Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| P90 | 133 | 27% |
| MAC-10 | 22 | 27% |
| Glock-18 | 20 | 45% |
| M4A1-S | 15 | 13% |
| AK-47 | 12 | 42% |
| P2000 | 12 | 33% |
| Five-SeveN | 8 | 12% |
| SSG 08 | 6 | 50% |
| AWP | 4 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 11/95 | 2 1:27 | 2 kills (Scout ×2), 1 headshot, in 2.2 s T | 3.0 |
| 19/95 | 16 1:43 | 2 kills (P90 ×2), 1 headshot, in 1.5 s CT | 2.1 |
| 27/95 | 4 1:38 | 1 kill (AWP) T | 1.0 |
| 57/95 | 6 1:33 | 2 kills (P90 ×2), 1 headshot, in 37.2 s T | -0.0 |
| 73/95 | 8 1:18 | 1 kill (P90), 1 headshot T | -0.4 |
| 76/95 | 12 1:45 | 1 kill (AK-47) T | -0.7 |
| 77/95 | 9 1:23 | 1 kill (MAC-10) T | -0.9 |
| 81/95 | 14 1:34 | 1 kill (P90), 1 headshot CT | -1.3 |
| 84/95 | 1 1:41 | 2 kills (Glock ×2), in 30 s T | -1.4 |
| 85/95 | 13 0:55 | 1 kill (P2000) CT | -1.5 |
| 88/95 | 17 1:31 | 1 kill (M4A1-S) CT | -1.8 |
| 91/95 | 15 1:44 | 1 kill (P90) CT | -2.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 6 0:34 | 1v2 before the plant T · 47 HP · Mid Doors | lost - died in the first fight · saw each other |
| 18 1:25 | 1v2 before the plant CT · 100 HP · Middle | lost - died with two or more on them at once · first fight lost, saw each other |
Flashes
1 flash: 1 good, 0 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 12 1:49 | good | blinded ВОСЬМИКЛОП 3.3 s (0.7 s white) |
Throws
10 grenades: 9 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 17 1:36 | exposed | an HE at Under A - seen by 1 enemy for 0.1 s, the nearest 727 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 8 1:19 | Mid Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 17 1:31 | Extended A | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 18 1:26 | Middle | cover not used: 16 units away, they'd have seen only your head | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 19 rounds. 3 of your 8 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 8 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:24 | hold | held with Agnostic, 774 units and 18° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms before Agnostic) |
| 1 1:24 | hold | held with gus1mple, 704 units and 17° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 141 ms after gus1mple) |
| 1 bomb 0:34 | hold | held with gus1mple, 317 units and 2° apart as the enemy saw you: a real crossfire (the enemy saw you 672 ms after gus1mple) |
| 2 1:52 | hold | held with gus1mple, 145 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 0 ms after gus1mple) |
| 2 1:37 | trade | gus1mple was killed 627 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:11 | trade | Kyky2Bondy was killed 892 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:43 | in their way | stood between サンダーモンキー and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 6 1:43 | line of fire | stood in サンダーモンキー's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 6 1:42 | line of fire | stood in サンダーモンキー's line of fire while they fought, for 625 ms (pros: 188 ms at a time) |
| 6 1:35 | hold | held with Kyky2Bondy, 221 units and 12° apart as the enemy saw you: a real crossfire (the enemy saw you 1,141 ms after Kyky2Bondy) |
| 6 1:27 | trade | サンダーモンキー was killed 138 units away: not traded within 5 s (pros: 969 ms) |
| 6 0:34 | trade | gus1mple was killed 206 units away: not traded within 5 s (pros: 625 ms) |
| 12 1:46 | trade | Agnostic was killed 238 units away: you traded in 1,375 ms (pros: 969 ms) |
