Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 31 | 32% |
| Galil AR | 28 | 7% |
| M4A1-S | 28 | 46% |
| Glock-18 | 15 | 13% |
| Dual Berettas | 12 | 25% |
| MP7 | 12 | 17% |
| Desert Eagle | 7 | 71% |
| AWP | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 7/101 | 22 0:53 | 3 kills (M4A1-S ×2, USP-S), 1 through smoke, a wallbang, in 14.5 s CT | 5.8 |
| 13/101 | 21 1:27 | 2 kills (M4A1-S ×2), in 0.1 s CT | 4.0 |
| 14/101 | 3 1:32 | 2 kills (Deagle ×2), 1 headshot, in 37.9 s T | 3.8 |
| 40/101 | 14 1:37 | 1 kill (Deagle), 1 headshot CT | 1.2 |
| 47/101 | 7 0:43 | 1 kill (AK-47), 1 headshot T | 0.9 |
| 57/101 | 16 1:20 | 1 kill (M4A1-S) CT | 0.5 |
| 65/101 | 12 1:08 | 1 kill (AK-47) T | 0.2 |
| 67/101 | 11 1:14 | 1 kill (AK-47) T | 0.0 |
| 81/101 | 18 1:38 | 1 kill (AK-47) CT | -1.0 |
| 88/101 | 13 1:36 | 1 kill (Dualies), 1 headshot CT | -1.3 |
| 100/101 | 1 1:21 | 1 kill (Glock) T | -3.9 |
| 101/101 | 2 1:15 | 1 kill (Galil), 1 headshot T | -4.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 13 bomb 0:34 | 1v2 after the plant CT · 100 HP · Catwalk | lost - died in the first fight · saw each other |
Flashes
20 flashes: 10 good, 1 weak, 7 wasted, 2 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:50 | good | blinded Dark Lord 3.2 s (0.6 s white); blinded Agnostic 1.8 s on the move through Top Mid - safe |
| 1 1:42 | good | blinded Dark Lord 3.5 s (0.8 s white) |
| 2 1:49 | wasted | barely blinded Kudoox 0.9 s (0.1 s white) |
| 3 1:45 | good | blinded Shm1tz 3.6 s (0.9 s white); blinded themselves 1.1 s on the move through Outside Long - safe |
| 3 1:28 | good | blinded KAWASAKI 3.5 s (0.8 s white), VØLKITA 3.4 s (0.8 s white), Kudoox 3.2 s (0.6 s white) X4X4TUN4K peeked Kudoox 2.7 s after the pop - too early - the enemy had recovered; got hit first |
| 4 1:32 | good | blinded KAWASAKI 4.5 s (1.7 s white); blinded themselves 4.3 s holding Outside Long - safe; blinded Agnostic 1.0 s holding Outside Long - safe |
| 5 1:01 | wasted | no enemy blinded for long; blinded Agnostic 3.3 s on the move through Mid Doors - safe |
| 7 1:47 | weak | barely blinded Shm1tz 2.9 s (0.5 s white), Kudoox 1.3 s (0.1 s white) |
| 7 0:54 | wasted | barely blinded Shm1tz 0.7 s (0.1 s white) |
| 8 1:49 | good | blinded KAWASAKI 3.3 s (0.7 s white) |
| 9 1:29 | wasted | no enemy blinded for long |
| 10 1:18 | good | blinded Shm1tz 3.7 s (1.0 s white); blinded 山人扣乂闩 5.0 s holding Bombsite B - safe |
| 12 1:48 | wasted | no enemy blinded for long; blinded 山人扣乂闩 2.1 s on the move through Outside Long - safe; blinded X4X4TUN4K 2.7 s holding Outside Long - safe |
| 12 1:23 | good | blinded KAWASAKI 4.2 s (1.5 s white) |
| 14 1:39 | good | blinded VØLKITA 4.2 s (1.4 s white), Shm1tz 3.9 s (1.2 s white), Kudoox 3.6 s (0.9 s white); blinded themselves 2.0 s holding Under A - safe |
| 15 1:24 | hurt the team | barely blinded Kudoox 1.5 s (0.1 s white); blinded 山人扣乂闩 1.9 s holding Under A - an enemy could see them |
| 17 1:14 | wasted | no enemy blinded for long |
| 18 1:39 | good | blinded KAWASAKI 5.0 s (2.2 s white) |
| 22 1:29 | wasted | no enemy blinded for long; blinded themselves 2.0 s holding Under A - safe |
