Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 56 | 39% |
| M4A1-S | 18 | 56% |
| Desert Eagle | 14 | 29% |
| Glock-18 | 12 | 42% |
| AWP | 10 | 60% |
| USP-S | 7 | 14% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 5/101 | 8 1:21 | 2 kills (Deagle ×2), a wallbang, 1 headshot, in 1.8 s T | 5.8 |
| 20/101 | 9 0:57 | 2 kills (AK-47 ×2), 1 headshot, in 6.6 s T | 2.6 |
| 22/101 | 12 1:29 | 2 kills (AK-47 ×2), 1 headshot, in 13.6 s T | 2.5 |
| 23/101 | 19 1:40 | 2 kills (AWP ×2), in 25.7 s CT | 2.4 |
| 24/101 | 17 1:19 | 2 kills (M4A1-S ×2), 1 headshot, in 1.2 s CT | 2.3 |
| 27/101 | 5 1:36 | 2 kills (AK-47 ×2), 1 headshot, in 13.6 s T | 2.0 |
| 31/101 | 21 1:24 | 2 kills (AWP ×2), 1 headshot, in 40.5 s CT | 1.8 |
| 34/101 | 20 1:36 | 2 kills (AWP ×2), in 11.1 s CT | 1.7 |
| 50/101 | 4 1:33 | 1 kill (AK-47), 1 headshot T | 0.8 |
| 52/101 | 18 bomb 0:35 | 1 kill (M4A1-S) CT | 0.8 |
| 68/101 | 1 1:19 | 2 kills (Glock ×2), all headshots, in 8.5 s T | 0.0 |
| 90/101 | 23 1:39 | 1 kill (AWP) CT | -1.4 |
| 92/101 | 2 1:03 | 1 kill (AK-47), 1 headshot T | -1.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 1:12 | 1v3 before the plant T · 100 HP · Long Doors | lost - died later, after 1 kill · first fight lost, saw each other |
| 9 1:09 | 1v4 before the plant T · 99 HP · Upper Tunnel | lost - died later, after 2 kills · first fight won, saw each other |
| 18 bomb 0:29 | 1v2 after the plant CT · 28 HP · Hole | lost - died in the first fight · they saw them first |
| 20 1:04 | 1v1 before the plant CT · 7 HP · Bombsite B | lost - died later |
Flashes
3 flashes: 1 good, 0 weak, 1 wasted, 1 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 12 1:45 | wasted | no enemy blinded for long; blinded X4X4TUN4K 3.1 s on the move through Outside Long - safe; blinded Agnostic 1.5 s on the move through Long Doors - safe |
| 12 1:19 | good | blinded Shm1tz 5.0 s (2.2 s white) X4X4TUN4K peeked Shm1tz 0.7 s after the pop - early - the enemy was already recovering; hit them first |
| 18 bomb 0:31 | hurt the team | barely blinded Kudoox 2.9 s (0.4 s white); blinded X4X4TUN4K 4.4 s holding Bombsite B - an enemy could see them |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:18 | Long A | cover not used: 64 units away, they'd have seen only your head | lived | ||
| 5 1:12 | Mid Doors | cover not used: 96 units away, they'd have seen only your head | died | ||
| 14 bomb 0:36 | Under A | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 24 rounds (1 time longer than pros stand there). 2 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 14 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:20 | peek together | peeked the same enemy as GlassPinnin @bandit, 188 ms before them - a double peek |
| 1 1:18 | trade | morality was killed 249 units away: not traded within 5 s (pros: 969 ms) |
| 1 1:04 | hold | held with GlassPinnin @bandit, 469 units and 21° apart as the enemy saw you: a real crossfire (the enemy saw you 734 ms before GlassPinnin @bandit) |
| 2 1:47 | trade | X4X4TUN4K was killed 831 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:34 | trade | morality was killed 751 units away: you traded in 188 ms (pros: 625 ms) |
| 4 1:17 | trade | X4X4TUN4K was killed 199 units away: not traded within 5 s (pros: 969 ms) |
| 5 1:30 | line of fire | stood in Agnostic's line of fire while they fought, for 1,000 ms (pros: 188 ms at a time) |
| 7 1:47 | trade | X4X4TUN4K was killed 712 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:22 | hold | held with Agnostic, 790 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms after Agnostic) |
