Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 44 | 52% |
| M4A1-S | 34 | 62% |
| Five-SeveN | 22 | 9% |
| Desert Eagle | 16 | 44% |
| USP-S | 11 | 36% |
| AWP | 9 | 44% |
| SSG 08 | 7 | 71% |
| Glock-18 | 5 | 20% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 3/101 | 3 1:25 | 3 kills (Deagle ×2, AK-47), 2 headshots, in 73.9 s T | 6.5 |
| 4/101 | 4 1:37 | 3 kills (AK-47 ×3), 2 headshots, in 3.6 s T | 6.3 |
| 6/101 | 19 1:23 | 2 kills (M4A1-S ×2), 1 through smoke, 1 headshot, in 1 s CT | 5.8 |
| 11/101 | 15 1:34 | 3 kills (Scout ×3), 1 headshot, in 28.7 s CT | 4.2 |
| 12/101 | 24 1:47 | 3 kills (M4A1-S ×2, AWP), in 55.3 s CT | 4.1 |
| 17/101 | 22 0:39 | 2 kills (M4A1-S ×2), 1 through smoke, 1 headshot, in 3.1 s CT | 2.8 |
| 18/101 | 11 1:16 | 2 kills (AK-47 ×2), 1 headshot, in 12.4 s T | 2.7 |
| 21/101 | 10 1:36 | 1 kill (Deagle), 1 headshot T | 2.5 |
| 36/101 | 17 1:36 | 2 kills (AWP ×2), in 26.1 s CT | 1.6 |
| 55/101 | 12 1:31 | 1 kill (AWP) T | 0.6 |
| 56/101 | 16 1:35 | 1 kill (Scout), 1 headshot CT | 0.6 |
| 58/101 | 5 1:14 | 2 kills (AK-47 ×2), 1 headshot, in 6.6 s T | 0.5 |
| 61/101 | 23 1:26 | 1 kill (M4A1-S) CT | 0.4 |
| 89/101 | 13 1:41 | 2 kills (USP-S ×2), all headshots, in 20.8 s CT | -1.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 8 1:19 | 1v3 before the plant T · 84 HP · Lower Tunnel | lost - died in the first fight · they saw them first |
| 14 bomb 0:34 | 1v4 after the plant CT · 100 HP · Short Stairs | lost - died in the first fight · saw each other |
| 15 1:19 | 1v3 before the plant CT · 92 HP · Bombsite A | lost - died later, after 2 kills · first fight won, saw each other |
Flashes
14 flashes: 4 good, 0 weak, 6 wasted, 4 that hurt your team (4 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 5 1:34 | wasted | barely blinded Shm1tz 0.9 s (0.1 s white) |
| 8 1:22 | wasted | no enemy blinded for long |
| 11 1:32 | wasted | no enemy blinded for long |
| 11 1:16 | blinded an enemy, but hurt the team too | blinded Dark Lord 3.2 s (0.7 s white); blinded themselves 1.1 s holding Bombsite B - an enemy could see them; blinded 山人扣乂闩 1.1 s holding Bombsite B - safe; blinded Agnostic 4.6 s on the move through Bombsite B - safe |
| 12 1:47 | wasted | no enemy blinded for long |
| 14 1:25 | blinded an enemy, but hurt the team too | blinded Kudoox 3.4 s (0.8 s white); blinded 山人扣乂闩 2.6 s holding Under A - an enemy could see them; blinded morality 2.7 s on the move through Under A - safe; blinded themselves 1.1 s holding Short Stairs - safe |
| 14 1:24 | good | blinded Kudoox 3.4 s (0.7 s white), Shm1tz 3.1 s (0.6 s white); blinded 山人扣乂闩 4.3 s holding Under A - safe; blinded morality 4.1 s holding Under A - safe; blinded themselves 1.1 s holding Short Stairs - safe |
| 15 1:27 | good | blinded Shm1tz 4.6 s (1.8 s white), Kudoox 4.5 s (1.7 s white) |
| 16 1:25 | good | blinded KAWASAKI 3.4 s (0.8 s white) |
| 16 1:24 | wasted | no enemy blinded for long |
| 18 1:35 | blinded an enemy, but hurt the team too | blinded Dark Lord 3.1 s (0.6 s white); blinded Agnostic 4.1 s holding Hole - an enemy could see them; blinded morality 1.7 s holding Bombsite B - safe |
| 19 1:26 | good | blinded Kudoox 4.5 s (1.7 s white), VØLKITA 4.4 s (1.6 s white) |
| 19 1:24 | blinded an enemy, but hurt the team too | blinded VØLKITA 4.3 s (1.5 s white); blinded 山人扣乂闩 4.1 s on the move through Bombsite A - an enemy could see them; blinded morality 3.3 s on the move through Under A - an enemy could see them |
| 24 1:14 | wasted | no enemy blinded for long |
Throws
44 grenades: 38 thrown safely, 4 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from B Doors (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 1:49 | exposed | a molotov at Top Mid - seen by 1 enemy for 0.5 s, the nearest 1300 units away; a running throw |
