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Dust II, won 13-6 · Thu 08 Oct, 17:57

MAO AGAGold Nova III

The match

Aim

430 msTTD1086 msTTK3.5°Crosshair↓21%1st bullet29%Spray10%Head58%Counter-strafe

Scoreboard

97ADR74%KAST

Positioning

Shots

17/24Rushed↓0/6Stopped short↓

With the team

Guns

GunBullets at enemies Hit
P9013327%
MAC-102227%
Glock-182045%
M4A1-S1513%
AK-471242%
P20001233%
Five-SeveN812%
SSG 08650%
AWP450%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
11/952 1:27 2 kills (Scout ×2), 1 headshot, in 2.2 s T3.0
19/9516 1:43 2 kills (P90 ×2), 1 headshot, in 1.5 s CT2.1
27/954 1:38 1 kill (AWP) T1.0
57/956 1:33 2 kills (P90 ×2), 1 headshot, in 37.2 s T-0.0
73/958 1:18 1 kill (P90), 1 headshot T-0.4
76/9512 1:45 1 kill (AK-47) T-0.7
77/959 1:23 1 kill (MAC-10) T-0.9
81/9514 1:34 1 kill (P90), 1 headshot CT-1.3
84/951 1:41 2 kills (Glock ×2), in 30 s T-1.4
85/9513 0:55 1 kill (P2000) CT-1.5
88/9517 1:31 1 kill (M4A1-S) CT-1.8
91/9515 1:44 1 kill (P90) CT-2.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
6 0:34 1v2 before the plant T · 47 HP · Mid Doorslost - died in the first fight · saw each other
18 1:25 1v2 before the plant CT · 100 HP · Middlelost - died with two or more on them at once · first fight lost, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
1 flash: 1 good, 0 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
12 1:49 goodblinded ВОСЬМИКЛОП 3.3 s (0.7 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
10 grenades: 9 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
17 1:36 exposedan HE at Under A - seen by 1 enemy for 0.1 s, the nearest 727 units away

