Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 97 | 28% |
| M4A4 | 34 | 32% |
| FAMAS | 14 | 71% |
| Galil AR | 12 | 42% |
| Glock-18 | 8 | 38% |
| Desert Eagle | 3 | 67% |
| USP-S | 2 | 0% |
| MP9 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/101 | 16 1:34 | 3 kills (FAMAS ×3), all headshots, in 5.4 s CT | 8.1 |
| 15/101 | 7 0:44 | 3 kills (AK-47 ×3), 2 headshots, in 36.6 s T | 3.3 |
| 19/101 | 11 1:31 | 2 kills (AK-47 ×2), 1 headshot, in 12.9 s T | 2.7 |
| 28/101 | 20 1:42 | 2 kills (AK-47 ×2), 1 headshot, in 2 s CT | 1.9 |
| 41/101 | 10 1:28 | 2 kills (Galil, M4A4), all headshots, in 4.7 s T | 1.1 |
| 49/101 | 23 1:35 | 2 kills (M4A4 ×2), 1 headshot, in 5.1 s CT | 0.8 |
| 59/101 | 4 bomb 0:40 | 1 kill (Galil) T | 0.4 |
| 60/101 | 21 1:41 | 1 kill (M4A4), 1 headshot CT | 0.4 |
| 62/101 | 19 0:40 | 1 kill (M4A4), 1 headshot CT | 0.3 |
| 70/101 | 17 1:46 | 1 kill (AK-47), 1 headshot CT | -0.2 |
| 82/101 | 18 bomb 0:36 | 1 kill (AK-47), 1 headshot CT | -1.0 |
| 85/101 | 2 1:14 | 1 kill (AK-47) T | -1.2 |
| 91/101 | 6 1:11 | 1 kill (AK-47), 1 headshot T | -1.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 24 0:49 | 1v2 before the plant CT · 100 HP · Bombsite B | lost - died with two or more on them at once · first fight lost, saw each other |
Flashes
9 flashes: 4 good, 0 weak, 3 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:46 | wasted | no enemy blinded for long |
| 3 1:46 | good | blinded Shm1tz 3.4 s (0.7 s white) |
| 7 1:45 | good | blinded Kudoox 3.5 s (0.8 s white), Shm1tz 3.4 s (0.8 s white) |
| 11 1:19 | good | blinded Shm1tz 3.7 s (1.0 s white) |
| 14 1:47 | hurt the team | no enemy blinded for long; blinded themselves 2.6 s holding Long A - ran into a fight; blinded morality 2.3 s on the move through Long A - safe |
| 15 1:46 | wasted | no enemy blinded for long; blinded themselves 2.7 s on the move through Long A - safe |
| 16 1:36 | hurt the team | barely blinded Dark Lord 1.3 s (0.1 s white), Kudoox 1.3 s (0.1 s white), Shm1tz 0.9 s (0.1 s white); blinded themselves 1.0 s holding Long A - an enemy could see them |
| 17 1:47 | wasted | no enemy blinded for long; blinded themselves 1.4 s holding Long A - safe |
| 19 0:44 | good | blinded Shm1tz 3.4 s (0.7 s white) |
Throws
28 grenades: 25 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 7 bomb 0:30 | exposed | a molotov at Bombsite A - seen by 1 enemy for 0.4 s, the nearest 972 units away |
| 16 1:37 | exposed | a flash at Long A - seen by 3 enemies for 4.9 s, the nearest 918 units away, thrown in the open |
| 18 1:38 | exposed | an HE at B Doors - seen by 1 enemy for 0.1 s, the nearest 1080 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:07 | Long A | cover not used: 16 units away, they'd have seen only your head | died | ||
| 3 1:02 | Pit | standing: crouched, they'd have seen only your head; cover not used: 16 units away, they'd have seen only your head | lived | ||
| 10 1:26 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 16 1:37 | Long A | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 20 1:42 | Bombsite B | cover not used: 64 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 4 of your 8 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 2 of the 15 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:21 | peek together | peeked the same enemy as GlassPinnin @bandit, 906 ms before them - early - you went first, alone |
| 1 1:21 | peek together | peeked the same enemy as morality, 891 ms after them - late - your team-mate went first, as bait |
| 1 1:21 | peek together | peeked the same enemy as 山人扣乂闩, 719 ms before them - early - you went first, alone |
| 1 1:18 | trade | morality was killed 424 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:47 | trade | X4X4TUN4K was killed 816 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:16 | hold | held with morality, 794 units and 113° apart as the enemy saw you: a real crossfire (the enemy saw you 16 ms after morality) |
| 2 1:15 | trade | morality was killed 796 units away: you traded in 969 ms (pros: 625 ms) |
| 3 1:22 | trade | 山人扣乂闩 was killed 731 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:36 | hold | held with morality, 203 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms after morality) |
