Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 18 | 28% |
| Glock-18 | 15 | 33% |
| USP-S | 4 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 16/101 | 1 1:04 | 2 kills (Glock ×2), all headshots, in 1.4 s T | 3.0 |
| 74/101 | 5 bomb 0:38 | 1 kill (AK-47) T | -0.4 |
| 77/101 | 9 1:36 | 1 kill (AK-47) T | -0.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 1:03 | 1v1 before the plant T · 45 HP · Bombsite A | won - killed them · first fight won, saw each other |
| 6 0:27 | 1v4 before the plant T · 100 HP · T Spawn | lost - died in the first fight · they saw them first |
| 7 bomb 0:26 | 1v1 after the plant T · 100 HP · T Spawn | lost - saved, they defused it |
| 10 1:16 | 1v2 before the plant T · 100 HP · T Spawn | lost - died later |
Flashes
3 flashes: 0 good, 1 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 0:42 | wasted | no enemy blinded for long; blinded X4X4TUN4K 2.5 s on the move through Upper Tunnel - safe |
| 4 1:14 | weak | barely blinded Dark Lord 1.5 s (0.1 s white); blinded 山人扣乂闩 1.5 s holding Short Stairs - safe; blinded X4X4TUN4K 4.2 s holding Short Stairs - safe |
| 4 1:05 | wasted | barely blinded Dark Lord 1.4 s (0.1 s white) |
Throws
6 grenades: 5 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 2 1:34 | exposed | a smoke at Pit - seen by 1 enemy for 0.2 s, the nearest 2538 units away; a running throw |
Fakes
You faked 1 of the 3 plants you started. Pros fake 9%.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Fake | What came of it |
|---|---|---|
| 1 1:11 | Fake plant let go after 0.16 s · 3 v 3 · the nearest CT 936 units away | no plant |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 10 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 2 of the 9 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:18 | trade | morality was killed 161 units away: not traded within 5 s (pros: 625 ms) |
| 1 1:04 | trade | Agnostic was killed 820 units away: you traded in 312 ms (pros: 625 ms) |
| 1 1:04 | hold | held with 山人扣乂闩, 469 units and 21° apart as the enemy saw you: a real crossfire (the enemy saw you 734 ms after 山人扣乂闩) |
| 1 1:03 | trade | 山人扣乂闩 was killed 420 units away: you traded in 906 ms (pros: 1,641 ms) |
| 2 1:47 | trade | X4X4TUN4K was killed 960 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:11 | line of fire | stood in morality's line of fire while they fought, for 1,188 ms (pros: 188 ms at a time) |
| 4 1:36 | hold | held with morality, 898 units and 10° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 4 1:17 | trade | X4X4TUN4K was killed 267 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 1:10 | trade | 山人扣乂闩 was killed 180 units away: not traded within 5 s (pros: 969 ms) |
| 6 1:31 | trade | morality was killed 905 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:47 | trade | X4X4TUN4K was killed 917 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:30 | line of fire | stood in Agnostic's line of fire while they fought, for 625 ms (pros: 188 ms at a time) |
| 9 1:26 | trade | morality was killed 216 units away: not traded within 5 s (pros: 969 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:18 | hit by them | P2000 | 391 ms | – | 2.4° | ||
| 1 1:17 | hit them | Glock-18 | 922 ms | – | 15.2° | ||
| 1 1:04 | killed them | Glock-18 | 312 ms | 703 ms | 4.4° | ||
| 1 1:02 | killed them | Glock-18 | 703 ms | 703 ms | 10.9° | ||
| 2 1:19 | killed by them | Desert Eagle | 1141 ms | 1141 ms | 8.7° | ||
| 5 bomb 0:38 | killed them | AK-47 | 422 ms | 922 ms | 5.7° | ||
| 5 bomb 0:38 | hit by them | P2000 | 500 ms | – | 8.4° | ||
| 6 0:16 | killed by them | Desert Eagle | 2375 ms | 2375 ms | 25.7° | ||
| 9 1:44 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:36 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:20 | killed by them | AK-47 | 47 ms | 47 ms | 3.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:18 | Glock-18 | 978 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/2 | 11% / 37% | ||
| 1 1:18 | Glock-18 | 1235 | aim far off: your crosshair was about 2 player widths (56 units) off their body - get on target first | 2/5 | 1% / 35% | ||
| 1 1:14 | Glock-18 | 1298 | fired while moving (200 u/s), too fast to be accurate - stop first | 0/2 | 50% / 54% | ||
| 1 1:10 | Glock-18 | 1078 | fine - pros would have fired it too | 0/2 | 33% / 39% | ||
| 1 1:09 | Glock-18 | 878 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/3 | 7% / 40% | ||
| 1 1:04 | Glock-18 | 723 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 40% / 40% | |
| 1 1:04 | Glock-18 | 723 | fine - pros would have fired it too | 1/1 | killed them | 60% / 60% | |
| 1 1:02 | Glock-18 | 941 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 1/2 | killed them | 13% / 46% | |
| 2 1:20 | USP-S | 461 | fired while moving (226 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 57% / 60% | |
| 4 1:14 | AK-47 | 987 | aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 57% | |
| 5 bomb 0:38 | AK-47 | 1003 | fine - pros would have fired it too | 3/10 | killed them | 33% / 46% | |
| 9 1:21 | AK-47 | 1236 | fine - pros would have fired it too | 0/6 | 1 bullet after pros would have stopped | 40% / 49% |
Positioning
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
