Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 21 | 48% |
| MP9 | 11 | 9% |
| USP-S | 9 | 22% |
| P90 | 9 | 0% |
| MAC-10 | 8 | 0% |
| P250 | 7 | 86% |
| Five-SeveN | 7 | 29% |
| PP-Bizon | 6 | 33% |
| M4A4 | 5 | 80% |
| Dual Berettas | 4 | 25% |
| Glock-18 | 3 | 0% |
| Tec-9 | 2 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 29/101 | 7 bomb 0:26 | 1 kill (AK-47), a wallbang, 1 headshot CT | 1.8 |
| 79/101 | 20 1:28 | 1 kill (P250), 1 headshot T | -0.9 |
| 80/101 | 3 0:44 | 1 kill (AK-47) CT | -0.9 |
| 86/101 | 2 1:15 | 1 kill (P250) CT | -1.3 |
| 96/101 | 1 1:03 | 1 kill (USP-S), 1 headshot CT | -2.6 |
| 98/101 | 5 1:10 | 1 kill (Five-SeveN) CT | -3.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 1:04 | 1v2 before the plant CT · 82 HP · Extended A | lost - died later, after 1 kill · first fight won, saw each other |
| 3 0:54 | 1v3 before the plant CT · 100 HP · Extended A | lost - died later, after 1 kill · first fight won, saw each other |
| 7 bomb 0:34 | 1v2 after the plant CT · 100 HP · Short Stairs | won - defused it after 1 kill · first fight won, saw each other |
| 16 1:28 | 1v4 before the plant T · 100 HP · Outside Long | lost - died in the first fight · saw each other |
Flashes
14 flashes: 1 good, 1 weak, 11 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:17 | misled a peek | barely blinded GlassPinnin @bandit 1.6 s (0.1 s white), morality 0.8 s (0.1 s white) the enemy was barely blinded, and VØLKITA peeked morality 1.4 s after the pop; hit them first |
| 3 1:44 | wasted | no enemy blinded for long; blinded KAWASAKI 3.6 s on the move through Mid Doors - safe |
| 4 1:50 | wasted | no enemy blinded for long; blinded Kudoox 3.3 s on the move through Mid Doors - safe; blinded themselves 3.1 s on the move through Mid Doors - safe |
| 8 1:41 | wasted | no enemy blinded for long; blinded Dark Lord 3.0 s holding Mid Doors - safe |
| 10 1:43 | good | blinded Agnostic 4.7 s (1.9 s white) |
| 11 1:47 | wasted | no enemy blinded for long |
| 11 1:28 | wasted | barely blinded X4X4TUN4K 1.0 s (0.1 s white) |
| 12 1:46 | wasted | barely blinded X4X4TUN4K 1.3 s (0.1 s white); blinded KAWASAKI 1.3 s on the move through Mid Doors - safe |
| 14 1:48 | wasted | no enemy blinded for long |
| 15 1:44 | wasted | no enemy blinded for long |
| 17 1:47 | wasted | no enemy blinded for long |
| 23 1:39 | wasted | no enemy blinded for long; blinded themselves 5.3 s on the move through Upper Tunnel - safe |
| 24 1:34 | wasted | no enemy blinded for long |
| 24 0:36 | weak | barely blinded Agnostic 2.9 s (0.4 s white) |
Throws
37 grenades: 34 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 2 1:25 | exposed | an HE at CT Spawn - seen by 1 enemy for 1.2 s, the nearest 611 units away; a running throw |
| 10 1:31 | exposed | an HE at Bombsite B - seen by 1 enemy for 0.5 s, the nearest 627 units away, thrown in the open; a running throw |
| 14 1:39 | exposed | a smoke at Long A - seen by 1 enemy for 0.6 s, the nearest 690 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:18 | Extended A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 3 0:45 | Extended A | cover not used: 96 units away, they'd have seen only your head | killed them | ||
| 3 bomb 0:17 | Bombsite B | cover not used: 48 units away, they'd have seen only your head | died | ||
| 8 1:23 | Outside Long | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 19 1:24 | Long A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 22 0:39 | A Ramp | cover not used: 128 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 24 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 1 of the 14 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:20 | hold | held with Kudoox, 908 units and 52° apart as the enemy saw you: a real crossfire (the enemy saw you 1,797 ms after Kudoox) |
