ProPeeksBlogCalloutsDiscordSign in

Dust II, lost 6-13 · Thu 08 Oct, 17:57

Minik OrospuGold Nova II

The match

Aim

438 msTTD766 msTTK2.9°Crosshair↓28%1st bullet38%Spray23%Head65%Counter-strafe

Scoreboard

104ADR79%KAST

Positioning

Shots

27/58Rushed↓16/34Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S6141%
Galil AR2726%
AK-472035%
M4A41718%
Glock-181010%
Five-SeveN850%
USP-S520%
MP9560%
Desert Eagle30%
AWP1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
5/9517 1:30 3 kills (Galil ×2, AK-47), 2 headshots, in 11.9 s T4.4
6/956 1:27 3 kills (M4A1-S ×3), 1 headshot, in 53.7 s CT4.2
10/9510 1:42 2 kills (M4A1-S ×2), 1 headshot, in 2.3 s CT3.4
14/9511 bomb 0:00 1 kill (M4A1-S), a wallbang, 1 headshot CT2.5
30/957 1:50 1 kill (AWP) CT1.0
35/955 1:15 2 kills (M4A1-S ×2), 1 headshot, in 20.2 s CT1.0
40/953 0:39 2 kills (MP9 ×2), in 5.9 s CT0.8
65/9512 1:46 1 kill (M4A1-S) CT-0.2
75/958 1:02 2 kills (M4A4, M4A1-S), 1 headshot, in 41.5 s CT-0.7
87/9513 1:36 1 kill (Glock), 1 headshot T-1.7

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 0:36 1v1 before the plant CT · 100 HP · Outside Longwon - killed them · first fight won, saw each other
11 1:09 1v3 before the plant CT · 5 HP · Mid Doorslost - saved, the bomb went off · saw each other
17 1:20 1v3 before the plant T · 19 HP · Extended Alost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
11 flashes: 2 good, 1 weak, 4 wasted, 4 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:48 wastedno enemy blinded for long; blinded themselves 3.7 s holding Under A - safe
3 1:46 wastedno enemy blinded for long; blinded themselves 1.7 s on the move through Long A - safe
4 1:48 hurt the teamno enemy blinded for long; blinded dildonk 1.9 s on the move through Long A - an enemy could see them; blinded themselves 3.7 s holding Long A - safe
4 1:45 hurt the teambarely blinded Kyky2Bondy 0.6 s (0.0 s white); blinded dildonk 3.3 s on the move through Long A - an enemy could see them; blinded Evham 1.9 s on the move through Long A - safe; blinded themselves 1.4 s on the move through Long A - safe
6 1:08 weakbarely blinded gus1mple 1.9 s (0.2 s white)
7 1:02 wastedno enemy blinded for long
7 bomb 0:25 goodblinded Agnostic 4.5 s (1.8 s white)
8 1:38 wastedno enemy blinded for long; blinded Evham 3.7 s holding Mid Doors - safe; blinded themselves 1.4 s holding Mid Doors - safe
11 1:27 goodblinded サンダーモンキー 4.0 s (1.3 s white), Agnostic 3.5 s (0.8 s white)
17 1:34 misled a peekbarely blinded gus1mple 0.9 s (0.1 s white), MAO AGA 0.8 s (0.1 s white), サンダーモンキー 0.6 s (0.0 s white) the enemy was barely blinded, and Evham peeked MAO AGA 1.2 s after the pop; got hit first
18 1:44 hurt the teambarely blinded Agnostic 2.2 s (0.2 s white), Kyky2Bondy 1.3 s (0.1 s white); blinded ВОСЬМИКЛОП 2.1 s holding Long Doors - an enemy could see them; blinded YouareCrep 1.2 s holding T Spawn - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
27 grenades: 25 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
8 bomb 0:27 exposedan HE at Extended A - seen by 1 enemy for 0.6 s, the nearest 907 units away; a running throw
10 1:36 punishedkilled by サンダーモンキー with a molotov in hand at Short Stairs - seen by 1 enemy for 1.1 s, the nearest 579 units away

