Competitive · Thu 08 Oct, 17:57 · 19 rounds, 26 min · uploaded
Dust II
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | ||||||||||||||||||||||||||||||||
![]() | 20 | 10 | 4 | +10 | 112 | 45% | 79% | 1-0 | 253 | 7 | 0/2 | 375 ms | 547 ms | 2.6° | 28% | 28% | 18% | 45% | 29 | 12% 4/34 | 1 | 0 | 3 | 41% | 17% 3/18 | 0/2 | 68% 32/47 | 22 | 10 | 27% 6/22 | 13% | 27% pro 54% | |||
![]() | 19 | 12 | 6 | +7 | 110 | 26% | 84% | 5-1 | 100 | 5 | 1/1 | 391 ms | 406 ms | 2.0° | 48% | 57% | 12% | 64% | 23 | 3% 1/38 | 1 | 0 | 0 | 35% | 7% 1/15 | 0% 0/11 | 47% 15/32 | 8 | 7 | 13% 2/15 | 0% | 38% pro 57% | |||
![]() | 17 | 14 | 6 | +3 | 97 | 29% | 74% | 4-2 | 84 | 3 | 0/2 | 430 ms | 1086 ms | 3.5° | 21% | 29% | 10% | 58% | 26 | 9% 3/32 | 2 | 0 | 1 | 12% | 0% 0/12 | 0% 0/8 | 71% 17/24 | 10 | 7 | 0% 0/6 | 26% | 23% pro 51% | |||
![]() | 13 | 10 | 4 | +3 | 62 | 69% | 84% | 0-1 | 46 | 5 | 0/2 | 453 ms | 859 ms | 2.6° | 45% | 35% | 21% | 59% | 22 | 12% 3/25 | 0 | 2 | 1 | 0% | 0% 0/16 | 0/1 | 51% 23/45 | 15 | 8 | 50% 13/26 | 0% | 34% pro 53% | |||
![]() | 11 | 14 | 7 | -3 | 77 | 46% | 79% | 2-1 | 254 | 12 | – | 492 ms | 875 ms | 1.6° | 19% | 22% | 13% | 67% | 24 | 7% 2/30 | 1 | 1 | 1 | 44% | 0% 0/13 | 0/3 | 49% 22/45 | 9 | 13 | 54% 14/26 | 5% | 31% pro 54% | |||
| Started as CTs · 6 | Started as CTs · 6 | Started as CTs · 6 | Started as CTs · 6 | ||||||||||||||||||||||||||||||||
![]() | 19 | 14 | 5 | +5 | 104 | 42% | 79% | 2-1 | 42 | 8 | 1/3 | 438 ms | 766 ms | 2.9° | 28% | 38% | 23% | 65% | 27 | 5% 2/42 | 1 | 0 | 1 | 16% | 5% 1/20 | 0% 0/5 | 47% 27/58 | 16 | 11 | 47% 16/34 | 0% | 32% pro 52% | |||
![]() | 14 | 16 | 4 | -2 | 83 | 50% | 68% | 1-0 | 31 | 5 | 0/4 | 461 ms | 766 ms | 3.0° | 28% | 38% | 23% | 62% | 24 | 7% 2/30 | 2 | 0 | 1 | 44% | 0% 0/14 | 0/4 | 60% 25/42 | 9 | 16 | 48% 11/23 | 2% | 28% pro 52% | |||
![]() | 11 | 16 | 1 | -5 | 61 | 64% | 47% | 0-2 | 67 | 4 | 0/5 | 680 ms | 1062 ms | 2.6° | 18% | 24% | 27% | 54% | 18 | 10% 3/29 | 2 | 0 | 1 | 9% | 0% 0/17 | 0/2 | 58% 21/36 | 13 | 8 | 40% 6/15 | 12% | 24% pro 52% | |||
| 8 | 18 | 4 | -10 | 43 | 38% | 63% | 0-1 | 29 | 3 | 0/1 | 547 ms | 1094 ms | 3.4° | 27% | 52% | 9% | 88% | 11 | 0% 0/31 | 0 | 0 | 0 | 22% | 17% 2/12 | 0/3 | 60% 15/25 | 3 | 12 | 54% 6/11 | 0% | 28% pro 53% | ||||
![]() | 7 | 18 | 5 | -11 | 60 | 43% | 53% | 2-8 | 0 | 0 | 0/1 | 797 ms | 750 ms | 1.8° | 61% | 25% | 17% | 83% | 14 | 11% 3/28 | 1 | 1 | 1 | 6% | 0% 0/10 | 4% 1/22 | 29% 4/14 | 1 | 3 | 33% 3/9 | 0% | 48% pro 57% | |||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 10 1:44 | 3 kills (Scout ×2, AWP), a wallbang, 2 headshots, in 77.4 s T | 7.1 | |
| 2 | 3 1:32 | 3 kills (M4A1-S ×3), 1 headshot, in 24 s CT | 6.3 | |
| 3 | 12 1:46 | 2 kills (AWP ×2), 2 wallbangs, in 69.9 s T | 4.8 | |
| 4 | 7 bomb 0:19 | 2 kills (Deagle ×2), 1 headshot, in 1.4 s T | 4.5 | |
| 5 | 17 1:30 | 3 kills (Galil ×2, AK-47), 2 headshots, in 11.9 s T | 4.4 | |
| 6 | 6 1:27 | 3 kills (M4A1-S ×3), 1 headshot, in 53.7 s CT | 4.2 | |
