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Dust II, won 13-6 · Thu 08 Oct, 17:57

サンダーモンキーMaster Guardian I

The match

Aim

375 msTTD547 msTTK2.6°Crosshair↓28%1st bullet28%Spray18%Head45%Counter-strafe

Scoreboard

112ADR79%KAST

Positioning

Shots

32/47Rushed↓6/22Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MAC-109833%
MP74423%
AK-472814%
M4A1-S2241%
Tec-9633%
Glock-18520%
USP-S540%
AWP2100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
13/9512 1:10 1 kill (AK-47), 1 through smoke, 1 headshot T2.8
18/9514 1:24 2 kills (MP7 ×2), all headshots, in 3.8 s CT2.3
20/954 1:31 2 kills (MAC-10 ×2), in 7.4 s T2.0
25/958 1:48 2 kills (AWP ×2), in 56.1 s T1.5
32/9519 1:40 1 kill (M4A1-S), 1 headshot CT1.0
39/9515 1:20 1 kill (MP7), 1 headshot CT0.8
42/9511 1:28 1 kill (M4A1-S) T0.7
46/959 1:07 1 kill (AK-47), 1 headshot T0.5
48/952 1:36 2 kills (MAC-10 ×2), 1 in the air, in 15.4 s T0.3
53/9516 1:10 1 kill (AK-47), 1 headshot CT0.1
58/9517 1:16 1 kill (AK-47) CT-0.1
59/9513 1:36 1 kill (USP-S), 1 through smoke, 1 headshot CT-0.1
83/953 1:32 1 kill (MAC-10), 1 in the air T-1.3
86/9510 1:36 2 kills (MAC-10, Tec-9), in 40.7 s T-1.7
92/951 bomb 0:40 1 kill (Glock), 1 headshot T-2.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
8 bomb 0:21 1v2 after the plant T · 10 HP · Bombsite Alost - died in the first fight · neither was looking
9 0:32 1v3 before the plant T · 100 HP · Upper Tunnellost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
14 flashes: 3 good, 1 weak, 8 wasted, 2 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:48 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Long Doors - safe
3 1:35 misled a peekbarely blinded ВОСЬМИКЛОП 1.0 s (0.1 s white) the enemy was barely blinded, and サンダーモンキー peeked ВОСЬМИКЛОП 1.2 s after the pop; got hit first
4 1:25 wastedno enemy blinded for long
5 1:49 wastedno enemy blinded for long; blinded gus1mple 4.0 s holding Outside Long - safe; blinded themselves 3.3 s on the move through Outside Long - safe
5 1:47 blinded an enemy, but hurt the team tooblinded dildonk 3.1 s (0.6 s white); blinded themselves 1.7 s on the move through Long Doors - ran into a fight
6 1:28 weakbarely blinded Minik Orospu 1.6 s (0.1 s white)
7 1:24 wastedbarely blinded Minik Orospu 1.0 s (0.1 s white)
8 0:47 wastedbarely blinded Minik Orospu 1.0 s (0.1 s white), ВОСЬМИКЛОП 0.9 s (0.1 s white)
11 1:48 goodblinded ВОСЬМИКЛОП 3.5 s (0.8 s white)
11 1:45 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Long Doors - safe
14 1:31 wastedbarely blinded dildonk 1.1 s (0.1 s white); blinded themselves 1.0 s on the move through Catwalk - safe
15 1:22 goodblinded dildonk 3.8 s (1.1 s white); blinded themselves 1.5 s on the move through Middle - safe
16 1:26 wastedno enemy blinded for long
19 1:41 goodblinded Evham 3.3 s (0.7 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
28 grenades: 22 thrown safely, 5 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Lower Tunnel (2 of 2 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
6 1:30 exposeda flash at Lower Tunnel - seen by 1 enemy for 0.6 s, the nearest 878 units away
7 1:26 punishedhit by dildonk 1.4 s after throwing a flash at Extended A, before the gun was ready - seen by 1 enemy for 0.8 s, the nearest 1302 units away
9 0:52 exposedan HE at Extended A - seen by 1 enemy for 0.6 s, the nearest 1105 units away
15 1:30 exposeda molotov at Lower Tunnel - seen by 1 enemy for 0.5 s, the nearest 1092 units away; a running throw
15 1:23 exposeda flash at Middle - seen by 1 enemy for 0.8 s, the nearest 1103 units away, thrown in the open
16 1:17 exposedan HE at Upper Tunnel - seen by 1 enemy for 1.4 s, the nearest 560 units away, thrown in the open; a running throw