| 23 1:31 | hurt the team | barely blinded VØLKITA 2.9 s (0.4 s white); blinded X4X4TUN4K 5.1 s holding B Doors - ran into a fight |
Throws
37 grenades: 33 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from B Doors (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:24 | exposed | a smoke at Long A - seen by 1 enemy for 0.2 s, the nearest 2095 units away |
| 4 1:34 | punished | killed by KAWASAKI 0.5 s after throwing a flash at Outside Long, before the gun was ready - seen by 1 enemy for 2.0 s, the nearest 380 units away, thrown in the open |
| 23 1:32 | exposed | a flash at B Doors - seen by 1 enemy for 0.2 s, the nearest 923 units away; a jump throw |
| 23 1:27 | exposed | an HE at B Doors - seen by 1 enemy for 1.6 s, the nearest 602 units away, thrown in the open; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 1:16 | A Ramp | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 13 1:39 | Pit | cover not used: 32 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 2 of your 5 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 4 of the 12 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:20 | peek together | peeked the same enemy as GlassPinnin @bandit, 781 ms before them - early - you went first, alone |
| 1 1:20 | peek together | peeked the same enemy as 山人扣乂闩, 594 ms before them - early - you went first, alone |
| 2 1:24 | peek together | peeked the same enemy as GlassPinnin @bandit, 219 ms after them - a double peek |
| 2 1:19 | trade | GlassPinnin @bandit was killed 419 units away: you traded in 3,406 ms (pros: 1,641 ms) |
| 2 1:16 | hold | held with Agnostic, 794 units and 113° apart as the enemy saw you: a real crossfire (the enemy saw you 16 ms before Agnostic) |
| 3 1:22 | trade | 山人扣乂闩 was killed 228 units away: not traded within 5 s (pros: 969 ms) |
| 3 1:02 | line of fire | stood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 3 0:56 | trade | Agnostic was killed 675 units away: you traded in 2,172 ms (pros: 2,031 ms) |
| 4 1:36 | hold | held with Agnostic, 203 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 125 ms before Agnostic) |
| 7 1:46 | trade | 山人扣乂闩 was killed 801 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:28 | hold | held with Agnostic, 554 units and 25° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 125 ms after Agnostic) |
| 10 1:22 | trade | Agnostic was killed 375 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:19 | trade | 山人扣乂闩 was killed 376 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:43 | hold | held with X4X4TUN4K, 157 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 328 ms before X4X4TUN4K) |
| 12 1:42 | trade | Agnostic was killed 431 units away: you traded in 4,859 ms (pros: 1,641 ms) |
| 12 1:09 | trade | X4X4TUN4K was killed 598 units away: you traded in 1,000 ms (pros: 2,031 ms) |
| 13 1:42 | trade | 山人扣乂闩 was killed 517 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 bomb 0:34 | trade | X4X4TUN4K was killed 43 units away: not traded within 5 s (pros: 625 ms) |
| 14 1:46 | trade | Agnostic was killed 545 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:22 | hold | held with 山人扣乂闩, 606 units and 64° apart as the enemy saw you: a real crossfire (the enemy saw you 1,359 ms before 山人扣乂闩) |
