Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 65 | 25% |
| M4A1-S | 21 | 48% |
| Desert Eagle | 14 | 29% |
| MP9 | 12 | 42% |
| USP-S | 7 | 29% |
| FAMAS | 5 | 20% |
| Glock-18 | 5 | 40% |
| MAC-10 | 5 | 40% |
| Nova | 3 | 100% |
| XM1014 | 2 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 10/101 | 6 1:31 | 2 kills (Deagle ×2), 1 headshot, in 21 s CT | 4.4 |
| 25/101 | 9 1:20 | 2 kills (AK-47 ×2), 1 headshot, in 6.3 s CT | 2.2 |
| 30/101 | 13 bomb 0:34 | 2 kills (Glock ×2), all headshots, in 0.5 s T | 1.8 |
| 33/101 | 2 1:12 | 1 kill (Deagle), 1 headshot CT | 1.7 |
| 37/101 | 8 1:21 | 2 kills (M4A1-S ×2), 1 headshot, in 1.3 s CT | 1.4 |
| 71/101 | 21 1:40 | 1 kill (AK-47), 1 headshot T | -0.2 |
| 72/101 | 18 bomb 0:35 | 1 kill (AK-47), 1 headshot T | -0.2 |
| 73/101 | 20 1:04 | 1 kill (AK-47), 1 headshot T | -0.3 |
| 87/101 | 11 1:18 | 1 kill (M4A1-S) CT | -1.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 20 1:25 | 1v2 before the plant T · 100 HP · Tunnel Stairs | won - killed both · first fight won, saw each other |
| 22 0:38 | 1v4 before the plant T · 100 HP · Long A | lost - died later |
| 23 1:30 | 1v3 before the plant T · 100 HP · Mid Doors | lost - died in the first fight · saw them first |
Flashes
28 flashes: 8 good, 2 weak, 15 wasted, 3 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 2 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:43 | wasted | no enemy blinded for long |
| 3 1:38 | wasted | no enemy blinded for long; blinded VØLKITA 1.7 s holding Catwalk - safe |
| 4 1:49 | wasted | no enemy blinded for long |
| 4 1:47 | good | blinded Agnostic 4.0 s (1.3 s white); blinded Shm1tz 3.7 s on the move through Middle - safe; blinded VØLKITA 3.3 s on the move through Middle - safe |
| 7 1:41 | wasted | no enemy blinded for long |
| 7 1:38 | wasted | no enemy blinded for long; blinded KAWASAKI 2.2 s holding Mid Doors - safe |
| 8 1:45 | wasted | no enemy blinded for long; blinded themselves 3.3 s holding A Ramp - safe |
| 8 1:39 | wasted | no enemy blinded for long; blinded Dark Lord 2.8 s holding Mid Doors - safe; blinded VØLKITA 3.0 s on the move through Catwalk - safe |
| 9 1:39 | wasted | no enemy blinded for long |
| 9 1:37 | wasted | no enemy blinded for long; blinded themselves 2.2 s on the move through Short Stairs - safe; blinded Dark Lord 1.9 s holding Mid Doors - safe |
| 10 1:44 | wasted | no enemy blinded for long |
| 10 1:41 | wasted | no enemy blinded for long; blinded KAWASAKI 2.0 s on the move through Long Doors - safe; blinded Shm1tz 2.3 s on the move through Mid Doors - safe |
| 11 1:45 | wasted | no enemy blinded for long; blinded Dark Lord 4.1 s holding Long A - safe |
| 11 1:42 | wasted | no enemy blinded for long |
| 12 1:37 | good | blinded X4X4TUN4K 4.7 s (1.9 s white), morality 4.2 s (1.4 s white), 山人扣乂闩 4.1 s (1.4 s white); blinded KAWASAKI 3.7 s holding Long A - safe |
| 12 1:34 | good | blinded 山人扣乂闩 4.2 s (1.4 s white), morality 3.2 s (0.6 s white); blinded KAWASAKI 3.6 s holding Long A - safe |
| 14 1:48 | good | blinded Agnostic 3.6 s (0.9 s white), morality 3.3 s (0.7 s white); blinded themselves 2.6 s on the move through Outside Long - safe Dark Lord peeked Agnostic 1.8 s after the pop - too early - the enemy had recovered; got hit first |
| 14 1:46 | weak | barely blinded Agnostic 2.8 s (0.4 s white) |
| 14 1:24 | good | blinded 山人扣乂闩 4.9 s (2.1 s white), morality 4.7 s (1.9 s white); blinded Shm1tz 3.7 s holding Long A - safe |
| 16 1:49 | wasted | no enemy blinded for long |
| 16 1:45 | wasted | no enemy blinded for long |
| 17 1:49 | good | blinded Agnostic 3.3 s (0.7 s white) VØLKITA peeked Agnostic 2.7 s after the pop - too early - the enemy had recovered; got hit first |
| 18 1:36 | weak | barely blinded morality 2.8 s (0.4 s white); blinded KAWASAKI 2.3 s on the move through Bombsite B - safe |