| 13 1:03 | trade | gus1mple was killed 677 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:33 | hold | held with gus1mple, 300 units and 13° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 266 ms before gus1mple) |
| 17 1:31 | hold | held with gus1mple, 566 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 672 ms before gus1mple) |
| 18 1:31 | trade | サンダーモンキー was killed 542 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:28 | hold | held with gus1mple, 336 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 250 ms after gus1mple) |
| 18 1:25 | trade | gus1mple was killed 516 units away: not traded within 5 s (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:43 | killed them | Glock-18 | 422 ms | 1547 ms | 4.8° | ||
| 1 1:42 | hit by them | P2000 | 1344 ms | – | 2.0° | ||
| 1 1:24 | hit them | Glock-18 | 781 ms | – | 5.4° | ||
| 1 bomb 0:33 | hit by them | P2000 | 781 ms | – | 3.1° | ||
| 1 bomb 0:33 | killed them | Glock-18 | 828 ms | 1922 ms | 20.6° | ||
| 2 1:51 | hit them | SSG 08 | 422 ms | – | 0.5° | ||
| 2 1:28 | hit by them | Five-SeveN | 625 ms | – | 2.9° | ||
| 2 1:27 | killed them | SSG 08 | 2109 ms | 2109 ms | 15.0° | ||
| 2 bomb 0:40 | killed them | SSG 08 | 406 ms | 406 ms | 0.6° | ||
| 3 1:16 | hit them | Five-SeveN | 344 ms | – | 1.2° | ||
| 3 1:09 | killed by them | M4A1-S | 422 ms | 1016 ms | 1.8° | ||
| 4 1:43 | hit by them | SSG 08 | 31 ms | – | 0.2° | ||
| 4 1:40 | hit them | AWP | 219 ms | – | 0.6° | ||
| 4 1:38 | killed them | AWP | 266 ms | 266 ms | 0.5° | ||
| 4 1:17 | hit by them | M4A4 | 984 ms | – | 44.7° | ||
| 5 1:48 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:46 | killed by them | AWP | 234 ms | 234 ms | 0.3° | ||
| 6 1:33 | killed them | P90 | 438 ms | 656 ms | 5.1° | ||
| 6 1:33 | hit by them | M4A4 | 547 ms | – | 5.1° | ||
| 6 1:17 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 0:57 | killed them | P90 | 781 ms | 1688 ms | 21.5° | ||
| 6 0:33 | hit them | AK-47 | 438 ms | – | 5.9° | ||
| 6 0:33 | killed by them | M4A1-S | 469 ms | 469 ms | 6.3° | ||
| 7 1:52 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:50 | killed by them | AWP | 328 ms | 328 ms | 0.3° | ||
| 8 1:18 | killed them | P90 | 562 ms | 562 ms | 1.6° | ||
| 8 1:14 | killed by them | M4A1-S | 703 ms | 1219 ms | 1.8° | ||
| 9 1:24 | killed them | MAC-10 | 250 ms | 781 ms | 2.9° | ||
| 9 1:21 | hit them | MAC-10 | 797 ms | – | 10.6° | ||
| 9 1:21 | killed by them | SSG 08 | 844 ms | 844 ms | 1.9° | ||
| 10 1:42 | killed by them | M4A1-S | 734 ms | 734 ms | 1.5° | ||
| 12 1:45 | killed them | AK-47 | 344 ms | 641 ms | 3.6° | ||
| 12 1:45 | hit by them | M4A4 | 438 ms | – | 1.7° | ||
| 12 1:44 | hit them | AK-47 | 312 ms | – | 9.7° | ||
| 12 1:44 | killed by them | M4A4 | 641 ms | 641 ms | 2.9° | ||
| 13 1:00 | hit them | P2000 | 1453 ms | – | 1.3° | ||
| 13 0:56 | hit by them | Glock-18 | 875 ms | – | 2.2° | ||
| 13 0:55 | killed them | P2000 | 1969 ms | 1969 ms | 49.9° | ||
| 14 1:37 | hit by them | SSG 08 | 94 ms | – | 0.3° | ||
| 14 1:34 | killed them | P90 | 547 ms | 1031 ms | 3.5° | ||
| 14 1:25 | killed by them | Glock-18 | 453 ms | 453 ms | 3.9° | ||
| 15 1:45 | killed them | P90 | 234 ms | 1141 ms | 2.4° | ||
| 15 1:33 | killed by them | AK-47 | 219 ms | 219 ms | 0.6° | ||
| 16 1:43 | killed them | P90 | 188 ms | 688 ms | 7.2° | ||
| 16 1:42 | killed them | P90 | 312 ms | 1500 ms | 2.8° | ||
