Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 32 | 31% |
| MAC-10 | 28 | 32% |
| P90 | 22 | 32% |
| M4A4 | 22 | 32% |
| Glock-18 | 10 | 50% |
| Desert Eagle | 7 | 29% |
| USP-S | 4 | 75% |
| M4A1-S | 3 | 67% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 4/95 | 7 bomb 0:19 | 2 kills (Deagle ×2), 1 headshot, in 1.4 s T | 4.5 |
| 33/95 | 1 1:40 | 2 kills (Glock ×2), all headshots, in 2.4 s T | 1.0 |
| 38/95 | 15 1:15 | 1 kill (P90), 1 headshot CT | 0.9 |
| 44/95 | 18 1:35 | 1 kill (M4A4), 1 headshot CT | 0.6 |
| 55/95 | 5 1:29 | 1 kill (AK-47) T | 0.0 |
| 60/95 | 19 1:26 | 1 kill (M4A4), 1 headshot CT | -0.1 |
| 62/95 | 4 1:38 | 1 kill (AK-47), 1 headshot T | -0.1 |
| 72/95 | 3 1:45 | 2 kills (MAC-10 ×2), in 69.2 s T | -0.4 |
| 74/95 | 13 1:16 | 2 kills (USP-S ×2), all headshots, in 29.4 s CT | -0.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 0:39 | 1v2 before the plant T · 1 HP · T Spawn | lost - died later, after 1 kill · first fight won, saw them first |
| 5 1:15 | 1v2 before the plant T · 9 HP · Lower Tunnel | lost - died in the first fight · saw each other |
Flashes
6 flashes: 2 good, 1 weak, 1 wasted, 2 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 0:37 | misled a peek | barely blinded Evham 0.9 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked Evham 0.4 s after the pop; hit them first |
| 4 1:47 | good | blinded Evham 3.7 s (1.0 s white), dildonk 3.5 s (0.9 s white) Kyky2Bondy peeked dildonk 0.6 s before the pop - too late - the flash popped after they showed; hit them first |
| 5 0:57 | wasted | barely blinded Minik Orospu 0.7 s (0.1 s white) |
| 7 bomb 0:24 | misled a peek | barely blinded dildonk 1.0 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked dildonk 2.9 s after the pop; got hit first |
| 8 bomb 0:33 | good | blinded ВОСЬМИКЛОП 4.8 s (2.0 s white); blinded サンダーモンキー 4.5 s holding Bombsite A - safe |
| 11 1:46 | weak | barely blinded ВОСЬМИКЛОП 2.5 s (0.3 s white) |
Throws
26 grenades: 24 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Long A (2 of 9 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 18 1:47 | exposed | a molotov at Long A - seen by 1 enemy for 0.1 s, the nearest 999 units away; a running throw |
| 18 1:39 | exposed | an HE at Long A - seen by 1 enemy for 0.4 s, the nearest 896 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 5 0:56 | Extended A | standing: crouched, they'd have seen only your head | died | ||
| 7 bomb 0:21 | Bombsite B | cover not used: 96 units away, they'd have seen only your head | killed them | ||
| 9 0:52 | Extended A | standing: crouched, they'd have seen only your head | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 19 rounds. 1 of your 5 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 8 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:42 | hold | held with Kyky2Bondy, 334 units and 19° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms before Kyky2Bondy) |
| 1 1:24 | hold | held with MAO AGA, 774 units and 18° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms after MAO AGA) |
| 4 1:41 | trade | Kyky2Bondy was killed 531 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:41 | line of fire | stood in サンダーモンキー's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 6 1:18 | trade | Kyky2Bondy was killed 275 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:50 | trade | MAO AGA was killed 786 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:14 | trade | MAO AGA was killed 883 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 0:53 | trade | Kyky2Bondy was killed 269 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:42 | trade | MAO AGA was killed 158 units away: not traded within 5 s (pros: 969 ms) |
| 11 1:29 | hold | held with サンダーモンキー, 229 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms after サンダーモンキー) |
| 18 1:38 | hold | held with Kyky2Bondy, 140 units and 7° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms after Kyky2Bondy) |