| 18 1:31 | blinded an enemy, but hurt the team too | blinded 山人扣乂闩 4.0 s (1.2 s white); blinded themselves 1.1 s on the move through Upper Tunnel - ran into a fight; blinded Dark Lord 4.5 s on the move through Bombsite B - safe |
| 19 1:48 | good | blinded 山人扣乂闩 3.7 s (1.0 s white) |
| 21 1:44 | misled a peek | barely blinded Agnostic 2.5 s (0.3 s white) the enemy was barely blinded, and Dark Lord peeked Agnostic 2.0 s after the pop; got hit first |
| 21 1:33 | good | blinded 山人扣乂闩 4.5 s (1.7 s white); blinded themselves 4.8 s on the move through Mid Doors - safe |
| 24 1:45 | misled a peek | barely blinded X4X4TUN4K 1.5 s (0.1 s white); blinded Dark Lord 2.3 s holding Top Mid - safe the enemy was barely blinded, and Kudoox peeked X4X4TUN4K 1.0 s after the pop; hit them first |
Throws
47 grenades: 44 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Long Doors (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 14 1:34 | exposed | an HE at Long A - seen by 1 enemy for 0.8 s, the nearest 699 units away; a running throw |
| 16 1:41 | exposed | an HE at Long Doors - seen by 1 enemy for 1.2 s, the nearest 1127 units away; a running throw |
| 16 1:38 | exposed | a molotov at Long Doors - seen by 1 enemy for 2.6 s, the nearest 1134 units away, thrown in the open; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 1:16 | Extended A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 2 1:12 | Extended A | standing: crouched, they'd have seen only your head | killed them | ||
| 3 1:25 | A Ramp | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 16 1:36 | Long A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 24 1:44 | Top Mid | cover not used: 48 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 24 rounds. 3 of your 4 holds with a team-mate were real crossfires. You traded 6 of the 25 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:20 | hold | held with Shm1tz, 294 units and 18° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 266 ms before Shm1tz) |
| 1 1:20 | hold | held with VØLKITA, 908 units and 52° apart as the enemy saw you: a real crossfire (the enemy saw you 1,797 ms before VØLKITA) |
| 1 1:20 | hold | held with Shm1tz, 279 units and 15° apart as the enemy saw you: a real crossfire (the enemy saw you 1,547 ms before Shm1tz) |
| 2 1:24 | hold | held with Dark Lord, 948 units and 23° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 2 1:14 | trade | VØLKITA was killed 1056 units away: you traded in 1,875 ms (pros: 625 ms) |
| 3 1:32 | trade | Shm1tz was killed 813 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:37 | trade | VØLKITA was killed 238 units away: not traded within 5 s (pros: 969 ms) |
| 4 1:36 | hold | held with Shm1tz, 818 units and 25° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 4 1:34 | trade | Shm1tz was killed 717 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:11 | trade | Dark Lord was killed 1364 units away: you traded in 312 ms (pros: 625 ms) |
| 8 1:21 | trade | VØLKITA was killed 133 units away: you traded in 2,062 ms (pros: 969 ms) |
| 8 1:21 | peek together | peeked the same enemy as KAWASAKI, 500 ms after them - late - your team-mate went first, as bait |
| 8 1:20 | trade | KAWASAKI was killed 369 units away: you traded in 219 ms (pros: 625 ms) |
| 11 1:18 | trade | Shm1tz was killed 397 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:37 | trade | Dark Lord was killed 808 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:41 | trade | VØLKITA was killed 288 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 bomb 0:37 | trade | Shm1tz was killed 615 units away: you traded in 2,828 ms (pros: 2,031 ms) |
| 14 1:37 | trade | Dark Lord was killed 553 units away: not traded within 5 s (pros: 625 ms) |
| 15 1:34 | trade | KAWASAKI was killed 341 units away: not traded within 5 s (pros: 625 ms) |
