Competitive · Mon 26 Oct, 19:17 · 24 rounds, 36 min · uploaded
Dust II
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 12 | Started as Terrorists · 12 | Started as Terrorists · 12 | Started as Terrorists · 12 | ||||||||||||||||||||||||||||||||
![]() | 28 | 17 | 5 | +11 | 120 | 46% | 58% | 4-3 | 108 | 17 | 0/3 | 375 ms | 438 ms | 2.0° | 42% | 64% | 20% | 88% | 40 | 6% 3/54 | 1 | 0 | 2 | 28% | 6% 1/17 | 0% 0/11 | 36% 22/61 | 9 | 13 | 27% 8/30 | 5% | 37% pro 55% | |||
| 23 | 18 | 7 | +5 | 110 | 44% | 79% | 3-2 | 64 | 2 | 0/4 | 469 ms | 562 ms | 3.6° | 30% | 50% | 23% | 78% | 26 | 7% 3/41 | 1 | 0 | 2 | 36% | 0% 0/15 | 0% 0/5 | 44% 18/41 | 9 | 9 | 14% 2/14 | 4% | 36% pro 56% | ||||
![]() | 22 | 15 | 9 | +7 | 104 | 68% | 83% | 4-3 | 49 | 9 | 0/1 | 375 ms | 625 ms | 3.3° | 35% | 34% | 26% | 70% | 33 | 12% 5/41 | 1 | 1 | 4 | 21% | 0% 0/17 | 0% 0/11 | 57% 31/54 | 15 | 16 | 36% 9/25 | 3% | 30% pro 54% | |||
![]() | 17 | 16 | 7 | +1 | 64 | 29% | 79% | 3-1 | 215 | 18 | 0/1 | 469 ms | 1070 ms | 5.0° | 35% | 25% | 13% | 54% | 23 | 7% 2/29 | 1 | 0 | 1 | 30% | 0% 0/12 | 0% 0/5 | 54% 14/26 | 11 | 3 | 12% 1/8 | 16% | 33% pro 54% | |||
![]() | 4 | 5 | 0 | -1 | 27 | 50% | 70% | 1-0 | 2 | 2 | 1/4 | 562 ms | 703 ms | 8.3° | 25% | 36% | 15% | 58% | 4 | 0% 0/7 | 0 | 0 | 0 | 29% | 0% 0/6 | 0/0 | 58% 7/12 | 3 | 4 | 25% 2/8 | 6% | 29% pro 47% | |||
| Started as CTs · 12 | Started as CTs · 12 | Started as CTs · 12 | Started as CTs · 12 | ||||||||||||||||||||||||||||||||
![]() | 16 | 18 | 3 | -2 | 66 | 44% | 58% | 2-2 | 2 | 2 | 0/2 | 453 ms | 500 ms | 1.4° | 38% | 16% | 15% | 81% | 25 | 18% 7/39 | 3 | 1 | 4 | 20% | 0% 0/9 | 0% 0/5 | 35% 14/40 | 6 | 8 | 31% 5/16 | 0% | 37% pro 55% | |||
![]() | 15 | 20 | 5 | -5 | 61 | 47% | 62% | 4-5 | 0 | 1 | 1/4 | 508 ms | 656 ms | 2.9° | 39% | 30% | 17% | 74% | 24 | 5% 2/38 | 2 | 0 | 0 | 24% | 0% 0/15 | 0% 0/8 | 41% 14/34 | 4 | 10 | 31% 4/13 | 0% | 35% pro 55% | |||
![]() | 14 | 17 | 10 | -3 | 89 | 64% | 67% | 0-1 | 122 | 18 | 1/3 | 367 ms | 484 ms | 2.1° | 20% | 33% | 24% | 78% | 28 | 12% 5/42 | 3 | 1 | 1 | 19% | 8% 2/24 | 0% 0/5 | 57% 30/53 | 11 | 19 | 26% 7/27 | 2% | 26% pro 50% | |||
![]() | 14 | 19 | 4 | -5 | 52 | 50% | 67% | 3-5 | 44 | 16 | 0/2 | 461 ms | 828 ms | 2.0° | 29% | 35% | 17% | 68% | 18 | 6% 2/34 | 0 | 1 | 1 | 27% | 0% 0/15 | 0% 0/5 | 50% 12/24 | 7 | 5 | 12% 1/8 | 0% | 33% pro 56% | |||
![]() | 6 | 20 | 6 | -14 | 35 | 50% | 50% | 0-2 | 3 | 5 | 1/4 | 453 ms | 578 ms | 4.2° | 35% | 12% | 13% | 25% | 17 | 22% 6/27 | 3 | 0 | 3 | 20% | 7% 1/15 | 0/4 | 68% 17/25 | 13 | 4 | 56% 5/9 | 0% | 22% pro 50% | |||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 10 1:26 | 4 kills (AWP ×4), in 10.1 s CT | 10.6 | |
