Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 33 | 33% |
| AK-47 | 19 | 53% |
| USP-S | 16 | 56% |
| Glock-18 | 13 | 31% |
| Desert Eagle | 12 | 8% |
| Galil AR | 10 | 10% |
| AWP | 7 | 71% |
| SSG 08 | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/101 | 10 1:26 | 4 kills (AWP ×4), in 10.1 s CT | 10.6 |
| 38/101 | 24 0:49 | 2 kills (AWP ×2), 1 headshot, in 23.4 s T | 1.4 |
| 42/101 | 6 1:34 | 1 kill (Scout), 1 headshot CT | 1.0 |
| 44/101 | 7 0:24 | 1 kill (AK-47), 1 headshot CT | 1.0 |
| 63/101 | 19 0:53 | 1 kill (AK-47) T | 0.2 |
| 64/101 | 1 1:29 | 2 kills (USP-S ×2), all headshots, in 10.4 s CT | 0.2 |
| 66/101 | 2 1:19 | 1 kill (Deagle), 1 headshot CT | 0.1 |
| 69/101 | 14 bomb 0:34 | 1 kill (AK-47) T | 0.0 |
| 84/101 | 9 1:09 | 2 kills (M4A1-S ×2), in 33 s CT | -1.1 |
| 94/101 | 13 1:28 | 1 kill (Glock), 1 headshot T | -1.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 5 1:08 | 1v4 before the plant CT · 100 HP · Long A | lost - died in the first fight · saw each other |
| 19 1:14 | 1v4 before the plant T · 100 HP · Outside Long | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
6 flashes: 1 good, 0 weak, 4 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 7 1:31 | misled a peek | barely blinded morality 0.8 s (0.1 s white) the enemy was barely blinded, and Kudoox peeked morality 1.7 s after the pop; got hit first |
| 15 1:49 | good | blinded Agnostic 3.8 s (1.1 s white) |
| 19 0:43 | wasted | barely blinded 山人扣乂闩 1.0 s (0.1 s white); blinded themselves 3.0 s holding Long A - safe |
| 20 1:43 | wasted | no enemy blinded for long |
| 23 1:45 | wasted | no enemy blinded for long; blinded KAWASAKI 3.5 s on the move through Upper Tunnel - safe |
| 24 1:24 | wasted | no enemy blinded for long |
Throws
20 grenades: 19 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 19 0:45 | exposed | a flash at Long A - seen by 1 enemy for 0.5 s, the nearest 1169 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:18 | CT Spawn | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 2 1:20 | Bombsite A | cover not used: 32 units away, they'd have seen only your head | killed them | ||
| 3 1:39 | Long A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 3 1:32 | Long A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 10 1:25 | Mid Doors | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 16 1:33 | Pit | standing: crouched, they'd have seen only your head; cover not used: 16 units away, they'd have seen only your head | died | ||
| 24 bomb 0:36 | Long A | cover not used: 16 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 2 of your 3 holds with a team-mate were real crossfires. You traded 3 of the 21 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:21 | trade | Dark Lord was killed 421 units away: you traded in 2,750 ms (pros: 1,641 ms) |
| 1 1:20 | hold | held with Kudoox, 294 units and 18° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 266 ms after Kudoox) |
| 1 1:20 | hold | held with Kudoox, 279 units and 15° apart as the enemy saw you: a real crossfire (the enemy saw you 1,547 ms after Kudoox) |
| 1 1:19 | trade | Kudoox was killed 365 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 1:37 | trade | VØLKITA was killed 862 units away: not traded within 5 s (pros: 625 ms) |
| 5 1:36 | trade | KAWASAKI was killed 644 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:08 | trade | VØLKITA was killed 640 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:23 | trade | Dark Lord was killed 1190 units away: you traded in 812 ms (pros: 625 ms) |
| 13 1:41 | trade | VØLKITA was killed 422 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 1:37 | trade | Dark Lord was killed 552 units away: not traded within 5 s (pros: 625 ms) |
| 15 1:43 | line of fire | stood in Kudoox's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 15 1:34 | trade | KAWASAKI was killed 333 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:35 | trade | Dark Lord was killed 768 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:34 | trade | Kudoox was killed 702 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:36 | trade | Kudoox was killed 920 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:19 | hold | held with KAWASAKI, 532 units and 43° apart as the enemy saw you: a real crossfire (the enemy saw you 1,203 ms after KAWASAKI) |
