Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 14 | 43% |
| Galil AR | 9 | 67% |
| Tec-9 | 4 | 50% |
| Glock-18 | 2 | 50% |
| USP-S | 2 | 50% |
| Desert Eagle | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 32/59 | 6 1:04 | 1 kill (Galil), 1 headshot T | 0.8 |
| 49/59 | 2 1:33 | 1 kill (Tec-9), 1 headshot T | -0.2 |
| 57/59 | 3 1:02 | 1 kill (AK-47) T | -0.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 1:00 | 1v2 before the plant T · 26 HP · Short Stairs | lost - died in the first fight · saw each other |
| 6 1:11 | 1v4 before the plant T · 100 HP · Catwalk | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
3 flashes: 0 good, 2 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:48 | weak | barely blinded Feen1xx- 2.8 s (0.4 s white) |
| 6 1:38 | wasted | barely blinded JokeDream 1.4 s (0.1 s white), KRABICE NA PIZZU 0.8 s (0.1 s white) |
| 7 1:35 | weak | barely blinded `lavashSavage 2.8 s (0.4 s white) |
Throws
15 grenades: 12 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Top Mid (3 of 9 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 5 1:22 | exposed | a smoke at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2142 units away |
| 7 1:28 | exposed | a smoke at Top Mid - seen by 1 enemy for 0.1 s, the nearest 1267 units away |
| 10 1:25 | punished | killed by `lavashSavage with a flash in hand at Top Mid - seen by 1 enemy for 0.2 s, the nearest 776 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 6 0:57 | Catwalk | standing: crouched, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 13 rounds. 1 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 8 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:38 | trade | . was killed 786 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:36 | trade | shh... was killed 702 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:41 | trade | Agnostic was killed 803 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:50 | trade | Vlados was killed 596 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:23 | trade | shh... was killed 732 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:25 | hold | held with ., 468 units and 11° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 6 1:24 | trade | . was killed 442 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:12 | hold | held with shh..., 272 units and 12° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 6 1:11 | trade | shh... was killed 268 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:24 | trade | Agnostic was killed 191 units away: not traded within 5 s (pros: 969 ms) |
| 10 1:25 | hold | held with ., 466 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms after .) |
| 11 1:32 | hold | held with Vlados, 15 units and 1° apart as the enemy saw you: a real crossfire (the enemy saw you 828 ms before Vlados) |
| 11 1:30 | line of fire | stood in Vlados's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:47 | hit them | Glock-18 | 406 ms | – | 2.8° | ||
| 1 1:47 | killed by them | USP-S | 469 ms | 469 ms | 3.7° | ||
| 2 1:34 | hit by them | MP7 | 328 ms | – | 0.9° | ||
| 2 1:34 | killed them | Tec-9 | 344 ms | 703 ms | 2.9° | ||
| 2 1:11 | killed by them | M4A1-S | 281 ms | 281 ms | 5.1° | ||
| 3 1:26 | hit by them | Desert Eagle | 453 ms | – | 1.2° | ||
| 3 1:04 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:02 | hit by them | Desert Eagle | 266 ms | – | 2.3° | ||
| 3 bomb 0:39 | killed by them | AK-47 | 391 ms | 391 ms | 7.4° | ||
| 4 1:45 | hit them | AK-47 | 312 ms | – | 1.7° | ||
| 4 1:45 | killed by them | M4A1-S | 406 ms | 906 ms | 0.3° | ||
| 5 1:06 | killed by them | M4A4 | 188 ms | 781 ms | 1.1° | ||
| 5 1:06 | hit them | AK-47 | 281 ms | – | 0.5° | ||
| 6 1:04 | killed them | Galil AR | 219 ms | 312 ms | 3.2° | ||
| 6 0:57 | killed by them | AK-47 | 422 ms | 422 ms | 8.4° | ||
| 7 1:14 | killed by them | AWP | 609 ms | 609 ms | 3.5° | ||
| 8 1:13 | killed by them | AK-47 | 656 ms | 2672 ms | 0.9° | ||
| 8 1:12 | hit them | Galil AR | 1906 ms | – | 12.3° | ||
| 9 1:32 | hit them | Desert Eagle | 453 ms | – | 2.4° | ||
| 9 1:32 | killed by them | M4A4 | 594 ms | 781 ms | 2.7° | ||
| 10 1:25 | killed by them | AK-47 | 375 ms | 375 ms | 1.4° | ||
| 11 1:31 | hit them | AK-47 | 266 ms | – | 2.0° | ||
| 11 1:29 | killed by them | AWP | 109 ms | 109 ms | 1.1° | ||
| 12 1:03 | killed by them | AWP | 234 ms | 234 ms | 0.4° | ||
| 13 1:35 | killed by them | Glock-18 | 250 ms | 1688 ms | 0.5° | ||
| 13 1:34 | hit them | P2000 | 188 ms | – | 1.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:47 | Glock-18 | 869 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 3% / 42% | |
| 2 1:34 | Tec-9 | 479 | fine - pros would have fired it too | 2/5 | killed them | 62% / 62% | |
| 2 1:11 | Tec-9 | 275 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 15% / 54% | |
| 3 1:02 | AK-47 | 740 | fine - pros would have fired it too | 1/5 | killed them | 57% / 57% | |
| 3 bomb 0:39 | AK-47 | 1284 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 10% / 51% | |
| 4 1:45 | AK-47 | 954 | fine - pros would have fired it too | 2/6 | cut short (a death, a reload) | 53% / 53% | |
| 5 1:06 | AK-47 | 1535 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 43% / 44% | |
| 5 1:06 | AK-47 | 1535 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 67% / 67% | |
| 6 1:04 | Galil AR | 465 | fine - pros would have fired it too | 2/6 | killed them | 72% / 72% | |
| 8 1:12 | Galil AR | 922 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 51% / 51% | |
| 8 1:11 | Galil AR | 922 | fine - pros would have fired it too | 3/6 | cut short (a death, a reload) | 72% / 72% | |
| 9 1:32 | Desert Eagle | 941 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 40% / 47% | |
| 11 1:31 | AK-47 | 1193 | fine - pros would have fired it too | 1/7 | 35% / 53% | ||
| 13 1:33 | USP-S | 1154 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 21% / 36% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