| 2 | 16 1:34 | 3 kills (FAMAS ×3), all headshots, in 5.4 s CT | 8.1 | |
| 3 | 3 1:25 | 3 kills (Deagle ×2, AK-47), 2 headshots, in 73.9 s T | 6.5 | |
| 4 | 4 1:37 | 3 kills (AK-47 ×3), 2 headshots, in 3.6 s T | 6.3 | |
| 5 | 8 1:21 | 2 kills (Deagle ×2), a wallbang, 1 headshot, in 1.8 s T | 5.8 | |
| 6 | 19 1:23 | 2 kills (M4A1-S ×2), 1 through smoke, 1 headshot, in 1 s CT | 5.8 | |
| 7 | 22 0:53 | 3 kills (M4A1-S ×2, USP-S), 1 through smoke, a wallbang, in 14.5 s CT | 5.8 | |
| 8 | 15 1:20 | 3 kills (AK-47 ×3), 2 headshots, in 22.2 s T | 5.6 | |
| 9 | 6 0:27 | 2 kills (AWP, Deagle), all headshots, in 11 s CT | 4.5 | |
| 10 | 6 1:31 | 2 kills (Deagle ×2), 1 headshot, in 21 s CT | 4.4 | |
| 11 | 15 1:34 | 3 kills (Scout ×3), 1 headshot, in 28.7 s CT | 4.2 | |
| 12 | 24 1:47 | 3 kills (M4A1-S ×2, AWP), in 55.3 s CT | 4.1 |
Every moment (101)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 21 1:27 | 2 kills (M4A1-S ×2), in 0.1 s CT | 4.0 | |
| 14 | 3 1:32 | 2 kills (Deagle ×2), 1 headshot, in 37.9 s T | 3.8 | |
| 15 | 7 0:44 | 3 kills (AK-47 ×3), 2 headshots, in 36.6 s T | 3.3 | |
| 16 | 1 1:04 | 2 kills (Glock ×2), all headshots, in 1.4 s T | 3.0 | |
| 17 | 22 0:39 | 2 kills (M4A1-S ×2), 1 through smoke, 1 headshot, in 3.1 s CT | 2.8 | |
| 18 | 11 1:16 | 2 kills (AK-47 ×2), 1 headshot, in 12.4 s T | 2.7 | |
| 19 | 11 1:31 | 2 kills (AK-47 ×2), 1 headshot, in 12.9 s T | 2.7 | |
| 20 | 9 0:57 | 2 kills (AK-47 ×2), 1 headshot, in 6.6 s T | 2.6 | |
| 21 | 10 1:36 | 1 kill (Deagle), 1 headshot T | 2.5 | |
| 22 | 12 1:29 | 2 kills (AK-47 ×2), 1 headshot, in 13.6 s T | 2.5 | |
| 23 | 19 1:40 | 2 kills (AWP ×2), in 25.7 s CT | 2.4 | |
| 24 | 17 1:19 | 2 kills (M4A1-S ×2), 1 headshot, in 1.2 s CT | 2.3 | |
| 25 | 9 1:20 | 2 kills (AK-47 ×2), 1 headshot, in 6.3 s CT | 2.2 | |
| 26 | 3 1:22 | 2 kills (Scout ×2), a wallbang, 1 headshot, in 26.7 s CT | 2.1 | |
| 27 | 5 1:36 | 2 kills (AK-47 ×2), 1 headshot, in 13.6 s T | 2.0 | |
| 28 | 20 1:42 | 2 kills (AK-47 ×2), 1 headshot, in 2 s CT | 1.9 | |
| 29 | 7 bomb 0:26 | 1 kill (AK-47), a wallbang, 1 headshot CT | 1.8 | |
| 30 | 13 bomb 0:34 | 2 kills (Glock ×2), all headshots, in 0.5 s T | 1.8 | |
| 31 | 21 1:24 | 2 kills (AWP ×2), 1 headshot, in 40.5 s CT | 1.8 | |
| 32 | 18 bomb 0:29 | 2 kills (MAC-10 ×2), 1 headshot, in 1 s T | 1.8 | |
| 33 | 2 1:12 | 1 kill (Deagle), 1 headshot CT | 1.7 | |
| 34 | 20 1:36 | 2 kills (AWP ×2), in 11.1 s CT | 1.7 | |
| 35 | 4 1:17 | 2 kills (AWP ×2), in 6.4 s CT | 1.6 | |
| 36 | 17 1:36 | 2 kills (AWP ×2), in 26.1 s CT | 1.6 | |
| 37 | 8 1:21 | 2 kills (M4A1-S ×2), 1 headshot, in 1.3 s CT | 1.4 | |
| 38 | 24 0:49 | 2 kills (AWP ×2), 1 headshot, in 23.4 s T | 1.4 | |
| 39 | 2 1:47 | 2 kills (Scout ×2), 1 headshot, in 44.9 s CT | 1.3 | |
