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Dust II, tied 12-12 · Mon 26 Oct, 19:17

山人扣乂闩

The match

Aim

469 msTTD562 msTTK3.6°Crosshair↓30%1st bullet50%Spray23%Head78%Counter-strafe

Scoreboard

110ADR79%KAST

Positioning

Shots

18/41Rushed↓2/14Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475639%
M4A1-S1856%
Desert Eagle1429%
Glock-181242%
AWP1060%
USP-S714%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
5/1018 1:21 2 kills (Deagle ×2), a wallbang, 1 headshot, in 1.8 s T5.8
20/1019 0:57 2 kills (AK-47 ×2), 1 headshot, in 6.6 s T2.6
22/10112 1:29 2 kills (AK-47 ×2), 1 headshot, in 13.6 s T2.5
23/10119 1:40 2 kills (AWP ×2), in 25.7 s CT2.4
24/10117 1:19 2 kills (M4A1-S ×2), 1 headshot, in 1.2 s CT2.3
27/1015 1:36 2 kills (AK-47 ×2), 1 headshot, in 13.6 s T2.0
31/10121 1:24 2 kills (AWP ×2), 1 headshot, in 40.5 s CT1.8
34/10120 1:36 2 kills (AWP ×2), in 11.1 s CT1.7
50/1014 1:33 1 kill (AK-47), 1 headshot T0.8
52/10118 bomb 0:35 1 kill (M4A1-S) CT0.8
68/1011 1:19 2 kills (Glock ×2), all headshots, in 8.5 s T0.0
90/10123 1:39 1 kill (AWP) CT-1.4
92/1012 1:03 1 kill (AK-47), 1 headshot T-1.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 1:12 1v3 before the plant T · 100 HP · Long Doorslost - died later, after 1 kill · first fight lost, saw each other
9 1:09 1v4 before the plant T · 99 HP · Upper Tunnellost - died later, after 2 kills · first fight won, saw each other
18 bomb 0:29 1v2 after the plant CT · 28 HP · Holelost - died in the first fight · they saw them first
20 1:04 1v1 before the plant CT · 7 HP · Bombsite Blost - died later

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
3 flashes: 1 good, 0 weak, 1 wasted, 1 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
12 1:45 wastedno enemy blinded for long; blinded X4X4TUN4K 3.1 s on the move through Outside Long - safe; blinded Agnostic 1.5 s on the move through Long Doors - safe
12 1:19 goodblinded Shm1tz 5.0 s (2.2 s white) X4X4TUN4K peeked Shm1tz 0.7 s after the pop - early - the enemy was already recovering; hit them first
18 bomb 0:31 hurt the teambarely blinded Kudoox 2.9 s (0.4 s white); blinded X4X4TUN4K 4.4 s holding Bombsite B - an enemy could see them