| 15 1:28 | trade | Shm1tz was killed 195 units away: not traded within 5 s (pros: 969 ms) |
| 15 1:12 | trade | VØLKITA was killed 803 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:36 | peek together | peeked the same enemy as Dark Lord, 719 ms after them - late - your team-mate went first, as bait |
| 16 1:35 | trade | Dark Lord was killed 117 units away: not traded within 5 s (pros: 625 ms) |
| 17 1:46 | trade | VØLKITA was killed 767 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 bomb 0:37 | hold | held with Dark Lord, 582 units and 58° apart as the enemy saw you: a real crossfire (the enemy saw you 1,281 ms after Dark Lord) |
| 18 bomb 0:36 | trade | Dark Lord was killed 537 units away: you traded in 969 ms (pros: 2,031 ms) |
| 19 1:40 | trade | Dark Lord was killed 619 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:23 | trade | VØLKITA was killed 621 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:25 | trade | VØLKITA was killed 789 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:27 | in their way | stood between Shm1tz and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 22 0:53 | trade | Dark Lord was killed 929 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 0:39 | trade | VØLKITA was killed 818 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 0:38 | trade | Shm1tz was killed 374 units away: not traded within 5 s (pros: 1,641 ms) |
| 24 1:47 | trade | Dark Lord was killed 655 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:20 | hit them | P2000 | 391 ms | – | 2.3° | ||
| 1 1:20 | hit by them | Glock-18 | 484 ms | – | 0.6° | ||
| 1 1:20 | hit by them | Glock-18 | 766 ms | – | 3.7° | ||
| 1 1:19 | killed by them | Glock-18 | 375 ms | 578 ms | 3.5° | ||
| 2 1:25 | hit by them | AK-47 | 328 ms | – | 0.4° | ||
| 2 1:16 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:15 | hit by them | Galil AR | 94 ms | – | 10.3° | ||
| 2 1:12 | killed them | Desert Eagle | 484 ms | 484 ms | 14.0° | ||
| 2 1:05 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:25 | hit them | AK-47 | 109 ms | – | 0.1° | ||
| 3 1:25 | killed by them | Desert Eagle | 312 ms | 312 ms | 0.3° | ||
| 4 1:46 | hit by them | AK-47 | 62 ms | – | 2.3° | ||
| 4 1:42 | hit them | MP9 | 531 ms | – | 30.3° | ||
| 4 1:42 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:34 | hit them | MP9 | 203 ms | – | 2.4° | ||
| 4 1:34 | killed by them | AK-47 | 406 ms | 406 ms | 3.0° | ||
| 5 1:32 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:26 | hit them | FAMAS | 125 ms | – | 0.2° | ||
| 5 1:23 | killed by them | AK-47 | 344 ms | 438 ms | 1.6° | ||
| 6 1:31 | killed them | Desert Eagle | 609 ms | 609 ms | 1.0° | ||
| 6 1:12 | hit them | Desert Eagle | 1609 ms | – | 1.4° | ||
| 6 1:10 | killed them | Desert Eagle | 422 ms | 422 ms | 1.5° | ||
| 7 1:29 | hit by them | AK-47 | 94 ms | – | 0.8° | ||
| 7 0:44 | killed by them | AK-47 | 266 ms | 359 ms | 5.9° | ||
| 8 1:21 | killed them | M4A1-S | 312 ms | 609 ms | 1.2° | ||
| 8 1:21 | hit by them | AK-47 | 594 ms | – | 3.3° | ||
| 8 1:19 | killed them | M4A1-S | 344 ms | 344 ms | 0.4° | ||
| 9 1:20 | killed them | AK-47 | 47 ms | 47 ms | 3.2° | ||
| 9 1:14 | killed them | AK-47 | 578 ms | 1125 ms | 0.7° | ||
| 9 1:14 | hit by them | AK-47 | 688 ms | – | 0.8° | ||
| 9 0:57 | killed by them | AK-47 | 453 ms | 656 ms | 13.3° | ||
| 9 0:57 | hit them | AK-47 | 500 ms | – | 32.0° | ||
| 10 1:36 | killed by them | Desert Eagle | 94 ms | 94 ms | 0.2° | ||
| 11 1:18 | killed them | M4A1-S | 344 ms | 656 ms | 4.9° | ||
| 11 1:16 | killed by them | AK-47 | 297 ms | 594 ms | 1.4° | ||
| 12 1:33 | hit them | M4A4 | 500 ms | – | 0.8° | ||
| 12 1:31 | killed by them | AWP | 281 ms | 281 ms | 5.0° | ||
| 13 1:40 | hit them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 bomb 0:34 | killed them | Glock-18 | 203 ms | 203 ms | 2.6° | ||