| 4 1:34 | hold | held with X4X4TUN4K, 950 units and 87° apart as the enemy saw you: a real crossfire (the enemy saw you 62 ms before X4X4TUN4K) |
| 4 1:17 | trade | X4X4TUN4K was killed 766 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:10 | trade | 山人扣乂闩 was killed 746 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:34 | trade | 山人扣乂闩 was killed 640 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:47 | trade | X4X4TUN4K was killed 800 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:46 | trade | 山人扣乂闩 was killed 880 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 0:24 | trade | morality was killed 719 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:22 | hold | held with 山人扣乂闩, 790 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms before 山人扣乂闩) |
| 8 1:21 | hold | held with 山人扣乂闩, 789 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 453 ms before 山人扣乂闩) |
| 9 1:26 | trade | morality was killed 999 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:20 | trade | GlassPinnin @bandit was killed 900 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:28 | hold | held with morality, 554 units and 25° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 125 ms before morality) |
| 11 1:43 | hold | held with morality, 440 units and 3° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 13 1:29 | hold | held with X4X4TUN4K, 530 units and 37° apart as the enemy saw you: a real crossfire (the enemy saw you 1,844 ms before X4X4TUN4K) |
| 16 1:36 | hold | held with X4X4TUN4K, 815 units and 34° apart as the enemy saw you: a real crossfire (the enemy saw you 766 ms before X4X4TUN4K) |
| 18 1:37 | trade | morality was killed 737 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:41 | hold | held with X4X4TUN4K, 739 units and 103° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 21 1:40 | trade | X4X4TUN4K was killed 736 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:37 | trade | 山人扣乂闩 was killed 405 units away: you traded in 1,406 ms (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:20 | hit by them | P2000 | 391 ms | – | 2.3° | ||
| 1 1:20 | hit them | Glock-18 | 766 ms | – | 3.7° | ||
| 1 1:05 | hit them | Glock-18 | 1266 ms | – | 4.9° | ||
| 1 1:04 | killed by them | USP-S | 2141 ms | 2141 ms | 1.2° | ||
| 2 1:29 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:17 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:16 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:14 | killed them | AK-47 | 2031 ms | 2234 ms | 23.8° | ||
| 2 1:12 | killed by them | Desert Eagle | 484 ms | 484 ms | 14.0° | ||
| 3 1:12 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:01 | hit them | Desert Eagle | 703 ms | – | 1.8° | ||
| 3 0:56 | killed by them | SSG 08 | 344 ms | 344 ms | 2.2° | ||
| 4 bomb 0:40 | killed them | Galil AR | 359 ms | 719 ms | 1.8° | ||
| 5 1:32 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:26 | hit by them | FAMAS | 125 ms | – | 0.2° | ||
| 6 1:12 | hit by them | Desert Eagle | 1609 ms | – | 1.4° | ||
| 6 1:11 | hit by them | MP7 | 844 ms | – | 13.1° | ||
| 6 1:11 | killed them | AK-47 | 344 ms | 344 ms | 42.1° | ||
| 6 1:10 | killed by them | Desert Eagle | 422 ms | 422 ms | 1.5° | ||
| 7 0:45 | hit them | AK-47 | 359 ms | – | 0.9° | ||
| 7 0:44 | killed them | AK-47 | 266 ms | 359 ms | 5.9° | ||
| 7 0:27 | hit by them | P90 | 172 ms | – | 2.7° | ||
| 7 0:27 | killed them | AK-47 | 312 ms | 312 ms | 10.0° | ||
| 7 bomb 0:34 | killed them | AK-47 | 297 ms | 594 ms | 2.6° | ||
| 7 bomb 0:27 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 bomb 0:26 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:22 | hit by them | AK-47 | 609 ms | – | 2.2° | ||
| 8 1:21 | killed by them | M4A1-S | 312 ms | 609 ms | 1.2° | ||
| 8 1:21 | hit them | AK-47 | 594 ms | – | 3.3° | ||
| 9 1:14 | killed by them | AK-47 | 578 ms | 1125 ms | 0.7° | ||
| 9 1:14 | hit them | AK-47 | 688 ms | – | 0.8° | ||
| 10 1:28 | killed them | Galil AR | 359 ms | 531 ms | 5.6° | ||
| 10 1:28 | hit by them | M4A4 | 406 ms | – | 24.1° | ||
| 10 1:24 | killed them | M4A4 | 891 ms | 1531 ms | 50.6° | ||