Positioning

In 3 of your 41 duels you showed more of yourself than you needed to (2 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 11 of your 31 duels (36%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 15 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:18 Shm1tzLong Acover not used: 64 units away, they'd have seen only your headlived
5 1:12 VØLKITAMid Doorscover not used: 96 units away, they'd have seen only your headdied
14 bomb 0:36 Shm1tzUnder Apeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 24 rounds (1 time longer than pros stand there). 2 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 14 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:20 peek togetherpeeked the same enemy as GlassPinnin @bandit, 188 ms before them - a double peek
1 1:18 trademorality was killed 249 units away: not traded within 5 s (pros: 969 ms)
1 1:04 holdheld with GlassPinnin @bandit, 469 units and 21° apart as the enemy saw you: a real crossfire (the enemy saw you 734 ms before GlassPinnin @bandit)
2 1:47 tradeX4X4TUN4K was killed 831 units away: not traded within 5 s (pros: 2,031 ms)
4 1:34 trademorality was killed 751 units away: you traded in 188 ms (pros: 625 ms)
4 1:17 tradeX4X4TUN4K was killed 199 units away: not traded within 5 s (pros: 969 ms)
5 1:30 line of firestood in Agnostic's line of fire while they fought, for 1,000 ms (pros: 188 ms at a time)
7 1:47 tradeX4X4TUN4K was killed 712 units away: not traded within 5 s (pros: 2,031 ms)
8 1:22 holdheld with Agnostic, 790 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms after Agnostic)
8 1:21 holdheld with Agnostic, 789 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 453 ms after Agnostic)
8 1:21 tradeAgnostic was killed 789 units away: not traded within 5 s (pros: 625 ms)
9 1:09 tradeX4X4TUN4K was killed 98 units away: not traded within 5 s (pros: 969 ms)
10 1:25 in their waystood between morality and an enemy they could see, for 688 ms (pros: 125 ms at a time)
10 1:22 tradeAgnostic was killed 394 units away: not traded within 5 s (pros: 1,641 ms)
14 1:22 holdheld with morality, 606 units and 64° apart as the enemy saw you: a real crossfire (the enemy saw you 1,359 ms after morality)
14 bomb 0:40 trademorality was killed 568 units away: not traded within 5 s (pros: 2,031 ms)
18 bomb 0:35 tradeAgnostic was killed 753 units away: not traded within 5 s (pros: 2,031 ms)
18 bomb 0:29 tradeX4X4TUN4K was killed 256 units away: not traded within 5 s (pros: 1,641 ms)
19 0:53 tradeX4X4TUN4K was killed 991 units away: not traded within 5 s (pros: 2,031 ms)
20 1:28 tradeAgnostic was killed 947 units away: you traded in 3,328 ms (pros: 2,031 ms)
20 1:04 tradeX4X4TUN4K was killed 804 units away: not traded within 5 s (pros: 2,031 ms)
23 1:55 line of firestood in morality's line of fire while they fought, for 1,375 ms (pros: 188 ms at a time)
24 1:26 line of firestood in morality's line of fire while they fought, for 1,000 ms (pros: 188 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:26 Dark Lordhit themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
1 1:19 Kudooxkilled themGlock-18375 ms578 ms3.5°
1 1:17 Shm1tzhit themGlock-181000 ms–6.1°