| 13 bomb 0:34 | killed them | Glock-18 | 719 ms | 719 ms | 1.5° | ||
| 14 bomb 0:29 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:34 | hit them | AK-47 | 234 ms | – | 1.3° | ||
| 15 1:07 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:06 | killed by them | SSG 08 | 250 ms | 250 ms | 1.9° | ||
| 16 1:34 | killed by them | FAMAS | 828 ms | 1453 ms | 15.4° | ||
| 17 1:36 | hit them | AK-47 | 109 ms | – | 2.4° | ||
| 17 1:36 | killed by them | AWP | 219 ms | 219 ms | 1.5° | ||
| 18 1:31 | hit them | MAC-10 | 375 ms | – | 8.2° | ||
| 18 bomb 0:35 | killed them | AK-47 | 438 ms | 438 ms | 3.7° | ||
| 18 bomb 0:31 | hit by them | Five-SeveN | 578 ms | – | 14.0° | ||
| 19 1:22 | killed by them | M4A1-S | 219 ms | 328 ms | 6.7° | ||
| 19 1:22 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:04 | hit by them | M4A4 | 562 ms | – | 4.5° | ||
| 20 1:04 | killed them | AK-47 | 625 ms | 625 ms | 1.7° | ||
| 21 1:40 | killed them | AK-47 | 297 ms | 484 ms | 12.1° | ||
| 21 1:28 | hit them | AK-47 | 359 ms | – | 2.2° | ||
| 21 1:28 | killed by them | M4A1-S | 812 ms | 1406 ms | 9.7° | ||
| 22 0:45 | hit them | Tec-9 | 156 ms | – | 1.3° | ||
| 22 0:38 | hit them | Tec-9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 0:37 | hit them | Tec-9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 0:36 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:28 | hit them | Nova | 469 ms | – | 5.8° | ||
| 23 1:26 | killed by them | M4A1-S | 1234 ms | 1438 ms | 53.0° | ||
| 24 1:44 | hit them | XM1014 | 344 ms | – | 2.0° | ||
| 24 1:44 | killed by them | M4A1-S | 422 ms | 922 ms | 2.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:21 | USP-S | 959 | fine - pros would have fired it too | 2/9 | cut short (a death, a reload) | 38% / 42% | |
| 2 1:28 | Desert Eagle | 1257 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/1 | 12% / 37% | ||
| 2 1:25 | Desert Eagle | 1253 | fine - pros would have fired it too | 0/1 | 27% / 33% | ||
| 2 1:15 | Desert Eagle | 1078 | aim far off: your crosshair was about 21.5 player widths (686 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 1% / 39% | |
| 2 1:12 | Desert Eagle | 1423 | fine - pros would have fired it too | 1/1 | killed them | 31% / 39% | |
| 2 1:05 | Desert Eagle | 1684 | fine - pros would have fired it too | 0/1 | 29% / 40% | ||
| 2 1:03 | Desert Eagle | 1688 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/2 | 11% / 34% | ||
| 3 1:29 | AK-47 | 1909 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/1 | 9% / 48% | ||
| 3 1:25 | AK-47 | 1965 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/1 | 19% / 55% | ||
| 3 1:25 | AK-47 | 1796 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 47% / 47% | |
| 4 1:42 | MP9 | 538 | fired while moving (220 u/s), too fast to be accurate - stop first | 4/28 | 1% / 48% | ||
| 4 1:34 | MP9 | 687 | fired while moving (240 u/s), too fast to be accurate - stop first | 3/7 | cut short (a death, a reload) | 16% / 52% | |
| 5 1:26 | FAMAS | 2133 | fine - pros would have fired it too | 1/1 | 33% / 48% | ||
| 5 1:26 | FAMAS | 2126 | fired while moving (93 u/s), too fast to be accurate - stop first | 0/1 | 7% / 46% | ||
| 5 1:24 | FAMAS | 2101 | fine - pros would have fired it too | 0/1 | 47% / 47% | ||
| 5 1:23 | FAMAS | 1286 | aim far off: your crosshair was about 2 player widths (62 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 1% / 45% | |
| 6 1:31 | Desert Eagle | 1512 | fine - pros would have fired it too | 1/1 | killed them | 44% / 44% | |
| 6 1:13 | Desert Eagle | 1341 | fine - pros would have fired it too | 1/3 | 20% / 34% | ||
| 6 1:10 | Desert Eagle | 1366 | fine - pros would have fired it too | 1/1 | killed them | 62% / 62% | |
| 7 1:21 | AK-47 | 1362 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | 25% / 50% | ||