| 18 1:38 | hold | held with Kyky2Bondy, 196 units and 12° apart as the enemy saw you: a real crossfire (the enemy saw you 1,578 ms after Kyky2Bondy) |
| 18 1:37 | trade | Kyky2Bondy was killed 268 units away: you traded in 1,812 ms (pros: 1,641 ms) |
| 19 1:28 | trade | Kyky2Bondy was killed 2282 units away: you traded in 1,750 ms (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:41 | killed them | Glock-18 | 1297 ms | 1609 ms | 10.4° | ||
| 1 1:38 | killed them | Glock-18 | 906 ms | 1203 ms | 21.7° | ||
| 2 1:39 | hit by them | P2000 | 359 ms | – | 2.4° | ||
| 3 1:45 | hit by them | MP9 | 312 ms | – | 7.8° | ||
| 3 1:45 | killed them | MAC-10 | 312 ms | 906 ms | 3.8° | ||
| 3 0:36 | killed them | MAC-10 | 547 ms | 859 ms | 9.1° | ||
| 3 0:33 | killed by them | MP9 | 234 ms | 234 ms | 1.9° | ||
| 4 1:38 | killed them | AK-47 | 297 ms | 297 ms | 1.8° | ||
| 4 1:21 | killed by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:29 | killed them | AK-47 | 234 ms | 234 ms | 3.5° | ||
| 5 1:26 | hit them | AK-47 | 47 ms | – | 1.5° | ||
| 5 1:26 | hit by them | Desert Eagle | 312 ms | – | 1.6° | ||
| 5 1:24 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 0:56 | hit them | AK-47 | 141 ms | – | 0.2° | ||
| 5 0:55 | killed by them | M4A1-S | 500 ms | 500 ms | 1.3° | ||
| 6 1:18 | killed by them | M4A4 | 453 ms | 812 ms | 14.6° | ||
| 7 bomb 0:20 | hit by them | M4A4 | 688 ms | – | 52.6° | ||
| 7 bomb 0:19 | killed them | Desert Eagle | 1656 ms | 1656 ms | 6.7° | ||
| 7 bomb 0:18 | killed them | Desert Eagle | 750 ms | 750 ms | 49.0° | ||
| 8 1:30 | hit by them | M4A4 | 328 ms | – | 0.5° | ||
| 8 1:30 | hit them | M4A4 | 375 ms | – | 2.3° | ||
| 9 0:52 | hit them | AK-47 | 453 ms | – | 2.9° | ||
| 9 0:32 | killed by them | M4A4 | 469 ms | 641 ms | 2.3° | ||
| 9 0:32 | hit them | AK-47 | 484 ms | – | 1.4° | ||
| 10 1:42 | killed by them | M4A1-S | 141 ms | 1984 ms | 3.1° | ||
| 10 1:41 | hit them | AK-47 | 1062 ms | – | 1.6° | ||
| 11 1:20 | hit by them | M4A4 | 31 ms | – | 9.5° | ||
| 11 1:19 | hit them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:47 | hit them | AK-47 | 234 ms | – | 1.6° | ||
| 12 1:47 | killed by them | M4A1-S | 391 ms | 797 ms | 0.9° | ||
| 13 1:23 | hit them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:18 | killed them | USP-S | 453 ms | 1859 ms | 3.2° | ||
| 13 0:47 | killed them | USP-S | 766 ms | 766 ms | 4.7° | ||
| 15 1:15 | killed them | P90 | 359 ms | 781 ms | 1.1° | ||
| 16 1:21 | hit them | P90 | 266 ms | – | 1.2° | ||
| 16 1:20 | killed by them | AK-47 | 1391 ms | 1391 ms | 1.1° | ||
| 18 1:36 | killed them | M4A4 | 484 ms | 750 ms | 1.0° | ||
| 18 1:36 | hit by them | AK-47 | 516 ms | – | 5.7° | ||
| 18 1:30 | hit them | M4A4 | 375 ms | – | 0.6° | ||
| 18 1:30 | killed by them | AK-47 | 219 ms | 328 ms | 1.7° | ||
| 19 1:26 | hit by them | AK-47 | 1016 ms | – | 44.5° | ||
| 19 1:26 | killed them | M4A4 | 3359 ms | 3359 ms | 4.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:41 | Glock-18 | 977 | fired while moving (172 u/s), too fast to be accurate - stop first | 3/8 | killed them | 13% / 40% | |
| 1 1:39 | Glock-18 | 786 | fired while moving (234 u/s), too fast to be accurate - stop first | 2/3 | killed them | 47% / 50% | |
| 2 1:38 | MAC-10 | 1081 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 11% / 60% | |
| 2 1:38 | MAC-10 | 1083 | fired while moving (143 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 30% / 49% | |
| 2 1:37 | MAC-10 | 1084 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 38% / 51% | |
| 2 1:37 | MAC-10 | 1100 | fired while moving (107 u/s), too fast to be accurate - stop first | 0/2 | 15% / 55% | ||
| 3 1:45 | MAC-10 | 356 | too soon: your crosshair was still moving onto them, about a player's width (37 units) off - pros wait the split second it takes to get on target | 4/15 | killed them | 12% / 61% | |
| 3 0:55 | MAC-10 | 1570 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/2 | 21% / 54% | ||
| 3 0:54 | MAC-10 | 1570 | fired while moving (180 u/s), too fast to be accurate - stop first | 0/2 | 22% / 49% | ||