Positioning

In 2 of your 42 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 6 of your 37 duels (16%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 20 fast peeks (5%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
8 1:05 Kyky2BondyBombsite Bcover not used: 96 units away, they'd have seen only your headkilled them
8 bomb 0:34 gus1mpleShort Stairspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 3 of 19 rounds. 0 of your 1 holds with a team-mate were real crossfires. You traded 6 of the 15 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:36 tradedildonk was killed 796 units away: not traded within 5 s (pros: 625 ms)
3 0:36 tradeEvham was killed 1192 units away: you traded in 2,875 ms (pros: 2,609 ms)
5 1:20 tradeEvham was killed 1858 units away: you traded in 4,484 ms (pros: 2,609 ms)
7 1:37 tradeEvham was killed 981 units away: not traded within 5 s (pros: 2,031 ms)
8 1:19 holdheld with Evham, 310 units and 2° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
10 1:44 tradeYouareCrep was killed 908 units away: not traded within 5 s (pros: 2,031 ms)
10 1:41 holdheld with Evham, 509 units and 11° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
10 1:40 tradeEvham was killed 490 units away: not traded within 5 s (pros: 1,641 ms)
11 1:48 tradeYouareCrep was killed 996 units away: not traded within 5 s (pros: 2,031 ms)
13 1:41 tradeYouareCrep was killed 931 units away: not traded within 5 s (pros: 2,031 ms)
13 1:36 tradedildonk was killed 305 units away: you traded in 375 ms (pros: 625 ms)
15 1:44 tradeВОСЬМИКЛОП was killed 977 units away: not traded within 5 s (pros: 2,031 ms)
15 1:40 peek togetherpeeked the same enemy as YouareCrep, 797 ms after them - late - your team-mate went first, as bait
15 1:39 in their waystood between YouareCrep and an enemy they could see, for 188 ms (pros: 125 ms at a time)
15 1:39 holdheld with YouareCrep, 135 units and 5° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 125 ms before YouareCrep)
15 1:38 in their waystood between YouareCrep and an enemy they could see, for 188 ms (pros: 125 ms at a time)
16 1:43 line of firestood in ВОСЬМИКЛОП's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
17 1:42 line of firestood in Evham's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
17 1:35 line of firestood in dildonk's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
17 1:34 tradeYouareCrep was killed 203 units away: you traded in 4,000 ms (pros: 625 ms)
17 1:31 tradeEvham was killed 157 units away: you traded in 594 ms (pros: 625 ms)
17 1:23 tradedildonk was killed 232 units away: not traded within 5 s (pros: 969 ms)
17 1:20 tradeВОСЬМИКЛОП was killed 590 units away: you traded in 1,703 ms (pros: 2,031 ms)
18 1:44 tradeВОСЬМИКЛОП was killed 581 units away: not traded within 5 s (pros: 2,031 ms)
18 1:38 peek togetherpeeked the same enemy as Evham, 516 ms before them - early - you went first, alone
19 1:36 line of firestood in ВОСЬМИКЛОП's line of fire while they fought, for 562 ms (pros: 188 ms at a time)
19 1:34 line of firestood in ВОСЬМИКЛОП's line of fire while they fought, for 688 ms (pros: 188 ms at a time)
19 1:33 line of firestood in ВОСЬМИКЛОП's line of fire while they fought, for 812 ms (pros: 188 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:46 サンダーモンキーhit themP2000406 ms–8.0°