1 1:15 Shm1tzhit by themP2000203 ms–0.4°
1 1:14 Shm1tzhit themGlock-18484 ms–0.5°
1 1:11 Shm1tzkilled themGlock-18297 ms562 ms0.2°
1 1:11 Shm1tzhit by themP2000406 ms–0.5°
1 1:03 VØLKITAkilled by themUSP-S438 ms438 ms9.5°
2 1:25 Kudooxhit themAK-47328 ms–0.4°
2 1:05 Kudooxhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
2 1:04 KAWASAKIhit by themDesert Eagle344 ms–1.8°
2 1:04 KAWASAKIkilled themAK-47531 ms938 ms4.0°
2 1:02 Dark Lordkilled by themSSG 08531 ms531 ms2.7°
3 1:38 Shm1tzhit by themM4A4859 ms–1.1°
3 1:22 KAWASAKIkilled by themSSG 08328 ms328 ms1.1°
4 1:42 Kudooxhit by themMP9531 ms–30.3°
4 1:42 Kudooxhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:33 KAWASAKIkilled themAK-47469 ms469 ms10.2°
4 1:10 Dark Lordkilled by themAWP391 ms391 ms0.9°
5 1:37 KAWASAKIkilled themAK-47938 ms1438 ms38.0°
5 1:37 KAWASAKIhit by themXM1014750 ms–52.0°
5 1:23 Kudooxkilled themAK-47344 ms438 ms1.6°
5 1:12 VØLKITAhit themAK-47547 ms–7.2°
5 1:11 VØLKITAkilled by themFive-SeveN469 ms1578 ms1.7°
6 1:34 Shm1tzkilled by themSSG 08188 ms188 ms0.2°
7 1:46 Dark Lordhit themDesert Eagle609 ms–2.6°
7 1:46 Dark Lordkilled by themP90672 ms1094 ms13.7°
8 1:21 VØLKITAkilled themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
8 1:21 KAWASAKIhit by themDesert Eagle1047 ms–3.3°
8 1:20 KAWASAKIkilled themDesert Eagle1438 ms2141 ms16.3°
8 1:19 Kudooxkilled by themM4A1-S344 ms344 ms0.4°
9 0:57 Kudooxkilled themAK-47453 ms656 ms13.3°
9 0:57 Kudooxhit by themAK-47500 ms–32.0°
9 0:50 VØLKITAhit by themAK-47172 ms–0.9°
9 0:50 VØLKITAkilled themAK-47188 ms188 ms0.5°
9 0:36 Shm1tzkilled by themM4A1-S406 ms406 ms13.2°
10 1:19 Shm1tzkilled by themAWP438 ms438 ms0.8°
11 1:18 Kudooxkilled by themM4A1-S344 ms656 ms4.9°
12 1:29 VØLKITAkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:16 KAWASAKIhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:16 Shm1tzkilled themAK-47641 ms750 ms1.6°
12 1:11 KAWASAKIhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
13 1:45 Dark Lordhit themP2000406 ms–2.0°
13 1:42 Dark Lordkilled by themGlock-18281 ms281 ms2.8°
14 bomb 0:34 Shm1tzkilled by themAK-47688 ms891 ms48.6°
15 1:21 Dark Lordkilled by themAK-471953 ms2969 ms1.6°
17 1:19 KAWASAKIkilled themM4A1-S297 ms500 ms6.3°
17 1:18 Shm1tzkilled themM4A1-S328 ms531 ms3.1°
18 bomb 0:36 VØLKITAkilled themM4A1-S344 ms844 ms4.6°
18 bomb 0:36 VØLKITAhit by themPP-Bizon531 ms–7.2°
18 bomb 0:28 KAWASAKIkilled by themMAC-10859 ms859 ms24.0°
19 1:40 Dark Lordkilled themAWP531 ms531 ms2.1°
19 1:14 KAWASAKIkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
20 1:36 Shm1tzkilled themAWP453 ms453 ms1.4°
20 1:25 VØLKITAhit by themAK-47891 ms–52.8°
20 1:25 VØLKITAkilled themAWP1531 ms1531 ms16.5°
21 1:24 VØLKITAhit by themAK-47453 ms–4.2°
21 1:24 VØLKITAkilled themAWP469 ms469 ms3.4°
21 0:44 KAWASAKIhit by themGalil AR16 ms–1.3°
21 0:44 KAWASAKIkilled themAWP266 ms266 ms3.8°
22 0:45 Kudooxhit by themTec-9156 ms–1.3°
22 0:38 Kudooxhit by themTec-9–––couldn't see them (a wallbang, a smoke) - not timed
23 1:40 Dark Lordhit by themTec-9609 ms–48.0°
23 1:39 Shm1tzhit themAWP609 ms–6.0°
23 1:39 KAWASAKIkilled themAWP688 ms688 ms6.1°
23 1:38 Dark Lordkilled by themTec-9375 ms1750 ms3.5°

