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Dust II, won 13-6 · Thu 08 Oct, 17:57

AgnosticGold Nova Master

The match

Aim

453 msTTD859 msTTK2.6°Crosshair↓45%1st bullet35%Spray21%Head59%Counter-strafe

Scoreboard

62ADR84%KAST

Positioning

Shots

23/45Rushed↓13/26Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473231%
MAC-102832%
P902232%
M4A42232%
Glock-181050%
Desert Eagle729%
USP-S475%
M4A1-S367%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
4/957 bomb 0:19 2 kills (Deagle ×2), 1 headshot, in 1.4 s T4.5
33/951 1:40 2 kills (Glock ×2), all headshots, in 2.4 s T1.0
38/9515 1:15 1 kill (P90), 1 headshot CT0.9
44/9518 1:35 1 kill (M4A4), 1 headshot CT0.6
55/955 1:29 1 kill (AK-47) T0.0
60/9519 1:26 1 kill (M4A4), 1 headshot CT-0.1
62/954 1:38 1 kill (AK-47), 1 headshot T-0.1
72/953 1:45 2 kills (MAC-10 ×2), in 69.2 s T-0.4
74/9513 1:16 2 kills (USP-S ×2), all headshots, in 29.4 s CT-0.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 0:39 1v2 before the plant T · 1 HP · T Spawnlost - died later, after 1 kill · first fight won, saw them first
5 1:15 1v2 before the plant T · 9 HP · Lower Tunnellost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
6 flashes: 2 good, 1 weak, 1 wasted, 2 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 0:37 misled a peekbarely blinded Evham 0.9 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked Evham 0.4 s after the pop; hit them first
4 1:47 goodblinded Evham 3.7 s (1.0 s white), dildonk 3.5 s (0.9 s white) Kyky2Bondy peeked dildonk 0.6 s before the pop - too late - the flash popped after they showed; hit them first
5 0:57 wastedbarely blinded Minik Orospu 0.7 s (0.1 s white)
7 bomb 0:24 misled a peekbarely blinded dildonk 1.0 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked dildonk 2.9 s after the pop; got hit first
8 bomb 0:33 goodblinded ВОСЬМИКЛОП 4.8 s (2.0 s white); blinded サンダーモンキー 4.5 s holding Bombsite A - safe
11 1:46 weakbarely blinded ВОСЬМИКЛОП 2.5 s (0.3 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
26 grenades: 24 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Long A (2 of 9 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
18 1:47 exposeda molotov at Long A - seen by 1 enemy for 0.1 s, the nearest 999 units away; a running throw
18 1:39 exposedan HE at Long A - seen by 1 enemy for 0.4 s, the nearest 896 units away; a running throw