| 4 1:18 | exposed | a molotov at Short Stairs - seen by 1 enemy for 0.5 s, the nearest 895 units away; a jump throw |
| 8 1:18 | punished | killed by Dark Lord with a smoke in hand at Middle - seen by 1 enemy for 0.9 s, the nearest 871 units away |
| 22 0:41 | exposed | an HE at Extended A - seen by 1 enemy for 0.2 s, the nearest 961 units away |
| 23 1:32 | exposed | a molotov at B Doors - seen by 1 enemy for 1.1 s, the nearest 828 units away, thrown in the open |
| 23 1:27 | punished | hit by Kudoox with a flash out at B Doors, 0.4 s before the throw - seen by 1 enemy for 2.1 s, the nearest 499 units away, thrown in the open |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 bomb 0:17 | Bombsite B | cover not used: 32 units away, they'd have seen only your head | killed them | ||
| 15 1:37 | Bombsite A | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 15 1:34 | Bombsite A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 24 rounds (1 time longer than pros stand there). 3 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 8 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:39 | in their way | stood between 山人扣乂闩 and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 3 1:38 | in their way | stood between 山人扣乂闩 and an enemy they could see, for 625 ms (pros: 125 ms at a time) |
| 3 1:38 | line of fire | stood in 山人扣乂闩's line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
| 3 1:37 | line of fire | stood in 山人扣乂闩's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 3 1:36 | line of fire | stood in 山人扣乂闩's line of fire while they fought, for 875 ms (pros: 188 ms at a time) |
| 3 1:25 | peek together | peeked the same enemy as morality, 203 ms before them - a double peek |
| 3 1:25 | peek together | peeked the same enemy as 山人扣乂闩, 172 ms after them - a double peek |
| 3 1:22 | trade | 山人扣乂闩 was killed 225 units away: not traded within 5 s (pros: 969 ms) |
| 4 1:34 | hold | held with Agnostic, 950 units and 87° apart as the enemy saw you: a real crossfire (the enemy saw you 62 ms after Agnostic) |
| 5 1:10 | trade | 山人扣乂闩 was killed 787 units away: you traded in 2,250 ms (pros: 2,031 ms) |
| 11 1:43 | hold | held with morality, 157 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 328 ms after morality) |
| 11 1:18 | trade | 山人扣乂闩 was killed 92 units away: you traded in 1,672 ms (pros: 969 ms) |
| 13 1:29 | hold | held with Agnostic, 530 units and 37° apart as the enemy saw you: a real crossfire (the enemy saw you 1,844 ms after Agnostic) |
| 13 1:28 | trade | Agnostic was killed 374 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 bomb 0:34 | line of fire | stood in morality's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 14 1:22 | hold | held with morality, 818 units and 33° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 14 bomb 0:40 | trade | morality was killed 807 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:23 | hold | held with 山人扣乂闩, 613 units and 20° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 15 1:20 | trade | 山人扣乂闩 was killed 585 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:19 | trade | morality was killed 618 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:36 | hold | held with Agnostic, 815 units and 34° apart as the enemy saw you: a real crossfire (the enemy saw you 766 ms after Agnostic) |
| 18 bomb 0:35 | trade | Agnostic was killed 499 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 1:10 | line of fire | stood in morality's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 19 1:10 | line of fire | stood in morality's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 19 1:08 | line of fire | stood in morality's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 20 1:33 | line of fire | stood in morality's line of fire while they fought, for 875 ms (pros: 188 ms at a time) |
