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Dust II, tied 12-12 · Mon 26 Oct, 19:17

VØLKITAGold Nova I

The match

Aim

453 msTTD578 msTTK4.2°Crosshair↓35%1st bullet12%Spray13%Head25%Counter-strafe

Scoreboard

35ADR50%KAST

Positioning

Shots

17/25Rushed↓5/9Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-472148%
MP9119%
USP-S922%
P9090%
MAC-1080%
P250786%
Five-SeveN729%
PP-Bizon633%
M4A4580%
Dual Berettas425%
Glock-1830%
Tec-920%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
29/1017 bomb 0:26 1 kill (AK-47), a wallbang, 1 headshot CT1.8
79/10120 1:28 1 kill (P250), 1 headshot T-0.9
80/1013 0:44 1 kill (AK-47) CT-0.9
86/1012 1:15 1 kill (P250) CT-1.3
96/1011 1:03 1 kill (USP-S), 1 headshot CT-2.6
98/1015 1:10 1 kill (Five-SeveN) CT-3.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 1:04 1v2 before the plant CT · 82 HP · Extended Alost - died later, after 1 kill · first fight won, saw each other
3 0:54 1v3 before the plant CT · 100 HP · Extended Alost - died later, after 1 kill · first fight won, saw each other
7 bomb 0:34 1v2 after the plant CT · 100 HP · Short Stairswon - defused it after 1 kill · first fight won, saw each other
16 1:28 1v4 before the plant T · 100 HP · Outside Longlost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
14 flashes: 1 good, 1 weak, 11 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:17 misled a peekbarely blinded GlassPinnin @bandit 1.6 s (0.1 s white), morality 0.8 s (0.1 s white) the enemy was barely blinded, and VØLKITA peeked morality 1.4 s after the pop; hit them first
3 1:44 wastedno enemy blinded for long; blinded KAWASAKI 3.6 s on the move through Mid Doors - safe
4 1:50 wastedno enemy blinded for long; blinded Kudoox 3.3 s on the move through Mid Doors - safe; blinded themselves 3.1 s on the move through Mid Doors - safe
8 1:41 wastedno enemy blinded for long; blinded Dark Lord 3.0 s holding Mid Doors - safe
10 1:43 goodblinded Agnostic 4.7 s (1.9 s white)
11 1:47 wastedno enemy blinded for long
11 1:28 wastedbarely blinded X4X4TUN4K 1.0 s (0.1 s white)
12 1:46 wastedbarely blinded X4X4TUN4K 1.3 s (0.1 s white); blinded KAWASAKI 1.3 s on the move through Mid Doors - safe
14 1:48 wastedno enemy blinded for long
15 1:44 wastedno enemy blinded for long
17 1:47 wastedno enemy blinded for long
23 1:39 wastedno enemy blinded for long; blinded themselves 5.3 s on the move through Upper Tunnel - safe
24 1:34 wastedno enemy blinded for long
24 0:36 weakbarely blinded Agnostic 2.9 s (0.4 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
37 grenades: 34 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 1:25 exposedan HE at CT Spawn - seen by 1 enemy for 1.2 s, the nearest 611 units away; a running throw
10 1:31 exposedan HE at Bombsite B - seen by 1 enemy for 0.5 s, the nearest 627 units away, thrown in the open; a running throw
14 1:39 exposeda smoke at Long A - seen by 1 enemy for 0.6 s, the nearest 690 units away; a running throw