| 7 | 9 1:40 | 2 kills (Scout ×2), a wallbang, all headshots, in 19.3 s CT | 3.8 | |
| 8 | 18 1:31 | 2 kills (Scout ×2), 1 headshot, in 5.8 s T | 3.6 | |
| 9 | 9 0:32 | 2 kills (M4A4 ×2), 1 headshot, in 1.6 s CT | 3.6 | |
| 10 | 10 1:42 | 2 kills (M4A1-S ×2), 1 headshot, in 2.3 s CT | 3.4 | |
| 11 | 2 1:27 | 2 kills (Scout ×2), 1 headshot, in 2.2 s T | 3.0 | |
| 12 | 16 1:41 | 3 kills (AK-47 ×3), 2 headshots, in 21.2 s T | 2.8 |
Every moment (95)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 12 1:10 | 1 kill (AK-47), 1 through smoke, 1 headshot T | 2.8 | |
| 14 | 11 bomb 0:00 | 1 kill (M4A1-S), a wallbang, 1 headshot CT | 2.5 | |
| 15 | 11 1:48 | 2 kills (AWP ×2), in 23.9 s T | 2.4 | |
| 16 | 4 1:41 | 2 kills (M4A4 ×2), 1 through smoke, 1 headshot, in 20.3 s CT | 2.4 | |
| 17 | 2 1:37 | 1 kill (Scout), a wallbang, 1 headshot CT | 2.3 | |
| 18 | 14 1:24 | 2 kills (MP7 ×2), all headshots, in 3.8 s CT | 2.3 | |
| 19 | 16 1:43 | 2 kills (P90 ×2), 1 headshot, in 1.5 s CT | 2.1 | |
| 20 | 4 1:31 | 2 kills (MAC-10 ×2), in 7.4 s T | 2.0 | |
| 21 | 18 1:30 | 2 kills (AK-47 ×2), 1 headshot, in 6.8 s T | 1.9 | |
| 22 | 5 1:43 | 2 kills (USP-S ×2), 1 headshot, in 4.6 s CT | 1.8 | |
| 23 | 15 1:33 | 2 kills (AK-47 ×2), all headshots, in 19.4 s T | 1.8 | |
| 24 | 17 1:23 | 2 kills (M4A4 ×2), 1 headshot, in 3.6 s CT | 1.6 | |
| 25 | 8 1:48 | 2 kills (AWP ×2), in 56.1 s T | 1.5 | |
| 26 | 3 1:50 | 1 kill (AWP) T | 1.0 | |
| 27 | 4 1:38 | 1 kill (AWP) T | 1.0 | |
| 28 | 5 1:46 | 1 kill (AWP) CT | 1.0 | |
| 29 | 6 1:47 | 1 kill (AWP) T | 1.0 | |
| 30 | 7 1:50 | 1 kill (AWP) CT | 1.0 | |
| 31 | 16 1:28 | 1 kill (AWP) CT | 1.0 | |
| 32 | 19 1:40 | 1 kill (M4A1-S), 1 headshot CT | 1.0 | |
| 33 | 1 1:40 | 2 kills (Glock ×2), all headshots, in 2.4 s T | 1.0 | |
| 34 | 6 1:18 | 2 kills (M4A4 ×2), in 1.2 s CT | 1.0 | |
| 35 | 5 1:15 | 2 kills (M4A1-S ×2), 1 headshot, in 20.2 s CT | 1.0 | |
| 36 | 7 1:24 | 1 kill (M4A4) CT | 0.9 | |
| 37 | 11 1:17 | 1 kill (M4A1-S) CT | 0.9 | |
| 38 | 15 1:15 | 1 kill (P90), 1 headshot CT | 0.9 | |
| 39 | 15 1:20 | 1 kill (MP7), 1 headshot CT | 0.8 | |
| 40 | 3 0:39 | 2 kills (MP9 ×2), in 5.9 s CT | 0.8 | |
| 41 | 15 1:42 | 1 kill (AWP) CT | 0.7 | |
| 42 | 11 1:28 | 1 kill (M4A1-S) T | 0.7 | |
| 43 | 11 1:09 | 1 kill (Galil), 1 headshot T | 0.6 | |
| 44 | 18 1:35 | 1 kill (M4A4), 1 headshot CT | 0.6 | |
| 45 | 8 1:14 | 2 kills (M4A1-S ×2), 1 in the air, 1 headshot, in 50.8 s CT | 0.6 | |
| 46 | 9 1:07 | 1 kill (AK-47), 1 headshot T | 0.5 | |
| 47 | 10 1:23 | 1 kill (AK-47), 1 headshot CT | 0.3 | |
| 48 | 2 1:36 | 2 kills (MAC-10 ×2), 1 in the air, in 15.4 s T | 0.3 | |
| 49 | 12 1:29 | 1 kill (AK-47) T | 0.2 | |
| 50 | 2 1:46 | 1 kill (Scout) T | 0.2 | |
| 51 | 7 1:29 | 1 kill (P250), 1 headshot T | 0.2 | |
| 52 | 18 1:44 | 2 kills (M4A4 ×2), 1 headshot, in 5.9 s CT | 0.2 | |
| 53 | 16 1:10 | 1 kill (AK-47), 1 headshot CT | 0.1 | |
| 54 | 14 1:38 | 1 kill (MP9) CT | 0.1 | |
