Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 61 | 41% |
| Galil AR | 27 | 26% |
| AK-47 | 20 | 35% |
| M4A4 | 17 | 18% |
| Glock-18 | 10 | 10% |
| Five-SeveN | 8 | 50% |
| USP-S | 5 | 20% |
| MP9 | 5 | 60% |
| Desert Eagle | 3 | 0% |
| AWP | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 5/95 | 17 1:30 | 3 kills (Galil ×2, AK-47), 2 headshots, in 11.9 s T | 4.4 |
| 6/95 | 6 1:27 | 3 kills (M4A1-S ×3), 1 headshot, in 53.7 s CT | 4.2 |
| 10/95 | 10 1:42 | 2 kills (M4A1-S ×2), 1 headshot, in 2.3 s CT | 3.4 |
| 14/95 | 11 bomb 0:00 | 1 kill (M4A1-S), a wallbang, 1 headshot CT | 2.5 |
| 30/95 | 7 1:50 | 1 kill (AWP) CT | 1.0 |
| 35/95 | 5 1:15 | 2 kills (M4A1-S ×2), 1 headshot, in 20.2 s CT | 1.0 |
| 40/95 | 3 0:39 | 2 kills (MP9 ×2), in 5.9 s CT | 0.8 |
| 65/95 | 12 1:46 | 1 kill (M4A1-S) CT | -0.2 |
| 75/95 | 8 1:02 | 2 kills (M4A4, M4A1-S), 1 headshot, in 41.5 s CT | -0.7 |
| 87/95 | 13 1:36 | 1 kill (Glock), 1 headshot T | -1.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 0:36 | 1v1 before the plant CT · 100 HP · Outside Long | won - killed them · first fight won, saw each other |
| 11 1:09 | 1v3 before the plant CT · 5 HP · Mid Doors | lost - saved, the bomb went off · saw each other |
| 17 1:20 | 1v3 before the plant T · 19 HP · Extended A | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
11 flashes: 2 good, 1 weak, 4 wasted, 4 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:48 | wasted | no enemy blinded for long; blinded themselves 3.7 s holding Under A - safe |
| 3 1:46 | wasted | no enemy blinded for long; blinded themselves 1.7 s on the move through Long A - safe |
| 4 1:48 | hurt the team | no enemy blinded for long; blinded dildonk 1.9 s on the move through Long A - an enemy could see them; blinded themselves 3.7 s holding Long A - safe |
| 4 1:45 | hurt the team | barely blinded Kyky2Bondy 0.6 s (0.0 s white); blinded dildonk 3.3 s on the move through Long A - an enemy could see them; blinded Evham 1.9 s on the move through Long A - safe; blinded themselves 1.4 s on the move through Long A - safe |
| 6 1:08 | weak | barely blinded gus1mple 1.9 s (0.2 s white) |
| 7 1:02 | wasted | no enemy blinded for long |
| 7 bomb 0:25 | good | blinded Agnostic 4.5 s (1.8 s white) |
| 8 1:38 | wasted | no enemy blinded for long; blinded Evham 3.7 s holding Mid Doors - safe; blinded themselves 1.4 s holding Mid Doors - safe |
| 11 1:27 | good | blinded サンダーモンキー 4.0 s (1.3 s white), Agnostic 3.5 s (0.8 s white) |
| 17 1:34 | misled a peek | barely blinded gus1mple 0.9 s (0.1 s white), MAO AGA 0.8 s (0.1 s white), サンダーモンキー 0.6 s (0.0 s white) the enemy was barely blinded, and Evham peeked MAO AGA 1.2 s after the pop; got hit first |
| 18 1:44 | hurt the team | barely blinded Agnostic 2.2 s (0.2 s white), Kyky2Bondy 1.3 s (0.1 s white); blinded ВОСЬМИКЛОП 2.1 s holding Long Doors - an enemy could see them; blinded YouareCrep 1.2 s holding T Spawn - safe |
Throws
27 grenades: 25 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 8 bomb 0:27 | exposed | an HE at Extended A - seen by 1 enemy for 0.6 s, the nearest 907 units away; a running throw |
| 10 1:36 | punished | killed by サンダーモンキー with a molotov in hand at Short Stairs - seen by 1 enemy for 1.1 s, the nearest 579 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 8 1:05 | Bombsite B | cover not used: 96 units away, they'd have seen only your head | killed them | ||
| 8 bomb 0:34 | Short Stairs | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 3 of 19 rounds. 0 of your 1 holds with a team-mate were real crossfires. You traded 6 of the 15 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:36 | trade | dildonk was killed 796 units away: not traded within 5 s (pros: 625 ms) |
| 3 0:36 | trade | Evham was killed 1192 units away: you traded in 2,875 ms (pros: 2,609 ms) |
| 5 1:20 | trade | Evham was killed 1858 units away: you traded in 4,484 ms (pros: 2,609 ms) |
