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Dust II, tied 12-12 · Mon 26 Oct, 19:17

KudooxMaster Guardian I

The match

Aim

367 msTTD484 msTTK2.1°Crosshair↓20%1st bullet33%Spray24%Head78%Counter-strafe

Scoreboard

89ADR67%KAST

Positioning

Shots

30/53Rushed↓7/27Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-476525%
M4A1-S2148%
Desert Eagle1429%
MP91242%
USP-S729%
FAMAS520%
Glock-18540%
MAC-10540%
Nova3100%
XM10142100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
10/1016 1:31 2 kills (Deagle ×2), 1 headshot, in 21 s CT4.4
25/1019 1:20 2 kills (AK-47 ×2), 1 headshot, in 6.3 s CT2.2
30/10113 bomb 0:34 2 kills (Glock ×2), all headshots, in 0.5 s T1.8
33/1012 1:12 1 kill (Deagle), 1 headshot CT1.7
37/1018 1:21 2 kills (M4A1-S ×2), 1 headshot, in 1.3 s CT1.4
71/10121 1:40 1 kill (AK-47), 1 headshot T-0.2
72/10118 bomb 0:35 1 kill (AK-47), 1 headshot T-0.2
73/10120 1:04 1 kill (AK-47), 1 headshot T-0.3
87/10111 1:18 1 kill (M4A1-S) CT-1.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
20 1:25 1v2 before the plant T · 100 HP · Tunnel Stairswon - killed both · first fight won, saw each other
22 0:38 1v4 before the plant T · 100 HP · Long Alost - died later
23 1:30 1v3 before the plant T · 100 HP · Mid Doorslost - died in the first fight · saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
28 flashes: 8 good, 2 weak, 15 wasted, 3 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 2 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:43 wastedno enemy blinded for long
3 1:38 wastedno enemy blinded for long; blinded VØLKITA 1.7 s holding Catwalk - safe
4 1:49 wastedno enemy blinded for long
4 1:47 goodblinded Agnostic 4.0 s (1.3 s white); blinded Shm1tz 3.7 s on the move through Middle - safe; blinded VØLKITA 3.3 s on the move through Middle - safe
7 1:41 wastedno enemy blinded for long
7 1:38 wastedno enemy blinded for long; blinded KAWASAKI 2.2 s holding Mid Doors - safe
8 1:45 wastedno enemy blinded for long; blinded themselves 3.3 s holding A Ramp - safe
8 1:39 wastedno enemy blinded for long; blinded Dark Lord 2.8 s holding Mid Doors - safe; blinded VØLKITA 3.0 s on the move through Catwalk - safe
9 1:39 wastedno enemy blinded for long
9 1:37 wastedno enemy blinded for long; blinded themselves 2.2 s on the move through Short Stairs - safe; blinded Dark Lord 1.9 s holding Mid Doors - safe
10 1:44 wastedno enemy blinded for long
10 1:41 wastedno enemy blinded for long; blinded KAWASAKI 2.0 s on the move through Long Doors - safe; blinded Shm1tz 2.3 s on the move through Mid Doors - safe
11 1:45 wastedno enemy blinded for long; blinded Dark Lord 4.1 s holding Long A - safe
11 1:42 wastedno enemy blinded for long
12 1:37 goodblinded X4X4TUN4K 4.7 s (1.9 s white), morality 4.2 s (1.4 s white), 山人扣乂闩 4.1 s (1.4 s white); blinded KAWASAKI 3.7 s holding Long A - safe
12 1:34 goodblinded 山人扣乂闩 4.2 s (1.4 s white), morality 3.2 s (0.6 s white); blinded KAWASAKI 3.6 s holding Long A - safe
14 1:48 goodblinded Agnostic 3.6 s (0.9 s white), morality 3.3 s (0.7 s white); blinded themselves 2.6 s on the move through Outside Long - safe Dark Lord peeked Agnostic 1.8 s after the pop - too early - the enemy had recovered; got hit first
14 1:46 weakbarely blinded Agnostic 2.8 s (0.4 s white)
14 1:24 goodblinded 山人扣乂闩 4.9 s (2.1 s white), morality 4.7 s (1.9 s white); blinded Shm1tz 3.7 s holding Long A - safe
16 1:49 wastedno enemy blinded for long
16 1:45 wastedno enemy blinded for long
17 1:49 goodblinded Agnostic 3.3 s (0.7 s white) VØLKITA peeked Agnostic 2.7 s after the pop - too early - the enemy had recovered; got hit first
18 1:36 weakbarely blinded morality 2.8 s (0.4 s white); blinded KAWASAKI 2.3 s on the move through Bombsite B - safe
18 1:31 blinded an enemy, but hurt the team tooblinded 山人扣乂闩 4.0 s (1.2 s white); blinded themselves 1.1 s on the move through Upper Tunnel - ran into a fight; blinded Dark Lord 4.5 s on the move through Bombsite B - safe
19 1:48 goodblinded 山人扣乂闩 3.7 s (1.0 s white)
21 1:44 misled a peekbarely blinded Agnostic 2.5 s (0.3 s white) the enemy was barely blinded, and Dark Lord peeked Agnostic 2.0 s after the pop; got hit first
21 1:33 goodblinded 山人扣乂闩 4.5 s (1.7 s white); blinded themselves 4.8 s on the move through Mid Doors - safe
24 1:45 misled a peekbarely blinded X4X4TUN4K 1.5 s (0.1 s white); blinded Dark Lord 2.3 s holding Top Mid - safe the enemy was barely blinded, and Kudoox peeked X4X4TUN4K 1.0 s after the pop; hit them first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
47 grenades: 44 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Long Doors (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
14 1:34 exposedan HE at Long A - seen by 1 enemy for 0.8 s, the nearest 699 units away; a running throw
16 1:41 exposedan HE at Long Doors - seen by 1 enemy for 1.2 s, the nearest 1127 units away; a running throw
16 1:38 exposeda molotov at Long Doors - seen by 1 enemy for 2.6 s, the nearest 1134 units away, thrown in the open; a running throw

