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Dust II, lost 0-13 · Sat 10 Oct, 22:41

SWAYZERMaster Guardian I

The match

Aim

312 msTTD508 msTTK2.4°Crosshair↓70%1st bullet29%Spray15%Head90%Counter-strafe

Scoreboard

45ADR38%KAST

Positioning

Shots

3/14Rushed↓2/3Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-471443%
Galil AR967%
Tec-9450%
Glock-18250%
USP-S250%
Desert Eagle1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
32/596 1:04 1 kill (Galil), 1 headshot T0.8
49/592 1:33 1 kill (Tec-9), 1 headshot T-0.2
57/593 1:02 1 kill (AK-47) T-0.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 1:00 1v2 before the plant T · 26 HP · Short Stairslost - died in the first fight · saw each other
6 1:11 1v4 before the plant T · 100 HP · Catwalklost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
3 flashes: 0 good, 2 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:48 weakbarely blinded Feen1xx- 2.8 s (0.4 s white)
6 1:38 wastedbarely blinded JokeDream 1.4 s (0.1 s white), KRABICE NA PIZZU 0.8 s (0.1 s white)
7 1:35 weakbarely blinded `lavashSavage 2.8 s (0.4 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
15 grenades: 12 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Top Mid (3 of 9 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
5 1:22 exposeda smoke at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2142 units away
7 1:28 exposeda smoke at Top Mid - seen by 1 enemy for 0.1 s, the nearest 1267 units away
10 1:25 punishedkilled by `lavashSavage with a flash in hand at Top Mid - seen by 1 enemy for 0.2 s, the nearest 776 units away

Positioning

In 1 of your 17 duels you showed more of yourself than you needed to (1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 5 of your 9 duels (56%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 8 fast peeks (12%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
6 0:57 JokeDreamCatwalkstanding: crouched, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 13 rounds. 1 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 8 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:38 trade. was killed 786 units away: not traded within 5 s (pros: 2,031 ms)
2 1:36 tradeshh... was killed 702 units away: not traded within 5 s (pros: 2,031 ms)
3 1:41 tradeAgnostic was killed 803 units away: not traded within 5 s (pros: 2,031 ms)
4 1:50 tradeVlados was killed 596 units away: not traded within 5 s (pros: 2,031 ms)
5 1:23 tradeshh... was killed 732 units away: not traded within 5 s (pros: 2,031 ms)
6 1:25 holdheld with ., 468 units and 11° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
6 1:24 trade. was killed 442 units away: not traded within 5 s (pros: 1,641 ms)
6 1:12 holdheld with shh..., 272 units and 12° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
6 1:11 tradeshh... was killed 268 units away: not traded within 5 s (pros: 1,641 ms)
7 1:24 tradeAgnostic was killed 191 units away: not traded within 5 s (pros: 969 ms)
10 1:25 holdheld with ., 466 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms after .)
11 1:32 holdheld with Vlados, 15 units and 1° apart as the enemy saw you: a real crossfire (the enemy saw you 828 ms before Vlados)
11 1:30 line of firestood in Vlados's line of fire while they fought, for 500 ms (pros: 188 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:47 Feen1xx-hit themGlock-18406 ms–2.8°
1 1:47 Feen1xx-killed by themUSP-S469 ms469 ms3.7°
2 1:34 Pato Mirgahit by themMP7328 ms–0.9°
2 1:34 Pato Mirgakilled themTec-9344 ms703 ms2.9°
2 1:11 JokeDreamkilled by themM4A1-S281 ms281 ms5.1°
3 1:26 Pato Mirgahit by themDesert Eagle453 ms–1.2°
3 1:04 Pato Mirgakilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
3 1:02 Pato Mirgahit by themDesert Eagle266 ms–2.3°
3 bomb 0:39 Feen1xx-killed by themAK-47391 ms391 ms7.4°
4 1:45 Pato Mirgahit themAK-47312 ms–1.7°
4 1:45 Pato Mirgakilled by themM4A1-S406 ms906 ms0.3°
5 1:06 JokeDreamkilled by themM4A4188 ms781 ms1.1°
5 1:06 JokeDreamhit themAK-47281 ms–0.5°
6 1:04 Pato Mirgakilled themGalil AR219 ms312 ms3.2°
6 0:57 JokeDreamkilled by themAK-47422 ms422 ms8.4°
7 1:14 Feen1xx-killed by themAWP609 ms609 ms3.5°
8 1:13 `lavashSavagekilled by themAK-47656 ms2672 ms0.9°
8 1:12 `lavashSavagehit themGalil AR1906 ms–12.3°
9 1:32 JokeDreamhit themDesert Eagle453 ms–2.4°
9 1:32 JokeDreamkilled by themM4A4594 ms781 ms2.7°
10 1:25 `lavashSavagekilled by themAK-47375 ms375 ms1.4°
11 1:31 KRABICE NA PIZZUhit themAK-47266 ms–2.0°
11 1:29 Feen1xx-killed by themAWP109 ms109 ms1.1°
12 1:03 Feen1xx-killed by themAWP234 ms234 ms0.4°
13 1:35 Feen1xx-killed by themGlock-18250 ms1688 ms0.5°
13 1:34 Feen1xx-hit themP2000188 ms–1.1°

Shots

You fired 3 of your 14 first shots too soon: 3 before your crosshair was on them. Pros fire about 4 in 10 too soon. Your first shots had a 43% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:47 Feen1xx-Glock-18869aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first1/2cut short (a death, a reload)3% / 42%
2 1:34 Pato MirgaTec-9479fine - pros would have fired it too2/5killed them62% / 62%
2 1:11 JokeDreamTec-9275aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/1cut short (a death, a reload)15% / 54%
3 1:02 Pato MirgaAK-47740fine - pros would have fired it too1/5killed them57% / 57%
3 bomb 0:39 Feen1xx-AK-471284aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/1cut short (a death, a reload)10% / 51%
4 1:45 Pato MirgaAK-47954fine - pros would have fired it too2/6cut short (a death, a reload)53% / 53%
5 1:06 JokeDreamAK-471535fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight43% / 44%
5 1:06 JokeDreamAK-471535fine - pros would have fired it too1/2cut short (a death, a reload)67% / 67%
6 1:04 Pato MirgaGalil AR465fine - pros would have fired it too2/6killed them72% / 72%
8 1:12 `lavashSavageGalil AR922fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight51% / 51%
8 1:11 `lavashSavageGalil AR922fine - pros would have fired it too3/6cut short (a death, a reload)72% / 72%
9 1:32 JokeDreamDesert Eagle941fine - pros would have fired it too1/1cut short (a death, a reload)40% / 47%
11 1:31 KRABICE NA PIZZUAK-471193fine - pros would have fired it too1/735% / 53%
13 1:33 Feen1xx-USP-S1154fine - pros would have fired it too0/1cut short (a death, a reload)21% / 36%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.