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Dust II, tied 12-12 · Mon 26 Oct, 19:17

moralitySilver Elite Master

The match

Aim

469 msTTD1070 msTTK5.0°Crosshair↓35%1st bullet25%Spray13%Head54%Counter-strafe

Scoreboard

64ADR79%KAST

Positioning

Shots

14/26Rushed↓1/8Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473132%
Galil AR287%
M4A1-S2846%
Glock-181513%
Dual Berettas1225%
MP71217%
Desert Eagle771%
AWP10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
7/10122 0:53 3 kills (M4A1-S ×2, USP-S), 1 through smoke, a wallbang, in 14.5 s CT5.8
13/10121 1:27 2 kills (M4A1-S ×2), in 0.1 s CT4.0
14/1013 1:32 2 kills (Deagle ×2), 1 headshot, in 37.9 s T3.8
40/10114 1:37 1 kill (Deagle), 1 headshot CT1.2
47/1017 0:43 1 kill (AK-47), 1 headshot T0.9
57/10116 1:20 1 kill (M4A1-S) CT0.5
65/10112 1:08 1 kill (AK-47) T0.2
67/10111 1:14 1 kill (AK-47) T0.0
81/10118 1:38 1 kill (AK-47) CT-1.0
88/10113 1:36 1 kill (Dualies), 1 headshot CT-1.3
100/1011 1:21 1 kill (Glock) T-3.9
101/1012 1:15 1 kill (Galil), 1 headshot T-4.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
13 bomb 0:34 1v2 after the plant CT · 100 HP · Catwalklost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
20 flashes: 10 good, 1 weak, 7 wasted, 2 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:50 goodblinded Dark Lord 3.2 s (0.6 s white); blinded Agnostic 1.8 s on the move through Top Mid - safe
1 1:42 goodblinded Dark Lord 3.5 s (0.8 s white)
2 1:49 wastedbarely blinded Kudoox 0.9 s (0.1 s white)
3 1:45 goodblinded Shm1tz 3.6 s (0.9 s white); blinded themselves 1.1 s on the move through Outside Long - safe
3 1:28 goodblinded KAWASAKI 3.5 s (0.8 s white), VØLKITA 3.4 s (0.8 s white), Kudoox 3.2 s (0.6 s white) X4X4TUN4K peeked Kudoox 2.7 s after the pop - too early - the enemy had recovered; got hit first
4 1:32 goodblinded KAWASAKI 4.5 s (1.7 s white); blinded themselves 4.3 s holding Outside Long - safe; blinded Agnostic 1.0 s holding Outside Long - safe
5 1:01 wastedno enemy blinded for long; blinded Agnostic 3.3 s on the move through Mid Doors - safe
7 1:47 weakbarely blinded Shm1tz 2.9 s (0.5 s white), Kudoox 1.3 s (0.1 s white)
7 0:54 wastedbarely blinded Shm1tz 0.7 s (0.1 s white)
8 1:49 goodblinded KAWASAKI 3.3 s (0.7 s white)
9 1:29 wastedno enemy blinded for long
10 1:18 goodblinded Shm1tz 3.7 s (1.0 s white); blinded 山人扣乂闩 5.0 s holding Bombsite B - safe
12 1:48 wastedno enemy blinded for long; blinded 山人扣乂闩 2.1 s on the move through Outside Long - safe; blinded X4X4TUN4K 2.7 s holding Outside Long - safe
12 1:23 goodblinded KAWASAKI 4.2 s (1.5 s white)
14 1:39 goodblinded VØLKITA 4.2 s (1.4 s white), Shm1tz 3.9 s (1.2 s white), Kudoox 3.6 s (0.9 s white); blinded themselves 2.0 s holding Under A - safe
15 1:24 hurt the teambarely blinded Kudoox 1.5 s (0.1 s white); blinded 山人扣乂闩 1.9 s holding Under A - an enemy could see them
17 1:14 wastedno enemy blinded for long
18 1:39 goodblinded KAWASAKI 5.0 s (2.2 s white)
22 1:29 wastedno enemy blinded for long; blinded themselves 2.0 s holding Under A - safe
23 1:31 hurt the teambarely blinded VØLKITA 2.9 s (0.4 s white); blinded X4X4TUN4K 5.1 s holding B Doors - ran into a fight

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
37 grenades: 33 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from B Doors (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:24 exposeda smoke at Long A - seen by 1 enemy for 0.2 s, the nearest 2095 units away
4 1:34 punishedkilled by KAWASAKI 0.5 s after throwing a flash at Outside Long, before the gun was ready - seen by 1 enemy for 2.0 s, the nearest 380 units away, thrown in the open
23 1:32 exposeda flash at B Doors - seen by 1 enemy for 0.2 s, the nearest 923 units away; a jump throw
23 1:27 exposedan HE at B Doors - seen by 1 enemy for 1.6 s, the nearest 602 units away, thrown in the open; a running throw