Positioning

In 4 of your 34 duels you showed more of yourself than you needed to (3 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 12 of your 29 duels (41%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 3 of your 18 fast peeks (17%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
7 1:25 dildonkExtended Acover not used: 32 units away, they'd have seen only your headdied
8 bomb 0:20 Minik OrospuBombsite Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
15 1:15 dildonkTop Midcover not used: 48 units away, they'd have seen only your headdied
17 1:16 Minik OrospuShort Stairscover not used: 16 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 3 of 19 rounds. 3 of your 6 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 4 of the 12 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:40 line of firestood in Agnostic's line of fire while they fought, for 688 ms (pros: 188 ms at a time)
6 1:35 holdheld with Kyky2Bondy, 199 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms after Kyky2Bondy)
7 1:36 line of firestood in gus1mple's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
8 bomb 0:26 tradeAgnostic was killed 227 units away: not traded within 5 s (pros: 969 ms)
8 bomb 0:22 holdheld with gus1mple, 618 units and 44° apart as the enemy saw you: a real crossfire (the enemy saw you 312 ms after gus1mple)
8 bomb 0:21 tradegus1mple was killed 689 units away: not traded within 5 s (pros: 625 ms)
9 1:21 tradeMAO AGA was killed 407 units away: not traded within 5 s (pros: 1,641 ms)
9 0:53 tradeKyky2Bondy was killed 181 units away: not traded within 5 s (pros: 969 ms)
9 0:32 tradeAgnostic was killed 149 units away: not traded within 5 s (pros: 969 ms)
10 1:42 tradeMAO AGA was killed 249 units away: not traded within 5 s (pros: 969 ms)
10 1:40 tradeAgnostic was killed 248 units away: you traded in 4,609 ms (pros: 625 ms)
11 1:29 holdheld with Agnostic, 229 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms before Agnostic)
11 1:29 holdheld with Kyky2Bondy, 408 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 344 ms before Kyky2Bondy)
12 1:16 tradeKyky2Bondy was killed 712 units away: not traded within 5 s (pros: 2,031 ms)
14 1:25 peek togetherpeeked the same enemy as MAO AGA, 406 ms after them - late - your team-mate went first, as bait
14 1:25 peek togetherpeeked the same enemy as gus1mple, 547 ms after them - late - your team-mate went first, as bait
14 1:25 tradeMAO AGA was killed 285 units away: you traded in 672 ms (pros: 625 ms)
14 1:22 tradegus1mple was killed 448 units away: you traded in 1,625 ms (pros: 625 ms)
15 1:40 holdheld with gus1mple, 407 units and 24° apart as the enemy saw you: a real crossfire (the enemy saw you 1,047 ms after gus1mple)
15 1:39 holdheld with gus1mple, 440 units and 22° apart as the enemy saw you: a real crossfire (the enemy saw you 562 ms after gus1mple)
15 1:38 tradegus1mple was killed 459 units away: not traded within 5 s (pros: 625 ms)