| 55 | 5 1:29 | 1 kill (AK-47) T | 0.0 | |
| 56 | 19 1:28 | 1 kill (AK-47) T | 0.0 | |
| 57 | 6 1:33 | 2 kills (P90 ×2), 1 headshot, in 37.2 s T | -0.0 | |
| 58 | 17 1:16 | 1 kill (AK-47) CT | -0.1 | |
| 59 | 13 1:36 | 1 kill (USP-S), 1 through smoke, 1 headshot CT | -0.1 | |
| 60 | 19 1:26 | 1 kill (M4A4), 1 headshot CT | -0.1 | |
| 61 | 19 1:28 | 1 kill (MP9) CT | -0.1 | |
| 62 | 4 1:38 | 1 kill (AK-47), 1 headshot T | -0.1 | |
| 63 | 12 1:16 | 2 kills (M4A1-S ×2), 1 headshot, in 39 s CT | -0.2 | |
| 64 | 15 1:38 | 1 kill (Scout) T | -0.2 | |
| 65 | 12 1:46 | 1 kill (M4A1-S) CT | -0.2 | |
| 66 | 16 1:33 | 1 kill (M4A4), 1 headshot CT | -0.2 | |
| 67 | 7 1:37 | 2 kills (Tec-9, MAC-10), 1 headshot, in 56.7 s T | -0.2 | |
| 68 | 4 1:16 | 1 kill (AK-47), 1 headshot T | -0.2 | |
| 69 | 7 1:12 | 1 kill (M4A1-S), 1 headshot CT | -0.3 | |
| 70 | 12 1:44 | 1 kill (M4A4) CT | -0.3 | |
| 71 | 15 1:11 | 1 kill (MP9) CT | -0.3 | |
| 72 | 3 1:45 | 2 kills (MAC-10 ×2), in 69.2 s T | -0.4 | |
| 73 | 8 1:18 | 1 kill (P90), 1 headshot T | -0.4 | |
| 74 | 13 1:16 | 2 kills (USP-S ×2), all headshots, in 29.4 s CT | -0.5 | |
| 75 | 8 1:02 | 2 kills (M4A4, M4A1-S), 1 headshot, in 41.5 s CT | -0.7 | |
| 76 | 12 1:45 | 1 kill (AK-47) T | -0.7 | |
| 77 | 9 1:23 | 1 kill (MAC-10) T | -0.9 | |
| 78 | 14 1:35 | 1 kill (USP-S), 1 headshot CT | -1.0 | |
| 79 | 9 0:53 | 1 kill (AWP) CT | -1.0 | |
| 80 | 18 1:37 | 1 kill (AK-47), 1 headshot T | -1.3 | |
| 81 | 14 1:34 | 1 kill (P90), 1 headshot CT | -1.3 | |
| 82 | 5 1:20 | 1 kill (Galil) T | -1.3 | |
| 83 | 3 1:32 | 1 kill (MAC-10), 1 in the air T | -1.3 | |
| 84 | 1 1:41 | 2 kills (Glock ×2), in 30 s T | -1.4 | |
| 85 | 13 0:55 | 1 kill (P2000) CT | -1.5 | |
| 86 | 10 1:36 | 2 kills (MAC-10, Tec-9), in 40.7 s T | -1.7 | |
| 87 | 13 1:36 | 1 kill (Glock), 1 headshot T | -1.7 | |
| 88 | 17 1:31 | 1 kill (M4A1-S) CT | -1.8 | |
| 89 | 13 1:41 | 1 kill (USP-S) CT | -1.8 | |
| 90 | 13 1:03 | 1 kill (Glock) T | -1.8 | |
| 91 | 15 1:44 | 1 kill (P90) CT | -2.0 | |
| 92 | 1 bomb 0:40 | 1 kill (Glock), 1 headshot T | -2.1 | |
| 93 | 5 1:39 | 1 kill (AK-47) T | -2.4 | |
| 94 | 14 1:25 | 1 kill (Glock), 1 headshot T | -2.4 | |
| 95 | 14 1:22 | 1 kill (Glock), 1 headshot T | -3.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 bomb 0:40 | 1v5 after the plant CT · 100 HP · Under A | lost - died with two or more on them at once · first fight lost, saw each other | |
| 2 bomb 0:40 | 1v4 after the plant CT · 100 HP · Mid Doors | lost - died in the first fight · saw each other | |
| 3 0:39 | 1v2 before the plant T · 1 HP · T Spawn | lost - died later, after 1 kill · first fight won, saw them first | |
| 3 0:36 | 1v1 before the plant CT · 100 HP · Outside Long | won - killed them · first fight won, saw each other | |
| 4 1:24 | 1v4 before the plant CT · 6 HP · Bombsite A | lost - died with two or more on them at once, after 1 kill · first fight won, saw each other | |