| 8 1:21 | hold | held with Agnostic, 789 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 453 ms after Agnostic) |
| 8 1:21 | trade | Agnostic was killed 789 units away: not traded within 5 s (pros: 625 ms) |
| 9 1:09 | trade | X4X4TUN4K was killed 98 units away: not traded within 5 s (pros: 969 ms) |
| 10 1:25 | in their way | stood between morality and an enemy they could see, for 688 ms (pros: 125 ms at a time) |
| 10 1:22 | trade | Agnostic was killed 394 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 1:22 | hold | held with morality, 606 units and 64° apart as the enemy saw you: a real crossfire (the enemy saw you 1,359 ms after morality) |
| 14 bomb 0:40 | trade | morality was killed 568 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 bomb 0:35 | trade | Agnostic was killed 753 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 bomb 0:29 | trade | X4X4TUN4K was killed 256 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 0:53 | trade | X4X4TUN4K was killed 991 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:28 | trade | Agnostic was killed 947 units away: you traded in 3,328 ms (pros: 2,031 ms) |
| 20 1:04 | trade | X4X4TUN4K was killed 804 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:55 | line of fire | stood in morality's line of fire while they fought, for 1,375 ms (pros: 188 ms at a time) |
| 24 1:26 | line of fire | stood in morality's line of fire while they fought, for 1,000 ms (pros: 188 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:26 | hit them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:19 | killed them | Glock-18 | 375 ms | 578 ms | 3.5° | ||
| 1 1:17 | hit them | Glock-18 | 1000 ms | – | 6.1° | ||
| 1 1:15 | hit by them | P2000 | 203 ms | – | 0.4° | ||
| 1 1:14 | hit them | Glock-18 | 484 ms | – | 0.5° | ||
| 1 1:11 | killed them | Glock-18 | 297 ms | 562 ms | 0.2° | ||
| 1 1:11 | hit by them | P2000 | 406 ms | – | 0.5° | ||
| 1 1:03 | killed by them | USP-S | 438 ms | 438 ms | 9.5° | ||
| 2 1:25 | hit them | AK-47 | 328 ms | – | 0.4° | ||
| 2 1:05 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:04 | hit by them | Desert Eagle | 344 ms | – | 1.8° | ||
| 2 1:04 | killed them | AK-47 | 531 ms | 938 ms | 4.0° | ||
| 2 1:02 | killed by them | SSG 08 | 531 ms | 531 ms | 2.7° | ||
| 3 1:38 | hit by them | M4A4 | 859 ms | – | 1.1° | ||
| 3 1:22 | killed by them | SSG 08 | 328 ms | 328 ms | 1.1° | ||
| 4 1:42 | hit by them | MP9 | 531 ms | – | 30.3° | ||
| 4 1:42 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:33 | killed them | AK-47 | 469 ms | 469 ms | 10.2° | ||
| 4 1:10 | killed by them | AWP | 391 ms | 391 ms | 0.9° | ||
| 5 1:37 | killed them | AK-47 | 938 ms | 1438 ms | 38.0° | ||
| 5 1:37 | hit by them | XM1014 | 750 ms | – | 52.0° | ||
| 5 1:23 | killed them | AK-47 | 344 ms | 438 ms | 1.6° | ||
| 5 1:12 | hit them | AK-47 | 547 ms | – | 7.2° | ||
| 5 1:11 | killed by them | Five-SeveN | 469 ms | 1578 ms | 1.7° | ||
| 6 1:34 | killed by them | SSG 08 | 188 ms | 188 ms | 0.2° | ||
| 7 1:46 | hit them | Desert Eagle | 609 ms | – | 2.6° | ||
| 7 1:46 | killed by them | P90 | 672 ms | 1094 ms | 13.7° | ||
| 8 1:21 | killed them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:21 | hit by them | Desert Eagle | 1047 ms | – | 3.3° | ||
| 8 1:20 | killed them | Desert Eagle | 1438 ms | 2141 ms | 16.3° | ||
| 8 1:19 | killed by them | M4A1-S | 344 ms | 344 ms | 0.4° | ||
| 9 0:57 | killed them | AK-47 | 453 ms | 656 ms | 13.3° | ||