| 3 0:36 | MAC-10 | 1001 | fine - pros would have fired it too | 5/7 | killed them | 73% / 73% | |
| 4 1:38 | AK-47 | 1088 | fine - pros would have fired it too | 1/4 | killed them | 75% / 75% | |
| 5 1:29 | AK-47 | 916 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/4 | killed them | 12% / 46% | |
| 5 1:26 | AK-47 | 708 | fine - pros would have fired it too | 3/6 | 52% / 52% | ||
| 5 0:56 | AK-47 | 1416 | fine - pros would have fired it too | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 69% / 69% | |
| 5 0:55 | AK-47 | 1416 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 41% / 44% | |
| 6 1:18 | Desert Eagle | 358 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 41% / 66% | |
| 7 bomb 0:21 | Desert Eagle | 569 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/4 | killed them | 15% / 44% | |
| 7 bomb 0:18 | Desert Eagle | 927 | fine - pros would have fired it too | 1/1 | killed them | 49% / 49% | |
| 8 1:30 | M4A1-S | 1819 | fine - pros would have fired it too | 2/2 | 48% / 48% | ||
| 8 1:29 | M4A1-S | 1819 | fired while moving (95 u/s), too fast to be accurate - stop first | 0/2 | 5% / 47% | ||
| 9 0:52 | AK-47 | 1486 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 28% / 48% | |
| 9 0:51 | AK-47 | 1486 | fired while moving (105 u/s), too fast to be accurate - stop first | 0/2 | 6% / 44% | ||
| 9 0:32 | AK-47 | 605 | fired while moving (209 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 16% / 55% | |
| 10 1:42 | AK-47 | 1081 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 50% / 56% | |
| 10 1:41 | AK-47 | 1091 | fired while moving (107 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 13% / 54% | |
| 10 1:41 | AK-47 | 1090 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 65% / 65% | |
| 10 1:41 | AK-47 | 1090 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 14% / 45% | |
| 10 1:40 | AK-47 | 1091 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 16% / 53% | |
| 12 1:47 | AK-47 | 975 | fired while moving (127 u/s), too fast to be accurate - stop first | 1/6 | cut short (a death, a reload) | 15% / 57% | |
| 13 1:18 | USP-S | 1611 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 40% / 40% | |
| 13 1:16 | USP-S | 1607 | fine - pros would have fired it too | 1/1 | killed them | 58% / 58% | |
| 13 0:47 | USP-S | 861 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 29% / 39% | |
| 13 0:47 | USP-S | 847 | fired while moving (204 u/s), too fast to be accurate - stop first | 1/1 | killed them | 47% / 51% | |
| 15 1:15 | P90 | 1521 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 53% / 53% | |
| 15 1:15 | P90 | 1519 | fired while moving (89 u/s), too fast to be accurate - stop first | 2/3 | killed them | 38% / 53% | |
| 16 1:21 | P90 | 633 | fired while moving (230 u/s), too fast to be accurate - stop first | 4/17 | cut short (a death, a reload) | 22% / 52% | |
| 18 1:36 | M4A4 | 763 | fired while moving (125 u/s), too fast to be accurate - stop first | 3/10 | killed them | 7% / 51% | |
| 18 1:30 | M4A4 | 651 | fired while moving (143 u/s), too fast to be accurate - stop first | 4/6 | cut short (a death, a reload) | 9% / 48% | |
| 19 1:28 | M4A4 | 2005 | fine - pros would have fired it too | 0/2 | 1 bullet after pros would have stopped | 31% / 43% | |
| 19 1:28 | M4A4 | 2005 | fine - pros would have fired it too | 0/1 | 64% / 64% | ||
| 19 1:28 | M4A4 | 2004 | fine - pros would have fired it too | 0/2 | 1 bullet after pros would have stopped | 70% / 70% | |
| 19 1:27 | M4A4 | 2010 | fine - pros would have fired it too | 0/2 | 1 bullet after pros would have stopped | 39% / 55% | |
| 19 1:27 | M4A4 | 2009 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/1 | 18% / 56% | ||
| 19 1:27 | M4A4 | 2008 | fine - pros would have fired it too | 0/2 | 1 bullet after pros would have stopped | 33% / 46% | |
| 19 1:26 | M4A4 | 2008 | fine - pros would have fired it too | 1/1 | killed them | 57% / 57% |
Fakes
You faked 0 of the 5 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