| 7 1:37 | trade | Evham was killed 981 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:19 | hold | held with Evham, 310 units and 2° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 10 1:44 | trade | YouareCrep was killed 908 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:41 | hold | held with Evham, 509 units and 11° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 10 1:40 | trade | Evham was killed 490 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:48 | trade | YouareCrep was killed 996 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:41 | trade | YouareCrep was killed 931 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:36 | trade | dildonk was killed 305 units away: you traded in 375 ms (pros: 625 ms) |
| 15 1:44 | trade | ВОСЬМИКЛОП was killed 977 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:40 | peek together | peeked the same enemy as YouareCrep, 797 ms after them - late - your team-mate went first, as bait |
| 15 1:39 | in their way | stood between YouareCrep and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 15 1:39 | hold | held with YouareCrep, 135 units and 5° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 125 ms before YouareCrep) |
| 15 1:38 | in their way | stood between YouareCrep and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 16 1:43 | line of fire | stood in ВОСЬМИКЛОП's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 17 1:42 | line of fire | stood in Evham's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 17 1:35 | line of fire | stood in dildonk's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 17 1:34 | trade | YouareCrep was killed 203 units away: you traded in 4,000 ms (pros: 625 ms) |
| 17 1:31 | trade | Evham was killed 157 units away: you traded in 594 ms (pros: 625 ms) |
| 17 1:23 | trade | dildonk was killed 232 units away: not traded within 5 s (pros: 969 ms) |
| 17 1:20 | trade | ВОСЬМИКЛОП was killed 590 units away: you traded in 1,703 ms (pros: 2,031 ms) |
| 18 1:44 | trade | ВОСЬМИКЛОП was killed 581 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:38 | peek together | peeked the same enemy as Evham, 516 ms before them - early - you went first, alone |
| 19 1:36 | line of fire | stood in ВОСЬМИКЛОП's line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
| 19 1:34 | line of fire | stood in ВОСЬМИКЛОП's line of fire while they fought, for 688 ms (pros: 188 ms at a time) |
| 19 1:33 | line of fire | stood in ВОСЬМИКЛОП's line of fire while they fought, for 812 ms (pros: 188 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:46 | hit them | P2000 | 406 ms | – | 8.0° | ||
| 1 1:41 | hit by them | Glock-18 | 1078 ms | – | 3.0° | ||
| 1 1:41 | killed by them | Glock-18 | 1297 ms | 1609 ms | 10.4° | ||
| 2 1:35 | hit by them | MAC-10 | 281 ms | – | 2.4° | ||
| 2 1:28 | hit them | Five-SeveN | 625 ms | – | 2.9° | ||
| 2 1:27 | killed by them | SSG 08 | 2109 ms | 2109 ms | 15.0° | ||
| 3 0:39 | killed them | MP9 | 391 ms | 531 ms | 7.2° | ||
| 3 0:33 | killed them | MP9 | 234 ms | 234 ms | 1.9° | ||
| 4 1:33 | killed by them | MAC-10 | 47 ms | 2141 ms | 1.1° | ||
| 5 1:16 | hit by them | Galil AR | 484 ms | – | 0.6° | ||
| 5 1:16 | killed them | M4A1-S | 609 ms | 1188 ms | 5.9° | ||
| 5 0:56 | hit by them | AK-47 | 141 ms | – | 0.2° | ||
| 5 0:55 | killed them | M4A1-S | 500 ms | 500 ms | 1.3° | ||
| 6 1:27 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:27 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:17 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 0:35 | killed them | M4A1-S | 562 ms | 1359 ms | 1.1° | ||
| 6 0:33 | hit by them | AK-47 | 438 ms | – | 5.9° | ||
| 6 0:33 | killed them | M4A1-S | 469 ms | 469 ms | 6.3° | ||
| 7 1:50 | killed them | AWP | 328 ms | 328 ms | 0.3° | ||
| 7 bomb 0:23 | killed by them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:43 | hit by them | AK-47 | 625 ms | – | 6.6° | ||
| 8 1:30 | hit them | M4A4 | 328 ms | – | 0.5° | ||
| 8 1:30 | hit by them | M4A4 | 375 ms | – | 2.3° | ||
| 8 1:24 | hit them | M4A4 | 359 ms | – | 0.6° | ||
| 8 1:24 | hit by them | AK-47 | 484 ms | – | 4.5° | ||
| 8 1:02 | killed them | M4A4 | 391 ms | 391 ms | 4.8° | ||
| 8 bomb 0:33 | hit them | M4A4 | 438 ms | – | 2.5° | ||
| 8 bomb 0:30 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 bomb 0:19 | killed them | M4A1-S | 422 ms | 422 ms | 9.9° | ||
| 9 1:24 | killed by them | MAC-10 | 250 ms | 781 ms | 2.9° | ||
