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Dust II, tied 12-12 · Mon 26 Oct, 19:17

Shm1tzGold Nova III

The match

Aim

453 msTTD500 msTTK1.4°Crosshair↓38%1st bullet16%Spray15%Head81%Counter-strafe

Scoreboard

66ADR58%KAST

Positioning

Shots

14/40Rushed↓5/16Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S3333%
AK-471953%
USP-S1656%
Glock-181331%
Desert Eagle128%
Galil AR1010%
AWP771%
SSG 08250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/10110 1:26 4 kills (AWP ×4), in 10.1 s CT10.6
38/10124 0:49 2 kills (AWP ×2), 1 headshot, in 23.4 s T1.4
42/1016 1:34 1 kill (Scout), 1 headshot CT1.0
44/1017 0:24 1 kill (AK-47), 1 headshot CT1.0
63/10119 0:53 1 kill (AK-47) T0.2
64/1011 1:29 2 kills (USP-S ×2), all headshots, in 10.4 s CT0.2
66/1012 1:19 1 kill (Deagle), 1 headshot CT0.1
69/10114 bomb 0:34 1 kill (AK-47) T0.0
84/1019 1:09 2 kills (M4A1-S ×2), in 33 s CT-1.1
94/10113 1:28 1 kill (Glock), 1 headshot T-1.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
5 1:08 1v4 before the plant CT · 100 HP · Long Alost - died in the first fight · saw each other
19 1:14 1v4 before the plant T · 100 HP · Outside Longlost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
6 flashes: 1 good, 0 weak, 4 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
7 1:31 misled a peekbarely blinded morality 0.8 s (0.1 s white) the enemy was barely blinded, and Kudoox peeked morality 1.7 s after the pop; got hit first
15 1:49 goodblinded Agnostic 3.8 s (1.1 s white)
19 0:43 wastedbarely blinded 山人扣乂闩 1.0 s (0.1 s white); blinded themselves 3.0 s holding Long A - safe
20 1:43 wastedno enemy blinded for long
23 1:45 wastedno enemy blinded for long; blinded KAWASAKI 3.5 s on the move through Upper Tunnel - safe
24 1:24 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
20 grenades: 19 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
19 0:45 exposeda flash at Long A - seen by 1 enemy for 0.5 s, the nearest 1169 units away; a running throw