| 10 1:22 | killed by them | AWP | 1641 ms | 1641 ms | 1.4° | ||
| 11 1:31 | killed them | AK-47 | 375 ms | 375 ms | 1.9° | ||
| 11 1:26 | hit them | AK-47 | 422 ms | – | 1.8° | ||
| 11 1:19 | killed them | AK-47 | 484 ms | 688 ms | 1.4° | ||
| 12 1:43 | killed by them | M4A4 | 391 ms | 1875 ms | 1.1° | ||
| 12 1:43 | hit them | AK-47 | 1016 ms | – | 2.2° | ||
| 13 1:29 | killed by them | Glock-18 | 188 ms | 1172 ms | 2.9° | ||
| 14 1:46 | hit them | MP9 | 328 ms | – | 4.2° | ||
| 14 1:46 | killed by them | AK-47 | 344 ms | 344 ms | 5.1° | ||
| 15 1:44 | hit them | Desert Eagle | 344 ms | – | 3.1° | ||
| 15 1:44 | hit by them | AK-47 | 547 ms | – | 2.9° | ||
| 15 1:41 | killed by them | AK-47 | 328 ms | 422 ms | 0.8° | ||
| 16 1:34 | killed them | FAMAS | 828 ms | 1453 ms | 15.4° | ||
| 16 1:32 | killed them | FAMAS | 609 ms | 938 ms | 8.1° | ||
| 16 1:32 | hit by them | AK-47 | 750 ms | – | 1.4° | ||
| 16 1:28 | killed them | FAMAS | 328 ms | 500 ms | 0.2° | ||
| 17 1:46 | killed them | AK-47 | 266 ms | 266 ms | 6.8° | ||
| 18 1:35 | hit them | AK-47 | 375 ms | – | 8.5° | ||
| 18 bomb 0:36 | hit by them | P90 | 344 ms | – | 3.0° | ||
| 18 bomb 0:36 | killed them | AK-47 | 656 ms | 656 ms | 16.7° | ||
| 18 bomb 0:35 | killed by them | AK-47 | 438 ms | 438 ms | 3.7° | ||
| 19 0:40 | killed them | M4A4 | 250 ms | 250 ms | 1.1° | ||
| 20 1:42 | killed them | AK-47 | 219 ms | 219 ms | 3.0° | ||
| 20 1:42 | hit them | AK-47 | 219 ms | – | 2.7° | ||
| 20 1:41 | hit by them | Tec-9 | 609 ms | – | 48.9° | ||
| 20 1:40 | killed them | AK-47 | 1891 ms | 2188 ms | 2.7° | ||
| 20 1:29 | hit them | AK-47 | 453 ms | – | 10.0° | ||
| 20 1:28 | killed by them | P250 | 578 ms | 578 ms | 40.8° | ||
| 21 1:51 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:42 | killed them | M4A4 | 109 ms | 844 ms | 1.1° | ||
| 21 1:41 | hit by them | XM1014 | 47 ms | – | 2.5° | ||
| 23 1:36 | killed them | M4A4 | 969 ms | 1234 ms | 4.1° | ||
| 23 1:31 | killed them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 bomb 0:36 | hit by them | AK-47 | 94 ms | – | 2.8° | ||
| 24 bomb 0:36 | killed by them | AWP | 562 ms | 562 ms | 6.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:20 | Glock-18 | 1263 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 11% / 35% | |
| 1 1:05 | Glock-18 | 1378 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 61% / 61% | |
| 1 1:05 | Glock-18 | 1400 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 22% / 48% | |
| 1 1:04 | Glock-18 | 1397 | fired while moving (133 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 26% / 40% | |
| 1 1:04 | Glock-18 | 1410 | fired while moving (104 u/s), too fast to be accurate - stop first | 1/1 | cut short (a death, a reload) | 13% / 34% | |
| 2 1:19 | AK-47 | 2444 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/2 | 1 bullet after pros would have stopped | 13% / 44% | |
| 2 1:18 | AK-47 | 2336 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/2 | 1 bullet after pros would have stopped | 10% / 45% | |
| 2 1:14 | AK-47 | 515 | fine - pros would have fired it too | 3/4 | killed them | 68% / 68% | |
| 3 1:03 | Desert Eagle | 2187 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | 15% / 37% | ||
| 3 1:01 | Desert Eagle | 2309 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 1/1 | 20% / 42% | ||
| 4 1:34 | Galil AR | 739 | fired while moving (215 u/s), too fast to be accurate - stop first | 0/7 | 12% / 46% | ||
| 4 bomb 0:40 | Galil AR | 468 | fired while moving (109 u/s), too fast to be accurate - stop first | 3/9 | killed them | 15% / 63% | |
| 6 1:27 | AK-47 | 2006 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/2 | 1 bullet after pros would have stopped | 11% / 58% | |
| 6 1:26 | AK-47 | 2005 | fine - pros would have fired it too | 0/2 | 1 bullet after pros would have stopped | 30% / 43% | |
| 6 1:26 | AK-47 | 2004 | fired while moving (156 u/s), too fast to be accurate - stop first | 0/2 | 1 bullet after pros would have stopped | 8% / 53% | |
| 6 1:12 | AK-47 | 1333 | aim far off: your crosshair was about 2 player widths (70 units) off their body - get on target first | 0/3 | 1% / 56% | ||
| 6 1:11 | AK-47 | 479 | aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first | 1/6 | killed them | 3% / 53% | |