Positioning

In 6 of your 27 duels you showed more of yourself than you needed to (3 peeked too wide - two enemies saw you at once; 3 with cover close by you didn't use), mostly at Extended A. Pros do that in about 1 duel in 16. You crouched in 3 of your 15 duels (20%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 15 fast peeks (7%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:18 GlassPinnin @banditExtended Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
3 0:45 moralityExtended Acover not used: 96 units away, they'd have seen only your headkilled them
3 bomb 0:17 X4X4TUN4KBombsite Bcover not used: 48 units away, they'd have seen only your headdied
8 1:23 AgnosticOutside Longpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
19 1:24 X4X4TUN4KLong Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
22 0:39 X4X4TUN4KA Rampcover not used: 128 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 24 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 1 of the 14 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:20 holdheld with Kudoox, 908 units and 52° apart as the enemy saw you: a real crossfire (the enemy saw you 1,797 ms after Kudoox)
1 1:19 tradeKudoox was killed 818 units away: not traded within 5 s (pros: 2,031 ms)
1 1:11 holdheld with Shm1tz, 547 units and 19° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
1 1:11 tradeShm1tz was killed 590 units away: not traded within 5 s (pros: 2,031 ms)
1 1:04 tradeKAWASAKI was killed 425 units away: not traded within 5 s (pros: 1,641 ms)
2 1:15 tradeShm1tz was killed 443 units away: you traded in 797 ms (pros: 625 ms)
3 1:25 tradeKudoox was killed 745 units away: not traded within 5 s (pros: 2,031 ms)
7 0:46 holdheld with KAWASAKI, 743 units and 14° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
7 0:43 holdheld with KAWASAKI, 811 units and 14° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
7 0:43 tradeKAWASAKI was killed 839 units away: not traded within 5 s (pros: 2,031 ms)
8 1:22 peek togetherpeeked the same enemy as KAWASAKI, 234 ms before them - a double peek
9 1:49 line of firestood in Kudoox's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
11 1:16 tradeKudoox was killed 924 units away: not traded within 5 s (pros: 2,031 ms)
14 1:37 tradeDark Lord was killed 497 units away: not traded within 5 s (pros: 625 ms)
14 1:24 in their waystood between KAWASAKI and an enemy they could see, for 188 ms (pros: 125 ms at a time)
15 1:46 line of firestood in Kudoox's line of fire while they fought, for 1,562 ms (pros: 188 ms at a time)
15 1:42 line of firestood in Kudoox's line of fire while they fought, for 625 ms (pros: 188 ms at a time)
15 1:28 tradeShm1tz was killed 137 units away: not traded within 5 s (pros: 969 ms)
21 1:27 tradeKudoox was killed 329 units away: not traded within 5 s (pros: 1,641 ms)
21 1:27 tradeShm1tz was killed 214 units away: not traded within 5 s (pros: 969 ms)
22 0:53 tradeDark Lord was killed 914 units away: not traded within 5 s (pros: 2,031 ms)
23 1:37 tradeShm1tz was killed 910 units away: not traded within 5 s (pros: 2,031 ms)
24 1:43 tradeKudoox was killed 894 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:18 GlassPinnin @bandithit themP2000391 ms–2.4°
1 1:17 GlassPinnin @bandithit by themGlock-18922 ms–15.2°
1 1:03 山人扣乂闩killed themUSP-S438 ms438 ms9.5°
1 1:02 GlassPinnin @banditkilled by themGlock-18703 ms703 ms10.9°
2 1:15 moralitykilled themP250562 ms1250 ms14.1°
2 1:14 Agnostickilled by themAK-472031 ms2234 ms23.8°
3 0:44 moralitykilled themAK-47516 ms516 ms1.8°
3 bomb 0:17 X4X4TUN4Kkilled by themAK-47672 ms969 ms10.6°
4 1:38 X4X4TUN4Kkilled by themAK-47188 ms719 ms4.4°
4 1:38 X4X4TUN4Khit themMP9297 ms–4.1°
5 1:12 山人扣乂闩hit by themAK-47547 ms–7.2°
5 1:11 山人扣乂闩killed themFive-SeveN469 ms1578 ms1.7°
5 1:08 X4X4TUN4Kkilled by themAK-47359 ms359 ms1.2°
7 bomb 0:27 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 bomb 0:26 Agnostickilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:22 Agnostichit themAK-47609 ms–2.2°
8 1:21 山人扣乂闩killed by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
9 0:50 山人扣乂闩hit themAK-47172 ms–0.9°
9 0:50 山人扣乂闩killed by themAK-47188 ms188 ms0.5°
10 1:28 moralityhit themM4A462 ms–4.4°
10 1:28 Agnostickilled by themGalil AR359 ms531 ms5.6°
10 1:28 Agnostichit themM4A4406 ms–24.1°
11 1:43 moralityhit by themAK-47125 ms–12.7°
11 1:14 moralitykilled by themAK-47406 ms406 ms2.3°
12 1:29 山人扣乂闩killed by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
13 1:41 X4X4TUN4Kkilled by themUSP-S578 ms578 ms1.7°
15 1:12 X4X4TUN4Kkilled by themSSG 08594 ms594 ms2.0°
16 1:20 moralityhit themAK-47812 ms–2.0°
16 1:20 moralitykilled by themM4A1-S953 ms1156 ms5.5°
17 1:46 Agnostickilled by themAK-47266 ms266 ms6.8°
18 bomb 0:36 山人扣乂闩killed by themM4A1-S344 ms844 ms4.6°
18 bomb 0:36 山人扣乂闩hit themPP-Bizon531 ms–7.2°
19 1:24 X4X4TUN4Kkilled by themM4A1-S547 ms750 ms22.6°
20 1:29 Agnostichit by themAK-47453 ms–10.0°
20 1:28 Agnostickilled themP250578 ms578 ms40.8°
20 1:25 山人扣乂闩hit themAK-47891 ms–52.8°
20 1:25 山人扣乂闩killed by themAWP1531 ms1531 ms16.5°
21 1:24 山人扣乂闩hit themAK-47453 ms–4.2°
21 1:24 山人扣乂闩killed by themAWP469 ms469 ms3.4°
22 0:42 moralityhit themDual Berettas109 ms–6.5°
22 0:39 X4X4TUN4Kkilled by themM4A1-S484 ms578 ms2.1°
23 1:31 Agnostickilled by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
24 bomb 0:36 Agnostichit themAK-4794 ms–2.8°