Positioning

In 5 of your 42 duels you showed more of yourself than you needed to (3 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use; 1 standing where crouching would have hidden you), mostly at Extended A. Pros do that in about 1 duel in 16. You crouched in 6 of your 32 duels (19%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 24 fast peeks (8%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 1:16 moralityExtended Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
2 1:12 AgnosticExtended Astanding: crouched, they'd have seen only your headkilled them
3 1:25 X4X4TUN4KA Ramppeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
16 1:36 AgnosticLong Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
24 1:44 X4X4TUN4KTop Midcover not used: 48 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 24 rounds. 3 of your 4 holds with a team-mate were real crossfires. You traded 6 of the 25 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:20 holdheld with Shm1tz, 294 units and 18° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 266 ms before Shm1tz)
1 1:20 holdheld with VØLKITA, 908 units and 52° apart as the enemy saw you: a real crossfire (the enemy saw you 1,797 ms before VØLKITA)
1 1:20 holdheld with Shm1tz, 279 units and 15° apart as the enemy saw you: a real crossfire (the enemy saw you 1,547 ms before Shm1tz)
2 1:24 holdheld with Dark Lord, 948 units and 23° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
2 1:14 tradeVØLKITA was killed 1056 units away: you traded in 1,875 ms (pros: 625 ms)
3 1:32 tradeShm1tz was killed 813 units away: not traded within 5 s (pros: 2,031 ms)
4 1:37 tradeVØLKITA was killed 238 units away: not traded within 5 s (pros: 969 ms)
4 1:36 holdheld with Shm1tz, 818 units and 25° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
4 1:34 tradeShm1tz was killed 717 units away: not traded within 5 s (pros: 2,031 ms)
6 1:11 tradeDark Lord was killed 1364 units away: you traded in 312 ms (pros: 625 ms)
8 1:21 tradeVØLKITA was killed 133 units away: you traded in 2,062 ms (pros: 969 ms)
8 1:21 peek togetherpeeked the same enemy as KAWASAKI, 500 ms after them - late - your team-mate went first, as bait
8 1:20 tradeKAWASAKI was killed 369 units away: you traded in 219 ms (pros: 625 ms)
11 1:18 tradeShm1tz was killed 397 units away: not traded within 5 s (pros: 1,641 ms)
12 1:37 tradeDark Lord was killed 808 units away: not traded within 5 s (pros: 2,031 ms)
13 1:41 tradeVØLKITA was killed 288 units away: not traded within 5 s (pros: 1,641 ms)
13 bomb 0:37 tradeShm1tz was killed 615 units away: you traded in 2,828 ms (pros: 2,031 ms)
14 1:37 tradeDark Lord was killed 553 units away: not traded within 5 s (pros: 625 ms)
15 1:34 tradeKAWASAKI was killed 341 units away: not traded within 5 s (pros: 625 ms)
15 1:28 tradeShm1tz was killed 195 units away: not traded within 5 s (pros: 969 ms)
15 1:12 tradeVØLKITA was killed 803 units away: not traded within 5 s (pros: 2,031 ms)
16 1:36 peek togetherpeeked the same enemy as Dark Lord, 719 ms after them - late - your team-mate went first, as bait
16 1:35 tradeDark Lord was killed 117 units away: not traded within 5 s (pros: 625 ms)
17 1:46 tradeVØLKITA was killed 767 units away: not traded within 5 s (pros: 2,031 ms)
18 bomb 0:37 holdheld with Dark Lord, 582 units and 58° apart as the enemy saw you: a real crossfire (the enemy saw you 1,281 ms after Dark Lord)
18 bomb 0:36 tradeDark Lord was killed 537 units away: you traded in 969 ms (pros: 2,031 ms)
19 1:40 tradeDark Lord was killed 619 units away: not traded within 5 s (pros: 2,031 ms)
19 1:23 tradeVØLKITA was killed 621 units away: not traded within 5 s (pros: 2,031 ms)
20 1:25 tradeVØLKITA was killed 789 units away: not traded within 5 s (pros: 2,031 ms)
