms | 10.5° | ||
| 7 1:08 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:42 | killed them | AK-47 | 453 ms | 453 ms | 1.8° | ||
| 8 1:21 | hit them | AK-47 | 344 ms | – | 1.2° | ||
| 8 1:21 | killed by them | Galil AR | 438 ms | 516 ms | 1.8° | ||
| 9 1:44 | killed by them | M4A4 | 719 ms | 891 ms | 2.2° | ||
| 10 1:24 | killed by them | AK-47 | 1281 ms | 3094 ms | 0.9° | ||
| 10 1:22 | hit them | Desert Eagle | 1766 ms | – | 52.2° | ||
| 11 1:38 | killed by them | M4A4 | 391 ms | 578 ms | 2.8° | ||
| 12 1:36 | killed them | AK-47 | 562 ms | 1062 ms | 23.5° | ||
| 12 1:34 | killed by them | AK-47 | 359 ms | 359 ms | 5.3° | ||
| 13 bomb 0:30 | killed them | USP-S | 547 ms | 547 ms | 2.9° | ||
| 13 bomb 0:21 | killed them | USP-S | 438 ms | 438 ms | 0.5° | ||
| 13 bomb 0:21 | hit by them | Glock-18 | 125 ms | – | 0.3° | ||
| 13 bomb 0:17 | killed by them | Glock-18 | 516 ms | 516 ms | 13.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:41 | Glock-18 | 1628 | fine - pros would have fired it too | 3/7 | 48% / 48% | ||
| 1 1:39 | Glock-18 | 1692 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 13% / 35% | |
| 1 1:39 | Glock-18 | 1692 | fired while moving (102 u/s), too fast to be accurate - stop first | 0/4 | 18% / 37% | ||
| 1 1:38 | Glock-18 | 1695 | fine - pros would have fired it too | 1/8 | cut short (a death, a reload) | 38% / 39% | |
| 1 1:26 | Glock-18 | 266 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/3 | killed them | 18% / 43% | |
| 1 1:22 | Glock-18 | 1243 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/2 | 19% / 52% | ||
| 1 1:20 | Glock-18 | 1159 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 38% / 41% | |
| 2 1:38 | MAC-10 | 881 | fine - pros would have fired it too | 1/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 69% / 69% | |
| 2 1:38 | MAC-10 | 849 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 20% / 47% | |
| 3 1:13 | Desert Eagle | 756 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 41% / 41% | |
| 4 1:33 | AK-47 | 890 | fired while moving (91 u/s), too fast to be accurate - stop first | 2/9 | killed them | 18% / 56% | |
| 4 1:00 | AK-47 | 296 | fine - pros would have fired it too | 1/4 | killed them | 68% / 68% | |
| 4 bomb 0:35 | AK-47 | 681 | fired while moving (83 u/s), too fast to be accurate - stop first | 4/13 | killed them | 8% / 50% | |
| 4 bomb 0:33 | AK-47 | 162 | too soon: your crosshair was still moving onto them, about a player's width (31 units) off - pros wait the split second it takes to get on target | 0/1 | cut short (a death, a reload) | 13% / 54% | |
| 6 1:24 | AK-47 | 1301 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 63% / 63% | |
| 7 1:38 | AK-47 | 1222 | fired while moving (84 u/s), too fast to be accurate - stop first | 1/6 | 21% / 63% | ||
| 8 1:42 | AK-47 | 1196 | fine - pros would have fired it too | 1/1 | killed them | 56% / 56% | |
| 8 1:21 | AK-47 | 402 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 58% / 58% | |
| 9 1:44 | AK-47 | 1138 | fired while moving (76 u/s), too fast to be accurate - stop first | 0/6 | cut short (a death, a reload) | 3% / 51% | |
| 10 1:24 | Desert Eagle | 1223 | too soon: your crosshair was still moving onto them, about 10 player widths (320 units) off - pros wait the split second it takes to get on target | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 39% | |
| 10 1:23 | Desert Eagle | 1221 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 29% / 39% | |
| 11 1:38 | AK-47 | 895 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 9% / 49% | |
| 12 1:36 | AK-47 | 173 | fired while moving (133 u/s), too fast to be accurate - stop first | 4/13 | killed them | 62% / 78% | |
| 12 1:34 | AK-47 | 204 | fired while moving (202 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 13% / 51% | |
| 13 bomb 0:30 | USP-S | 574 | fine - pros would have fired it too | 1/1 | killed them | 43% / 43% | |
| 13 bomb 0:22 | USP-S | 822 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/2 | 14% / 38% | ||
| 13 bomb 0:21 | USP-S | 853 | fine - pros would have fired it too | 1/1 | killed them | 67% / 67% | |
| 13 bomb 0:17 | USP-S | 470 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 37% / 43% |
Positioning
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.