ProPeeksBlogCalloutsDiscordSign in

Dust II, tied 12-12 · Mon 26 Oct, 19:17

X4X4TUN4KDistinguished Master Guardian

The match

Aim

375 msTTD438 msTTK2.0°Crosshair↓42%1st bullet64%Spray20%Head88%Counter-strafe

Scoreboard

120ADR58%KAST

Positioning

Shots

22/61Rushed↓8/30Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474452%
M4A1-S3462%
Five-SeveN229%
Desert Eagle1644%
USP-S1136%
AWP944%
SSG 08771%
Glock-18520%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
3/1013 1:25 3 kills (Deagle ×2, AK-47), 2 headshots, in 73.9 s T6.5
4/1014 1:37 3 kills (AK-47 ×3), 2 headshots, in 3.6 s T6.3
6/10119 1:23 2 kills (M4A1-S ×2), 1 through smoke, 1 headshot, in 1 s CT5.8
11/10115 1:34 3 kills (Scout ×3), 1 headshot, in 28.7 s CT4.2
12/10124 1:47 3 kills (M4A1-S ×2, AWP), in 55.3 s CT4.1
17/10122 0:39 2 kills (M4A1-S ×2), 1 through smoke, 1 headshot, in 3.1 s CT2.8
18/10111 1:16 2 kills (AK-47 ×2), 1 headshot, in 12.4 s T2.7
21/10110 1:36 1 kill (Deagle), 1 headshot T2.5
36/10117 1:36 2 kills (AWP ×2), in 26.1 s CT1.6
55/10112 1:31 1 kill (AWP) T0.6
56/10116 1:35 1 kill (Scout), 1 headshot CT0.6
58/1015 1:14 2 kills (AK-47 ×2), 1 headshot, in 6.6 s T0.5
61/10123 1:26 1 kill (M4A1-S) CT0.4
89/10113 1:41 2 kills (USP-S ×2), all headshots, in 20.8 s CT-1.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
8 1:19 1v3 before the plant T · 84 HP · Lower Tunnellost - died in the first fight · they saw them first
14 bomb 0:34 1v4 after the plant CT · 100 HP · Short Stairslost - died in the first fight · saw each other
15 1:19 1v3 before the plant CT · 92 HP · Bombsite Alost - died later, after 2 kills · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
14 flashes: 4 good, 0 weak, 6 wasted, 4 that hurt your team (4 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 1:34 wastedbarely blinded Shm1tz 0.9 s (0.1 s white)
8 1:22 wastedno enemy blinded for long
11 1:32 wastedno enemy blinded for long
11 1:16 blinded an enemy, but hurt the team tooblinded Dark Lord 3.2 s (0.7 s white); blinded themselves 1.1 s holding Bombsite B - an enemy could see them; blinded 山人扣乂闩 1.1 s holding Bombsite B - safe; blinded Agnostic 4.6 s on the move through Bombsite B - safe
12 1:47 wastedno enemy blinded for long
14 1:25 blinded an enemy, but hurt the team tooblinded Kudoox 3.4 s (0.8 s white); blinded 山人扣乂闩 2.6 s holding Under A - an enemy could see them; blinded morality 2.7 s on the move through Under A - safe; blinded themselves 1.1 s holding Short Stairs - safe
14 1:24 goodblinded Kudoox 3.4 s (0.7 s white), Shm1tz 3.1 s (0.6 s white); blinded 山人扣乂闩 4.3 s holding Under A - safe; blinded morality 4.1 s holding Under A - safe; blinded themselves 1.1 s holding Short Stairs - safe
15 1:27 goodblinded Shm1tz 4.6 s (1.8 s white), Kudoox 4.5 s (1.7 s white)
16 1:25 goodblinded KAWASAKI 3.4 s (0.8 s white)
16 1:24 wastedno enemy blinded for long
18 1:35 blinded an enemy, but hurt the team tooblinded Dark Lord 3.1 s (0.6 s white); blinded Agnostic 4.1 s holding Hole - an enemy could see them; blinded morality 1.7 s holding Bombsite B - safe
19 1:26 goodblinded Kudoox 4.5 s (1.7 s white), VØLKITA 4.4 s (1.6 s white)
19 1:24 blinded an enemy, but hurt the team tooblinded VØLKITA 4.3 s (1.5 s white); blinded 山人扣乂闩 4.1 s on the move through Bombsite A - an enemy could see them; blinded morality 3.3 s on the move through Under A - an enemy could see them
24 1:14 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
44 grenades: 38 thrown safely, 4 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from B Doors (2 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:49 exposeda molotov at Top Mid - seen by 1 enemy for 0.5 s, the nearest 1300 units away; a running throw
4 1:18 exposeda molotov at Short Stairs - seen by 1 enemy for 0.5 s, the nearest 895 units away; a jump throw
8 1:18 punishedkilled by Dark Lord with a smoke in hand at Middle - seen by 1 enemy for 0.9 s, the nearest 871 units away
22 0:41 exposedan HE at Extended A - seen by 1 enemy for 0.2 s, the nearest 961 units away
23 1:32 exposeda molotov at B Doors - seen by 1 enemy for 1.1 s, the nearest 828 units away, thrown in the open
23 1:27 punishedhit by Kudoox with a flash out at B Doors, 0.4 s before the throw - seen by 1 enemy for 2.1 s, the nearest 499 units away, thrown in the open