Positioning

In 7 of your 39 duels you showed more of yourself than you needed to (4 with cover close by you didn't use; 3 peeked too wide - two enemies saw you at once; 1 standing where crouching would have hidden you), mostly at Long A. Pros do that in about 1 duel in 16. You crouched in 6 of your 30 duels (20%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 9 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:18 山人扣乂闩CT Spawnpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
2 1:20 GlassPinnin @banditBombsite Acover not used: 32 units away, they'd have seen only your headkilled them
3 1:39 X4X4TUN4KLong Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
3 1:32 X4X4TUN4KLong Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
10 1:25 AgnosticMid Doorscover not used: 16 units away, they'd have seen only your headkilled them
16 1:33 AgnosticPitstanding: crouched, they'd have seen only your head; cover not used: 16 units away, they'd have seen only your headdied
24 bomb 0:36 AgnosticLong Acover not used: 16 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 2 of your 3 holds with a team-mate were real crossfires. You traded 3 of the 21 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:21 tradeDark Lord was killed 421 units away: you traded in 2,750 ms (pros: 1,641 ms)
1 1:20 holdheld with Kudoox, 294 units and 18° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 266 ms after Kudoox)
1 1:20 holdheld with Kudoox, 279 units and 15° apart as the enemy saw you: a real crossfire (the enemy saw you 1,547 ms after Kudoox)
1 1:19 tradeKudoox was killed 365 units away: not traded within 5 s (pros: 1,641 ms)
4 1:37 tradeVØLKITA was killed 862 units away: not traded within 5 s (pros: 625 ms)
5 1:36 tradeKAWASAKI was killed 644 units away: not traded within 5 s (pros: 2,031 ms)
5 1:08 tradeVØLKITA was killed 640 units away: not traded within 5 s (pros: 2,031 ms)
10 1:23 tradeDark Lord was killed 1190 units away: you traded in 812 ms (pros: 625 ms)
13 1:41 tradeVØLKITA was killed 422 units away: not traded within 5 s (pros: 1,641 ms)
14 1:37 tradeDark Lord was killed 552 units away: not traded within 5 s (pros: 625 ms)
15 1:43 line of firestood in Kudoox's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
15 1:34 tradeKAWASAKI was killed 333 units away: not traded within 5 s (pros: 1,641 ms)
16 1:35 tradeDark Lord was killed 768 units away: not traded within 5 s (pros: 2,031 ms)
16 1:34 tradeKudoox was killed 702 units away: not traded within 5 s (pros: 2,031 ms)
17 1:36 tradeKudoox was killed 920 units away: not traded within 5 s (pros: 2,031 ms)
17 1:19 holdheld with KAWASAKI, 532 units and 43° apart as the enemy saw you: a real crossfire (the enemy saw you 1,203 ms after KAWASAKI)
17 1:19 tradeKAWASAKI was killed 458 units away: not traded within 5 s (pros: 1,641 ms)
19 1:40 tradeDark Lord was killed 641 units away: not traded within 5 s (pros: 2,031 ms)
20 1:42 tradeKAWASAKI was killed 632 units away: not traded within 5 s (pros: 2,031 ms)
20 1:40 tradeDark Lord was killed 928 units away: not traded within 5 s (pros: 2,031 ms)
21 1:27 tradeKudoox was killed 140 units away: not traded within 5 s (pros: 625 ms)
22 0:41 line of firestood in Kudoox's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
22 0:39 tradeVØLKITA was killed 492 units away: not traded within 5 s (pros: 1,641 ms)
24 1:47 tradeDark Lord was killed 925 units away: not traded within 5 s (pros: 2,031 ms)
24 1:43 tradeKudoox was killed 889 units away: not traded within 5 s (pros: 2,031 ms)
24 0:51 tradeKAWASAKI was killed 287 units away: you traded in 1,844 ms (pros: 1,641 ms)
24 bomb 0:36 peek togetherpeeked the same enemy as VØLKITA, 484 ms after them - late - your team-mate went first, as bait