| 20 1:30 | line of fire | stood in morality's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:29 | killed by them | USP-S | 141 ms | 141 ms | 1.0° | ||
| 2 1:47 | killed by them | SSG 08 | 453 ms | 453 ms | 0.3° | ||
| 3 1:39 | hit them | Desert Eagle | 375 ms | – | 0.5° | ||
| 3 1:39 | hit by them | M4A4 | 500 ms | – | 0.7° | ||
| 3 1:32 | hit them | Desert Eagle | 172 ms | – | 1.2° | ||
| 3 1:25 | hit by them | AK-47 | 109 ms | – | 0.1° | ||
| 3 1:25 | killed them | Desert Eagle | 312 ms | 312 ms | 0.3° | ||
| 3 1:09 | killed them | Desert Eagle | 500 ms | 500 ms | 5.2° | ||
| 3 bomb 0:17 | killed them | AK-47 | 672 ms | 969 ms | 10.6° | ||
| 4 1:46 | hit them | AK-47 | 62 ms | – | 2.3° | ||
| 4 1:38 | killed them | AK-47 | 188 ms | 719 ms | 4.4° | ||
| 4 1:38 | hit by them | MP9 | 297 ms | – | 4.1° | ||
| 4 1:36 | hit them | AK-47 | 312 ms | – | 1.1° | ||
| 4 1:34 | killed them | AK-47 | 375 ms | 375 ms | 1.7° | ||
| 4 1:34 | hit by them | MP9 | 203 ms | – | 2.4° | ||
| 4 1:34 | killed them | AK-47 | 406 ms | 406 ms | 3.0° | ||
| 4 1:22 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:17 | killed by them | AWP | 578 ms | 578 ms | 2.5° | ||
| 5 1:15 | killed them | AK-47 | 422 ms | 1125 ms | 7.3° | ||
| 5 1:15 | hit by them | MP9 | 812 ms | – | 3.8° | ||
| 5 1:08 | killed them | AK-47 | 359 ms | 359 ms | 1.2° | ||
| 6 0:27 | killed by them | AWP | 328 ms | 328 ms | 4.5° | ||
| 7 1:47 | killed by them | AWP | 359 ms | 359 ms | 0.3° | ||
| 8 1:18 | killed by them | AWP | 656 ms | 656 ms | 1.5° | ||
| 9 1:11 | killed by them | M4A1-S | 484 ms | 2656 ms | 1.2° | ||
| 9 1:10 | hit them | Desert Eagle | 1438 ms | – | 0.6° | ||
| 10 1:36 | killed them | Desert Eagle | 94 ms | 94 ms | 0.2° | ||
| 10 1:26 | killed by them | AWP | 375 ms | 375 ms | 0.6° | ||
| 11 1:16 | killed them | AK-47 | 297 ms | 594 ms | 1.4° | ||
| 11 bomb 0:40 | hit them | AK-47 | 328 ms | – | 2.4° | ||
| 11 bomb 0:33 | killed them | AK-47 | 438 ms | 438 ms | 0.6° | ||
| 12 1:33 | hit by them | M4A4 | 500 ms | – | 0.8° | ||
| 12 1:31 | killed them | AWP | 281 ms | 281 ms | 5.0° | ||
| 12 1:16 | hit them | Glock-18 | 1938 ms | – | 6.8° | ||
| 12 1:09 | killed by them | AWP | 359 ms | 359 ms | 1.6° | ||
| 13 1:41 | killed them | USP-S | 578 ms | 578 ms | 1.7° | ||
| 13 1:40 | hit by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:27 | hit them | P2000 | 281 ms | – | 2.0° | ||
| 13 1:26 | hit by them | Glock-18 | 453 ms | – | 13.8° | ||
| 13 bomb 0:37 | killed them | USP-S | 828 ms | 828 ms | 10.9° | ||
| 13 bomb 0:34 | killed by them | Glock-18 | 203 ms | 203 ms | 2.6° | ||
| 14 bomb 0:29 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 bomb 0:27 | killed by them | AK-47 | 438 ms | 938 ms | 0.6° | ||
| 15 1:37 | hit them | SSG 08 | 344 ms | – | 1.3° | ||
| 15 1:34 | killed them | SSG 08 | 297 ms | 297 ms | 0.3° | ||
| 15 1:34 | hit by them | AK-47 | 234 ms | – | 1.3° | ||
| 15 1:12 | killed them | SSG 08 | 594 ms | 594 ms | 2.0° | ||
| 15 1:07 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:06 | killed them | SSG 08 | 250 ms | 250 ms | 1.9° | ||
| 15 1:00 | killed by them | AK-47 | 484 ms | 1953 ms | 11.8° | ||
| 15 0:58 | hit them | P2000 | 359 ms | – | 6.0° | ||
| 16 1:35 | killed them | SSG 08 | 375 ms | 375 ms | 0.7° | ||
| 17 1:36 | hit by them | AK-47 | 109 ms | – | 2.4° | ||
| 17 1:36 | killed them | AWP | 219 ms | 219 ms | 1.5° | ||
| 17 1:12 | hit by them | AK-47 | 562 ms | – | 16.8° | ||
| 17 1:10 | killed them | AWP | 281 ms | 281 ms | 1.3° | ||
| 18 1:31 | hit by them | MAC-10 | 375 ms | – | 8.2° | ||
| 18 bomb 0:31 | hit them | Five-SeveN | 578 ms | – | 14.0° | ||
| 18 bomb 0:29 | killed by them | MAC-10 | 781 ms | 1078 ms | 16.4° | ||