Positioning

In 3 of your 54 duels you showed more of yourself than you needed to (2 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once), mostly at Bombsite A. Pros do that in about 1 duel in 16. You crouched in 11 of your 40 duels (28%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 17 fast peeks (6%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 11 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 bomb 0:17 VØLKITABombsite Bcover not used: 32 units away, they'd have seen only your headkilled them
15 1:37 KAWASAKIBombsite Acover not used: 16 units away, they'd have seen only your headkilled them
15 1:34 KudooxBombsite Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 24 rounds (1 time longer than pros stand there). 3 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 8 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:39 in their waystood between 山人扣乂闩 and an enemy they could see, for 188 ms (pros: 125 ms at a time)
3 1:38 in their waystood between 山人扣乂闩 and an enemy they could see, for 625 ms (pros: 125 ms at a time)
3 1:38 line of firestood in 山人扣乂闩's line of fire while they fought, for 562 ms (pros: 188 ms at a time)
3 1:37 line of firestood in 山人扣乂闩's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
3 1:36 line of firestood in 山人扣乂闩's line of fire while they fought, for 875 ms (pros: 188 ms at a time)
3 1:25 peek togetherpeeked the same enemy as morality, 203 ms before them - a double peek
3 1:25 peek togetherpeeked the same enemy as 山人扣乂闩, 172 ms after them - a double peek
3 1:22 trade山人扣乂闩 was killed 225 units away: not traded within 5 s (pros: 969 ms)
4 1:34 holdheld with Agnostic, 950 units and 87° apart as the enemy saw you: a real crossfire (the enemy saw you 62 ms after Agnostic)
5 1:10 trade山人扣乂闩 was killed 787 units away: you traded in 2,250 ms (pros: 2,031 ms)
11 1:43 holdheld with morality, 157 units and 9° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 328 ms after morality)
11 1:18 trade山人扣乂闩 was killed 92 units away: you traded in 1,672 ms (pros: 969 ms)
13 1:29 holdheld with Agnostic, 530 units and 37° apart as the enemy saw you: a real crossfire (the enemy saw you 1,844 ms after Agnostic)
13 1:28 tradeAgnostic was killed 374 units away: not traded within 5 s (pros: 1,641 ms)
13 bomb 0:34 line of firestood in morality's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
14 1:22 holdheld with morality, 818 units and 33° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
14 bomb 0:40 trademorality was killed 807 units away: not traded within 5 s (pros: 2,031 ms)
15 1:23 holdheld with 山人扣乂闩, 613 units and 20° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
15 1:20 trade山人扣乂闩 was killed 585 units away: not traded within 5 s (pros: 2,031 ms)
15 1:19 trademorality was killed 618 units away: not traded within 5 s (pros: 2,031 ms)
16 1:36 holdheld with Agnostic, 815 units and 34° apart as the enemy saw you: a real crossfire (the enemy saw you 766 ms after Agnostic)
18 bomb 0:35 tradeAgnostic was killed 499 units away: not traded within 5 s (pros: 1,641 ms)
19 1:10 line of firestood in morality's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
19 1:10 line of firestood in morality's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
19 1:08 line of firestood in morality's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
20 1:33 line of firestood in morality's line of fire while they fought, for 875 ms (pros: 188 ms at a time)
20 1:30 line of firestood in morality's line of fire while they fought, for 250 ms (pros: 188 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:29 Shm1tzkilled by themUSP-S141 ms141 ms1.0°
