Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 18 | 22% |
| SSG 08 | 12 | 67% |
| Glock-18 | 8 | 12% |
| AK-47 | 8 | 62% |
| USP-S | 6 | 33% |
| AWP | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 7/95 | 9 1:40 | 2 kills (Scout ×2), a wallbang, all headshots, in 19.3 s CT | 3.8 |
| 8/95 | 18 1:31 | 2 kills (Scout ×2), 1 headshot, in 5.8 s T | 3.6 |
| 28/95 | 5 1:46 | 1 kill (AWP) CT | 1.0 |
| 56/95 | 19 1:28 | 1 kill (AK-47) T | 0.0 |
| 64/95 | 15 1:38 | 1 kill (Scout) T | -0.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 19 1:28 | 1v4 before the plant T · 80 HP · Mid Doors | lost - died in the first fight · they saw them first |
Throws
5 grenades: 3 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 6 1:49 | exposed | a smoke at Mid Doors - seen by 1 enemy for 0.2 s, the nearest 1757 units away; a running throw |
| 19 1:51 | exposed | a smoke at Top Mid - seen by 1 enemy for 0.4 s, the nearest 1470 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 15 1:39 | Top Mid | peeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have | killed them | ||
| 15 1:16 | Long A | cover not used: 16 units away, they'd have seen only your head | died | ||
| 16 1:29 | Top Mid | standing: crouched, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 19 rounds. 0 of your 1 holds with a team-mate were real crossfires. You traded 2 of the 5 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:52 | peek together | peeked the same enemy as ВОСЬМИКЛОП, 438 ms after them - late - your team-mate went first, as bait |
| 2 1:47 | peek together | peeked the same enemy as Evham, 719 ms after them - late - your team-mate went first, as bait |
| 9 1:23 | trade | Minik Orospu was killed 1149 units away: you traded in 2,078 ms (pros: 2,609 ms) |
| 14 1:38 | trade | Minik Orospu was killed 867 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:35 | trade | Evham was killed 307 units away: not traded within 5 s (pros: 625 ms) |
| 15 1:42 | trade | Evham was killed 678 units away: you traded in 4,000 ms (pros: 2,031 ms) |
| 15 1:39 | hold | held with Minik Orospu, 135 units and 5° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 125 ms after Minik Orospu) |
| 17 1:45 | line of fire | stood in Evham's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 17 1:44 | line of fire | stood in Evham's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 19 1:40 | trade | Evham was killed 402 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:43 | killed by them | Glock-18 | 422 ms | 1547 ms | 4.8° | ||
| 1 1:42 | hit them | P2000 | 1344 ms | – | 2.0° | ||
| 2 1:51 | hit by them | SSG 08 | 422 ms | – | 0.5° | ||
| 2 1:50 | hit them | SSG 08 | 266 ms | – | 0.2° | ||
| 2 1:46 | killed by them | SSG 08 | 281 ms | 281 ms | 0.7° | ||
| 3 1:50 | killed by them | AWP | 391 ms | 391 ms | 1.1° | ||
| 4 1:43 | hit them | SSG 08 | 31 ms | – | 0.2° | ||
| 4 1:40 | hit by them | AWP | 219 ms | – | 0.6° | ||
| 4 1:38 | killed by them | AWP | 266 ms | 266 ms | 0.5° | ||
| 5 1:48 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:46 | killed them | AWP | 234 ms | 234 ms | 0.3° | ||
| 5 1:29 | killed by them | AK-47 | 234 ms | 234 ms | 3.5° | ||
| 6 1:47 | killed by them | AWP | 391 ms | 391 ms | 0.3° | ||
| 7 1:32 | hit them | M4A4 | 1094 ms | – | 8.7° | ||
| 7 1:31 | hit by them | Tec-9 | 609 ms | – | 50.5° | ||
| 7 1:29 | killed by them | P250 | 406 ms | 406 ms | 2.7° | ||
| 8 1:48 | hit them | SSG 08 | 203 ms | – | 0.4° | ||
| 8 1:48 | killed by them | AWP | 328 ms | 328 ms | 0.3° | ||
| 9 1:40 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:21 | hit by them | MAC-10 | 797 ms | – | 10.6° | ||
| 9 1:21 | killed them | SSG 08 | 844 ms | 844 ms | 1.9° | ||
| 9 1:16 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:07 | killed by them | AK-47 | 156 ms | 156 ms | 0.9° | ||
| 10 1:44 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:48 | killed by them | AWP | 172 ms | 172 ms | 0.3° | ||
| 12 1:46 | killed by them | AWP | 312 ms | 312 ms | 0.7° | ||
| 13 1:43 | killed by them | USP-S | 484 ms | 3297 ms | 5.6° | ||
| 13 1:41 | hit them | Glock-18 | 2891 ms | – | 18.4° | ||
| 14 1:37 | hit them | SSG 08 | 94 ms | – | 0.3° | ||
| 14 1:34 | killed by them | P90 | 547 ms | 1031 ms | 3.5° | ||
| 15 1:38 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:15 | killed by them | P90 | 359 ms | 781 ms | 1.1° | ||
| 16 1:28 | killed by them | AWP | 219 ms | 219 ms | 0.7° | ||
| 17 1:38 | hit by them | AWP | 281 ms | – | 4.4° | ||
| 18 1:31 | killed them | SSG 08 | 703 ms | 703 ms | 0.4° | ||
| 18 1:27 | hit them | SSG 08 | 1000 ms | – | 1.7° | ||
| 18 1:25 | hit by them | P90 | 594 ms | – | 2.2° | ||
| 18 1:25 | killed them | SSG 08 | 750 ms | 750 ms | 2.8° | ||
| 19 1:28 | killed them | AK-47 | 2047 ms | 2547 ms | 18.2° | ||
| 19 1:28 | hit by them | FAMAS | 562 ms | – | 52.9° | ||
| 19 1:26 | hit them | AK-47 | 1016 ms | – | 44.5° | ||
| 19 1:26 | killed by them | M4A4 | 3359 ms | 3359 ms | 4.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:42 | USP-S | 545 | fine - pros would have fired it too | 2/6 | cut short (a death, a reload) | 38% / 56% | |
| 5 1:46 | AWP | 2852 | fine - pros would have fired it too | 1/1 | killed them | 54% / 54% | |
| 7 1:32 | M4A1-S | 1357 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 57% / 57% | |
| 7 1:32 | M4A1-S | 1387 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 53% / 53% | |
| 7 1:32 | M4A1-S | 1391 | fine - pros would have fired it too | 0/2 | 70% / 70% | ||
| 7 1:31 | M4A1-S | 1401 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/2 | 22% / 54% | ||
| 7 1:31 | M4A1-S | 1403 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 38% / 54% | |
| 7 1:30 | M4A1-S | 1403 | fine - pros would have fired it too | 0/2 | 59% / 59% | ||
| 7 1:30 | M4A1-S | 1403 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/2 | 20% / 48% | ||
| 7 1:30 | M4A1-S | 1403 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/2 | 24% / 52% | ||
| 7 1:29 | M4A1-S | 1403 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 67% / 67% | |
| 13 1:43 | Glock-18 | 1184 | fired while moving (142 u/s), too fast to be accurate - stop first | 1/8 | cut short (a death, a reload) | 59% / 63% | |
| 19 1:28 | AK-47 | 270 | fine - pros would have fired it too | 4/9 | killed them | 41% / 48% | |
| 19 1:26 | AK-47 | 2008 | fine - pros would have fired it too | 1/1 | 68% / 68% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
