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Dust II, tied 12-12 · Mon 26 Oct, 19:17

Dark LordGold Nova II

The match

Aim

508 msTTD656 msTTK2.9°Crosshair↓39%1st bullet30%Spray17%Head74%Counter-strafe

Scoreboard

61ADR62%KAST

Positioning

Shots

14/34Rushed↓4/13Stopped short↓

With the team

Guns

GunBullets at enemies Hit
P903033%
AK-472934%
Tec-91527%
MP91225%
M4A41146%
MP71020%
AWP667%
SSG 08450%
Glock-18425%
MP5-SD30%
USP-S10%
XM10141100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
8/10115 1:20 3 kills (AK-47 ×3), 2 headshots, in 22.2 s T5.6
35/1014 1:17 2 kills (AWP ×2), in 6.4 s CT1.6
39/1012 1:47 2 kills (Scout ×2), 1 headshot, in 44.9 s CT1.3
46/1019 1:26 1 kill (AWP) CT1.0
48/1018 1:18 1 kill (AWP) CT0.8
51/10114 1:46 1 kill (AK-47), 1 headshot T0.8
53/1017 1:46 1 kill (P90), 1 headshot CT0.7
54/10112 1:42 1 kill (M4A4) CT0.7
76/10118 1:37 1 kill (P90) T-0.7
93/10113 1:42 1 kill (Glock), 1 headshot T-1.8
99/10123 1:37 1 kill (Tec-9), 1 headshot T-3.2

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
4 1:33 1v4 before the plant CT · 100 HP · Mid Doorslost - died later, after 2 kills · they saw them first
11 1:14 1v3 before the plant CT · 100 HP · Mid Doorslost - died later · saw each other
15 1:06 1v1 before the plant T · 70 HP · Under Awon - killed them · saw each other
17 1:17 1v4 before the plant T · 100 HP · Outside Longlost - died with two or more on them at once · first fight lost, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
1 flash: 0 good, 1 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
16 1:48 weakbarely blinded Agnostic 2.3 s (0.2 s white); blinded Kudoox 2.9 s on the move through Outside Long - safe