2 1:47 Dark Lordkilled by themSSG 08453 ms453 ms0.3°
3 1:39 Shm1tzhit themDesert Eagle375 ms–0.5°
3 1:39 Shm1tzhit by themM4A4500 ms–0.7°
3 1:32 Shm1tzhit themDesert Eagle172 ms–1.2°
3 1:25 Kudooxhit by themAK-47109 ms–0.1°
3 1:25 Kudooxkilled themDesert Eagle312 ms312 ms0.3°
3 1:09 Dark Lordkilled themDesert Eagle500 ms500 ms5.2°
3 bomb 0:17 VØLKITAkilled themAK-47672 ms969 ms10.6°
4 1:46 Kudooxhit themAK-4762 ms–2.3°
4 1:38 VØLKITAkilled themAK-47188 ms719 ms4.4°
4 1:38 VØLKITAhit by themMP9297 ms–4.1°
4 1:36 Shm1tzhit themAK-47312 ms–1.1°
4 1:34 Shm1tzkilled themAK-47375 ms375 ms1.7°
4 1:34 Kudooxhit by themMP9203 ms–2.4°
4 1:34 Kudooxkilled themAK-47406 ms406 ms3.0°
4 1:22 Dark Lordhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:17 Dark Lordkilled by themAWP578 ms578 ms2.5°
5 1:15 Dark Lordkilled themAK-47422 ms1125 ms7.3°
5 1:15 Dark Lordhit by themMP9812 ms–3.8°
5 1:08 VØLKITAkilled themAK-47359 ms359 ms1.2°
6 0:27 KAWASAKIkilled by themAWP328 ms328 ms4.5°
7 1:47 KAWASAKIkilled by themAWP359 ms359 ms0.3°
8 1:18 Dark Lordkilled by themAWP656 ms656 ms1.5°
9 1:11 Shm1tzkilled by themM4A1-S484 ms2656 ms1.2°
9 1:10 Shm1tzhit themDesert Eagle1438 ms–0.6°
10 1:36 Kudooxkilled themDesert Eagle94 ms94 ms0.2°
10 1:26 Shm1tzkilled by themAWP375 ms375 ms0.6°
11 1:16 Kudooxkilled themAK-47297 ms594 ms1.4°
11 bomb 0:40 Dark Lordhit themAK-47328 ms–2.4°
11 bomb 0:33 Dark Lordkilled themAK-47438 ms438 ms0.6°
12 1:33 Kudooxhit by themM4A4500 ms–0.8°
12 1:31 Kudooxkilled themAWP281 ms281 ms5.0°
12 1:16 Shm1tzhit themGlock-181938 ms–6.8°
12 1:09 KAWASAKIkilled by themAWP359 ms359 ms1.6°
13 1:41 VØLKITAkilled themUSP-S578 ms578 ms1.7°
13 1:40 Kudooxhit by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
13 1:27 Shm1tzhit themP2000281 ms–2.0°
13 1:26 Shm1tzhit by themGlock-18453 ms–13.8°
13 bomb 0:37 Shm1tzkilled themUSP-S828 ms828 ms10.9°
13 bomb 0:34 Kudooxkilled by themGlock-18203 ms203 ms2.6°
14 bomb 0:29 Kudooxhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
14 bomb 0:27 KAWASAKIkilled by themAK-47438 ms938 ms0.6°
15 1:37 KAWASAKIhit themSSG 08344 ms–1.3°
15 1:34 KAWASAKIkilled themSSG 08297 ms297 ms0.3°
15 1:34 Kudooxhit by themAK-47234 ms–1.3°
15 1:12 VØLKITAkilled themSSG 08594 ms594 ms2.0°
15 1:07 Kudooxhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
15 1:06 Kudooxkilled themSSG 08250 ms250 ms1.9°
15 1:00 Dark Lordkilled by themAK-47484 ms1953 ms11.8°
15 0:58 Dark Lordhit themP2000359 ms–6.0°
16 1:35 Dark Lordkilled themSSG 08375 ms375 ms0.7°
17 1:36 Kudooxhit by themAK-47109 ms–2.4°
17 1:36 Kudooxkilled themAWP219 ms219 ms1.5°
17 1:12 Dark Lordhit by themAK-47562 ms–16.8°
17 1:10 Dark Lordkilled themAWP281 ms281 ms1.3°
18 1:31 Kudooxhit by themMAC-10375 ms–8.2°
18 bomb 0:31 Kudooxhit themFive-SeveN578 ms–14.0°
18 bomb 0:29 KAWASAKIkilled by themMAC-10781 ms1078 ms16.4°
19 1:24 VØLKITAkilled themM4A1-S547 ms750 ms22.6°
19 1:22 Kudooxkilled themM4A1-S219 ms328 ms6.7°
19 0:53 Shm1tzkilled by themAK-47328 ms422 ms3.3°
19 0:53 Shm1tzhit themM4A4406 ms–9.6°
20 1:04 Kudooxhit themM4A4562 ms–4.5°
20 1:04 Kudooxkilled by themAK-47625 ms625 ms1.7°
21 1:40 Kudooxkilled by themAK-47297 ms484 ms12.1°
22 0:39 VØLKITAkilled themM4A1-S484 ms578 ms2.1°
22 0:37 Kudooxhit by themTec-9–––couldn't see them (a wallbang, a smoke) - not timed
22 0:36 Kudooxkilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
23 1:28 Kudooxhit by themNova469 ms–5.8°
23 1:26 Kudooxkilled themM4A1-S1234 ms1438 ms53.0°
24 1:47 Dark Lordkilled themM4A1-S406 ms812 ms1.1°
24 1:44 Kudooxhit by themXM1014344 ms–2.0°
24 1:44 Kudooxkilled themM4A1-S422 ms922 ms2.2°
24 0:51 KAWASAKIkilled themAWP297 ms297 ms0.7°
24 0:49 Shm1tzkilled by themAWP406 ms406 ms0.4°