| 7 0:45 | AK-47 | 2105 | fine - pros would have fired it too | 1/2 | 39% / 49% | ||
| 7 0:44 | AK-47 | 1065 | fine - pros would have fired it too | 2/2 | killed them | 39% / 54% | |
| 7 0:27 | AK-47 | 230 | fine - pros would have fired it too | 1/5 | killed them | 53% / 53% | |
| 7 bomb 0:36 | AK-47 | 621 | aim far off: your crosshair was about 2 player widths (69 units) off their body - get on target first | 0/5 | 1% / 54% | ||
| 7 bomb 0:35 | AK-47 | 604 | fired while moving (166 u/s), too fast to be accurate - stop first | 3/7 | killed them | 11% / 49% | |
| 8 1:22 | AK-47 | 1256 | fired while moving (113 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 51% | |
| 8 1:22 | AK-47 | 1252 | fine - pros would have fired it too | 0/5 | 30% / 45% | ||
| 8 1:21 | AK-47 | 1358 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 62% / 62% | |
| 9 1:15 | AK-47 | 1213 | fired while moving (175 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 46% | |
| 9 1:14 | AK-47 | 1213 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 54% / 54% | |
| 10 1:28 | Galil AR | 159 | fired while moving (158 u/s), too fast to be accurate - stop first | 2/7 | killed them | 20% / 53% | |
| 10 1:24 | M4A4 | 764 | fine - pros would have fired it too | 3/11 | killed them | 33% / 53% | |
| 11 1:31 | AK-47 | 1590 | fine - pros would have fired it too | 1/2 | killed them | 48% / 51% | |
| 11 1:26 | AK-47 | 1218 | fine - pros would have fired it too | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 69% / 69% | |
| 11 1:25 | AK-47 | 1213 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 1/2 | 12% / 51% | ||
| 11 1:19 | AK-47 | 631 | fired while moving (178 u/s), too fast to be accurate - stop first | 2/6 | killed them | 25% / 66% | |
| 12 1:43 | AK-47 | 962 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 3/15 | cut short (a death, a reload); 5 bullets after pros would have stopped | 23% / 61% | |
| 13 1:28 | USP-S | 530 | aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 39% | |
| 13 1:28 | USP-S | 538 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 51% / 51% | |
| 14 1:46 | MP9 | 954 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 72% / 72% | |
| 15 1:44 | Desert Eagle | 1152 | fine - pros would have fired it too | 1/1 | 31% / 39% | ||
| 16 1:34 | FAMAS | 911 | fine - pros would have fired it too | 3/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 55% / 55% | |
| 16 1:34 | FAMAS | 907 | fine - pros would have fired it too | 1/4 | killed them | 73% / 73% | |
| 16 1:33 | FAMAS | 1604 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 1/3 | 10% / 52% | ||
| 16 1:32 | FAMAS | 1604 | fine - pros would have fired it too | 2/4 | killed them | 56% / 56% | |
| 16 1:28 | FAMAS | 1483 | fine - pros would have fired it too | 3/5 | killed them | 73% / 73% | |
| 17 1:46 | AK-47 | 923 | fine - pros would have fired it too | 1/4 | killed them | 69% / 69% | |
| 18 1:35 | AK-47 | 543 | fired while moving (132 u/s), too fast to be accurate - stop first | 1/3 | 3% / 50% | ||
| 18 bomb 0:36 | AK-47 | 362 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 1/7 | killed them | 7% / 50% | |
| 19 0:40 | M4A4 | 572 | fired while moving (109 u/s), too fast to be accurate - stop first | 1/6 | killed them | 21% / 49% | |
| 20 1:42 | AK-47 | 300 | fine - pros would have fired it too | 1/11 | killed them | 64% / 64% | |
| 20 1:40 | AK-47 | 634 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 3/10 | killed them | 5% / 50% | |
| 20 1:29 | AK-47 | 137 | fired while moving (108 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 6% / 63% | |
| 21 1:42 | M4A4 | 485 | fine - pros would have fired it too | 3/12 | killed them | 66% / 66% | |
| 23 1:36 | M4A4 | 339 | fired while moving (113 u/s), too fast to be accurate - stop first | 4/12 | killed them | 7% / 48% | |
| 23 1:30 | M4A4 | 728 | fired while moving (117 u/s), too fast to be accurate - stop first | 1/5 | killed them | 38% / 73% | |
| 24 bomb 0:36 | M4A4 | 839 | fine - pros would have fired it too | 0/6 | cut short (a death, a reload) | 43% / 58% |
Fakes
You faked 0 of the 3 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
