Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| P90 | 30 | 33% |
| AK-47 | 29 | 34% |
| Tec-9 | 15 | 27% |
| MP9 | 12 | 25% |
| M4A4 | 11 | 46% |
| MP7 | 10 | 20% |
| AWP | 6 | 67% |
| SSG 08 | 4 | 50% |
| Glock-18 | 4 | 25% |
| MP5-SD | 3 | 0% |
| USP-S | 1 | 0% |
| XM1014 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 8/101 | 15 1:20 | 3 kills (AK-47 ×3), 2 headshots, in 22.2 s T | 5.6 |
| 35/101 | 4 1:17 | 2 kills (AWP ×2), in 6.4 s CT | 1.6 |
| 39/101 | 2 1:47 | 2 kills (Scout ×2), 1 headshot, in 44.9 s CT | 1.3 |
| 46/101 | 9 1:26 | 1 kill (AWP) CT | 1.0 |
| 48/101 | 8 1:18 | 1 kill (AWP) CT | 0.8 |
| 51/101 | 14 1:46 | 1 kill (AK-47), 1 headshot T | 0.8 |
| 53/101 | 7 1:46 | 1 kill (P90), 1 headshot CT | 0.7 |
| 54/101 | 12 1:42 | 1 kill (M4A4) CT | 0.7 |
| 76/101 | 18 1:37 | 1 kill (P90) T | -0.7 |
| 93/101 | 13 1:42 | 1 kill (Glock), 1 headshot T | -1.8 |
| 99/101 | 23 1:37 | 1 kill (Tec-9), 1 headshot T | -3.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 4 1:33 | 1v4 before the plant CT · 100 HP · Mid Doors | lost - died later, after 2 kills · they saw them first |
| 11 1:14 | 1v3 before the plant CT · 100 HP · Mid Doors | lost - died later · saw each other |
| 15 1:06 | 1v1 before the plant T · 70 HP · Under A | won - killed them · saw each other |
| 17 1:17 | 1v4 before the plant T · 100 HP · Outside Long | lost - died with two or more on them at once · first fight lost, saw each other |
Flashes
1 flash: 0 good, 1 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 16 1:48 | weak | barely blinded Agnostic 2.3 s (0.2 s white); blinded Kudoox 2.9 s on the move through Outside Long - safe |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 15 1:23 | Mid Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 16 1:36 | Long A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 3 of 24 rounds (1 time longer than pros stand there). 1 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 15 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:03 | trade | KAWASAKI was killed 1820 units away: you traded in 1,547 ms (pros: 2,609 ms) |
| 5 1:23 | hold | held with Kudoox, 602 units and 27° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 5 1:23 | trade | Kudoox was killed 635 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:47 | hold | held with KAWASAKI, 767 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 172 ms before KAWASAKI) |
| 7 0:44 | trade | Kudoox was killed 257 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 0:57 | trade | Kudoox was killed 948 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:28 | trade | VØLKITA was killed 936 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:16 | trade | Kudoox was killed 882 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:41 | trade | VØLKITA was killed 984 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:38 | in their way | stood between Kudoox and an enemy they could see, for 562 ms (pros: 125 ms at a time) |
| 14 1:38 | in their way | stood between VØLKITA and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 15 1:12 | trade | VØLKITA was killed 630 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:06 | trade | Kudoox was killed 699 units away: not traded within 5 s (pros: 625 ms) |
| 16 1:36 | in their way | stood between Kudoox and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 17 1:46 | trade | VØLKITA was killed 932 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:41 | line of fire | stood in Kudoox's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 17 1:36 | trade | Kudoox was killed 124 units away: not traded within 5 s (pros: 625 ms) |
| 18 1:38 | trade | Shm1tz was killed 322 units away: you traded in 625 ms (pros: 625 ms) |
| 18 bomb 0:37 | hold | held with Kudoox, 582 units and 58° apart as the enemy saw you: a real crossfire (the enemy saw you 1,281 ms before Kudoox) |