| 10 1:42 | killed them | M4A1-S | 734 ms | 734 ms | 1.5° | ||
| 10 1:42 | killed them | M4A1-S | 141 ms | 1984 ms | 3.1° | ||
| 10 1:41 | hit by them | AK-47 | 1062 ms | – | 1.6° | ||
| 10 1:36 | killed by them | MAC-10 | 406 ms | 1078 ms | 21.6° | ||
| 11 1:21 | hit by them | M4A4 | 312 ms | – | 4.1° | ||
| 11 1:20 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:20 | hit them | M4A4 | 31 ms | – | 9.5° | ||
| 11 1:19 | hit by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:18 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 bomb 0:00 | killed them | M4A1-S | 500 ms | 1016 ms | 6.0° | ||
| 12 1:47 | hit by them | AK-47 | 234 ms | – | 1.6° | ||
| 12 1:47 | killed them | M4A1-S | 391 ms | 797 ms | 0.9° | ||
| 12 1:45 | killed by them | AK-47 | 344 ms | 641 ms | 3.6° | ||
| 12 1:45 | hit them | M4A4 | 438 ms | – | 1.7° | ||
| 13 1:47 | hit them | Glock-18 | 281 ms | – | 1.7° | ||
| 13 1:36 | killed them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:35 | hit by them | P2000 | 312 ms | – | 4.6° | ||
| 13 1:18 | killed by them | USP-S | 453 ms | 1859 ms | 3.2° | ||
| 14 1:38 | killed by them | MP9 | 578 ms | 1000 ms | 0.8° | ||
| 15 1:39 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:38 | hit by them | MP7 | 734 ms | – | 2.6° | ||
| 15 1:20 | killed by them | MP7 | 281 ms | 359 ms | 1.0° | ||
| 16 1:42 | killed by them | P90 | 312 ms | 1500 ms | 2.8° | ||
| 16 1:41 | hit them | Galil AR | 1312 ms | – | 2.6° | ||
| 17 1:30 | killed them | Galil AR | 1656 ms | 1922 ms | 16.5° | ||
| 17 1:28 | killed them | Galil AR | 516 ms | 1484 ms | 3.1° | ||
| 17 1:18 | killed them | AK-47 | 828 ms | 922 ms | 7.8° | ||
| 17 1:16 | killed by them | AK-47 | 578 ms | 578 ms | 0.9° | ||
| 18 1:38 | hit them | AK-47 | 312 ms | – | 7.0° | ||
| 18 1:38 | killed by them | M4A4 | 391 ms | 484 ms | 1.3° | ||
| 19 1:29 | killed by them | MP9 | 578 ms | 2031 ms | 1.3° | ||
| 19 1:28 | hit them | AK-47 | 484 ms | – | 0.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:46 | USP-S | 332 | fine - pros would have fired it too | 1/1 | 29% / 52% | ||
| 1 1:41 | USP-S | 1068 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 23% / 37% | |
| 1 1:41 | USP-S | 1101 | fired while moving (121 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 19% / 35% | |
| 2 1:36 | Five-SeveN | 1124 | fired while moving (116 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 45% / 53% | |
| 2 1:34 | Five-SeveN | 963 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/2 | 12% / 46% | ||
| 2 1:29 | Five-SeveN | 1064 | fired while moving (240 u/s), too fast to be accurate - stop first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 41% / 52% | |
| 2 1:28 | Five-SeveN | 1065 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 35% / 44% | |
| 2 1:27 | Five-SeveN | 1085 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 36% / 40% | |
| 3 0:39 | MP9 | 284 | fine - pros would have fired it too | 2/10 | killed them | 26% / 48% | |
| 3 0:33 | MP9 | 1579 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/3 | killed them | 16% / 44% | |
| 4 1:32 | M4A4 | 1031 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 21% / 56% | |
| 5 1:16 | M4A1-S | 942 | fine - pros would have fired it too | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 73% / 73% | |
| 5 1:15 | M4A1-S | 943 | fine - pros would have fired it too | 1/6 | killed them | 42% / 46% | |
| 5 0:55 | M4A1-S | 1416 | fine - pros would have fired it too | 1/4 | killed them | 58% / 58% | |
| 6 0:35 | M4A1-S | 847 | fired while moving (81 u/s), too fast to be accurate - stop first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 5% / 60% | |
| 6 0:34 | M4A1-S | 842 | fired while moving (59 u/s), too fast to be accurate - stop first | 4/11 | killed them | 6% / 47% | |
| 7 1:50 | AWP | 2892 | fine - pros would have fired it too | 1/1 | killed them | 67% / 67% | |
| 8 1:30 | M4A4 | 1819 | fine - pros would have fired it too | 1/3 | 47% / 47% | ||
| 8 1:24 | M4A4 | 1491 | fine - pros would have fired it too | 1/5 | 54% / 54% | ||
| 8 1:04 | M4A4 | 1025 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 46% / 52% | |