21 1:27 in their waystood between Shm1tz and an enemy they could see, for 188 ms (pros: 125 ms at a time)
22 0:53 tradeDark Lord was killed 929 units away: not traded within 5 s (pros: 2,031 ms)
22 0:39 tradeVØLKITA was killed 818 units away: not traded within 5 s (pros: 2,031 ms)
22 0:38 tradeShm1tz was killed 374 units away: not traded within 5 s (pros: 1,641 ms)
24 1:47 tradeDark Lord was killed 655 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:20 Agnostichit themP2000391 ms–2.3°
1 1:20 moralityhit by themGlock-18484 ms–0.6°
1 1:20 Agnostichit by themGlock-18766 ms–3.7°
1 1:19 山人扣乂闩killed by themGlock-18375 ms578 ms3.5°
2 1:25 山人扣乂闩hit by themAK-47328 ms–0.4°
2 1:16 Agnostichit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
2 1:15 moralityhit by themGalil AR94 ms–10.3°
2 1:12 Agnostickilled themDesert Eagle484 ms484 ms14.0°
2 1:05 山人扣乂闩hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
3 1:25 X4X4TUN4Khit themAK-47109 ms–0.1°
3 1:25 X4X4TUN4Kkilled by themDesert Eagle312 ms312 ms0.3°
4 1:46 X4X4TUN4Khit by themAK-4762 ms–2.3°
4 1:42 山人扣乂闩hit themMP9531 ms–30.3°
4 1:42 山人扣乂闩hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:34 X4X4TUN4Khit themMP9203 ms–2.4°
4 1:34 X4X4TUN4Kkilled by themAK-47406 ms406 ms3.0°
5 1:32 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:26 Agnostichit themFAMAS125 ms–0.2°
5 1:23 山人扣乂闩killed by themAK-47344 ms438 ms1.6°
6 1:31 moralitykilled themDesert Eagle609 ms609 ms1.0°
6 1:12 Agnostichit themDesert Eagle1609 ms–1.4°
6 1:10 Agnostickilled themDesert Eagle422 ms422 ms1.5°
7 1:29 moralityhit by themAK-4794 ms–0.8°
7 0:44 Agnostickilled by themAK-47266 ms359 ms5.9°
8 1:21 Agnostickilled themM4A1-S312 ms609 ms1.2°
8 1:21 Agnostichit by themAK-47594 ms–3.3°
8 1:19 山人扣乂闩killed themM4A1-S344 ms344 ms0.4°
9 1:20 GlassPinnin @banditkilled themAK-4747 ms47 ms3.2°
9 1:14 Agnostickilled themAK-47578 ms1125 ms0.7°
9 1:14 Agnostichit by themAK-47688 ms–0.8°
9 0:57 山人扣乂闩killed by themAK-47453 ms656 ms13.3°
9 0:57 山人扣乂闩hit themAK-47500 ms–32.0°
10 1:36 X4X4TUN4Kkilled by themDesert Eagle94 ms94 ms0.2°
11 1:18 山人扣乂闩killed themM4A1-S344 ms656 ms4.9°
11 1:16 X4X4TUN4Kkilled by themAK-47297 ms594 ms1.4°
12 1:33 X4X4TUN4Khit themM4A4500 ms–0.8°
12 1:31 X4X4TUN4Kkilled by themAWP281 ms281 ms5.0°
13 1:40 X4X4TUN4Khit themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
13 bomb 0:34 X4X4TUN4Kkilled themGlock-18203 ms203 ms2.6°
13 bomb 0:34 moralitykilled themGlock-18719 ms719 ms1.5°
14 bomb 0:29 X4X4TUN4Khit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
15 1:34 X4X4TUN4Khit themAK-47234 ms–1.3°
15 1:07 X4X4TUN4Khit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
15 1:06 X4X4TUN4Kkilled by themSSG 08250 ms250 ms1.9°
16 1:34 Agnostickilled by themFAMAS828 ms1453 ms15.4°
17 1:36 X4X4TUN4Khit themAK-47109 ms–2.4°
17 1:36 X4X4TUN4Kkilled by themAWP219 ms219 ms1.5°
18 1:31 X4X4TUN4Khit themMAC-10375 ms–8.2°
18 bomb 0:35 Agnostickilled themAK-47438 ms438 ms3.7°
18 bomb 0:31 X4X4TUN4Khit by themFive-SeveN578 ms–14.0°
19 1:22 X4X4TUN4Kkilled by themM4A1-S219 ms328 ms6.7°
19 1:22 moralityhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 1:04 X4X4TUN4Khit by themM4A4562 ms–4.5°
20 1:04 X4X4TUN4Kkilled themAK-47625 ms625 ms1.7°
21 1:40 X4X4TUN4Kkilled themAK-47297 ms484 ms12.1°
21 1:28 moralityhit themAK-47359 ms–2.2°
21 1:28 moralitykilled by themM4A1-S812 ms1406 ms9.7°
22 0:45 山人扣乂闩hit themTec-9156 ms–1.3°
22 0:38 山人扣乂闩hit themTec-9–––couldn't see them (a wallbang, a smoke) - not timed
22 0:37 X4X4TUN4Khit themTec-9–––couldn't see them (a wallbang, a smoke) - not timed
22 0:36 X4X4TUN4Kkilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
23 1:28 X4X4TUN4Khit themNova469 ms–5.8°
23 1:26 X4X4TUN4Kkilled by themM4A1-S1234 ms1438 ms53.0°
24 1:44 X4X4TUN4Khit themXM1014344 ms–2.0°
24 1:44 X4X4TUN4Kkilled by themM4A1-S422 ms922 ms2.2°