1 1:41 Kyky2Bondyhit by themGlock-181078 ms–3.0°
1 1:41 Agnostickilled by themGlock-181297 ms1609 ms10.4°
2 1:35 サンダーモンキーhit by themMAC-10281 ms–2.4°
2 1:28 MAO AGAhit themFive-SeveN625 ms–2.9°
2 1:27 MAO AGAkilled by themSSG 082109 ms2109 ms15.0°
3 0:39 サンダーモンキーkilled themMP9391 ms531 ms7.2°
3 0:33 Agnostickilled themMP9234 ms234 ms1.9°
4 1:33 サンダーモンキーkilled by themMAC-1047 ms2141 ms1.1°
5 1:16 Kyky2Bondyhit by themGalil AR484 ms–0.6°
5 1:16 Kyky2Bondykilled themM4A1-S609 ms1188 ms5.9°
5 0:56 Agnostichit by themAK-47141 ms–0.2°
5 0:55 Agnostickilled themM4A1-S500 ms500 ms1.3°
6 1:27 サンダーモンキーhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:27 サンダーモンキーkilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
6 1:17 MAO AGAhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
6 0:35 gus1mplekilled themM4A1-S562 ms1359 ms1.1°
6 0:33 MAO AGAhit by themAK-47438 ms–5.9°
6 0:33 MAO AGAkilled themM4A1-S469 ms469 ms6.3°
7 1:50 MAO AGAkilled themAWP328 ms328 ms0.3°
7 bomb 0:23 gus1mplekilled by themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
8 1:43 Kyky2Bondyhit by themAK-47625 ms–6.6°
8 1:30 Agnostichit themM4A4328 ms–0.5°
8 1:30 Agnostichit by themM4A4375 ms–2.3°
8 1:24 Kyky2Bondyhit themM4A4359 ms–0.6°
8 1:24 Kyky2Bondyhit by themAK-47484 ms–4.5°
8 1:02 Kyky2Bondykilled themM4A4391 ms391 ms4.8°
8 bomb 0:33 gus1mplehit themM4A4438 ms–2.5°
8 bomb 0:30 サンダーモンキーhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
8 bomb 0:19 サンダーモンキーkilled themM4A1-S422 ms422 ms9.9°
9 1:24 MAO AGAkilled by themMAC-10250 ms781 ms2.9°
10 1:42 MAO AGAkilled themM4A1-S734 ms734 ms1.5°
10 1:42 Agnostickilled themM4A1-S141 ms1984 ms3.1°
10 1:41 Agnostichit by themAK-471062 ms–1.6°
10 1:36 サンダーモンキーkilled by themMAC-10406 ms1078 ms21.6°
11 1:21 サンダーモンキーhit by themM4A4312 ms–4.1°
11 1:20 サンダーモンキーhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
11 1:20 Agnostichit themM4A431 ms–9.5°
11 1:19 Agnostichit by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
11 1:18 サンダーモンキーhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
11 bomb 0:00 Kyky2Bondykilled themM4A1-S500 ms1016 ms6.0°
12 1:47 Agnostichit by themAK-47234 ms–1.6°
12 1:47 Agnostickilled themM4A1-S391 ms797 ms0.9°
12 1:45 MAO AGAkilled by themAK-47344 ms641 ms3.6°
12 1:45 MAO AGAhit themM4A4438 ms–1.7°
13 1:47 Kyky2Bondyhit themGlock-18281 ms–1.7°
13 1:36 サンダーモンキーkilled themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
13 1:35 gus1mplehit by themP2000312 ms–4.6°
13 1:18 Agnostickilled by themUSP-S453 ms1859 ms3.2°
14 1:38 Kyky2Bondykilled by themMP9578 ms1000 ms0.8°
15 1:39 gus1mplehit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
15 1:38 サンダーモンキーhit by themMP7734 ms–2.6°
15 1:20 サンダーモンキーkilled by themMP7281 ms359 ms1.0°
16 1:42 MAO AGAkilled by themP90312 ms1500 ms2.8°
16 1:41 MAO AGAhit themGalil AR1312 ms–2.6°
17 1:30 MAO AGAkilled themGalil AR1656 ms1922 ms16.5°
17 1:28 gus1mplekilled themGalil AR516 ms1484 ms3.1°
17 1:18 Kyky2Bondykilled themAK-47828 ms922 ms7.8°
17 1:16 サンダーモンキーkilled by themAK-47578 ms578 ms0.9°
18 1:38 Kyky2Bondyhit themAK-47312 ms–7.0°
18 1:38 Kyky2Bondykilled by themM4A4391 ms484 ms1.3°
19 1:29 gus1mplekilled by themMP9578 ms2031 ms1.3°
19 1:28 gus1mplehit themAK-47484 ms–0.8°