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:29 X4X4TUN4Kkilled themUSP-S141 ms141 ms1.0°
1 1:20 moralitykilled themUSP-S359 ms1656 ms1.4°
1 1:17 山人扣乂闩hit by themGlock-181000 ms–6.1°
1 1:15 山人扣乂闩hit themP2000203 ms–0.4°
1 1:14 山人扣乂闩hit by themGlock-18484 ms–0.5°
1 1:11 山人扣乂闩killed by themGlock-18297 ms562 ms0.2°
1 1:11 山人扣乂闩hit themP2000406 ms–0.5°
2 1:29 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
2 1:19 GlassPinnin @banditkilled themDesert Eagle1141 ms1141 ms8.7°
2 1:15 moralitykilled by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
3 1:39 X4X4TUN4Khit by themDesert Eagle375 ms–0.5°
3 1:39 X4X4TUN4Khit themM4A4500 ms–0.7°
3 1:38 山人扣乂闩hit themM4A4859 ms–1.1°
3 1:33 moralitykilled by themDesert Eagle1812 ms3266 ms1.0°
3 1:32 X4X4TUN4Khit by themDesert Eagle172 ms–1.2°
4 1:36 X4X4TUN4Khit by themAK-47312 ms–1.1°
4 1:34 X4X4TUN4Kkilled by themAK-47375 ms375 ms1.7°
5 bomb 0:38 GlassPinnin @banditkilled by themAK-47422 ms922 ms5.7°
5 bomb 0:38 GlassPinnin @bandithit themP2000500 ms–8.4°
6 1:34 山人扣乂闩killed themSSG 08188 ms188 ms0.2°
7 0:24 moralitykilled themAK-47188 ms281 ms0.4°
7 bomb 0:34 Agnostickilled by themAK-47297 ms594 ms2.6°
9 1:11 X4X4TUN4Kkilled themM4A1-S484 ms2656 ms1.2°
9 1:10 X4X4TUN4Khit by themDesert Eagle1438 ms–0.6°
9 0:36 山人扣乂闩killed themM4A1-S406 ms406 ms13.2°
10 1:26 X4X4TUN4Kkilled themAWP375 ms375 ms0.6°
10 1:22 Agnostickilled themAWP1641 ms1641 ms1.4°
10 1:19 山人扣乂闩killed themAWP438 ms438 ms0.8°
10 1:16 moralitykilled themAWP1156 ms1156 ms2.6°
11 1:26 Agnostichit by themAK-47422 ms–1.8°
11 1:19 Agnostickilled by themAK-47484 ms688 ms1.4°
12 1:16 X4X4TUN4Khit by themGlock-181938 ms–6.8°
12 1:16 山人扣乂闩killed by themAK-47641 ms750 ms1.6°
13 1:29 Agnostickilled themGlock-18188 ms1172 ms2.9°
13 1:27 X4X4TUN4Khit by themP2000281 ms–2.0°
13 1:26 X4X4TUN4Khit themGlock-18453 ms–13.8°
13 1:24 moralityhit by themDual Berettas469 ms–5.3°
13 bomb 0:37 X4X4TUN4Kkilled by themUSP-S828 ms828 ms10.9°
14 1:37 moralityhit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
14 bomb 0:34 山人扣乂闩killed themAK-47688 ms891 ms48.6°
15 1:44 Agnostichit by themDesert Eagle344 ms–3.1°
15 1:44 Agnostichit themAK-47547 ms–2.9°
16 1:32 Agnostickilled by themFAMAS609 ms938 ms8.1°
16 1:32 Agnostichit themAK-47750 ms–1.4°
17 1:18 山人扣乂闩killed by themM4A1-S328 ms531 ms3.1°
18 1:38 moralitykilled by themAK-47469 ms1266 ms21.9°
19 0:53 X4X4TUN4Kkilled themAK-47328 ms422 ms3.3°
19 0:53 X4X4TUN4Khit by themM4A4406 ms–9.6°
19 0:40 Agnostickilled by themM4A4250 ms250 ms1.1°
20 1:36 山人扣乂闩killed by themAWP453 ms453 ms1.4°
21 1:28 moralityhit themGalil AR625 ms–22.4°
21 1:28 moralitykilled by themM4A1-S781 ms1375 ms2.5°
22 0:39 moralitykilled by themUSP-S–––couldn't see them (a wallbang, a smoke) - not timed
23 1:39 山人扣乂闩hit by themAWP609 ms–6.0°
24 0:49 X4X4TUN4Kkilled themAWP406 ms406 ms0.4°
24 bomb 0:36 Agnostickilled themAWP562 ms562 ms6.1°

