Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MP7 | 12 | 67% |
| AK-47 | 11 | 54% |
| M4A1-S | 8 | 50% |
| Dual Berettas | 7 | 0% |
| Desert Eagle | 3 | 100% |
| Galil AR | 3 | 67% |
| USP-S | 2 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 7/59 | 7 1:24 | 1 kill (Deagle), 1 through smoke, 1 headshot CT | 4.1 |
| 8/59 | 8 1:38 | 2 kills (Deagle, Galil), all headshots, in 16.8 s CT | 3.9 |
| 15/59 | 1 1:36 | 1 kill (USP-S), a wallbang CT | 2.4 |
| 16/59 | 11 1:26 | 2 kills (AK-47 ×2), all headshots, in 8.3 s CT | 2.1 |
| 31/59 | 6 1:11 | 1 kill (MP7), 1 headshot CT | 0.8 |
| 50/59 | 4 1:45 | 1 kill (M4A1-S), 1 headshot CT | -0.2 |
Flashes
2 flashes: 1 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 8 0:04 | wasted | no enemy blinded for long |
| 13 1:44 | good | blinded shh... 3.4 s (0.8 s white) |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 6 1:12 | Top Mid | cover not used: 96 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 13 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 0 of the 2 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:50 | hold | held with KRABICE NA PIZZU, 256 units and 4° apart as the enemy saw you: a real crossfire (the enemy saw you 1,141 ms after KRABICE NA PIZZU) |
| 5 1:42 | hold | held with Feen1xx-, 917 units and 13° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 12 1:38 | trade | KRABICE NA PIZZU was killed 883 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:38 | trade | JokeDream was killed 191 units away: not traded within 5 s (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:37 | killed them | USP-S | 172 ms | 812 ms | 2.5° | ||
| 1 1:36 | hit by them | Glock-18 | 359 ms | – | 3.3° | ||
| 2 1:34 | hit them | MP7 | 328 ms | – | 0.9° | ||
| 2 1:34 | killed by them | Tec-9 | 344 ms | 703 ms | 2.9° | ||
| 3 1:26 | hit them | Desert Eagle | 453 ms | – | 1.2° | ||
| 3 1:04 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:02 | hit them | Desert Eagle | 266 ms | – | 2.3° | ||
| 4 1:45 | hit by them | AK-47 | 312 ms | – | 1.7° | ||
| 4 1:45 | killed them | M4A1-S | 406 ms | 906 ms | 0.3° | ||
| 4 1:43 | killed by them | AK-47 | 359 ms | 469 ms | 1.6° | ||
| 5 1:37 | killed by them | MP7 | 469 ms | 625 ms | 16.9° | ||
| 5 1:37 | hit them | MP7 | 594 ms | – | 6.1° | ||
| 6 1:11 | killed them | MP7 | 703 ms | 781 ms | 4.5° | ||
| 6 1:04 | killed by them | Galil AR | 219 ms | 312 ms | 3.2° | ||
| 7 1:24 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:24 | killed them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:38 | killed them | Desert Eagle | 516 ms | 516 ms | 1.3° | ||
| 8 1:21 | hit by them | AK-47 | 344 ms | – | 1.2° | ||
| 8 1:21 | killed them | Galil AR | 438 ms | 516 ms | 1.8° | ||
| 10 1:52 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:26 | killed them | AK-47 | 344 ms | 344 ms | 9.7° | ||
| 11 1:24 | hit them | AK-47 | 219 ms | – | 2.1° | ||
| 11 1:18 | hit by them | AK-47 | 500 ms | – | 2.7° | ||
| 11 1:18 | killed them | AK-47 | 656 ms | 953 ms | 1.5° | ||
| 12 1:36 | killed by them | AK-47 | 562 ms | 1062 ms | 23.5° | ||
| 13 1:30 | killed by them | USP-S | 797 ms | 797 ms | 17.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:37 | USP-S | 859 | fine - pros would have fired it too | 1/1 | 37% / 39% | ||
| 2 1:34 | MP7 | 480 | fine - pros would have fired it too | 5/5 | cut short (a death, a reload) | 50% / 53% | |
| 3 1:26 | Desert Eagle | 948 | fine - pros would have fired it too | 1/2 | 40% / 58% | ||
| 3 1:02 | Desert Eagle | 740 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 34% / 38% | |
| 4 1:45 | M4A1-S | 952 | fine - pros would have fired it too | 4/10 | killed them | 57% / 57% | |
| 4 1:43 | M4A1-S | 670 | fired while moving (128 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 5% / 51% | |
| 5 1:37 | MP7 | 229 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 1/5 | cut short (a death, a reload) | 9% / 62% | |
| 6 1:11 | MP7 | 1207 | fine - pros would have fired it too | 2/3 | killed them | 45% / 45% | |
| 8 1:38 | Desert Eagle | 1450 | fine - pros would have fired it too | 1/1 | killed them | 42% / 42% | |
| 8 1:21 | Galil AR | 402 | fine - pros would have fired it too | 2/7 | killed them | 41% / 50% | |
| 11 1:26 | AK-47 | 536 | fired while moving (94 u/s), too fast to be accurate - stop first | 1/5 | killed them | 33% / 64% | |
| 11 1:24 | AK-47 | 679 | fine - pros would have fired it too | 2/8 | 51% / 53% | ||
| 11 1:18 | AK-47 | 901 | fired while moving (89 u/s), too fast to be accurate - stop first | 3/11 | killed them | 1% / 58% | |
| 13 1:34 | Dual Berettas | 487 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/8 | 60% / 64% |
Throws
20 grenades: 20 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
