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Dust II, lost 6-13 · Thu 08 Oct, 17:57

YouareCrepGold Nova Master

The match

Aim

797 msTTD750 msTTK1.8°Crosshair↓61%1st bullet25%Spray17%Head83%Counter-strafe

Scoreboard

60ADR53%KAST

Positioning

Shots

4/14Rushed↓3/9Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S1822%
SSG 081267%
Glock-18812%
AK-47862%
USP-S633%
AWP1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
7/959 1:40 2 kills (Scout ×2), a wallbang, all headshots, in 19.3 s CT3.8
8/9518 1:31 2 kills (Scout ×2), 1 headshot, in 5.8 s T3.6
28/955 1:46 1 kill (AWP) CT1.0
56/9519 1:28 1 kill (AK-47) T0.0
64/9515 1:38 1 kill (Scout) T-0.2

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
19 1:28 1v4 before the plant T · 80 HP · Mid Doorslost - died in the first fight · they saw them first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
5 grenades: 3 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
6 1:49 exposeda smoke at Mid Doors - seen by 1 enemy for 0.2 s, the nearest 1757 units away; a running throw
19 1:51 exposeda smoke at Top Mid - seen by 1 enemy for 0.4 s, the nearest 1470 units away; a running throw

Positioning

In 3 of your 28 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use; 1 standing where crouching would have hidden you), mostly at Top Mid. Pros do that in about 1 duel in 16. You crouched in 1 of your 17 duels (6%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 10 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 1 of the 22 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
15 1:39 gus1mpleTop Midpeeked too wide: 2 enemies saw you at once - 32 units less far out, only one would havekilled them
15 1:16 AgnosticLong Acover not used: 16 units away, they'd have seen only your headdied
16 1:29 gus1mpleTop Midstanding: crouched, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 19 rounds. 0 of your 1 holds with a team-mate were real crossfires. You traded 2 of the 5 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:52 peek togetherpeeked the same enemy as ВОСЬМИКЛОП, 438 ms after them - late - your team-mate went first, as bait
2 1:47 peek togetherpeeked the same enemy as Evham, 719 ms after them - late - your team-mate went first, as bait
9 1:23 tradeMinik Orospu was killed 1149 units away: you traded in 2,078 ms (pros: 2,609 ms)
14 1:38 tradeMinik Orospu was killed 867 units away: not traded within 5 s (pros: 2,031 ms)
14 1:35 tradeEvham was killed 307 units away: not traded within 5 s (pros: 625 ms)
15 1:42 tradeEvham was killed 678 units away: you traded in 4,000 ms (pros: 2,031 ms)
15 1:39 holdheld with Minik Orospu, 135 units and 5° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 125 ms after Minik Orospu)
17 1:45 line of firestood in Evham's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
17 1:44 line of firestood in Evham's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
19 1:40 tradeEvham was killed 402 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:43 MAO AGAkilled by themGlock-18422 ms1547 ms4.8°
1 1:42 MAO AGAhit themP20001344 ms–2.0°
2 1:51 MAO AGAhit by themSSG 08422 ms–0.5°
2 1:50 gus1mplehit themSSG 08266 ms–0.2°
2 1:46 gus1mplekilled by themSSG 08281 ms281 ms0.7°
3 1:50 gus1mplekilled by themAWP391 ms391 ms1.1°
4 1:43 MAO AGAhit themSSG 0831 ms–0.2°
4 1:40 MAO AGAhit by themAWP219 ms–0.6°
4 1:38 MAO AGAkilled by themAWP266 ms266 ms0.5°
5 1:48 MAO AGAhit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
5 1:46 MAO AGAkilled themAWP234 ms234 ms0.3°
5 1:29 Agnostickilled by themAK-47234 ms234 ms3.5°
6 1:47 gus1mplekilled by themAWP391 ms391 ms0.3°
7 1:32 gus1mplehit themM4A41094 ms–8.7°
7 1:31 gus1mplehit by themTec-9609 ms–50.5°
7 1:29 Kyky2Bondykilled by themP250406 ms406 ms2.7°
8 1:48 サンダーモンキーhit themSSG 08203 ms–0.4°
8 1:48 サンダーモンキーkilled by themAWP328 ms328 ms0.3°
9 1:40 gus1mplekilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
9 1:21 MAO AGAhit by themMAC-10797 ms–10.6°
9 1:21 MAO AGAkilled themSSG 08844 ms844 ms1.9°
9 1:16 Kyky2Bondyhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
9 1:07 サンダーモンキーkilled by themAK-47156 ms156 ms0.9°
10 1:44 gus1mplekilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
11 1:48 gus1mplekilled by themAWP172 ms172 ms0.3°
12 1:46 gus1mplekilled by themAWP312 ms312 ms0.7°
13 1:43 gus1mplekilled by themUSP-S484 ms3297 ms5.6°
13 1:41 gus1mplehit themGlock-182891 ms–18.4°
14 1:37 MAO AGAhit themSSG 0894 ms–0.3°
14 1:34 MAO AGAkilled by themP90547 ms1031 ms3.5°
15 1:38 gus1mplekilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
15 1:15 Agnostickilled by themP90359 ms781 ms1.1°
16 1:28 gus1mplekilled by themAWP219 ms219 ms0.7°
17 1:38 gus1mplehit by themAWP281 ms–4.4°
18 1:31 サンダーモンキーkilled themSSG 08703 ms703 ms0.4°
18 1:27 gus1mplehit themSSG 081000 ms–1.7°
18 1:25 MAO AGAhit by themP90594 ms–2.2°
18 1:25 gus1mplekilled themSSG 08750 ms750 ms2.8°
19 1:28 Kyky2Bondykilled themAK-472047 ms2547 ms18.2°
19 1:28 Kyky2Bondyhit by themFAMAS562 ms–52.9°
19 1:26 Agnostichit themAK-471016 ms–44.5°
19 1:26 Agnostickilled by themM4A43359 ms3359 ms4.8°

Shots

You fired 4 of your 14 first shots too soon: 3 before your crosshair was on them, 1 while moving. Pros fire about 4 in 10 too soon. You stopped 3 of 9 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 48% chance to hit; stopped, with your crosshair on them, 57%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:42 MAO AGAUSP-S545fine - pros would have fired it too2/6cut short (a death, a reload)38% / 56%
5 1:46 MAO AGAAWP2852fine - pros would have fired it too1/1killed them54% / 54%
7 1:32 gus1mpleM4A1-S1357fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight57% / 57%
7 1:32 gus1mpleM4A1-S1387fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight53% / 53%
7 1:32 gus1mpleM4A1-S1391fine - pros would have fired it too0/270% / 70%
7 1:31 gus1mpleM4A1-S1401aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/222% / 54%
7 1:31 gus1mpleM4A1-S1403fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight38% / 54%
7 1:30 gus1mpleM4A1-S1403fine - pros would have fired it too0/259% / 59%
7 1:30 gus1mpleM4A1-S1403aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/220% / 48%
7 1:30 gus1mpleM4A1-S1403aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/224% / 52%
7 1:29 gus1mpleM4A1-S1403fine - pros would have fired it too1/2cut short (a death, a reload)67% / 67%
13 1:43 gus1mpleGlock-181184fired while moving (142 u/s), too fast to be accurate - stop first1/8cut short (a death, a reload)59% / 63%
19 1:28 Kyky2BondyAK-47270fine - pros would have fired it too4/9killed them41% / 48%
19 1:26 AgnosticAK-472008fine - pros would have fired it too1/168% / 68%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.