Shots

You fired 14 of your 40 first shots too soon: 8 before your crosshair was on them, 6 while moving. Pros fire about 4 in 10 too soon. You stopped 5 of 16 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 37% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:20 moralityUSP-S857fired while moving (114 u/s), too fast to be accurate - stop first4/6killed them23% / 54%
1 1:18 山人扣乂闩USP-S900fired while moving (240 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)0% / 50%
1 1:11 山人扣乂闩USP-S1547fine - pros would have fired it too1/1cut short (a death, a reload)42% / 42%
2 1:20 GlassPinnin @banditDesert Eagle456aim far off: your crosshair was about 2 player widths (64 units) off their body - get on target first1/3killed them2% / 52%
2 1:17 moralityDesert Eagle365fired while moving (164 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)2% / 42%
3 1:47 X4X4TUN4KM4A1-S1105fired while moving (91 u/s), too fast to be accurate - stop first0/349% / 78%
3 1:39 X4X4TUN4KM4A1-S1309fine - pros would have fired it too1/251% / 55%
3 1:38 山人扣乂闩M4A1-S1508fine - pros would have fired it too2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight60% / 60%
3 1:38 山人扣乂闩M4A1-S1509fine - pros would have fired it too2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight48% / 51%
3 1:37 山人扣乂闩M4A1-S1509fine - pros would have fired it too1/348% / 48%
3 1:32 moralityM4A1-S1598aim far off: your crosshair was about 2 player widths (59 units) off their body - get on target first0/22% / 56%
4 1:44 X4X4TUN4KDesert Eagle1307fine - pros would have fired it too0/165% / 65%
4 1:39 X4X4TUN4KDesert Eagle1455fine - pros would have fired it too0/1cut short (a death, a reload)20% / 31%
4 1:36 X4X4TUN4KDesert Eagle1420aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/213% / 36%
5 bomb 0:38 GlassPinnin @banditUSP-S1004fine - pros would have fired it too2/3cut short (a death, a reload)27% / 38%
7 0:24 moralityAK-47877fine - pros would have fired it too2/2killed them65% / 65%
7 bomb 0:36 AgnosticAK-47621fine - pros would have fired it too0/249% / 49%
7 bomb 0:35 AgnosticAK-47604fired while moving (78 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)3% / 51%
9 1:11 X4X4TUN4KM4A1-S1102fine - pros would have fired it too1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight25% / 45%
9 1:11 X4X4TUN4KM4A1-S1117fine - pros would have fired it too1/537% / 50%
9 1:10 X4X4TUN4KM4A1-S1141fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight57% / 57%
9 1:10 X4X4TUN4KM4A1-S1150fine - pros would have fired it too2/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight32% / 48%
9 1:09 X4X4TUN4KM4A1-S1149aim far off: your crosshair was about a player's width (27 units) off their body - get on target first1/2killed them15% / 48%
9 0:36 山人扣乂闩M4A1-S252too soon: your crosshair was still moving onto them, about half a player's width (23 units) off - pros wait the split second it takes to get on target1/6killed them22% / 51%
10 1:26 X4X4TUN4KAWP1004fine - pros would have fired it too4/5killed them76% / 76%
11 1:25 AgnosticAWP1217fine - pros would have fired it too0/155% / 66%
11 1:19 AgnosticAWP631aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first0/1cut short (a death, a reload)8% / 77%
13 1:29 AgnosticGlock-18506fine - pros would have fired it too3/7killed them57% / 57%
13 1:26 X4X4TUN4KGlock-18627fine - pros would have fired it too1/435% / 50%
13 bomb 0:37 X4X4TUN4KGlock-18591fine - pros would have fired it too0/3cut short (a death, a reload)29% / 47%
14 bomb 0:35 山人扣乂闩AK-47538fine - pros would have fired it too3/6killed them42% / 47%
15 1:44 AgnosticAK-471146aim far off: your crosshair was about a player's width (25 units) off their body - get on target first2/618% / 50%
16 1:32 AgnosticAK-471604fine - pros would have fired it too1/2cut short (a death, a reload)60% / 60%
17 1:18 山人扣乂闩Desert Eagle554aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/1cut short (a death, a reload)11% / 43%
19 0:53 X4X4TUN4KAK-47599fine - pros would have fired it too2/5killed them61% / 61%
19 0:40 AgnosticAK-47575fired while moving (94 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)3% / 51%
21 1:28 moralityGalil AR658fine - pros would have fired it too1/10cut short (a death, a reload)51% / 52%
23 1:39 山人扣乂闩Glock-18874fine - pros would have fired it too0/7cut short (a death, a reload)60% / 60%
24 0:49 X4X4TUN4KAWP1117fine - pros would have fired it too1/1killed them84% / 84%
24 bomb 0:36 AgnosticAWP1044fine - pros would have fired it too1/1killed them81% / 81%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.