| 20 1:42 | trade | KAWASAKI was killed 298 units away: not traded within 5 s (pros: 625 ms) |
| 23 1:39 | trade | KAWASAKI was killed 363 units away: you traded in 2,281 ms (pros: 1,641 ms) |
| 23 1:37 | trade | Shm1tz was killed 748 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:26 | hit by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:21 | killed by them | Glock-18 | 578 ms | 578 ms | 7.3° | ||
| 2 1:47 | killed them | SSG 08 | 453 ms | 453 ms | 0.3° | ||
| 2 1:24 | hit by them | Galil AR | 438 ms | – | 6.3° | ||
| 2 1:17 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:02 | killed them | SSG 08 | 531 ms | 531 ms | 2.7° | ||
| 3 1:09 | killed by them | Desert Eagle | 500 ms | 500 ms | 5.2° | ||
| 4 1:22 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:17 | killed them | AWP | 578 ms | 578 ms | 2.5° | ||
| 4 1:10 | killed them | AWP | 391 ms | 391 ms | 0.9° | ||
| 4 bomb 0:40 | killed by them | Galil AR | 359 ms | 719 ms | 1.8° | ||
| 5 1:15 | killed by them | AK-47 | 422 ms | 1125 ms | 7.3° | ||
| 5 1:15 | hit them | MP9 | 812 ms | – | 3.8° | ||
| 6 1:11 | hit them | MP7 | 844 ms | – | 13.1° | ||
| 6 1:11 | killed by them | AK-47 | 344 ms | 344 ms | 42.1° | ||
| 7 1:46 | hit by them | Desert Eagle | 609 ms | – | 2.6° | ||
| 7 1:46 | killed them | P90 | 672 ms | 1094 ms | 13.7° | ||
| 7 0:27 | hit them | P90 | 172 ms | – | 2.7° | ||
| 7 0:27 | killed by them | AK-47 | 312 ms | 312 ms | 10.0° | ||
| 8 1:18 | killed them | AWP | 656 ms | 656 ms | 1.5° | ||
| 9 1:44 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:26 | hit by them | AK-47 | 359 ms | – | 0.7° | ||
| 9 1:26 | killed them | AWP | 484 ms | 484 ms | 1.1° | ||
| 10 1:24 | killed by them | M4A4 | 891 ms | 1531 ms | 50.6° | ||
| 11 bomb 0:40 | hit by them | AK-47 | 328 ms | – | 2.4° | ||
| 11 bomb 0:33 | killed by them | AK-47 | 438 ms | 438 ms | 0.6° | ||
| 12 1:43 | killed them | M4A4 | 391 ms | 1875 ms | 1.1° | ||
| 12 1:43 | hit by them | AK-47 | 1016 ms | – | 2.2° | ||
| 13 1:45 | hit by them | P2000 | 406 ms | – | 2.0° | ||
| 13 1:42 | killed them | Glock-18 | 281 ms | 281 ms | 2.8° | ||
| 13 1:36 | killed by them | Dual Berettas | 2625 ms | 3172 ms | 10.1° | ||
| 14 1:46 | hit by them | MP9 | 328 ms | – | 4.2° | ||
| 14 1:46 | killed them | AK-47 | 344 ms | 344 ms | 5.1° | ||
| 14 1:38 | killed by them | Desert Eagle | 297 ms | 609 ms | 5.0° | ||
| 14 1:37 | hit them | AK-47 | 609 ms | – | 7.4° | ||
| 15 1:21 | killed them | AK-47 | 1953 ms | 2969 ms | 1.6° | ||
| 15 1:20 | killed them | AK-47 | 141 ms | 1328 ms | 0.9° | ||
| 15 1:20 | hit by them | MP7 | 578 ms | – | 5.0° | ||
| 15 1:00 | killed them | AK-47 | 484 ms | 1953 ms | 11.8° | ||
| 15 0:58 | hit by them | P2000 | 359 ms | – | 6.0° | ||
| 16 1:35 | killed by them | SSG 08 | 375 ms | 375 ms | 0.7° | ||
| 17 1:12 | hit them | AK-47 | 562 ms | – | 16.8° | ||
| 17 1:10 | killed by them | AWP | 281 ms | 281 ms | 1.3° | ||
| 18 1:38 | killed them | P90 | 562 ms | 1344 ms | 38.1° | ||
| 18 bomb 0:36 | hit them | P90 | 344 ms | – | 3.0° | ||
| 18 bomb 0:36 | killed by them | AK-47 | 656 ms | 656 ms | 16.7° | ||
| 19 1:40 | killed by them | AWP | 531 ms | 531 ms | 2.1° | ||
| 20 1:42 | hit by them | AK-47 | 219 ms | – | 2.7° | ||
| 20 1:41 | hit them | Tec-9 | 609 ms | – | 48.9° | ||
| 20 1:40 | killed by them | AK-47 | 1891 ms | 2188 ms | 2.7° | ||
| 21 1:42 | killed by them | M4A4 | 109 ms | 844 ms | 1.1° | ||
| 21 1:41 | hit them | XM1014 | 47 ms | – | 2.5° | ||
| 22 0:53 | killed by them | M4A1-S | 594 ms | 984 ms | 2.2° | ||
| 23 1:40 | hit them | Tec-9 | 609 ms | – | 48.0° | ||
| 23 1:38 | killed them | Tec-9 | 375 ms | 1750 ms | 3.5° | ||
| 23 1:36 | killed by them | M4A4 | 969 ms | 1234 ms | 4.1° | ||