| 1 1:19 | trade | Kudoox was killed 818 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:11 | hold | held with Shm1tz, 547 units and 19° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 1 1:11 | trade | Shm1tz was killed 590 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:04 | trade | KAWASAKI was killed 425 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:15 | trade | Shm1tz was killed 443 units away: you traded in 797 ms (pros: 625 ms) |
| 3 1:25 | trade | Kudoox was killed 745 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 0:46 | hold | held with KAWASAKI, 743 units and 14° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 7 0:43 | hold | held with KAWASAKI, 811 units and 14° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 7 0:43 | trade | KAWASAKI was killed 839 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:22 | peek together | peeked the same enemy as KAWASAKI, 234 ms before them - a double peek |
| 9 1:49 | line of fire | stood in Kudoox's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 11 1:16 | trade | Kudoox was killed 924 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:37 | trade | Dark Lord was killed 497 units away: not traded within 5 s (pros: 625 ms) |
| 14 1:24 | in their way | stood between KAWASAKI and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 15 1:46 | line of fire | stood in Kudoox's line of fire while they fought, for 1,562 ms (pros: 188 ms at a time) |
| 15 1:42 | line of fire | stood in Kudoox's line of fire while they fought, for 625 ms (pros: 188 ms at a time) |
| 15 1:28 | trade | Shm1tz was killed 137 units away: not traded within 5 s (pros: 969 ms) |
| 21 1:27 | trade | Kudoox was killed 329 units away: not traded within 5 s (pros: 1,641 ms) |
| 21 1:27 | trade | Shm1tz was killed 214 units away: not traded within 5 s (pros: 969 ms) |
| 22 0:53 | trade | Dark Lord was killed 914 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:37 | trade | Shm1tz was killed 910 units away: not traded within 5 s (pros: 2,031 ms) |
| 24 1:43 | trade | Kudoox was killed 894 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:18 | hit them | P2000 | 391 ms | – | 2.4° | ||
| 1 1:17 | hit by them | Glock-18 | 922 ms | – | 15.2° | ||
| 1 1:03 | killed them | USP-S | 438 ms | 438 ms | 9.5° | ||
| 1 1:02 | killed by them | Glock-18 | 703 ms | 703 ms | 10.9° | ||
| 2 1:15 | killed them | P250 | 562 ms | 1250 ms | 14.1° | ||
| 2 1:14 | killed by them | AK-47 | 2031 ms | 2234 ms | 23.8° | ||
| 3 0:44 | killed them | AK-47 | 516 ms | 516 ms | 1.8° | ||
| 3 bomb 0:17 | killed by them | AK-47 | 672 ms | 969 ms | 10.6° | ||
| 4 1:38 | killed by them | AK-47 | 188 ms | 719 ms | 4.4° | ||
| 4 1:38 | hit them | MP9 | 297 ms | – | 4.1° | ||
| 5 1:12 | hit by them | AK-47 | 547 ms | – | 7.2° | ||
| 5 1:11 | killed them | Five-SeveN | 469 ms | 1578 ms | 1.7° | ||
| 5 1:08 | killed by them | AK-47 | 359 ms | 359 ms | 1.2° | ||
| 7 bomb 0:27 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 bomb 0:26 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:22 | hit them | AK-47 | 609 ms | – | 2.2° | ||
| 8 1:21 | killed by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 0:50 | hit them | AK-47 | 172 ms | – | 0.9° | ||
| 9 0:50 | killed by them | AK-47 | 188 ms | 188 ms | 0.5° | ||
| 10 1:28 | hit them | M4A4 | 62 ms | – | 4.4° | ||
| 10 1:28 | killed by them | Galil AR | 359 ms | 531 ms | 5.6° | ||
| 10 1:28 | hit them | M4A4 | 406 ms | – | 24.1° | ||
| 11 1:43 | hit by them | AK-47 | 125 ms | – | 12.7° | ||
| 11 1:14 | killed by them | AK-47 | 406 ms | 406 ms | 2.3° | ||
| 12 1:29 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:41 | killed by them | USP-S | 578 ms | 578 ms | 1.7° | ||
| 15 1:12 | killed by them | SSG 08 | 594 ms | 594 ms | 2.0° | ||
| 16 1:20 | hit them | AK-47 | 812 ms | – | 2.0° | ||
| 16 1:20 | killed by them | M4A1-S | 953 ms | 1156 ms | 5.5° | ||
| 17 1:46 | killed by them | AK-47 | 266 ms | 266 ms | 6.8° | ||