Shots

You fired 22 of your 61 first shots too soon: 13 before your crosshair was on them, 9 while moving. Pros fire about 4 in 10 too soon. You stopped 8 of 30 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 5 spray bullets went on after pros would have stopped. Your first shots had a 37% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
3 1:46 Shm1tzDesert Eagle1105fired while moving (103 u/s), too fast to be accurate - stop first0/130% / 57%
3 1:39 Shm1tzDesert Eagle1319fired while moving (121 u/s), too fast to be accurate - stop first1/120% / 39%
3 1:38 Shm1tzDesert Eagle1307aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first0/17% / 52%
3 1:32 Shm1tzDesert Eagle1329fine - pros would have fired it too1/1cut short (a death, a reload)24% / 35%
3 1:29 KudooxDesert Eagle1909fine - pros would have fired it too0/112% / 27%
3 1:25 KudooxDesert Eagle1795fine - pros would have fired it too1/1killed them49% / 49%
3 1:09 Dark LordDesert Eagle150fine - pros would have fired it too1/3killed them51% / 58%
3 bomb 0:17 VØLKITAAK-47607fine - pros would have fired it too4/7killed them46% / 49%
4 1:46 KudooxAK-471125fine - pros would have fired it too1/225% / 47%
4 1:44 Shm1tzAK-471308aim far off: your crosshair was about 2 player widths (70 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 45%
4 1:41 Shm1tzAK-471455fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight62% / 62%
4 1:39 Shm1tzAK-471455fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight50% / 50%
4 1:39 Shm1tzAK-471455fine - pros would have fired it too0/274% / 74%
4 1:38 Shm1tzAK-471456fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight27% / 44%
4 1:38 VØLKITAAK-47643fired while moving (103 u/s), too fast to be accurate - stop first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight6% / 52%
4 1:38 VØLKITAAK-47642fine - pros would have fired it too3/7killed them59% / 59%
4 1:36 Shm1tzAK-471420aim far off: your crosshair was about a player's width (27 units) off their body - get on target first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight17% / 52%
4 1:36 Shm1tzAK-471420fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight67% / 67%
4 1:34 Shm1tzAK-471406fine - pros would have fired it too1/1killed them69% / 69%
4 1:34 KudooxAK-47683fine - pros would have fired it too1/1killed them48% / 58%
5 1:15 Dark LordAK-47239fired while moving (193 u/s), too fast to be accurate - stop first3/12killed them34% / 60%
5 1:08 VØLKITAAK-471922fine - pros would have fired it too1/7killed them; 5 bullets after pros would have stopped33% / 45%
9 1:33 KudooxDesert Eagle1038fired while moving (129 u/s), too fast to be accurate - stop first0/125% / 52%
9 1:27 KudooxDesert Eagle1091aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/120% / 48%
9 1:11 Shm1tzDesert Eagle1102fine - pros would have fired it too1/369% / 69%
9 1:09 Shm1tzDesert Eagle1150fine - pros would have fired it too1/1cut short (a death, a reload)36% / 36%
10 1:36 KudooxDesert Eagle1221fine - pros would have fired it too1/1killed them59% / 59%
10 1:27 Shm1tzDesert Eagle1004fine - pros would have fired it too0/1cut short (a death, a reload)63% / 63%