Positioning

In 2 of your 29 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 7 of your 23 duels (30%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 12 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 1:16 KudooxA Ramppeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havedied
13 1:39 Dark LordPitcover not used: 32 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 2 of your 5 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 4 of the 12 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:20 peek togetherpeeked the same enemy as GlassPinnin @bandit, 781 ms before them - early - you went first, alone
1 1:20 peek togetherpeeked the same enemy as 山人扣乂闩, 594 ms before them - early - you went first, alone
2 1:24 peek togetherpeeked the same enemy as GlassPinnin @bandit, 219 ms after them - a double peek
2 1:19 tradeGlassPinnin @bandit was killed 419 units away: you traded in 3,406 ms (pros: 1,641 ms)
2 1:16 holdheld with Agnostic, 794 units and 113° apart as the enemy saw you: a real crossfire (the enemy saw you 16 ms before Agnostic)
3 1:22 trade山人扣乂闩 was killed 228 units away: not traded within 5 s (pros: 969 ms)
3 1:02 line of firestood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
3 0:56 tradeAgnostic was killed 675 units away: you traded in 2,172 ms (pros: 2,031 ms)
4 1:36 holdheld with Agnostic, 203 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms before Agnostic)
7 1:46 trade山人扣乂闩 was killed 801 units away: not traded within 5 s (pros: 2,031 ms)
10 1:28 holdheld with Agnostic, 554 units and 25° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 125 ms after Agnostic)
10 1:22 tradeAgnostic was killed 375 units away: not traded within 5 s (pros: 1,641 ms)
10 1:19 trade山人扣乂闩 was killed 376 units away: not traded within 5 s (pros: 1,641 ms)
11 1:43 holdheld with X4X4TUN4K, 157 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 328 ms before X4X4TUN4K)
12 1:42 tradeAgnostic was killed 431 units away: you traded in 4,859 ms (pros: 1,641 ms)
12 1:09 tradeX4X4TUN4K was killed 598 units away: you traded in 1,000 ms (pros: 2,031 ms)
13 1:42 trade山人扣乂闩 was killed 517 units away: not traded within 5 s (pros: 2,031 ms)
13 bomb 0:34 tradeX4X4TUN4K was killed 43 units away: not traded within 5 s (pros: 625 ms)
14 1:46 tradeAgnostic was killed 545 units away: not traded within 5 s (pros: 2,031 ms)
14 1:22 holdheld with 山人扣乂闩, 606 units and 64° apart as the enemy saw you: a real crossfire (the enemy saw you 1,359 ms before 山人扣乂闩)
15 1:20 trade山人扣乂闩 was killed 222 units away: not traded within 5 s (pros: 625 ms)
19 1:09 line of firestood in X4X4TUN4K's line of fire while they fought, for 438 ms (pros: 188 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:21 Dark Lordkilled themGlock-18578 ms578 ms7.3°
1 1:20 Kudooxhit themGlock-18484 ms–0.6°
1 1:20 Shm1tzkilled by themUSP-S359 ms1656 ms1.4°
2 1:24 Dark Lordhit themGalil AR438 ms–6.3°
2 1:15 Kudooxhit themGalil AR94 ms–10.3°
2 1:15 Shm1tzkilled themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
2 1:15 VØLKITAkilled by themP250562 ms1250 ms14.1°
3 1:33 Shm1tzkilled themDesert Eagle1812 ms3266 ms1.0°
3 1:20 KAWASAKIhit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
3 1:17 KAWASAKIhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
3 1:00 KAWASAKIhit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
3 0:54 KAWASAKIkilled themDesert Eagle234 ms234 ms3.4°
3 0:44 VØLKITAkilled by themAK-47516 ms516 ms1.8°
4 1:34 KAWASAKIkilled by themMAG-7484 ms1328 ms47.6°
6 1:31 Kudooxkilled by themDesert Eagle609 ms609 ms1.0°
7 1:29 Kudooxhit themAK-4794 ms–0.8°
7 0:43 KAWASAKIkilled themAK-47656 ms656 ms1.2°
7 0:24 Shm1tzkilled by themAK-47188 ms281 ms0.4°
9 1:26 Dark Lordhit themAK-47359 ms–0.7°
9 1:26 Dark Lordkilled by themAWP484 ms484 ms1.1°
10 1:28 VØLKITAhit by themM4A462 ms–4.4°
10 1:16 Shm1tzkilled by themAWP1156 ms1156 ms2.6°
11 1:43 VØLKITAhit themAK-47125 ms–12.7°
11 1:14 VØLKITAkilled themAK-47406 ms406 ms2.3°
12 1:08 KAWASAKIkilled themAK-47297 ms297 ms0.6°
13 1:36 Dark Lordkilled themDual Berettas2625 ms3172 ms10.1°
13 1:24 Shm1tzhit themDual Berettas469 ms–5.3°
13 bomb 0:34 Kudooxkilled by themGlock-18719 ms719 ms1.5°
14 1:38 Dark Lordkilled themDesert Eagle297 ms609 ms5.0°