Shots

You fired 30 of your 53 first shots too soon: 19 before your crosshair was on them, 11 while moving. Pros fire about 4 in 10 too soon. You stopped 7 of 27 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 3 spray bullets went on after pros would have stopped. Your first shots had a 26% chance to hit; stopped, with your crosshair on them, 50%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:21 moralityUSP-S959fine - pros would have fired it too2/9cut short (a death, a reload)38% / 42%
2 1:28 山人扣乂闩Desert Eagle1257aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/112% / 37%
2 1:25 山人扣乂闩Desert Eagle1253fine - pros would have fired it too0/127% / 33%
2 1:15 moralityDesert Eagle1078aim far off: your crosshair was about 21.5 player widths (686 units) off their body - get on target first0/2cut short (a death, a reload)1% / 39%
2 1:12 AgnosticDesert Eagle1423fine - pros would have fired it too1/1killed them31% / 39%
2 1:05 山人扣乂闩Desert Eagle1684fine - pros would have fired it too0/129% / 40%
2 1:03 山人扣乂闩Desert Eagle1688aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/211% / 34%
3 1:29 X4X4TUN4KAK-471909aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/19% / 48%
3 1:25 山人扣乂闩AK-471965aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/119% / 55%
3 1:25 X4X4TUN4KAK-471796fine - pros would have fired it too1/2cut short (a death, a reload)47% / 47%
4 1:42 山人扣乂闩MP9538fired while moving (220 u/s), too fast to be accurate - stop first4/281% / 48%
4 1:34 X4X4TUN4KMP9687fired while moving (240 u/s), too fast to be accurate - stop first3/7cut short (a death, a reload)16% / 52%
5 1:26 AgnosticFAMAS2133fine - pros would have fired it too1/133% / 48%
5 1:26 AgnosticFAMAS2126fired while moving (93 u/s), too fast to be accurate - stop first0/17% / 46%
5 1:24 GlassPinnin @banditFAMAS2101fine - pros would have fired it too0/147% / 47%
5 1:23 山人扣乂闩FAMAS1286aim far off: your crosshair was about 2 player widths (62 units) off their body - get on target first0/1cut short (a death, a reload)1% / 45%
6 1:31 moralityDesert Eagle1512fine - pros would have fired it too1/1killed them44% / 44%
6 1:13 AgnosticDesert Eagle1341fine - pros would have fired it too1/320% / 34%
6 1:10 AgnosticDesert Eagle1366fine - pros would have fired it too1/1killed them62% / 62%
7 1:21 moralityAK-471362aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/125% / 50%
7 0:45 AgnosticAK-471047aim far off: your crosshair was about 5.5 player widths (182 units) off their body - get on target first0/11% / 45%
7 0:44 AgnosticAK-471061aim far off: your crosshair was about 2 player widths (61 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 60%
7 0:44 AgnosticAK-471065fired while moving (94 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)1% / 45%
8 1:21 AgnosticM4A1-S1359fine - pros would have fired it too2/8killed them52% / 52%
8 1:20 山人扣乂闩M4A1-S572fine - pros would have fired it too1/7killed them68% / 68%
9 1:26 X4X4TUN4KAK-471085aim far off: your crosshair was about a player's width (37 units) off their body - get on target first0/110% / 59%
