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Dust II, tied 12-12 · Mon 26 Oct, 19:17

AgnosticGold Nova Master

The match

Aim

375 msTTD625 msTTK3.3°Crosshair↓35%1st bullet34%Spray26%Head70%Counter-strafe

Scoreboard

104ADR83%KAST

Positioning

Shots

31/54Rushed↓9/25Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-479728%
M4A43432%
FAMAS1471%
Galil AR1242%
Glock-18838%
Desert Eagle367%
USP-S20%
MP91100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/10116 1:34 3 kills (FAMAS ×3), all headshots, in 5.4 s CT8.1
15/1017 0:44 3 kills (AK-47 ×3), 2 headshots, in 36.6 s T3.3
19/10111 1:31 2 kills (AK-47 ×2), 1 headshot, in 12.9 s T2.7
28/10120 1:42 2 kills (AK-47 ×2), 1 headshot, in 2 s CT1.9
41/10110 1:28 2 kills (Galil, M4A4), all headshots, in 4.7 s T1.1
49/10123 1:35 2 kills (M4A4 ×2), 1 headshot, in 5.1 s CT0.8
59/1014 bomb 0:40 1 kill (Galil) T0.4
60/10121 1:41 1 kill (M4A4), 1 headshot CT0.4
62/10119 0:40 1 kill (M4A4), 1 headshot CT0.3
70/10117 1:46 1 kill (AK-47), 1 headshot CT-0.2
82/10118 bomb 0:36 1 kill (AK-47), 1 headshot CT-1.0
85/1012 1:14 1 kill (AK-47) T-1.2
91/1016 1:11 1 kill (AK-47), 1 headshot T-1.7

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
24 0:49 1v2 before the plant CT · 100 HP · Bombsite Blost - died with two or more on them at once · first fight lost, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
9 flashes: 4 good, 0 weak, 3 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:46 wastedno enemy blinded for long
3 1:46 goodblinded Shm1tz 3.4 s (0.7 s white)
7 1:45 goodblinded Kudoox 3.5 s (0.8 s white), Shm1tz 3.4 s (0.8 s white)
11 1:19 goodblinded Shm1tz 3.7 s (1.0 s white)
14 1:47 hurt the teamno enemy blinded for long; blinded themselves 2.6 s holding Long A - ran into a fight; blinded morality 2.3 s on the move through Long A - safe
15 1:46 wastedno enemy blinded for long; blinded themselves 2.7 s on the move through Long A - safe
16 1:36 hurt the teambarely blinded Dark Lord 1.3 s (0.1 s white), Kudoox 1.3 s (0.1 s white), Shm1tz 0.9 s (0.1 s white); blinded themselves 1.0 s holding Long A - an enemy could see them
17 1:47 wastedno enemy blinded for long; blinded themselves 1.4 s holding Long A - safe
19 0:44 goodblinded Shm1tz 3.4 s (0.7 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
28 grenades: 25 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
7 bomb 0:30 exposeda molotov at Bombsite A - seen by 1 enemy for 0.4 s, the nearest 972 units away
16 1:37 exposeda flash at Long A - seen by 3 enemies for 4.9 s, the nearest 918 units away, thrown in the open
18 1:38 exposedan HE at B Doors - seen by 1 enemy for 0.1 s, the nearest 1080 units away; a running throw