| 40 | 14 1:37 | 1 kill (Deagle), 1 headshot CT | 1.2 | |
| 41 | 10 1:28 | 2 kills (Galil, M4A4), all headshots, in 4.7 s T | 1.1 | |
| 42 | 6 1:34 | 1 kill (Scout), 1 headshot CT | 1.0 | |
| 43 | 7 1:47 | 1 kill (AWP), 1 headshot CT | 1.0 | |
| 44 | 7 0:24 | 1 kill (AK-47), 1 headshot CT | 1.0 | |
| 45 | 8 1:33 | 1 kill (Zeus) CT | 1.0 | |
| 46 | 9 1:26 | 1 kill (AWP) CT | 1.0 | |
| 47 | 7 0:43 | 1 kill (AK-47), 1 headshot T | 0.9 | |
| 48 | 8 1:18 | 1 kill (AWP) CT | 0.8 | |
| 49 | 23 1:35 | 2 kills (M4A4 ×2), 1 headshot, in 5.1 s CT | 0.8 | |
| 50 | 4 1:33 | 1 kill (AK-47), 1 headshot T | 0.8 | |
| 51 | 14 1:46 | 1 kill (AK-47), 1 headshot T | 0.8 | |
| 52 | 18 bomb 0:35 | 1 kill (M4A1-S) CT | 0.8 | |
| 53 | 7 1:46 | 1 kill (P90), 1 headshot CT | 0.7 | |
| 54 | 12 1:42 | 1 kill (M4A4) CT | 0.7 | |
| 55 | 12 1:31 | 1 kill (AWP) T | 0.6 | |
| 56 | 16 1:35 | 1 kill (Scout), 1 headshot CT | 0.6 | |
| 57 | 16 1:20 | 1 kill (M4A1-S) CT | 0.5 | |
| 58 | 5 1:14 | 2 kills (AK-47 ×2), 1 headshot, in 6.6 s T | 0.5 | |
| 59 | 4 bomb 0:40 | 1 kill (Galil) T | 0.4 | |
| 60 | 21 1:41 | 1 kill (M4A4), 1 headshot CT | 0.4 | |
| 61 | 23 1:26 | 1 kill (M4A1-S) CT | 0.4 | |
| 62 | 19 0:40 | 1 kill (M4A4), 1 headshot CT | 0.3 | |
| 63 | 19 0:53 | 1 kill (AK-47) T | 0.2 | |
| 64 | 1 1:29 | 2 kills (USP-S ×2), all headshots, in 10.4 s CT | 0.2 | |
| 65 | 12 1:08 | 1 kill (AK-47) T | 0.2 | |
| 66 | 2 1:19 | 1 kill (Deagle), 1 headshot CT | 0.1 | |
| 67 | 11 1:14 | 1 kill (AK-47) T | 0.0 | |
| 68 | 1 1:19 | 2 kills (Glock ×2), all headshots, in 8.5 s T | 0.0 | |
| 69 | 14 bomb 0:34 | 1 kill (AK-47) T | 0.0 | |
| 70 | 17 1:46 | 1 kill (AK-47), 1 headshot CT | -0.2 | |
| 71 | 21 1:40 | 1 kill (AK-47), 1 headshot T | -0.2 | |
| 72 | 18 bomb 0:35 | 1 kill (AK-47), 1 headshot T | -0.2 | |
| 73 | 20 1:04 | 1 kill (AK-47), 1 headshot T | -0.3 | |
| 74 | 5 bomb 0:38 | 1 kill (AK-47) T | -0.4 | |
| 75 | 4 1:34 | 1 kill (MAG-7) CT | -0.5 | |
| 76 | 18 1:37 | 1 kill (P90) T | -0.7 | |
| 77 | 9 1:36 | 1 kill (AK-47) T | -0.8 | |
| 78 | 15 1:41 | 1 kill (AK-47) T | -0.8 | |
| 79 | 20 1:28 | 1 kill (P250), 1 headshot T | -0.9 | |
| 80 | 3 0:44 | 1 kill (AK-47) CT | -0.9 | |
| 81 | 18 1:38 | 1 kill (AK-47) CT | -1.0 | |
| 82 | 18 bomb 0:36 | 1 kill (AK-47), 1 headshot CT | -1.0 | |
| 83 | 12 1:09 | 1 kill (AWP) CT | -1.0 | |
| 84 | 9 1:09 | 2 kills (M4A1-S ×2), in 33 s CT | -1.1 | |
| 85 | 2 1:14 | 1 kill (AK-47) T | -1.2 | |
| 86 | 2 1:15 | 1 kill (P250) CT | -1.3 | |
| 87 | 11 1:18 | 1 kill (M4A1-S) CT | -1.3 | |
| 88 | 13 1:36 | 1 kill (Dualies), 1 headshot CT | -1.3 | |
| 89 | 13 1:41 | 2 kills (USP-S ×2), all headshots, in 20.8 s CT | -1.4 | |