11 1:42 VØLKITAAK-47564aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first0/34% / 55%
11 1:16 KudooxAK-471023fine - pros would have fired it too4/7killed them61% / 61%
11 bomb 0:40 Dark LordAK-47873fine - pros would have fired it too3/646% / 54%
11 bomb 0:33 Dark LordAK-47826aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/5killed them28% / 58%
12 1:33 KudooxAWP1076aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first1/2killed them4% / 73%
12 1:17 Shm1tzAWP1324fine - pros would have fired it too0/1cut short (a death, a reload)50% / 65%
12 1:16 Shm1tzGlock-181218fine - pros would have fired it too1/675% / 75%
13 1:42 VØLKITAUSP-S794aim far off: your crosshair was about a player's width (28 units) off their body - get on target first1/2killed them16% / 51%
13 1:27 Shm1tzUSP-S636fine - pros would have fired it too1/336% / 53%
13 bomb 0:40 Shm1tzUSP-S526fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight47% / 48%
13 bomb 0:40 Shm1tzUSP-S548fine - pros would have fired it too0/266% / 66%
13 bomb 0:37 Shm1tzUSP-S640fine - pros would have fired it too1/2killed them41% / 54%
14 bomb 0:36 KudooxFive-SeveN1578fine - pros would have fired it too0/119% / 34%
14 bomb 0:31 KudooxFive-SeveN1599aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first0/21% / 36%
14 bomb 0:29 KudooxFive-SeveN1608fine - pros would have fired it too0/155% / 55%
14 bomb 0:28 KAWASAKIFive-SeveN753fine - pros would have fired it too0/5cut short (a death, a reload)54% / 54%
15 0:58 Dark LordUSP-S363fine - pros would have fired it too1/2cut short (a death, a reload)28% / 40%
17 1:43 Dark LordAWP596aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/133% / 66%
17 1:36 KudooxAWP588fine - pros would have fired it too1/1killed them60% / 70%
17 1:12 Dark LordFive-SeveN1115fired while moving (114 u/s), too fast to be accurate - stop first0/26% / 39%
17 1:10 Dark LordAWP1118fine - pros would have fired it too1/1killed them87% / 87%
18 1:31 KudooxFive-SeveN793fine - pros would have fired it too0/335% / 55%
18 bomb 0:31 KudooxFive-SeveN558aim far off: your crosshair was about a player's width (29 units) off their body - get on target first2/1211% / 42%
19 1:24 VØLKITAM4A1-S628fired while moving (117 u/s), too fast to be accurate - stop first3/7killed them22% / 52%
19 1:22 KudooxM4A1-S456fine - pros would have fired it too2/5killed them50% / 50%
19 1:22 KAWASAKIM4A1-S1498aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/413% / 51%
19 0:53 Shm1tzM4A1-S594fine - pros would have fired it too1/1cut short (a death, a reload)41% / 46%
20 1:04 KudooxM4A1-S827fired while moving (114 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)16% / 46%
22 0:39 VØLKITAM4A1-S493fired while moving (212 u/s), too fast to be accurate - stop first2/7killed them12% / 63%
23 1:26 KudooxM4A1-S503fine - pros would have fired it too3/11killed them35% / 52%
24 1:47 Dark LordM4A1-S647fine - pros would have fired it too5/7killed them50% / 63%
24 1:44 KudooxM4A1-S611aim far off: your crosshair was about a player's width (25 units) off their body - get on target first4/10killed them26% / 61%
24 0:51 KAWASAKIAWP988fine - pros would have fired it too1/2killed them60% / 80%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.