Positioning

In 3 of your 32 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 3 of your 24 duels (12%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 12 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 8 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
8 1:19 EvhamMid Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
17 1:31 ВОСЬМИКЛОПExtended Apeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havedied
18 1:26 YouareCrepMiddlecover not used: 16 units away, they'd have seen only your headlived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 19 rounds. 3 of your 8 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 8 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:24 holdheld with Agnostic, 774 units and 18° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms before Agnostic)
1 1:24 holdheld with gus1mple, 704 units and 17° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 141 ms after gus1mple)
1 bomb 0:34 holdheld with gus1mple, 317 units and 2° apart as the enemy saw you: a real crossfire (the enemy saw you 672 ms after gus1mple)
2 1:52 holdheld with gus1mple, 145 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after gus1mple)
2 1:37 tradegus1mple was killed 627 units away: not traded within 5 s (pros: 2,031 ms)
3 1:11 tradeKyky2Bondy was killed 892 units away: not traded within 5 s (pros: 2,031 ms)
6 1:43 in their waystood between サンダーモンキー and an enemy they could see, for 250 ms (pros: 125 ms at a time)
6 1:43 line of firestood in サンダーモンキー's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
6 1:42 line of firestood in サンダーモンキー's line of fire while they fought, for 625 ms (pros: 188 ms at a time)
6 1:35 holdheld with Kyky2Bondy, 221 units and 12° apart as the enemy saw you: a real crossfire (the enemy saw you 1,141 ms after Kyky2Bondy)
6 1:27 tradeサンダーモンキー was killed 138 units away: not traded within 5 s (pros: 969 ms)
6 0:34 tradegus1mple was killed 206 units away: not traded within 5 s (pros: 625 ms)
12 1:46 tradeAgnostic was killed 238 units away: you traded in 1,375 ms (pros: 969 ms)
13 1:03 tradegus1mple was killed 677 units away: not traded within 5 s (pros: 2,031 ms)
17 1:33 holdheld with gus1mple, 300 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 266 ms before gus1mple)
17 1:31 holdheld with gus1mple, 566 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 672 ms before gus1mple)
18 1:31 tradeサンダーモンキー was killed 542 units away: not traded within 5 s (pros: 2,031 ms)
18 1:28 holdheld with gus1mple, 336 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 250 ms after gus1mple)
18 1:25 tradegus1mple was killed 516 units away: not traded within 5 s (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:43 YouareCrepkilled themGlock-18422 ms1547 ms4.8°
1 1:42 YouareCrephit by themP20001344 ms–2.0°
1 1:24 ВОСЬМИКЛОПhit themGlock-18781 ms–5.4°
1 bomb 0:33 dildonkhit by themP2000781 ms–3.1°
1 bomb 0:33 dildonkkilled themGlock-18828 ms1922 ms20.6°
2 1:51 YouareCrephit themSSG 08422 ms–0.5°
2 1:28 Minik Orospuhit by themFive-SeveN625 ms–2.9°
2 1:27 Minik Orospukilled themSSG 082109 ms2109 ms15.0°
2 bomb 0:40 Evhamkilled themSSG 08406 ms406 ms0.6°
3 1:16 Evhamhit themFive-SeveN344 ms–1.2°
3 1:09 Evhamkilled by themM4A1-S422 ms1016 ms1.8°
4 1:43 YouareCrephit by themSSG 0831 ms–0.2°
4 1:40 YouareCrephit themAWP219 ms–0.6°
4 1:38 YouareCrepkilled themAWP266 ms266 ms0.5°
4 1:17 dildonkhit by themM4A4984 ms–44.7°
5 1:48 YouareCrephit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
5 1:46 YouareCrepkilled by themAWP234 ms234 ms0.3°
6 1:33 Evhamkilled themP90438 ms656 ms5.1°
6 1:33 Evhamhit by themM4A4547 ms–5.1°
6 1:17 Minik Orospuhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
6 0:57 ВОСЬМИКЛОПkilled themP90781 ms1688 ms21.5°
6 0:33 Minik Orospuhit themAK-47438 ms–5.9°
6 0:33 Minik Orospukilled by themM4A1-S469 ms469 ms6.3°
7 1:52 ВОСЬМИКЛОПhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
7 1:50 Minik Orospukilled by themAWP328 ms328 ms0.3°
8 1:18 Evhamkilled themP90562 ms562 ms1.6°
8 1:14 ВОСЬМИКЛОПkilled by themM4A1-S703 ms1219 ms1.8°
9 1:24 Minik Orospukilled themMAC-10250 ms781 ms2.9°
9 1:21 YouareCrephit themMAC-10797 ms–10.6°
9 1:21 YouareCrepkilled by themSSG 08844 ms844 ms1.9°
10 1:42 Minik Orospukilled by themM4A1-S734 ms734 ms1.5°
12 1:45 Minik Orospukilled themAK-47344 ms641 ms3.6°
12 1:45 Minik Orospuhit by themM4A4438 ms–1.7°
12 1:44 dildonkhit themAK-47312 ms–9.7°
12 1:44 dildonkkilled by themM4A4641 ms641 ms2.9°
13 1:00 Evhamhit themP20001453 ms–1.3°
13 0:56 ВОСЬМИКЛОПhit by themGlock-18875 ms–2.2°
13 0:55 ВОСЬМИКЛОПkilled themP20001969 ms1969 ms49.9°
14 1:37 YouareCrephit by themSSG 0894 ms–0.3°
14 1:34 YouareCrepkilled themP90547 ms1031 ms3.5°
14 1:25 dildonkkilled by themGlock-18453 ms453 ms3.9°
15 1:45 ВОСЬМИКЛОПkilled themP90234 ms1141 ms2.4°
15 1:33 dildonkkilled by themAK-47219 ms219 ms0.6°
16 1:43 Evhamkilled themP90188 ms688 ms7.2°
16 1:42 Minik Orospukilled themP90312 ms1500 ms2.8°
16 1:41 Minik Orospuhit by themGalil AR1312 ms–2.6°
16 1:41 ВОСЬМИКЛОПkilled by themAK-471719 ms1719 ms3.0°
17 1:31 ВОСЬМИКЛОПhit themM4A4250 ms–8.9°
17 1:31 Evhamkilled themM4A1-S1469 ms1969 ms0.3°
17 1:30 Minik Orospukilled by themGalil AR1656 ms1922 ms16.5°
18 1:25 YouareCrephit themP90594 ms–2.2°
18 1:23 dildonkkilled by themAK-47625 ms812 ms2.5°