Shots

You fired 27 of your 58 first shots too soon: 16 while moving, 11 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 16 of 34 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 32% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:46 サンダーモンキーUSP-S332fine - pros would have fired it too1/129% / 52%
1 1:41 Kyky2BondyUSP-S1068fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight23% / 37%
1 1:41 Kyky2BondyUSP-S1101fired while moving (121 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)19% / 35%
2 1:36 サンダーモンキーFive-SeveN1124fired while moving (116 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight45% / 53%
2 1:34 サンダーモンキーFive-SeveN963aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/212% / 46%
2 1:29 MAO AGAFive-SeveN1064fired while moving (240 u/s), too fast to be accurate - stop first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight41% / 52%
2 1:28 MAO AGAFive-SeveN1065fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight35% / 44%
2 1:27 MAO AGAFive-SeveN1085fine - pros would have fired it too2/2cut short (a death, a reload)36% / 40%
3 0:39 サンダーモンキーMP9284fine - pros would have fired it too2/10killed them26% / 48%
3 0:33 AgnosticMP91579aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/3killed them16% / 44%
4 1:32 サンダーモンキーM4A41031aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/2cut short (a death, a reload)21% / 56%
5 1:16 Kyky2BondyM4A1-S942fine - pros would have fired it too2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight73% / 73%
5 1:15 Kyky2BondyM4A1-S943fine - pros would have fired it too1/6killed them42% / 46%
5 0:55 AgnosticM4A1-S1416fine - pros would have fired it too1/4killed them58% / 58%
6 0:35 gus1mpleM4A1-S847fired while moving (81 u/s), too fast to be accurate - stop first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight5% / 60%
6 0:34 gus1mpleM4A1-S842fired while moving (59 u/s), too fast to be accurate - stop first4/11killed them6% / 47%
7 1:50 MAO AGAAWP2892fine - pros would have fired it too1/1killed them67% / 67%
8 1:30 AgnosticM4A41819fine - pros would have fired it too1/347% / 47%
8 1:24 Kyky2BondyM4A41491fine - pros would have fired it too1/554% / 54%
8 1:04 Kyky2BondyM4A41025fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight46% / 52%
8 1:03 Kyky2BondyM4A41024fine - pros would have fired it too0/644% / 49%
8 1:03 Kyky2BondyM4A41024fine - pros would have fired it too1/5killed them45% / 46%
8 bomb 0:33 gus1mpleM4A1-S1511fine - pros would have fired it too4/756% / 56%
8 bomb 0:19 サンダーモンキーM4A1-S200fired while moving (218 u/s), too fast to be accurate - stop first1/5killed them23% / 51%
10 1:43 MAO AGAM4A1-S961aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first1/3killed them2% / 46%
10 1:42 AgnosticM4A1-S1080aim far off: your crosshair was about a player's width (33 units) off their body - get on target first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight12% / 55%
10 1:42 AgnosticM4A1-S1087fired while moving (201 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 46%
10 1:41 AgnosticM4A1-S1090fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight35% / 47%
10 1:41 AgnosticM4A1-S1090fine - pros would have fired it too2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight61% / 61%
10 1:40 サンダーモンキーM4A1-S853fine - pros would have fired it too2/468% / 68%
11 1:21 サンダーモンキーM4A1-S521fine - pros would have fired it too2/20cut short (a death, a reload)68% / 68%
11 bomb 0:07 Kyky2BondyM4A1-S1687aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/27% / 53%
11 bomb 0:07 Kyky2BondyM4A1-S1672fine - pros would have fired it too0/243% / 49%
11 bomb 0:00 Kyky2BondyM4A1-S1732fine - pros would have fired it too1/359% / 59%
12 1:47 AgnosticM4A1-S707fine - pros would have fired it too4/8killed them53% / 53%
12 1:45 MAO AGAM4A1-S755fired while moving (169 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)26% / 58%
13 1:47 Kyky2BondyGlock-18834fine - pros would have fired it too1/223% / 42%
13 1:37 サンダーモンキーGlock-18720aim far off: your crosshair was about a player's width (29 units) off their body - get on target first3/5killed them13% / 51%
13 1:35 gus1mpleGlock-181211aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/39% / 40%
13 1:33 gus1mpleGlock-181150fired while moving (223 u/s), too fast to be accurate - stop first0/140% / 51%
13 1:18 AgnosticGlock-181617fine - pros would have fired it too0/455% / 55%
13 1:17 AgnosticGlock-181607fired while moving (91 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)19% / 32%
14 1:38 Kyky2BondyDesert Eagle307fine - pros would have fired it too0/3cut short (a death, a reload)28% / 50%
15 1:39 gus1mpleAK-471029aim far off: your crosshair was about a player's width (36 units) off their body - get on target first2/68% / 49%
15 1:37 サンダーモンキーAK-47937fired while moving (69 u/s), too fast to be accurate - stop first0/20% / 45%
15 1:23 サンダーモンキーAK-471121aim far off: your crosshair was about 3.5 player widths (107 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 45%
16 1:42 MAO AGAGalil AR571aim far off: your crosshair was about a player's width (29 units) off their body - get on target first3/10cut short (a death, a reload)18% / 58%
17 1:33 gus1mpleGalil AR840fired while moving (151 u/s), too fast to be accurate - stop first0/12% / 49%
17 1:31 gus1mpleGalil AR994fired while moving (145 u/s), too fast to be accurate - stop first0/48% / 61%
17 1:31 MAO AGAGalil AR468fired while moving (78 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 47%
17 1:30 MAO AGAGalil AR438fine - pros would have fired it too2/7killed them28% / 50%
17 1:28 gus1mpleGalil AR1080fired while moving (115 u/s), too fast to be accurate - stop first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 61%
17 1:28 gus1mpleGalil AR1081fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight62% / 62%
17 1:27 gus1mpleGalil AR1088fine - pros would have fired it too1/6killed them74% / 74%
17 1:19 Kyky2BondyAK-471104fired while moving (109 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 59%
17 1:18 Kyky2BondyAK-471160fine - pros would have fired it too2/3killed them41% / 46%
18 1:38 Kyky2BondyAK-47869fine - pros would have fired it too2/2cut short (a death, a reload)56% / 56%
19 1:28 gus1mpleAK-47782fine - pros would have fired it too1/4cut short (a death, a reload)75% / 75%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.