| 90 | 23 1:39 | 1 kill (AWP) CT | -1.4 | |
| 91 | 6 1:11 | 1 kill (AK-47), 1 headshot T | -1.7 | |
| 92 | 2 1:03 | 1 kill (AK-47), 1 headshot T | -1.8 | |
| 93 | 13 1:42 | 1 kill (Glock), 1 headshot T | -1.8 | |
| 94 | 13 1:28 | 1 kill (Glock), 1 headshot T | -1.8 | |
| 95 | 14 bomb 0:40 | 2 kills (AK-47 ×2), 1 headshot, in 12.8 s T | -2.4 | |
| 96 | 1 1:03 | 1 kill (USP-S), 1 headshot CT | -2.6 | |
| 97 | 1 1:04 | 1 kill (USP-S), 1 headshot CT | -2.7 | |
| 98 | 5 1:10 | 1 kill (Five-SeveN) CT | -3.1 | |
| 99 | 23 1:37 | 1 kill (Tec-9), 1 headshot T | -3.2 | |
| 100 | 1 1:21 | 1 kill (Glock) T | -3.9 | |
| 101 | 2 1:15 | 1 kill (Galil), 1 headshot T | -4.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 1:04 | 1v2 before the plant CT · 82 HP · Extended A | lost - died later, after 1 kill · first fight won, saw each other | |
| 1 1:03 | 1v1 before the plant T · 45 HP · Bombsite A | won - killed them · first fight won, saw each other | |
| 2 1:12 | 1v3 before the plant T · 100 HP · Long Doors | lost - died later, after 1 kill · first fight lost, saw each other | |
| 3 0:54 | 1v3 before the plant CT · 100 HP · Extended A | lost - died later, after 1 kill · first fight won, saw each other | |
| 4 1:33 | 1v4 before the plant CT · 100 HP · Mid Doors | lost - died later, after 2 kills · they saw them first | |
| 5 1:08 | 1v4 before the plant CT · 100 HP · Long A | lost - died in the first fight · saw each other | |
| 6 0:27 | 1v4 before the plant T · 100 HP · T Spawn | lost - died in the first fight · they saw them first | |
| 7 bomb 0:34 | 1v2 after the plant CT · 100 HP · Short Stairs | won - defused it after 1 kill · first fight won, saw each other | |
| 7 bomb 0:26 | 1v1 after the plant T · 100 HP · T Spawn | lost - saved, they defused it | |
| 8 1:19 | 1v3 before the plant T · 84 HP · Lower Tunnel | lost - died in the first fight · they saw them first | |
| 9 1:09 | 1v4 before the plant T · 99 HP · Upper Tunnel | lost - died later, after 2 kills · first fight won, saw each other | |
| 10 1:16 | 1v2 before the plant T · 100 HP · T Spawn | lost - died later | |
| 11 1:14 | 1v3 before the plant CT · 100 HP · Mid Doors | lost - died later · saw each other | |
| 12 1:16 | 1v3 before the plant CT · 93 HP · Bombsite A | lost - died later, after 1 kill · first fight won, saw each other | |
| 13 bomb 0:34 | 1v2 after the plant CT · 100 HP · Catwalk | lost - died in the first fight · saw each other | |
| 14 bomb 0:34 | 1v4 after the plant CT · 100 HP · Short Stairs | lost - died in the first fight · saw each other | |
| 15 1:19 | 1v3 before the plant CT · 92 HP · Bombsite A | lost - died later, after 2 kills · first fight won, saw each other | |