Shots

You fired 17 of your 25 first shots too soon: 13 while moving, 4 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 5 of 9 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 22% chance to hit; stopped, with your crosshair on them, 50%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:18 GlassPinnin @banditUSP-S1241fired while moving (102 u/s), too fast to be accurate - stop first2/104% / 52%
1 1:09 GlassPinnin @banditUSP-S1077fired while moving (148 u/s), too fast to be accurate - stop first0/11% / 37%
2 1:15 moralityP250382fired while moving (240 u/s), too fast to be accurate - stop first5/7killed them19% / 42%
3 0:44 moralityAK-471564fine - pros would have fired it too1/3killed them58% / 58%
4 1:38 X4X4TUN4KMP9654fired while moving (196 u/s), too fast to be accurate - stop first1/11cut short (a death, a reload)4% / 52%
5 1:11 山人扣乂闩Five-SeveN1284aim far off: your crosshair was about a player's width (25 units) off their body - get on target first3/9killed them10% / 34%
8 1:22 AgnosticAK-471260fired while moving (111 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight21% / 69%
8 1:22 AgnosticAK-471253aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight16% / 46%
8 1:22 AgnosticAK-471252fine - pros would have fired it too1/2cut short (a death, a reload)45% / 46%
9 0:50 山人扣乂闩AK-47938fine - pros would have fired it too1/1cut short (a death, a reload)56% / 56%
10 1:28 moralityM4A4705fired while moving (168 u/s), too fast to be accurate - stop first4/5cut short (a death, a reload)4% / 48%
13 1:42 X4X4TUN4KGlock-18792aim far off: your crosshair was about 2.5 player widths (75 units) off their body - get on target first0/2cut short (a death, a reload)1% / 37%
16 1:21 moralityAK-47733fired while moving (90 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight12% / 50%
16 1:20 moralityAK-47688fine - pros would have fired it too1/3cut short (a death, a reload)33% / 55%
17 1:46 AgnosticTec-9966fine - pros would have fired it too0/2cut short (a death, a reload)60% / 61%
18 bomb 0:36 山人扣乂闩PP-Bizon498fine - pros would have fired it too2/6cut short (a death, a reload)72% / 72%
19 1:24 X4X4TUN4KMAC-10647fired while moving (238 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 53%
20 1:29 AgnosticP250108aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/5killed them24% / 50%
20 1:25 山人扣乂闩AK-471107fine - pros would have fired it too3/4cut short (a death, a reload)49% / 49%
21 1:25 山人扣乂闩AK-47464fired while moving (204 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)3% / 48%
22 0:42 moralityDual Berettas555fired while moving (97 u/s), too fast to be accurate - stop first1/111% / 51%
22 0:39 X4X4TUN4KDual Berettas474fired while moving (191 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)7% / 40%
23 1:32 AgnosticGlock-18911fired while moving (240 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 40%
24 bomb 0:36 AgnosticAK-47844fired while moving (112 u/s), too fast to be accurate - stop first0/51% / 46%
24 bomb 0:36 AgnosticAK-47837fine - pros would have fired it too1/1cut short (a death, a reload)33% / 47%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 defuses you started with a T alive (0 of 2 when you were alone). Pros fake 56%, and 78% alone. You faked 0 of the 1 plant you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.