| 9 0:57 | hit by them | AK-47 | 500 ms | – | 32.0° | ||
| 9 0:50 | hit by them | AK-47 | 172 ms | – | 0.9° | ||
| 9 0:50 | killed them | AK-47 | 188 ms | 188 ms | 0.5° | ||
| 9 0:36 | killed by them | M4A1-S | 406 ms | 406 ms | 13.2° | ||
| 10 1:19 | killed by them | AWP | 438 ms | 438 ms | 0.8° | ||
| 11 1:18 | killed by them | M4A1-S | 344 ms | 656 ms | 4.9° | ||
| 12 1:29 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:16 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:16 | killed them | AK-47 | 641 ms | 750 ms | 1.6° | ||
| 12 1:11 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:45 | hit them | P2000 | 406 ms | – | 2.0° | ||
| 13 1:42 | killed by them | Glock-18 | 281 ms | 281 ms | 2.8° | ||
| 14 bomb 0:34 | killed by them | AK-47 | 688 ms | 891 ms | 48.6° | ||
| 15 1:21 | killed by them | AK-47 | 1953 ms | 2969 ms | 1.6° | ||
| 17 1:19 | killed them | M4A1-S | 297 ms | 500 ms | 6.3° | ||
| 17 1:18 | killed them | M4A1-S | 328 ms | 531 ms | 3.1° | ||
| 18 bomb 0:36 | killed them | M4A1-S | 344 ms | 844 ms | 4.6° | ||
| 18 bomb 0:36 | hit by them | PP-Bizon | 531 ms | – | 7.2° | ||
| 18 bomb 0:28 | killed by them | MAC-10 | 859 ms | 859 ms | 24.0° | ||
| 19 1:40 | killed them | AWP | 531 ms | 531 ms | 2.1° | ||
| 19 1:14 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:36 | killed them | AWP | 453 ms | 453 ms | 1.4° | ||
| 20 1:25 | hit by them | AK-47 | 891 ms | – | 52.8° | ||
| 20 1:25 | killed them | AWP | 1531 ms | 1531 ms | 16.5° | ||
| 21 1:24 | hit by them | AK-47 | 453 ms | – | 4.2° | ||
| 21 1:24 | killed them | AWP | 469 ms | 469 ms | 3.4° | ||
| 21 0:44 | hit by them | Galil AR | 16 ms | – | 1.3° | ||
| 21 0:44 | killed them | AWP | 266 ms | 266 ms | 3.8° | ||
| 22 0:45 | hit by them | Tec-9 | 156 ms | – | 1.3° | ||
| 22 0:38 | hit by them | Tec-9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:40 | hit by them | Tec-9 | 609 ms | – | 48.0° | ||
| 23 1:39 | hit them | AWP | 609 ms | – | 6.0° | ||
| 23 1:39 | killed them | AWP | 688 ms | 688 ms | 6.1° | ||
| 23 1:38 | killed by them | Tec-9 | 375 ms | 1750 ms | 3.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:19 | Glock-18 | 1006 | fine - pros would have fired it too | 2/3 | killed them | 59% / 59% | |
| 1 1:18 | Glock-18 | 923 | fine - pros would have fired it too | 1/4 | 35% / 38% | ||
| 1 1:11 | Glock-18 | 1547 | fine - pros would have fired it too | 2/2 | killed them | 55% / 55% | |
| 1 1:07 | Glock-18 | 1136 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/2 | 15% / 50% | ||
| 2 1:25 | AK-47 | 1253 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 29% / 46% | |
| 2 1:17 | AK-47 | 2092 | fine - pros would have fired it too | 0/2 | 1 bullet after pros would have stopped | 51% / 51% | |
| 2 1:17 | AK-47 | 2092 | fine - pros would have fired it too | 0/2 | 1 bullet after pros would have stopped | 39% / 46% | |
| 2 1:05 | AK-47 | 1684 | fired while moving (90 u/s), too fast to be accurate - stop first | 0/1 | 2% / 44% | ||
| 2 1:04 | AK-47 | 1090 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 3/7 | killed them | 8% / 51% | |
| 2 1:03 | AK-47 | 1688 | fired while moving (134 u/s), too fast to be accurate - stop first | 0/6 | 3 bullets after pros would have stopped | 0% / 50% | |
| 3 1:39 | Desert Eagle | 1520 | fired while moving (100 u/s), too fast to be accurate - stop first | 0/3 | 14% / 39% | ||
| 3 1:37 | Desert Eagle | 1509 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | 12% / 30% | ||