| 19 1:24 | killed them | M4A1-S | 547 ms | 750 ms | 22.6° | ||
| 19 1:22 | killed them | M4A1-S | 219 ms | 328 ms | 6.7° | ||
| 19 0:53 | killed by them | AK-47 | 328 ms | 422 ms | 3.3° | ||
| 19 0:53 | hit them | M4A4 | 406 ms | – | 9.6° | ||
| 20 1:04 | hit them | M4A4 | 562 ms | – | 4.5° | ||
| 20 1:04 | killed by them | AK-47 | 625 ms | 625 ms | 1.7° | ||
| 21 1:40 | killed by them | AK-47 | 297 ms | 484 ms | 12.1° | ||
| 22 0:39 | killed them | M4A1-S | 484 ms | 578 ms | 2.1° | ||
| 22 0:37 | hit by them | Tec-9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 0:36 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:28 | hit by them | Nova | 469 ms | – | 5.8° | ||
| 23 1:26 | killed them | M4A1-S | 1234 ms | 1438 ms | 53.0° | ||
| 24 1:47 | killed them | M4A1-S | 406 ms | 812 ms | 1.1° | ||
| 24 1:44 | hit by them | XM1014 | 344 ms | – | 2.0° | ||
| 24 1:44 | killed them | M4A1-S | 422 ms | 922 ms | 2.2° | ||
| 24 0:51 | killed them | AWP | 297 ms | 297 ms | 0.7° | ||
| 24 0:49 | killed by them | AWP | 406 ms | 406 ms | 0.4° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 3 1:46 | Desert Eagle | 1105 | fired while moving (103 u/s), too fast to be accurate - stop first | 0/1 | 30% / 57% | ||
| 3 1:39 | Desert Eagle | 1319 | fired while moving (121 u/s), too fast to be accurate - stop first | 1/1 | 20% / 39% | ||
| 3 1:38 | Desert Eagle | 1307 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 0/1 | 7% / 52% | ||
| 3 1:32 | Desert Eagle | 1329 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 24% / 35% | |
| 3 1:29 | Desert Eagle | 1909 | fine - pros would have fired it too | 0/1 | 12% / 27% | ||
| 3 1:25 | Desert Eagle | 1795 | fine - pros would have fired it too | 1/1 | killed them | 49% / 49% | |
| 3 1:09 | Desert Eagle | 150 | fine - pros would have fired it too | 1/3 | killed them | 51% / 58% | |
| 3 bomb 0:17 | AK-47 | 607 | fine - pros would have fired it too | 4/7 | killed them | 46% / 49% | |
| 4 1:46 | AK-47 | 1125 | fine - pros would have fired it too | 1/2 | 25% / 47% | ||
| 4 1:44 | AK-47 | 1308 | aim far off: your crosshair was about 2 player widths (70 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 45% | |
| 4 1:41 | AK-47 | 1455 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 62% / 62% | |
| 4 1:39 | AK-47 | 1455 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 50% / 50% | |
| 4 1:39 | AK-47 | 1455 | fine - pros would have fired it too | 0/2 | 74% / 74% | ||
| 4 1:38 | AK-47 | 1456 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 27% / 44% | |
| 4 1:38 | AK-47 | 643 | fired while moving (103 u/s), too fast to be accurate - stop first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 6% / 52% | |
| 4 1:38 | AK-47 | 642 | fine - pros would have fired it too | 3/7 | killed them | 59% / 59% | |
| 4 1:36 | AK-47 | 1420 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 17% / 52% | |
| 4 1:36 | AK-47 | 1420 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 67% / 67% | |
| 4 1:34 | AK-47 | 1406 | fine - pros would have fired it too | 1/1 | killed them | 69% / 69% | |
| 4 1:34 | AK-47 | 683 | fine - pros would have fired it too | 1/1 | killed them | 48% / 58% | |
| 5 1:15 | AK-47 | 239 | fired while moving (193 u/s), too fast to be accurate - stop first | 3/12 | killed them | 34% / 60% | |
| 5 1:08 | AK-47 | 1922 | fine - pros would have fired it too | 1/7 | killed them; 5 bullets after pros would have stopped | 33% / 45% | |
| 9 1:33 | Desert Eagle | 1038 | fired while moving (129 u/s), too fast to be accurate - stop first | 0/1 | 25% / 52% | ||
| 9 1:27 | Desert Eagle | 1091 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | 20% / 48% | ||
| 9 1:11 | Desert Eagle | 1102 | fine - pros would have fired it too | 1/3 | 69% / 69% | ||