| 8 1:03 | M4A4 | 1024 | fine - pros would have fired it too | 0/6 | 44% / 49% | ||
| 8 1:03 | M4A4 | 1024 | fine - pros would have fired it too | 1/5 | killed them | 45% / 46% | |
| 8 bomb 0:33 | M4A1-S | 1511 | fine - pros would have fired it too | 4/7 | 56% / 56% | ||
| 8 bomb 0:19 | M4A1-S | 200 | fired while moving (218 u/s), too fast to be accurate - stop first | 1/5 | killed them | 23% / 51% | |
| 10 1:43 | M4A1-S | 961 | aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first | 1/3 | killed them | 2% / 46% | |
| 10 1:42 | M4A1-S | 1080 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 12% / 55% | |
| 10 1:42 | M4A1-S | 1087 | fired while moving (201 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 46% | |
| 10 1:41 | M4A1-S | 1090 | fine - pros would have fired it too | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 35% / 47% | |
| 10 1:41 | M4A1-S | 1090 | fine - pros would have fired it too | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 61% / 61% | |
| 10 1:40 | M4A1-S | 853 | fine - pros would have fired it too | 2/4 | 68% / 68% | ||
| 11 1:21 | M4A1-S | 521 | fine - pros would have fired it too | 2/20 | cut short (a death, a reload) | 68% / 68% | |
| 11 bomb 0:07 | M4A1-S | 1687 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/2 | 7% / 53% | ||
| 11 bomb 0:07 | M4A1-S | 1672 | fine - pros would have fired it too | 0/2 | 43% / 49% | ||
| 11 bomb 0:00 | M4A1-S | 1732 | fine - pros would have fired it too | 1/3 | 59% / 59% | ||
| 12 1:47 | M4A1-S | 707 | fine - pros would have fired it too | 4/8 | killed them | 53% / 53% | |
| 12 1:45 | M4A1-S | 755 | fired while moving (169 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 26% / 58% | |
| 13 1:47 | Glock-18 | 834 | fine - pros would have fired it too | 1/2 | 23% / 42% | ||
| 13 1:37 | Glock-18 | 720 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 3/5 | killed them | 13% / 51% | |
| 13 1:35 | Glock-18 | 1211 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/3 | 9% / 40% | ||
| 13 1:33 | Glock-18 | 1150 | fired while moving (223 u/s), too fast to be accurate - stop first | 0/1 | 40% / 51% | ||
| 13 1:18 | Glock-18 | 1617 | fine - pros would have fired it too | 0/4 | 55% / 55% | ||
| 13 1:17 | Glock-18 | 1607 | fired while moving (91 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 19% / 32% | |
| 14 1:38 | Desert Eagle | 307 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 28% / 50% | |
| 15 1:39 | AK-47 | 1029 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 2/6 | 8% / 49% | ||
| 15 1:37 | AK-47 | 937 | fired while moving (69 u/s), too fast to be accurate - stop first | 0/2 | 0% / 45% | ||
| 15 1:23 | AK-47 | 1121 | aim far off: your crosshair was about 3.5 player widths (107 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 45% | |
| 16 1:42 | Galil AR | 571 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 3/10 | cut short (a death, a reload) | 18% / 58% | |
| 17 1:33 | Galil AR | 840 | fired while moving (151 u/s), too fast to be accurate - stop first | 0/1 | 2% / 49% | ||
| 17 1:31 | Galil AR | 994 | fired while moving (145 u/s), too fast to be accurate - stop first | 0/4 | 8% / 61% | ||
| 17 1:31 | Galil AR | 468 | fired while moving (78 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 4% / 47% | |
| 17 1:30 | Galil AR | 438 | fine - pros would have fired it too | 2/7 | killed them | 28% / 50% | |
| 17 1:28 | Galil AR | 1080 | fired while moving (115 u/s), too fast to be accurate - stop first | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 61% | |
| 17 1:28 | Galil AR | 1081 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 62% / 62% | |
| 17 1:27 | Galil AR | 1088 | fine - pros would have fired it too | 1/6 | killed them | 74% / 74% | |
| 17 1:19 | AK-47 | 1104 | fired while moving (109 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 59% | |
| 17 1:18 | AK-47 | 1160 | fine - pros would have fired it too | 2/3 | killed them | 41% / 46% | |
| 18 1:38 | AK-47 | 869 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 56% / 56% | |
| 19 1:28 | AK-47 | 782 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 75% / 75% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
