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Dust II, tied 12-12 · Mon 26 Oct, 19:17

KAWASAKIGold Nova III

The match

Aim

461 msTTD828 msTTK2.0°Crosshair↓29%1st bullet35%Spray17%Head68%Counter-strafe

Scoreboard

52ADR67%KAST

Positioning

Shots

12/24Rushed↓1/8Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MAC-101932%
AK-471436%
Desert Eagle1030%
AWP743%
USP-S520%
Dual Berettas425%
MP930%
SSG 08250%
MAG-72100%
XM1014250%
Tec-920%
M4A410%
Galil AR1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
9/1016 0:27 2 kills (AWP, Deagle), all headshots, in 11 s CT4.5
26/1013 1:22 2 kills (Scout ×2), a wallbang, 1 headshot, in 26.7 s CT2.1
32/10118 bomb 0:29 2 kills (MAC-10 ×2), 1 headshot, in 1 s T1.8
43/1017 1:47 1 kill (AWP), 1 headshot CT1.0
45/1018 1:33 1 kill (Zeus) CT1.0
75/1014 1:34 1 kill (MAG-7) CT-0.5
78/10115 1:41 1 kill (AK-47) T-0.8
83/10112 1:09 1 kill (AWP) CT-1.0
95/10114 bomb 0:40 2 kills (AK-47 ×2), 1 headshot, in 12.8 s T-2.4
97/1011 1:04 1 kill (USP-S), 1 headshot CT-2.7

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
12 1:16 1v3 before the plant CT · 93 HP · Bombsite Alost - died later, after 1 kill · first fight won, saw each other
21 1:24 1v3 before the plant T · 100 HP · Upper Tunnellost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
17 flashes: 7 good, 0 weak, 7 wasted, 3 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:41 goodblinded morality 3.4 s (0.7 s white)
4 1:39 goodblinded 山人扣乂闩 5.0 s (2.2 s white)
8 1:42 wastedbarely blinded morality 1.0 s (0.1 s white)
8 1:40 goodblinded morality 4.9 s (2.1 s white), 山人扣乂闩 3.7 s (1.0 s white)
9 1:41 goodblinded morality 4.3 s (1.5 s white)
9 1:39 goodblinded GlassPinnin @bandit 3.5 s (0.8 s white)
12 1:30 wastedno enemy blinded for long; blinded Kudoox 3.0 s holding Long A - safe
15 1:50 wastedno enemy blinded for long; blinded Kudoox 1.9 s on the move through T Spawn - safe; blinded VØLKITA 2.1 s on the move through Outside Long - safe
18 1:42 wastedno enemy blinded for long
18 bomb 0:32 blinded an enemy, but hurt the team tooblinded 山人扣乂闩 4.7 s (1.9 s white); blinded Kudoox 3.7 s on the move through Bombsite B - took damage 0.6 s after the pop
18 bomb 0:30 hurt the teambarely blinded 山人扣乂闩 2.6 s (0.3 s white); blinded Kudoox 3.8 s on the move through Bombsite B - an enemy could see them
19 1:31 goodblinded X4X4TUN4K 3.6 s (0.9 s white), 山人扣乂闩 3.0 s (0.5 s white); blinded VØLKITA 2.5 s holding Long A - safe
20 1:44 goodblinded Agnostic 4.8 s (1.9 s white); blinded themselves 1.7 s on the move through Upper Tunnel - safe Dark Lord peeked Agnostic 2.5 s after the pop - too early - the enemy had recovered; got hit first
21 1:27 wastedbarely blinded Agnostic 0.9 s (0.1 s white)
24 1:34 wastedno enemy blinded for long
24 1:25 wastedno enemy blinded for long
24 0:52 misled a peekbarely blinded morality 1.5 s (0.1 s white), X4X4TUN4K 1.1 s (0.1 s white) the enemy was barely blinded, and KAWASAKI peeked X4X4TUN4K 0.7 s after the pop; got hit first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
29 grenades: 27 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:41 exposeda flash at Long Doors - seen by 1 enemy for 1.1 s, the nearest 33 units away
8 1:47 exposeda smoke at Long A - seen by 1 enemy for 0.4 s, the nearest 1004 units away; a running throw