Positioning

In 3 of your 25 duels you showed more of yourself than you needed to (2 standing where crouching would have hidden you; 1 with cover close by you didn't use), mostly at Extended A. Pros do that in about 1 duel in 16. You crouched in 0 of your 22 duels (0%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 16 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 1 AWP shot at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
5 0:56 Minik OrospuExtended Astanding: crouched, they'd have seen only your headdied
7 bomb 0:21 dildonkBombsite Bcover not used: 96 units away, they'd have seen only your headkilled them
9 0:52 EvhamExtended Astanding: crouched, they'd have seen only your headlived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 19 rounds. 1 of your 5 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 8 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:42 holdheld with Kyky2Bondy, 334 units and 19° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms before Kyky2Bondy)
1 1:24 holdheld with MAO AGA, 774 units and 18° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms after MAO AGA)
4 1:41 tradeKyky2Bondy was killed 531 units away: not traded within 5 s (pros: 2,031 ms)
6 1:41 line of firestood in サンダーモンキー's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
6 1:18 tradeKyky2Bondy was killed 275 units away: not traded within 5 s (pros: 1,641 ms)
7 1:50 tradeMAO AGA was killed 786 units away: not traded within 5 s (pros: 2,031 ms)
8 1:14 tradeMAO AGA was killed 883 units away: not traded within 5 s (pros: 2,031 ms)
9 0:53 tradeKyky2Bondy was killed 269 units away: not traded within 5 s (pros: 1,641 ms)
10 1:42 tradeMAO AGA was killed 158 units away: not traded within 5 s (pros: 969 ms)
11 1:29 holdheld with サンダーモンキー, 229 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms after サンダーモンキー)
18 1:38 holdheld with Kyky2Bondy, 140 units and 7° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 94 ms after Kyky2Bondy)
18 1:38 holdheld with Kyky2Bondy, 196 units and 12° apart as the enemy saw you: a real crossfire (the enemy saw you 1,578 ms after Kyky2Bondy)
18 1:37 tradeKyky2Bondy was killed 268 units away: you traded in 1,812 ms (pros: 1,641 ms)
19 1:28 tradeKyky2Bondy was killed 2282 units away: you traded in 1,750 ms (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:41 Minik Orospukilled themGlock-181297 ms1609 ms10.4°
1 1:38 Evhamkilled themGlock-18906 ms1203 ms21.7°
2 1:39 dildonkhit by themP2000359 ms–2.4°
3 1:45 dildonkhit by themMP9312 ms–7.8°
3 1:45 dildonkkilled themMAC-10312 ms906 ms3.8°
3 0:36 Evhamkilled themMAC-10547 ms859 ms9.1°
3 0:33 Minik Orospukilled by themMP9234 ms234 ms1.9°
4 1:38 Evhamkilled themAK-47297 ms297 ms1.8°
4 1:21 dildonkkilled by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
5 1:29 YouareCrepkilled themAK-47234 ms234 ms3.5°
5 1:26 Evhamhit themAK-4747 ms–1.5°
5 1:26 Evhamhit by themDesert Eagle312 ms–1.6°
5 1:24 Evhamhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 0:56 Minik Orospuhit themAK-47141 ms–0.2°
5 0:55 Minik Orospukilled by themM4A1-S500 ms500 ms1.3°
6 1:18 dildonkkilled by themM4A4453 ms812 ms14.6°
7 bomb 0:20 dildonkhit by themM4A4688 ms–52.6°
7 bomb 0:19 dildonkkilled themDesert Eagle1656 ms1656 ms6.7°
7 bomb 0:18 ВОСЬМИКЛОПkilled themDesert Eagle750 ms750 ms49.0°
8 1:30 Minik Orospuhit by themM4A4328 ms–0.5°
8 1:30 Minik Orospuhit themM4A4375 ms–2.3°
9 0:52 Evhamhit themAK-47453 ms–2.9°
9 0:32 dildonkkilled by themM4A4469 ms641 ms2.3°
9 0:32 dildonkhit themAK-47484 ms–1.4°
10 1:42 Minik Orospukilled by themM4A1-S141 ms1984 ms3.1°
10 1:41 Minik Orospuhit themAK-471062 ms–1.6°
11 1:20 Minik Orospuhit by themM4A431 ms–9.5°
11 1:19 Minik Orospuhit themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
12 1:47 Minik Orospuhit themAK-47234 ms–1.6°
12 1:47 Minik Orospukilled by themM4A1-S391 ms797 ms0.9°
13 1:23 ВОСЬМИКЛОПhit themP2000–––couldn't see them (a wallbang, a smoke) - not timed
13 1:18 Minik Orospukilled themUSP-S453 ms1859 ms3.2°
13 0:47 Evhamkilled themUSP-S766 ms766 ms4.7°
15 1:15 YouareCrepkilled themP90359 ms781 ms1.1°
16 1:21 ВОСЬМИКЛОПhit themP90266 ms–1.2°
16 1:20 ВОСЬМИКЛОПkilled by themAK-471391 ms1391 ms1.1°
18 1:36 Evhamkilled themM4A4484 ms750 ms1.0°
18 1:36 Evhamhit by themAK-47516 ms–5.7°
18 1:30 dildonkhit themM4A4375 ms–0.6°
18 1:30 dildonkkilled by themAK-47219 ms328 ms1.7°
19 1:26 YouareCrephit by themAK-471016 ms–44.5°
19 1:26 YouareCrepkilled themM4A43359 ms3359 ms4.8°

