Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MAC-10 | 19 | 32% |
| AK-47 | 14 | 36% |
| Desert Eagle | 10 | 30% |
| AWP | 7 | 43% |
| USP-S | 5 | 20% |
| Dual Berettas | 4 | 25% |
| MP9 | 3 | 0% |
| SSG 08 | 2 | 50% |
| MAG-7 | 2 | 100% |
| XM1014 | 2 | 50% |
| Tec-9 | 2 | 0% |
| M4A4 | 1 | 0% |
| Galil AR | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 9/101 | 6 0:27 | 2 kills (AWP, Deagle), all headshots, in 11 s CT | 4.5 |
| 26/101 | 3 1:22 | 2 kills (Scout ×2), a wallbang, 1 headshot, in 26.7 s CT | 2.1 |
| 32/101 | 18 bomb 0:29 | 2 kills (MAC-10 ×2), 1 headshot, in 1 s T | 1.8 |
| 43/101 | 7 1:47 | 1 kill (AWP), 1 headshot CT | 1.0 |
| 45/101 | 8 1:33 | 1 kill (Zeus) CT | 1.0 |
| 75/101 | 4 1:34 | 1 kill (MAG-7) CT | -0.5 |
| 78/101 | 15 1:41 | 1 kill (AK-47) T | -0.8 |
| 83/101 | 12 1:09 | 1 kill (AWP) CT | -1.0 |
| 95/101 | 14 bomb 0:40 | 2 kills (AK-47 ×2), 1 headshot, in 12.8 s T | -2.4 |
| 97/101 | 1 1:04 | 1 kill (USP-S), 1 headshot CT | -2.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 12 1:16 | 1v3 before the plant CT · 93 HP · Bombsite A | lost - died later, after 1 kill · first fight won, saw each other |
| 21 1:24 | 1v3 before the plant T · 100 HP · Upper Tunnel | lost - died in the first fight · saw each other |
Flashes
17 flashes: 7 good, 0 weak, 7 wasted, 3 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:41 | good | blinded morality 3.4 s (0.7 s white) |
| 4 1:39 | good | blinded 山人扣乂闩 5.0 s (2.2 s white) |
| 8 1:42 | wasted | barely blinded morality 1.0 s (0.1 s white) |
| 8 1:40 | good | blinded morality 4.9 s (2.1 s white), 山人扣乂闩 3.7 s (1.0 s white) |
| 9 1:41 | good | blinded morality 4.3 s (1.5 s white) |
| 9 1:39 | good | blinded GlassPinnin @bandit 3.5 s (0.8 s white) |
| 12 1:30 | wasted | no enemy blinded for long; blinded Kudoox 3.0 s holding Long A - safe |
| 15 1:50 | wasted | no enemy blinded for long; blinded Kudoox 1.9 s on the move through T Spawn - safe; blinded VØLKITA 2.1 s on the move through Outside Long - safe |
| 18 1:42 | wasted | no enemy blinded for long |
| 18 bomb 0:32 | blinded an enemy, but hurt the team too | blinded 山人扣乂闩 4.7 s (1.9 s white); blinded Kudoox 3.7 s on the move through Bombsite B - took damage 0.6 s after the pop |
| 18 bomb 0:30 | hurt the team | barely blinded 山人扣乂闩 2.6 s (0.3 s white); blinded Kudoox 3.8 s on the move through Bombsite B - an enemy could see them |
| 19 1:31 | good | blinded X4X4TUN4K 3.6 s (0.9 s white), 山人扣乂闩 3.0 s (0.5 s white); blinded VØLKITA 2.5 s holding Long A - safe |
| 20 1:44 | good | blinded Agnostic 4.8 s (1.9 s white); blinded themselves 1.7 s on the move through Upper Tunnel - safe Dark Lord peeked Agnostic 2.5 s after the pop - too early - the enemy had recovered; got hit first |
| 21 1:27 | wasted | barely blinded Agnostic 0.9 s (0.1 s white) |
| 24 1:34 | wasted | no enemy blinded for long |
| 24 1:25 | wasted | no enemy blinded for long |
| 24 0:52 | misled a peek | barely blinded morality 1.5 s (0.1 s white), X4X4TUN4K 1.1 s (0.1 s white) the enemy was barely blinded, and KAWASAKI peeked X4X4TUN4K 0.7 s after the pop; got hit first |
Throws
29 grenades: 27 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 1:41 | exposed | a flash at Long Doors - seen by 1 enemy for 1.1 s, the nearest 33 units away |
| 8 1:47 | exposed | a smoke at Long A - seen by 1 enemy for 0.4 s, the nearest 1004 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:06 | Extended A | standing: crouched, they'd have seen only your head | killed them | ||