Positioning

In 2 of your 34 duels you showed more of yourself than you needed to (1 with cover close by you didn't use; 1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 6 of your 22 duels (27%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 15 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:06 AgnosticExtended Astanding: crouched, they'd have seen only your headkilled them
3 1:02 AgnosticBombsite Acover not used: 128 units away, they'd have seen only your headlived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 3 of 24 rounds. 1 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 15 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:11 tradeShm1tz was killed 770 units away: not traded within 5 s (pros: 2,031 ms)
1 1:08 line of firestood in VØLKITA's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
2 1:24 holdheld with Dark Lord, 212 units and 3° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
3 1:25 tradeKudoox was killed 635 units away: not traded within 5 s (pros: 2,031 ms)
3 1:12 line of firestood in VØLKITA's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
4 1:37 tradeVØLKITA was killed 959 units away: not traded within 5 s (pros: 2,031 ms)
4 1:34 tradeKudoox was killed 1000 units away: not traded within 5 s (pros: 2,031 ms)
7 1:47 holdheld with Dark Lord, 767 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 172 ms after Dark Lord)
10 1:36 holdheld with Kudoox, 939 units and 28° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
10 1:36 tradeKudoox was killed 939 units away: not traded within 5 s (pros: 2,031 ms)
12 1:37 tradeDark Lord was killed 586 units away: not traded within 5 s (pros: 2,031 ms)
12 1:31 tradeKudoox was killed 498 units away: not traded within 5 s (pros: 1,641 ms)
12 1:18 in their waystood between Shm1tz and an enemy they could see, for 312 ms (pros: 125 ms at a time)
12 1:16 tradeShm1tz was killed 191 units away: not traded within 5 s (pros: 969 ms)
13 1:41 tradeVØLKITA was killed 454 units away: not traded within 5 s (pros: 1,641 ms)
14 1:37 tradeDark Lord was killed 970 units away: not traded within 5 s (pros: 2,031 ms)
16 1:32 tradeShm1tz was killed 725 units away: not traded within 5 s (pros: 2,031 ms)
17 1:36 tradeKudoox was killed 744 units away: not traded within 5 s (pros: 2,031 ms)
17 1:19 holdheld with Shm1tz, 532 units and 43° apart as the enemy saw you: a real crossfire (the enemy saw you 1,203 ms before Shm1tz)
18 1:38 line of firestood in Shm1tz's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
22 0:53 tradeDark Lord was killed 457 units away: not traded within 5 s (pros: 1,641 ms)
23 1:40 peek togetherpeeked the same enemy as Shm1tz, 78 ms before them - a double peek
23 1:39 in their waystood between Shm1tz and an enemy they could see, for 250 ms (pros: 125 ms at a time)
24 1:47 tradeDark Lord was killed 948 units away: not traded within 5 s (pros: 2,031 ms)
24 1:43 tradeKudoox was killed 836 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:05 Agnostichit by themGlock-181266 ms–4.9°
1 1:04 GlassPinnin @banditkilled by themGlock-18312 ms703 ms4.4°
1 1:04 Agnostickilled themUSP-S2141 ms2141 ms1.2°
2 1:04 山人扣乂闩hit themDesert Eagle344 ms–1.8°
2 1:04 山人扣乂闩killed by themAK-47531 ms938 ms4.0°
3 1:22 山人扣乂闩killed themSSG 08328 ms328 ms1.1°
3 1:20 moralityhit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
3 1:17 moralityhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
3 1:12 Agnostichit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
3 1:01 Agnostichit by themDesert Eagle703 ms–1.8°
3 1:00 moralityhit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
3 0:56 Agnostickilled themSSG 08344 ms344 ms2.2°
3 0:54 moralitykilled by themDesert Eagle234 ms234 ms3.4°
4 1:34 moralitykilled themMAG-7484 ms1328 ms47.6°
4 1:33 山人扣乂闩killed by themAK-47469 ms469 ms10.2°
5 1:37 山人扣乂闩killed by themAK-47938 ms1438 ms38.0°
5 1:37 山人扣乂闩hit themXM1014750 ms–52.0°
6 0:27 X4X4TUN4Kkilled themAWP328 ms328 ms4.5°
6 0:16 GlassPinnin @banditkilled themDesert Eagle2375 ms2375 ms25.7°
7 1:47 X4X4TUN4Kkilled themAWP359 ms359 ms0.3°
7 0:45 Agnostichit by themAK-47359 ms–0.9°
7 0:43 moralitykilled by themAK-47656 ms656 ms1.2°
8 1:21 山人扣乂闩hit themDesert Eagle1047 ms–3.3°
8 1:20 山人扣乂闩killed by themDesert Eagle1438 ms2141 ms16.3°
9 1:36 GlassPinnin @banditkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:31 Agnostickilled by themAK-47375 ms375 ms1.9°
12 1:16 山人扣乂闩hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:11 山人扣乂闩hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:09 X4X4TUN4Kkilled themAWP359 ms359 ms1.6°
12 1:08 moralitykilled by themAK-47297 ms297 ms0.6°
14 bomb 0:40 moralitykilled themAK-47828 ms828 ms1.5°
14 bomb 0:27 X4X4TUN4Kkilled themAK-47438 ms938 ms0.6°
15 1:41 Agnostickilled themAK-47328 ms422 ms0.8°
15 1:37 X4X4TUN4Khit by themSSG 08344 ms–1.3°
15 1:34 X4X4TUN4Kkilled by themSSG 08297 ms297 ms0.3°
16 1:28 Agnostickilled by themFAMAS328 ms500 ms0.2°
17 1:19 山人扣乂闩killed by themM4A1-S297 ms500 ms6.3°
18 1:38 moralityhit by themAK-471344 ms–18.1°
18 1:35 Agnostichit by themAK-47375 ms–8.5°
18 bomb 0:29 X4X4TUN4Kkilled themMAC-10781 ms1078 ms16.4°
18 bomb 0:28 山人扣乂闩killed themMAC-10859 ms859 ms24.0°
19 1:14 山人扣乂闩killed by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
20 1:42 Agnostickilled by themAK-47219 ms219 ms3.0°
21 1:51 Agnostichit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
21 0:44 山人扣乂闩hit themGalil AR16 ms–1.3°
21 0:44 山人扣乂闩killed by themAWP266 ms266 ms3.8°
22 0:52 moralitykilled by themM4A1-S406 ms1812 ms6.5°
22 0:52 moralityhit themDual Berettas578 ms–5.1°
23 1:39 山人扣乂闩killed by themAWP688 ms688 ms6.1°
24 0:51 X4X4TUN4Kkilled by themAWP297 ms297 ms0.7°