9 1:22 GlassPinnin @banditAK-471233aim far off: your crosshair was about 1.5 player widths (54 units) off their body - get on target first0/13% / 60%
9 1:22 GlassPinnin @banditAK-471236fired while moving (97 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight17% / 60%
9 1:22 GlassPinnin @banditAK-471236fine - pros would have fired it too0/83 bullets after pros would have stopped41% / 47%
9 1:20 GlassPinnin @banditAK-471235aim far off: your crosshair was about a player's width (38 units) off their body - get on target first1/4killed them8% / 54%
9 1:15 AgnosticAK-471213fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight59% / 59%
9 1:14 AgnosticAK-471213fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight61% / 61%
9 1:14 AgnosticAK-471213fine - pros would have fired it too3/6killed them66% / 66%
9 0:57 山人扣乂闩AK-47150fired while moving (112 u/s), too fast to be accurate - stop first2/3cut short (a death, a reload)1% / 53%
11 1:18 山人扣乂闩M4A1-S944fine - pros would have fired it too4/9killed them48% / 48%
11 1:16 X4X4TUN4KM4A1-S1014aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/2cut short (a death, a reload)18% / 46%
12 1:33 X4X4TUN4KM4A1-S1076fired while moving (128 u/s), too fast to be accurate - stop first2/624% / 61%
12 1:31 X4X4TUN4KM4A1-S1068fine - pros would have fired it too1/1cut short (a death, a reload)33% / 47%
13 bomb 0:34 X4X4TUN4KGlock-18380fine - pros would have fired it too2/6killed them33% / 47%
14 bomb 0:36 X4X4TUN4KAK-471580aim far off: your crosshair was about 32.5 player widths (1043 units) off their body - get on target first0/21% / 48%
14 bomb 0:31 X4X4TUN4KAK-471619fine - pros would have fired it too0/160% / 60%
14 bomb 0:31 X4X4TUN4KAK-471604fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight60% / 60%
15 1:06 X4X4TUN4KAK-47875aim far off: your crosshair was about 3 player widths (90 units) off their body - get on target first0/2cut short (a death, a reload)1% / 46%
16 1:34 AgnosticAK-47911aim far off: your crosshair was about 16 player widths (516 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 48%
16 1:34 AgnosticAK-47908aim far off: your crosshair was about 16 player widths (515 units) off their body - get on target first0/3cut short (a death, a reload)1% / 46%
17 1:36 X4X4TUN4KAK-47589fine - pros would have fired it too1/1cut short (a death, a reload)48% / 48%
18 1:31 X4X4TUN4KMAC-10794fired while moving (233 u/s), too fast to be accurate - stop first3/1441% / 54%
18 bomb 0:35 AgnosticAK-47692fine - pros would have fired it too1/8killed them67% / 67%
18 bomb 0:31 X4X4TUN4KAK-47555fired while moving (94 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 47%
19 1:23 X4X4TUN4KAK-47456fired while moving (90 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)22% / 50%
20 1:04 X4X4TUN4KAK-47829aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/6killed them20% / 50%
21 1:40 X4X4TUN4KAK-47156fired while moving (211 u/s), too fast to be accurate - stop first2/6killed them44% / 62%
21 1:28 moralityAK-47516aim far off: your crosshair was about a player's width (39 units) off their body - get on target first2/12cut short (a death, a reload)10% / 62%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.