| 9 1:09 | Desert Eagle | 1150 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 36% / 36% | |
| 10 1:36 | Desert Eagle | 1221 | fine - pros would have fired it too | 1/1 | killed them | 59% / 59% | |
| 10 1:27 | Desert Eagle | 1004 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 63% / 63% | |
| 11 1:42 | AK-47 | 564 | aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first | 0/3 | 4% / 55% | ||
| 11 1:16 | AK-47 | 1023 | fine - pros would have fired it too | 4/7 | killed them | 61% / 61% | |
| 11 bomb 0:40 | AK-47 | 873 | fine - pros would have fired it too | 3/6 | 46% / 54% | ||
| 11 bomb 0:33 | AK-47 | 826 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/5 | killed them | 28% / 58% | |
| 12 1:33 | AWP | 1076 | aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first | 1/2 | killed them | 4% / 73% | |
| 12 1:17 | AWP | 1324 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 50% / 65% | |
| 12 1:16 | Glock-18 | 1218 | fine - pros would have fired it too | 1/6 | 75% / 75% | ||
| 13 1:42 | USP-S | 794 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 1/2 | killed them | 16% / 51% | |
| 13 1:27 | USP-S | 636 | fine - pros would have fired it too | 1/3 | 36% / 53% | ||
| 13 bomb 0:40 | USP-S | 526 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 47% / 48% | |
| 13 bomb 0:40 | USP-S | 548 | fine - pros would have fired it too | 0/2 | 66% / 66% | ||
| 13 bomb 0:37 | USP-S | 640 | fine - pros would have fired it too | 1/2 | killed them | 41% / 54% | |
| 14 bomb 0:36 | Five-SeveN | 1578 | fine - pros would have fired it too | 0/1 | 19% / 34% | ||
| 14 bomb 0:31 | Five-SeveN | 1599 | aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first | 0/2 | 1% / 36% | ||
| 14 bomb 0:29 | Five-SeveN | 1608 | fine - pros would have fired it too | 0/1 | 55% / 55% | ||
| 14 bomb 0:28 | Five-SeveN | 753 | fine - pros would have fired it too | 0/5 | cut short (a death, a reload) | 54% / 54% | |
| 15 0:58 | USP-S | 363 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 28% / 40% | |
| 17 1:43 | AWP | 596 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | 33% / 66% | ||
| 17 1:36 | AWP | 588 | fine - pros would have fired it too | 1/1 | killed them | 60% / 70% | |
| 17 1:12 | Five-SeveN | 1115 | fired while moving (114 u/s), too fast to be accurate - stop first | 0/2 | 6% / 39% | ||
| 17 1:10 | AWP | 1118 | fine - pros would have fired it too | 1/1 | killed them | 87% / 87% | |
| 18 1:31 | Five-SeveN | 793 | fine - pros would have fired it too | 0/3 | 35% / 55% | ||
| 18 bomb 0:31 | Five-SeveN | 558 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 2/12 | 11% / 42% | ||
| 19 1:24 | M4A1-S | 628 | fired while moving (117 u/s), too fast to be accurate - stop first | 3/7 | killed them | 22% / 52% | |
| 19 1:22 | M4A1-S | 456 | fine - pros would have fired it too | 2/5 | killed them | 50% / 50% | |
| 19 1:22 | M4A1-S | 1498 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/4 | 13% / 51% | ||
| 19 0:53 | M4A1-S | 594 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 41% / 46% | |
| 20 1:04 | M4A1-S | 827 | fired while moving (114 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 16% / 46% | |
| 22 0:39 | M4A1-S | 493 | fired while moving (212 u/s), too fast to be accurate - stop first | 2/7 | killed them | 12% / 63% | |
| 23 1:26 | M4A1-S | 503 | fine - pros would have fired it too | 3/11 | killed them | 35% / 52% | |
| 24 1:47 | M4A1-S | 647 | fine - pros would have fired it too | 5/7 | killed them | 50% / 63% | |
| 24 1:44 | M4A1-S | 611 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 4/10 | killed them | 26% / 61% | |
| 24 0:51 | AWP | 988 | fine - pros would have fired it too | 1/2 | killed them | 60% / 80% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