| 15 1:06 | 1v1 before the plant T · 70 HP · Under A | won - killed them · saw each other | |
| 16 1:28 | 1v4 before the plant T · 100 HP · Outside Long | lost - died in the first fight · saw each other | |
| 17 1:17 | 1v4 before the plant T · 100 HP · Outside Long | lost - died with two or more on them at once · first fight lost, saw each other | |
| 18 bomb 0:29 | 1v2 after the plant CT · 28 HP · Hole | lost - died in the first fight · they saw them first | |
| 19 1:14 | 1v4 before the plant T · 100 HP · Outside Long | lost - died later, after 1 kill · first fight won, saw each other | |
| 20 1:25 | 1v2 before the plant T · 100 HP · Tunnel Stairs | won - killed both · first fight won, saw each other | |
| 20 1:04 | 1v1 before the plant CT · 7 HP · Bombsite B | lost - died later | |
| 21 1:24 | 1v3 before the plant T · 100 HP · Upper Tunnel | lost - died in the first fight · saw each other | |
| 22 0:38 | 1v4 before the plant T · 100 HP · Long A | lost - died later | |
| 23 1:30 | 1v3 before the plant T · 100 HP · Mid Doors | lost - died in the first fight · saw them first | |
| 24 0:49 | 1v2 before the plant CT · 100 HP · Bombsite B | lost - died with two or more on them at once · first fight lost, saw each other |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 2 1:17 | misled a peek | barely blinded GlassPinnin @bandit 1.6 s (0.1 s white), morality 0.8 s (0.1 s white) the enemy was barely blinded, and VØLKITA peeked morality 1.4 s after the pop; hit them first | |
| 7 1:31 | misled a peek | barely blinded morality 0.8 s (0.1 s white) the enemy was barely blinded, and Kudoox peeked morality 1.7 s after the pop; got hit first | |
| 11 1:16 | blinded an enemy, but hurt the team too | blinded Dark Lord 3.2 s (0.7 s white); blinded themselves 1.1 s holding Bombsite B - an enemy could see them; blinded 山人扣乂闩 1.1 s holding Bombsite B - safe; blinded Agnostic 4.6 s on the move through Bombsite B - safe | |
| 14 1:47 | hurt the team | no enemy blinded for long; blinded themselves 2.6 s holding Long A - ran into a fight; blinded morality 2.3 s on the move through Long A - safe | |
| 14 1:25 | blinded an enemy, but hurt the team too | blinded Kudoox 3.4 s (0.8 s white); blinded 山人扣乂闩 2.6 s holding Under A - an enemy could see them; blinded morality 2.7 s on the move through Under A - safe; blinded themselves 1.1 s holding Short Stairs - safe | |
| 15 1:24 | hurt the team | barely blinded Kudoox 1.5 s (0.1 s white); blinded 山人扣乂闩 1.9 s holding Under A - an enemy could see them | |
| 16 1:36 | hurt the team | barely blinded Dark Lord 1.3 s (0.1 s white), Kudoox 1.3 s (0.1 s white), Shm1tz 0.9 s (0.1 s white); blinded themselves 1.0 s holding Long A - an enemy could see them | |