Positioning

In 2 of your 38 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 7 of your 29 duels (24%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 15 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 8 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
15 1:23 山人扣乂闩Mid Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
16 1:36 X4X4TUN4KLong Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 3 of 24 rounds (1 time longer than pros stand there). 1 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 15 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:03 tradeKAWASAKI was killed 1820 units away: you traded in 1,547 ms (pros: 2,609 ms)
5 1:23 holdheld with Kudoox, 602 units and 27° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
5 1:23 tradeKudoox was killed 635 units away: not traded within 5 s (pros: 2,031 ms)
7 1:47 holdheld with KAWASAKI, 767 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 172 ms before KAWASAKI)
7 0:44 tradeKudoox was killed 257 units away: not traded within 5 s (pros: 1,641 ms)
9 0:57 tradeKudoox was killed 948 units away: not traded within 5 s (pros: 2,031 ms)
10 1:28 tradeVØLKITA was killed 936 units away: not traded within 5 s (pros: 2,031 ms)
11 1:16 tradeKudoox was killed 882 units away: not traded within 5 s (pros: 2,031 ms)
13 1:41 tradeVØLKITA was killed 984 units away: not traded within 5 s (pros: 2,031 ms)
14 1:38 in their waystood between Kudoox and an enemy they could see, for 562 ms (pros: 125 ms at a time)
14 1:38 in their waystood between VØLKITA and an enemy they could see, for 188 ms (pros: 125 ms at a time)
15 1:12 tradeVØLKITA was killed 630 units away: not traded within 5 s (pros: 2,031 ms)
15 1:06 tradeKudoox was killed 699 units away: not traded within 5 s (pros: 625 ms)
16 1:36 in their waystood between Kudoox and an enemy they could see, for 250 ms (pros: 125 ms at a time)
17 1:46 tradeVØLKITA was killed 932 units away: not traded within 5 s (pros: 2,031 ms)
17 1:41 line of firestood in Kudoox's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
17 1:36 tradeKudoox was killed 124 units away: not traded within 5 s (pros: 625 ms)
18 1:38 tradeShm1tz was killed 322 units away: you traded in 625 ms (pros: 625 ms)
18 bomb 0:37 holdheld with Kudoox, 582 units and 58° apart as the enemy saw you: a real crossfire (the enemy saw you 1,281 ms before Kudoox)
20 1:42 tradeKAWASAKI was killed 298 units away: not traded within 5 s (pros: 625 ms)
23 1:39 tradeKAWASAKI was killed 363 units away: you traded in 2,281 ms (pros: 1,641 ms)
23 1:37 tradeShm1tz was killed 748 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:26 山人扣乂闩hit by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
1 1:21 moralitykilled by themGlock-18578 ms578 ms7.3°
2 1:47 X4X4TUN4Kkilled themSSG 08453 ms453 ms0.3°
2 1:24 moralityhit by themGalil AR438 ms–6.3°
2 1:17 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
2 1:02 山人扣乂闩killed themSSG 08531 ms531 ms2.7°
3 1:09 X4X4TUN4Kkilled by themDesert Eagle500 ms500 ms5.2°
4 1:22 X4X4TUN4Khit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:17 X4X4TUN4Kkilled themAWP578 ms578 ms2.5°
4 1:10 山人扣乂闩killed themAWP391 ms391 ms0.9°
4 bomb 0:40 Agnostickilled by themGalil AR359 ms719 ms1.8°
5 1:15 X4X4TUN4Kkilled by themAK-47422 ms1125 ms7.3°
5 1:15 X4X4TUN4Khit themMP9812 ms–3.8°
6 1:11 Agnostichit themMP7844 ms–13.1°
6 1:11 Agnostickilled by themAK-47344 ms344 ms42.1°
7 1:46 山人扣乂闩hit by themDesert Eagle609 ms–2.6°
7 1:46 山人扣乂闩killed themP90672 ms1094 ms13.7°
7 0:27 Agnostichit themP90172 ms–2.7°
7 0:27 Agnostickilled by themAK-47312 ms312 ms10.0°
8 1:18 X4X4TUN4Kkilled themAWP656 ms656 ms1.5°
9 1:44 GlassPinnin @bandithit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:26 moralityhit by themAK-47359 ms–0.7°
9 1:26 moralitykilled themAWP484 ms484 ms1.1°
10 1:24 Agnostickilled by themM4A4891 ms1531 ms50.6°
11 bomb 0:40 X4X4TUN4Khit by themAK-47328 ms–2.4°
11 bomb 0:33 X4X4TUN4Kkilled by themAK-47438 ms438 ms0.6°
12 1:43 Agnostickilled themM4A4391 ms1875 ms1.1°
12 1:43 Agnostichit by themAK-471016 ms–2.2°
13 1:45 山人扣乂闩hit by themP2000406 ms–2.0°
13 1:42 山人扣乂闩killed themGlock-18281 ms281 ms2.8°
13 1:36 moralitykilled by themDual Berettas2625 ms3172 ms10.1°
14 1:46 Agnostichit by themMP9328 ms–4.2°
14 1:46 Agnostickilled themAK-47344 ms344 ms5.1°
14 1:38 moralitykilled by themDesert Eagle297 ms609 ms5.0°
14 1:37 moralityhit themAK-47609 ms–7.4°
15 1:21 山人扣乂闩killed themAK-471953 ms2969 ms1.6°
15 1:20 moralitykilled themAK-47141 ms1328 ms0.9°
15 1:20 moralityhit by themMP7578 ms–5.0°
15 1:00 X4X4TUN4Kkilled themAK-47484 ms1953 ms11.8°
15 0:58 X4X4TUN4Khit by themP2000359 ms–6.0°
16 1:35 X4X4TUN4Kkilled by themSSG 08375 ms375 ms0.7°
17 1:12 X4X4TUN4Khit themAK-47562 ms–16.8°
17 1:10 X4X4TUN4Kkilled by themAWP281 ms281 ms1.3°
18 1:38 moralitykilled themP90562 ms1344 ms38.1°
18 bomb 0:36 Agnostichit themP90344 ms–3.0°
18 bomb 0:36 Agnostickilled by themAK-47656 ms656 ms16.7°
19 1:40 山人扣乂闩killed by themAWP531 ms531 ms2.1°
20 1:42 Agnostichit by themAK-47219 ms–2.7°
20 1:41 Agnostichit themTec-9609 ms–48.9°
20 1:40 Agnostickilled by themAK-471891 ms2188 ms2.7°
21 1:42 Agnostickilled by themM4A4109 ms844 ms1.1°
21 1:41 Agnostichit themXM101447 ms–2.5°
22 0:53 moralitykilled by themM4A1-S594 ms984 ms2.2°
23 1:40 山人扣乂闩hit themTec-9609 ms–48.0°
23 1:38 山人扣乂闩killed themTec-9375 ms1750 ms3.5°
23 1:36 Agnostickilled by themM4A4969 ms1234 ms4.1°
24 1:47 X4X4TUN4Kkilled by themM4A1-S406 ms812 ms1.1°