Positioning

In 5 of your 41 duels you showed more of yourself than you needed to (4 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once; 1 standing where crouching would have hidden you), mostly at Long A. Pros do that in about 1 duel in 16. You crouched in 7 of your 33 duels (21%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 17 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 11 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:07 KAWASAKILong Acover not used: 16 units away, they'd have seen only your headdied
3 1:02 KAWASAKIPitstanding: crouched, they'd have seen only your head; cover not used: 16 units away, they'd have seen only your headlived
10 1:26 Dark LordBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
16 1:37 KudooxLong Acover not used: 16 units away, they'd have seen only your headkilled them
20 1:42 KAWASAKIBombsite Bcover not used: 64 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 4 of your 8 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 2 of the 15 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:21 peek togetherpeeked the same enemy as GlassPinnin @bandit, 906 ms before them - early - you went first, alone
1 1:21 peek togetherpeeked the same enemy as morality, 891 ms after them - late - your team-mate went first, as bait
1 1:21 peek togetherpeeked the same enemy as 山人扣乂闩, 719 ms before them - early - you went first, alone
1 1:18 trademorality was killed 424 units away: not traded within 5 s (pros: 1,641 ms)
2 1:47 tradeX4X4TUN4K was killed 816 units away: not traded within 5 s (pros: 2,031 ms)
2 1:16 holdheld with morality, 794 units and 113° apart as the enemy saw you: a real crossfire (the enemy saw you 16 ms after morality)
2 1:15 trademorality was killed 796 units away: you traded in 969 ms (pros: 625 ms)
3 1:22 trade山人扣乂闩 was killed 731 units away: not traded within 5 s (pros: 2,031 ms)
4 1:36 holdheld with morality, 203 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms after morality)
4 1:34 holdheld with X4X4TUN4K, 950 units and 87° apart as the enemy saw you: a real crossfire (the enemy saw you 62 ms before X4X4TUN4K)
4 1:17 tradeX4X4TUN4K was killed 766 units away: not traded within 5 s (pros: 2,031 ms)
4 1:10 trade山人扣乂闩 was killed 746 units away: not traded within 5 s (pros: 2,031 ms)
6 1:34 trade山人扣乂闩 was killed 640 units away: not traded within 5 s (pros: 2,031 ms)
7 1:47 tradeX4X4TUN4K was killed 800 units away: not traded within 5 s (pros: 2,031 ms)
7 1:46 trade山人扣乂闩 was killed 880 units away: not traded within 5 s (pros: 2,031 ms)
7 0:24 trademorality was killed 719 units away: not traded within 5 s (pros: 2,031 ms)
8 1:22 holdheld with 山人扣乂闩, 790 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms before 山人扣乂闩)
8 1:21 holdheld with 山人扣乂闩, 789 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 453 ms before 山人扣乂闩)
9 1:26 trademorality was killed 999 units away: not traded within 5 s (pros: 2,031 ms)
9 1:20 tradeGlassPinnin @bandit was killed 900 units away: not traded within 5 s (pros: 2,031 ms)
10 1:28 holdheld with morality, 554 units and 25° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 125 ms before morality)
11 1:43 holdheld with morality, 440 units and 3° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
13 1:29 holdheld with X4X4TUN4K, 530 units and 37° apart as the enemy saw you: a real crossfire (the enemy saw you 1,844 ms before X4X4TUN4K)
16 1:36 holdheld with X4X4TUN4K, 815 units and 34° apart as the enemy saw you: a real crossfire (the enemy saw you 766 ms before X4X4TUN4K)
18 1:37 trademorality was killed 737 units away: not traded within 5 s (pros: 2,031 ms)
21 1:41 holdheld with X4X4TUN4K, 739 units and 103° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