| 18 bomb 0:36 | killed by them | M4A1-S | 344 ms | 844 ms | 4.6° | ||
| 18 bomb 0:36 | hit them | PP-Bizon | 531 ms | – | 7.2° | ||
| 19 1:24 | killed by them | M4A1-S | 547 ms | 750 ms | 22.6° | ||
| 20 1:29 | hit by them | AK-47 | 453 ms | – | 10.0° | ||
| 20 1:28 | killed them | P250 | 578 ms | 578 ms | 40.8° | ||
| 20 1:25 | hit them | AK-47 | 891 ms | – | 52.8° | ||
| 20 1:25 | killed by them | AWP | 1531 ms | 1531 ms | 16.5° | ||
| 21 1:24 | hit them | AK-47 | 453 ms | – | 4.2° | ||
| 21 1:24 | killed by them | AWP | 469 ms | 469 ms | 3.4° | ||
| 22 0:42 | hit them | Dual Berettas | 109 ms | – | 6.5° | ||
| 22 0:39 | killed by them | M4A1-S | 484 ms | 578 ms | 2.1° | ||
| 23 1:31 | killed by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 bomb 0:36 | hit them | AK-47 | 94 ms | – | 2.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:18 | USP-S | 1241 | fired while moving (102 u/s), too fast to be accurate - stop first | 2/10 | 4% / 52% | ||
| 1 1:09 | USP-S | 1077 | fired while moving (148 u/s), too fast to be accurate - stop first | 0/1 | 1% / 37% | ||
| 2 1:15 | P250 | 382 | fired while moving (240 u/s), too fast to be accurate - stop first | 5/7 | killed them | 19% / 42% | |
| 3 0:44 | AK-47 | 1564 | fine - pros would have fired it too | 1/3 | killed them | 58% / 58% | |
| 4 1:38 | MP9 | 654 | fired while moving (196 u/s), too fast to be accurate - stop first | 1/11 | cut short (a death, a reload) | 4% / 52% | |
| 5 1:11 | Five-SeveN | 1284 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 3/9 | killed them | 10% / 34% | |
| 8 1:22 | AK-47 | 1260 | fired while moving (111 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 21% / 69% | |
| 8 1:22 | AK-47 | 1253 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 16% / 46% | |
| 8 1:22 | AK-47 | 1252 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 45% / 46% | |
| 9 0:50 | AK-47 | 938 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 56% / 56% | |
| 10 1:28 | M4A4 | 705 | fired while moving (168 u/s), too fast to be accurate - stop first | 4/5 | cut short (a death, a reload) | 4% / 48% | |
| 13 1:42 | Glock-18 | 792 | aim far off: your crosshair was about 2.5 player widths (75 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 1% / 37% | |
| 16 1:21 | AK-47 | 733 | fired while moving (90 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 12% / 50% | |
| 16 1:20 | AK-47 | 688 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 33% / 55% | |
| 17 1:46 | Tec-9 | 966 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 60% / 61% | |
| 18 bomb 0:36 | PP-Bizon | 498 | fine - pros would have fired it too | 2/6 | cut short (a death, a reload) | 72% / 72% | |
| 19 1:24 | MAC-10 | 647 | fired while moving (238 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 53% | |
| 20 1:29 | P250 | 108 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/5 | killed them | 24% / 50% | |
| 20 1:25 | AK-47 | 1107 | fine - pros would have fired it too | 3/4 | cut short (a death, a reload) | 49% / 49% | |
| 21 1:25 | AK-47 | 464 | fired while moving (204 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 3% / 48% | |
| 22 0:42 | Dual Berettas | 555 | fired while moving (97 u/s), too fast to be accurate - stop first | 1/11 | 1% / 51% | ||
| 22 0:39 | Dual Berettas | 474 | fired while moving (191 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 7% / 40% | |
| 23 1:32 | Glock-18 | 911 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 40% | |
| 24 bomb 0:36 | AK-47 | 844 | fired while moving (112 u/s), too fast to be accurate - stop first | 0/5 | 1% / 46% | ||
| 24 bomb 0:36 | AK-47 | 837 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 33% / 47% |
Fakes
You faked 0 of the 2 defuses you started with a T alive (0 of 2 when you were alone). Pros fake 56%, and 78% alone. You faked 0 of the 1 plant you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