Shots

You fired 14 of your 34 first shots too soon: 10 before your crosshair was on them, 4 while moving. Pros fire about 4 in 10 too soon. You stopped 4 of 13 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 35% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:21 moralityUSP-S804fine - pros would have fired it too0/2cut short (a death, a reload)25% / 45%
3 1:09 X4X4TUN4KAK-47147fired while moving (129 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)25% / 53%
4 1:17 X4X4TUN4KAWP868fine - pros would have fired it too1/1killed them74% / 78%
4 1:10 山人扣乂闩AWP1122fine - pros would have fired it too1/1killed them59% / 72%
5 1:15 X4X4TUN4KMP9242aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first3/12cut short (a death, a reload)9% / 60%
6 1:11 AgnosticMP7448fired while moving (124 u/s), too fast to be accurate - stop first2/10cut short (a death, a reload)22% / 54%
7 0:27 AgnosticP90235fine - pros would have fired it too3/3cut short (a death, a reload)68% / 68%
8 1:18 X4X4TUN4KAWP1006fine - pros would have fired it too1/1killed them53% / 70%
9 1:26 moralityAWP2037fine - pros would have fired it too1/2killed them72% / 72%
10 1:25 AgnosticAWP798aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/2cut short (a death, a reload)28% / 79%
12 1:43 AgnosticM4A4965fired while moving (223 u/s), too fast to be accurate - stop first1/71% / 59%
12 1:42 AgnosticM4A4956fine - pros would have fired it too3/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight56% / 56%
12 1:42 AgnosticM4A4956fine - pros would have fired it too1/3killed them69% / 69%
13 1:45 山人扣乂闩Glock-18434aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/414% / 40%
13 1:43 山人扣乂闩Glock-18388aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/4killed them18% / 45%
14 1:46 AgnosticAK-47953aim far off: your crosshair was about a player's width (34 units) off their body - get on target first1/4killed them13% / 58%
14 1:38 moralityAK-47293aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/4cut short (a death, a reload)20% / 47%
15 1:23 moralityAK-471564fine - pros would have fired it too0/239% / 52%
15 1:22 山人扣乂闩AK-471602aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/28% / 44%
15 1:22 山人扣乂闩AK-471609fine - pros would have fired it too0/247% / 48%
15 1:21 山人扣乂闩AK-471608fine - pros would have fired it too1/243% / 47%
15 1:21 山人扣乂闩AK-471605fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight48% / 54%
15 1:20 山人扣乂闩AK-471602fine - pros would have fired it too2/3killed them41% / 53%
15 1:20 moralityAK-471380fine - pros would have fired it too2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight56% / 56%
15 1:19 moralityAK-471380fine - pros would have fired it too1/2killed them44% / 49%
15 1:00 X4X4TUN4KAK-47337fine - pros would have fired it too2/541% / 53%
17 1:43 X4X4TUN4KAK-47596fine - pros would have fired it too0/630% / 48%
17 1:12 X4X4TUN4KAK-471113fine - pros would have fired it too1/345% / 59%
18 1:38 moralityP90311fired while moving (217 u/s), too fast to be accurate - stop first4/25killed them1% / 48%
18 bomb 0:36 AgnosticP90362aim far off: your crosshair was about a player's width (24 units) off their body - get on target first2/5cut short (a death, a reload)22% / 52%
20 1:41 AgnosticTec-9631aim far off: your crosshair was about 3 player widths (95 units) off their body - get on target first1/8cut short (a death, a reload)1% / 38%
23 1:38 山人扣乂闩Tec-9365aim far off: your crosshair was about a player's width (39 units) off their body - get on target first1/7stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight5% / 44%
23 1:37 山人扣乂闩Tec-9158fine - pros would have fired it too2/4killed them51% / 51%
24 1:47 X4X4TUN4KMP5-SD635fine - pros would have fired it too0/4cut short (a death, a reload)37% / 47%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
2 grenades: 2 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.