| 15 1:20 | trade | 山人扣乂闩 was killed 222 units away: not traded within 5 s (pros: 625 ms) |
| 19 1:09 | line of fire | stood in X4X4TUN4K's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:21 | killed them | Glock-18 | 578 ms | 578 ms | 7.3° | ||
| 1 1:20 | hit them | Glock-18 | 484 ms | – | 0.6° | ||
| 1 1:20 | killed by them | USP-S | 359 ms | 1656 ms | 1.4° | ||
| 2 1:24 | hit them | Galil AR | 438 ms | – | 6.3° | ||
| 2 1:15 | hit them | Galil AR | 94 ms | – | 10.3° | ||
| 2 1:15 | killed them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:15 | killed by them | P250 | 562 ms | 1250 ms | 14.1° | ||
| 3 1:33 | killed them | Desert Eagle | 1812 ms | 3266 ms | 1.0° | ||
| 3 1:20 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:17 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:00 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 0:54 | killed them | Desert Eagle | 234 ms | 234 ms | 3.4° | ||
| 3 0:44 | killed by them | AK-47 | 516 ms | 516 ms | 1.8° | ||
| 4 1:34 | killed by them | MAG-7 | 484 ms | 1328 ms | 47.6° | ||
| 6 1:31 | killed by them | Desert Eagle | 609 ms | 609 ms | 1.0° | ||
| 7 1:29 | hit them | AK-47 | 94 ms | – | 0.8° | ||
| 7 0:43 | killed them | AK-47 | 656 ms | 656 ms | 1.2° | ||
| 7 0:24 | killed by them | AK-47 | 188 ms | 281 ms | 0.4° | ||
| 9 1:26 | hit them | AK-47 | 359 ms | – | 0.7° | ||
| 9 1:26 | killed by them | AWP | 484 ms | 484 ms | 1.1° | ||
| 10 1:28 | hit by them | M4A4 | 62 ms | – | 4.4° | ||
| 10 1:16 | killed by them | AWP | 1156 ms | 1156 ms | 2.6° | ||
| 11 1:43 | hit them | AK-47 | 125 ms | – | 12.7° | ||
| 11 1:14 | killed them | AK-47 | 406 ms | 406 ms | 2.3° | ||
| 12 1:08 | killed them | AK-47 | 297 ms | 297 ms | 0.6° | ||
| 13 1:36 | killed them | Dual Berettas | 2625 ms | 3172 ms | 10.1° | ||
| 13 1:24 | hit them | Dual Berettas | 469 ms | – | 5.3° | ||
| 13 bomb 0:34 | killed by them | Glock-18 | 719 ms | 719 ms | 1.5° | ||
| 14 1:38 | killed them | Desert Eagle | 297 ms | 609 ms | 5.0° | ||
| 14 1:37 | hit by them | AK-47 | 609 ms | – | 7.4° | ||
| 14 1:37 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 bomb 0:40 | killed by them | AK-47 | 828 ms | 828 ms | 1.5° | ||
| 15 1:20 | killed by them | AK-47 | 141 ms | 1328 ms | 0.9° | ||
| 15 1:20 | hit them | MP7 | 578 ms | – | 5.0° | ||
| 16 1:20 | hit by them | AK-47 | 812 ms | – | 2.0° | ||
| 16 1:20 | killed them | M4A1-S | 953 ms | 1156 ms | 5.5° | ||
| 18 1:38 | killed them | AK-47 | 469 ms | 1266 ms | 21.9° | ||
| 18 1:38 | killed by them | P90 | 562 ms | 1344 ms | 38.1° | ||
| 18 1:38 | hit them | AK-47 | 1344 ms | – | 18.1° | ||
| 19 1:22 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:28 | hit by them | AK-47 | 359 ms | – | 2.2° | ||
| 21 1:28 | hit by them | Galil AR | 625 ms | – | 22.4° | ||
| 21 1:28 | killed them | M4A1-S | 812 ms | 1406 ms | 9.7° | ||
| 21 1:28 | killed them | M4A1-S | 781 ms | 1375 ms | 2.5° | ||
| 22 0:53 | killed them | M4A1-S | 594 ms | 984 ms | 2.2° | ||
| 22 0:52 | killed them | M4A1-S | 406 ms | 1812 ms | 6.5° | ||
| 22 0:52 | hit by them | Dual Berettas | 578 ms | – | 5.1° | ||
| 22 0:42 | hit by them | Dual Berettas | 109 ms | – | 6.5° | ||