| 16 1:41 | hit by them | Galil AR | 1312 ms | – | 2.6° | ||
| 16 1:41 | killed by them | AK-47 | 1719 ms | 1719 ms | 3.0° | ||
| 17 1:31 | hit them | M4A4 | 250 ms | – | 8.9° | ||
| 17 1:31 | killed them | M4A1-S | 1469 ms | 1969 ms | 0.3° | ||
| 17 1:30 | killed by them | Galil AR | 1656 ms | 1922 ms | 16.5° | ||
| 18 1:25 | hit them | P90 | 594 ms | – | 2.2° | ||
| 18 1:23 | killed by them | AK-47 | 625 ms | 812 ms | 2.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:43 | Glock-18 | 555 | fine - pros would have fired it too | 4/11 | killed them | 42% / 47% | |
| 1 1:24 | Glock-18 | 1380 | fine - pros would have fired it too | 3/8 | 22% / 42% | ||
| 1 bomb 0:33 | Glock-18 | 1302 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 3/10 | killed them | 6% / 38% | |
| 3 1:16 | Five-SeveN | 1211 | fired while moving (99 u/s), too fast to be accurate - stop first | 1/4 | 51% / 60% | ||
| 3 1:09 | Five-SeveN | 936 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 8% / 39% | |
| 4 1:17 | AWP | 1470 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 63% / 76% | |
| 6 1:43 | P90 | 1096 | fired while moving (117 u/s), too fast to be accurate - stop first | 0/7 | 1 bullet after pros would have stopped | 1% / 52% | |
| 6 1:33 | P90 | 939 | fired while moving (108 u/s), too fast to be accurate - stop first | 2/11 | killed them | 37% / 50% | |
| 6 0:57 | P90 | 180 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 8/25 | killed them | 8% / 55% | |
| 6 0:34 | AK-47 | 645 | fired while moving (178 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 4% / 46% | |
| 8 1:18 | P90 | 1045 | fine - pros would have fired it too | 1/9 | killed them | 23% / 45% | |
| 9 1:24 | MAC-10 | 598 | fine - pros would have fired it too | 5/12 | killed them | 59% / 59% | |
| 9 1:22 | MAC-10 | 965 | fired while moving (163 u/s), too fast to be accurate - stop first | 1/8 | cut short (a death, a reload); 1 bullet after pros would have stopped | 6% / 51% | |
| 10 1:43 | MAC-10 | 979 | fired while moving (192 u/s), too fast to be accurate - stop first | 0/6 | cut short (a death, a reload) | 20% / 61% | |
| 12 1:45 | AK-47 | 770 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 4/12 | killed them | 15% / 49% | |
| 13 1:47 | P2000 | 1110 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/2 | 18% / 46% | ||
| 13 1:01 | P2000 | 1543 | fired while moving (87 u/s), too fast to be accurate - stop first | 4/10 | 1% / 39% | ||
| 13 0:56 | P2000 | 1331 | fine - pros would have fired it too | 1/3 | killed them | 37% / 37% | |
| 14 1:36 | P90 | 1015 | fine - pros would have fired it too | 0/7 | 56% / 56% | ||
| 14 1:35 | P90 | 818 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 2/20 | killed them; 8 bullets after pros would have stopped | 16% / 48% | |
| 15 1:46 | P90 | 871 | fired while moving (230 u/s), too fast to be accurate - stop first | 5/49 | killed them; 36 bullets after pros would have stopped | 4% / 57% | |
| 16 1:43 | P90 | 362 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 12/31 | killed them | 10% / 57% | |
| 17 1:31 | M4A1-S | 452 | fired while moving (99 u/s), too fast to be accurate - stop first | 2/15 | cut short (a death, a reload) | 39% / 57% | |
| 18 1:25 | P90 | 1031 | fired while moving (193 u/s), too fast to be accurate - stop first | 7/33 | cut short (a death, a reload); 18 bullets after pros would have stopped | 7% / 45% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