21 1:40 tradeX4X4TUN4K was killed 736 units away: not traded within 5 s (pros: 2,031 ms)
23 1:37 trade山人扣乂闩 was killed 405 units away: you traded in 1,406 ms (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:20 Kudooxhit by themP2000391 ms–2.3°
1 1:20 Kudooxhit themGlock-18766 ms–3.7°
1 1:05 KAWASAKIhit themGlock-181266 ms–4.9°
1 1:04 KAWASAKIkilled by themUSP-S2141 ms2141 ms1.2°
2 1:29 Shm1tzhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
2 1:17 Dark Lordhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
2 1:16 Kudooxhit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
2 1:14 VØLKITAkilled themAK-472031 ms2234 ms23.8°
2 1:12 Kudooxkilled by themDesert Eagle484 ms484 ms14.0°
3 1:12 KAWASAKIhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
3 1:01 KAWASAKIhit themDesert Eagle703 ms–1.8°
3 0:56 KAWASAKIkilled by themSSG 08344 ms344 ms2.2°
4 bomb 0:40 Dark Lordkilled themGalil AR359 ms719 ms1.8°
5 1:32 Kudooxhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:26 Kudooxhit by themFAMAS125 ms–0.2°
6 1:12 Kudooxhit by themDesert Eagle1609 ms–1.4°
6 1:11 Dark Lordhit by themMP7844 ms–13.1°
6 1:11 Dark Lordkilled themAK-47344 ms344 ms42.1°
6 1:10 Kudooxkilled by themDesert Eagle422 ms422 ms1.5°
7 0:45 KAWASAKIhit themAK-47359 ms–0.9°
7 0:44 Kudooxkilled themAK-47266 ms359 ms5.9°
7 0:27 Dark Lordhit by themP90172 ms–2.7°
7 0:27 Dark Lordkilled themAK-47312 ms312 ms10.0°
7 bomb 0:34 Shm1tzkilled themAK-47297 ms594 ms2.6°
7 bomb 0:27 VØLKITAhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 bomb 0:26 VØLKITAkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:22 VØLKITAhit by themAK-47609 ms–2.2°
8 1:21 Kudooxkilled by themM4A1-S312 ms609 ms1.2°
8 1:21 Kudooxhit themAK-47594 ms–3.3°
9 1:14 Kudooxkilled by themAK-47578 ms1125 ms0.7°
9 1:14 Kudooxhit themAK-47688 ms–0.8°
10 1:28 VØLKITAkilled themGalil AR359 ms531 ms5.6°
10 1:28 VØLKITAhit by themM4A4406 ms–24.1°
10 1:24 Dark Lordkilled themM4A4891 ms1531 ms50.6°
10 1:22 Shm1tzkilled by themAWP1641 ms1641 ms1.4°
11 1:31 KAWASAKIkilled themAK-47375 ms375 ms1.9°
11 1:26 Shm1tzhit themAK-47422 ms–1.8°
11 1:19 Shm1tzkilled themAK-47484 ms688 ms1.4°
12 1:43 Dark Lordkilled by themM4A4391 ms1875 ms1.1°
12 1:43 Dark Lordhit themAK-471016 ms–2.2°
13 1:29 Shm1tzkilled by themGlock-18188 ms1172 ms2.9°
14 1:46 Dark Lordhit themMP9328 ms–4.2°
14 1:46 Dark Lordkilled by themAK-47344 ms344 ms5.1°
15 1:44 Shm1tzhit themDesert Eagle344 ms–3.1°
15 1:44 Shm1tzhit by themAK-47547 ms–2.9°
15 1:41 KAWASAKIkilled by themAK-47328 ms422 ms0.8°
16 1:34 Kudooxkilled themFAMAS828 ms1453 ms15.4°
16 1:32 Shm1tzkilled themFAMAS609 ms938 ms8.1°
16 1:32 Shm1tzhit by themAK-47750 ms–1.4°
16 1:28 KAWASAKIkilled themFAMAS328 ms500 ms0.2°
17 1:46 VØLKITAkilled themAK-47266 ms266 ms6.8°
18 1:35 KAWASAKIhit themAK-47375 ms–8.5°
18 bomb 0:36 Dark Lordhit by themP90344 ms–3.0°
18 bomb 0:36 Dark Lordkilled themAK-47656 ms656 ms16.7°
18 bomb 0:35 Kudooxkilled by themAK-47438 ms438 ms3.7°
19 0:40 Shm1tzkilled themM4A4250 ms250 ms1.1°
20 1:42 KAWASAKIkilled themAK-47219 ms219 ms3.0°
20 1:42 Dark Lordhit themAK-47219 ms–2.7°
20 1:41 Dark Lordhit by themTec-9609 ms–48.9°
20 1:40 Dark Lordkilled themAK-471891 ms2188 ms2.7°
20 1:29 VØLKITAhit themAK-47453 ms–10.0°
20 1:28 VØLKITAkilled by themP250578 ms578 ms40.8°
21 1:51 KAWASAKIhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
21 1:42 Dark Lordkilled themM4A4109 ms844 ms1.1°
21 1:41 Dark Lordhit by themXM101447 ms–2.5°
23 1:36 Dark Lordkilled themM4A4969 ms1234 ms4.1°
23 1:31 VØLKITAkilled themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
24 bomb 0:36 VØLKITAhit by themAK-4794 ms–2.8°
24 bomb 0:36 Shm1tzkilled by themAWP562 ms562 ms6.1°