| 22 0:39 | killed them | USP-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:47 | Glock-18 | 1143 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 0/3 | 2% / 36% | ||
| 1 1:21 | Glock-18 | 804 | fine - pros would have fired it too | 1/4 | killed them | 52% / 52% | |
| 1 1:20 | Glock-18 | 951 | fired while moving (228 u/s), too fast to be accurate - stop first | 1/10 | cut short (a death, a reload) | 7% / 36% | |
| 2 1:24 | Galil AR | 2091 | fine - pros would have fired it too | 1/6 | 4 bullets after pros would have stopped | 36% / 44% | |
| 2 1:17 | Galil AR | 356 | fired while moving (214 u/s), too fast to be accurate - stop first | 1/23 | killed them; 7 bullets after pros would have stopped | 7% / 53% | |
| 3 1:33 | Desert Eagle | 1602 | fine - pros would have fired it too | 1/1 | 37% / 37% | ||
| 3 1:32 | Desert Eagle | 1598 | fine - pros would have fired it too | 1/2 | killed them | 15% / 32% | |
| 3 0:54 | Desert Eagle | 1717 | fine - pros would have fired it too | 1/1 | killed them | 62% / 62% | |
| 6 1:32 | AWP | 1516 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 11% / 82% | |
| 7 0:43 | AK-47 | 2132 | fine - pros would have fired it too | 1/1 | killed them | 61% / 61% | |
| 8 1:47 | Desert Eagle | 1014 | fired while moving (84 u/s), too fast to be accurate - stop first | 0/1 | 20% / 43% | ||
| 9 1:26 | AK-47 | 2037 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 55% / 55% | |
| 10 1:17 | AK-47 | 1075 | fired while moving (215 u/s), too fast to be accurate - stop first | 0/6 | 12% / 58% | ||
| 11 1:14 | AK-47 | 495 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/6 | killed them | 22% / 58% | |
| 12 1:08 | AK-47 | 461 | fine - pros would have fired it too | 1/1 | killed them | 74% / 74% | |
| 13 1:37 | Dual Berettas | 908 | fired while moving (207 u/s), too fast to be accurate - stop first | 2/7 | killed them | 36% / 57% | |
| 13 1:25 | Dual Berettas | 799 | fired while moving (229 u/s), too fast to be accurate - stop first | 1/10 | 6% / 39% | ||
| 14 1:38 | Desert Eagle | 294 | fine - pros would have fired it too | 3/5 | killed them | 49% / 51% | |
| 15 1:20 | MP7 | 1381 | fired while moving (84 u/s), too fast to be accurate - stop first | 2/12 | cut short (a death, a reload); 4 bullets after pros would have stopped | 53% / 65% | |
| 16 1:20 | M4A1-S | 691 | fired while moving (124 u/s), too fast to be accurate - stop first | 2/9 | killed them | 36% / 64% | |
| 18 1:39 | AK-47 | 133 | fired while moving (210 u/s), too fast to be accurate - stop first | 6/17 | cut short (a death, a reload) | 23% / 51% | |
| 21 1:28 | M4A1-S | 515 | fired while moving (225 u/s), too fast to be accurate - stop first | 7/19 | killed them | 4% / 49% | |
| 22 0:53 | M4A1-S | 794 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 67% / 67% | |
| 22 0:53 | M4A1-S | 777 | fine - pros would have fired it too | 1/2 | killed them | 62% / 62% | |
| 22 0:52 | M4A1-S | 316 | fine - pros would have fired it too | 7/16 | killed them | 49% / 50% | |
| 22 0:42 | M4A1-S | 515 | fired while moving (85 u/s), too fast to be accurate - stop first | 0/19 | 6 bullets after pros would have stopped | 3% / 53% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