| 24 1:47 | killed by them | M4A1-S | 406 ms | 812 ms | 1.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:21 | USP-S | 804 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 25% / 45% | |
| 3 1:09 | AK-47 | 147 | fired while moving (129 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 25% / 53% | |
| 4 1:17 | AWP | 868 | fine - pros would have fired it too | 1/1 | killed them | 74% / 78% | |
| 4 1:10 | AWP | 1122 | fine - pros would have fired it too | 1/1 | killed them | 59% / 72% | |
| 5 1:15 | MP9 | 242 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 3/12 | cut short (a death, a reload) | 9% / 60% | |
| 6 1:11 | MP7 | 448 | fired while moving (124 u/s), too fast to be accurate - stop first | 2/10 | cut short (a death, a reload) | 22% / 54% | |
| 7 0:27 | P90 | 235 | fine - pros would have fired it too | 3/3 | cut short (a death, a reload) | 68% / 68% | |
| 8 1:18 | AWP | 1006 | fine - pros would have fired it too | 1/1 | killed them | 53% / 70% | |
| 9 1:26 | AWP | 2037 | fine - pros would have fired it too | 1/2 | killed them | 72% / 72% | |
| 10 1:25 | AWP | 798 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 28% / 79% | |
| 12 1:43 | M4A4 | 965 | fired while moving (223 u/s), too fast to be accurate - stop first | 1/7 | 1% / 59% | ||
| 12 1:42 | M4A4 | 956 | fine - pros would have fired it too | 3/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 56% / 56% | |
| 12 1:42 | M4A4 | 956 | fine - pros would have fired it too | 1/3 | killed them | 69% / 69% | |
| 13 1:45 | Glock-18 | 434 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/4 | 14% / 40% | ||
| 13 1:43 | Glock-18 | 388 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/4 | killed them | 18% / 45% | |
| 14 1:46 | AK-47 | 953 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 1/4 | killed them | 13% / 58% | |
| 14 1:38 | AK-47 | 293 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/4 | cut short (a death, a reload) | 20% / 47% | |
| 15 1:23 | AK-47 | 1564 | fine - pros would have fired it too | 0/2 | 39% / 52% | ||
| 15 1:22 | AK-47 | 1602 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/2 | 8% / 44% | ||
| 15 1:22 | AK-47 | 1609 | fine - pros would have fired it too | 0/2 | 47% / 48% | ||
| 15 1:21 | AK-47 | 1608 | fine - pros would have fired it too | 1/2 | 43% / 47% | ||
| 15 1:21 | AK-47 | 1605 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 48% / 54% | |
| 15 1:20 | AK-47 | 1602 | fine - pros would have fired it too | 2/3 | killed them | 41% / 53% | |
| 15 1:20 | AK-47 | 1380 | fine - pros would have fired it too | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 56% / 56% | |
| 15 1:19 | AK-47 | 1380 | fine - pros would have fired it too | 1/2 | killed them | 44% / 49% | |
| 15 1:00 | AK-47 | 337 | fine - pros would have fired it too | 2/5 | 41% / 53% | ||
| 17 1:43 | AK-47 | 596 | fine - pros would have fired it too | 0/6 | 30% / 48% | ||
| 17 1:12 | AK-47 | 1113 | fine - pros would have fired it too | 1/3 | 45% / 59% | ||
| 18 1:38 | P90 | 311 | fired while moving (217 u/s), too fast to be accurate - stop first | 4/25 | killed them | 1% / 48% | |
| 18 bomb 0:36 | P90 | 362 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 2/5 | cut short (a death, a reload) | 22% / 52% | |
| 20 1:41 | Tec-9 | 631 | aim far off: your crosshair was about 3 player widths (95 units) off their body - get on target first | 1/8 | cut short (a death, a reload) | 1% / 38% | |
| 23 1:38 | Tec-9 | 365 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 1/7 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 5% / 44% | |
| 23 1:37 | Tec-9 | 158 | fine - pros would have fired it too | 2/4 | killed them | 51% / 51% | |
| 24 1:47 | MP5-SD | 635 | fine - pros would have fired it too | 0/4 | cut short (a death, a reload) | 37% / 47% |
Throws
2 grenades: 2 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