| 17 1:19 | trade | KAWASAKI was killed 458 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 1:40 | trade | Dark Lord was killed 641 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:42 | trade | KAWASAKI was killed 632 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:40 | trade | Dark Lord was killed 928 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:27 | trade | Kudoox was killed 140 units away: not traded within 5 s (pros: 625 ms) |
| 22 0:41 | line of fire | stood in Kudoox's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 22 0:39 | trade | VØLKITA was killed 492 units away: not traded within 5 s (pros: 1,641 ms) |
| 24 1:47 | trade | Dark Lord was killed 925 units away: not traded within 5 s (pros: 2,031 ms) |
| 24 1:43 | trade | Kudoox was killed 889 units away: not traded within 5 s (pros: 2,031 ms) |
| 24 0:51 | trade | KAWASAKI was killed 287 units away: you traded in 1,844 ms (pros: 1,641 ms) |
| 24 bomb 0:36 | peek together | peeked the same enemy as VØLKITA, 484 ms after them - late - your team-mate went first, as bait |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:29 | killed them | USP-S | 141 ms | 141 ms | 1.0° | ||
| 1 1:20 | killed them | USP-S | 359 ms | 1656 ms | 1.4° | ||
| 1 1:17 | hit by them | Glock-18 | 1000 ms | – | 6.1° | ||
| 1 1:15 | hit them | P2000 | 203 ms | – | 0.4° | ||
| 1 1:14 | hit by them | Glock-18 | 484 ms | – | 0.5° | ||
| 1 1:11 | killed by them | Glock-18 | 297 ms | 562 ms | 0.2° | ||
| 1 1:11 | hit them | P2000 | 406 ms | – | 0.5° | ||
| 2 1:29 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:19 | killed them | Desert Eagle | 1141 ms | 1141 ms | 8.7° | ||
| 2 1:15 | killed by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:39 | hit by them | Desert Eagle | 375 ms | – | 0.5° | ||
| 3 1:39 | hit them | M4A4 | 500 ms | – | 0.7° | ||
| 3 1:38 | hit them | M4A4 | 859 ms | – | 1.1° | ||
| 3 1:33 | killed by them | Desert Eagle | 1812 ms | 3266 ms | 1.0° | ||
| 3 1:32 | hit by them | Desert Eagle | 172 ms | – | 1.2° | ||
| 4 1:36 | hit by them | AK-47 | 312 ms | – | 1.1° | ||
| 4 1:34 | killed by them | AK-47 | 375 ms | 375 ms | 1.7° | ||
| 5 bomb 0:38 | killed by them | AK-47 | 422 ms | 922 ms | 5.7° | ||
| 5 bomb 0:38 | hit them | P2000 | 500 ms | – | 8.4° | ||
| 6 1:34 | killed them | SSG 08 | 188 ms | 188 ms | 0.2° | ||
| 7 0:24 | killed them | AK-47 | 188 ms | 281 ms | 0.4° | ||
| 7 bomb 0:34 | killed by them | AK-47 | 297 ms | 594 ms | 2.6° | ||
| 9 1:11 | killed them | M4A1-S | 484 ms | 2656 ms | 1.2° | ||
| 9 1:10 | hit by them | Desert Eagle | 1438 ms | – | 0.6° | ||
| 9 0:36 | killed them | M4A1-S | 406 ms | 406 ms | 13.2° | ||
| 10 1:26 | killed them | AWP | 375 ms | 375 ms | 0.6° | ||
| 10 1:22 | killed them | AWP | 1641 ms | 1641 ms | 1.4° | ||
| 10 1:19 | killed them | AWP | 438 ms | 438 ms | 0.8° | ||
| 10 1:16 | killed them | AWP | 1156 ms | 1156 ms | 2.6° | ||
| 11 1:26 | hit by them | AK-47 | 422 ms | – | 1.8° | ||
| 11 1:19 | killed by them | AK-47 | 484 ms | 688 ms | 1.4° | ||
| 12 1:16 | hit by them | Glock-18 | 1938 ms | – | 6.8° | ||
| 12 1:16 | killed by them | AK-47 | 641 ms | 750 ms | 1.6° | ||
| 13 1:29 | killed them | Glock-18 | 188 ms | 1172 ms | 2.9° | ||
| 13 1:27 | hit by them | P2000 | 281 ms | – | 2.0° | ||
| 13 1:26 | hit them | Glock-18 | 453 ms | – | 13.8° | ||
| 13 1:24 | hit by them | Dual Berettas | 469 ms | – | 5.3° | ||
| 13 bomb 0:37 | killed by them | USP-S | 828 ms | 828 ms | 10.9° | ||
| 14 1:37 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 bomb 0:34 | killed them | AK-47 | 688 ms | 891 ms | 48.6° | ||
| 15 1:44 | hit by them | Desert Eagle | 344 ms | – | 3.1° | ||
| 15 1:44 | hit them | AK-47 | 547 ms | – | 2.9° | ||
| 16 1:32 | killed by them | FAMAS | 609 ms | 938 ms | 8.1° | ||
| 16 1:32 | hit them | AK-47 | 750 ms | – | 1.4° | ||
| 17 1:18 | killed by them | M4A1-S | 328 ms | 531 ms | 3.1° | ||
| 18 1:38 | killed by them | AK-47 | 469 ms | 1266 ms | 21.9° | ||
| 19 0:53 | killed them | AK-47 | 328 ms | 422 ms | 3.3° | ||
| 19 0:53 | hit by them | M4A4 | 406 ms | – | 9.6° | ||
| 19 0:40 | killed by them | M4A4 | 250 ms | 250 ms | 1.1° | ||
| 20 1:36 | killed by them | AWP | 453 ms | 453 ms | 1.4° | ||
| 21 1:28 | hit them | Galil AR | 625 ms | – | 22.4° | ||
| 21 1:28 | killed by them | M4A1-S | 781 ms | 1375 ms | 2.5° | ||
| 22 0:39 | killed by them | USP-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:39 | hit by them | AWP | 609 ms | – | 6.0° | ||
| 24 0:49 | killed them | AWP | 406 ms | 406 ms | 0.4° | ||