Shots

You fired 31 of your 54 first shots too soon: 16 before your crosshair was on them, 15 while moving. Pros fire about 4 in 10 too soon. You stopped 9 of 25 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 5 spray bullets went on after pros would have stopped. Your first shots had a 30% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:20 KudooxGlock-181263aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight11% / 35%
1 1:05 KAWASAKIGlock-181378fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight61% / 61%
1 1:05 KAWASAKIGlock-181400aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight22% / 48%
1 1:04 KAWASAKIGlock-181397fired while moving (133 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight26% / 40%
1 1:04 KAWASAKIGlock-181410fired while moving (104 u/s), too fast to be accurate - stop first1/1cut short (a death, a reload)13% / 34%
2 1:19 Dark LordAK-472444aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/21 bullet after pros would have stopped13% / 44%
2 1:18 Dark LordAK-472336aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/21 bullet after pros would have stopped10% / 45%
2 1:14 VØLKITAAK-47515fine - pros would have fired it too3/4killed them68% / 68%
3 1:03 KAWASAKIDesert Eagle2187aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/115% / 37%
3 1:01 KAWASAKIDesert Eagle2309aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first1/120% / 42%
4 1:34 KudooxGalil AR739fired while moving (215 u/s), too fast to be accurate - stop first0/712% / 46%
4 bomb 0:40 Dark LordGalil AR468fired while moving (109 u/s), too fast to be accurate - stop first3/9killed them15% / 63%
6 1:27 Shm1tzAK-472006aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/21 bullet after pros would have stopped11% / 58%
6 1:26 Shm1tzAK-472005fine - pros would have fired it too0/21 bullet after pros would have stopped30% / 43%
6 1:26 Shm1tzAK-472004fired while moving (156 u/s), too fast to be accurate - stop first0/21 bullet after pros would have stopped8% / 53%
6 1:12 KudooxAK-471333aim far off: your crosshair was about 2 player widths (70 units) off their body - get on target first0/31% / 56%
6 1:11 Dark LordAK-47479aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first1/6killed them3% / 53%
7 0:45 KAWASAKIAK-472105fine - pros would have fired it too1/239% / 49%
7 0:44 KudooxAK-471065fine - pros would have fired it too2/2killed them39% / 54%
7 0:27 Dark LordAK-47230fine - pros would have fired it too1/5killed them53% / 53%
7 bomb 0:36 Shm1tzAK-47621aim far off: your crosshair was about 2 player widths (69 units) off their body - get on target first0/51% / 54%
7 bomb 0:35 Shm1tzAK-47604fired while moving (166 u/s), too fast to be accurate - stop first3/7killed them11% / 49%
8 1:22 VØLKITAAK-471256fired while moving (113 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 51%
8 1:22 VØLKITAAK-471252fine - pros would have fired it too0/530% / 45%
8 1:21 KudooxAK-471358fine - pros would have fired it too1/1cut short (a death, a reload)62% / 62%
9 1:15 KudooxAK-471213fired while moving (175 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 46%
9 1:14 KudooxAK-471213fine - pros would have fired it too1/4cut short (a death, a reload)54% / 54%
10 1:28 VØLKITAGalil AR159fired while moving (158 u/s), too fast to be accurate - stop first2/7killed them20% / 53%
10 1:24 Dark LordM4A4764fine - pros would have fired it too3/11killed them33% / 53%
11 1:31 KAWASAKIAK-471590fine - pros would have fired it too1/2killed them48% / 51%
11 1:26 Shm1tzAK-471218fine - pros would have fired it too1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight69% / 69%
11 1:25 Shm1tzAK-471213aim far off: your crosshair was about a player's width (32 units) off their body - get on target first1/212% / 51%
11 1:19 Shm1tzAK-47631fired while moving (178 u/s), too fast to be accurate - stop first2/6killed them25% / 66%
12 1:43 Dark LordAK-47962aim far off: your crosshair was about a player's width (27 units) off their body - get on target first3/15cut short (a death, a reload); 5 bullets after pros would have stopped23% / 61%
13 1:28 Shm1tzUSP-S530aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 39%
13 1:28 Shm1tzUSP-S538fine - pros would have fired it too0/1cut short (a death, a reload)51% / 51%
14 1:46 Dark LordMP9954fine - pros would have fired it too1/1cut short (a death, a reload)72% / 72%
15 1:44 Shm1tzDesert Eagle1152fine - pros would have fired it too1/131% / 39%
16 1:34 KudooxFAMAS911fine - pros would have fired it too3/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight55% / 55%
16 1:34 KudooxFAMAS907fine - pros would have fired it too1/4killed them73% / 73%
16 1:33 Shm1tzFAMAS1604aim far off: your crosshair was about a player's width (34 units) off their body - get on target first1/310% / 52%
16 1:32 Shm1tzFAMAS1604fine - pros would have fired it too2/4killed them56% / 56%
16 1:28 KAWASAKIFAMAS1483fine - pros would have fired it too3/5killed them73% / 73%
17 1:46 VØLKITAAK-47923fine - pros would have fired it too1/4killed them69% / 69%
18 1:35 KAWASAKIAK-47543fired while moving (132 u/s), too fast to be accurate - stop first1/33% / 50%
18 bomb 0:36 Dark LordAK-47362aim far off: your crosshair was about a player's width (38 units) off their body - get on target first1/7killed them7% / 50%
19 0:40 Shm1tzM4A4572fired while moving (109 u/s), too fast to be accurate - stop first1/6killed them21% / 49%
20 1:42 KAWASAKIAK-47300fine - pros would have fired it too1/11killed them64% / 64%
20 1:40 Dark LordAK-47634aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first3/10killed them5% / 50%
20 1:29 VØLKITAAK-47137fired while moving (108 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)6% / 63%
21 1:42 Dark LordM4A4485fine - pros would have fired it too3/12killed them66% / 66%
23 1:36 Dark LordM4A4339fired while moving (113 u/s), too fast to be accurate - stop first4/12killed them7% / 48%
23 1:30 VØLKITAM4A4728fired while moving (117 u/s), too fast to be accurate - stop first1/5killed them38% / 73%
24 bomb 0:36 VØLKITAM4A4839fine - pros would have fired it too0/6cut short (a death, a reload)43% / 58%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 3 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.