17 1:18 tradeKyky2Bondy was killed 1896 units away: you traded in 2,484 ms (pros: 2,609 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:46 Minik Orospuhit by themP2000406 ms–8.0°
1 bomb 0:40 ВОСЬМИКЛОПkilled themGlock-18547 ms547 ms0.9°
2 1:37 dildonkkilled themMAC-10297 ms750 ms7.7°
2 1:35 Minik Orospuhit themMAC-10281 ms–2.4°
2 bomb 0:37 ВОСЬМИКЛОПkilled themMAC-10375 ms1125 ms1.8°
3 1:33 ВОСЬМИКЛОПhit by themP2000750 ms–9.0°
3 1:32 ВОСЬМИКЛОПkilled themMAC-10516 ms516 ms45.6°
3 0:39 Evhamhit themMAC-10656 ms–3.4°
3 0:39 Minik Orospukilled by themMP9391 ms531 ms7.2°
4 1:33 Minik Orospukilled themMAC-1047 ms2141 ms1.1°
4 1:33 ВОСЬМИКЛОПhit themMAC-10953 ms–2.0°
4 1:24 ВОСЬМИКЛОПhit by themM4A4719 ms–1.9°
4 1:24 ВОСЬМИКЛОПkilled themMAC-10688 ms844 ms43.0°
5 1:44 ВОСЬМИКЛОПkilled by themUSP-S375 ms1219 ms1.2°
5 1:44 ВОСЬМИКЛОПhit themM4A4781 ms–0.7°
6 1:27 Minik Orospuhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:27 Minik Orospukilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
7 1:37 Evhamhit themMAC-10312 ms–34.1°
7 1:25 dildonkkilled by themM4A4453 ms953 ms1.1°
7 1:24 dildonkhit themM4A4812 ms–22.7°
8 1:50 Evhamhit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
8 1:48 YouareCrephit by themSSG 08203 ms–0.4°
8 1:48 YouareCrepkilled themAWP328 ms328 ms0.3°
8 0:52 dildonkkilled themAWP250 ms250 ms1.2°
8 bomb 0:30 Minik Orospuhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
8 bomb 0:19 Minik Orospukilled by themM4A1-S422 ms422 ms9.9°
9 1:07 YouareCrepkilled themAK-47156 ms156 ms0.9°
9 0:31 dildonkkilled by themM4A4406 ms766 ms3.3°
10 1:36 Minik Orospukilled themMAC-10406 ms1078 ms21.6°
10 0:57 ВОСЬМИКЛОПhit themTec-947 ms–0.5°
10 0:55 ВОСЬМИКЛОПhit by themM4A4469 ms–2.1°
10 0:55 ВОСЬМИКЛОПkilled themTec-9984 ms984 ms7.5°
11 1:28 ВОСЬМИКЛОПkilled themM4A1-S344 ms344 ms7.7°
11 1:21 Minik Orospuhit themM4A4312 ms–4.1°
11 1:20 Minik Orospuhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
11 1:18 Minik Orospuhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
12 1:10 Evhamkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 bomb 0:31 ВОСЬМИКЛОПkilled by themM4A1-S766 ms1062 ms8.3°
12 bomb 0:30 ВОСЬМИКЛОПhit themAK-471016 ms–5.7°
13 1:38 dildonkkilled themUSP-S703 ms1859 ms9.3°
13 1:37 dildonkhit by themGlock-181391 ms–20.9°
13 1:36 Minik Orospukilled by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
14 1:24 dildonkkilled themMP7516 ms516 ms52.9°
14 1:22 ВОСЬМИКЛОПkilled themMP731 ms1172 ms1.6°
14 1:21 ВОСЬМИКЛОПhit by themGlock-18391 ms–6.4°
15 1:38 Minik Orospuhit themMP7734 ms–2.6°
15 1:20 Minik Orospukilled themMP7281 ms359 ms1.0°
15 1:14 dildonkkilled by themAK-471062 ms1062 ms1.3°
16 1:14 ВОСЬМИКЛОПhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 1:10 ВОСЬМИКЛОПkilled themAK-4778 ms78 ms0.8°
17 1:16 Minik Orospukilled themAK-47578 ms578 ms0.9°
18 1:31 YouareCrepkilled by themSSG 08703 ms703 ms0.4°
19 1:41 Evhamkilled themM4A1-S219 ms516 ms4.8°