| 24 bomb 0:36 | killed them | AWP | 562 ms | 562 ms | 6.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:20 | USP-S | 857 | fired while moving (114 u/s), too fast to be accurate - stop first | 4/6 | killed them | 23% / 54% | |
| 1 1:18 | USP-S | 900 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 0% / 50% | |
| 1 1:11 | USP-S | 1547 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 42% / 42% | |
| 2 1:20 | Desert Eagle | 456 | aim far off: your crosshair was about 2 player widths (64 units) off their body - get on target first | 1/3 | killed them | 2% / 52% | |
| 2 1:17 | Desert Eagle | 365 | fired while moving (164 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 2% / 42% | |
| 3 1:47 | M4A1-S | 1105 | fired while moving (91 u/s), too fast to be accurate - stop first | 0/3 | 49% / 78% | ||
| 3 1:39 | M4A1-S | 1309 | fine - pros would have fired it too | 1/2 | 51% / 55% | ||
| 3 1:38 | M4A1-S | 1508 | fine - pros would have fired it too | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 60% / 60% | |
| 3 1:38 | M4A1-S | 1509 | fine - pros would have fired it too | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 48% / 51% | |
| 3 1:37 | M4A1-S | 1509 | fine - pros would have fired it too | 1/3 | 48% / 48% | ||
| 3 1:32 | M4A1-S | 1598 | aim far off: your crosshair was about 2 player widths (59 units) off their body - get on target first | 0/2 | 2% / 56% | ||
| 4 1:44 | Desert Eagle | 1307 | fine - pros would have fired it too | 0/1 | 65% / 65% | ||
| 4 1:39 | Desert Eagle | 1455 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 20% / 31% | |
| 4 1:36 | Desert Eagle | 1420 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/2 | 13% / 36% | ||
| 5 bomb 0:38 | USP-S | 1004 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 27% / 38% | |
| 7 0:24 | AK-47 | 877 | fine - pros would have fired it too | 2/2 | killed them | 65% / 65% | |
| 7 bomb 0:36 | AK-47 | 621 | fine - pros would have fired it too | 0/2 | 49% / 49% | ||
| 7 bomb 0:35 | AK-47 | 604 | fired while moving (78 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 3% / 51% | |
| 9 1:11 | M4A1-S | 1102 | fine - pros would have fired it too | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 25% / 45% | |
| 9 1:11 | M4A1-S | 1117 | fine - pros would have fired it too | 1/5 | 37% / 50% | ||
| 9 1:10 | M4A1-S | 1141 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 57% / 57% | |
| 9 1:10 | M4A1-S | 1150 | fine - pros would have fired it too | 2/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 32% / 48% | |
| 9 1:09 | M4A1-S | 1149 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 1/2 | killed them | 15% / 48% | |
| 9 0:36 | M4A1-S | 252 | too soon: your crosshair was still moving onto them, about half a player's width (23 units) off - pros wait the split second it takes to get on target | 1/6 | killed them | 22% / 51% | |
| 10 1:26 | AWP | 1004 | fine - pros would have fired it too | 4/5 | killed them | 76% / 76% | |
| 11 1:25 | AWP | 1217 | fine - pros would have fired it too | 0/1 | 55% / 66% | ||
| 11 1:19 | AWP | 631 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 8% / 77% | |
| 13 1:29 | Glock-18 | 506 | fine - pros would have fired it too | 3/7 | killed them | 57% / 57% | |
| 13 1:26 | Glock-18 | 627 | fine - pros would have fired it too | 1/4 | 35% / 50% | ||
| 13 bomb 0:37 | Glock-18 | 591 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 29% / 47% | |
| 14 bomb 0:35 | AK-47 | 538 | fine - pros would have fired it too | 3/6 | killed them | 42% / 47% | |
| 15 1:44 | AK-47 | 1146 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 2/6 | 18% / 50% | ||
| 16 1:32 | AK-47 | 1604 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 60% / 60% | |
| 17 1:18 | Desert Eagle | 554 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 11% / 43% | |
| 19 0:53 | AK-47 | 599 | fine - pros would have fired it too | 2/5 | killed them | 61% / 61% | |
| 19 0:40 | AK-47 | 575 | fired while moving (94 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 3% / 51% | |
| 21 1:28 | Galil AR | 658 | fine - pros would have fired it too | 1/10 | cut short (a death, a reload) | 51% / 52% | |
| 23 1:39 | Glock-18 | 874 | fine - pros would have fired it too | 0/7 | cut short (a death, a reload) | 60% / 60% | |
| 24 0:49 | AWP | 1117 | fine - pros would have fired it too | 1/1 | killed them | 84% / 84% | |
| 24 bomb 0:36 | AWP | 1044 | fine - pros would have fired it too | 1/1 | killed them | 81% / 81% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