| 5 1:15 | 1v2 before the plant T · 9 HP · Lower Tunnel | lost - died in the first fight · saw each other | |
| 6 0:34 | 1v2 before the plant T · 47 HP · Mid Doors | lost - died in the first fight · saw each other | |
| 7 bomb 0:19 | 1v2 after the plant CT · 4 HP · Upper Tunnel | lost - died in the first fight · saw them first | |
| 8 bomb 0:21 | 1v2 after the plant T · 10 HP · Bombsite A | lost - died in the first fight · neither was looking | |
| 9 0:32 | 1v3 before the plant T · 100 HP · Upper Tunnel | lost - died in the first fight · saw each other | |
| 10 0:55 | 1v2 before the plant CT · 90 HP · Bombsite A | lost - died later · saw each other | |
| 11 1:09 | 1v3 before the plant CT · 5 HP · Mid Doors | lost - saved, the bomb went off · saw each other | |
| 12 1:10 | 1v2 before the plant CT · 100 HP · A Ramp | lost - died later, after 1 kill · first fight won, saw each other | |
| 12 bomb 0:30 | 1v1 after the plant T · 100 HP · Hole | won - killed them · first fight won, saw each other | |
| 13 0:55 | 1v3 before the plant T · 38 HP · Long Doors | lost - died in the first fight · saw each other | |
| 14 1:24 | 1v4 before the plant T · 100 HP · Outside Long | lost - died with two or more on them at once, after 1 kill · first fight won, saw them first | |
| 15 1:15 | 1v3 before the plant T · 96 HP · Outside Long | lost - died later, after 1 kill · first fight won, saw each other | |
| 16 1:28 | 1v4 before the plant T · 100 HP · Upper Tunnel | lost - died later, after 2 kills · first fight won, saw each other | |
| 17 1:20 | 1v3 before the plant T · 19 HP · Extended A | lost - died later, after 1 kill · first fight won, saw each other | |
| 18 1:25 | 1v2 before the plant CT · 100 HP · Middle | lost - died with two or more on them at once · first fight lost, saw each other | |
| 19 1:28 | 1v4 before the plant T · 80 HP · Mid Doors | lost - died in the first fight · they saw them first |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 3 1:35 | misled a peek | barely blinded ВОСЬМИКЛОП 1.0 s (0.1 s white) the enemy was barely blinded, and サンダーモンキー peeked ВОСЬМИКЛОП 1.2 s after the pop; got hit first | |
| 3 0:37 | misled a peek | barely blinded Evham 0.9 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked Evham 0.4 s after the pop; hit them first | |
| 4 1:48 | hurt the team | no enemy blinded for long; blinded dildonk 1.9 s on the move through Long A - an enemy could see them; blinded themselves 3.7 s holding Long A - safe | |
| 4 1:45 | hurt the team | barely blinded Kyky2Bondy 0.6 s (0.0 s white); blinded dildonk 3.3 s on the move through Long A - an enemy could see them; blinded Evham 1.9 s on the move through Long A - safe; blinded themselves 1.4 s on the move through Long A - safe | |
| 4 1:26 | misled a peek | barely blinded サンダーモンキー 1.0 s (0.1 s white), MAO AGA 0.5 s (0.0 s white) the enemy was barely blinded, and ВОСЬМИКЛОП peeked サンダーモンキー 0.7 s after the pop; hit them first | |