Shots

You fired 18 of your 41 first shots too soon: 9 while moving, 9 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 14 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 3 spray bullets went on after pros would have stopped. Your first shots had a 36% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:19 KudooxGlock-181006fine - pros would have fired it too2/3killed them59% / 59%
1 1:18 Shm1tzGlock-18923fine - pros would have fired it too1/435% / 38%
1 1:11 Shm1tzGlock-181547fine - pros would have fired it too2/2killed them55% / 55%
1 1:07 KAWASAKIGlock-181136aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/215% / 50%
2 1:25 KudooxAK-471253fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight29% / 46%
2 1:17 KAWASAKIAK-472092fine - pros would have fired it too0/21 bullet after pros would have stopped51% / 51%
2 1:17 KAWASAKIAK-472092fine - pros would have fired it too0/21 bullet after pros would have stopped39% / 46%
2 1:05 KudooxAK-471684fired while moving (90 u/s), too fast to be accurate - stop first0/12% / 44%
2 1:04 KAWASAKIAK-471090aim far off: your crosshair was about a player's width (37 units) off their body - get on target first3/7killed them8% / 51%
2 1:03 KudooxAK-471688fired while moving (134 u/s), too fast to be accurate - stop first0/63 bullets after pros would have stopped0% / 50%
3 1:39 Shm1tzDesert Eagle1520fired while moving (100 u/s), too fast to be accurate - stop first0/314% / 39%
3 1:37 Shm1tzDesert Eagle1509aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/112% / 30%
3 1:25 KudooxDesert Eagle1961fired while moving (120 u/s), too fast to be accurate - stop first0/22% / 34%
3 1:23 KAWASAKIDesert Eagle1324fine - pros would have fired it too0/1cut short (a death, a reload)23% / 34%
4 1:42 KudooxAK-47534fired while moving (96 u/s), too fast to be accurate - stop first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight36% / 68%
4 1:41 KudooxAK-47533fine - pros would have fired it too1/451% / 51%
4 1:33 KAWASAKIAK-47439fine - pros would have fired it too1/4killed them56% / 56%
4 1:10 Dark LordAK-471122fine - pros would have fired it too0/1cut short (a death, a reload)57% / 57%
5 1:37 KAWASAKIAK-47213too soon: your crosshair was still moving onto them, about 2 player widths (60 units) off - pros wait the split second it takes to get on target4/13killed them1% / 55%
5 1:23 KudooxAK-471286fine - pros would have fired it too2/6killed them25% / 48%
5 1:12 VØLKITAAK-471352fired while moving (107 u/s), too fast to be accurate - stop first3/10cut short (a death, a reload)8% / 46%
8 1:22 KAWASAKIDesert Eagle876aim far off: your crosshair was about 8 player widths (264 units) off their body - get on target first3/7killed them3% / 64%
9 0:57 KudooxAK-47173fired while moving (97 u/s), too fast to be accurate - stop first3/8killed them6% / 53%
9 0:50 VØLKITAAK-47941fine - pros would have fired it too1/6killed them53% / 53%
9 0:36 Shm1tzAK-47243fired while moving (107 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)5% / 47%
12 1:16 Shm1tzAK-471272fired while moving (75 u/s), too fast to be accurate - stop first3/7killed them2% / 47%
13 1:45 Dark LordUSP-S435fine - pros would have fired it too1/333% / 45%
13 1:42 Dark LordUSP-S353fine - pros would have fired it too0/1cut short (a death, a reload)41% / 41%
14 bomb 0:35 VØLKITAUSP-S536too soon: your crosshair was still moving onto them, about a player's width (37 units) off - pros wait the split second it takes to get on target0/4cut short (a death, a reload)8% / 53%
17 1:19 KAWASAKIM4A1-S153fine - pros would have fired it too3/5killed them72% / 72%
17 1:18 Shm1tzM4A1-S546fine - pros would have fired it too3/7killed them25% / 47%
18 bomb 0:36 VØLKITAM4A1-S508aim far off: your crosshair was about a player's width (32 units) off their body - get on target first4/10killed them12% / 53%
18 bomb 0:28 KAWASAKIM4A1-S699fine - pros would have fired it too0/4cut short (a death, a reload)50% / 50%
19 1:40 Dark LordAWP1695fine - pros would have fired it too1/1killed them90% / 90%
19 1:24 VØLKITAAWP1003too soon: your crosshair was still moving onto them, about half a player's width (22 units) off - pros wait the split second it takes to get on target0/1cut short (a death, a reload)52% / 82%
19 0:45 Shm1tzAWP1183fine - pros would have fired it too0/172% / 72%
20 1:36 Shm1tzAWP1199fine - pros would have fired it too1/1killed them94% / 94%
20 1:25 VØLKITAAWP1115fine - pros would have fired it too1/1killed them84% / 84%
21 1:24 VØLKITAAWP452fine - pros would have fired it too1/1killed them82% / 82%
21 0:44 KAWASAKIAWP392fine - pros would have fired it too1/1killed them75% / 75%
23 1:41 Dark LordAWP661aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first1/3cut short (a death, a reload)47% / 76%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
14 grenades: 14 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.