| 3 1:02 | Bombsite A | cover not used: 128 units away, they'd have seen only your head | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 3 of 24 rounds. 1 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 15 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:11 | trade | Shm1tz was killed 770 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:08 | line of fire | stood in VØLKITA's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 2 1:24 | hold | held with Dark Lord, 212 units and 3° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 3 1:25 | trade | Kudoox was killed 635 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:12 | line of fire | stood in VØLKITA's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 4 1:37 | trade | VØLKITA was killed 959 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:34 | trade | Kudoox was killed 1000 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:47 | hold | held with Dark Lord, 767 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 172 ms after Dark Lord) |
| 10 1:36 | hold | held with Kudoox, 939 units and 28° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 10 1:36 | trade | Kudoox was killed 939 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:37 | trade | Dark Lord was killed 586 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:31 | trade | Kudoox was killed 498 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:18 | in their way | stood between Shm1tz and an enemy they could see, for 312 ms (pros: 125 ms at a time) |
| 12 1:16 | trade | Shm1tz was killed 191 units away: not traded within 5 s (pros: 969 ms) |
| 13 1:41 | trade | VØLKITA was killed 454 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 1:37 | trade | Dark Lord was killed 970 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:32 | trade | Shm1tz was killed 725 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:36 | trade | Kudoox was killed 744 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:19 | hold | held with Shm1tz, 532 units and 43° apart as the enemy saw you: a real crossfire (the enemy saw you 1,203 ms before Shm1tz) |
| 18 1:38 | line of fire | stood in Shm1tz's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 22 0:53 | trade | Dark Lord was killed 457 units away: not traded within 5 s (pros: 1,641 ms) |
| 23 1:40 | peek together | peeked the same enemy as Shm1tz, 78 ms before them - a double peek |
| 23 1:39 | in their way | stood between Shm1tz and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 24 1:47 | trade | Dark Lord was killed 948 units away: not traded within 5 s (pros: 2,031 ms) |
| 24 1:43 | trade | Kudoox was killed 836 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:05 | hit by them | Glock-18 | 1266 ms | – | 4.9° | ||
| 1 1:04 | killed by them | Glock-18 | 312 ms | 703 ms | 4.4° | ||
| 1 1:04 | killed them | USP-S | 2141 ms | 2141 ms | 1.2° | ||
| 2 1:04 | hit them | Desert Eagle | 344 ms | – | 1.8° | ||
| 2 1:04 | killed by them | AK-47 | 531 ms | 938 ms | 4.0° | ||
| 3 1:22 | killed them | SSG 08 | 328 ms | 328 ms | 1.1° | ||
| 3 1:20 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:17 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:12 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:01 | hit by them | Desert Eagle | 703 ms | – | 1.8° | ||
| 3 1:00 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 0:56 | killed them | SSG 08 | 344 ms | 344 ms | 2.2° | ||
| 3 0:54 | killed by them | Desert Eagle | 234 ms | 234 ms | 3.4° | ||
| 4 1:34 | killed them | MAG-7 | 484 ms | 1328 ms | 47.6° | ||
| 4 1:33 | killed by them | AK-47 | 469 ms | 469 ms | 10.2° | ||
| 5 1:37 | killed by them | AK-47 | 938 ms | 1438 ms | 38.0° | ||
| 5 1:37 | hit them | XM1014 | 750 ms | – | 52.0° | ||
| 6 0:27 | killed them | AWP | 328 ms | 328 ms | 4.5° | ||
| 6 0:16 | killed them | Desert Eagle | 2375 ms | 2375 ms | 25.7° | ||
| 7 1:47 | killed them | AWP | 359 ms | 359 ms | 0.3° | ||
| 7 0:45 | hit by them | AK-47 | 359 ms | – | 0.9° | ||
| 7 0:43 | killed by them | AK-47 | 656 ms | 656 ms | 1.2° | ||
| 8 1:21 | hit them | Desert Eagle | 1047 ms | – | 3.3° | ||
| 8 1:20 | killed by them | Desert Eagle | 1438 ms | 2141 ms | 16.3° | ||
| 9 1:36 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:31 | killed by them | AK-47 | 375 ms | 375 ms | 1.9° | ||
| 12 1:16 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:11 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:09 | killed them | AWP | 359 ms | 359 ms | 1.6° | ||
| 12 1:08 | killed by them | AK-47 | 297 ms | 297 ms | 0.6° | ||