14 1:37 Dark Lordhit by themAK-47609 ms–7.4°
14 1:37 Shm1tzhit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
14 bomb 0:40 KAWASAKIkilled by themAK-47828 ms828 ms1.5°
15 1:20 Dark Lordkilled by themAK-47141 ms1328 ms0.9°
15 1:20 Dark Lordhit themMP7578 ms–5.0°
16 1:20 VØLKITAhit by themAK-47812 ms–2.0°
16 1:20 VØLKITAkilled themM4A1-S953 ms1156 ms5.5°
18 1:38 Shm1tzkilled themAK-47469 ms1266 ms21.9°
18 1:38 Dark Lordkilled by themP90562 ms1344 ms38.1°
18 1:38 KAWASAKIhit themAK-471344 ms–18.1°
19 1:22 Kudooxhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:28 Kudooxhit by themAK-47359 ms–2.2°
21 1:28 Shm1tzhit by themGalil AR625 ms–22.4°
21 1:28 Kudooxkilled themM4A1-S812 ms1406 ms9.7°
21 1:28 Shm1tzkilled themM4A1-S781 ms1375 ms2.5°
22 0:53 Dark Lordkilled themM4A1-S594 ms984 ms2.2°
22 0:52 KAWASAKIkilled themM4A1-S406 ms1812 ms6.5°
22 0:52 KAWASAKIhit by themDual Berettas578 ms–5.1°
22 0:42 VØLKITAhit by themDual Berettas109 ms–6.5°
22 0:39 Shm1tzkilled themUSP-S–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 14 of your 26 first shots too soon: 11 while moving, 3 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 8 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 21 spray bullets went on after pros would have stopped. Your first shots had a 33% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:47 Dark LordGlock-181143aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first0/32% / 36%
1 1:21 Dark LordGlock-18804fine - pros would have fired it too1/4killed them52% / 52%
1 1:20 KudooxGlock-18951fired while moving (228 u/s), too fast to be accurate - stop first1/10cut short (a death, a reload)7% / 36%
2 1:24 Dark LordGalil AR2091fine - pros would have fired it too1/64 bullets after pros would have stopped36% / 44%
2 1:17 Shm1tzGalil AR356fired while moving (214 u/s), too fast to be accurate - stop first1/23killed them; 7 bullets after pros would have stopped7% / 53%
3 1:33 Shm1tzDesert Eagle1602fine - pros would have fired it too1/137% / 37%
3 1:32 Shm1tzDesert Eagle1598fine - pros would have fired it too1/2killed them15% / 32%
3 0:54 KAWASAKIDesert Eagle1717fine - pros would have fired it too1/1killed them62% / 62%
6 1:32 KudooxAWP1516aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first0/1cut short (a death, a reload)11% / 82%
7 0:43 KAWASAKIAK-472132fine - pros would have fired it too1/1killed them61% / 61%
8 1:47 KAWASAKIDesert Eagle1014fired while moving (84 u/s), too fast to be accurate - stop first0/120% / 43%
9 1:26 Dark LordAK-472037fine - pros would have fired it too1/2cut short (a death, a reload)55% / 55%
10 1:17 Shm1tzAK-471075fired while moving (215 u/s), too fast to be accurate - stop first0/612% / 58%
11 1:14 VØLKITAAK-47495aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/6killed them22% / 58%
12 1:08 KAWASAKIAK-47461fine - pros would have fired it too1/1killed them74% / 74%
13 1:37 Dark LordDual Berettas908fired while moving (207 u/s), too fast to be accurate - stop first2/7killed them36% / 57%
13 1:25 Shm1tzDual Berettas799fired while moving (229 u/s), too fast to be accurate - stop first1/106% / 39%
14 1:38 Dark LordDesert Eagle294fine - pros would have fired it too3/5killed them49% / 51%
15 1:20 Dark LordMP71381fired while moving (84 u/s), too fast to be accurate - stop first2/12cut short (a death, a reload); 4 bullets after pros would have stopped53% / 65%
16 1:20 VØLKITAM4A1-S691fired while moving (124 u/s), too fast to be accurate - stop first2/9killed them36% / 64%
18 1:39 KAWASAKIAK-47133fired while moving (210 u/s), too fast to be accurate - stop first6/17cut short (a death, a reload)23% / 51%
21 1:28 KudooxM4A1-S515fired while moving (225 u/s), too fast to be accurate - stop first7/19killed them4% / 49%
22 0:53 Dark LordM4A1-S794fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight67% / 67%
22 0:53 Dark LordM4A1-S777fine - pros would have fired it too1/2killed them62% / 62%
22 0:52 KAWASAKIM4A1-S316fine - pros would have fired it too7/16killed them49% / 50%
22 0:42 VØLKITAM4A1-S515fired while moving (85 u/s), too fast to be accurate - stop first0/196 bullets after pros would have stopped3% / 53%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.