Shots

You fired 23 of your 45 first shots too soon: 15 while moving, 8 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 13 of 26 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 34% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:41 Minik OrospuGlock-18977fired while moving (172 u/s), too fast to be accurate - stop first3/8killed them13% / 40%
1 1:39 EvhamGlock-18786fired while moving (234 u/s), too fast to be accurate - stop first2/3killed them47% / 50%
2 1:38 dildonkMAC-101081aim far off: your crosshair was about a player's width (37 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight11% / 60%
2 1:38 dildonkMAC-101083fired while moving (143 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight30% / 49%
2 1:37 dildonkMAC-101084fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight38% / 51%
2 1:37 dildonkMAC-101100fired while moving (107 u/s), too fast to be accurate - stop first0/215% / 55%
3 1:45 dildonkMAC-10356too soon: your crosshair was still moving onto them, about a player's width (37 units) off - pros wait the split second it takes to get on target4/15killed them12% / 61%
3 0:55 EvhamMAC-101570aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/221% / 54%
3 0:54 EvhamMAC-101570fired while moving (180 u/s), too fast to be accurate - stop first0/222% / 49%
3 0:36 EvhamMAC-101001fine - pros would have fired it too5/7killed them73% / 73%
4 1:38 EvhamAK-471088fine - pros would have fired it too1/4killed them75% / 75%
5 1:29 YouareCrepAK-47916aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/4killed them12% / 46%
5 1:26 EvhamAK-47708fine - pros would have fired it too3/652% / 52%
5 0:56 Minik OrospuAK-471416fine - pros would have fired it too2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight69% / 69%
5 0:55 Minik OrospuAK-471416fine - pros would have fired it too0/1cut short (a death, a reload)41% / 44%
6 1:18 dildonkDesert Eagle358fine - pros would have fired it too0/2cut short (a death, a reload)41% / 66%
7 bomb 0:21 dildonkDesert Eagle569aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/4killed them15% / 44%
7 bomb 0:18 ВОСЬМИКЛОПDesert Eagle927fine - pros would have fired it too1/1killed them49% / 49%
8 1:30 Minik OrospuM4A1-S1819fine - pros would have fired it too2/248% / 48%
8 1:29 Minik OrospuM4A1-S1819fired while moving (95 u/s), too fast to be accurate - stop first0/25% / 47%
9 0:52 EvhamAK-471486fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight28% / 48%
9 0:51 EvhamAK-471486fired while moving (105 u/s), too fast to be accurate - stop first0/26% / 44%
9 0:32 dildonkAK-47605fired while moving (209 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)16% / 55%
10 1:42 Minik OrospuAK-471081fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight50% / 56%
10 1:41 Minik OrospuAK-471091fired while moving (107 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight13% / 54%
10 1:41 Minik OrospuAK-471090fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight65% / 65%
10 1:41 Minik OrospuAK-471090aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight14% / 45%
10 1:40 Minik OrospuAK-471091aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight16% / 53%
12 1:47 ВОСЬМИКЛОПAK-47975fired while moving (127 u/s), too fast to be accurate - stop first1/6cut short (a death, a reload)15% / 57%
13 1:18 Minik OrospuUSP-S1611fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight40% / 40%
13 1:16 Minik OrospuUSP-S1607fine - pros would have fired it too1/1killed them58% / 58%
13 0:47 EvhamUSP-S861fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight29% / 39%
13 0:47 EvhamUSP-S847fired while moving (204 u/s), too fast to be accurate - stop first1/1killed them47% / 51%
15 1:15 YouareCrepP901521fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight53% / 53%
15 1:15 YouareCrepP901519fired while moving (89 u/s), too fast to be accurate - stop first2/3killed them38% / 53%
16 1:21 ВОСЬМИКЛОПP90633fired while moving (230 u/s), too fast to be accurate - stop first4/17cut short (a death, a reload)22% / 52%
18 1:36 EvhamM4A4763fired while moving (125 u/s), too fast to be accurate - stop first3/10killed them7% / 51%
18 1:30 dildonkM4A4651fired while moving (143 u/s), too fast to be accurate - stop first4/6cut short (a death, a reload)9% / 48%
19 1:28 YouareCrepM4A42005fine - pros would have fired it too0/21 bullet after pros would have stopped31% / 43%
19 1:28 YouareCrepM4A42005fine - pros would have fired it too0/164% / 64%
19 1:28 YouareCrepM4A42004fine - pros would have fired it too0/21 bullet after pros would have stopped70% / 70%
19 1:27 YouareCrepM4A42010fine - pros would have fired it too0/21 bullet after pros would have stopped39% / 55%
19 1:27 YouareCrepM4A42009aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/118% / 56%
19 1:27 YouareCrepM4A42008fine - pros would have fired it too0/21 bullet after pros would have stopped33% / 46%
19 1:26 YouareCrepM4A42008fine - pros would have fired it too1/1killed them57% / 57%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 5 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.