| 7 0:45 | AK-47 | 1047 | aim far off: your crosshair was about 5.5 player widths (182 units) off their body - get on target first | 0/1 | 1% / 45% | ||
| 7 0:44 | AK-47 | 1061 | aim far off: your crosshair was about 2 player widths (61 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 60% | |
| 7 0:44 | AK-47 | 1065 | fired while moving (94 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 1% / 45% | |
| 8 1:21 | M4A1-S | 1359 | fine - pros would have fired it too | 2/8 | killed them | 52% / 52% | |
| 8 1:20 | M4A1-S | 572 | fine - pros would have fired it too | 1/7 | killed them | 68% / 68% | |
| 9 1:26 | AK-47 | 1085 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 0/1 | 10% / 59% | ||
| 9 1:22 | AK-47 | 1233 | aim far off: your crosshair was about 1.5 player widths (54 units) off their body - get on target first | 0/1 | 3% / 60% | ||
| 9 1:22 | AK-47 | 1236 | fired while moving (97 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 17% / 60% | |
| 9 1:22 | AK-47 | 1236 | fine - pros would have fired it too | 0/8 | 3 bullets after pros would have stopped | 41% / 47% | |
| 9 1:20 | AK-47 | 1235 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 1/4 | killed them | 8% / 54% | |
| 9 1:15 | AK-47 | 1213 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 59% / 59% | |
| 9 1:14 | AK-47 | 1213 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 61% / 61% | |
| 9 1:14 | AK-47 | 1213 | fine - pros would have fired it too | 3/6 | killed them | 66% / 66% | |
| 9 0:57 | AK-47 | 150 | fired while moving (112 u/s), too fast to be accurate - stop first | 2/3 | cut short (a death, a reload) | 1% / 53% | |
| 11 1:18 | M4A1-S | 944 | fine - pros would have fired it too | 4/9 | killed them | 48% / 48% | |
| 11 1:16 | M4A1-S | 1014 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 18% / 46% | |
| 12 1:33 | M4A1-S | 1076 | fired while moving (128 u/s), too fast to be accurate - stop first | 2/6 | 24% / 61% | ||
| 12 1:31 | M4A1-S | 1068 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 33% / 47% | |
| 13 bomb 0:34 | Glock-18 | 380 | fine - pros would have fired it too | 2/6 | killed them | 33% / 47% | |
| 14 bomb 0:36 | AK-47 | 1580 | aim far off: your crosshair was about 32.5 player widths (1043 units) off their body - get on target first | 0/2 | 1% / 48% | ||
| 14 bomb 0:31 | AK-47 | 1619 | fine - pros would have fired it too | 0/1 | 60% / 60% | ||
| 14 bomb 0:31 | AK-47 | 1604 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 60% / 60% | |
| 15 1:06 | AK-47 | 875 | aim far off: your crosshair was about 3 player widths (90 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 1% / 46% | |
| 16 1:34 | AK-47 | 911 | aim far off: your crosshair was about 16 player widths (516 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 48% | |
| 16 1:34 | AK-47 | 908 | aim far off: your crosshair was about 16 player widths (515 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 1% / 46% | |
| 17 1:36 | AK-47 | 589 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 48% / 48% | |
| 18 1:31 | MAC-10 | 794 | fired while moving (233 u/s), too fast to be accurate - stop first | 3/14 | 41% / 54% | ||
| 18 bomb 0:35 | AK-47 | 692 | fine - pros would have fired it too | 1/8 | killed them | 67% / 67% | |
| 18 bomb 0:31 | AK-47 | 555 | fired while moving (94 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 47% | |
| 19 1:23 | AK-47 | 456 | fired while moving (90 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 22% / 50% | |
| 20 1:04 | AK-47 | 829 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/6 | killed them | 20% / 50% | |
| 21 1:40 | AK-47 | 156 | fired while moving (211 u/s), too fast to be accurate - stop first | 2/6 | killed them | 44% / 62% | |
| 21 1:28 | AK-47 | 516 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 2/12 | cut short (a death, a reload) | 10% / 62% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