| 3 1:25 | Desert Eagle | 1961 | fired while moving (120 u/s), too fast to be accurate - stop first | 0/2 | 2% / 34% | ||
| 3 1:23 | Desert Eagle | 1324 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 23% / 34% | |
| 4 1:42 | AK-47 | 534 | fired while moving (96 u/s), too fast to be accurate - stop first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 36% / 68% | |
| 4 1:41 | AK-47 | 533 | fine - pros would have fired it too | 1/4 | 51% / 51% | ||
| 4 1:33 | AK-47 | 439 | fine - pros would have fired it too | 1/4 | killed them | 56% / 56% | |
| 4 1:10 | AK-47 | 1122 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 57% / 57% | |
| 5 1:37 | AK-47 | 213 | too soon: your crosshair was still moving onto them, about 2 player widths (60 units) off - pros wait the split second it takes to get on target | 4/13 | killed them | 1% / 55% | |
| 5 1:23 | AK-47 | 1286 | fine - pros would have fired it too | 2/6 | killed them | 25% / 48% | |
| 5 1:12 | AK-47 | 1352 | fired while moving (107 u/s), too fast to be accurate - stop first | 3/10 | cut short (a death, a reload) | 8% / 46% | |
| 8 1:22 | Desert Eagle | 876 | aim far off: your crosshair was about 8 player widths (264 units) off their body - get on target first | 3/7 | killed them | 3% / 64% | |
| 9 0:57 | AK-47 | 173 | fired while moving (97 u/s), too fast to be accurate - stop first | 3/8 | killed them | 6% / 53% | |
| 9 0:50 | AK-47 | 941 | fine - pros would have fired it too | 1/6 | killed them | 53% / 53% | |
| 9 0:36 | AK-47 | 243 | fired while moving (107 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 5% / 47% | |
| 12 1:16 | AK-47 | 1272 | fired while moving (75 u/s), too fast to be accurate - stop first | 3/7 | killed them | 2% / 47% | |
| 13 1:45 | USP-S | 435 | fine - pros would have fired it too | 1/3 | 33% / 45% | ||
| 13 1:42 | USP-S | 353 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 41% / 41% | |
| 14 bomb 0:35 | USP-S | 536 | too soon: your crosshair was still moving onto them, about a player's width (37 units) off - pros wait the split second it takes to get on target | 0/4 | cut short (a death, a reload) | 8% / 53% | |
| 17 1:19 | M4A1-S | 153 | fine - pros would have fired it too | 3/5 | killed them | 72% / 72% | |
| 17 1:18 | M4A1-S | 546 | fine - pros would have fired it too | 3/7 | killed them | 25% / 47% | |
| 18 bomb 0:36 | M4A1-S | 508 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 4/10 | killed them | 12% / 53% | |
| 18 bomb 0:28 | M4A1-S | 699 | fine - pros would have fired it too | 0/4 | cut short (a death, a reload) | 50% / 50% | |
| 19 1:40 | AWP | 1695 | fine - pros would have fired it too | 1/1 | killed them | 90% / 90% | |
| 19 1:24 | AWP | 1003 | too soon: your crosshair was still moving onto them, about half a player's width (22 units) off - pros wait the split second it takes to get on target | 0/1 | cut short (a death, a reload) | 52% / 82% | |
| 19 0:45 | AWP | 1183 | fine - pros would have fired it too | 0/1 | 72% / 72% | ||
| 20 1:36 | AWP | 1199 | fine - pros would have fired it too | 1/1 | killed them | 94% / 94% | |
| 20 1:25 | AWP | 1115 | fine - pros would have fired it too | 1/1 | killed them | 84% / 84% | |
| 21 1:24 | AWP | 452 | fine - pros would have fired it too | 1/1 | killed them | 82% / 82% | |
| 21 0:44 | AWP | 392 | fine - pros would have fired it too | 1/1 | killed them | 75% / 75% | |
| 23 1:41 | AWP | 661 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 1/3 | cut short (a death, a reload) | 47% / 76% |
Throws
14 grenades: 14 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.