Shots

You fired 17 of your 24 first shots too soon: 10 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 0 of 6 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 64 spray bullets went on after pros would have stopped. Your first shots had a 23% chance to hit; stopped, with your crosshair on them, 51%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:43 YouareCrepGlock-18555fine - pros would have fired it too4/11killed them42% / 47%
1 1:24 ВОСЬМИКЛОПGlock-181380fine - pros would have fired it too3/822% / 42%
1 bomb 0:33 dildonkGlock-181302aim far off: your crosshair was about a player's width (35 units) off their body - get on target first3/10killed them6% / 38%
3 1:16 EvhamFive-SeveN1211fired while moving (99 u/s), too fast to be accurate - stop first1/451% / 60%
3 1:09 EvhamFive-SeveN936aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/4cut short (a death, a reload)8% / 39%
4 1:17 dildonkAWP1470fine - pros would have fired it too0/1cut short (a death, a reload)63% / 76%
6 1:43 EvhamP901096fired while moving (117 u/s), too fast to be accurate - stop first0/71 bullet after pros would have stopped1% / 52%
6 1:33 EvhamP90939fired while moving (108 u/s), too fast to be accurate - stop first2/11killed them37% / 50%
6 0:57 ВОСЬМИКЛОПP90180aim far off: your crosshair was about a player's width (38 units) off their body - get on target first8/25killed them8% / 55%
6 0:34 Minik OrospuAK-47645fired while moving (178 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)4% / 46%
8 1:18 EvhamP901045fine - pros would have fired it too1/9killed them23% / 45%
9 1:24 Minik OrospuMAC-10598fine - pros would have fired it too5/12killed them59% / 59%
9 1:22 YouareCrepMAC-10965fired while moving (163 u/s), too fast to be accurate - stop first1/8cut short (a death, a reload); 1 bullet after pros would have stopped6% / 51%
10 1:43 Minik OrospuMAC-10979fired while moving (192 u/s), too fast to be accurate - stop first0/6cut short (a death, a reload)20% / 61%
12 1:45 Minik OrospuAK-47770aim far off: your crosshair was about a player's width (28 units) off their body - get on target first4/12killed them15% / 49%
13 1:47 Minik OrospuP20001110aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/218% / 46%
13 1:01 EvhamP20001543fired while moving (87 u/s), too fast to be accurate - stop first4/101% / 39%
13 0:56 ВОСЬМИКЛОПP20001331fine - pros would have fired it too1/3killed them37% / 37%
14 1:36 YouareCrepP901015fine - pros would have fired it too0/756% / 56%
14 1:35 YouareCrepP90818aim far off: your crosshair was about a player's width (26 units) off their body - get on target first2/20killed them; 8 bullets after pros would have stopped16% / 48%
15 1:46 ВОСЬМИКЛОПP90871fired while moving (230 u/s), too fast to be accurate - stop first5/49killed them; 36 bullets after pros would have stopped4% / 57%
16 1:43 EvhamP90362aim far off: your crosshair was about a player's width (35 units) off their body - get on target first12/31killed them10% / 57%
17 1:31 Minik OrospuM4A1-S452fired while moving (99 u/s), too fast to be accurate - stop first2/15cut short (a death, a reload)39% / 57%
18 1:25 YouareCrepP901031fired while moving (193 u/s), too fast to be accurate - stop first7/33cut short (a death, a reload); 18 bullets after pros would have stopped7% / 45%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.