Shots

You fired 12 of your 24 first shots too soon: 7 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 8 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 33% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:09 GlassPinnin @banditUSP-S878fine - pros would have fired it too0/243% / 45%
1 1:05 AgnosticUSP-S1394fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight20% / 37%
1 1:04 AgnosticUSP-S1407fired while moving (146 u/s), too fast to be accurate - stop first1/3killed them34% / 40%
2 1:18 山人扣乂闩Desert Eagle2091fine - pros would have fired it too0/153% / 53%
2 1:17 山人扣乂闩Desert Eagle2092fine - pros would have fired it too0/264% / 64%
2 1:04 山人扣乂闩Desert Eagle1090fired while moving (84 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)48% / 58%
6 0:27 X4X4TUN4KAWP403aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/1killed them50% / 79%
6 0:16 GlassPinnin @banditDesert Eagle591fine - pros would have fired it too1/1killed them62% / 62%
7 1:47 X4X4TUN4KAWP2093fine - pros would have fired it too1/1killed them66% / 66%
8 1:21 山人扣乂闩Desert Eagle873fine - pros would have fired it too1/4cut short (a death, a reload)19% / 38%
9 1:37 GlassPinnin @banditMP9353aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/10cut short (a death, a reload)14% / 57%
11 1:31 AgnosticM4A41590fired while moving (99 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)6% / 46%
12 1:18 X4X4TUN4KAWP1054fired while moving (44 u/s), too fast to be accurate - stop first0/22% / 66%
12 1:09 X4X4TUN4KAWP642fine - pros would have fired it too1/1killed them76% / 76%
14 bomb 0:40 moralityAK-47651fine - pros would have fired it too1/9killed them60% / 60%
14 bomb 0:27 X4X4TUN4KAK-47754aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first2/9killed them32% / 61%
15 1:41 AgnosticAK-471089fired while moving (192 u/s), too fast to be accurate - stop first2/7killed them29% / 80%
16 1:28 AgnosticAWP1482fine - pros would have fired it too0/1cut short (a death, a reload)41% / 62%
18 1:37 moralityTec-9168aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first0/62% / 48%
18 bomb 0:29 X4X4TUN4KMAC-10558fired while moving (240 u/s), too fast to be accurate - stop first5/14killed them3% / 47%
18 bomb 0:28 山人扣乂闩MAC-10698too soon: your crosshair was still moving onto them, about a player's width (38 units) off - pros wait the split second it takes to get on target1/13killed them6% / 47%
19 1:22 X4X4TUN4KAWP1518fine - pros would have fired it too0/238% / 61%
22 0:52 moralityDual Berettas317fine - pros would have fired it too3/928% / 43%
23 1:39 山人扣乂闩Desert Eagle699fired while moving (110 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)4% / 44%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.