| 18 1:35 | blinded an enemy, but hurt the team too | blinded Dark Lord 3.1 s (0.6 s white); blinded Agnostic 4.1 s holding Hole - an enemy could see them; blinded morality 1.7 s holding Bombsite B - safe | |
| 18 1:31 | blinded an enemy, but hurt the team too | blinded 山人扣乂闩 4.0 s (1.2 s white); blinded themselves 1.1 s on the move through Upper Tunnel - ran into a fight; blinded Dark Lord 4.5 s on the move through Bombsite B - safe | |
| 18 bomb 0:32 | blinded an enemy, but hurt the team too | blinded 山人扣乂闩 4.7 s (1.9 s white); blinded Kudoox 3.7 s on the move through Bombsite B - took damage 0.6 s after the pop | |
| 18 bomb 0:31 | hurt the team | barely blinded Kudoox 2.9 s (0.4 s white); blinded X4X4TUN4K 4.4 s holding Bombsite B - an enemy could see them | |
| 18 bomb 0:30 | hurt the team | barely blinded 山人扣乂闩 2.6 s (0.3 s white); blinded Kudoox 3.8 s on the move through Bombsite B - an enemy could see them | |
| 19 1:24 | blinded an enemy, but hurt the team too | blinded VØLKITA 4.3 s (1.5 s white); blinded 山人扣乂闩 4.1 s on the move through Bombsite A - an enemy could see them; blinded morality 3.3 s on the move through Under A - an enemy could see them | |
| 21 1:44 | misled a peek | barely blinded Agnostic 2.5 s (0.3 s white) the enemy was barely blinded, and Dark Lord peeked Agnostic 2.0 s after the pop; got hit first | |
| 23 1:31 | hurt the team | barely blinded VØLKITA 2.9 s (0.4 s white); blinded X4X4TUN4K 5.1 s holding B Doors - ran into a fight | |
| 24 1:45 | misled a peek | barely blinded X4X4TUN4K 1.5 s (0.1 s white); blinded Dark Lord 2.3 s holding Top Mid - safe the enemy was barely blinded, and Kudoox peeked X4X4TUN4K 1.0 s after the pop; hit them first | |
| 24 0:52 | misled a peek | barely blinded morality 1.5 s (0.1 s white), X4X4TUN4K 1.1 s (0.1 s white) the enemy was barely blinded, and KAWASAKI peeked X4X4TUN4K 0.7 s after the pop; got hit first |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 4 1:34 | punished | killed by KAWASAKI 0.5 s after throwing a flash at Outside Long, before the gun was ready - seen by 1 enemy for 2.0 s, the nearest 380 units away, thrown in the open | |
| 8 1:18 | punished | killed by Dark Lord with a smoke in hand at Middle - seen by 1 enemy for 0.9 s, the nearest 871 units away | |
| 23 1:27 | punished | hit by Kudoox with a flash out at B Doors, 0.4 s before the throw - seen by 1 enemy for 2.1 s, the nearest 499 units away, thrown in the open |
Fakes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Fake | What came of it |
|---|---|---|---|
| 1 1:11 | Fake plant let go after 0.16 s · 3 v 3 · the nearest CT 936 units away | no plant |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.