| 5 1:47 | blinded an enemy, but hurt the team too | blinded dildonk 3.1 s (0.6 s white); blinded themselves 1.7 s on the move through Long Doors - ran into a fight | |
| 7 bomb 0:24 | misled a peek | barely blinded dildonk 1.0 s (0.1 s white) the enemy was barely blinded, and Agnostic peeked dildonk 2.9 s after the pop; got hit first | |
| 7 bomb 0:20 | hurt the team | barely blinded Agnostic 0.8 s (0.1 s white); blinded dildonk 3.1 s holding Bombsite B - died 0.3 s after the pop | |
| 15 1:45 | hurt the team | barely blinded MAO AGA 2.5 s (0.3 s white); blinded ВОСЬМИКЛОП 2.6 s on the move through Long Doors - took damage 0.1 s after the pop | |
| 16 1:45 | misled a peek | barely blinded MAO AGA 2.0 s (0.2 s white) the enemy was barely blinded, and Evham peeked MAO AGA 1.1 s after the pop; got hit first | |
| 16 1:29 | misled a peek | barely blinded ВОСЬМИКЛОП 0.8 s (0.1 s white) the enemy was barely blinded, and Kyky2Bondy peeked ВОСЬМИКЛОП 2.2 s after the pop; got hit first | |
| 17 1:34 | misled a peek | barely blinded gus1mple 0.9 s (0.1 s white), MAO AGA 0.8 s (0.1 s white), サンダーモンキー 0.6 s (0.0 s white) the enemy was barely blinded, and Evham peeked MAO AGA 1.2 s after the pop; got hit first | |
| 18 1:46 | blinded an enemy, but hurt the team too | blinded dildonk 3.4 s (0.7 s white); blinded Kyky2Bondy 2.3 s holding Long A - an enemy could see them | |
| 18 1:44 | hurt the team | barely blinded Agnostic 2.2 s (0.2 s white), Kyky2Bondy 1.3 s (0.1 s white); blinded ВОСЬМИКЛОП 2.1 s holding Long Doors - an enemy could see them; blinded YouareCrep 1.2 s holding T Spawn - safe |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 4 1:48 | punished | hit by Kyky2Bondy 0.4 s after throwing a molotov at Long A, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 1017 units away, thrown in the open; a running throw | |
| 5 1:21 | punished | killed by Kyky2Bondy 1.0 s after throwing an HE at CT Spawn, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 814 units away, thrown in the open | |
| 7 1:26 | punished | hit by dildonk 1.4 s after throwing a flash at Extended A, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 1302 units away | |
| 10 1:36 | punished | killed by サンダーモンキー with a molotov in hand at Short Stairs - seen by 1 enemy for 1.1 s, the nearest 579 units away | |
| 13 1:48 | punished | hit by Minik Orospu 0.4 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 833 units away; a running throw | |
| 15 1:42 | punished | killed by gus1mple with a smoke in hand at Top Mid - seen by 1 enemy for 0.5 s, the nearest 1096 units away | |
| 17 1:20 | punished | killed by Kyky2Bondy 0.3 s after throwing an HE at Extended A, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 787 units away, thrown in the open | |
| 19 1:31 | punished | hit by YouareCrep 2.5 s after throwing a flash at CT Spawn, before the gun was ready - seen by 1 enemy for 2.4 s, the nearest 132 units away; a running throw |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.





