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Dust II, won 13-0 · Sat 10 Oct, 22:41

Pato MirgaGold Nova II

The match

Aim

422 msTTD781 msTTK2.0°Crosshair↓64%1st bullet82%Spray33%Head64%Counter-strafe

Scoreboard

77ADR92%KAST

Positioning

Shots

5/14Rushed↓0/4Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MP71267%
AK-471154%
M4A1-S850%
Dual Berettas70%
Desert Eagle3100%
Galil AR367%
USP-S2100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
7/597 1:24 1 kill (Deagle), 1 through smoke, 1 headshot CT4.1
8/598 1:38 2 kills (Deagle, Galil), all headshots, in 16.8 s CT3.9
15/591 1:36 1 kill (USP-S), a wallbang CT2.4
16/5911 1:26 2 kills (AK-47 ×2), all headshots, in 8.3 s CT2.1
31/596 1:11 1 kill (MP7), 1 headshot CT0.8
50/594 1:45 1 kill (M4A1-S), 1 headshot CT-0.2

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
2 flashes: 1 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
8 0:04 wastedno enemy blinded for long
13 1:44 goodblinded shh... 3.4 s (0.8 s white)

Positioning

In 1 of your 16 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 3 of your 12 duels (25%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 5 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
6 1:12 shh...Top Midcover not used: 96 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 13 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 0 of the 2 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:50 holdheld with KRABICE NA PIZZU, 256 units and 4° apart as the enemy saw you: a real crossfire (the enemy saw you 1,141 ms after KRABICE NA PIZZU)
5 1:42 holdheld with Feen1xx-, 917 units and 13° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
12 1:38 tradeKRABICE NA PIZZU was killed 883 units away: not traded within 5 s (pros: 2,031 ms)
13 1:38 tradeJokeDream was killed 191 units away: not traded within 5 s (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:37 Vladoskilled themUSP-S172 ms812 ms2.5°
1 1:36 Vladoshit by themGlock-18359 ms–3.3°
2 1:34 SWAYZERhit themMP7328 ms–0.9°
2 1:34 SWAYZERkilled by themTec-9344 ms703 ms2.9°
3 1:26 SWAYZERhit themDesert Eagle453 ms–1.2°
3 1:04 SWAYZERkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
3 1:02 SWAYZERhit themDesert Eagle266 ms–2.3°
4 1:45 SWAYZERhit by themAK-47312 ms–1.7°
4 1:45 SWAYZERkilled themM4A1-S406 ms906 ms0.3°
4 1:43 shh...killed by themAK-47359 ms469 ms1.6°
5 1:37 Vladoskilled by themMP7469 ms625 ms16.9°
5 1:37 Vladoshit themMP7594 ms–6.1°
6 1:11 shh...killed themMP7703 ms781 ms4.5°
6 1:04 SWAYZERkilled by themGalil AR219 ms312 ms3.2°
7 1:24 Agnostichit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
7 1:24 Agnostickilled themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
8 1:38 Agnostickilled themDesert Eagle516 ms516 ms1.3°
8 1:21 .hit by themAK-47344 ms–1.2°
8 1:21 .killed themGalil AR438 ms516 ms1.8°
10 1:52 Vladoshit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
11 1:26 Agnostickilled themAK-47344 ms344 ms9.7°
11 1:24 Vladoshit themAK-47219 ms–2.1°
11 1:18 shh...hit by themAK-47500 ms–2.7°
11 1:18 shh...killed themAK-47656 ms953 ms1.5°
12 1:36 .killed by themAK-47562 ms1062 ms23.5°
13 1:30 shh...killed by themUSP-S797 ms797 ms17.9°

Shots

You fired 5 of your 14 first shots too soon: 4 while moving, 1 before your crosshair was on them. Pros fire about 4 in 10 too soon. Your first shots had a 36% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:37 VladosUSP-S859fine - pros would have fired it too1/137% / 39%
2 1:34 SWAYZERMP7480fine - pros would have fired it too5/5cut short (a death, a reload)50% / 53%
3 1:26 SWAYZERDesert Eagle948fine - pros would have fired it too1/240% / 58%
3 1:02 SWAYZERDesert Eagle740fine - pros would have fired it too1/1cut short (a death, a reload)34% / 38%
4 1:45 SWAYZERM4A1-S952fine - pros would have fired it too4/10killed them57% / 57%
4 1:43 shh...M4A1-S670fired while moving (128 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)5% / 51%
5 1:37 VladosMP7229aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first1/5cut short (a death, a reload)9% / 62%
6 1:11 shh...MP71207fine - pros would have fired it too2/3killed them45% / 45%
8 1:38 AgnosticDesert Eagle1450fine - pros would have fired it too1/1killed them42% / 42%
8 1:21 .Galil AR402fine - pros would have fired it too2/7killed them41% / 50%
11 1:26 AgnosticAK-47536fired while moving (94 u/s), too fast to be accurate - stop first1/5killed them33% / 64%
11 1:24 VladosAK-47679fine - pros would have fired it too2/851% / 53%
11 1:18 shh...AK-47901fired while moving (89 u/s), too fast to be accurate - stop first3/11killed them1% / 58%
13 1:34 shh...Dual Berettas487fired while moving (240 u/s), too fast to be accurate - stop first0/860% / 64%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
20 grenades: 20 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.