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Dust II, tied 12-12 · Mon 26 Oct, 19:17

GlassPinnin @banditGold Nova II

The match

Aim

562 msTTD703 msTTK8.3°Crosshair↓25%1st bullet36%Spray15%Head58%Counter-strafe

Scoreboard

27ADR70%KAST

Positioning

Shots

7/12Rushed↓2/8Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-471828%
Glock-181533%
USP-S40%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
16/1011 1:04 2 kills (Glock ×2), all headshots, in 1.4 s T3.0
74/1015 bomb 0:38 1 kill (AK-47) T-0.4
77/1019 1:36 1 kill (AK-47) T-0.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 1:03 1v1 before the plant T · 45 HP · Bombsite Awon - killed them · first fight won, saw each other
6 0:27 1v4 before the plant T · 100 HP · T Spawnlost - died in the first fight · they saw them first
7 bomb 0:26 1v1 after the plant T · 100 HP · T Spawnlost - saved, they defused it
10 1:16 1v2 before the plant T · 100 HP · T Spawnlost - died later

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
3 flashes: 0 good, 1 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 0:42 wastedno enemy blinded for long; blinded X4X4TUN4K 2.5 s on the move through Upper Tunnel - safe
4 1:14 weakbarely blinded Dark Lord 1.5 s (0.1 s white); blinded 山人扣乂闩 1.5 s holding Short Stairs - safe; blinded X4X4TUN4K 4.2 s holding Short Stairs - safe
4 1:05 wastedbarely blinded Dark Lord 1.4 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
6 grenades: 5 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 1:34 exposeda smoke at Pit - seen by 1 enemy for 0.2 s, the nearest 2538 units away; a running throw

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of. Below, each one and what came of it.
You faked 1 of the 3 plants you started. Pros fake 9%.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFakeWhat came of it
1 1:11 Fake plant let go after 0.16 s · 3 v 3 · the nearest CT 936 units awayno plant

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 10 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 2 of the 9 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:18 trademorality was killed 161 units away: not traded within 5 s (pros: 625 ms)
1 1:04 tradeAgnostic was killed 820 units away: you traded in 312 ms (pros: 625 ms)
1 1:04 holdheld with 山人扣乂闩, 469 units and 21° apart as the enemy saw you: a real crossfire (the enemy saw you 734 ms after 山人扣乂闩)
1 1:03 trade山人扣乂闩 was killed 420 units away: you traded in 906 ms (pros: 1,641 ms)
2 1:47 tradeX4X4TUN4K was killed 960 units away: not traded within 5 s (pros: 2,031 ms)
3 1:11 line of firestood in morality's line of fire while they fought, for 1,188 ms (pros: 188 ms at a time)
4 1:36 holdheld with morality, 898 units and 10° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
4 1:17 tradeX4X4TUN4K was killed 267 units away: not traded within 5 s (pros: 1,641 ms)
4 1:10 trade山人扣乂闩 was killed 180 units away: not traded within 5 s (pros: 969 ms)
6 1:31 trademorality was killed 905 units away: not traded within 5 s (pros: 2,031 ms)
7 1:47 tradeX4X4TUN4K was killed 917 units away: not traded within 5 s (pros: 2,031 ms)
9 1:30 line of firestood in Agnostic's line of fire while they fought, for 625 ms (pros: 188 ms at a time)
9 1:26 trademorality was killed 216 units away: not traded within 5 s (pros: 969 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:18 VØLKITAhit by themP2000391 ms–2.4°
1 1:17 VØLKITAhit themGlock-18922 ms–15.2°
1 1:04 KAWASAKIkilled themGlock-18312 ms703 ms4.4°
1 1:02 VØLKITAkilled themGlock-18703 ms703 ms10.9°
2 1:19 Shm1tzkilled by themDesert Eagle1141 ms1141 ms8.7°
5 bomb 0:38 Shm1tzkilled themAK-47422 ms922 ms5.7°
5 bomb 0:38 Shm1tzhit by themP2000500 ms–8.4°
6 0:16 KAWASAKIkilled by themDesert Eagle2375 ms2375 ms25.7°
9 1:44 Dark Lordhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:36 KAWASAKIkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:20 Kudooxkilled by themAK-4747 ms47 ms3.2°

Shots

You fired 7 of your 12 first shots too soon: 4 before your crosshair was on them, 3 while moving. Pros fire about 4 in 10 too soon. You stopped 2 of 8 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 1 spray bullet went on after pros would have stopped. Your first shots had a 29% chance to hit; stopped, with your crosshair on them, 47%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:18 Shm1tzGlock-18978fired while moving (240 u/s), too fast to be accurate - stop first0/211% / 37%
1 1:18 VØLKITAGlock-181235aim far off: your crosshair was about 2 player widths (56 units) off their body - get on target first2/51% / 35%
1 1:14 VØLKITAGlock-181298fired while moving (200 u/s), too fast to be accurate - stop first0/250% / 54%
1 1:10 VØLKITAGlock-181078fine - pros would have fired it too0/233% / 39%
1 1:09 KAWASAKIGlock-18878aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/37% / 40%
1 1:04 KAWASAKIGlock-18723fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight40% / 40%
1 1:04 KAWASAKIGlock-18723fine - pros would have fired it too1/1killed them60% / 60%
1 1:02 VØLKITAGlock-18941aim far off: your crosshair was about a player's width (28 units) off their body - get on target first1/2killed them13% / 46%
2 1:20 Shm1tzUSP-S461fired while moving (226 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)57% / 60%
4 1:14 Dark LordAK-47987aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 57%
5 bomb 0:38 Shm1tzAK-471003fine - pros would have fired it too3/10killed them33% / 46%
9 1:21 KudooxAK-471236fine - pros would have fired it too0/61 bullet after pros would have stopped40% / 49%

Positioning

In none of your 7 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 2 of your 7 duels (29%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 6 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.