| 14 bomb 0:40 | killed them | AK-47 | 828 ms | 828 ms | 1.5° | ||
| 14 bomb 0:27 | killed them | AK-47 | 438 ms | 938 ms | 0.6° | ||
| 15 1:41 | killed them | AK-47 | 328 ms | 422 ms | 0.8° | ||
| 15 1:37 | hit by them | SSG 08 | 344 ms | – | 1.3° | ||
| 15 1:34 | killed by them | SSG 08 | 297 ms | 297 ms | 0.3° | ||
| 16 1:28 | killed by them | FAMAS | 328 ms | 500 ms | 0.2° | ||
| 17 1:19 | killed by them | M4A1-S | 297 ms | 500 ms | 6.3° | ||
| 18 1:38 | hit by them | AK-47 | 1344 ms | – | 18.1° | ||
| 18 1:35 | hit by them | AK-47 | 375 ms | – | 8.5° | ||
| 18 bomb 0:29 | killed them | MAC-10 | 781 ms | 1078 ms | 16.4° | ||
| 18 bomb 0:28 | killed them | MAC-10 | 859 ms | 859 ms | 24.0° | ||
| 19 1:14 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:42 | killed by them | AK-47 | 219 ms | 219 ms | 3.0° | ||
| 21 1:51 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 0:44 | hit them | Galil AR | 16 ms | – | 1.3° | ||
| 21 0:44 | killed by them | AWP | 266 ms | 266 ms | 3.8° | ||
| 22 0:52 | killed by them | M4A1-S | 406 ms | 1812 ms | 6.5° | ||
| 22 0:52 | hit them | Dual Berettas | 578 ms | – | 5.1° | ||
| 23 1:39 | killed by them | AWP | 688 ms | 688 ms | 6.1° | ||
| 24 0:51 | killed by them | AWP | 297 ms | 297 ms | 0.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:09 | USP-S | 878 | fine - pros would have fired it too | 0/2 | 43% / 45% | ||
| 1 1:05 | USP-S | 1394 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 20% / 37% | |
| 1 1:04 | USP-S | 1407 | fired while moving (146 u/s), too fast to be accurate - stop first | 1/3 | killed them | 34% / 40% | |
| 2 1:18 | Desert Eagle | 2091 | fine - pros would have fired it too | 0/1 | 53% / 53% | ||
| 2 1:17 | Desert Eagle | 2092 | fine - pros would have fired it too | 0/2 | 64% / 64% | ||
| 2 1:04 | Desert Eagle | 1090 | fired while moving (84 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 48% / 58% | |
| 6 0:27 | AWP | 403 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/1 | killed them | 50% / 79% | |
| 6 0:16 | Desert Eagle | 591 | fine - pros would have fired it too | 1/1 | killed them | 62% / 62% | |
| 7 1:47 | AWP | 2093 | fine - pros would have fired it too | 1/1 | killed them | 66% / 66% | |
| 8 1:21 | Desert Eagle | 873 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 19% / 38% | |
| 9 1:37 | MP9 | 353 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/10 | cut short (a death, a reload) | 14% / 57% | |
| 11 1:31 | M4A4 | 1590 | fired while moving (99 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 6% / 46% | |
| 12 1:18 | AWP | 1054 | fired while moving (44 u/s), too fast to be accurate - stop first | 0/2 | 2% / 66% | ||
| 12 1:09 | AWP | 642 | fine - pros would have fired it too | 1/1 | killed them | 76% / 76% | |
| 14 bomb 0:40 | AK-47 | 651 | fine - pros would have fired it too | 1/9 | killed them | 60% / 60% | |
| 14 bomb 0:27 | AK-47 | 754 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 2/9 | killed them | 32% / 61% | |
| 15 1:41 | AK-47 | 1089 | fired while moving (192 u/s), too fast to be accurate - stop first | 2/7 | killed them | 29% / 80% | |
| 16 1:28 | AWP | 1482 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 41% / 62% | |
| 18 1:37 | Tec-9 | 168 | aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first | 0/6 | 2% / 48% | ||
| 18 bomb 0:29 | MAC-10 | 558 | fired while moving (240 u/s), too fast to be accurate - stop first | 5/14 | killed them | 3% / 47% | |
| 18 bomb 0:28 | MAC-10 | 698 | too soon: your crosshair was still moving onto them, about a player's width (38 units) off - pros wait the split second it takes to get on target | 1/13 | killed them | 6% / 47% | |
| 19 1:22 | AWP | 1518 | fine - pros would have fired it too | 0/2 | 38% / 61% | ||
| 22 0:52 | Dual Berettas | 317 | fine - pros would have fired it too | 3/9 | 28% / 43% | ||
| 23 1:39 | Desert Eagle | 699 | fired while moving (110 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 4% / 44% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