Shots

You fired 32 of your 47 first shots too soon: 22 while moving, 10 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 6 of 22 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 28 spray bullets went on after pros would have stopped. Your first shots had a 27% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:46 Minik OrospuGlock-18322fired while moving (233 u/s), too fast to be accurate - stop first0/247% / 55%
1 1:24 ВОСЬМИКЛОПGlock-181660fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight47% / 47%
1 1:23 ВОСЬМИКЛОПGlock-181656aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/14% / 38%
1 bomb 0:40 ВОСЬМИКЛОПGlock-181706fine - pros would have fired it too1/3killed them59% / 59%
2 1:43 dildonkMAC-101751fired while moving (233 u/s), too fast to be accurate - stop first0/220% / 50%
2 1:43 dildonkMAC-101701fired while moving (187 u/s), too fast to be accurate - stop first0/221% / 53%
2 1:37 dildonkMAC-10338fired while moving (231 u/s), too fast to be accurate - stop first4/17killed them18% / 48%
2 1:35 Minik OrospuMAC-10963fine - pros would have fired it too2/7cut short (a death, a reload)59% / 59%
2 bomb 0:37 ВОСЬМИКЛОПMAC-10582fired while moving (240 u/s), too fast to be accurate - stop first2/17killed them11% / 49%
3 0:39 EvhamMAC-101713fine - pros would have fired it too3/4cut short (a death, a reload)61% / 61%
4 1:33 Minik OrospuMAC-101049fired while moving (240 u/s), too fast to be accurate - stop first12/30killed them; 22 bullets after pros would have stopped21% / 50%
4 1:25 ВОСЬМИКЛОПMAC-10764fired while moving (229 u/s), too fast to be accurate - stop first3/14killed them22% / 51%
4 1:16 dildonkM4A1-S878fired while moving (122 u/s), too fast to be accurate - stop first0/71% / 59%
5 1:44 ВОСЬМИКЛОПM4A1-S710fired while moving (132 u/s), too fast to be accurate - stop first2/10cut short (a death, a reload)2% / 63%
6 1:43 EvhamAK-471084aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight19% / 51%
6 1:43 EvhamAK-471084aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight9% / 47%
6 1:42 EvhamAK-471087fired while moving (160 u/s), too fast to be accurate - stop first0/215% / 62%
6 1:28 Minik OrospuAK-47913fired while moving (142 u/s), too fast to be accurate - stop first0/12% / 52%
7 1:37 EvhamMAC-10100fine - pros would have fired it too1/864% / 64%
7 1:24 dildonkM4A1-S1306fired while moving (92 u/s), too fast to be accurate - stop first1/1cut short (a death, a reload)4% / 47%
8 0:52 dildonkAWP1186fine - pros would have fired it too1/1killed them77% / 77%
9 1:07 YouareCrepAK-47556fine - pros would have fired it too1/5killed them60% / 60%
9 0:54 ВОСЬМИКЛОПAK-471096aim far off: your crosshair was about 3 player widths (92 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 47%
9 0:54 ВОСЬМИКЛОПAK-471093fired while moving (107 u/s), too fast to be accurate - stop first0/66% / 52%
9 0:31 dildonkAK-47519fired while moving (60 u/s), too fast to be accurate - stop first0/5cut short (a death, a reload)5% / 48%
10 1:36 Minik OrospuMAC-10636fired while moving (36 u/s), too fast to be accurate - stop first4/18killed them9% / 57%
10 0:57 ВОСЬМИКЛОПTec-9823fine - pros would have fired it too0/135% / 38%
10 0:57 ВОСЬМИКЛОПTec-9823fine - pros would have fired it too1/143% / 43%
10 0:56 ВОСЬМИКЛОПTec-9686aim far off: your crosshair was about a player's width (27 units) off their body - get on target first1/5killed them17% / 52%
11 1:28 ВОСЬМИКЛОПM4A1-S677aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first1/5killed them9% / 65%
11 1:21 Minik OrospuM4A1-S521fine - pros would have fired it too1/527% / 47%
12 bomb 0:31 ВОСЬМИКЛОПAK-47482aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/8cut short (a death, a reload)29% / 62%
13 1:38 Minik OrospuUSP-S734fired while moving (129 u/s), too fast to be accurate - stop first4/8cut short (a death, a reload)16% / 55%
14 1:24 dildonkMP7287fine - pros would have fired it too1/7killed them57% / 60%
14 1:23 ВОСЬМИКЛОПMP7979fired while moving (178 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight22% / 57%
14 1:22 ВОСЬМИКЛОПMP7991fired while moving (46 u/s), too fast to be accurate - stop first0/55% / 51%
14 1:21 ВОСЬМИКЛОПMP7992fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight62% / 62%
14 1:21 ВОСЬМИКЛОПMP7992fired while moving (94 u/s), too fast to be accurate - stop first2/2killed them28% / 46%
15 1:38 Minik OrospuMP7974aim far off: your crosshair was about a player's width (27 units) off their body - get on target first3/175 bullets after pros would have stopped20% / 55%
15 1:27 Minik OrospuMP71111aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first0/71 bullet after pros would have stopped6% / 60%
15 1:20 Minik OrospuMP7976fired while moving (95 u/s), too fast to be accurate - stop first2/6killed them32% / 45%
15 1:15 dildonkMP7890fired while moving (192 u/s), too fast to be accurate - stop first0/66% / 46%
15 1:14 dildonkMP7864fine - pros would have fired it too0/2cut short (a death, a reload)30% / 49%
16 1:10 ВОСЬМИКЛОПAK-47370fine - pros would have fired it too1/1killed them57% / 57%
17 1:16 Minik OrospuAK-47805aim far off: your crosshair was about a player's width (31 units) off their body - get on target first1/5killed them17% / 59%
18 1:31 YouareCrepAK-471574fine - pros would have fired it too0/1cut short (a death, a reload)29% / 45%
19 1:41 EvhamM4A1-S239fired while moving (103 u/s), too fast to be accurate - stop first4/7killed them48% / 56%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.